import Persistence.Database;

/**
 * This class creates the game server and handles storing the data
 */
public class Server {

    /**
     * Start the server
     */
    public static void main(String[] args) {

    }

    /**
     * Send some data
     */
    public void sendPackets() {
    }

    /**
     * Receive some data
     */
    public void receivePackets() {
    }

    /**
     * Validate packets
     */
    public void validatePackets() {
    }

    /**
     * Current database
     */
    private Database currentDatabase() {
        return null;
    }
}