From 47662271b00978d35822a910d9c306f30738fe00 Mon Sep 17 00:00:00 2001 From: wienholt <wienholt@uni-bremen.de> Date: Fri, 17 Jan 2020 14:43:06 +0100 Subject: [PATCH] miigame --- Greta/Assets/BackToGame.cs | 3 + .../Assets/PAC Engine/Scenes/Wimmelbild.unity | 1436 +++++++++++++---- .../PAC Engine/Scripts/CursorChanger.cs | 2 +- Greta/Assets/PAC Engine/Scripts/MainMenu.cs | 2 +- Greta/Assets/PAC Engine/Scripts/TestCamera.cs | 13 +- Greta/Assets/wimmelbild.cs | 108 +- 6 files changed, 1250 insertions(+), 314 deletions(-) diff --git a/Greta/Assets/BackToGame.cs b/Greta/Assets/BackToGame.cs index cf9be74c..c3676edb 100644 --- a/Greta/Assets/BackToGame.cs +++ b/Greta/Assets/BackToGame.cs @@ -41,6 +41,8 @@ public class BackToGame : MonoBehaviour follower1.GetComponent<MeshRenderer>().enabled = false; cursor.GetComponent<CursorChanger>().normalCursorId = 0; cursor.GetComponent<CursorChanger>().searchCursorId = 3; + cursor.GetComponent<TestCamera>().maxX = 10.24f; + cursor.GetComponent<TestCamera>().minX = -10.24f; OnMouseDown(); } } @@ -53,6 +55,7 @@ public class BackToGame : MonoBehaviour if (GoBack) { SceneManager.LoadScene(sceneName); + } } } diff --git a/Greta/Assets/PAC Engine/Scenes/Wimmelbild.unity b/Greta/Assets/PAC Engine/Scenes/Wimmelbild.unity index 2cb7d30f..5ea27301 100644 --- a/Greta/Assets/PAC Engine/Scenes/Wimmelbild.unity +++ b/Greta/Assets/PAC Engine/Scenes/Wimmelbild.unity @@ -112,6 +112,112 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &46262821 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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Debug.Log(cursors.ToString()); + } diff --git a/Greta/Assets/PAC Engine/Scripts/MainMenu.cs b/Greta/Assets/PAC Engine/Scripts/MainMenu.cs index fe779618..09f9ce1a 100644 --- a/Greta/Assets/PAC Engine/Scripts/MainMenu.cs +++ b/Greta/Assets/PAC Engine/Scripts/MainMenu.cs @@ -15,7 +15,7 @@ public class MainMenu : MonoBehaviour public void PlayGame() { //starts the game in this scene. For testing you can change it to whatever scene you are working on. - SceneManager.LoadScene("Maschinenraum"); + SceneManager.LoadScene("EisWagon"); // waits for 1. The f is for float Time.timeScale = 1f; //activates the inventory button diff --git a/Greta/Assets/PAC Engine/Scripts/TestCamera.cs b/Greta/Assets/PAC Engine/Scripts/TestCamera.cs index 3467b976..7dad6900 100644 --- a/Greta/Assets/PAC Engine/Scripts/TestCamera.cs +++ b/Greta/Assets/PAC Engine/Scripts/TestCamera.cs @@ -35,10 +35,7 @@ public class TestCamera : MonoBehaviour var entity = Database.core.entities[SupportFunctions.core.findEntityIndexById(115)]; //Scene scene = S - for(int i = 0; i < 12; i++) - { - Debug.Log(SupportFunctions.core.findLocationNameById(i) + i ); - } + if (LevelLoader.core.loaded_Scenes.Contains(6)) { minX = SchaffnerMinX; @@ -54,14 +51,18 @@ public class TestCamera : MonoBehaviour minX = -0.4f; maxX = -0.4f; z = -5; - Debug.Log("FUCK ME IN MA LONG DONG"); + //Debug.Log("FUCK ME IN MA LONG DONG"); + } else + { + minX = -10.24f; + maxX = 10.24f; } if (player.transform.position.x < maxX && player.transform.position.x > minX) { cam.transform.position = new Vector3(player.transform.position.x, 0, z); //cam.transform.position.Set( player.transform.position.x, 0, -10); //print(player.transform.position.x); - print("2 : " + cam.transform.position); + //print("2 : " + cam.transform.position); } diff --git a/Greta/Assets/wimmelbild.cs b/Greta/Assets/wimmelbild.cs index 1967a647..7ba2d613 100644 --- a/Greta/Assets/wimmelbild.cs +++ b/Greta/Assets/wimmelbild.cs @@ -5,8 +5,9 @@ using UnityEngine; public class wimmelbild : MonoBehaviour { - // public GameObject text; + // public GameObject text; // Start is called before the first frame update + List<int> destroyed = new List<int>(); void Start() { @@ -15,24 +16,109 @@ public class wimmelbild : MonoBehaviour // Update is called once per frame void Update() { - + searchBild(); } void searchBild() { if (Input.GetMouseButtonDown(0)) { - Vector2 point = Camera.main.ScreenToWorldPoint(Input.mousePosition); - //Creating the raycast. Note that a mask is being applied with "~" being used to exclude a specific layer. The latter layer is only used for movement direction detection. - RaycastHit2D h = Physics2D.Raycast(point, Vector2.zero, Mathf.Infinity, ~(1 << LayerMask.NameToLayer("MovementCatcher"))); - if (h.collider.tag.Equals("rad")) - { - - OnMouseDown(); - } + OnMouseDown(); } } void OnMouseDown() { - Debug.Log("I HAVE FOUND THE WAY"); + var text = GameObject.Find("TextMesh"); + Vector2 point = Camera.main.ScreenToWorldPoint(Input.mousePosition); + //Creating the raycast. Note that a mask is being applied with "~" being used to exclude a specific layer. The latter layer is only used for movement direction detection. + RaycastHit2D h = Physics2D.Raycast(point, Vector2.zero, Mathf.Infinity, ~(1 << LayerMask.NameToLayer("MovementCatcher"))); + + + //print(h.collider.tag); + if (h.collider.name.Equals("1")){ + var one = GameObject.Find("1"); + Destroy(one); + destroyed.Add(1); + + } + if (h.collider.name.Equals("2")) + { + var one = GameObject.Find("2"); + Destroy(one); + destroyed.Add(1); + + + } else if (h.collider.name.Equals("3")) + { + var one = GameObject.Find("3"); + Destroy(one); + destroyed.Add(1); + + + } + else if (h.collider.name.Equals("4")) + { + var one = GameObject.Find("4"); + Destroy(one); + destroyed.Add(1); + + } + else if (h.collider.name.Equals("5")) + { + var one = GameObject.Find("5"); + Destroy(one); + destroyed.Add(1); + + + } + else if (h.collider.name.Equals("6")) + { + var one = GameObject.Find("6"); + Destroy(one); + destroyed.Add(1); + + + } + else if (h.collider.name.Equals("7")) + { + var one = GameObject.Find("7"); + Destroy(one); + destroyed.Add(1); + + + } + else if (h.collider.name.Equals("8")) + { + var one = GameObject.Find("8"); + Destroy(one); + destroyed.Add(1); + + + } + else if (h.collider.name.Equals("9")) + { + var one = GameObject.Find("9"); + Destroy(one); + destroyed.Add(1); + + + } + else if (h.collider.name.Equals("10")) + { + var one = GameObject.Find("10"); + Destroy(one); + destroyed.Add(1); + + + } + text.GetComponent<TextMesh>().text = destroyed.Count + "/10"; + if(destroyed.Count == 10) + { + Debug.Log("I HAVE WON THE GAME"); + //Spiel nicht mehr betretbar + // Kohleschauflerin weiter dialog + } + + } + } -- GitLab