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Created with Raphaël 2.2.06Oct31May282Mar26Feb252415Jan12116426Nov20191028Oct2726211922Sep119128Aug7Jul326Jun2318227May14Apr11Mar1065421Correcting WebGLBuilderEditor: Non-existent UI scene prevented proper building process.mastermasterMinor license update (removing FFMpeg)Moving cameras to other scene, removing UI Scene, adding WebGL Reset Scene button (WebGL does not work with text)Removing video capabilitiesUsing artifacts archive APIUploading .tar.gz from working dirMoving .tar.gz to working directoryFlat hierarchy for .tar.gz artifactUsing .tar.gz instead of zip to avoid dependencies.Package only master, add zip to artifacts for downstream jobsRemoving long paths from zip packageAdding missing meta filesSetting package version to a x.y.z matching version (see https://docs.gitlab.com/ee/user/packages/generic_packages/index.html)Using correct image tagUsing debian slim instead of curlimagesAdding SIMULATOR_PACKAGE_URL to pipeline triggercurlimages uses alpineAdding trigger notification for DLUInstalling zipTrying to package the WebGL build for other pipelinesUpdating gitlab-ci to only include WebGL build.Updating runner tagsAdding files from https://gitlab.com/gableroux/unity3d-gitlab-ci-exampleMore resilient null-string handling.Adding missing meta fileBuilding WebGLPlayer using Makefilestatics to avoid losing references in WebGL-CoroutinesAdding iTween for pathingRemoving screenshot from context.Fixing missing InstanceIdentifiers to OccupancyGridUsing HashSet instead of List for occupying objects to avoid duplicates.Hacking our way around boundsMin issue. Why do we need this...? Needs further investagation, but works for now.Fixing memory issues by not recording the trajectories while not running the simulation.Transforming boolean occupancy grid into string grid, containing the objects occupying the respective cellsAvoiding jslib-related errors when in UnityEditor (where jslib is not used)Updating communication channels to also include the original request inside the replyStoring custom index.html to serve a proper handler and function as examples for later reference.working DirectCommunicationreadding outcommented line to have the state of the reportUnityReport-202…UnityReport-2020-11-20bug report unity
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