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DeepLanguageUnderstanding
Physics Simulator
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f5135d6a9b8e4cfa93182c38b719b760f6a73fc6
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UnityReport-2020-11-20
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Correcting WebGLBuilderEditor: Non-existent UI scene prevented proper building process.
master
master
Minor license update (removing FFMpeg)
Moving cameras to other scene, removing UI Scene, adding WebGL Reset Scene button (WebGL does not work with text)
Removing video capabilities
Using artifacts archive API
Uploading .tar.gz from working dir
Moving .tar.gz to working directory
Flat hierarchy for .tar.gz artifact
Using .tar.gz instead of zip to avoid dependencies.
Package only master, add zip to artifacts for downstream jobs
Removing long paths from zip package
Adding missing meta files
Setting package version to a x.y.z matching version (see https://docs.gitlab.com/ee/user/packages/generic_packages/index.html)
Using correct image tag
Using debian slim instead of curlimages
Adding SIMULATOR_PACKAGE_URL to pipeline trigger
curlimages uses alpine
Adding trigger notification for DLU
Installing zip
Trying to package the WebGL build for other pipelines
Updating gitlab-ci to only include WebGL build.
Updating runner tags
Adding files from https://gitlab.com/gableroux/unity3d-gitlab-ci-example
More resilient null-string handling.
Adding missing meta file
Building WebGLPlayer using Makefile
statics to avoid losing references in WebGL-Coroutines
Adding iTween for pathing
Removing screenshot from context.
Fixing missing InstanceIdentifiers to OccupancyGrid
Using HashSet instead of List for occupying objects to avoid duplicates.
Hacking our way around boundsMin issue. Why do we need this...? Needs further investagation, but works for now.
Fixing memory issues by not recording the trajectories while not running the simulation.
Transforming boolean occupancy grid into string grid, containing the objects occupying the respective cells
Avoiding jslib-related errors when in UnityEditor (where jslib is not used)
Updating communication channels to also include the original request inside the reply
Storing custom index.html to serve a proper handler and function as examples for later reference.
working DirectCommunication
readding outcommented line to have the state of the report
UnityReport-202…
UnityReport-2020-11-20
bug report unity
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