using Spine.Unity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SteveZuckt : MonoBehaviour
{
    SkeletonAnimation skeletonAnimation;
    string currentAnimationState = "<None>";

    // Start is called before the first frame update
    void Start()
    {
        skeletonAnimation = GetComponent<SkeletonAnimation>();
    }

    // Update is called once per frame
    void Update()
    {
        

            Debug.Log("Steve zuckt Mouse Down");
            /* If-statement to check if our player talks to Steve. If yes --> The animation is
            played. If not --> he will not be animated.
             */
            if(this.GetComponent<Entity>().dialogueInitiated)
            {
                currentAnimationState = "SteveAnprechen";
                skeletonAnimation.AnimationName = "SteveAnprechen";  
            }
            else
            {
                currentAnimationState = "<None>";
                skeletonAnimation.AnimationName = "<None>";
            }
    }

}