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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class wimmelbild : MonoBehaviour
{
// public GameObject text;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void searchBild()
{
if (Input.GetMouseButtonDown(0))
{
Vector2 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
//Creating the raycast. Note that a mask is being applied with "~" being used to exclude a specific layer. The latter layer is only used for movement direction detection.
RaycastHit2D h = Physics2D.Raycast(point, Vector2.zero, Mathf.Infinity, ~(1 << LayerMask.NameToLayer("MovementCatcher")));
if (h.collider.tag.Equals("rad"))
{
OnMouseDown();
}
}
}
void OnMouseDown()
{
Debug.Log("I HAVE FOUND THE WAY");
}
}