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wimmelbild.cs 1022 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class wimmelbild : MonoBehaviour
{
   // public GameObject text;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    void searchBild()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector2 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            //Creating the raycast. Note that a mask is being applied with "~" being used to exclude a specific layer. The latter layer is only used for movement direction detection.
            RaycastHit2D h = Physics2D.Raycast(point, Vector2.zero, Mathf.Infinity, ~(1 << LayerMask.NameToLayer("MovementCatcher")));
            if (h.collider.tag.Equals("rad"))
            { 
                
                OnMouseDown();
            }
        }
    }
   void OnMouseDown()
    {
        Debug.Log("I HAVE FOUND THE WAY");
    }
}