- Jun 28, 2021
-
-
Andre Mühlenbrock authored
-
- May 11, 2021
-
-
Andre Mühlenbrock authored
-
Andre Mühlenbrock authored
Fixed overlay (depth test disabled); removed meaningless mean error visualization; changed some function and variable naming.
-
- May 04, 2021
-
-
Andre Mühlenbrock authored
-
- Apr 29, 2021
-
-
Andre Mühlenbrock authored
-
Andre Mühlenbrock authored
Made a parameter for the threshold of correspondence rejection. Added a very basic widget to provide some feedback for point cloud to virtual world registration.
-
Andre Mühlenbrock authored
-
- Apr 28, 2021
-
-
Andre Mühlenbrock authored
Some minor performance optimization (which were made in our development software for the paper and are now transfered into this UE4 project). Further changes will follow.
-
- Apr 12, 2021
-
-
Andre Mühlenbrock authored
Calculated the grid mid after the grid node (hole center) rejection is done for a more stable grid mid when the grid nodes are very noisy.
-
- Mar 22, 2021
-
-
Andre Mühlenbrock authored
-
- Mar 10, 2021
-
-
Andre Mühlenbrock authored
-
Andre Mühlenbrock authored
Note: The final matrix is still calculated via the TransformationEstrimationSVD function (to get a rigid transformation matrix). There are only some correspondence points filtered out previously.
-
- Feb 15, 2021
-
-
Andre Mühlenbrock authored
- Fixed FTransform (GridDetector.cpp: l.1393 - I'm wondering how the first demo try worked so well with this...) - Initialized FVector with zeros (GridDetector.cpp: l. 1264, in rare cases this seemed to be not 0). - Fixed Illegal Memory Access in rare cases (GridDector.cpp: l. 963, 1246).
-
- Feb 11, 2021
-
-
Andre Mühlenbrock authored
-
Andre Mühlenbrock authored
-
Andre Mühlenbrock authored
-
Andre Mühlenbrock authored
-
- Feb 09, 2021
-
-
Andre Mühlenbrock authored
-
Andre Mühlenbrock authored
-
- Feb 08, 2021
-
-
Andre Mühlenbrock authored
-
Andre Mühlenbrock authored
Separated the grid detection and registration in an extra thread so that the kinects can run at 30fps and the time difference between the used point clouds is smaller.
-
Andre Mühlenbrock authored
- Using only the centers of the grid (in case it is not ensured that each Kinect sees the grid from the same side). - With all the centers of the holes of the grid for faster registration, if it is ensured that the grid is always seen from the same side (e.g. Kinects on the ceiling and look down). Currently, the images in the sample project are not synchronized (two threads, there can be a delay of multiple images between both kinects!), so the grid must move extremely slowly as it is currently implemented. This will be fixed soon.
-
Andre Mühlenbrock authored
-
- Feb 04, 2021
-
-
Andre Mühlenbrock authored
-