diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_text_sectors.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_text_sectors.png
deleted file mode 100644
index d1978b2d3ad482b24fab54ac24126272231a5fd0..0000000000000000000000000000000000000000
Binary files a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_text_sectors.png and /dev/null differ
diff --git a/core/assets/control/escape_mainmenu_on.png b/core/assets/control/mainmenu.png
similarity index 100%
rename from core/assets/control/escape_mainmenu_on.png
rename to core/assets/control/mainmenu.png
diff --git a/core/assets/map/map_overlay.png b/core/assets/map/map_overlay.png
index 51017bee376fdeff0876f2358a260ac937983846..d1978b2d3ad482b24fab54ac24126272231a5fd0 100644
Binary files a/core/assets/map/map_overlay.png and b/core/assets/map/map_overlay.png differ
diff --git a/core/assets/map/map_overlay1.png b/core/assets/map/map_overlay1.png
new file mode 100644
index 0000000000000000000000000000000000000000..51017bee376fdeff0876f2358a260ac937983846
Binary files /dev/null and b/core/assets/map/map_overlay1.png differ
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/Model/Map/Planet.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/Model/Map/Planet.java
index 7e51cccf3f684f86f3374b69af9bc685eb2fb36a..ffae61e3ca30c48ada2ba3eea85f7389f8f30cb3 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/Model/Map/Planet.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/Model/Map/Planet.java
@@ -1,11 +1,11 @@
 package com.galaxytrucker.galaxytruckerreloaded.Model.Map;
 
-import com.badlogic.gdx.scenes.scene2d.ui.List;
 import com.galaxytrucker.galaxytruckerreloaded.Model.Ship;
 import com.j256.ormlite.field.DatabaseField;
 import lombok.*;
 
 import java.io.Serializable;
+import java.util.List;
 
 @NoArgsConstructor(access = AccessLevel.PUBLIC)
 @RequiredArgsConstructor(access = AccessLevel.PUBLIC)
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/MainMenuButton.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/MainMenuButton.java
index 75cfdffe01ff3ed4979ed2bf1fb251bfdcaddde8..e17a65014d733b58e47683b197aaa4ebc4b762f2 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/MainMenuButton.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/MainMenuButton.java
@@ -35,7 +35,7 @@ public class MainMenuButton extends ImButton {
      * constructor
      */
     public MainMenuButton(float x, float y, float width, float height, Main main) {
-        super(new Texture("sd"), x, y, width, height);
+        super(new Texture("control/mainmenu.png"), x, y, width, height);
         this.main = main;
         this.addListener(new ClickListener() {
             public void clicked(InputEvent event, float x, float y) {
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/MapButton.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/MapButton.java
index 7e93ca28a98151d815fd8744860465e1994ed445..37a35a40dd7061606c5f2977c528c39c77572b58 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/MapButton.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/MapButton.java
@@ -13,11 +13,6 @@ import com.galaxytrucker.galaxytruckerreloaded.View.UI.Map.MapUI;
  */
 public class MapButton extends ImButton {
 
-    /**
-     * location planet
-     */
-    private float x, y;
-
     /**
      * planet
      */
@@ -41,12 +36,10 @@ public class MapButton extends ImButton {
      * @param width width of button
      * @param height height of button
      */
-    public MapButton(Texture texture, float x, float y, float width, float height, MapUI ui, float px, float py, Planet planet) {
+    public MapButton(Texture texture, float x, float y, float width, float height, MapUI ui, Planet planet) {
         super(texture, x, y, width, height);
         this.ui = ui;
         this.planet = planet;
-        this.x = px;
-        this.y = py;
 
         this.addListener(new ClickListener() {
             public void clicked(InputEvent event, float x, float y) {
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Screen/GamePlay.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Screen/GamePlay.java
index 210c70735505450f6f8c540e90efdad86c41da50..61eb2234280035c43a1594eb3f17d5a18c889519 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Screen/GamePlay.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Screen/GamePlay.java
@@ -1,12 +1,16 @@
 package com.galaxytrucker.galaxytruckerreloaded.View.Screen;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Input;
 import com.badlogic.gdx.Screen;
 import com.badlogic.gdx.audio.Music;
 import com.badlogic.gdx.audio.Sound;
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.graphics.Texture;
 import com.badlogic.gdx.scenes.scene2d.Stage;
+import com.badlogic.gdx.utils.viewport.FitViewport;
+import com.badlogic.gdx.utils.viewport.ScreenViewport;
+import com.badlogic.gdx.utils.viewport.Viewport;
 import com.galaxytrucker.galaxytruckerreloaded.Main;
 import com.galaxytrucker.galaxytruckerreloaded.Model.Crew.Crew;
 import com.galaxytrucker.galaxytruckerreloaded.Model.Map.Overworld;
@@ -26,6 +30,7 @@ import com.galaxytrucker.galaxytruckerreloaded.View.UI.Options.OptionsUI;
 import com.galaxytrucker.galaxytruckerreloaded.View.UI.Ship.EnemyShip;
 import com.galaxytrucker.galaxytruckerreloaded.View.UI.Ship.ShipView;
 
+import java.util.HashMap;
 import java.util.LinkedList;
 import java.util.List;
 
@@ -99,7 +104,7 @@ public class GamePlay implements Screen {
      */
     public Stage stage;
 
-    private AutofireButton autofire;
+    private Viewport viewport;
 
     /**
      * Constructor
@@ -110,9 +115,10 @@ public class GamePlay implements Screen {
         this.main = main;
         background = new Texture("1080p.png");
 
-        stage = new Stage();
+        viewport = new FitViewport(main.WIDTH, main.HEIGHT);
+        stage = new Stage(viewport);
 
-        player = new ShipView(main, fakeShip(), stage, map, this); //TODO wie schiff aus controller?
+        player = new ShipView(main, fakeShip(), stage, fakeMap(), this); //TODO wie schiff aus controller?
 
         Gdx.input.setInputProcessor(stage);
     }
@@ -132,14 +138,43 @@ public class GamePlay implements Screen {
         return new Ship(1, "aaron", 100, 49, 5, 5, 7, 9, 23, 6f, planet, 6, 6, rooms, weapons, false);
     }
 
+    /**
+     * später durch laden aus controller ersetzen
+     */
+    public Overworld fakeMap() {
+        HashMap<float[], Planet> hmap = new HashMap<>();
+        Planet sp = new Planet("planet1", (float) 78, (float) 199, PlanetEvent.SHOP, new LinkedList<Ship>());
+        float[] f = new float[2];
+        f[0] = 78;
+        f[1] = 199;
+        hmap.put(f, sp);
+        Planet sp1 = new Planet("planet2", (float) 200, (float) 154, PlanetEvent.COMBAT, new LinkedList<Ship>());
+        float[] f1 = new float[2];
+        f1[0] = 200;
+        f1[1] = 154;
+        hmap.put(f1, sp1);
+        Overworld res = new Overworld(2);
+        res.setPlanetMap(hmap);
+        res.setStartPlanet(sp);
+
+        return res;
+    }
+
 
     @Override
     public void show() {
 
     }
 
+    @Override
+    public void resize(int width, int height) {
+        viewport.update(width, height);
+    }
+
     @Override
     public void render(float delta) {
+        updateInput();
+
         Gdx.gl.glClearColor(1, 1, 1, 1);
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
@@ -168,6 +203,20 @@ public class GamePlay implements Screen {
         stage.dispose();
     }
 
+    /**
+     * handles input to pause game, open options
+     */
+    public void updateInput() {
+        System.out.println("touched");
+        if(Gdx.input.isKeyPressed(Input.Keys.O)) {
+            System.out.println("Where");
+            createOptions();
+        }
+        if(Gdx.input.isKeyPressed(Input.Keys.P)) {
+            //paused
+        }
+    }
+
     /**
      * new event ui
      */
@@ -208,6 +257,7 @@ public class GamePlay implements Screen {
      */
     public void createOptions() {
         optionsUI = new OptionsUI(main, stage, this);
+        //TODO controller sagen dass spiel "pausiert"?
     }
 
     public void deleteOptions() {
@@ -267,16 +317,28 @@ public class GamePlay implements Screen {
      */
     public void weaponShot(int id, Room room) {} //call controller
 
-    public List<Crew> loadCrew(int shipId) { return null;}
-    public List<Weapon> loadWeapons(int shipId) { return null;}
+    public List<Crew> loadCrew(int shipId) {  //TODO call controller
+        List<Crew> result = new LinkedList<>();
+        int[] arr = new int[4];
+        arr[0] = 3;
+        arr[1] = 7;
+        arr[2] = 8;
+        arr[3] = 6;
+        Crew c1 = new Crew(1, "ana", 7, 10, arr);
+        result.add(c1);
+        Crew c2 = new Crew(2, "battle", 8, 10, arr);
+        result.add(c2);
+        return result;
+    }
+    public List<Weapon> loadWeapons(int shipId) {
+        List<Weapon> weapons = new LinkedList<>();
+        weapons.add(new LaserBlaster("karl"));
+        weapons.add(new LaserBlaster("test"));
+        return weapons;
+    }
     public int loadMissiles(int shipId) { return 0; }
     public int loadFuel(int shipId) { return 0; }
 
-    @Override
-    public void resize(int width, int height) {
-
-    }
-
     @Override
     public void pause() {
 
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryCrewSlotUI.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryCrewSlotUI.java
index bb7f0f6660933bd1a9abea043f18215597c88a68..23202b09d033832ca2bbc65983bbc92572a5da11 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryCrewSlotUI.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryCrewSlotUI.java
@@ -55,8 +55,7 @@ public class InventoryCrewSlotUI extends InventorySlotUI {
         name = crew.getName();
         health = crew.getHealth();
         maxhealth = crew.getMaxhealth();
-
-        currTexture = (health/maxhealth) * 10;
+        currTexture = (int) (((float) health/maxhealth) * 10);
 
         healthStatus = new Texture("gameuis/energybar.png");
         healthBox = new Texture("crew/health_box.png");
@@ -79,12 +78,12 @@ public class InventoryCrewSlotUI extends InventorySlotUI {
     public void render() {
         super.render();
         main.batch.begin();
-        main.batch.draw(crewTexture, 0, 0, 0, 0); //TODO xywh
-        main.batch.draw(healthBox, 0, 0, 10, 10);
-        float x = 0;
+        main.batch.draw(crewTexture, posX, posY, 72, 72); //48
+        main.batch.draw(healthBox, posX+5, posY-15, 50, 15);
+        float x = posX+11;
         for(int i=0;i<currTexture;i++) {
-            main.batch.draw(healthStatus, x, 0, 0, 0); //TODO whxy
-            x+=5;
+            main.batch.draw(healthStatus, x, posY-10, 4, 5);
+            x+=4;
         }
         main.batch.end();
     }
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventorySlotUI.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventorySlotUI.java
index 874e48293f3e711dc737e4aa7215b4d214793d65..ae6f80c72b99524701036634ce483301dd948fa2 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventorySlotUI.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventorySlotUI.java
@@ -10,12 +10,12 @@ public abstract class InventorySlotUI {
     /**
      * Inventory slot position x
      */
-    private float posX;
+    protected float posX;
 
     /**
      * Inventory slot position y
      */
-    private float posY;
+    protected float posY;
 
     /**
      * Inventory slot background
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryUI.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryUI.java
index 100ac88966f90df323fe7ad4f283a0b01db00b05..1f5804f9454689358d5a9e56261470c2b10b1f26 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryUI.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryUI.java
@@ -10,7 +10,6 @@ import com.galaxytrucker.galaxytruckerreloaded.Main;
 import com.galaxytrucker.galaxytruckerreloaded.Model.Crew.Crew;
 import com.galaxytrucker.galaxytruckerreloaded.Model.Weapons.Weapon;
 import com.galaxytrucker.galaxytruckerreloaded.View.Buttons.InGameButtons.InventoryCloseButton;
-import com.galaxytrucker.galaxytruckerreloaded.View.Screen.GamePlay;
 import com.galaxytrucker.galaxytruckerreloaded.View.UI.Ship.ShipView;
 
 public class InventoryUI {
@@ -36,6 +35,8 @@ public class InventoryUI {
 
     private ShipView shipView;
 
+    private float x, y;
+
     /**
      * Constructor
      *
@@ -48,20 +49,29 @@ public class InventoryUI {
         this.stage = stage;
         this.shipView = shipView;
 
-        closeButton = new InventoryCloseButton(0, 0, 0, 0, null, this); //TODO xywh
-        stage.addActor(closeButton);
-
         inventoryBackground = new Texture("inventory/inventory.png");
 
+        x = main.WIDTH/2 - inventoryBackground.getWidth()/2;
+        y = main.HEIGHT/2 - inventoryBackground.getHeight()/2;
+
+        closeButton = new InventoryCloseButton(x+750, y+5, 248, 50, null, this);
+        stage.addActor(closeButton);
+
         slots = new LinkedList<>();
+        float cx = x + 25;
+        float cy = y + 560;
         for(Crew c : crew) {
-            slots.add(new InventoryCrewSlotUI(main, c, 0, 0)); //TODO xy
+            slots.add(new InventoryCrewSlotUI(main, c, cx, cy));
+            cy -= 80;
         }
+        float wy = y + 550;
+        float wx = cx + 200;
         for(Weapon w : weapons) {
-            slots.add(new InventoryWeaponSlotUI(main, w, 0, 0)); //TODO xy
+            slots.add(new InventoryWeaponSlotUI(main, w, wx, wy));
+            wy -=90;
         }
-        slots.add(new InventoryIntSlotUI(main, fuel, 0, 0, "fuel")); //TODO xy
-        slots.add(new InventoryIntSlotUI(main, missiles, 0, 0, "missiles")); //TODO xy
+        slots.add(new InventoryIntSlotUI(main, fuel, wx+200, y+550, "fuel")); //TODO xy
+        slots.add(new InventoryIntSlotUI(main, missiles, wx+200, y+750, "missiles")); //TODO xy
     }
 
     /**
@@ -70,7 +80,7 @@ public class InventoryUI {
      */
     public void render() {
         main.batch.begin();
-        main.batch.draw(inventoryBackground, 0, 0, 0, 0); //TODO xywh
+        main.batch.draw(inventoryBackground, x, y, 900, 706);
         main.batch.end();
 
         for(InventorySlotUI u : slots) {
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryWeaponSlotUI.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryWeaponSlotUI.java
index 846e86eedeed5c12d6715d1d494309dbeca4b338..b38e81405471aa4e52332e5bf2d2215f7202d706 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryWeaponSlotUI.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Inventory/InventoryWeaponSlotUI.java
@@ -60,7 +60,7 @@ public class InventoryWeaponSlotUI extends InventorySlotUI {
     public void render() {
         super.render();
         main.batch.begin();
-        main.batch.draw(weaponTexture, 0, 0, 0, 0); //TODO whxy
+        main.batch.draw(weaponTexture, posX, posY, 22, 67);
         main.batch.end();
     }
 
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Map/MapUI.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Map/MapUI.java
index 9df2e0939534cfed957bb2ddae8b60a95f52cd2a..dfc9206d572522921ccd5c57eedf24d571d6f315 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Map/MapUI.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Map/MapUI.java
@@ -27,6 +27,9 @@ public class MapUI {
 
     private ShipView shipView;
 
+    private float x;
+    private float y;
+
     /**
      * Constructor
      * @param main - main class
@@ -38,9 +41,12 @@ public class MapUI {
 
         mapTexture = new Texture("map/map_overlay.png");
 
+        x = main.WIDTH/2 - mapTexture.getWidth()/2;
+        y = main.HEIGHT/2 - mapTexture.getHeight()/2;
+
         locations = new LinkedList<>();
         for(float[] f : map.getPlanetMap().keySet()) {
-            MapButton mb = new MapButton(new Texture("map/map_button.png"), 0, 0, 0, 0, this, f[0], f[1], map.getPlanetMap().get(f));
+            MapButton mb = new MapButton(new Texture("map/map_button.png"), (x+f[0]), (y+f[1]), 10, 10, this, map.getPlanetMap().get(f));
             locations.add(mb);
             stage.addActor(mb);
         }
@@ -52,7 +58,7 @@ public class MapUI {
      */
     public void render() {
         main.batch.begin();
-        main.batch.draw(mapTexture, 0, 0, 0, 0); //TODO whxy
+        main.batch.draw(mapTexture, x, y, 1160, 626);
         main.batch.end();
     }
 
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Options/OptionsUI.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Options/OptionsUI.java
index 5062899c9efa06a4324574accb334cafde468060..f0656f1ff8dc54ac6608b4ea167d40915608dc7a 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Options/OptionsUI.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Options/OptionsUI.java
@@ -32,10 +32,10 @@ public class OptionsUI {
 
     private Main main;
 
-    private Stage stage;
-
     private GamePlay game;
 
+    private float x, y;
+
     /**
      * Constructor
      *
@@ -43,16 +43,18 @@ public class OptionsUI {
      */
     public OptionsUI(Main main, Stage stage, GamePlay game) {
         this.main = main;
-        this.stage = stage;
         this.game = game;
 
-        continueButton = new ContinueButton(0, 0, 10, 10, this);
-        mainMenuButton = new MainMenuButton(0, 0, 10, 10, main); //TODO whxy
+        optionsBackgroundTexture = new Texture("options/options.png");
+
+        x = main.WIDTH/2 - optionsBackgroundTexture.getWidth()/2;
+        y = main.HEIGHT/2 - optionsBackgroundTexture.getHeight()/2;
+
+        continueButton = new ContinueButton(x+10, y+20, 10, 10, this);
+        mainMenuButton = new MainMenuButton(x+10, y+50, 10, 10, main); //TODO whxy
 
         stage.addActor(continueButton);
         stage.addActor(mainMenuButton);
-
-        optionsBackgroundTexture = new Texture("options/options.png");
     }
 
     /**
@@ -61,7 +63,7 @@ public class OptionsUI {
      */
     public void render() {
         main.batch.begin();
-        main.batch.draw(optionsBackgroundTexture, 0, 0, 10, 10); //TODO whxy
+        main.batch.draw(optionsBackgroundTexture, x, y, 601, 471);
         main.batch.end();
     }
 
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Ship/ShipView.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Ship/ShipView.java
index c4b2a3e08e779514181be09c864cfffe2f5c5422..06fc12cc9948ed0544c91253bb6ab663b0175bf6 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Ship/ShipView.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Ship/ShipView.java
@@ -110,8 +110,8 @@ public class ShipView extends AbstractShip {
         }
 
         weaponAutofire = new AutofireButton(1020, 130, 248, 50, this);
-        moveButton = new MoveButton(850, main.HEIGHT - 90, 300, 500, this); //TODO same here
-        inventory = new ShipButton(750,main.HEIGHT - 80, 450, 500, this); //TODO warum ändert sich die größe nicht
+        moveButton = new MoveButton(850, main.HEIGHT - 90, 150, 92, this); //TODO same here
+        inventory = new ShipButton(750,main.HEIGHT - 80, 50, 92, this); //TODO warum ändert sich die größe nicht
 
         money = new ScrapUI(main, ship.getCoins());
         hull = new HullUI(main, ship.getHp());
@@ -122,8 +122,8 @@ public class ShipView extends AbstractShip {
         weaponGeneralBackground = new Texture("shipsys/weapon/generalbox.png");
 
         stage.addActor(weaponAutofire);
-        stage.addActor(moveButton);
         stage.addActor(inventory);
+        stage.addActor(moveButton);
     }
 
     /**
@@ -201,8 +201,7 @@ public class ShipView extends AbstractShip {
      * called by ship button
      */
     public void openInventory() {
-        inventoryUI = new InventoryUI(main, game.loadCrew(id), game.loadWeapons(id), game.loadFuel(id), game.loadMissiles(id), stage, this); //TODO aus controller? aus ship?
-        //evtl zur sicherheit aus controller um aktuelle daten zu haben
+        inventoryUI = new InventoryUI(main, game.loadCrew(id), game.loadWeapons(id), game.loadFuel(id), game.loadMissiles(id), stage, this);
     }
 
     public void deleteInventory() {