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Created with Raphaël 2.2.028Jun11May429Apr281222Mar1015Feb11984Update Readme.mdmastermasterAdded tutorial video to Readme.mdFixed overlay (depth test disabled); removed meaningless mean error visualization; changed some function and variable naming.Added License (and changed some documentation).Added missing files.Made a parameter for the threshold of correspondence rejection. Added a very basic widget to provide some feedback for point cloud to virtual world registration.Much faster result by using all 25 hole centers.Some minor performance optimization (which were made in our development software for the paper and are now transfered into this UE4 project).Calculated the grid mid after the grid node (hole center) rejection is done for a more stable grid mid when the grid nodes are very noisy.Simplified length check of the grid axes and made it more robust.nullptr fix.Implemented Correspondence Rejection via RANSAC, added KDTree-PCL-Module and FLANN.Major bug fixes.Removed unused classes.Some fix to the Readme.mdAdded bracket for grid and mocos to the Readme.mdAdded a readme and made parameters for Left Controller Offset and Right Controller Offset.Use both controller.Registration of multiple kinects into the coordinate system of an HMD is implemented and works.Forgot some files...Refactored and extra thread for grid detection.Implemented multiple kinect registration with two modes:Changed API a bit for registration of multiple kinects via Grid.Implemented the Grid Detection in Unreal successfully.
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