Major bug fixes.
- Fixed FTransform (GridDetector.cpp: l.1393 - I'm wondering how the first demo try worked so well with this...) - Initialized FVector with zeros (GridDetector.cpp: l. 1264, in rare cases this seemed to be not 0). - Fixed Illegal Memory Access in rare cases (GridDector.cpp: l. 963, 1246).
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- VRKinectReg/Content/DistanceTester.uasset 0 additions, 0 deletionsVRKinectReg/Content/DistanceTester.uasset
- VRKinectReg/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap 0 additions, 0 deletions...eg/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap
- VRKinectReg/Content/VirtualRealityBP/Blueprints/RegistrationMotionControllerPawn.uasset 0 additions, 0 deletions...lityBP/Blueprints/RegistrationMotionControllerPawn.uasset
- VRKinectReg/Plugins/VRKinectRegistration/Source/VRKinectRegistration/Private/GridDetector.cpp 9 additions, 2 deletions...tion/Source/VRKinectRegistration/Private/GridDetector.cpp
- VRKinectReg/Source/VRKinectReg/Registration/AzureKinect.cpp 15 additions, 1 deletionVRKinectReg/Source/VRKinectReg/Registration/AzureKinect.cpp
- VRKinectReg/Source/VRKinectReg/Registration/AzureKinect.h 2 additions, 0 deletionsVRKinectReg/Source/VRKinectReg/Registration/AzureKinect.h
- VRKinectReg/Source/VRKinectReg/Registration/RegistrationManager.cpp 13 additions, 0 deletions...g/Source/VRKinectReg/Registration/RegistrationManager.cpp
- VRKinectReg/Source/VRKinectReg/Registration/RegistrationManager.h 2 additions, 0 deletions...Reg/Source/VRKinectReg/Registration/RegistrationManager.h
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