Refactored and extra thread for grid detection.
Separated the grid detection and registration in an extra thread so that the kinects can run at 30fps and the time difference between the used point clouds is smaller.
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- VRKinectReg/Content/PointCloud/PointCloudSystem.uasset 0 additions, 0 deletionsVRKinectReg/Content/PointCloud/PointCloudSystem.uasset
- VRKinectReg/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap 0 additions, 0 deletions...eg/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap
- VRKinectReg/Source/VRKinectReg/Registration/AzureKinect.cpp 79 additions, 191 deletionsVRKinectReg/Source/VRKinectReg/Registration/AzureKinect.cpp
- VRKinectReg/Source/VRKinectReg/Registration/AzureKinect.h 10 additions, 28 deletionsVRKinectReg/Source/VRKinectReg/Registration/AzureKinect.h
- VRKinectReg/Source/VRKinectReg/Registration/AzureKinectThread.cpp 2 additions, 5 deletions...Reg/Source/VRKinectReg/Registration/AzureKinectThread.cpp
- VRKinectReg/Source/VRKinectReg/Registration/AzureKinectThread.h 2 additions, 2 deletions...ctReg/Source/VRKinectReg/Registration/AzureKinectThread.h
- VRKinectReg/Source/VRKinectReg/Registration/PointCloudRenderer.cpp 20 additions, 53 deletions...eg/Source/VRKinectReg/Registration/PointCloudRenderer.cpp
- VRKinectReg/Source/VRKinectReg/Registration/PointCloudRenderer.h 5 additions, 9 deletions...tReg/Source/VRKinectReg/Registration/PointCloudRenderer.h
- VRKinectReg/Source/VRKinectReg/Registration/RegistrationManager.cpp 53 additions, 23 deletions...g/Source/VRKinectReg/Registration/RegistrationManager.cpp
- VRKinectReg/Source/VRKinectReg/Registration/RegistrationManager.h 7 additions, 1 deletion...Reg/Source/VRKinectReg/Registration/RegistrationManager.h
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