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BackToGame.cs 1.95 KiB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class BackToGame : MonoBehaviour
{


    public string gameName;
    public string sceneName;
    public bool GoBack;
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector2 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            //Creating the raycast. Note that a mask is being applied with "~" being used to exclude a specific layer. The latter layer is only used for movement direction detection.
            RaycastHit2D h = Physics2D.Raycast(point, Vector2.zero, Mathf.Infinity, ~(1 << LayerMask.NameToLayer("MovementCatcher")));
            var player = GameObject.Find("Player");
            var follower = GameObject.Find("Follower2");
            var follower1 = GameObject.Find("Follower1");
            var menu = GameObject.Find("InventoryButton");
            var cursor = GameObject.Find("GameManager");

            if (GoBack)
            {
                if (h.collider.transform.name.Equals(gameName))
                {

                  
                    player.GetComponent<MeshRenderer>().enabled = true;
                    //follower.GetComponent<MeshRenderer>().enabled = false;
                    follower1.GetComponent<MeshRenderer>().enabled = false;
                    cursor.GetComponent<CursorChanger>().normalCursorId = 0;
                    cursor.GetComponent<CursorChanger>().searchCursorId = 3;
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                    cursor.GetComponent<TestCamera>().maxX = 10.24f;
                    cursor.GetComponent<TestCamera>().minX = -10.24f;
                    OnMouseDown();
                }
            }
        }
    }

    void OnMouseDown()
    {

        if (GoBack)
        {
            SceneManager.LoadScene(sceneName);
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