Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
G
GridRegistration
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Requirements
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Locked files
Deploy
Releases
Package Registry
Model registry
Operate
Terraform modules
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
Repository analytics
Code review analytics
Issue analytics
Insights
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Andre Mühlenbrock
GridRegistration
Graph
master
Select Git revision
Branches
1
master
default
protected
1 result
You can move around the graph by using the arrow keys.
Begin with the selected commit
Created with Raphaël 2.2.0
28
Jun
11
May
4
29
Apr
28
12
22
Mar
10
15
Feb
11
9
8
4
Update Readme.md
master
master
Added tutorial video to Readme.md
Fixed overlay (depth test disabled); removed meaningless mean error visualization; changed some function and variable naming.
Added License (and changed some documentation).
Added missing files.
Made a parameter for the threshold of correspondence rejection. Added a very basic widget to provide some feedback for point cloud to virtual world registration.
Much faster result by using all 25 hole centers.
Some minor performance optimization (which were made in our development software for the paper and are now transfered into this UE4 project).
Calculated the grid mid after the grid node (hole center) rejection is done for a more stable grid mid when the grid nodes are very noisy.
Simplified length check of the grid axes and made it more robust.
nullptr fix.
Implemented Correspondence Rejection via RANSAC, added KDTree-PCL-Module and FLANN.
Major bug fixes.
Removed unused classes.
Some fix to the Readme.md
Added bracket for grid and mocos to the Readme.md
Added a readme and made parameters for Left Controller Offset and Right Controller Offset.
Use both controller.
Registration of multiple kinects into the coordinate system of an HMD is implemented and works.
Forgot some files...
Refactored and extra thread for grid detection.
Implemented multiple kinect registration with two modes:
Changed API a bit for registration of multiple kinects via Grid.
Implemented the Grid Detection in Unreal successfully.
Loading