diff --git a/Ressourcen/1080p.png b/Ressourcen/1080p.png new file mode 100644 index 0000000000000000000000000000000000000000..7ad9c81db739dcc97bc60470fb2107745990445a Binary files /dev/null and b/Ressourcen/1080p.png differ diff --git a/Ressourcen/1080p.psd b/Ressourcen/1080p.psd new file mode 100644 index 0000000000000000000000000000000000000000..af8af26d56737721876188d5a6a88d0f1ed718d7 Binary files /dev/null and b/Ressourcen/1080p.psd differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont10.ttf b/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont10.ttf new file mode 100644 index 0000000000000000000000000000000000000000..729a7f7f208ba6bd86571f4d4c8d3d0f5e5ff609 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont10.ttf differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont12Bold.ttf b/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont12Bold.ttf new file mode 100644 index 0000000000000000000000000000000000000000..b02eb2e670917bb1e7d6c02bf8e2b3a13c2cd9a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont12Bold.ttf differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont7.ttf b/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont7.ttf new file mode 100644 index 0000000000000000000000000000000000000000..05dbc4340e9f2d4eb761271c267e276f842d9450 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont7.ttf differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont8.ttf b/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont8.ttf new file mode 100644 index 0000000000000000000000000000000000000000..908f28dd6434c47540387b0cda17b774ea2739ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Fonts/JustinFont8.ttf differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Fonts/ST02B.TTF b/Ressourcen/Rainmeter-skin/@Resources/Fonts/ST02B.TTF new file mode 100644 index 0000000000000000000000000000000000000000..82dca0e04e7a467b22b616f1056b7753230e4331 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Fonts/ST02B.TTF differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Fonts/c&c.ttf b/Ressourcen/Rainmeter-skin/@Resources/Fonts/c&c.ttf new file mode 100644 index 0000000000000000000000000000000000000000..d791ef8471de13946f758040a8ee7ec5624e2287 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Fonts/c&c.ttf differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Fonts/c&cnew.ttf b/Ressourcen/Rainmeter-skin/@Resources/Fonts/c&cnew.ttf new file mode 100644 index 0000000000000000000000000000000000000000..0683a8c9442ffb80c317e5189603d6657fc2117d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Fonts/c&cnew.ttf differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/BarDivider.lua b/Ressourcen/Rainmeter-skin/@Resources/Globals/BarDivider.lua new file mode 100644 index 0000000000000000000000000000000000000000..2c04dbdfcbf735b6f5bc10b3e3fe18a455ad6f93 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/BarDivider.lua @@ -0,0 +1,7 @@ +mes = 0 +mes_total = 0 +bars = 0 + +function Update() + return math.ceil((mes/mes_total)*bars)/bars +end diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/Formats.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/Formats.inc new file mode 100644 index 0000000000000000000000000000000000000000..0ef36fd8b49d2ceae10970f23c8410fd74ea31fd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/Formats.inc @@ -0,0 +1,45 @@ +[FontFormat_Large] +FontSize=16 +FontFace=SuperText 02 Bold +FontColor=235,245,229,255 + +[FontFormat_Medium] +FontSize=24 +FontFace=ccnew + +FontColor=235,245,229,255 + +[FontFormat_Small] +FontSize=12 +FontFace=JustinFont8 +FontColor=235,245,229,255 + +[FontFormat_Label] +FontSize=10 +FontFace=C&C Red Alert [INET] +FontColor=243,255,230,255 + +[MeterFormat_Histogram] +W=79 +H=33 +PrimaryColor=243,255,230,255 + +[MeterFormat_DriveLabel] +FontSize=12 +FontFace=JustinFont8 +FontColor=235,245,229,255 +ClipString=1 +StringAlign=CenterTop +H=20 + +[MeterFormat_DriveSize] +FontSize=12 +FontFace=JustinFont8 +FontColor=235,245,229,255 +ClipString=1 +StringAlign=LeftTop +NumOfDecimals=0 +Autoscale=1 +H=20 +W=81 + diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureCPU.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureCPU.inc new file mode 100644 index 0000000000000000000000000000000000000000..9d31e636e416d90a6b942be74ba57c6add2d0b8a --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureCPU.inc @@ -0,0 +1,17 @@ +;---CPU------------------------------------------------------------------ + +[MeasureCPU1] +Measure=CPU +Processor=1 + +[MeasureCPU2] +Measure=CPU +Processor=2 + +[MeasureCPU3] +Measure=CPU +Processor=3 + +[MeasureCPU4] +Measure=CPU +Processor=4 \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureHDD.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureHDD.inc new file mode 100644 index 0000000000000000000000000000000000000000..bbbdc7779a9536edf1d2dde2db11944b192e218e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureHDD.inc @@ -0,0 +1,114 @@ +[Variables] +Drive1=C +Drive2=D +Drive3=E +Drive4=F + +;---HDD-------------------------------------------------------------------- + +[MeasureHDD1_Total] +Measure=FreeDiskSpace +Drive=#Drive1#: +Total=1 + +[MeasureHDD1_Used] +Measure=FreeDiskSpace +Drive=#Drive1#: +InvertMeasure=1 + +[MeasureHDD1_Free] +Measure=FreeDiskSpace +Drive=#Drive1#: + +[MeasureHDD1_Label] +Measure=FreeDiskSpace +Drive=#Drive1#: +Label=1 + +[MeasureHDD1_Type] +Measure=FreeDiskSpace +Drive=#Drive1#: + +[MeasureHDD2_Total] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive2#: +Total=1 + +[MeasureHDD2_Used] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive2#: +InvertMeasure=1 + +[MeasureHDD2_Free] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive2#: + +[MeasureHDD2_Label] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive2#: +Label=1 + +[MeasureHDD2_Type] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive2#: + +[MeasureHDD3_Total] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive3#: +Total=1 + +[MeasureHDD3_Used] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive3#: +InvertMeasure=1 + +[MeasureHDD3_Free] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive3#: + +[MeasureHDD3_Label] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive3#: +Label=1 + +[MeasureHDD3_Type] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive3#: + +[MeasureHDD4_Total] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive4#: +Total=1 + +[MeasureHDD4_Used] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive4#: +InvertMeasure=1 + +[MeasureHDD4_Free] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive4#: + +[MeasureHDD4_Label] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive4#: +Label=1 + +[MeasureHDD4_Type] +Measure=FreeDiskSpace +IgnoreRemovable=0 +Drive=#Drive4#: \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureNet.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureNet.inc new file mode 100644 index 0000000000000000000000000000000000000000..6778288d6c19c45c70c239235c97bec66f873160 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureNet.inc @@ -0,0 +1,8 @@ +[MeasureNet_In] +Measure=NetIn + +[MeasureNet_Out] +Measure=NetOut + +[MeasureNet_Total] +Measure=NetTotal \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasurePower.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasurePower.inc new file mode 100644 index 0000000000000000000000000000000000000000..cb2ee7b7c2a9b7d0f83fc8e0cb0cb5bc0f1668f7 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasurePower.inc @@ -0,0 +1,16 @@ +;---POWER------------------------------------------------------------------ + +[MeasurePower_Percent] +Measure=Plugin +Plugin=PowerPlugin +PowerState=Percent + +[MeasurePower_Status] +Measure=Plugin +Plugin=PowerPlugin +PowerState=Status + +[MeasurePower_IO] +Measure=Plugin +Plugin=PowerPlugin +PowerState=ACLine diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureRAM.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureRAM.inc new file mode 100644 index 0000000000000000000000000000000000000000..9cd5f4279055740b2bd8c0cbee0d11aad1b88d17 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureRAM.inc @@ -0,0 +1,15 @@ +;---RAM---------------------------------------------------------------------- + +[MeasureRAM_Total] +Measure=PhysicalMemory +Total=1 +UpdateDivider=3600 + +[MeasureRAM_Used] +Measure=PhysicalMemory +UpdateDivider=1 + +[MeasureRAM_Free] +Measure=PhysicalMemory +UpdateDivider=1 +InvertMeasure=1 \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureTemp.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureTemp.inc new file mode 100644 index 0000000000000000000000000000000000000000..bfba3b15718bb1982195ba22ce8a88cf93f876b6 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureTemp.inc @@ -0,0 +1,28 @@ +[MeasureTemp_Core1] +Measure=Plugin +Plugin=CoreTemp +CoreTempType=Temperature +CoreTempIndex=0 + +[MeasureTemp_Core2] +Measure=Plugin +Plugin=CoreTemp +CoreTempType=Temperature +CoreTempIndex=1 + +[MeasureTemp_Core3] +Measure=Plugin +Plugin=CoreTemp +CoreTempType=Temperature +CoreTempIndex=2 + +[MeasureTemp_Core4] +Measure=Plugin +Plugin=CoreTemp +CoreTempType=Temperature +CoreTempIndex=3 + +[MeasureTemp_Max] +Measure=Plugin +Plugin=CoreTemp +CoreTempType=MaxTemperature diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureTime.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureTime.inc new file mode 100644 index 0000000000000000000000000000000000000000..e978fed3c3b6f463a2bbcb2fc3a1bafd7d1b9b03 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureTime.inc @@ -0,0 +1,8 @@ +;---Time------------------------------------------------------------------- + +[MeasureTime] +Measure=Time + +[MeasureTime_12Hour] +Measure=Time +Format=%#I:%M \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureWifi.inc b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureWifi.inc new file mode 100644 index 0000000000000000000000000000000000000000..5f129c458c4b068f657f2d627b2e63120388791d --- /dev/null +++ b/Ressourcen/Rainmeter-skin/@Resources/Globals/MeasureWifi.inc @@ -0,0 +1,7 @@ +[MeasureWifi_SSID] +Plugin=WifiStatus +WifiInfoType=SSID + +[MeasureWifi_Quality] +Plugin=WifiStatus +WifiInfoType=Quality \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Backgrounds/1.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Backgrounds/1.jpg new file mode 100644 index 0000000000000000000000000000000000000000..af47f787e361dc02cadd57a011b2a617785f2ecb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Backgrounds/1.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/crystal.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/crystal.png new file mode 100644 index 0000000000000000000000000000000000000000..bb81eca1cc0634a4f888f3954a05788fe6ad2379 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/crystal.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/engi.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/engi.png new file mode 100644 index 0000000000000000000000000000000000000000..5510ac7a88592d37b6ecf820d039625aa6509ade Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/engi.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/female.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/female.png new file mode 100644 index 0000000000000000000000000000000000000000..cbc151d5cc5a5b651d131973843a12eaec9dc318 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/female.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/folder.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/folder.png new file mode 100644 index 0000000000000000000000000000000000000000..674227f753109b380d2a989381e3d2b3e8c7e7c2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/folder.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/lanius.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/lanius.png new file mode 100644 index 0000000000000000000000000000000000000000..4966351307b1992bcf3cb9196388cab9ed123209 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/lanius.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/male.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/male.png new file mode 100644 index 0000000000000000000000000000000000000000..9ddadb0b772f30923d60fb980634f7f17e77e64c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/male.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/mantis.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/mantis.png new file mode 100644 index 0000000000000000000000000000000000000000..00941c918f0fb6a1b4db9538274830252e3f2865 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/mantis.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/rock.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/rock.png new file mode 100644 index 0000000000000000000000000000000000000000..05781dd262ae7009388002df1882e965aba652c7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/rock.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/slug.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/slug.png new file mode 100644 index 0000000000000000000000000000000000000000..99b5e360973761cfab9d2e825e4e593f2523a926 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/slug.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/zoltan.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/zoltan.png new file mode 100644 index 0000000000000000000000000000000000000000..0adb9e825d56b259f537456d562e052ce284ef78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/Icons/zoltan.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/background.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/background.png new file mode 100644 index 0000000000000000000000000000000000000000..064b3ffd00fd476d85d522a8e34b93691696accd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/background.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/button_background.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/button_background.png new file mode 100644 index 0000000000000000000000000000000000000000..fd3602aa4c6ae43609e2703fd54553f81a49b2d2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/button_background.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_off.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_off.png new file mode 100644 index 0000000000000000000000000000000000000000..d64bbae79cc6d6afaab2066ba5f60e78c92683da Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_off.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5cf8c805ffdbc200295237ffcfb9324bab9e6405 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_select.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_select.png new file mode 100644 index 0000000000000000000000000000000000000000..84c27231aecb928d6b9983a4df6d3551c2898199 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/crew_hud_select.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/garbage_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/garbage_on.png new file mode 100644 index 0000000000000000000000000000000000000000..db9448ba2ae091ef4dd27967ea3469cd2629cc06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/garbage_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/garbage_select.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/garbage_select.png new file mode 100644 index 0000000000000000000000000000000000000000..4caa50c08e135a7ee2299ead55502f52c963ad45 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/garbage_select.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/settings_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/settings_on.png new file mode 100644 index 0000000000000000000000000000000000000000..1e8d90525fc6c1a9844ab094dc13b2cc3e1b5aac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/settings_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/settings_select.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/settings_select.png new file mode 100644 index 0000000000000000000000000000000000000000..131e0136e2d4ac014118042925fc1194d7bd9afd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Crew/settings_select.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/HDD_icon.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/HDD_icon.png new file mode 100644 index 0000000000000000000000000000000000000000..dde7ee08d7c583e862fc71d2bfca67ca8025f5d2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/HDD_icon.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud1.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud1.png new file mode 100644 index 0000000000000000000000000000000000000000..98a5f9681820b564aad3bf5f3fcf12f15cf83a78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud1.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud2.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud2.png new file mode 100644 index 0000000000000000000000000000000000000000..55d096cb69133333cb01937f46e6651ca99041ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud2.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud3.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud3.png new file mode 100644 index 0000000000000000000000000000000000000000..ec73e1e78c04ea5e88b2bc68b405ab8c0db16a80 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud3.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud4.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud4.png new file mode 100644 index 0000000000000000000000000000000000000000..14dc4fcfa1f3d52df062162a41aaf5995e3e30d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_hud4.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon0.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon0.png new file mode 100644 index 0000000000000000000000000000000000000000..04156fdacf34f0693930e1a69d5f308d81edd9a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon0.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon1.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon1.png new file mode 100644 index 0000000000000000000000000000000000000000..c85ee1e58e83445c9a558d6ea20b96fce263af68 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon1.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon2.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon2.png new file mode 100644 index 0000000000000000000000000000000000000000..70bb5346fdd15b92ec2f35817e21286e1e05bc86 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon2.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon3.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon3.png new file mode 100644 index 0000000000000000000000000000000000000000..58e9a6baf606e187da4dfd9b92857dba1f04587d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon3.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon4.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon4.png new file mode 100644 index 0000000000000000000000000000000000000000..8b68a28496e9e80615bfd23852101bc07608d98b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_icon4.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_off.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_off.png new file mode 100644 index 0000000000000000000000000000000000000000..d2c86fe915cd4b23d54ebb4019dee9ee60a15d52 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_off.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_on.png new file mode 100644 index 0000000000000000000000000000000000000000..da742ba6c3e421345f896167e224aa57ecf8e548 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Drones/drives_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/hdd_hud.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/hdd_hud.png new file mode 100644 index 0000000000000000000000000000000000000000..a60d217c891d1b9ea3c2e4204f3612710c857e96 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/hdd_hud.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_bad.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_bad.png new file mode 100644 index 0000000000000000000000000000000000000000..8b05cd5326190b1349019d0c9a204d20cb9a800d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_bad.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_good.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_good.png new file mode 100644 index 0000000000000000000000000000000000000000..d1e9cba711673ad980e7aa2ea8708ad90ee1f8bf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_good.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_ok.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_ok.png new file mode 100644 index 0000000000000000000000000000000000000000..160a819d4ccaca384a486495067a7023b257003c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/meter_ok.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/power_hud.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/power_hud.png new file mode 100644 index 0000000000000000000000000000000000000000..933caca1bd3a97cf84869a9b8451d0eef0f22ecb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/power_hud.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/ram_hud.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/ram_hud.png new file mode 100644 index 0000000000000000000000000000000000000000..bf6402156cf5ea21fcf1d0275a453c390c64f205 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Hull/ram_hud.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/HUD_2bar.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/HUD_2bar.png new file mode 100644 index 0000000000000000000000000000000000000000..c0d9007a428435d3e4caa1eeab0214814109cea1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/HUD_2bar.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/icon_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/icon_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9435e4b48945586587def65c8323e849f3b8e919 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/icon_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/icon_on_charging.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/icon_on_charging.png new file mode 100644 index 0000000000000000000000000000000000000000..9b6370c986902e2daef3886ab443b18694f8f839 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Oxygen/icon_on_charging.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_bar.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_bar.png new file mode 100644 index 0000000000000000000000000000000000000000..174a6be9e02dd82a7a53be24f7fd516e7a016061 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_bar.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_green.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_green.png new file mode 100644 index 0000000000000000000000000000000000000000..29cb9a053607aafa898c4d195767339df8ad2afc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_green.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_grey.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_grey.png new file mode 100644 index 0000000000000000000000000000000000000000..391ba19efed857d04165878ccb73e2c3bc7b93d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/engines_grey.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_bars.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_bars.png new file mode 100644 index 0000000000000000000000000000000000000000..00acad20e52cb44e53be1ecc2c37b7381faf49b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_bars.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_boxes.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_boxes.png new file mode 100644 index 0000000000000000000000000000000000000000..b9e96cff086e3c0bc6b3751c7be1fc3b38a6d583 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_boxes.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_hud.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_hud.png new file mode 100644 index 0000000000000000000000000000000000000000..b5e1a97690916b9cf6b411f5a036b922323bc7fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/power_hud.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_bar.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_bar.png new file mode 100644 index 0000000000000000000000000000000000000000..9b9f93bcaf3aeecf0e5aabff85acafb768561438 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_bar.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_green.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_green.png new file mode 100644 index 0000000000000000000000000000000000000000..faf1c5a475913d80fbf64af2412929faa95b0a66 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_green.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_grey.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_grey.png new file mode 100644 index 0000000000000000000000000000000000000000..06013e97f4d55fb54b4f23112b141ed05a5cdde6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Power_Bars/shields_grey.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Scrap/time.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Scrap/time.png new file mode 100644 index 0000000000000000000000000000000000000000..e8e64b1d9a935d92e669abd8809d18513f1bc8fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Scrap/time.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Shields/evade_net_hud.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Shields/evade_net_hud.png new file mode 100644 index 0000000000000000000000000000000000000000..872fa2dec0915b7c8d5877c7b69f8661051202c1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Shields/evade_net_hud.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Shields/net_hud.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Shields/net_hud.png new file mode 100644 index 0000000000000000000000000000000000000000..92e0a65fa260df486114d90d76103e2e8e4aea1d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Shields/net_hud.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_charge.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_charge.png new file mode 100644 index 0000000000000000000000000000000000000000..6306a31e60eacd6d1fea0e367b18978702ce1382 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_charge.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_discharge.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_discharge.png new file mode 100644 index 0000000000000000000000000000000000000000..1b79badb5ad7bed4a1932fd614f2d16c5cdf933a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_discharge.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_warning.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..bfe4f0a0c5296b83711d610d357acd14657d8fdd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/battery_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_drones_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_drones_on.png new file mode 100644 index 0000000000000000000000000000000000000000..78175958110995894b09265e3d413f2ae542e98f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_drones_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_fuel_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_fuel_on.png new file mode 100644 index 0000000000000000000000000000000000000000..68dbd69f0881b5cc45c3e106274f5884396938c1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_fuel_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_fuel_on_red.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_fuel_on_red.png new file mode 100644 index 0000000000000000000000000000000000000000..a3e07f3a28982cea6508690265149cc1881e5946 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_fuel_on_red.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_missiles_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_missiles_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ed3582f5354c0287b9b5ad64bddb5925ab4dafb1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Supplies/top_missiles_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/01 - hf2O2aG.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/01 - hf2O2aG.jpg new file mode 100644 index 0000000000000000000000000000000000000000..34ee6c84fed51b73974ed05af2cdc6f07d1bb98f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/01 - hf2O2aG.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/06 - nbRLUE7.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/06 - nbRLUE7.jpg new file mode 100644 index 0000000000000000000000000000000000000000..07248fbe474c58c0b7ebb6b2bed0c6dddb83cb03 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/06 - nbRLUE7.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/15 - abPX8Mt.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/15 - abPX8Mt.jpg new file mode 100644 index 0000000000000000000000000000000000000000..58cd7ed9b0360507357836172e1a7ab5b102525e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/15 - abPX8Mt.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/16 - Frozen Planet.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/16 - Frozen Planet.jpg new file mode 100644 index 0000000000000000000000000000000000000000..5b5b41d12947a112a51bbe07e23f43dd03b82180 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/16 - Frozen Planet.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/17 - DxZRUIt.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/17 - DxZRUIt.jpg new file mode 100644 index 0000000000000000000000000000000000000000..6f6fe4d2d61944fa26889df8b447a40c7db732d7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/17 - DxZRUIt.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/21 - oQdGvcs.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/21 - oQdGvcs.jpg new file mode 100644 index 0000000000000000000000000000000000000000..2c963dd2ed32f9d440c2a4e406e53fa4cd15744b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/21 - oQdGvcs.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/22 - 3ZSkihu.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/22 - 3ZSkihu.jpg new file mode 100644 index 0000000000000000000000000000000000000000..596046543db4f5fb4848975b68387fca99fda979 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/22 - 3ZSkihu.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/23 - bn816S8.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/23 - bn816S8.jpg new file mode 100644 index 0000000000000000000000000000000000000000..6f91d95a0f931645c151299ad56326cf6b261510 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/23 - bn816S8.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/24 - 3LjAAmc.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/24 - 3LjAAmc.jpg new file mode 100644 index 0000000000000000000000000000000000000000..b1c1058c931f04693f0efb99f832e15c48abdbd1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/24 - 3LjAAmc.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/7009-blue-space.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/7009-blue-space.jpg new file mode 100644 index 0000000000000000000000000000000000000000..26b9a14f759bf1c8c1c469322c7d1d1c8ba5d3f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/7009-blue-space.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/9lavKZs.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/9lavKZs.jpg new file mode 100644 index 0000000000000000000000000000000000000000..fec5f25d92738c5107832113283724b40cd35c43 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/9lavKZs.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/LIUBPxK.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/LIUBPxK.jpg new file mode 100644 index 0000000000000000000000000000000000000000..8548a0774ae70a88066f07fdd7bc8e7a25319289 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/LIUBPxK.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/c0ace0_5282327.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/c0ace0_5282327.jpg new file mode 100644 index 0000000000000000000000000000000000000000..35a1a6a773f4d7b596c0e420fe5dda0a0af7df2c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/c0ace0_5282327.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/rIPf3.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/rIPf3.jpg new file mode 100644 index 0000000000000000000000000000000000000000..6a221b07f92e57c0756521223a77888b0586595c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/rIPf3.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/space-wallpaper18.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/space-wallpaper18.jpg new file mode 100644 index 0000000000000000000000000000000000000000..8855a833e6c28db47f8077bcbaf087c8fffaab73 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/space-wallpaper18.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/space-wallpapers-4.jpg b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/space-wallpapers-4.jpg new file mode 100644 index 0000000000000000000000000000000000000000..63b470f135a953e5200ccbf34a6a9d6fdd9f6485 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Wallpapers/space-wallpapers-4.jpg differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_hud2.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_hud2.png new file mode 100644 index 0000000000000000000000000000000000000000..43237315fe57be33bccc938574aa53741ef61bda Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_hud2.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_hud4.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_hud4.png new file mode 100644 index 0000000000000000000000000000000000000000..a4a321d99bc18f3902dd72c3ab737c60bf55036b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_hud4.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon0.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon0.png new file mode 100644 index 0000000000000000000000000000000000000000..08de3b647c11a9c32fecbf07165340fb5be107de Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon0.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon1.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon1.png new file mode 100644 index 0000000000000000000000000000000000000000..df42912de00c5df60ee074c9627c7d6e557dd884 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon1.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon2.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon2.png new file mode 100644 index 0000000000000000000000000000000000000000..c280f4193bbfe09fd629847ed562b1d62e87460e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon2.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon3.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon3.png new file mode 100644 index 0000000000000000000000000000000000000000..8583129c8d50bf3727fe865abe4f625d52fa1b5b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon3.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon4.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon4.png new file mode 100644 index 0000000000000000000000000000000000000000..2b698aea33ac8b81ce232a723cf74ac0bc5a8d10 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon4.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon_off.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon_off.png new file mode 100644 index 0000000000000000000000000000000000000000..3e456c2c7cda378e8af05340df7c56c90d3adadd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon_off.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon_on.png new file mode 100644 index 0000000000000000000000000000000000000000..66855dc964c3359e8ab9fef61b874476e37f511b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/CPU_icon_on.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_dualCPU.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_dualCPU.png new file mode 100644 index 0000000000000000000000000000000000000000..4a74dd93625bc683b78c3c2ee1e1663f9424587d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_dualCPU.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_quadCPU.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_quadCPU.png new file mode 100644 index 0000000000000000000000000000000000000000..b90024553d1990874dffba4987e5c238d817dc9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_quadCPU.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_wep.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_wep.png new file mode 100644 index 0000000000000000000000000000000000000000..98417de8c08f12f87a571560145230503c734f2c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/HUD_wep.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/histo_frame.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/histo_frame.png new file mode 100644 index 0000000000000000000000000000000000000000..6cb97776fc8d4295eb2a524de4120d5cb88589da Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/histo_frame.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/wep_frame.png b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/wep_frame.png new file mode 100644 index 0000000000000000000000000000000000000000..98f98ca7b78e29b132e44c78c587c38ac08a2c02 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/Weapons/extra/wep_frame.png differ diff --git a/Ressourcen/Rainmeter-skin/@Resources/Images/steam_icon_on.png b/Ressourcen/Rainmeter-skin/@Resources/Images/steam_icon_on.png new file mode 100644 index 0000000000000000000000000000000000000000..4c1514bd4f4afb06e5def5a3701ea92c38e1d7ba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/@Resources/Images/steam_icon_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/achievements.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/achievements.xml new file mode 100644 index 0000000000000000000000000000000000000000..3174c6dc6af2809ef2daea74d3b943663b354e87 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/achievements.xml @@ -0,0 +1,426 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!------- IMPLEMENTED -----------> +<achievement id="ACH_SECTOR_5"> + <name>Just Getting Started</name> + <desc>Get to sector 5.</desc> + <img>achievements/0.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_SECTOR_8"> + <name>Federation Base in Range</name> + <desc>Get to sector 8.</desc> + <img>achievements/1.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_WIN_EASY"> + <name>Federation Victory (Easy)</name> + <desc>Beat the boss on Easy.</desc> + <img>achievements/2.png</img> +</achievement> + +<achievement id="ACH_WIN_NORMAL"> + <name>Federation Victory (Normal)</name> + <desc>Beat the boss on Normal.</desc> + <img>achievements/3.png</img> +</achievement> + +<achievement id="ACH_UNLOCK_ALL"> + <name>Your Own Fleet</name> + <desc>Unlock the Type A layout for every playable ship.</desc> + <img>achievements/4.png</img> +</achievement> + +<achievement id="ACH_SCRAP"> + <name>Rule Ten: Greed is Eternal</name> + <desc>Collect 10,000 scrap across all games.</desc> + <img>achievements/5.png</img> +</achievement> + +<achievement id="ACH_SHIPS"> + <name>Warlord</name> + <desc>Defeat 1000 ships across all playthroughs.</desc> + <img>achievements/6.png</img> +</achievement> + + +<achievement id="ACH_NO_UPGRADES"> + <name>I don't need no stinkin' upgrades!</name> + <desc>Get to sector 5 with no system/reactor upgrades.</desc> + <img>achievements/7.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_PACIFIST"> + <name>Coming in for my Pacifism run!</name> + <desc>Get to sector 5 without firing a shot, using an offensive drone, or teleporting.</desc> + <img>achievements/8.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_NO_REPAIR"> + <name>On a Wing and a Prayer</name> + <desc>Get to sector 5 without repairing at a store.</desc> + <img>achievements/9.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_NO_MISSILES"> + <name>Ballistophobia</name> + <desc>Get to sector 8 without using missiles/bombs.</desc> + <img>achievements/10.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_NO_DRONES"> + <name>Technophobia</name> + <desc>Get to sector 8 without using drones.</desc> + <img>achievements/11.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_NO_BUYING"> + <name>Living off the Land</name> + <desc>Get to sector 8 without buying at a store (Repairs are ok).</desc> + <img>achievements/12.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_NO_DEATH"> + <name>No Redshirts Here</name> + <desc>Get to sector 8 without losing a crewmember.</desc> + <img>achievements/13.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_BURNING"> + <name>Some people just like to watch ships burn</name> + <desc>Have every square of an enemy ship on fire simultaneously.</desc> + <img>achievements/16.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_BAD_DODGING"> + <name>Astronomically Low Odds</name> + <desc>Fail to evade 5 shots in a row with a fully powered and upgraded engine.</desc> + <img>achievements/18.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_ONE_VOLLEY"> + <name>They never saw it coming</name> + <desc>Use the Weapon Pre-Igniter augmentation to destroy an enemy ship in one volley before the enemy can get a single shot off.</desc> + <img>achievements/14.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_BOARDING_DRONE"> + <name>BOARDING OBJECTIVE SUCCESSFUL</name> + <desc>Have a single boarding drone kill 4 crewmembers on one ship.</desc> + <img>achievements/15.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_INVADE_SHIP"> + <name>Trustworthy Auto-Pilot</name> + <desc>Defeat an enemy ship with all of your crew aboard it.</desc> + <img>achievements/19.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_SLICE_DICE"> + <name>Slice and Dice</name> + <desc>Hit every room of a ship with at least one beam in under 5 seconds.</desc> + <img>achievements/20.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_SUFFOCATE"> + <name>Victory through Asphyxiation</name> + <desc>Empty the oxygen (Net level less than 5 percent) of a non-automated, hostile enemy ship.</desc> + <img>achievements/17.png</img> + <multiDifficulty>1</multiDifficulty> +</achievement> + + +<!-- KESTREL ACHIEVEMENTS --> + +<achievement id="ACH_UNITED_FEDERATION"> + <name>The United Federation</name> + <desc>Have six unique aliens on the Kestrel Cruiser simultaneously.</desc> + <img>achievements/kestral_1.png</img> + <ship>PLAYER_SHIP_HARD</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_FULL_ARSENAL"> + <name>Full Arsenal</name> + <desc>Have 11 systems installed on the Kestrel Cruiser at one time.</desc> + <img>achievements/kestral_2.png</img> + <multiDifficulty>1</multiDifficulty> + <ship>PLAYER_SHIP_HARD</ship> +</achievement> + +<achievement id="ACH_TOUGH_SHIP"> + <name>Tough Little Ship</name> + <desc>As the Kestrel Cruiser, repair back to full health when it only has 1 HP remaining.</desc> + <img>achievements/kestral_3.png</img> + <multiDifficulty>1</multiDifficulty> + <ship>PLAYER_SHIP_HARD</ship> +</achievement> + +<!-- ENERGY ACHIEVEMENTS --> + +<achievement id="ACH_ENERGY_SHIELDS"> + <name>Shields Holding</name> + <desc>Destroy a ship before it gets through the Zoltan Shield.</desc> + <img>achievements/energy_cruiser_1.png</img> + <multiDifficulty>1</multiDifficulty> + <ship>PLAYER_SHIP_ENERGY</ship> +</achievement> + +<achievement id="ACH_ENERGY_POWER"> + <name>Givin' her all she's got, Captain!</name> + <desc>With the Zoltan Cruiser, have 29 power in systems at the same time.</desc> + <img>achievements/energy_cruiser_2.png</img> + <multiDifficulty>1</multiDifficulty> + <ship>PLAYER_SHIP_ENERGY</ship> +</achievement> + +<achievement id="ACH_ENERGY_MANPOWER"> + <name>Manpower</name> + <desc>Get to sector 5 without upgrading your reactor in the Zoltan Cruiser.</desc> + <img>achievements/energy_cruiser_3.png</img> + <multiDifficulty>1</multiDifficulty> + <ship>PLAYER_SHIP_ENERGY</ship> +</achievement> + + +<!-- STEALTH ACHIEVEMENTS --> + +<achievement id="ACH_STEALTH_DESTROY"> + <name>Bird of Prey</name> + <desc>Destroy a ship at full health during a single cloak in the Stealth Cruiser.</desc> + <img>achievements/stealth_1.png</img> + <ship>PLAYER_SHIP_STEALTH</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_STEALTH_AVOID"> + <name>Phase Shift</name> + <desc>With the Stealth Cruiser, avoid 9 points of damage during a single cloak.</desc> + <img>achievements/stealth_2.png</img> + <ship>PLAYER_SHIP_STEALTH</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_STEALTH_TACTICAL"> + <name>Tactical Approach</name> + <desc>With the Stealth Cruiser, get to sector 8 without jumping to a beacon with an environmental danger.</desc> + <img>achievements/stealth_3.png</img> + <multiDifficulty>1</multiDifficulty> + <ship>PLAYER_SHIP_STEALTH</ship> +</achievement> + +<!-- ENGI ACHIEVEMENTS --> + +<achievement id="ACH_ROBOTIC"> + <name>Robotic Warfare</name> + <desc>With the Engi Cruiser, have 3 drones functioning at the same time.</desc> + <img>achievements/circle_cruiser_1.png</img> + <multiDifficulty>1</multiDifficulty> + <ship>PLAYER_SHIP_CIRCLE</ship> +</achievement> + +<achievement id="ACH_ONLY_DRONES"> + <name>I hardly lifted a finger</name> + <desc>With the Engi Cruiser, destroy an enemy ship using only drones (no weapons).</desc> + <img>achievements/circle_cruiser_2.png</img> + <ship>PLAYER_SHIP_CIRCLE</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_IONED"> + <name>The guns... They've stopped</name> + <desc>Have 4 enemy systems or subsystems ioned at the same time while using the Engi Cruiser.</desc> + <img>achievements/circle_cruiser_3.png</img> + <ship>PLAYER_SHIP_CIRCLE</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<!-- ROCK ACHIEVEMENTS --> + +<achievement id="ACH_ROCK_FIRE"> + <name>Is it warm in here?</name> + <desc>Have your crew kill a burning enemy on their ship while using the Rock Cruiser.</desc> + <img>achievements/rock_cruiser_1.png</img> + <ship>PLAYER_SHIP_ROCK</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_ROCK_MISSILES"> + <name>Defense Drones Don't Do D'anything!</name> + <desc>While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles.</desc> + <img>achievements/rock_cruiser_2.png</img> + <ship>PLAYER_SHIP_ROCK</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_ROCK_CRYSTAL"> + <name>Ancestry</name> + <desc>Find the secret sector with the Rock Cruiser.</desc> + <img>achievements/rock_cruiser_3.png</img> + <ship>PLAYER_SHIP_ROCK</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<!-- MANTIS ACHIEVEMENTS --> + +<achievement id="ACH_MANTIS_CREW_DEAD"> + <name>Take no prisoners!</name> + <desc>Kill the crew of 20 ships by sector 6 in the Mantis Cruiser.</desc> + <img>achievements/mantis_cruiser_1.png</img> + <ship>PLAYER_SHIP_MANTIS</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_MANTIS_SLAUGHTER"> + <name>Avast, ye scurvy dogs!</name> + <desc>Kill 5 enemy crew in a fight without taking hull damage or losing a crewmember while using the Mantis Cruiser.</desc> + <img>achievements/mantis_cruiser_2.png</img> + <ship>PLAYER_SHIP_MANTIS</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_MANTIS_SURVIVOR"> + <name>Battle Royale</name> + <desc>While using the Mantis Cruiser, kill the last enemy with your last crewmember on their ship.</desc> + <img>achievements/mantis_cruiser_3.png</img> + <ship>PLAYER_SHIP_MANTIS</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + + + + +<!-- SLUG ACHIEVEMENTS --> + +<achievement id="ACH_SLUG_VISION"> + <name>We're in Position!</name> + <desc>While using the Slug Cruiser, have vision of every room of the enemy ship without functioning sensors.</desc> + <img>achievements/jelly_cruiser_1.png</img> + <ship>PLAYER_SHIP_JELLY</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_SLUG_NEBULA"> + <name>Home Sweet Home</name> + <desc>Jump to 30 nebula locations before sector 8.</desc> + <img>achievements/jelly_cruiser_2.png</img> + <ship>PLAYER_SHIP_JELLY</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_SLUG_BIO"> + <name>Disintegration Ray</name> + <desc>While using the Slug Cruiser, kill 3 enemy crewmembers with one shot from the Anti-Bio Beam.</desc> + <img>achievements/jelly_cruiser_3.png</img> + <ship>PLAYER_SHIP_JELLY</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<!-- FEDERATION CRUISER ACHIEVEMENTS --> + +<achievement id="ACH_FED_PATIENCE"> + <name>Master of Patience</name> + <desc>Use only the Artillery Beam to destroy an enemy ship while taking no hull damage.</desc> + <img>achievements/fed_cruiser_1.png</img> + <ship>PLAYER_SHIP_FED</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_FED_DIPLOMACY"> + <name>Diplomatic Immunity</name> + <desc>While using the Federation Cruiser, use your crew in 4 special blue event choices by sector 5.</desc> + <img>achievements/fed_cruiser_2.png</img> + <ship>PLAYER_SHIP_FED</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_FED_UPGRADE"> + <name>Artillery Mastery</name> + <desc>Get to sector 5 in the Federation Cruiser without upgrading your Weapons system.</desc> + <img>achievements/fed_cruiser_3.png</img> + <ship>PLAYER_SHIP_FED</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + + +<!-- CRYSTAL CRUISER ACHIEVEMENTS --> + +<achievement id="ACH_CRYSTAL_SHARD"> + <name>Sweet Revenge</name> + <desc>Destroy an enemy ship with a shard from the Crystal Vengeance augment (unique to the Crystal Cruiser).</desc> + <img>achievements/crystal_cruiser_1.png</img> + <ship>PLAYER_SHIP_CRYSTAL</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_CRYSTAL_LOCKDOWN"> + <name>No Escape</name> + <desc>While using the Crystal Cruiser, trap 4 enemy crew in a single room using the Crystal Being power or a Lockdown Bomb.</desc> + <img>achievements/crystal_cruiser_2.png</img> + <ship>PLAYER_SHIP_CRYSTAL</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_CRYSTAL_CLASH"> + <name>Clash of the Titans</name> + <desc>Destroy 15 Rock Ships (pirates count) using the Crystal Cruiser.</desc> + <img>achievements/crystal_cruiser_3.png</img> + <ship>PLAYER_SHIP_CRYSTAL</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<!-- LANIUS SHIP ACHIEVEMENTS --> + +<achievement id="ACH_LANIUS_ADVANCED"> + <name>Advanced Mastery</name> + <desc>Have Hacking, Mind Control and the Battery active at once.</desc> + <img>achievements/anaerobic_cruiser_1.png</img> + <ship>PLAYER_SHIP_ANAEROBIC</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_LANIUS_SCRAP"> + <name>Scrap Hoarder</name> + <desc>Have at least 600 scrap in your ship storage.</desc> + <img>achievements/anaerobic_cruiser_2.png</img> + <ship>PLAYER_SHIP_ANAEROBIC</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<achievement id="ACH_LANIUS_OXYGEN"> + <name>Loss of Cabin Pressure</name> + <desc>Get to sector 8 without your ship's net oxygen levels exceeding 20 percent (starts after the first jump).</desc> + <img>achievements/anaerobic_cruiser_3.png</img> + <ship>PLAYER_SHIP_ANAEROBIC</ship> + <multiDifficulty>1</multiDifficulty> +</achievement> + +<!--<achievement id="ACH_LANIUS_SUFFOCATION"> + <name>They Should Really Have Spacesuits</name> + <desc>Have 10 enemy crew die while suffocating by sector 5.</desc> + <img>achievements/anaerobic_cruiser_3.png</img> + <ship>PLAYER_SHIP_ANAEROBIC</ship> + <multiDifficulty>1</multiDifficulty> +</achievement>--> + + + + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_bomber.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_bomber.txt new file mode 100644 index 0000000000000000000000000000000000000000..9a40a38ba86c2aa47aa1ba75921f335ea646411e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_bomber.txt @@ -0,0 +1,133 @@ +VERTICAL +45 +ELLIPSE +200 +170 +0 +-85 +ROOM +0 +1 +0 +1 +2 +ROOM +1 +5 +0 +1 +2 +ROOM +2 +0 +1 +1 +2 +ROOM +3 +3 +1 +1 +2 +ROOM +4 +6 +1 +1 +2 +ROOM +5 +1 +2 +2 +2 +ROOM +6 +4 +2 +2 +2 +ROOM +7 +0 +3 +1 +2 +ROOM +8 +6 +3 +1 +2 +ROOM +9 +1 +4 +1 +2 +ROOM +10 +5 +4 +1 +2 +DOOR +1 +2 +0 +5 +0 +DOOR +1 +2 +2 +5 +1 +DOOR +1 +3 +5 +7 +1 +DOOR +1 +4 +5 +9 +0 +DOOR +3 +2 +3 +5 +1 +DOOR +4 +2 +3 +6 +1 +DOOR +5 +2 +1 +6 +0 +DOOR +6 +2 +4 +6 +1 +DOOR +6 +3 +6 +8 +1 +DOOR +5 +4 +6 +10 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_bomber.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_bomber.xml new file mode 100644 index 0000000000000000000000000000000000000000..b05ef417674eaf04eef603b2effa18c893a6ce16 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_bomber.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-99" y="-44" w="443" h="354"/> + +<!-- Only used for iPad --> +<glowOffset x="25" y="26"/> + +<offsets> + <cloak x="17" y="17"/> +</offsets> + +<weaponMounts> + <mount x="150" y="25" rotate="false" mirror="true" gib="2" slide="up"/> + <mount x="295" y="25" rotate="false" mirror="false" gib="3" slide="up"/> + <mount x="105" y="80" rotate="false" mirror="true" gib="2" slide="left"/> + <mount x="340" y="80" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="180" max="240"/> + <angular min="0" max="1"/> + <glowOffset x="28" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>213</x> + <y>49</y> + </gib2> + <gib2> + <velocity min="0.4" max="0.8"/> + <direction min="-20" max="60"/> + <angular min="-0.6" max="-0.1"/> + <glowOffset x="25" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="280" max="350"/> + <angular min="0.1" max="0.5"/> + <glowOffset x="26" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>159</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.3"/> + <direction min="90" max="180"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="24" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>50</x> + <y>57</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser.txt new file mode 100644 index 0000000000000000000000000000000000000000..ebd9cca619558c8c6958e1588647689793488ec3 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser.txt @@ -0,0 +1,263 @@ +X_OFFSET +3 +Y_OFFSET +1 +VERTICAL +0 +ELLIPSE +341 +281 +-30 +0 +ROOM +0 +0 +0 +2 +2 +ROOM +1 +2 +0 +2 +1 +ROOM +2 +4 +0 +2 +1 +ROOM +3 +6 +0 +1 +2 +ROOM +4 +2 +1 +2 +1 +ROOM +5 +4 +1 +2 +2 +ROOM +6 +7 +1 +1 +2 +ROOM +7 +3 +3 +2 +2 +ROOM +8 +7 +3 +1 +2 +ROOM +9 +4 +5 +2 +2 +ROOM +10 +7 +5 +1 +2 +ROOM +11 +0 +6 +2 +2 +ROOM +12 +2 +6 +2 +1 +ROOM +13 +6 +6 +1 +2 +ROOM +14 +2 +7 +2 +1 +ROOM +15 +4 +7 +2 +1 +DOOR +2 +6 +12 +-1 +0 +DOOR +3 +6 +12 +-1 +0 +DOOR +2 +6 +11 +12 +1 +DOOR +2 +7 +11 +14 +1 +DOOR +4 +6 +9 +12 +1 +DOOR +4 +7 +14 +15 +1 +DOOR +6 +6 +9 +13 +1 +DOOR +6 +7 +13 +15 +1 +DOOR +4 +5 +7 +9 +0 +DOOR +4 +3 +5 +7 +0 +DOOR +2 +1 +0 +4 +1 +DOOR +2 +0 +0 +1 +1 +DOOR +4 +0 +1 +2 +1 +DOOR +4 +1 +4 +5 +1 +DOOR +6 +0 +2 +3 +1 +DOOR +6 +1 +3 +5 +1 +DOOR +7 +1 +3 +6 +1 +DOOR +7 +3 +6 +8 +0 +DOOR +7 +5 +8 +10 +0 +DOOR +7 +6 +10 +13 +1 +DOOR +2 +2 +4 +-1 +0 +DOOR +3 +2 +4 +-1 +0 +DOOR +0 +2 +0 +-1 +0 +DOOR +0 +6 +11 +-1 +0 +DOOR +3 +3 +7 +-1 +1 +DOOR +3 +4 +7 +-1 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser.xml new file mode 100644 index 0000000000000000000000000000000000000000..1da4ad9d6b8512a24072c969461eac400befab8e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-153" y="-164" w="600" h="606"/> + +<offsets> + <floor x="144" y="155"/> + <cloak x="18" y="17"/> +</offsets> + +<weaponMounts> + <mount x="460" y="178" rotate="true" mirror="true" gib="4" slide="up"/> + <mount x="460" y="428" rotate="true" mirror="false" gib="3" slide="down"/> + <mount x="425" y="135" rotate="true" mirror="true" gib="6" slide="right"/> + <mount x="425" y="472" rotate="true" mirror="false" gib="3" slide="right"/> + <!-- artillery mounts testing --> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.6" max="1"/> + <direction min="150" max="240"/> + <angular min="-0.4" max="0.4"/> + <x>0</x> + <y>298</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.2"/> + <direction min="240" max="300"/> + <angular min="-0.4" max="0.4"/> + <x>204</x> + <y>225</y> + </gib2> + <gib3> + <velocity min="0.5" max="1"/> + <direction min="180" max="250"/> + <angular min="0" max="1"/> + <x>207</x> + <y>317</y> + </gib3> + <gib4> + <velocity min="0.4" max="0.6"/> + <direction min="-60" max="20"/> + <angular min= "-0.2" max="0.2"/> + <x>247</x> + <y>148</y> + </gib4> + <gib5> + <velocity min="0.2" max="0.8"/> + <direction min="60" max="120"/> + <angular min= "-1" max="-0.2"/> + <x>0</x> + <y>161</y> + </gib5> + <gib6> + <velocity min="0.4" max="0.8"/> + <direction min="0" max="40"/> + <angular min= "-0.7" max="-0.2"/> + <x>21</x> + <y>0</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d6006a50a48d19808a1bae8fcb2026565ac60585 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser_2.txt @@ -0,0 +1,323 @@ +X_OFFSET +3 +Y_OFFSET +0 +VERTICAL +0 +ELLIPSE +341 +281 +-30 +0 +ROOM +0 +2 +0 +2 +1 +ROOM +1 +4 +0 +2 +1 +ROOM +2 +0 +1 +2 +2 +ROOM +3 +2 +1 +2 +1 +ROOM +4 +5 +1 +2 +2 +ROOM +5 +2 +2 +2 +1 +ROOM +6 +7 +2 +2 +1 +ROOM +7 +5 +3 +2 +2 +ROOM +8 +3 +4 +2 +2 +ROOM +9 +7 +4 +1 +2 +ROOM +10 +5 +5 +2 +2 +ROOM +11 +0 +7 +2 +2 +ROOM +12 +2 +7 +2 +1 +ROOM +13 +5 +7 +2 +2 +ROOM +14 +7 +7 +2 +1 +ROOM +15 +2 +8 +2 +1 +ROOM +16 +2 +9 +2 +1 +ROOM +17 +4 +9 +2 +1 +DOOR +0 +2 +2 +-1 +1 +DOOR +0 +3 +2 +-1 +0 +DOOR +0 +7 +11 +-1 +0 +DOOR +0 +7 +11 +-1 +1 +DOOR +4 +4 +8 +-1 +0 +DOOR +4 +6 +8 +-1 +0 +DOOR +5 +4 +7 +8 +1 +DOOR +5 +5 +8 +10 +1 +DOOR +7 +4 +7 +9 +1 +DOOR +7 +5 +9 +10 +1 +DOOR +2 +1 +2 +3 +1 +DOOR +2 +2 +2 +5 +1 +DOOR +2 +2 +3 +5 +0 +DOOR +2 +7 +11 +12 +1 +DOOR +2 +8 +11 +15 +1 +DOOR +2 +8 +12 +15 +0 +DOOR +3 +9 +15 +16 +0 +DOOR +4 +9 +16 +17 +1 +DOOR +5 +9 +13 +17 +0 +DOOR +7 +7 +13 +14 +1 +DOOR +7 +7 +14 +-1 +0 +DOOR +8 +7 +14 +-1 +0 +DOOR +8 +8 +14 +-1 +0 +DOOR +7 +8 +14 +-1 +0 +DOOR +6 +7 +10 +13 +0 +DOOR +6 +3 +4 +7 +0 +DOOR +7 +2 +4 +6 +1 +DOOR +7 +2 +6 +-1 +0 +DOOR +8 +2 +6 +-1 +0 +DOOR +8 +3 +6 +-1 +0 +DOOR +7 +3 +6 +-1 +0 +DOOR +5 +1 +1 +4 +0 +DOOR +4 +0 +0 +1 +1 +DOOR +3 +1 +0 +3 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..760dba501e04fde823b30f2b0cffb6c0cb73394a --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_cruiser_2.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-153" y="-129" w="600" h="606"/> + +<offsets> + <floor x="147" y="123"/> + <cloak x="18" y="17"/> +</offsets> + +<weaponMounts> + <mount x="460" y="178" rotate="true" mirror="true" gib="4" slide="up"/> + <mount x="460" y="428" rotate="true" mirror="false" gib="3" slide="down"/> + <mount x="425" y="135" rotate="true" mirror="true" gib="6" slide="right"/> + <mount x="425" y="472" rotate="true" mirror="false" gib="3" slide="right"/> + <!-- artillery mounts testing --> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.6" max="1"/> + <direction min="150" max="240"/> + <angular min="-0.4" max="0.4"/> + <x>0</x> + <y>298</y> + </gib2> + <gib2> + <velocity min="0" max="0.2"/> + <direction min="240" max="300"/> + <angular min="-0.4" max="0.4"/> + <x>204</x> + <y>225</y> + </gib2> + <gib3> + <velocity min="0.5" max="1"/> + <direction min="180" max="250"/> + <angular min="0" max="1"/> + <x>207</x> + <y>317</y> + </gib3> + <gib4> + <velocity min="0.4" max="0.6"/> + <direction min="-60" max="20"/> + <angular min= "-0.2" max="0.2"/> + <x>247</x> + <y>148</y> + </gib4> + <gib5> + <velocity min="0.2" max="0.8"/> + <direction min="60" max="120"/> + <angular min= "-1" max="-0.2"/> + <x>0</x> + <y>161</y> + </gib5> + <gib6> + <velocity min="0.4" max="0.8"/> + <direction min="0" max="40"/> + <angular min= "-0.7" max="-0.2"/> + <x>21</x> + <y>0</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_scout.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_scout.txt new file mode 100644 index 0000000000000000000000000000000000000000..14db644e6ac7639a5d0b1761c13ef042525e7ae8 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_scout.txt @@ -0,0 +1,91 @@ +VERTICAL +125 +ELLIPSE +200 +130 +0 +-95 +ROOM +0 +1 +0 +2 +1 +ROOM +1 +3 +0 +2 +1 +ROOM +2 +5 +0 +2 +1 +ROOM +3 +0 +1 +2 +1 +ROOM +4 +2 +1 +2 +2 +ROOM +5 +4 +1 +2 +2 +ROOM +6 +6 +1 +2 +1 +DOOR +2 +1 +0 +4 +0 +DOOR +2 +1 +3 +4 +1 +DOOR +4 +2 +4 +5 +1 +DOOR +3 +1 +1 +4 +0 +DOOR +4 +1 +1 +5 +0 +DOOR +5 +1 +2 +5 +0 +DOOR +6 +1 +5 +6 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_scout.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_scout.xml new file mode 100644 index 0000000000000000000000000000000000000000..79b37e09d56c49ab1d7b8def1934f153d8be9708 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/anaerobic_scout.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-70" y="-55" w="420" h="244"/> + +<!-- Only used for iPad --> +<glowOffset x="24" y="26"/> + +<offsets> + <cloak x="16" y="18"/> +</offsets> + +<weaponMounts> + <mount x="150" y="30" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="264" y="30" rotate="false" mirror="false" gib="3" slide="up"/> + <mount x="89" y="65" rotate="false" mirror="true" gib="2" slide="up"/> + <mount x="324" y="65" rotate="false" mirror="false" gib="4" slide="up"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="0.3"/> + <direction min="60" max="160"/> + <angular min="-1" max="0.3"/> + <glowOffset x="28" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>99</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.5" max="0.7"/> + <direction min="45" max="100"/> + <angular min="-0.7" max="-0.2"/> + <glowOffset x="24" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>17</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.4"/> + <direction min="180" max="350"/> + <angular min="0" max="0.4"/> + <glowOffset x="24" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>117</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0.5" max="0.7"/> + <direction min="270" max="340"/> + <angular min="0.4" max="0.7"/> + <glowOffset x="22" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>218</x> + <y>17</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/animations.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/animations.xml new file mode 100644 index 0000000000000000000000000000000000000000..effa452f89cb065607ce688e187978222396fbe6 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/animations.xml @@ -0,0 +1,1999 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- fire stuff --> +<animSheet name="fire_large" w="256" h="32" fw="32" fh="32">effects/fire_L1_strip8.png</animSheet> +<animSheet name="fire_small" w="256" h="32" fw="32" fh="32">effects/fire_S1_strip8.png</animSheet> + +<anim name="fire_large"> + <sheet>fire_large</sheet> + <desc length="8" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="fire_small"> + <sheet>fire_small</sheet> + <desc length="8" x="0" y="0"/> + <time>1.0</time> +</anim> + +<!-- breach stuff --> +<animSheet name="breach" w="154" h="19" fw="22" fh="19">effects/breach.png</animSheet> + +<anim name="breach"> + <sheet>breach</sheet> + <desc length="7" x="0" y="0"/> + <time>1.0</time> +</anim> + +<!-- Crystal Lockdown --> + +<animSheet name="crystal_1" w="108" h="19" fw="18" fh="19">people/crystal_1.png</animSheet> +<animSheet name="crystal_2" w="90" h="19" fw="18" fh="19">people/crystal_2.png</animSheet> + +<anim name="crystal_1"> + <sheet>crystal_1</sheet> + <desc length="6" x="0" y="0"/> + <time>0.5</time> +</anim> + +<anim name="crystal_2"> + <sheet>crystal_2</sheet> + <desc length="5" x="0" y="0"/> + <time>0.5</time> +</anim> + + +<!-- Customize screen stuff--> +<animSheet name="custom_repair" w="315" h="35" fw="35" fh="35">customizeUI/custom_repair_strip9.png</animSheet> +<animSheet name="custom_rock" w="140" h="35" fw="35" fh="35">customizeUI/custom_rockman_strip4.png</animSheet> +<animSheet name="custom_type" w="96" h="24" fw="24" fh="24">customizeUI/custom_type_strip4.png</animSheet> + +<anim name="custom_repair"> + <sheet>custom_repair</sheet> + <desc length="9" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="custom_rock"> + <sheet>custom_rock</sheet> + <desc length="4" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="custom_type"> + <sheet>custom_type</sheet> + <desc length="4" x="0" y="0"/> + <time>1.0</time> +</anim> + + + +<!-- weapon stuff --> +<animSheet name="laser1" w="192" h="60" fw="16" fh="60">weapons/laser1_strip12.png</animSheet> +<animSheet name="laser_burst_1" w="192" h="60" fw="16" fh="60">weapons/laser1_strip12.png</animSheet> +<animSheet name="laser_burst_2" w="192" h="60" fw="16" fh="60">weapons/laser2_strip12.png</animSheet> +<animSheet name="laser_burst_3" w="276" h="64" fw="23" fh="64">weapons/laser3_strip12.png</animSheet> +<animSheet name="laser_burst_5" w="300" h="64" fw="25" fh="64">weapons/laser5_strip12.png</animSheet> +<animSheet name="laser_heavy_1" w="208" h="62" fw="26" fh="62">weapons/heavy_1_strip8.png</animSheet> +<animSheet name="laser_heavy_2" w="224" h="71" fw="28" fh="71">weapons/heavy_2_strip8.png</animSheet> +<animSheet name="beam_1" w="192" h="33" fw="24" fh="33">weapons/beam_1_strip8.png</animSheet> +<animSheet name="beam_2" w="300" h="41" fw="30" fh="41">weapons/beam_2_strip10.png</animSheet> +<animSheet name="beam_3" w="330" h="75" fw="33" fh="75">weapons/beam_3_strip10.png</animSheet> +<animSheet name="beam_fire" w="280" h="52" fw="28" fh="52">weapons/beam_fire_strip10.png</animSheet> +<animSheet name="beam_long" w="260" h="71" fw="26" fh="71">weapons/beam_long_strip10.png</animSheet> +<animSheet name="beam_bio" w="240" h="46" fw="30" fh="46">weapons/beam_bio_strip8.png</animSheet> +<animSheet name="missiles_1" w="75" h="43" fw="25" fh="43">weapons/missiles_1_strip3.png</animSheet> +<animSheet name="missiles_2" w="78" h="55" fw="26" fh="55">weapons/missiles_2_strip3.png</animSheet> +<animSheet name="ion_1" w="240" h="50" fw="30" fh="50">weapons/ion_1_strip8.png</animSheet> +<animSheet name="ion_2" w="216" h="52" fw="27" fh="52">weapons/ion_2_strip8.png</animSheet> +<animSheet name="ion_4" w="216" h="54" fw="27" fh="54">weapons/ion_4_strip8.png</animSheet> +<animSheet name="bomb_1" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_1_strip17.png</animSheet> +<animSheet name="bomb_fire" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_fire_strip17.png</animSheet> +<animSheet name="bomb_heal" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_heal_strip17.png</animSheet> +<animSheet name="bomb_ion" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_ion_strip17.png</animSheet> +<animSheet name="bomb_lockdown" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_lockdown_strip17.png</animSheet> +<animSheet name="bomb_breach" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_breach_strip17.png</animSheet> +<animSheet name="laser_hull" w="176" h="67" fw="22" fh="67">weapons/laser_hull_strip8.png</animSheet> +<animSheet name="beam_hull" w="182" h="62" fw="26" fh="62">weapons/beam_hull_strip7.png</animSheet> + +<animSheet name="crystal_burst_1" w="288" h="52" fw="24" fh="52">weapons/crystal_burst_1_strip12.png</animSheet> +<animSheet name="crystal_burst_2" w="420" h="61" fw="35" fh="61">weapons/crystal_burst_2_strip12.png</animSheet> +<animSheet name="crystal_heavy_1" w="444" h="63" fw="37" fh="63">weapons/crystal_heavy_1_strip12.png</animSheet> +<animSheet name="crystal_heavy_2" w="564" h="69" fw="47" fh="69">weapons/crystal_heavy_2_strip12.png</animSheet> + + +<animSheet name="artillery_fed" w="400" h="100" fw="40" fh="100">weapons/blank.png</animSheet> + + +<weaponAnim name="artillery_fed"> + <sheet>artillery_fed</sheet> + <desc length="10" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="0" y="50"/> + <mountPoint x="0" y="50"/> + <chargeImage>weapons/blank.png</chargeImage> +</weaponAnim> + + +<animSheet name="boss_1" w="396" h="65" fw="33" fh="65">weapons/boss_1_strip12.png</animSheet> +<animSheet name="boss_2" w="99" h="65" fw="33" fh="65">weapons/boss_2_strip3.png</animSheet> +<animSheet name="boss_3" w="264" h="65" fw="33" fh="65">weapons/boss_3_strip8.png</animSheet> +<animSheet name="boss_4" w="264" h="65" fw="33" fh="65">weapons/boss_4_strip8.png</animSheet> +<weaponAnim name="boss_1"> + <sheet>boss_1</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="16" y="20"/> + <mountPoint x="0" y="0"/> +</weaponAnim> +<weaponAnim name="boss_2"> + <sheet>boss_2</sheet> + <desc length="3" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="16" y="20"/> + <mountPoint x="0" y="0"/> + <chargeImage>weapons/boss_2_glow.png</chargeImage> +</weaponAnim> +<weaponAnim name="boss_3"> + <sheet>boss_3</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="16" y="25"/> + <mountPoint x="0" y="0"/> + <chargeImage>weapons/boss_3_glow.png</chargeImage> +</weaponAnim> +<weaponAnim name="boss_4"> + <sheet>boss_4</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="16" y="20"/> + <mountPoint x="0" y="0"/> + <chargeImage>weapons/boss_4_glow.png</chargeImage> +</weaponAnim> + +<!-- LEAVE THIS --> +<weaponAnim name="default"> + <sheet>laser1</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="10" y="16"/> + <mountPoint x="4" y="44"/> +</weaponAnim> + + +<weaponAnim name="laser_burst_1"> + <sheet>laser_burst_1</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="10" y="16"/> + <mountPoint x="2" y="44"/> +</weaponAnim> + +<weaponAnim name="laser_burst_2"> + <sheet>laser_burst_2</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="10" y="16"/> + <mountPoint x="4" y="44"/> +</weaponAnim> + +<weaponAnim name="laser_burst_3"> + <sheet>laser_burst_3</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="12" y="10"/> + <mountPoint x="3" y="44"/> +</weaponAnim> + +<weaponAnim name="laser_burst_5"> + <sheet>laser_burst_5</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="14" y="10"/> + <mountPoint x="6" y="45"/> +</weaponAnim> + +<weaponAnim name="laser_heavy_1"> + <sheet>laser_heavy_1</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="17" y="10"/> + <mountPoint x="3" y="41"/> + <chargeImage>weapons/heavy_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="laser_heavy_2"> + <sheet>laser_heavy_2</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="18" y="10"/> + <mountPoint x="6" y="45"/> + <chargeImage>weapons/heavy_2_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="beam_1"> + <sheet>beam_1</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="16" y="9"/> + <mountPoint x="5" y="24"/> + <chargeImage>weapons/beam_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="beam_2"> + <sheet>beam_2</sheet> + <desc length="10" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="16" y="13"/> + <mountPoint x="3" y="30"/> + <chargeImage>weapons/beam_2_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="beam_3"> + <sheet>beam_3</sheet> + <desc length="10" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="19" y="40"/> + <mountPoint x="4" y="62"/> + <chargeImage>weapons/beam_3_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="beam_fire"> + <sheet>beam_fire</sheet> + <desc length="10" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="16" y="21"/> + <mountPoint x="6" y="38"/> + <chargeImage>weapons/beam_fire_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="beam_long"> + <sheet>beam_long</sheet> + <desc length="10" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="16" y="44"/> + <mountPoint x="5" y="56"/> + <chargeImage>weapons/beam_long_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="beam_bio"> + <sheet>beam_bio</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="18" y="19"/> + <mountPoint x="3" y="37"/> + <chargeImage>weapons/beam_bio_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="missiles_1"> + <sheet>missiles_1</sheet> + <desc length="3" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="15" y="20"/> + <mountPoint x="7" y="30"/> + <chargeImage>weapons/missiles_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="missiles_2"> + <sheet>missiles_2</sheet> + <desc length="3" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="16" y="15"/> + <mountPoint x="3" y="40"/> + <chargeImage>weapons/missiles_2_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="ion_1"> + <sheet>ion_1</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="17" y="7"/> + <mountPoint x="9" y="35"/> + <chargeImage>weapons/ion_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="ion_2"> + <sheet>ion_2</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="15" y="6"/> + <mountPoint x="3" y="36"/> + <chargeImage>weapons/ion_2_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="ion_4"> + <sheet>ion_4</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="16" y="12"/> + <mountPoint x="5" y="38"/> + <chargeImage>weapons/ion_4_glow.png</chargeImage> +</weaponAnim> + + +<weaponAnim name="bomb_1"> + <sheet>bomb_1</sheet> + <desc length="17" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>16</fireFrame> + <firePoint x="20" y="8" /> + <mountPoint x="5" y="34" /> + <delayChargeAnim>0.98</delayChargeAnim> + <chargeImage>weapons/bomblauncher_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="bomb_fire"> + <sheet>bomb_fire</sheet> + <desc length="17" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>16</fireFrame> + <firePoint x="20" y="8" /> + <mountPoint x="5" y="34" /> + <delayChargeAnim>0.98</delayChargeAnim> + <chargeImage>weapons/bomblauncher_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="bomb_heal"> + <sheet>bomb_heal</sheet> + <desc length="17" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>16</fireFrame> + <firePoint x="20" y="8" /> + <mountPoint x="5" y="34" /> + <delayChargeAnim>0.98</delayChargeAnim> + <chargeImage>weapons/bomblauncher_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="bomb_ion"> + <sheet>bomb_ion</sheet> + <desc length="17" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>16</fireFrame> + <firePoint x="20" y="8" /> + <mountPoint x="5" y="34" /> + <delayChargeAnim>0.98</delayChargeAnim> + <chargeImage>weapons/bomblauncher_1_glow.png</chargeImage> +</weaponAnim> + + +<weaponAnim name="bomb_lockdown"> + <sheet>bomb_lockdown</sheet> + <desc length="17" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>16</fireFrame> + <firePoint x="20" y="8" /> + <mountPoint x="5" y="34" /> + <delayChargeAnim>0.98</delayChargeAnim> + <chargeImage>weapons/bomblauncher_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="bomb_breach"> + <sheet>bomb_breach</sheet> + <desc length="17" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>16</fireFrame> + <firePoint x="20" y="8" /> + <mountPoint x="5" y="34" /> + <delayChargeAnim>0.98</delayChargeAnim> + <chargeImage>weapons/bomblauncher_1_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="laser_hull"> + <sheet>laser_hull</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="16" y="7"/> + <mountPoint x="5" y="47"/> + <chargeImage>weapons/laser_hull_glow.png</chargeImage> +</weaponAnim> + +<weaponAnim name="beam_hull"> + <sheet>beam_hull</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="18" y="10"/> + <mountPoint x="5" y="50"/> + <chargeImage>weapons/beam_hull_glow.png</chargeImage> +</weaponAnim> + + + + +<weaponAnim name="crystal_burst_1"> + <sheet>crystal_burst_1</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="15" y="15"/> + <mountPoint x="6" y="36"/> +</weaponAnim> + +<weaponAnim name="crystal_burst_2"> + <sheet>crystal_burst_2</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="19" y="14"/> + <mountPoint x="6" y="41"/> +</weaponAnim> + +<weaponAnim name="crystal_heavy_1"> + <sheet>crystal_heavy_1</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="20" y="16"/> + <mountPoint x="8" y="45"/> +</weaponAnim> + +<weaponAnim name="crystal_heavy_2"> + <sheet>crystal_heavy_2</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>8</fireFrame> + <firePoint x="21" y="22"/> + <mountPoint x="9" y="47"/> +</weaponAnim> + + +<!-- ACTUAL PROJECTILES --> +<animSheet name="laser_heavy1" w="200" h="20" fw="50" fh="20">weapons/laser_heavy_strip4.png</animSheet> + +<anim name="laser_heavy1"> + <sheet>laser_heavy1</sheet> + <desc length="4" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="ion_1_shot" w="192" h="24" fw="24" fh="24">weapons/ion_1_shot_strip8.png</animSheet> + +<anim name="ion_1_shot"> + <sheet>ion_1_shot</sheet> + <desc length="8" x="0" y="0"/> + <time>0.3</time> +</anim> + +<animSheet name="ion_2_shot" w="192" h="24" fw="24" fh="24">weapons/ion_2_shot_strip8.png</animSheet> + +<anim name="ion_2_shot"> + <sheet>ion_2_shot</sheet> + <desc length="8" x="0" y="0"/> + <time>0.3</time> +</anim> + + + +<animSheet name="ion_4_shot" w="256" h="32" fw="32" fh="32">weapons/ion_4_shot_strip8.png</animSheet> +<anim name="ion_4_shot"> + <sheet>ion_4_shot</sheet> + <desc length="8" x="0" y="0"/> + <time>0.3</time> +</anim> + + +<animSheet name="laser_light1" w="200" h="20" fw="50" fh="20">weapons/laser_light_strip4.png</animSheet> + +<anim name="laser_light1"> + <sheet>laser_light1</sheet> + <desc length="4" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="laser_light2" w="200" h="20" fw="50" fh="20">weapons/laser_light2_strip4.png</animSheet> + +<anim name="laser_light2"> + <sheet>laser_light2</sheet> + <desc length="4" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="laser_light2" w="200" h="20" fw="50" fh="20">weapons/laser_light2_strip4.png</animSheet> + +<anim name="laser_light2"> + <sheet>laser_light2</sheet> + <desc length="4" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="laser_drone" w="200" h="20" fw="50" fh="20">weapons/laser_drone_strip4.png</animSheet> + +<anim name="laser_drone"> + <sheet>laser_drone</sheet> + <desc length="4" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="crystal_shard" w="32" h="80" fw="32" fh="80">weapons/crystal_shot1.png</animSheet> +<anim name="crystal_shard"> + <sheet>crystal_shard</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<animSheet name="crystal_shard2" w="32" h="80" fw="32" fh="80">weapons/crystal_shot2.png</animSheet> +<anim name="crystal_shard2"> + <sheet>crystal_shard2</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> +<animSheet name="crystal_shard3" w="32" h="80" fw="32" fh="80">weapons/crystal_shot3.png</animSheet> +<anim name="crystal_shard3"> + <sheet>crystal_shard3</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<animSheet name="missile_1" w="32" h="80" fw="32" fh="80">weapons/missile_1.png</animSheet> +<anim name="missile_1"> + <sheet>missile_1</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<animSheet name="missile_burst" w="43" h="32" fw="43" fh="32">weapons/missile_burst.png</animSheet> +<anim name="missile_burst"> + <sheet>missile_burst</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<animSheet name="missile_2" w="32" h="80" fw="32" fh="80">weapons/missile_2.png</animSheet> +<anim name="missile_2"> + <sheet>missile_2</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<animSheet name="missile_3" w="32" h="80" fw="32" fh="80">weapons/missile_3.png</animSheet> +<anim name="missile_3"> + <sheet>missile_3</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<animSheet name="missile_breach" w="32" h="80" fw="32" fh="80">weapons/missile_breach.png</animSheet> +<anim name="missile_breach"> + <sheet>missile_breach</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<animSheet name="missile_hull" w="32" h="80" fw="32" fh="80">weapons/missile_hull.png</animSheet> +<anim name="missile_hull"> + <sheet>missile_hull</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> +<animSheet name="beam_contact" w="240" h="48" fw="48" fh="48">weapons/laser_contact.png</animSheet> +<anim name="beam_contact"> + <sheet>beam_contact</sheet> + <desc length="1" x="0" y="0"/> + <time>0.75</time> +</anim> + +<animSheet name="bomb1" w="315" h="35" fw="35" fh="35">weapons/bomb_1_strip9.png</animSheet> +<anim name="bomb1"> + <sheet>bomb1</sheet> + <desc length="9" x="0" y="0"/> + <time>0.35</time> +</anim> + +<animSheet name="bomb_ion" w="315" h="35" fw="35" fh="35">weapons/bomb_ion_strip9.png</animSheet> +<anim name="bomb_ion"> + <sheet>bomb_ion</sheet> + <desc length="9" x="0" y="0"/> + <time>0.35</time> +</anim> + +<animSheet name="bomb_lockdown" w="315" h="35" fw="35" fh="35">weapons/bomb_lockdown_strip9.png</animSheet> +<anim name="bomb_lockdown"> + <sheet>bomb_lockdown</sheet> + <desc length="9" x="0" y="0"/> + <time>0.35</time> +</anim> + +<animSheet name="bomb_fire" w="315" h="35" fw="35" fh="35">weapons/bomb_fire_strip9.png</animSheet> +<anim name="bomb_fire"> + <sheet>bomb_fire</sheet> + <desc length="9" x="0" y="0"/> + <time>0.35</time> +</anim> + +<animSheet name="bomb_heal" w="315" h="35" fw="35" fh="35">weapons/bomb_heal_strip9.png</animSheet> +<anim name="bomb_heal"> + <sheet>bomb_heal</sheet> + <desc length="9" x="0" y="0"/> + <time>0.35</time> +</anim> + +<animSheet name="bomb_breach" w="315" h="35" fw="35" fh="35">weapons/bomb_breach_strip9.png</animSheet> +<anim name="bomb_breach"> + <sheet>bomb_breach</sheet> + <desc length="9" x="0" y="0"/> + <time>0.35</time> +</anim> + +<animSheet name="explosion_big1" w="768" h="64" fw="64" fh="64">effects/explosion_big2.png</animSheet> +<anim name="explosion_big1"> + <sheet>explosion_big1</sheet> + <desc length="12" x="0" y="0"/> + <time>0.75</time> +</anim> +<!-- JUSTIN +<animSheet name="explosion_big1" w="640" h="64" fw="64" fh="64">effects/explosion_big1_strip10.png</animSheet> +<anim name="explosion_big1"> + <sheet>explosion_big1</sheet> + <desc length="10" x="0" y="0"/> + <time>0.75</time> +</anim> --> + + +<animSheet name="explosion_crystal" w="512" h="64" fw="64" fh="64">effects/explosion_crystal.png</animSheet> +<anim name="explosion_crystal"> + <sheet>explosion_crystal</sheet> + <desc length="8" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="explosion_crystal_2" w="336" h="48" fw="48" fh="48">effects/explosion_crystal_2.png</animSheet> +<anim name="explosion_crystal_2"> + <sheet>explosion_crystal_2</sheet> + <desc length="7" x="0" y="0"/> + <time>0.5</time> +</anim> + + +<animSheet name="explosion_missile1" w="289" h="32" fw="32" fh="32">effects/explosion_missile1_strip9.png</animSheet> +<anim name="explosion_missile1"> + <sheet>explosion_missile1</sheet> + <desc length="9" x="0" y="0"/> + <time>0.6</time> +</anim> + +<animSheet name="explosion_big1_green" w="640" h="64" fw="64" fh="64">effects/explosion_big1_strip10_green.png</animSheet> +<anim name="explosion_big1_green"> + <sheet>explosion_big1_green</sheet> + <desc length="10" x="0" y="0"/> + <time>0.75</time> +</anim> + +<animSheet name="explosion_big1_ion" w="640" h="64" fw="64" fh="64">effects/explosion_big1_strip10_ion.png</animSheet> +<anim name="explosion_big1_ion"> + <sheet>explosion_big1_ion</sheet> + <desc length="10" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="explosion_small_ion" w="144" h="16" fw="16" fh="16">effects/explosion_ion2.png</animSheet> +<anim name="explosion_small_ion"> + <sheet>explosion_small_ion</sheet> + <desc length="9" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="explosion_big1_heal" w="640" h="64" fw="64" fh="64">effects/explosion_big1_strip10_heal.png</animSheet> +<anim name="explosion_big1_heal"> + <sheet>explosion_big1_heal</sheet> + <desc length="10" x="0" y="0"/> + <time>0.75</time> +</anim> + +<animSheet name="explosion_lockdown" w="640" h="64" fw="64" fh="64">effects/explosion_lockdown.png</animSheet> +<anim name="explosion_lockdown"> + <sheet>explosion_lockdown</sheet> + <desc length="10" x="0" y="0"/> + <time>0.4</time> +</anim> + +<animSheet name="explosion1" w="320" h="32" fw="32" fh="32">effects/explosion1_strip10.png</animSheet> +<anim name="explosion1"> + <sheet>explosion1</sheet> + <desc length="10" x="0" y="0"/> + <time>0.75</time> +</anim> + + +<!-- THESE EXPLOSIONS are called randomly when you use "explosion_random" as an explosion name --> +<animSheet name="explosion_big2" w="576" h="64" fw="64" fh="64">effects/explosion_big2.png</animSheet> +<anim name="explosion_big2"> + <sheet>explosion_big2</sheet> + <desc length="9" x="0" y="0"/> + <time>0.75</time> +</anim> + + +<animSheet name="explosion_big3" w="704" h="64" fw="64" fh="64">effects/explosion_big3.png</animSheet> +<anim name="explosion_big3"> + <sheet>explosion_big3</sheet> + <desc length="11" x="0" y="0"/> + <time>0.75</time> +</anim> + + +<animSheet name="explosion_big4" w="640" h="64" fw="64" fh="64">effects/explosion_big4.png</animSheet> +<anim name="explosion_big4"> + <sheet>explosion_big4</sheet> + <desc length="10" x="0" y="0"/> + <time>0.75</time> +</anim> +<!--- end of random explosions --> + + +<!-- CREW ANIMATIONS. ALL REBEL/PLAYER CAN USE THESE --> +<animSheet name="human" w="315" h="455" fw="35" fh="35">people/human_base.png</animSheet> + + +<anim name="human_clone"> + <sheet>human</sheet> + <desc length="6" x="0" y="2"/> + <time>0.75</time> +</anim> + + +<anim name="human_death_right"> + <sheet>human</sheet> + <desc length="5" x="3" y="0"/> + <time>0.75</time> +</anim> + +<anim name="human_death_left"> + <sheet>human</sheet> + <desc length="5" x="0" y="2"/> + <time>0.75</time> +</anim> + +<anim name="human_walk_down"> + <sheet>human</sheet> + <desc length="4" x="0" y="12"/> + <time>1.0</time> +</anim> + +<anim name="human_walk_right"> + <sheet>human</sheet> + <desc length="4" x="4" y="12"/> + <time>1.0</time> +</anim> + +<anim name="human_walk_up"> + <sheet>human</sheet> + <desc length="4" x="0" y="11"/> + <time>1.0</time> +</anim> + +<anim name="human_walk_left"> + <sheet>human</sheet> + <desc length="4" x="4" y="11"/> + <time>1.0</time> +</anim> + +<anim name="human_shoot_down"> + <sheet>human</sheet> + <desc length="3" x="0" y="10"/> + <time>1.0</time> +</anim> + +<anim name="human_shoot_right"> + <sheet>human</sheet> + <desc length="3" x="3" y="10"/> + <time>1.0</time> +</anim> + +<anim name="human_shoot_up"> + <sheet>human</sheet> + <desc length="3" x="6" y="10"/> + <time>1.0</time> +</anim> + +<anim name="human_shoot_left"> + <sheet>human</sheet> + <desc length="3" x="0" y="1"/> + <time>1.0</time> +</anim> + +<anim name="human_fire_down"> + <sheet>human</sheet> + <desc length="4" x="0" y="9"/> + <time>1.0</time> +</anim> + +<anim name="human_fire_right"> + <sheet>human</sheet> + <desc length="4" x="4" y="9"/> + <time>1.0</time> +</anim> + +<anim name="human_fire_up"> + <sheet>human</sheet> + <desc length="4" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="human_fire_left"> + <sheet>human</sheet> + <desc length="4" x="4" y="8"/> + <time>1.0</time> +</anim> + +<anim name="human_repair"> + <sheet>human</sheet> + <desc length="9" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="human_punch_up"> + <sheet>human</sheet> + <desc length="6" x="3" y="1"/> + <time>1.0</time> +</anim> + +<anim name="human_punch_down"> + <sheet>human</sheet> + <desc length="6" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="human_teleport"> + <sheet>human</sheet> + <desc length="9" x="0" y="3"/> + <time>0.5</time> +</anim> + +<anim name="human_type_right"> + <sheet>human</sheet> + <desc length="4" x="0" y="5"/> + <time>0.75</time> +</anim> +<anim name="human_type_left"> + <sheet>human</sheet> + <desc length="4" x="4" y="5"/> + <time>0.75</time> +</anim> +<anim name="human_type_up"> + <sheet>human</sheet> + <desc length="4" x="0" y="4"/> + <time>0.75</time> +</anim> +<anim name="human_type_down"> + <sheet>human</sheet> + <desc length="4" x="4" y="4"/> + <time>0.75</time> +</anim> + +<!-- every crewmember uses this --> +<anim name="crewLaser"> + <sheet>human</sheet> + <desc length="1" x="1" y="0"/> + <time>0.5</time> +</anim> + +<anim name="human_portrait"> + <sheet>human</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<!-- same as crew teleport --> +<anim name="ghost_death"> + <sheet>human</sheet> + <desc length="9" x="0" y="4"/> + <time>0.5</time> +</anim> + + +<anim name="ghost_portrait"> + <sheet>human</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + + + +<!--------------------- + REPAIR MAN ANIMATIONS +----------------------> +<animSheet name="repair" w="280" h="280" fw="35" fh="35">people/repair_base.png</animSheet> +<animSheet name="repair_death" w="320" h="32" fh="32" fw="32">effects/explosion1_strip10.png</animSheet> + +<anim name="repair_death_right"> + <sheet>repair_death</sheet> + <desc length="10" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="repair_death_left"> + <sheet>repair_death</sheet> + <desc length="10" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="repair_walk_down"> + <sheet>repair</sheet> + <desc length="4" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="repair_walk_right"> + <sheet>repair</sheet> + <desc length="4" x="4" y="6"/> + <time>1.0</time> +</anim> + +<anim name="repair_walk_up"> + <sheet>repair</sheet> + <desc length="4" x="0" y="5"/> + <time>1.0</time> +</anim> + +<anim name="repair_walk_left"> + <sheet>repair</sheet> + <desc length="4" x="4" y="5"/> + <time>1.0</time> +</anim> + +<anim name="repair_fire_down"> + <sheet>repair</sheet> + <desc length="4" x="0" y="4"/> + <time>1.0</time> +</anim> + +<anim name="repair_fire_right"> + <sheet>repair</sheet> + <desc length="4" x="4" y="4"/> + <time>1.0</time> +</anim> + +<anim name="repair_fire_up"> + <sheet>repair</sheet> + <desc length="4" x="0" y="3"/> + <time>1.0</time> +</anim> + +<anim name="repair_fire_left"> + <sheet>repair</sheet> + <desc length="4" x="4" y="3"/> + <time>1.0</time> +</anim> + +<anim name="repair_repair"> + <sheet>repair</sheet> + <desc length="8" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="repair_power_down"> + <sheet>repair</sheet> + <desc length="7" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="repair_power_up"> + <sheet>repair</sheet> + <desc length="7" x="1" y="1"/> + <time>1.0</time> +</anim> + +<anim name="repair_portrait"> + <sheet>repair</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + + +<anim name="repair_shoot_down"> + <sheet>repair</sheet> + <desc length="2" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="repair_shoot_right"> + <sheet>repair</sheet> + <desc length="2" x="2" y="7"/> + <time>1.0</time> +</anim> + +<anim name="repair_shoot_up"> + <sheet>repair</sheet> + <desc length="2" x="4" y="7"/> + <time>1.0</time> +</anim> + +<anim name="repair_shoot_left"> + <sheet>repair</sheet> + <desc length="2" x="6" y="7"/> + <time>1.0</time> +</anim> + + +<!--------------------- + BATTLE DRONE ANIMATIONS +----------------------> +<animSheet name="battle" w="280" h="210" fw="35" fh="35">people/battle_base.png</animSheet> +<animSheet name="battle_death" w="320" h="32" fh="32" fw="32">effects/explosion1_strip10.png</animSheet> + +<anim name="battle_death_right"> + <sheet>battle_death</sheet> + <desc length="10" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="battle_death_left"> + <sheet>battle_death</sheet> + <desc length="10" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="battle_walk_down"> + <sheet>battle</sheet> + <desc length="4" x="0" y="5"/> + <time>1.0</time> +</anim> + +<anim name="battle_walk_right"> + <sheet>battle</sheet> + <desc length="4" x="4" y="5"/> + <time>1.0</time> +</anim> + +<anim name="battle_walk_up"> + <sheet>battle</sheet> + <desc length="4" x="0" y="4"/> + <time>1.0</time> +</anim> + +<anim name="battle_walk_left"> + <sheet>battle</sheet> + <desc length="4" x="4" y="4"/> + <time>1.0</time> +</anim> + +<anim name="battle_shoot_down"> + <sheet>battle</sheet> + <desc length="3" x="0" y="3"/> + <time>1.0</time> +</anim> + +<anim name="battle_shoot_right"> + <sheet>battle</sheet> + <desc length="3" x="3" y="3"/> + <time>1.0</time> +</anim> + +<anim name="battle_shoot_up"> + <sheet>battle</sheet> + <desc length="3" x="2" y="0"/> + <time>1.0</time> +</anim> + +<anim name="battle_shoot_left"> + <sheet>battle</sheet> + <desc length="3" x="5" y="0"/> + <time>1.0</time> +</anim> + + +<anim name="battle_power_down"> + <sheet>battle</sheet> + <desc length="7" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="battle_power_up"> + <sheet>battle</sheet> + <desc length="7" x="0" y="1"/> + <time>1.0</time> +</anim> + + +<anim name="battle_portrait"> + <sheet>battle</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<!--------------------- +ENGINEER ANIMATIONS +----------------------> +<animSheet name="engi" w="315" h="455" fw="35" fh="35">people/engi_base.png</animSheet> + +<anim name="engi_clone"> + <sheet>engi</sheet> + <desc length="6" x="0" y="1"/> + <time>1.0</time> +</anim> + +<anim name="engi_death_right"> + <sheet>engi</sheet> + <desc length="8" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="engi_death_left"> + <sheet>engi</sheet> + <desc length="8" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="engi_walk_down"> + <sheet>engi</sheet> + <desc length="4" x="0" y="12"/> + <time>1.0</time> +</anim> + +<anim name="engi_walk_right"> + <sheet>engi</sheet> + <desc length="4" x="4" y="12"/> + <time>1.0</time> +</anim> + +<anim name="engi_walk_up"> + <sheet>engi</sheet> + <desc length="4" x="0" y="11"/> + <time>1.0</time> +</anim> + +<anim name="engi_walk_left"> + <sheet>engi</sheet> + <desc length="4" x="4" y="11"/> + <time>1.0</time> +</anim> + +<anim name="engi_shoot_down"> + <sheet>engi</sheet> + <desc length="3" x="0" y="10"/> + <time>1.0</time> +</anim> + +<anim name="engi_shoot_right"> + <sheet>engi</sheet> + <desc length="3" x="3" y="10"/> + <time>1.0</time> +</anim> + +<anim name="engi_shoot_up"> + <sheet>engi</sheet> + <desc length="3" x="6" y="6"/> + <time>1.0</time> +</anim> + +<anim name="engi_shoot_left"> + <sheet>engi</sheet> + <desc length="3" x="6" y="1"/> + <time>1.0</time> +</anim> + +<anim name="engi_fire_down"> + <sheet>engi</sheet> + <desc length="4" x="0" y="9"/> + <time>1.0</time> +</anim> + +<anim name="engi_fire_right"> + <sheet>engi</sheet> + <desc length="4" x="4" y="9"/> + <time>1.0</time> +</anim> + +<anim name="engi_fire_up"> + <sheet>engi</sheet> + <desc length="4" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="engi_fire_left"> + <sheet>engi</sheet> + <desc length="4" x="4" y="8"/> + <time>1.0</time> +</anim> + +<anim name="engi_repair"> + <sheet>engi</sheet> + <desc length="9" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="engi_punch_up"> + <sheet>engi</sheet> + <desc length="6" x="2" y="0"/> + <time>1.0</time> +</anim> + +<anim name="engi_punch_down"> + <sheet>engi</sheet> + <desc length="6" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="engi_teleport"> + <sheet>engi</sheet> + <desc length="9" x="0" y="3"/> + <time>0.5</time> +</anim> + + +<anim name="engi_type_right"> + <sheet>engi</sheet> + <desc length="4" x="0" y="5"/> + <time>1</time> +</anim> +<anim name="engi_type_left"> + <sheet>engi</sheet> + <desc length="4" x="4" y="5"/> + <time>1</time> +</anim> +<anim name="engi_type_up"> + <sheet>engi</sheet> + <desc length="4" x="0" y="4"/> + <time>1</time> +</anim> +<anim name="engi_type_down"> + <sheet>engi</sheet> + <desc length="4" x="4" y="4"/> + <time>1</time> +</anim> + +<anim name="engi_portrait"> + <sheet>engi</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + + +<!--------------------- + ENERGY MAN ANIMATIONS +----------------------> +<animSheet name="energy" w="280" h="455" fw="35" fh="35">people/energy_base.png</animSheet> + +<anim name="energy_clone"> + <sheet>energy</sheet> + <desc length="6" x="0" y="1"/> + <time>0.5</time> +</anim> + + +<animSheet name="explosion_energy_death" w="640" h="64" fw="64" fh="64">effects/explosion_big1_strip10_green.png</animSheet> +<anim name="energy_death_right"> + <sheet>explosion_energy_death</sheet> + <desc length="10" x="0" y="0"/> + <time>0.5</time> +</anim> + +<anim name="energy_death_left"> + <sheet>explosion_energy_death</sheet> + <desc length="10" x="0" y="0"/> + <time>0.5</time> +</anim> + +<anim name="energy_walk_down"> + <sheet>energy</sheet> + <desc length="4" x="0" y="12"/> + <time>1.0</time> +</anim> + +<anim name="energy_walk_right"> + <sheet>energy</sheet> + <desc length="4" x="4" y="12"/> + <time>1.0</time> +</anim> + +<anim name="energy_walk_up"> + <sheet>energy</sheet> + <desc length="4" x="0" y="11"/> + <time>1.0</time> +</anim> + +<anim name="energy_walk_left"> + <sheet>energy</sheet> + <desc length="4" x="4" y="11"/> + <time>1.0</time> +</anim> + +<anim name="energy_shoot_down"> + <sheet>energy</sheet> + <desc length="3" x="0" y="10"/> + <time>1.0</time> +</anim> + +<anim name="energy_shoot_right"> + <sheet>energy</sheet> + <desc length="3" x="3" y="10"/> + <time>1.0</time> +</anim> + +<anim name="energy_shoot_up"> + <sheet>energy</sheet> + <desc length="3" x="2" y="0"/> + <time>1.0</time> +</anim> + +<anim name="energy_shoot_left"> + <sheet>energy</sheet> + <desc length="3" x="5" y="0"/> + <time>1.0</time> +</anim> + +<anim name="energy_fire_down"> + <sheet>energy</sheet> + <desc length="4" x="0" y="9"/> + <time>1.0</time> +</anim> + +<anim name="energy_fire_right"> + <sheet>energy</sheet> + <desc length="4" x="4" y="9"/> + <time>1.0</time> +</anim> + +<anim name="energy_fire_up"> + <sheet>energy</sheet> + <desc length="4" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="energy_fire_left"> + <sheet>energy</sheet> + <desc length="4" x="4" y="8"/> + <time>1.0</time> +</anim> + +<anim name="energy_repair"> + <sheet>energy</sheet> + <desc length="8" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="energy_punch_up"> + <sheet>energy</sheet> + <desc length="6" x="0" y="5"/> + <time>1.0</time> +</anim> + +<anim name="energy_punch_down"> + <sheet>energy</sheet> + <desc length="6" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="energy_teleport"> + <sheet>energy</sheet> + <desc length="8" x="0" y="2"/> + <time>0.5</time> +</anim> + +<anim name="energy_type_right"> + <sheet>energy</sheet> + <desc length="4" x="0" y="4"/> + <time>1</time> +</anim> +<anim name="energy_type_left"> + <sheet>energy</sheet> + <desc length="4" x="4" y="4"/> + <time>1</time> +</anim> +<anim name="energy_type_up"> + <sheet>energy</sheet> + <desc length="4" x="0" y="3"/> + <time>1</time> +</anim> +<anim name="energy_type_down"> + <sheet>energy</sheet> + <desc length="4" x="4" y="3"/> + <time>1</time> +</anim> + +<anim name="energy_portrait"> + <sheet>energy</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<!--------------------- + ROCK MAN ANIMATIONS +----------------------> +<animSheet name="rock" w="350" h="455" fw="35" fh="35">people/rock_base.png</animSheet> + +<anim name="rock_clone"> + <sheet>rock</sheet> + <desc length="6" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="rock_death_right"> + <sheet>rock</sheet> + <desc length="7" x="3" y="0"/> + <time>1.0</time> +</anim> + +<anim name="rock_death_left"> + <sheet>rock</sheet> + <desc length="7" x="3" y="0"/> + <time>1.0</time> +</anim> + +<anim name="rock_walk_down"> + <sheet>rock</sheet> + <desc length="4" x="0" y="12"/> + <time>1.0</time> +</anim> + +<anim name="rock_walk_right"> + <sheet>rock</sheet> + <desc length="4" x="4" y="12"/> + <time>1.0</time> +</anim> + +<anim name="rock_walk_up"> + <sheet>rock</sheet> + <desc length="4" x="0" y="11"/> + <time>1.0</time> +</anim> + +<anim name="rock_walk_left"> + <sheet>rock</sheet> + <desc length="4" x="4" y="11"/> + <time>1.0</time> +</anim> + +<anim name="rock_shoot_down"> + <sheet>rock</sheet> + <desc length="4" x="0" y="10"/> + <time>1.0</time> +</anim> + +<anim name="rock_shoot_right"> + <sheet>rock</sheet> + <desc length="4" x="4" y="10"/> + <time>1.0</time> +</anim> + +<anim name="rock_shoot_up"> + <sheet>rock</sheet> + <desc length="4" x="0" y="9"/> + <time>1.0</time> +</anim> + +<anim name="rock_shoot_left"> + <sheet>rock</sheet> + <desc length="4" x="4" y="9"/> + <time>1.0</time> +</anim> + + +<anim name="rock_fire_down"> + <sheet>rock</sheet> + <desc length="10" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="rock_fire_right"> + <sheet>rock</sheet> + <desc length="10" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="rock_fire_up"> + <sheet>rock</sheet> + <desc length="10" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="rock_fire_left"> + <sheet>rock</sheet> + <desc length="10" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="rock_repair"> + <sheet>rock</sheet> + <desc length="8" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="rock_punch_up"> + <sheet>rock</sheet> + <desc length="6" x="3" y="1"/> + <time>1.0</time> +</anim> + +<anim name="rock_punch_down"> + <sheet>rock</sheet> + <desc length="6" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="rock_teleport"> + <sheet>rock</sheet> + <desc length="9" x="0" y="3"/> + <time>0.5</time> +</anim> + + +<anim name="rock_type_right"> + <sheet>rock</sheet> + <desc length="4" x="0" y="5"/> + <time>1</time> +</anim> +<anim name="rock_type_left"> + <sheet>rock</sheet> + <desc length="4" x="4" y="5"/> + <time>1</time> +</anim> +<anim name="rock_type_up"> + <sheet>rock</sheet> + <desc length="4" x="0" y="4"/> + <time>1</time> +</anim> +<anim name="rock_type_down"> + <sheet>rock</sheet> + <desc length="4" x="4" y="4"/> + <time>1</time> +</anim> + +<anim name="rock_portrait"> + <sheet>rock</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<!--------------------- + CRYSTAL MAN ANIMATIONS +----------------------> +<animSheet name="crystal" w="350" h="455" fw="35" fh="35">people/crystal_base.png</animSheet> + +<anim name="crystal_clone"> + <sheet>crystal</sheet> + <desc length="6" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="crystal_death_right"> + <sheet>crystal</sheet> + <desc length="6" x="3" y="0"/> + <time>1.0</time> +</anim> + +<anim name="crystal_death_left"> + <sheet>crystal</sheet> + <desc length="6" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="crystal_walk_down"> + <sheet>crystal</sheet> + <desc length="4" x="0" y="12"/> + <time>1.0</time> +</anim> + +<anim name="crystal_walk_right"> + <sheet>crystal</sheet> + <desc length="4" x="4" y="12"/> + <time>1.0</time> +</anim> + +<anim name="crystal_walk_up"> + <sheet>crystal</sheet> + <desc length="4" x="0" y="11"/> + <time>1.0</time> +</anim> + +<anim name="crystal_walk_left"> + <sheet>crystal</sheet> + <desc length="4" x="4" y="11"/> + <time>1.0</time> +</anim> + +<anim name="crystal_shoot_down"> + <sheet>crystal</sheet> + <desc length="4" x="0" y="10"/> + <time>1.0</time> +</anim> + +<anim name="crystal_shoot_right"> + <sheet>crystal</sheet> + <desc length="4" x="4" y="10"/> + <time>1.0</time> +</anim> + +<anim name="crystal_shoot_up"> + <sheet>crystal</sheet> + <desc length="4" x="0" y="9"/> + <time>1.0</time> +</anim> + +<anim name="crystal_shoot_left"> + <sheet>crystal</sheet> + <desc length="4" x="4" y="9"/> + <time>1.0</time> +</anim> + + +<anim name="crystal_fire_down"> + <sheet>crystal</sheet> + <desc length="10" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="crystal_fire_right"> + <sheet>crystal</sheet> + <desc length="10" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="crystal_fire_up"> + <sheet>crystal</sheet> + <desc length="10" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="crystal_fire_left"> + <sheet>crystal</sheet> + <desc length="10" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="crystal_repair"> + <sheet>crystal</sheet> + <desc length="8" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="crystal_punch_up"> + <sheet>crystal</sheet> + <desc length="6" x="3" y="1"/> + <time>1.0</time> +</anim> + +<anim name="crystal_punch_down"> + <sheet>crystal</sheet> + <desc length="6" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="crystal_teleport"> + <sheet>crystal</sheet> + <desc length="9" x="0" y="3"/> + <time>0.5</time> +</anim> + + +<anim name="crystal_type_right"> + <sheet>crystal</sheet> + <desc length="4" x="0" y="5"/> + <time>1</time> +</anim> +<anim name="crystal_type_left"> + <sheet>crystal</sheet> + <desc length="4" x="4" y="5"/> + <time>1</time> +</anim> +<anim name="crystal_type_up"> + <sheet>crystal</sheet> + <desc length="4" x="0" y="4"/> + <time>1</time> +</anim> +<anim name="crystal_type_down"> + <sheet>crystal</sheet> + <desc length="4" x="4" y="4"/> + <time>1</time> +</anim> + + +<anim name="crystal_portrait"> + <sheet>crystal</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<!---------------------m + MANTIS ANIMATIONS +----------------------> +<animSheet name="mantis" w="350" h="490" fw="35" fh="35">people/mantis_base.png</animSheet> + + +<anim name="mantis_clone"> + <sheet>mantis</sheet> + <desc length="6" x="0" y="2"/> + <time>0.7</time> +</anim> + +<anim name="mantis_death_left"> + <sheet>mantis</sheet> + <desc length="7" x="0" y="1"/> + <time>0.7</time> +</anim> +<anim name="mantis_death_right"> + <sheet>mantis</sheet> + <desc length="7" x="0" y="1"/> + <time>0.7</time> +</anim> + +<anim name="mantis_walk_down"> + <sheet>mantis</sheet> + <desc length="5" x="0" y="13"/> + <time>1.0</time> +</anim> + +<anim name="mantis_walk_right"> + <sheet>mantis</sheet> + <desc length="5" x="5" y="13"/> + <time>1.0</time> +</anim> + +<anim name="mantis_walk_up"> + <sheet>mantis</sheet> + <desc length="5" x="0" y="12"/> + <time>1.0</time> +</anim> + +<anim name="mantis_walk_left"> + <sheet>mantis</sheet> + <desc length="5" x="5" y="12"/> + <time>1.0</time> +</anim> + +<anim name="mantis_shoot_down"> + <sheet>mantis</sheet> + <desc length="4" x="0" y="11"/> + <time>1.0</time> +</anim> + +<anim name="mantis_shoot_right"> + <sheet>mantis</sheet> + <desc length="4" x="4" y="11"/> + <time>1.0</time> +</anim> + +<anim name="mantis_shoot_up"> + <sheet>mantis</sheet> + <desc length="4" x="2" y="0"/> + <time>1.0</time> +</anim> + +<anim name="mantis_shoot_left"> + <sheet>mantis</sheet> + <desc length="4" x="6" y="0"/> + <time>1.0</time> +</anim> + +<anim name="mantis_fire_down"> + <sheet>mantis</sheet> + <desc length="4" x="0" y="10"/> + <time>1.0</time> +</anim> + +<anim name="mantis_fire_right"> + <sheet>mantis</sheet> + <desc length="4" x="4" y="10"/> + <time>1.0</time> +</anim> + +<anim name="mantis_fire_up"> + <sheet>mantis</sheet> + <desc length="4" x="0" y="9"/> + <time>1.0</time> +</anim> + +<anim name="mantis_fire_left"> + <sheet>mantis</sheet> + <desc length="4" x="4" y="9"/> + <time>1.0</time> +</anim> + +<anim name="mantis_repair"> + <sheet>mantis</sheet> + <desc length="9" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="mantis_punch_up"> + <sheet>mantis</sheet> + <desc length="10" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="mantis_punch_down"> + <sheet>mantis</sheet> + <desc length="10" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="mantis_teleport"> + <sheet>mantis</sheet> + <desc length="9" x="0" y="3"/> + <time>0.5</time> +</anim> + + +<anim name="mantis_type_right"> + <sheet>mantis</sheet> + <desc length="4" x="0" y="5"/> + <time>1</time> +</anim> +<anim name="mantis_type_left"> + <sheet>mantis</sheet> + <desc length="4" x="4" y="5"/> + <time>1</time> +</anim> +<anim name="mantis_type_up"> + <sheet>mantis</sheet> + <desc length="4" x="0" y="4"/> + <time>1</time> +</anim> +<anim name="mantis_type_down"> + <sheet>mantis</sheet> + <desc length="4" x="4" y="4"/> + <time>1</time> +</anim> + + +<anim name="mantis_portrait"> + <sheet>mantis</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + + +<!-- ------ + Slug animations! +----------> +<animSheet name="slug" w="315" h="455" fw="35" fh="35">people/slug_base.png</animSheet> + +<anim name="slug_clone"> + <sheet>slug</sheet> + <desc length="6" x="0" y="1"/> + <time>0.75</time> +</anim> + +<anim name="slug_death_right"> + <sheet>slug</sheet> + <desc length="7" x="2" y="0"/> + <time>0.75</time> +</anim> + +<anim name="slug_walk_down"> + <sheet>slug</sheet> + <desc length="4" x="0" y="12"/> + <time>0.75</time> +</anim> + +<anim name="slug_walk_right"> + <sheet>slug</sheet> + <desc length="4" x="4" y="12"/> + <time>0.75</time> +</anim> + +<anim name="slug_walk_up"> + <sheet>slug</sheet> + <desc length="4" x="0" y="11"/> + <time>0.75</time> +</anim> + +<anim name="slug_walk_left"> + <sheet>slug</sheet> + <desc length="4" x="4" y="11"/> + <time>0.75</time> +</anim> + +<anim name="slug_shoot_down"> + <sheet>slug</sheet> + <desc length="3" x="0" y="10"/> + <time>1.0</time> +</anim> + +<anim name="slug_shoot_right"> + <sheet>slug</sheet> + <desc length="3" x="3" y="10"/> + <time>1.0</time> +</anim> + +<anim name="slug_shoot_up"> + <sheet>slug</sheet> + <desc length="3" x="6" y="10"/> + <time>1.0</time> +</anim> + +<anim name="slug_shoot_left"> + <sheet>slug</sheet> + <desc length="3" x="6" y="6"/> + <time>1.0</time> +</anim> + +<anim name="slug_fire_down"> + <sheet>slug</sheet> + <desc length="4" x="0" y="9"/> + <time>1.0</time> +</anim> + +<anim name="slug_fire_right"> + <sheet>slug</sheet> + <desc length="4" x="4" y="9"/> + <time>1.0</time> +</anim> + +<anim name="slug_fire_up"> + <sheet>slug</sheet> + <desc length="4" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="slug_fire_left"> + <sheet>slug</sheet> + <desc length="4" x="4" y="8"/> + <time>1.0</time> +</anim> + +<anim name="slug_repair"> + <sheet>slug</sheet> + <desc length="9" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="slug_punch_up"> + <sheet>slug</sheet> + <desc length="6" x="0" y="5"/> + <time>1.0</time> +</anim> + +<anim name="slug_punch_down"> + <sheet>slug</sheet> + <desc length="6" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="slug_teleport"> + <sheet>slug</sheet> + <desc length="9" x="0" y="2"/> + <time>0.5</time> +</anim> + +<anim name="slug_type_right"> + <sheet>slug</sheet> + <desc length="4" x="0" y="4"/> + <time>0.75</time> +</anim> +<anim name="slug_type_left"> + <sheet>slug</sheet> + <desc length="4" x="4" y="4"/> + <time>0.75</time> +</anim> +<anim name="slug_type_up"> + <sheet>slug</sheet> + <desc length="4" x="0" y="3"/> + <time>0.75</time> +</anim> +<anim name="slug_type_down"> + <sheet>slug</sheet> + <desc length="4" x="4" y="3"/> + <time>0.75</time> +</anim> + + +<anim name="slug_portrait"> + <sheet>slug</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/autoBlueprints.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/autoBlueprints.xml new file mode 100644 index 0000000000000000000000000000000000000000..7976712c3246d70afa4bdf6edb3e85bee0fde2d7 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/autoBlueprints.xml @@ -0,0 +1,1036 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<blueprintList name="DRONES_STANDARD"> <!-- this is just all of them --> + <!-- <name>SHIP_REPAIR</name> --> + <name>COMBAT_1</name> + <name>COMBAT_2</name> + <name>COMBAT_BEAM</name> + <name>DEFENSE_1</name> + <name>DEFENSE_2_ENEMY</name> <!--changed--> + <name>REPAIR</name> + <name>BATTLE</name> + <name>BOARDER</name> +</blueprintList> + +<blueprintList name="DRONES_COMBAT"> + <name>COMBAT_1</name> + <name>COMBAT_2</name> + <name>COMBAT_BEAM</name> +</blueprintList> + +<blueprintList name="DRONES_INTERNAL"> + <name>REPAIR</name> + <name>BATTLE</name> +</blueprintList> + +<blueprintList name="DRONES_DEFENSE"> + <name>DEFENSE_1</name> + <name>DEFENSE_2_ENEMY</name> <!--changed--> +</blueprintList> + +<blueprintList name="STANDARD_WEAPONS"> <!-- this is just all of them --> + <name>LASER_BURST_1</name> + <!--<name>LASER_BURST_2</name>--> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <!-- <name>MISSILES_2_PLAYER</name> --> + <name>MISSILES_3</name> + <name>MISSILES_BURST</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BEAM_3</name> + <name>BEAM_LONG</name> + <name>BEAM_FIRE</name> + <name>ION_1</name> + <name>ION_2</name> + <name>ION_4</name> + <name>BOMB_1</name> + <name>BOMB_FIRE</name> + <name>BOMB_ION</name> + <!-- <name>BOMB_HEAL</name> --> + <name>LASER_HULL_1</name> + <name>LASER_HULL_2</name> + <name>BEAM_HULL</name> + <name>MISSILES_HULL</name> +</blueprintList> + + +<blueprintList name="WEAPONS_FREE"> + <name>LASER_BURST_1</name> + <name>BEAM_1</name> + <name>MISSILES_1</name> +</blueprintList> + +<blueprintList name="WEAPONS_REBEL"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> +</blueprintList> + +<blueprintList name="WEAPONS_AUTO"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> + <name>BOMB_FIRE</name> + <name>BOMB_ION</name> + <name>ION_1</name> + <name>ION_2</name> + <name>ION_4</name> +</blueprintList> + +<blueprintList name="WEAPONS_JELLY"> <!-- not sure who uses the blue ships.. this will probably change later. Just for testing now --> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_2</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BEAM_3</name> + <name>BEAM_LONG</name> + <name>BEAM_FIRE</name> + <name>BOMB_FIRE</name> + <name>BOMB_BREACH</name> + <name>ION_1</name> + <name>ION_4</name> +</blueprintList> + +<blueprintList name="WEAPONS_ROCK"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> + <name>ION_2</name> +</blueprintList> + +<blueprintList name="WEAPONS_MANTIS"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> + <name>BOMB_FIRE</name> + <name>BOMB_ION</name> +</blueprintList> + +<blueprintList name="WEAPONS_FED"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> +</blueprintList> + + + +<blueprintList name="WEAPONS_CIRCLE"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_HEAVY_1</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BEAM_3</name> + <name>BEAM_LONG</name> + <name>BEAM_FIRE</name> + <name>ION_1</name> + <name>ION_2</name> + <name>ION_4</name> +</blueprintList> +<blueprintList name="DRONES_CIRCLE"> + <name>COMBAT_BEAM</name> + <name>COMBAT_ION</name> + <name>DEFENSE_1</name> + <name>DEFENSE_2_ENEMY</name> <!--Change--> + <!-- <name>SHIP_REPAIR</name> --> + <name>REPAIR</name> + <name>BATTLE</name> +</blueprintList> + + + +<blueprintList name="WEAPONS_ZOLTAN"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BEAM_3</name> + <name>BEAM_LONG</name> + <name>BEAM_FIRE</name> + <name>ION_1</name> + <name>ION_2</name> + <name>BOMB_1</name> + <name>BOMB_ION</name> + <name>BEAM_HULL</name> +</blueprintList> + +<!-- USED IN EVENT DOCK_BOMB_SALESMAN --> +<blueprintList name="WEAPONS_BOMBS_CHEAP"> + <name>BOMB_ION</name> + <name>BOMB_1</name> + <name>BOMB_BREACH_1</name> +</blueprintList> + +<!-- USED IN EVENT DOCK_BOMB_SALESMAN --> +<blueprintList name="WEAPONS_MISSILES_EXPENSIVE"> + <name>MISSILES_3</name> + <name>MISSILES_BURST</name> + <name>MISSILES_BREACH</name> +</blueprintList> + + +<blueprintList name="WEAPONS_CRYSTAL"> + <name>BOMB_LOCK</name> + <name>CRYSTAL_BURST_1</name> + <name>CRYSTAL_BURST_2</name> + <name>CRYSTAL_HEAVY_1</name> + <name>CRYSTAL_HEAVY_2</name> +</blueprintList> + +<blueprintList name="CREW_RANDOM"> + <name>mantis</name> + <name>rock</name> + <name>engi</name> + <name>energy</name> + <name>human</name> + <name>slug</name> +</blueprintList> + + +<blueprintList name="WEAPONS_ION"> <!-- for events --> + <name>ION_1</name> + <name>ION_2</name> + <name>ION_4</name> + <name>BOMB_ION</name> + <name>ION_STUN</name> + <name>BOMB_STUN</nam> + <name>ION_CHARGEGUN</name> + <name>ION_CHAINGUN</name> + <name>ION_STUN</name> +</blueprintList> + +<blueprintList name="WEAPONS_MISSILES"> <!-- for events --> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_2_PLAYER</name> + <name>MISSILES_3</name> + <name>MISSILES_BURST</name> + <name>MISSILES_BREACH</name> + <name>MISSILE_CHARGEGUN</name> +</blueprintList> +<blueprintList name="WEAPONS_BEAM_DAMAGE"> <!-- for events --> + <name>BEAM_HULL</name> + <name>BEAM_3</name> + <name>BEAM_2</name> + <name>BEAM_1</name> + <name>BEAM_LONG</name> + <name>ARTILLERY_FED</name> +</blueprintList> + +<blueprintList name="COMBAT_BEAM_DRONE_LIST"> <!-- for events --> + <name>COMBAT_BEAM</name> + <name>COMBAT_BEAM_2</name> +</blueprintList> + +<blueprintList name="DRONES_DEFENSE_LIST"> <!-- for events --> + <name>DEFENSE_1</name> + <name>DEFENSE_2</name> +</blueprintList> + +<blueprintList name="COMBAT_DRONE_LIST"> <!-- for events --> + <name>COMBAT_1</name> + <name>COMBAT_2</name> + <name>COMBAT_BEAM</name> + <name>COMBAT_BEAM_2</name> + <name>DRONE_FIREBEAM</name> +</blueprintList> + + + + +<!---------------------- SHIP LISTS ---------------------> + +<blueprintList name="SHIPS_FED"> + <name>FED_SCOUT</name> + <name>FED_BOMBER</name> +</blueprintList> + +<blueprintList name="SHPS_REBEL_AND_AUTO"> + <name>AUTO_BASIC</name> + <name>AUTO_ASSAULT</name> + <name>REBEL_FAT</name> + <name>REBEL_SKINNY</name> +</blueprintList> + +<blueprintList name="SHIPS_REBEL"> + <name>REBEL_FAT</name> + <name>REBEL_SKINNY</name> +</blueprintList> +<blueprintList name="SHIPS_REBEL_ELITE"> + <name>REBEL_SKINNY_ELITE</name> + <name>REBEL_SKINNY_ELITE</name> +</blueprintList> + + +<blueprintList name="SHIPS_AUTO"> + <name>AUTO_BASIC</name> + <name>AUTO_ASSAULT</name> +</blueprintList> + +<blueprintList name="SHIPS_JELLY"> + <name>JELLY_BUTTON</name> + <name>JELLY_CROISSANT</name> + <name>JELLY_TRUFFLE</name> +</blueprintList> + +<blueprintList name="SHIPS_MANTIS"> + <name>MANTIS_SCOUT</name> + <name>MANTIS_FIGHTER</name> + <name>MANTIS_BOMBER</name> +</blueprintList> + +<blueprintList name="SHIPS_ROCK"> + <name>ROCK_SCOUT</name> + <name>ROCK_FIGHT</name> + <name>ROCK_ASSAULT</name> +</blueprintList> + +<!-- P_REPLACE +<blueprintList name="SHIPS_ROCK_PIRATE"> + <name>ROCK_SCOUT</name> + <name>ROCK_FIGHT</name> +</blueprintList> +--> + +<blueprintList name="SHIPS_ROCK_PIRATE"> + <name>ROCK_SCOUT_P</name> + <name>ROCK_FIGHT_P</name> +</blueprintList> + + + + +<blueprintList name="SHIPS_CIRCLE"> + <name>CIRCLE_SCOUT</name> + <name>CIRCLE_BOMBER</name> +</blueprintList> + +<blueprintList name="SHIPS_ZOLTAN"> + <name>ZOLTAN_FIGHTER</name> + <name>ZOLTAN_BOMBER</name> +</blueprintList> + +<!-- P_REPLACE +<blueprintList name="SHIPS_ZOLTAN_PIRATE"> + <name>ZOLTAN_FIGHTER</name> + <name>ZOLTAN_BOMBER</name> +</blueprintList> +--> + + +<blueprintList name="SHIPS_ZOLTAN_PIRATE"> + <name>ZOLTAN_FIGHTER_P</name> + <name>ZOLTAN_BOMBER_P</name> +</blueprintList> + + + +<blueprintList name="SHIPS_CRYSTAL"> + <name>CRYSTAL_SCOUT</name> + <name>CRYSTAL_BOMBER</name> +</blueprintList> + + + +<blueprintList name="SHIPS_CIVILIAN"> + <name>JELLY_BUTTON</name> +<!-- <name>JELLY_CROISSANT</name> + <name>JELLY_TRUFFLE</name> --> + <name>ROCK_SCOUT</name> + <name>ROCK_FIGHT</name> + <name>FED_SCOUT</name> + <name>FED_BOMBER</name> + <name>CIRCLE_SCOUT</name> + <name>CIRCLE_BOMBER</name> +</blueprintList> + + + +<!-- P_REPLACE +<blueprintList name="SHIPS_PIRATE"> + <name>JELLY_BUTTON</name> + <name>JELLY_CROISSANT</name> + <name>JELLY_TRUFFLE</name> + <name>REBEL_FAT</name> + <name>REBEL_SKINNY</name> + <name>ROCK_SCOUT</name> + <name>ROCK_FIGHT</name> + <name>MANTIS_SCOUT</name> + <name>MANTIS_FIGHTER</name> + <name>MANTIS_BOMBER</name> + <name>FED_SCOUT</name> + <name>FED_BOMBER</name> + <name>ZOLTAN_FIGHTER</name> + <name>ZOLTAN_BOMBER</name><!-- CHANGED + <name>ANAEROBIC_BOMBER</name> + <name>ANAEROBIC_SCOUT</name> +</blueprintList>--> + + + +<blueprintList name="SHIPS_PIRATE"> + <name>JELLY_BUTTON_P</name> + <name>JELLY_CROISSANT_P</name> + <name>JELLY_TRUFFLE_P</name> + <name>REBEL_FAT_P</name> + <name>REBEL_SKINNY_P</name> + <name>ROCK_SCOUT_P</name> + <name>ROCK_FIGHT_P</name> + <name>MANTIS_SCOUT_P</name> + <name>MANTIS_FIGHTER_P</name> + <name>MANTIS_BOMBER_P</name> + <name>FED_SCOUT_P</name> + <name>FED_BOMBER_P</name> + <name>ZOLTAN_FIGHTER_P</name> +</blueprintList> + + + +<!---------------------- + REBELS + ---------------------> + +<shipBlueprint name="REBEL_FAT" layout="rebel_squat" img="rebel_squat"> + <class>Rebel Rigger</class> + <systemList> + <pilot power="1" max="2" room="0"/> + <oxygen power="1" max="2" room="2"/> + <shields power="2" max="8" room="4"/> + <engines power="2" max="4" room="7"/> + <weapons power="1" max="6" room="6"/> + <drones power="2" max="8" room="1"/> + <medbay power="1" max="3" room="3" start="false"/> + <doors power="1" max="3" room="5" start="false"/> + </systemList> + <droneList drones="4" load="DRONES_STANDARD"/> + <!--<droneList drones="4" count="1"> + <drone name="BOARDER"/> + </droneList>--> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="9"/> + <maxPower amount ="8"/> + <crewCount amount = "3" max="5" class="human"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>rebel_squat</cloakImage> +</shipBlueprint> + +<shipBlueprint name="REBEL_SKINNY" layout="rebel_long" img="rebel_long"> + <class>Rebel Fighter</class> + <systemList> + <oxygen power="1" max="2" room="2"/> + <pilot power="1" max="3" room="0"/> + <shields power="2" max="8" room="6"/> + <engines power="2" max="5" room="5"/> + <weapons power="2" max="8" room="4"/> + <medbay power="1" max="2" room="3" start="false"/> <!-- CHANGED was false--> + <teleporter power="1" max="1" room="1" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="6" class="human"/> <!--CHANGED was 3/6--> + <boardingAI>sabotage</boardingAI> + <cloakImage>rebel_long</cloakImage> +</shipBlueprint> + +<shipBlueprint name="REBEL_SKINNY_ELITE" layout="rebel_long" img="rebel_long_elite"> + <class>Elite Fighter</class> + <systemList> + <oxygen power="1" max="2" room="2"/> + <pilot power="1" max="3" room="0"/> + <shields power="4" max="8" room="6"/> + <engines power="3" max="5" room="5"/> + <weapons power="4" max="10" room="4"/> + <medbay power="1" max="3" room="3"/> + <teleporter power="1" max="3" room="1" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="14"/> + <maxPower amount ="13"/> + <crewCount amount="3" max="8" class="human"/> <!--CHANGED was 3/6--> + <boardingAI>sabotage</boardingAI> + <cloakImage>rebel_long</cloakImage> +</shipBlueprint> + +<shipBlueprint name="REBEL_TRANSPORT" layout="rebel_squat" img="rebel_squat"> <!-- This will eventually be a different ship image, using rebel_squat for now --> + <class>Rebel Transport</class> + <systemList> + <pilot power="1" max="2" room="0"/> + <oxygen power="1" max="2" room="2"/> + <shields power="2" max="10" room="4"/> + <engines power="2" max="4" room="7"/> + <weapons power="1" max="6" room="6"/> + <drones power="2" max="8" room="1"/> + <medbay power="1" max="3" room="3" start="false"/> + <doors power="1" max="3" room="5" start="false"/> + </systemList> + <droneList drones="4" load="DRONES_DEFENSE"/> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="9"/> + <maxPower amount ="8"/> + <crewCount amount = "3" max="4" class="human"/> + <cloakImage>rebel_squat</cloakImage> +</shipBlueprint> + + + + + +<!---------------------- + AUTOMATED + ---------------------> + + +<shipBlueprint name="AUTO_BASIC" layout="auto_basic" img="auto_basic"> <!-- NOTE: This ship starts with no shields. that ok?--> + <class>Auto-Scout</class> + <systemList> + <pilot power="1" max="2" room="2"/> + <shields power="2" max="8" room="3" start="false"/> + <engines power="2" max="8" room="1"/> + <weapons power="2" max="8" room="4"/> + <cloaking power="1" max="3" room="0" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_AUTO"/> + <health amount="6"/> + <maxPower amount ="6"/> + <crewCount amount = "0" max="0" class="human"/> + <cloakImage>auto_basic</cloakImage> +</ship> + +<shipBlueprint name="AUTO_ASSAULT" layout="auto_assault" img="auto_assault"> + <class>Auto-Assault</class> + <systemList> + <pilot power="1" max="3" room="2"/> + <shields power="2" max="9" room="3"/> <!-- CHANGED - from 10--> + <engines power="1" max="5" room="4"/> + <weapons power="0" max="6" room="1"/> <!-- CHANGED - reduced weapons and def gave it drones--> + <drones power="2" room="0" max="6" start="true"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_AUTO"/> + <droneList drones="5" load="DRONES_COMBAT"/> + <health amount="8"/> + <maxPower amount ="7"/> + <crewCount amount = "0" max="0" class="human"/> + <cloakImage>auto_assault</cloakImage> +</ship> + + + + +<!---------------------- + SLUG SHIPS + ---------------------> + + +<shipBlueprint name="JELLY_BUTTON" layout="jelly_button" img="jelly_button"> + <class>Slug Interceptor</class> + <maxSector>4</maxSector> + <systemList> + <oxygen power="1" max="3" room="3"/> + <pilot power="1" max="3" room="0"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="8" room="4"/> + <weapons power="2" max="8" room="2"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_JELLY"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="3" class="slug"/> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> + <cloakImage>jelly_button</cloakImage> +</shipBlueprint> + +<shipBlueprint name="JELLY_CROISSANT" layout="jelly_croissant" img="jelly_croissant"> + <class>Slug Light-Cruiser</class> + <minSector>1</minSector> + <systemList> + <pilot power="1" max="3" room="0"/> + <doors power="1" max="3"room="5" start="false"/> + <oxygen power="1" max="3" room="4"/> + <medbay power="1" max="3" room="6" start="false"/> + <shields power="2" max="10" room="3"/> + <engines power="1" max="6" room="7"/> + <weapons power="2" max="8" room="1"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_JELLY"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="6" class="slug"/><!--CHANGED was 3/5--> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> + <cloakImage>jelly_croissant</cloakImage> +</shipBlueprint> + + + <shipBlueprint name="JELLY_TRUFFLE" layout="jelly_truffle" img="jelly_truffle"> + <class>Slug Assault</class> + <minSector>4</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="1" start="false"/> + <oxygen power="1" max="3" room="4"/> + <medbay power="1" max="3" room="3" start="false"/> + <shields power="2" max="10" room="6"/> + <engines power="1" max="5" room="2"/> + <weapons power="2" max="10" room="5"/> + <cloaking power="1" max="1" room="7" start="false"/> + </systemList> + <weaponList missiles="14" load="WEAPONS_JELLY"/> + <health amount="11"/> + <maxPower amount ="10"/> + <crewCount amount = "4" max="7" class="slug"/> <!--CHANGED was 4/6--> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> + <cloakImage>jelly_truffle</cloakImage> +</shipBlueprint> + + + + +<!---------------------- + ROCK SHIPS! + ---------------------> + + <shipBlueprint name="ROCK_SCOUT" layout="rock_scout" img="rock_scout"> + <class>Rock Scout</class> + <maxSector>5</maxSector> + <systemList> + <pilot power="1"max="3" room="3"/> + <doors power="1" max="3" room="5" start="false"/> + <oxygen power="1" max="3" room="0"/> + <medbay power="1" max="3" room="2" start="false"/> + <shields power="2" max="8" room="4"/> + <engines power="1" max="5" room="6"/> + <weapons power="2" max="8" room="1"/> + </systemList> + <weaponList missiles="6" load="WEAPONS_ROCK"/> + <health amount="8"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="5" class="rock"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> + <cloakImage>rock_scout</cloakImage> +</shipBlueprint> + + <shipBlueprint name="ROCK_FIGHT" layout="rock_fight" img="rock_fight"> + <class>Rock Fighter</class> + <minSector>2</minSector> + <systemList> + <pilot power="1"max="3" room="3"/> + <doors power="1" max="3" room="6" start="false"/> + <oxygen power="1" max="3" room="7"/> + <medbay power="1" max="3" room="4" start="false"/> + <shields power="2" max="8" room="5"/> + <engines power="2" max="5" room="8"/> + <weapons power="2" max="8" room="0"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ROCK"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="5" class="rock"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> + <cloakImage>rock_fight</cloakImage> +</shipBlueprint> + + + + <shipBlueprint name="ROCK_ASSAULT" layout="rock_assault" img="rock_assault"> + <class>Rock Assault</class> + <minSector>5</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="3" start="false"/> + <oxygen power="1" max="3" room="9"/> + <medbay power="1" max="2" room="1" start="false"/> + <shields power="2" max="8" room="6"/> + <engines power="2" max="5" room="7"/> + <weapons power="2" max="8" room="5"/> + <cloaking power="1" max="1" room="4" start="false"/> + <teleporter power="1" max="2" room="8" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ROCK"/> + <health amount="12"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="6" class="rock"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> + <cloakImage>rock_assault</cloakImage> +</shipBlueprint> + + + + <shipBlueprint name="ROCK_ASSAULT_ELITE" layout="rock_assault" img="rock_assault"> + <class>Rock Assault</class> + <minSector>5</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="3" start="false"/> + <oxygen power="1" max="3" room="9"/> + <medbay power="1" max="2" room="1" start="false"/> + <shields power="2" max="8" room="6"/> + <engines power="2" max="5" room="7"/> + <weapons power="2" max="10" room="5"/> + <cloaking power="1" max="3" room="4"/> + <teleporter power="1" max="2" room="8" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ROCK"/> + <health amount="12"/> + <maxPower amount ="12"/> + <crewCount amount = "4" max="5" class="rock"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> + <cloakImage>rock_assault</cloakImage> +</shipBlueprint> + +<!---------------------- + MANTIS SHIPS! + ---------------------> + + <shipBlueprint name="MANTIS_SCOUT" layout="mantis_scout" img="mantis_scout"> + <class>Mantis Scout</class> + <maxSector>5</maxSector> + <systemList> + <pilot power="1"max="3" room="1"/> + <doors power="1" max="3" room="2" start="false"/> + <oxygen power="1" max="3" room="5"/> + <medbay power="1" max="3" room="6" start="false"/> + <teleporter power="1" max="3" room="4" start="false"/> + <shields power="2" max="8" room="0"/> + <engines power="1" max="5" room="7"/> + <weapons power="2" max="7" room="3"/> <!-- CHANGED - was 2-8--> + </systemList> + <weaponList missiles="10" load="WEAPONS_MANTIS"/> + <health amount="7"/> + <maxPower amount ="10"/> + <crewCount amount = "3" max="5" class="mantis"/> <!-- CHANGED - was 2-4--> + <boardingAI>sabotage</boardingAI> + <cloakImage>mantis_scout</cloakImage> +</shipBlueprint> + +<shipBlueprint name="MANTIS_FIGHTER" layout="mantis_fighter" img="mantis_fighter"> + <class>Mantis Fighter</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="9"/> + <doors power="1" max="3" room="2" start="false"/> + <oxygen power="1" max="3" room="5"/> + <medbay power="1" max="3" room="8"/> <!-- CHANGED - was false--> + <teleporter power="1" max="3" room="4"/> + <shields power="2" max="8" room="0"/> + <engines power="1" max="5" room="7"/> + <weapons power="1" max="8" room="3"/> <!-- CHANGED - was 2-8--> + </systemList> + <weaponList missiles="10" load="WEAPONS_MANTIS"/> + <health amount="9"/> + <maxPower amount ="11"/> + <crewCount amount = "3" max="5" class="mantis"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>mantis_fighter</cloakImage> +</shipBlueprint> + +<shipBlueprint name="MANTIS_BOMBER" layout="mantis_bomber" img="mantis_bomber"> + <class>Mantis Bomber</class> + <minSector>4</minSector> + <systemList> + <pilot power="1"max="3" room="3"/> + <doors power="1" max="3" room="9" start="false"/> + <oxygen power="1" max="3" room="11"/> + <medbay power="1" max="3" room="8" start="false"/> + <teleporter power="1" max="3" room="4"/> + <shields power="2" max="10" room="0"/> + <engines power="1" max="5" room="7"/> + <weapons power="2" max="10" room="10"/> + </systemList> + <weaponList missiles="14" load="WEAPONS_MANTIS"/> + <health amount="11"/> + <maxPower amount ="11"/> + <crewCount amount = "4" max="6" class="mantis"/><!--CHANGED was 4/7--> + <boardingAI>sabotage</boardingAI> + <cloakImage>mantis_bomber</cloakImage> +</shipBlueprint> + + + + + + + +<!---------------------- + FED SHIPS! + ---------------------> + + <shipBlueprint name="FED_SCOUT" layout="fed_scout" img="fed_scout"> + <class>Federation Scout</class> + <maxSector>6</maxSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="2" start="false"/> + <oxygen power="1" max="3" room="5"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="5" room="4"/> + <weapons power="2" max="8" room="3"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_FED"/> + <health amount="7"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="3" class="human"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>fed_scout</cloakImage> +</shipBlueprint> + + <shipBlueprint name="FED_BOMBER" layout="fed_bomber" img="fed_bomber"> + <class>Federation Bomber</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="2" start="false"/> + <medbay power="1" max="3" room="8" start="false"/> + <oxygen power="1" max="3" room="5"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="5" room="9"/> + <weapons power="2" max="8" room="6"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_FED"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="6" class="human"/> <!--CHANGED was 2 4--> + <cloakImage>fed_bomber</cloakImage> +</shipBlueprint> + + + + + + + +<!---------------------- + CIRCLE SHIPS! + ---------------------> + + <shipBlueprint name="CIRCLE_SCOUT" layout="circle_scout" img="circle_scout"> + <class>Engi Scout</class> + <maxSector>7</maxSector> + <systemList> + <pilot power="1"max="3" room="5"/> + <doors power="1" max="3" room="2" start="false"/> + <medbay power="1" max="3" room="6" start="false"/> + <oxygen power="1" max="3" room="3"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="5" room="7"/> + <weapons power="2" max="8" room="4"/> + <drones power="2" max="8" room="0"/> + </systemList> + <weaponList missiles="6" load="WEAPONS_CIRCLE"/> + <droneList drones="4" load="DRONES_DEFENSE"/> + <health amount="7"/> + <maxPower amount ="8"/> + <crewCount amount = "2" max="5" class="engi"/><!--CHANGED was 2 3--> + <boardingAI>sabotage</boardingAI> + <aug name="NANO_MEDBAY"/> + <cloakImage>circle_scout</cloakImage> +</shipBlueprint> + + <shipBlueprint name="CIRCLE_BOMBER" layout="circle_bomber" img="circle_bomber"> + <class>Engi Bomber</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="1"/> + <doors power="1" max="3" room="2" start="false"/> + <medbay power="1" max="3" room="4" start="false"/> + <oxygen power="1" max="3" room="3"/> + <shields power="2" max="10" room="7"/> + <engines power="1" max="5" room="9"/> + <weapons power="2" max="10" room="11"/> + <drones power="2" max="8" room="5"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_CIRCLE"/> + <droneList drones="4" load="DRONES_DEFENSE"/> + <health amount="9"/> + <maxPower amount ="8"/> + <crewCount amount = "3" max="6" class="engi"/><!--CHANGED was 2 3--> + <boardingAI>sabotage</boardingAI> + <aug name="NANO_MEDBAY"/> + <cloakImage>circle_bomber</cloakImage> +</shipBlueprint> + + + + +<!---------------------- + ZOLTAN SHIPS! + ---------------------> + + <shipBlueprint name="ZOLTAN_FIGHTER" layout="energy_fighter" img="energy_fighter"> + <class>Energy Fighter</class> + <systemList> + <pilot power="1"max="3" room="5"/> + <doors power="1" max="3" room="2" start="false"/> + <medbay power="1" max="3" room="6" start="false"/> + <oxygen power="1" max="3" room="3"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="5" room="0"/> + <weapons power="2" max="8" room="4"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ZOLTAN"/> + <health amount="7"/> + <aug name="ENERGY_SHIELD"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="3" class="energy"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>energy_fighter</cloakImage> +</shipBlueprint> + + + <shipBlueprint name="ZOLTAN_BOMBER" layout="energy_bomber" img="energy_bomber"> + <class>Energy Bomber</class> + <minSector>3</minSector> + <systemList> + <pilot power="1"max="3" room="1"/> + <doors power="1" max="3" room="2" start="false"/> + <medbay power="1" max="3" room="6" start="false"/> + <oxygen power="1" max="3" room="5"/> + <shields power="2" max="8" room="3"/> + <engines power="1" max="5" room="7"/> + <weapons power="2" max="8" room="4"/> + <drones power="2" max="4" room="0" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ZOLTAN"/> + <droneList drones="2" load="DRONES_COMBAT"/> + <health amount="7"/> + <aug name="ENERGY_SHIELD"/> + <maxPower amount ="9"/> + <crewCount amount = "3" max="6" class="energy"/> <!--CHANGED was 3 4--> + <boardingAI>sabotage</boardingAI> + <cloakImage>energy_bomber</cloakImage> +</shipBlueprint> + + + + <shipBlueprint name="ZOLTAN_PEACE" layout="energy_fighter" img="energy_fighter"> + <class>Energy Fighter</class> + <systemList> + <pilot power="1"max="3" room="5"/> + <doors power="1" max="3" room="2" start="false"/> + <medbay power="1" max="3" room="6" start="false"/> + <oxygen power="1" max="3" room="3"/> + <engines power="1" max="5" room="0"/> + </systemList> + <health amount="7"/> + <maxPower amount ="12"/> + <crewCount amount = "2" max="3" class="energy"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>energy_fighter</cloakImage> +</shipBlueprint> + +<!---------------------- + CRYSTAL SHIPS! + ---------------------> + + + <shipBlueprint name="CRYSTAL_SCOUT" layout="crystal_scout" img="crystal_scout"> + <class>Crystal Scout</class> + <systemList> + <pilot power="1"max="3" room="3"/> + <medbay power="1" max="3" room="5" start="false"/> + <oxygen power="1" max="3" room="0"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="5" room="4"/> + <weapons power="4" max="8" room="2"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_CRYSTAL"/> + <health amount="7"/> + <maxPower amount ="9"/> + <crewCount amount = "2" max="3" class="crystal"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>crystal_scout</cloakImage> +</shipBlueprint> + + <shipBlueprint name="CRYSTAL_BOMBER" layout="crystal_bomber" img="crystal_bomber"> + <class>Crystal Bomber</class> + <systemList> + <pilot power="1"max="3" room="2"/> + <doors power="1" max="3" room="8" start="false"/> + <medbay power="1" max="3" room="0" start="false"/> + <oxygen power="1" max="3" room="6"/> + <shields power="2" max="10" room="4"/> + <engines power="1" max="5" room="5"/> + <weapons power="2" max="10" room="7"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_CRYSTAL"/> + <health amount="9"/> + <maxPower amount ="9"/> + <crewCount amount = "2" max="5" class="crystal"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>crystal_bomber</cloakImage> +</shipBlueprint> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_assault.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_assault.txt new file mode 100644 index 0000000000000000000000000000000000000000..31205104fb919adbeeaf2756b4699ad8e777d5b0 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_assault.txt @@ -0,0 +1,49 @@ +VERTICAL +100 +ELLIPSE +200 +120 +0 +-90 +ROOM +0 +0 +1 +1 +2 +ROOM +1 +1 +0 +1 +2 +ROOM +2 +3 +0 +1 +2 +ROOM +3 +5 +0 +1 +2 +ROOM +4 +6 +1 +1 +2 +DOOR +6 +1 +3 +4 +1 +DOOR +1 +1 +0 +1 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_assault.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_assault.xml new file mode 100644 index 0000000000000000000000000000000000000000..b68673f91c61bf9dcae4ea75507c28f6d450cbf3 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_assault.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-84" y="-61" w="414" h="252"/> + +<!-- Only used for iPad --> +<glowOffset x="40" y="48"/> + +<offsets> + <cloak x="32" y="32"/> +</offsets> + +<weaponMounts> + <mount x="150" y="50" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="264" y="50" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="89" y="65" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="324" y="65" rotate="false" mirror="false" gib="2" slide="up"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="26" y="34"/> <!-- individual setting -- only for ipad -- not needed --> + <x>14</x> + <y>14</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="26" y="29"/> <!-- individual setting -- only for ipad -- not needed --> + <x>215</x> + <y>19</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="25" y="22"/> <!-- individual setting -- only for ipad -- not needed --> + <x>200</x> + <y>33</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="-40" max="40"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="35" y="29"/> <!-- individual setting -- only for ipad -- not needed --> + <x>114</x> + <y>25</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_basic.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_basic.txt new file mode 100644 index 0000000000000000000000000000000000000000..3b481838d64abcd6e6b75c96918da95098565a4f --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_basic.txt @@ -0,0 +1,61 @@ +VERTICAL +120 +ELLIPSE +200 +120 +0 +-110 +ROOM +0 +0 +0 +2 +1 +ROOM +1 +1 +1 +2 +1 +ROOM +2 +3 +1 +1 +2 +ROOM +3 +4 +1 +2 +1 +ROOM +4 +5 +0 +2 +1 +DOOR +5 +1 +3 +4 +0 +DOOR +4 +1 +2 +3 +1 +DOOR +3 +1 +1 +2 +1 +DOOR +1 +1 +0 +1 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_basic.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_basic.xml new file mode 100644 index 0000000000000000000000000000000000000000..c39845deb0c9ec41bf89ee14c892dce894a34a6c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/auto_basic.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 49 + 195--> +<img x="-68" y="-60" w="384" h="227"/> + +<!-- Only used for iPad --> +<glowOffset x="40" y="40"/> + +<offsets> + <cloak x="32" y="32"/> +</offsets> + +<weaponMounts> + <mount x="149" y="50" rotate="false" mirror="true" gib="2" slide="up"/> + <mount x="234" y="50" rotate="false" mirror="false" gib="3" slide="up"/> + <mount x="99" y="43" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="284" y="43" rotate="false" mirror="false" gib="3" slide="up"/> +</weaponMounts> + + +<!-- Bad Combos: 1+3+4; 1+4; 1+3; 2+4; 1+2+4 --> +<explosion> + <gib1> + <velocity min="0.5" max="1"/> + <direction min="40" max="140"/> + <angular min="-1" max="1"/> + <glowOffset x="25" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>15</x> + <y>12</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.5"/> + <direction min="40" max="240"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="25" y="18"/> <!-- individual setting -- only for ipad -- not needed --> + <x>85</x> + <y>23</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.8"/> + <direction min="280" max="350"/> + <angular min="0" max="0.8"/> + <glowOffset x="30" y="34"/> <!-- individual setting -- only for ipad -- not needed --> + <x>161</x> + <y>6</y> + </gib3> + <gib4> + <velocity min="0.2" max="0.6"/> + <direction min="200" max="250"/> + <angular min="-0.4" max="-0.4"/> + <glowOffset x="27" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>227</x> + <y>66</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/blueprints.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/blueprints.xml new file mode 100644 index 0000000000000000000000000000000000000000..88045315e94610d6bf21cd6d92fc1134aed554b6 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/blueprints.xml @@ -0,0 +1,4704 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<?xml version="1.0" encoding="utf-8"?> + +<!-- Customization possibilities --> + +<blueprintList name="STARTING_WEAPONS"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2</name> + <name>MISSILES_2_PLAYER</name> + <name>BEAM_LONG</name> + <name>ION_1</name> + <name>ION_2</name> + <name>ION_4</name> + <name>BOMB_1</name> + <name>LASER_BURST_3</name> + <name>LASER_HEAVY_1</name> + <name>MISSILES_3</name> + <name>BEAM_1</name> + <name>BEAM_FIRE</name> + <name>LASER_HULL_2</name> + <name>BOMB_FIRE</name> + <name>BOMB_ION</name> + <name>BOMB_HEAL</name> +</blueprintList> + +<blueprintList name="STARTING_DRONES"> + <name>REPAIR</name> + <name>DEFENSE_1</name> + <name>COMBAT_1</name> + <name>COMBAT_2</name> + <name>SHIP_REPAIR</name> + <name>DEFENSE_1</name> +</blueprintList> + +<blueprintList name="STARTING_AUGS"> + <name>HULL_ARMOR</name> + <name>ADV_HULL_ARMOR</name> + <name>NANO_MEDBAY</name> + <name>ADV_SCANNERS</name> + <name>AUTO_COOLDOWN</name> + <name>SHIELD_RECHARGE</name> + <name>FTL_BOOSTER</name> + <name>FTL_JAMMER</name> + <name>CREW_STIMS</name> + <name>DRONE_RECOVERY</name> + <name>FTL_JUMPER</name> + <name>FTL_BOOSTER</name> +</blueprintList> + +<!-- + + ********************* + CREW BLUEPRINTS + ********************* +--> + + +<crewBlueprint name="human"> + <desc>Humans are common and uninteresting.</desc> + <cost>45</cost> <!--was 40--> + <bp>2</bp> + <title>Human</title> + <short>Human</short> + <rarity>1</rarity> + <powerList> + <power>Skills improve slightly faster</power> + </powerList> + <colorList> + <layer><!-- Layer 1 - Shirt --> + <color r="140" g="140" b="255" a="0.7"/> <!-- + <color r="255" g="200" b="130" a="0.7"/>--> + </layer> + <layer><!-- Layer 2 - Hair/Face --> + <color r="255" g="150" b="150" a="0.4"/> + <color r="90" g="60" b="40" a="0.7"/> + <color r="255" g="124" b="89" a="0"/> + <color r="255" g="255" b="255" a="0.2"/> + </layer> + </colorList> +</crewBlueprint> + +<crewBlueprint name="engi"> + <desc>It's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.</desc> + <cost>50</cost> + <bp>2</bp> + <title>Engi</title> + <short>Engi</short> + <rarity>2</rarity> + <powerList> + <power>Repair speed is doubled</power> + <power>Combat damage inflicted is halved</power> + </powerList> +</crewBlueprint> + +<crewBlueprint name="mantis"> + <desc>The Mantis disregard for individual lives led to their evolution as a vicious warrior race.</desc> + <title>Mantis</title> + <short>Mantis</short> + <cost>55</cost> <!--was 45--> + <bp>2</bp> + <rarity>2</rarity> + <powerList> + <power>Inflict 1.5x damage in combat</power> + <power>1.2x move speed</power> + <power>Halved repair speed</power> + </powerList> + <colorList> + <layer><!-- Layer 1 - color + <color r="17" g="103" b="100" a="0.7"/> + <color r="223" g="95" b="2" a="0.5"/> + <color r="119" g="200" b="45" a="0.6"/>--> + <color r="119" g="165" b="45" a="0"/> + <color r="156" g="156" b="35" a="0.5"/><!-- + <color r="80" g="98" b="33" a="0.7"/> --> + <color r="51" g="241" b="0" a="0.9"/> + <color r="111" g="241" b="207" a="0.9"/> + <color r="255" g="0" b="0" a="0.2"/> + </layer> + </colorList> +</crewBlueprint> + +<crewBlueprint name="slug"> + <desc>These telepathic Slugs were shunned in the Galactic Federation for their constant thievery and attempts at manipulation.</desc> + <title>Slug</title> + <short>Slug</short> + <cost>45</cost> + <bp>2</bp> + <rarity>0</rarity> + <powerList> + <power>Telepathic powers reveal rooms and lifeforms even when sensors are down.</power> + <power>Immune to mind control.</power> + </powerList> + <colorList> + <layer><!-- Layer 1 - color + <color r="227" g="172" b="39" a="0.1"/> + <color r="227" g="172" b="39" a="0.7"/>--> + <color r="255" g="230" b="175" a="0.8"/> <!-- pale --> + <color r="120" g="240" b="60" a="0.6"/> <!-- green --> + <color r="255" g="241" b="0" a="1"/> + <color r="255" g="170" b="0" a="1"/> <!-- orange --> + <color r="0" g="0" b="0" a="0"/> <!-- --> + <color r="140" g="140" b="200" a="0.5"/> <!--blu --> + </layer> + </colorList> +</crewBlueprint> + + +<crewBlueprint name="rock"> + <desc>The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.</desc> + <title>Rockman</title> + <short>Rockman</short> + <cost>55</cost> <!--was 65--> + <bp>4</bp> + <rarity>3</rarity> + <powerList> + <power>Immune to fire</power> + <power>Movement speed is halved</power> + <power>Max Health is increased to 150</power> + </powerList> + <colorList> + <layer><!-- Layer 1 - color + <color r="106" g="51" b="37" a="0.5"/> + <color r="116" g="152" b="182" a="0.2"/> + <color r="116" g="152" b="182" a="0.5"/>--> + <color r="76" g="42" b="31" a="0.7"/> + <color r="120" g="80" b="35" a="0.2"/> + <color r="140" g="100" b="220" a="0.7"/> <!-- purplish --> + <color r="240" g="111" b="64" a="0.7"/> <!-- red --> + </layer> + </colorList> +</crewBlueprint> + +<crewBlueprint name="crystal"> + <desc>Ancient ancestors of the Rockmen.</desc> + <title>Crystal</title> + <short>Crystal</short> + <cost>60</cost> <!--was 65--> + <bp>4</bp> + <rarity>0</rarity> + <powerList> + <power>Lockdown power (activate in crew box)</power> + <power>Reduced suffocation damage</power> + <power>Movement speed reduced by 20 percent</power> + <power>Max Health is increased to 125</power> + </powerList> + <colorList> + <layer><!-- Layer 1 - color --> + <color r="40" g="187" b="255" a="0.5"/> + <color r="55" g="40" b="255" a="0.4"/> + <color r="55" g="40" b="255" a="0.2"/> + <color r="115" g="131" b="138" a="0.1"/> + </layer> + </colorList> +</crewBlueprint> + +<crewBlueprint name="energy"> + <desc>The 'Zoltan' are allies of the 'Engi.' Their innate energy can power ship systems.</desc> + <title>Zoltan</title> + <short>Zoltan</short> + <cost>60</cost> <!--was 65--> + <bp>4</bp> + <rarity>5</rarity> + <powerList> + <power>Provides power to occupied system</power> + <power>Max health reduced to 70</power> + <power>15 damage to enemy crew on death</power> + </powerList> + <colorList> + <layer><!-- Layer 1 - color --> + <color r="249" g="255" b="147" a="1"/> + <color r="212" g="241" b="161" a="0.8"/> + <color r="79" g="255" b="87" a="1"/> + <color r="99" g="133" b="109" a="0.6"/> + <color r="240" g="255" b="200" a="0.1"/> + </layer> + </colorList> +</crewBlueprint> + + +<!-- + + ********************* + SYSTEM BLUEPRINTS + ********************* +--> + +<systemBlueprint name="oxygen"> + <type>oxygen</type> + <title>Oxygen</title> + <desc>Refills the oxygen in the ship. Upgrading increases the rate of refill.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>25</level> <!-- level 2 --> + <level>50</level> <!-- level 3 --> + <level>75</level> <!-- imaginary level 4 --> + </upgradeCost> + <cost>0</cost> +</systemBlueprint> + +<systemBlueprint name="teleporter"> + <type>teleporter</type> + <title>Crew Teleporter</title> + <desc>Allows you to send your crew-members to board enemy vessels.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>30</level> <!-- level 2 --> + <level>60</level> <!-- level 3 --> + </upgradeCost> + <cost>90</cost> <!--CHANGED was 75--> + <locked>1</locked> +</systemBlueprint> + +<systemBlueprint name="cloaking"> + <type>cloaking</type> + <title>Cloaking</title> + <desc>Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>30</level> <!-- level 2 --> + <level>50</level> <!-- level 3 --> + </upgradeCost> + <cost>150</cost> + <locked>1</locked> +</systemBlueprint> + +<systemBlueprint name="pilot"> + <type>pilot</type> + <title>Piloting</title> + <desc>Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>20</level> <!-- level 2 --> + <level>50</level> <!-- level 3 --> + </upgradeCost> + <cost>1</cost> +</systemBlueprint> + +<systemBlueprint name="medbay"> + <type>medbay</type> + <title>Medbay</title> + <desc>Heals all crew-members within the Medbay room. Upgrading increases healing speed.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>35</level> <!-- level 2 --> + <level>45</level> <!-- level 3 --> + </upgradeCost> + <cost>50</cost> +</systemBlueprint> + + +<systemBlueprint name="shields"> + <type>shields</type> + <title>Shields</title> + <desc>Powers your shields. Each additional barrier can block one shot.</desc> + <startPower>2</startPower> + <maxPower>8</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>100</level> <!-- level 2 --> + <level>20</level> <!-- level 3 --> + <level>30</level> <!-- level 4 --> + <level>40</level> <!-- level 5 --> + <level>60</level> <!-- level 6 --> + <level>80</level> <!-- level 7 --> + <level>100</level> <!-- level 8 --> + <level>120</level> <!-- Imaginary level 9 --> + </upgradeCost> + <cost>125</cost> +</systemBlueprint> + +<systemBlueprint name="artillery"> + <type>artillery</type> + <title>Artillery Beam</title> <!-- dummy text. will steal from whatever weapon blueprint it uses--> + <desc>Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown.</desc> <!-- dummy text. will steal from whatever weapon blueprint it uses--> + <startPower>2</startPower> + <maxPower>4</maxPower> + <rarity>0</rarity> + <upgradeCost> + <level>30</level> <!-- level 2 --> + <level>50</level> <!-- level 3 --> + <level>80</level> <!-- level 4 --> + </upgradeCost> + <cost>150</cost> +</systemBlueprint> + +<systemBlueprint name="engines"> + <type>engines</type> + <title>Engines</title> + <desc>Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges.</desc> + <startPower>2</startPower> + <maxPower>8</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>10</level> <!-- level 2 --> + <level>15</level> <!-- level 3 --> + <level>30</level> <!-- level 4 --> + <level>40</level> <!-- level 5 --> + <level>60</level> <!-- level 6 --> + <level>80</level> <!-- level 7 --> + <level>120</level> <!-- level 8 --> + <level>150</level> <!-- Imaginary level 9 --> + </upgradeCost> + <cost>1</cost> +</systemBlueprint> + +<systemBlueprint name="weapons"> + <type>weapons</type> + <title>Weapon Control</title> + <desc>Powers all of the ship's weapons. Upgrading lets you power more weapons.</desc> + <startPower>4</startPower> + <rarity>1</rarity> + <maxPower>8</maxPower> + <upgradeCost> + <level>40</level> <!-- level 2 --> <!-- CHANGED was 60--> + <level>25</level> <!-- level 3 --> + <level>35</level> <!-- level 4 --> + <level>50</level> <!-- level 5 --> + <level>75</level> <!-- level 6 --> + <level>90</level> <!-- level 7 --> + <level>100</level> <!-- level 8 --> + <level>120</level> <!-- Imaginary level 9 --> + </upgradeCost> + <cost>20</cost> +</systemBlueprint> + +<systemBlueprint name="drones"> + <type>drones</type> + <title>Drone Control</title> + <desc>Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.</desc> + <startPower>2</startPower> + <maxPower>8</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>10</level> <!-- level 2 --> + <level>20</level> <!-- level 3 --> + <level>30</level> <!-- level 4 --> + <level>45</level> <!-- level 5 --> + <level>60</level> <!-- level 6 --> + <level>80</level> <!-- level 7 --> + <level>100</level> <!-- level 8 --> + <level>120</level> <!-- Imaginary level 9 --> + </upgradeCost> + <cost>60</cost> +</systemBlueprint> + +<systemBlueprint name="sensors"> + <type>sensors</type> + <title>Sensors</title> + <desc>Reveals the interior of your ship and gives information about enemy ships.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>25</level> <!-- level 2 --> + <level>40</level> <!-- level 3 --> + </upgradeCost> + <cost>40</cost> +</systemBlueprint> + +<systemBlueprint name="doors"> + <type>doors</type> + <title>Door System</title> + <desc>Allows remote opening and closing of doors. Upgrades to Blast Doors that impede fire spread and intruder movement.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>35</level> <!-- level 2 --> + <level>50</level> <!-- level 3 --> + </upgradeCost> + <cost>60</cost> +</systemBlueprint> + + + + + + +<!-- ********************* + WEAPON BLUEPRINTS + ********************* +--> + +<!-- For weapon art, all weapons will default to 'default' unless you give it something else... + this prevents invisible weapons --> + +<!-- Default Speeds: Laser = 60, Beams = 5, Missiles = 35.. sorry the numbers have no meaning --> + +<weaponBlueprint name="ARTILLERY_BOSS_1"> + <type>LASER</type> + <title>Boss Laser</title> + <short>Boss Laser</short> + <desc>ssss</desc> + <tooltip>Fsss</tooltip> + <damage>1</damage> + <shots>3</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>1</breachChance> + <cooldown>20</cooldown> + <power>1</power> + <cost>55</cost> + <bp>6</bp> + <rarity>0</rarity> + <image>laser_heavy1</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull1</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>boss_1</weaponArt> +</weaponBlueprint> + +<weaponBlueprint name="ARTILLERY_BOSS_2"> + <type>MISSILES</type> + <title>Boss Missile</title> + <short>Boss M.</short> + <desc>Artillery that fires 3 missiles that deal 1 damage.</desc> + <tooltip>Fires 3 missiles; 1 damage each; pierces all shields.</tooltip> + <!--<desc>Power Req: 3 Fires 2 missiles that pierces through all shields and deals 2 damage. Consumes 2 missile per shot.</desc>--> + <damage>1</damage> + <missiles>0</missiles> + <shots>3</shots> + <sp>5</sp> + <fireChance>3</fireChance> + <breachChance>2</breachChance> + <cooldown>23</cooldown> + <power>1</power> + <cost>80</cost> + <bp>7</bp> + <rarity>0</rarity> + <image>missile_1</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>boss_2</weaponArt> +</weaponBlueprint> + +<weaponBlueprint name="ARTILLERY_BOSS_3"> + <type>BEAM</type> + <tip>tip_beams</tip> + <title>Boss Beam</title> + <short>Boss Beam</short> + <desc>2 damage beam with a long trail.</desc> + <tooltip>Beam weapon, 2 damage per room with small breach chance.</tooltip> + <!--<desc>Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches.</desc>--> + <damage>2</damage> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>26</cooldown> + <power>1</power> + <cost>70</cost> + <bp>7</bp> + <rarity>0</rarity> + <length>100</length> + <image>beam_contact</image> + <launchSounds> + <sound>beam2</sound> + </launchSounds> + <weaponArt>boss_3</weaponArt> +</weaponBlueprint> + +<weaponBlueprint name="ARTILLERY_BOSS_4"> + <type>LASER</type> + <title>Boss Ion</title> + <short>Boss Ion</short> + <locked>1</locked> + <desc>1 damage ion 3 shots</desc> + <tooltip>1 damage ion 3 shots</tooltip> + <damage>0</damage> + <ion>1</ion> + <speed>40</speed> + <shots>3</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>28</cooldown> + <power>1</power> + <cost>40</cost> + <bp>4</bp> + <rarity>0</rarity> + <image>ion_4_shot</image> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>boss_4</weaponArt> +</weaponBlueprint> + + +<weaponBlueprint name="ARTILLERY_FED"> + <type>BEAM</type> + <title>Artillery Beam</title> + <short>Artillery</short> + <desc>Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown.</desc> + <tooltip>Artillery: Beam that automatically fires a 1 damage beam that pierces all shields</tooltip> + <damage>1</damage> + <sp>5</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <speed>13</speed> + <cooldown>40</cooldown> + <power>1</power> + <cost>0</cost> + <bp>5</bp> + <rarity>0</rarity> + <image>beam_contact</image> + <length>500</length> + <launchSounds> + <sound>beam1</sound> + <sound>beam1_2</sound> + </launchSounds> + <weaponArt>artillery_fed</weaponArt> +</weaponBlueprint> + + +<!-------------- + SIMPLE LASERS + --------------> + +<weaponBlueprint name="LASER_BURST_1"> <!-- 1 shot 1power--> + <type>LASER</type> + <title>Defense Laser Mark I</title> + <short>Basic Laser</short> + <tip>tip_laser</tip> + <desc>Very weak laser.</desc> + <tooltip>Only one shot, one damage per shot.</tooltip> + <damage>1</damage> + <shots>1</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>10</cooldown> + <power>1</power> + <cost>20</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>laser_light1</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_burst_1</weaponArt> + <iconImage>laser</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="LASER_BURST_2"> <!--1 power 2 shots--> + <type>LASER</type> + <title>Dual Shot Laser</title> + <short>Dual Lasers</short> + <tip>tip_laser</tip> + <desc>Basic weak dual lasers. Often used by transport ships that can't afford better.</desc> + <tooltip>Shoots 2 lasers that do 1 damage each.</tooltip> + <damage>1</damage> + <shots>2</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>10</cooldown> + <power>1</power> + <cost>25</cost> + <bp>4</bp> + <rarity>0</rarity> + <image>laser_light1</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_burst_2</weaponArt> + <iconImage>laser</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="LASER_BURST_2_A"> <!-- 2 power 2 shots --> + <type>LASER</type> + <title>Burst Laser Mark I</title> + <short>Burst Laser I</short> + <tip>tip_laser</tip> + <desc>This simple burst laser isn't flashy but it gets the job done.</desc> + <tooltip>Shoots 2 lasers that do 1 damage each.</tooltip> + <damage>1</damage> + <shots>2</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>11</cooldown> + <power>2</power> + <cost>50</cost> + <bp>4</bp> + <rarity>1</rarity> + <image>laser_light1</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_burst_2</weaponArt> + <iconImage>laser</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="LASER_BURST_3"> + <type>LASER</type> + <title>Burst Laser Mark II</title> + <short>Burst Laser II</short> + <tip>tip_laser</tip> + <desc>Slightly improved version of the burst laser that fires more shots per charge.</desc> + <tooltip>Fires 3 lasers, 1 damage each.</tooltip> + <damage>1</damage> + <shots>3</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>12</cooldown> + <power>2</power> + <cost>80</cost> + <bp>7</bp> + <rarity>4</rarity> + <image>laser_light2</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_burst_3</weaponArt> + <iconImage>laser</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="LASER_BURST_5"> + <type>LASER</type> + <title>Burst Laser Mark III</title> + <short>Burst L. III</short> + <tip>tip_laser</tip> + <desc>Powerful burst laser that fires off an impressive barrage.</desc> + <tooltip>Fires 5 lasers, 1 damage per shot.</tooltip> + <damage>1</damage> + <shots>5</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>19</cooldown> + <power>4</power> + <cost>95</cost> <!--was 110--> + <bp>10</bp> + <rarity>4</rarity> + <image>laser_light2</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_burst_5</weaponArt> + <iconImage>laser</iconImage> +</weaponBlueprint> + + + + +<!-------------- + HEAVY LASERS + --------------> +<weaponBlueprint name="LASER_HEAVY_1"> + <type>LASER</type> + <title>Heavy Laser Mark I</title> + <short>Heavy Laser I</short> + <tip>tip_laser</tip> + <desc>Heavy lasers can wreak more havoc than their smaller, burst laser counterparts</desc> + <tooltip>Fires 1 shot, causes 2 damage with low chance of fire and breaching.</tooltip> + <damage>2</damage> + <shots>1</shots> + <sp>0</sp> + <fireChance>3</fireChance> + <breachChance>3</breachChance> + <stunChance>2</stunChance> + <cooldown>9</cooldown> + <power>1</power> + <cost>50</cost> <!-- was 55--> + <bp>6</bp> + <rarity>2</rarity> + <image>laser_heavy1</image> + <launchSounds> + <sound>heavyLaser1</sound> + <sound>heavyLaser2</sound> + <sound>heavyLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull1</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_heavy_1</weaponArt> + <iconImage>heavyL</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="LASER_HEAVY_2"> + <type>LASER</type> + <title>Heavy Laser Mark II</title> + <short>Heavy Laser II</short> + <tip>tip_laser</tip> + <desc>This heavy laser fires two shots in quick succession, each dealing 2 damage.</desc> + <tooltip>Fires 2 heavy lasers, 2 damage each with low chance of fire and breaching.</tooltip> + <damage>2</damage> + <shots>2</shots> + <sp>0</sp> + <fireChance>3</fireChance> + <breachChance>3</breachChance> + <stunChance>2</stunChance> + <cooldown>13</cooldown> + <power>3</power> + <cost>65</cost> <!--was 75--> + <bp>10</bp> + <rarity>4</rarity> + <image>laser_heavy1</image> + <launchSounds> + <sound>heavyLaser1</sound> + <sound>heavyLaser2</sound> + <sound>heavyLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull1</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_heavy_2</weaponArt> + <iconImage>heavyL</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="LASER_HEAVY_1_SP"> + <type>LASER</type> + <title>Heavy Pierce Laser Mark I</title> + <short>Heavy Pierce I</short> + <tip>tip_laser</tip> + <desc>Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version pierces 1 shield.</desc> + <tooltip>Fires 1 shot that does 2 damage with a low chance of fire and breaching. Ignores 1 shield. </tooltip> + <damage>2</damage> + <shots>1</shots> + <sp>1</sp> + <fireChance>3</fireChance> + <breachChance>3</breachChance> + <cooldown>10</cooldown> + <power>2</power> + <cost>55</cost> + <bp>6</bp> + <rarity>0</rarity> + <image>laser_heavy1</image> + <launchSounds> + <sound>heavyLaser1</sound> + <sound>heavyLaser2</sound> + <sound>heavyLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull1</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_heavy_1</weaponArt> + <iconImage>heavyL</iconImage> +</weaponBlueprint> + +<!---------------- + CRYSTAL SHARD +-----------------> + +<weaponBlueprint name="CRYSTAL_1"> + <type>MISSILES</type> + <title>Crystal Shard</title> + <short>Crystal</short> + <desc>Should Never See This Description.</desc> + <tooltip>Should Never See This Description.</tooltip> + <damage>1</damage> + <missiles>0</missiles> + <shots>1</shots> + <sp>5</sp> + <fireChance>0</fireChance> + <breachChance>1</breachChance> + <stunChance>2</stunChance> + <cooldown>9</cooldown> + <power>1</power> + <cost>20</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>crystal_shard</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>crystalExplosion_small</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <explosion>explosion_crystal_2</explosion> + <weaponArt>crystal_shard</weaponArt> +</weaponBlueprint> + +<!-------------- + MISSILES + --------------> + +<weaponBlueprint name="MISSILES_1"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <title>Leto Missiles</title> + <short>Leto</short> + <desc>This launcher is outdated and weak, but can still be effective.</desc> + <tooltip>Fires 1 missile; does 1 damage; pierces all shields.</tooltip> + <damage>1</damage> + <missiles>1</missiles> + <shots>1</shots> + <sp>5</sp> + <fireChance>1</fireChance> + <breachChance>1</breachChance> + <stunChance>1</stunChance> + <cooldown>9</cooldown> + <power>1</power> + <cost>20</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>missile_1</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_1</weaponArt> + <iconImage>missile</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="MISSILES_2_PLAYER"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <title>Artemis Missiles</title> + <short>Artemis</short> + <desc>Standard missile launcher on most Federation ships.</desc> + <tooltip>Fires 1 missile; does 2 damage; pierces all shields.</tooltip> + <damage>2</damage> + <missiles>1</missiles> + <shots>1</shots> + <sp>5</sp> + <fireChance>1</fireChance> + <breachChance>1</breachChance> + <stunChance>1</stunChance> + <cooldown>11</cooldown> + <power>1</power> + <cost>38</cost> + <bp>5</bp> + <rarity>0</rarity> + <image>missile_2</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_1</weaponArt> + <iconImage>missile</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="MISSILES_2"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <title>Artemis Missiles</title> + <short>Artemis</short> + <desc>Standard missile launcher on most Federation ships.</desc> + <tooltip>Fires 1 missile; does 2 damage; pierces all shields.</tooltip> + <damage>2</damage> + <missiles>1</missiles> + <shots>1</shots> + <sp>5</sp> + <fireChance>1</fireChance> + <breachChance>1</breachChance> + <stunChance>1</stunChance> + <cooldown>10</cooldown> + <power>2</power> + <cost>38</cost> + <bp>5</bp> + <rarity>0</rarity> + <image>missile_2</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_1</weaponArt> + <iconImage>missile</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="MISSILES_3"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <title>Hermes Missile</title> + <short>Hermes</short> + <desc>Standard but powerful missile.</desc> + <tooltip>Fires 1 missile; does 3 damage; pierces all shields.</tooltip> + <!--<desc>Power Req: 2 Pierces through all shields and deals 3 damage with a chance of fire and breaches. Uses 1 missile per shot.</desc>--> + <damage>3</damage> + <missiles>1</missiles> + <shots>1</shots> + <sp>5</sp> + <fireChance>3</fireChance> + <breachChance>2</breachChance> + <stunChance>1</stunChance> + <cooldown>14</cooldown> + <power>3</power> + <cost>45</cost> <!--was 50--> + <bp>6</bp> + <rarity>2</rarity> + <image>missile_3</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_2</weaponArt> + <iconImage>missile</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="MISSILES_BURST"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <title>Pegasus Missile</title> + <short>Pegasus</short> + <desc>Creative missile design allows for two projectiles for the cost of one!</desc> + <tooltip>Fires 2 missiles; 2 damage each; pierces all shields.</tooltip> + <!--<desc>Power Req: 3 Fires 2 missiles that pierces through all shields and deals 2 damage. Consumes 2 missile per shot.</desc>--> + <damage>2</damage> + <missiles>1</missiles> + <shots>2</shots> + <sp>5</sp> + <fireChance>3</fireChance> + <breachChance>2</breachChance> + <stunChance>1</stunChance> + <cooldown>20</cooldown> + <power>3</power> + <cost>60</cost> <!--was 80 --> + <bp>7</bp> + <rarity>3</rarity> + <image>missile_2</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_1</weaponArt> + <iconImage>missile</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="MISSILES_BREACH"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <title>Breach Missiles</title> + <short>Breach</short> + <desc>These missiles are designed to cause maximum destruction to ship hull armor.</desc> + <tooltip>Fires 1 missile; 4 damage; pierces all shields; high breach chance.</tooltip> + <!--<desc>Power Req: 3 Fires a single shot, heavy missile that does 4 damage and causes breaches in the target's hull.</desc>--> + <damage>4</damage> + <missiles>1</missiles> + <shots>1</shots> + <sp>5</sp> + <fireChance>3</fireChance> + <breachChance>8</breachChance> + <stunChance>1</stunChance> + <cooldown>22</cooldown> + <power>3</power> + <cost>65</cost> <!--was 70 --> + <bp>7</bp> + <rarity>3</rarity> + <image>missile_breach</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_2</weaponArt> + <iconImage>missile</iconImage> +</weaponBlueprint> + + + + + +<!-------------- + BEAM WEAPONS + --------------> + +<weaponBlueprint name="BEAM_1"> + <type>BEAM</type> + <tip>tip_beams</tip> + <title>Mini Beam</title> + <short>Mini Beam</short> + <desc>Extremely cheap and weak beam weapon.</desc> + <tooltip>One damage per room beam weapon</tooltip> + <damage>1</damage> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>12</cooldown> + <speed>3</speed> + <power>1</power> + <cost>20</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>beam_contact</image> + <length>45</length> + <launchSounds> + <sound>beam1</sound> + <sound>beam1_2</sound> + </launchSounds> + <weaponArt>beam_1</weaponArt> + <iconImage>beam</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BEAM_LONG"> + <type>BEAM</type> + <tip>tip_beams</tip> + <title>Pike Beam</title> + <short>Pike Beam</short> + <desc>Can cut across entire ships, assuming there's no shield to stop it.</desc> + <tooltip>Beam weapon with extended line. 1 damage per room.</tooltip> + <!--<desc>Power Req: 2 Can cut across an entire ship that has no shields, dealing 1 damage per room.</desc>--> + <damage>1</damage> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <speed>13</speed> + <cooldown>16</cooldown> + <power>2</power> + <cost>55</cost> <!--was 60--> + <bp>5</bp> + <rarity>2</rarity> + <image>beam_contact</image> + <length>170</length> + <launchSounds> + <sound>beam1</sound> + <sound>beam1_2</sound> + </launchSounds> + <weaponArt>beam_long</weaponArt> + <iconImage>beam</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BEAM_2"> + <type>BEAM</type> + <tip>tip_beams</tip> + <title>Halberd Beam</title> + <short>Halberd Beam</short> + <desc>Slow but reliably powerful standard beam weapon.</desc> + <tooltip>Beam weapon, 2 damage per room.</tooltip> + <!--<desc>Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches.</desc>--> + <damage>2</damage> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>17</cooldown> + <power>3</power> + <cost>65</cost> <!--was 70--> + <bp>7</bp> + <rarity>2</rarity> + <length>80</length> + <image>beam_contact</image> + <launchSounds> + <sound>beam2</sound> + </launchSounds> + <weaponArt>beam_2</weaponArt> + <iconImage>beam</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BEAM_3"> + <type>BEAM</type> + <title>Glaive Beam</title> + <short>Glaive Beam</short> + <tip>tip_beams</tip> + <desc>One of the most powerful weapons of war ever created. Known to take out some ships in a single blast.</desc> + <tooltip>Large beam that does 3 damage per room.</tooltip> + <!--<desc>Power Req: 4 A very powerful beam weapon that cuts through ships like butter. Deals 3 damage in a line.</desc>--> + <damage>3</damage> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>25</cooldown> + <power>4</power> + <cost>95</cost> <!--was 120--> + <bp>12</bp> + <rarity>5</rarity> + <length>80</length> + <image>beam_contact</image> + <launchSounds> + <sound>beam2</sound> + </launchSounds> + <weaponArt>beam_3</weaponArt> + <iconImage>beam</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BEAM_FIRE"> + <type>BEAM</type> + <tip>tip_fire_beam</tip> + <title>Fire Beam</title> <!-- Induction beam? --> + <short>Fire Beam</short> + <desc>This terrifying beam does no physical damage but ignites fires.</desc> + <tooltip>Beam weapon that starts fires.</tooltip> + <!--<desc>Power Req: 2 A beam weapon that does 1 damage and starts fires in a line if the enemy has no shields.</desc>--> + <damage>0</damage> + <sp>0</sp> + <fireChance>8</fireChance> + <breachChance>0</breachChance> + <cooldown>20</cooldown> + <power>2</power> + <cost>50</cost> <!--was 70--> + <bp>6</bp> + <rarity>3</rarity> + <length>140</length> + <image>beam_contact</image> + <launchSounds> + <sound>beam2</sound> + </launchSounds> + <weaponArt>beam_fire</weaponArt> + <iconImage>beam</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BEAM_BIO"> + <type>BEAM</type> + <tip>tip_crew_beam</tip> + <title>Anti-Bio Beam</title> + <short>Anti-Bio Beam</short> + <desc>This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.</desc> + <tooltip>2 power beam weapon that greatly damages enemy crew.</tooltip> + <!--<desc>Power Req: 2 A beam weapon that does 1 damage and starts fires in a line if the enemy has no shields.</desc>--> + <damage>0</damage> + <persDamage>4</persDamage> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>16</cooldown> + <color> <!-- Color only works for beams --> + <r>255</r> + <g>110</g> + <b>0</b> + </color> + <speed>13</speed> + <power>2</power> + <cost>50</cost> + <bp>6</bp> + <rarity>5</rarity> + <length>140</length> + <image>beam_contact</image> + <launchSounds> + <sound>beam2</sound> + </launchSounds> + <weaponArt>beam_bio</weaponArt> + <iconImage>beam</iconImage> +</weaponBlueprint> + + + + + +<!-------------- + HULL SMASHER WEAPONS + --------------> + +<weaponBlueprint name="LASER_HULL_1"> + <type>LASER</type> + <title>Hull Smasher Laser</title> + <short>Hull Laser I</short> + <desc>A powerful laser designed to maximize hull damage.</desc> + <tip>tip_hull</tip> + <tooltip>Fires 2 lasers, 1 damage each and 2x damage in systemless rooms.</tooltip> + <damage>1</damage> + <shots>2</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>2</breachChance> + <cooldown>14</cooldown> + <hullBust>1</hullBust> + <power>2</power> + <cost>55</cost> <!--was 65--> + <rarity>2</rarity> + <speed>75</speed> + <image>laser_heavy1</image> + <launchSounds> + <sound>heavyLaser1</sound> + <sound>heavyLaser2</sound> + <sound>heavyLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull1</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_hull</weaponArt> + <iconImage>laserH</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="LASER_HULL_2"> + <type>LASER</type> + <title>Hull Smasher Laser Mark II</title> + <short>Hull Laser II</short> + <tip>tip_hull</tip> + <desc>This powerful counterpart to the Hull Smasher Mark I fires more projectiles per shot.</desc> + <tooltip>Fires 3 lasers, 1 damage each and 2x damage in systemless rooms.</tooltip> + <!--<desc>Power Req: 3 Fires 3 shots that deal 1 damage to rooms with a system or subsystem and double damage to rooms without either.</desc>--> + <damage>1</damage> + <shots>3</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>3</breachChance> + <cooldown>15</cooldown> + <hullBust>1</hullBust> + <power>3</power> + <cost>75</cost> <!--was 100--> + <bp>7</bp> + <rarity>3</rarity> + <image>laser_heavy1</image> + <speed>90</speed> + <launchSounds> + <sound>heavyLaser1</sound> + <sound>heavyLaser2</sound> + <sound>heavyLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull1</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_hull</weaponArt> + <iconImage>laserH</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BEAM_HULL"> + <type>BEAM</type> + <tip>tip_beams</tip> + <title>Hull Beam</title> + <short>Hull Beam</short> + <tip>tip_hull</tip> + <desc>This beam is most powerful when targeting large, empty sections of hull.</desc> + <tooltip>Beam weapon; 1 damage; 2x damage in systemless rooms.</tooltip> + <!--<desc>Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to rooms without either.</desc>--> + <damage>1</damage> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>14</cooldown> + <hullBust>1</hullBust> + <power>2</power> + <cost>70</cost> + <bp>8</bp> + <rarity>3</rarity> + <image>beam_contact</image> + <length>100</length> + <launchSounds> + <sound>beam1</sound> + <sound>beam1_2</sound> + </launchSounds> + <weaponArt>beam_hull</weaponArt> + <iconImage>beamH</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="MISSILES_HULL"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <tip>tip_missiles</tip> + <title>Hull Missile</title> + <short>Hull Mi.</short> + <tip>tip_hull</tip> + <desc>High hull damage plus a decent breach chance.</desc> + <tooltip>Fires 1 missile; 2 damage; 2x damage in systemless rooms.</tooltip> + <!--<desc>Power Req: 2 Fires a missile that deals 2 damage to rooms with a system or subsystem and double damage to rooms without either.</desc>--> + <damage>2</damage> + <missiles>1</missiles> + <shots>1</shots> + <sp>5</sp> + <fireChance>1</fireChance> + <breachChance>3</breachChance> + <stunChance>1</stunChance> + <hullBust>1</hullBust> + <cooldown>17</cooldown> + <power>2</power> + <cost>65</cost> <!-- was 75--> + <bp>6</bp> + <rarity>3</rarity> + <image>missile_hull</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_2</weaponArt> + <iconImage>missileH</iconImage> +</weaponBlueprint> + + + + +<!-------------- + ION WEAPONS + --------------> + +<weaponBlueprint name="ION_1"> + <type>LASER</type> + <title>Ion Blast</title> + <short>Ion Blast</short> + <tip>tip_ion</tip> + <locked>1</locked> + <desc>Ion weapons can disable systems without causing hull damage.</desc> + <tooltip>Fires a single blast that does 1 ion damage. Can hit and disable shields as well as systems.</tooltip> + <damage>0</damage> + <ion>1</ion> + <speed>30</speed> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <stunChance>1</stunChance> + <cooldown>8</cooldown> + <power>1</power> + <cost>30</cost> + <bp>3</bp> + <rarity>3</rarity> + <image>ion_1_shot</image> + <explosion>explosion_small_ion</explosion> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>ion_1</weaponArt> + <iconImage>ion</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="ION_2"> + <type>LASER</type> + <title>Heavy Ion</title> + <short>Heavy Ion</short> + <tip>tip_ion</tip> + <locked>1</locked> + <desc>Ion weapons can disable systems without causing hull damage.</desc> + <tooltip>Fires a single blast that does 2 ion damage. Can hit and disable shields as well as systems.</tooltip> + <damage>0</damage> + <ion>2</ion> + <speed>40</speed> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <stunChance>2</stunChance> + <cooldown>13</cooldown> + <power>2</power> + <cost>45</cost> + <bp>4</bp> + <rarity>3</rarity> + <image>ion_4_shot</image> + <explosion>explosion_small_ion</explosion> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>ion_2</weaponArt> + <iconImage>ion</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="ION_4"> + <type>LASER</type> + <title>Ion Blast Mark II</title> + <short>Ion Blast II</short> + <tip>tip_ion</tip> + <locked>1</locked> + <desc>Ion weapons can disable systems without causing hull damage.</desc> + <tooltip>Fires a single blast that does 1 ion damage and recharges very quickly. Can hit and disable shields as well as systems.</tooltip> + <damage>0</damage> + <ion>1</ion> + <speed>30</speed> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <stunChance>1</stunChance> + <cooldown>4</cooldown> + <power>3</power> + <cost>70</cost> <!--was 80--> + <bp>6</bp> + <rarity>4</rarity> + <image>ion_1_shot</image> + <explosion>explosion_small_ion</explosion> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>ion_4</weaponArt> + <iconImage>ion</iconImage> +</weaponBlueprint> + + + + +<!-------------- + BOMB WEAPONS + --------------> +<weaponBlueprint name="BOMB_1"> <!-- 1power 2damage--> + <type>BOMB</type> + <tip>tip_bombs</tip> + <title>Small Bomb</title> + <short>S. Bomb</short> + <locked>1</locked> + <desc>Self-teleporting explosive that damages systems and crew but not the hull. Can target your own ship.</desc> + <tooltip>Bomb weapon; requires a missile; does 2 damage, but only damages system, not hull. Can target your own ship.</tooltip> + <!--<desc>Power Req: 2 Self-teleporting explosive that deals 2 damage to systems and subsystems without causing hull damage.</desc>--> + <damage>0</damage> + <sysDamage>2</sysDamage> + <persDamage>2</persDamage> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>13</cooldown> + <power>1</power> + <cost>45</cost> <!--was 55--> + <bp>4</bp> + <rarity>1</rarity> + <image>bomb1</image> + <explosion>explosion_random</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <weaponArt>bomb_1</weaponArt> + <iconImage>bomb</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BOMB_BREACH_1"> + <type>BOMB</type> + <tip>tip_bombs</tip> + <title>Breach Bomb Mark I</title> + <short>Breach I</short> + <locked>1</locked> + <desc>Self-teleporting explosive designed to damage systems and cause a breach. Can target your own ship.</desc> + <tooltip>Bomb weapon; requires a missile; does 1 damage to systems, and creates a hull breach. Can target your own ship.</tooltip> + <!--<desc>Power Req: 2 Self-teleporting explosive that deals 2 damage to systems and subsystems without causing hull damage.</desc>--> + <damage>0</damage> + <sysDamage>1</sysDamage> + <persDamage>2</persDamage> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>10</breachChance> + <cooldown>9</cooldown> + <power>1</power> + <cost>50</cost> + <bp>4</bp> + <rarity>0</rarity> + <image>bomb_breach</image> + <explosion>explosion_random</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <weaponArt>bomb_breach</weaponArt> + <iconImage>bomb</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BOMB_BREACH_2"> + <type>BOMB</type> + <tip>tip_bombs</tip> + <title>Breach Bomb Mark II</title> + <short>Breach II</short> + <locked>1</locked> + <desc>Slower than Mark I but does more damage to systems and crew. Can target your own ship.</desc> + <tooltip>Bomb weapon; requires a missile; does 3 damage to systems, and creates a hull breach. Can target your own ship.</tooltip> + <!--<desc>Power Req: 2 Self-teleporting explosive that deals 2 damage to systems and subsystems without causing hull damage.</desc>--> + <damage>0</damage> + <sysDamage>3</sysDamage> + <persDamage>3</persDamage> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>10</breachChance> + <cooldown>17</cooldown> + <power>2</power> + <cost>60</cost> <!--was 70--> + <bp>4</bp> + <rarity>4</rarity> + <image>bomb_breach</image> + <explosion>explosion_random</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <weaponArt>bomb_breach</weaponArt> + <iconImage>bomb</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BOMB_FIRE"> + <type>BOMB</type> + <tip>tip_bombs</tip> + <title>Fire Bomb</title> + <short>Fire B.</short> + <locked>1</locked> + <desc>Self-teleporting explosive designed to damage crew-members and light fires. Can target your own ship.</desc> + <tooltip>Bomb weapon; requires a missile; does no damage but lights fires. Can target your own ship.</tooltip> + <damage>0</damage> + <sysDamage>0</sysDamage> + <persDamage>2</persDamage> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>10</fireChance> + <breachChance>0</breachChance> + <cooldown>15</cooldown> + <power>2</power> + <cost>50</cost> <!--was 55--> + <bp>5</bp> + <rarity>2</rarity> + <image>bomb_fire</image> + <explosion>explosion_random</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>fireBomb</sound> + </hitShipSounds> + <weaponArt>bomb_fire</weaponArt> + <iconImage>bomb</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BOMB_ION"> + <type>BOMB</type> + <tip>tip_bombs</tip> + <title>Ion Bomb</title> + <short>I. Bomb</short> + <locked>1</locked> + <desc>Self-teleporting explosive that uses ion damage to disable systems. Can target your own ship.</desc> + <tooltip>Bomb weapon; requires a missile; does no damage but deals 4 ion damage. Can target your own ship.</tooltip> + <damage>0</damage> + <ion>4</ion> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <stunChance>2</stunChance> + <cooldown>22</cooldown> <!--was 21--> + <power>1</power> + <cost>55</cost> <!--was 65--> + <bp>4</bp> + <rarity>3</rarity> + <image>bomb_ion</image> + <explosion>explosion_big1_ion</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <weaponArt>bomb_ion</weaponArt> + <iconImage>bomb</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BOMB_HEAL"> + <type>BOMB</type> + <tip>tip_heal_bomb</tip> + <title>Healing Burst</title> + <short>Heal B.</short> + <locked>1</locked> + <desc>Self-teleporting healing unit that instantly heals all friendly crew in the room. Can target your own ship.</desc> + <tooltip>Bomb weapon; requires a missile; heals nearby crewmembers. Can target your own ship.</tooltip> + <damage>0</damage> + <sysDamage>0</sysDamage> + <persDamage>-10</persDamage> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>18</cooldown> + <power>1</power> + <cost>40</cost> + <bp>4</bp> + <rarity>3</rarity> + <image>bomb_heal</image> + <explosion>explosion_big1_heal</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>healBomb</sound> + </hitShipSounds> + <weaponArt>bomb_heal</weaponArt> + <iconImage>bomb_heal</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="BOMB_LOCK"> + <type>BOMB</type> + <tip>tip_bombs</tip> + <title>Crystal Lockdown Bomb</title> + <short>Lock B.</short> + <locked>1</locked> + <desc>Self-teleporting explosive that does no damage but creates a dense wall preventing movement in or out of the room. Can target your own ship.</desc> + <tooltip>Bomb weapon; requires a missile; does no damage; prevents movement in or out of room. Can target your own ship.</tooltip> + <damage>0</damage> + <sysDamage>0</sysDamage> + <persDamage>0</persDamage> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <lockdown>1</lockdown> + <cooldown>15</cooldown> + <power>1</power> + <cost>45</cost> <!--was 60--> + <bp>4</bp> + <rarity>0</rarity> + <image>bomb_lockdown</image> + <explosion>explosion_lockdown</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <weaponArt>bomb_lockdown</weaponArt> + <iconImage>bomb</iconImage> +</weaponBlueprint> + + + + + + + +<!-- ********************* + Crystal Weapon BLUEPRINTS + ********************* +--> + +<weaponBlueprint name="CRYSTAL_BURST_1"> + <type>MISSILES</type> + <title>Crystal Burst Mark I</title> + <short>Crystal B. I</short> + <tip>tip_crystal</tip> + <desc>Modified projectile weapon that fires 2 shield piercing crystals. </desc> + <tooltip>Pierces 1 shield; fires 2 crystals that deal 1 damage each.</tooltip> + <damage>1</damage> + <shots>2</shots> + <sp>1</sp> + <fireChance>0</fireChance> + <breachChance>1</breachChance> + <stunChance>1</stunChance> + <cooldown>15</cooldown> + <power>2</power> + <speed>50</speed> + <cost>20</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>crystal_shard2</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>crystalExplosion_small</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <explosion>explosion_crystal_2</explosion> + <weaponArt>crystal_burst_1</weaponArt> + <iconImage>crystal</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="CRYSTAL_BURST_2"> + <type>MISSILES</type> + <title>Crystal Burst Mark II</title> + <short>Crystal B. II</short> + <desc>Modified projectile weapon that fires 3 shield piercing crystals. </desc> + <tooltip>Pierces 1 shield; fires 3 crystals that deal 1 damage each.</tooltip> + <damage>1</damage> + <tip>tip_crystal</tip> + <shots>3</shots> + <sp>1</sp> + <fireChance>0</fireChance> + <breachChance>1</breachChance> + <stunChance>1</stunChance> + <cooldown>17</cooldown> + <power>3</power> + <speed>50</speed> + <cost>20</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>crystal_shard2</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>crystalExplosion_small</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <explosion>explosion_crystal_2</explosion> + <weaponArt>crystal_burst_2</weaponArt> + <iconImage>crystal</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="CRYSTAL_HEAVY_1"> + <type>MISSILES</type> + <tip>tip_crystal</tip> + <title>Heavy Crystal Mark I</title> + <short>Crystal H. I</short> + <desc>Modified projectile weapon that fires a shield piercing large crystal. </desc> + <tooltip>Pierces 1 shield; fires 1 crystal that deals 2 damage.</tooltip> + <damage>2</damage> + <shots>1</shots> + <sp>1</sp> + <fireChance>0</fireChance> + <breachChance>1</breachChance> + <stunChance>2</stunChance> + <cooldown>13</cooldown> + <power>1</power> + <speed>50</speed> + <cost>20</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>crystal_shard3</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>crystalExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <explosion>explosion_crystal</explosion> + <weaponArt>crystal_heavy_1</weaponArt> + <iconImage>crystalH</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="CRYSTAL_HEAVY_2"> + <type>MISSILES</type> + <tip>tip_crystal</tip> + <title>Heavy Crystal Mark II</title> + <short>Crystal H. II</short> + <desc>Modified projectile weapon that fires a shield piercing large crystal.</desc> + <tooltip>Pierces 1 shield; fires 1 crystal that deals 4 damage and causes a hull breach.</tooltip> + <damage>4</damage> + <shots>1</shots> + <sp>1</sp> + <fireChance>0</fireChance> + <breachChance>10</breachChance> + <stunChance>2</stunChance> + <cooldown>19</cooldown> + <power>3</power> + <speed>50</speed> + <cost>20</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>crystal_shard3</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>crystalExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <explosion>explosion_crystal</explosion> + <weaponArt>crystal_heavy_2</weaponArt> + <iconImage>crystalH</iconImage> +</weaponBlueprint> + + + +<!-- ********************* + DRONE BLUEPRINTS + ********************* +--> + +<crewBlueprint name="battle"> + <desc>Dummy blueprint needed now.</desc> + <cost>50</cost> + <bp>2</bp> + <title>Battle</title> + <short>Battle</short> + <rarity>0</rarity> + <powerList/> +</crewBlueprint> + +<crewBlueprint name="repair"> + <desc>Dummy blueprint needed now.</desc> + <cost>50</cost> + <bp>2</bp> + <title>Repair</title> + <short>Repair</short> + <rarity>0</rarity> + <powerList/> +</crewBlueprint> + +<weaponBlueprint name="DRONE_LASER"> + <type>LASER</type> + <title>Drone Laser</title> + <damage>1</damage> + <shots>1</shots> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <rarity>0</rarity> + <image>laser_light1</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_burst_1</weaponArt> +</weaponBlueprint> + +<weaponBlueprint name="DRONE_LASER_2"> + <type>LASER</type> + <title>Drone Laser 2</title> + <damage>1</damage> + <shots>1</shots> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <rarity>0</rarity> + <speed>120</speed> + <image>laser_light2</image> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_burst_1</weaponArt> +</weaponBlueprint> + +<weaponBlueprint name="DRONE_BEAM"> + <type>BEAM</type> + <tip>tip_beams</tip> + <title>Drone Beam</title> + <short>Drone Beam</short> + <desc>'Baby's first beam'; Extremely cheap and weak beam weapon.</desc> + <damage>1</damage> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <speed>3</speed> + <rarity>0</rarity> + <image>beam_contact</image> + <length>20</length> + <launchSounds> + <sound>beam1</sound> + <sound>beam1_2</sound> + </launchSounds> + <weaponArt>beam_1</weaponArt> +</weaponBlueprint> + + +<weaponBlueprint name="DRONE_ION"> + <type>LASER</type> + <title>Ion Blast</title> + <short>Ion Blast</short> + <tip>tip_ion</tip> + <damage>0</damage> + <ion>1</ion> + <speed>30</speed> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <rarity>0</rarity> + <image>ion_1_shot</image> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>ion_1</weaponArt> +</weaponBlueprint> + +<weaponBlueprint name="DRONE_MISSILE"> + <type>MISSILES</type> + <title>Drone Missile</title> + <short>M. 0</short> + <short>STUPID MISSILES</short> + <desc>This should never appear in the store: BUG</desc> + <damage>1</damage> + <shots>1</shots> + <sp>5</sp> + <fireChance>1</fireChance> + <breachChance>1</breachChance> + <rarity>0</rarity> + <image>missile_1</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_1</weaponArt> +</weaponBlueprint> + +<!-- NOT USED --> +<droneBlueprint name="COMBAT_ION"> + <type>COMBAT</type> + <tip>tip_combat</tip> + <title>Anti-Ship Ion Drone I</title> + <short>Ion Drone</short> + <desc>Slow moving drone that repeatedly attacks the enemy ship with ion blasts</desc> + <power>2</power> + <cooldown>1000</cooldown> <!--- Doesn't effect combat drone --> + <dodge>0</dodge> + <speed>5</speed> <!--- Change this to increase/decrease firing speed --> + <cost>50</cost> + <bp>3</bp> + <droneImage>drone_combat</droneImage> + <weaponBlueprint>DRONE_ION</weaponBlueprint> + <rarity>0</rarity> +</droneBlueprint> + +<!-- NOT USED --> +<droneBlueprint name="COMBAT_MISSILE"> + <type>COMBAT</type> + <tip>tip_combat</tip> + <title>Anti-Ship Missile Drone I</title> + <short>Missile Drone</short> + <desc>Slow moving drone that repeatedly attacks the enemy ship with mini missiles</desc> + <power>2</power> + <cooldown>1000</cooldown> <!--- Doesn't effect combat drone --> + <dodge>0</dodge> + <speed>5</speed> <!--- Change this to increase/decrease firing speed --> + <cost>50</cost> + <bp>3</bp> + <droneImage>drone_combat</droneImage> + <weaponBlueprint>DRONE_MISSILE</weaponBlueprint> + <rarity>0</rarity> +</droneBlueprint> + + +<droneBlueprint name="COMBAT_1"> + <type>COMBAT</type> + <tip>tip_combat</tip> + <title>Combat Drone Mark I</title> + <short>Combat I</short> + <desc>Powerful drone that continually attacks the enemy ship.</desc> + <power>2</power> + <cooldown>1000</cooldown> <!--- Doesn't effect combat drone --> + <dodge>0</dodge> + <speed>15</speed> <!--- Change this to increase/decrease firing speed --> <!-- was 20--> + <cost>50</cost> + <bp>3</bp> + <droneImage>drone_combat</droneImage> + <weaponBlueprint>DRONE_LASER</weaponBlueprint> + <rarity>2</rarity> + <iconImage>combat</iconImage> +</droneBlueprint> + +<droneBlueprint name="COMBAT_BEAM"> + <type>COMBAT</type> + <tip>tip_combat</tip> + <title>Anti-Ship Beam Drone I</title> + <short>Beam I</short> + <desc>Combat drone that repeatedly attacks with a small beam weapon</desc> + <power>2</power> + <cooldown>1000</cooldown> <!--- Doesn't effect combat drone --> + <dodge>0</dodge> + <speed>15</speed> <!--- Change this to increase/decrease firing speed --> + <cost>50</cost> + <bp>3</bp> + <droneImage>drone_beam</droneImage> + <weaponBlueprint>DRONE_BEAM</weaponBlueprint> + <rarity>3</rarity> + <iconImage>beam</iconImage> +</droneBlueprint> + +<droneBlueprint name="COMBAT_2"> + <type>COMBAT</type> + <tip>tip_combat</tip> + <title>Combat Drone Mark II</title> + <short>Combat II</short> + <desc>Powerful drone that continually attacks the enemy ship. Moves and shoots faster than Mark I.</desc> + <power>4</power> + <cooldown>1000</cooldown> <!--- Doesn't effect combat drone --> + <dodge>0</dodge> + <speed>28</speed> <!--- Change this to increase/decrease firing speed --> <!-- was 45--> + <cost>75</cost> <!--was 100--> + <bp>8</bp> + <droneImage>drone_combat2</droneImage> + <!---- WEAPON INFO ---> + <image>weapons/laser_light2_strip4.png</image> + <weaponBlueprint>DRONE_LASER</weaponBlueprint> + <rarity>5</rarity> + <iconImage>combat2</iconImage> +</droneBlueprint> + +<!--- This guy, for now, flies like the combat drone but heals the ship --> +<droneBlueprint name="SHIP_REPAIR"> + <type>SHIP_REPAIR</type> + <tip>tip_crew</tip> + <title>Hull Repair</title> + <short>Hull Repair</short> + <desc>Automatically repairs 3-5 damage to your hull. Drone part is consumed once it finishes.</desc> + <power>2</power> + <cooldown>1000</cooldown> <!--- Doesn't effect repair drone --> + <dodge>0</dodge> + <speed>20</speed> <!--- Change this to increase/decrease firing speed --> + <cost>85</cost> <!--was 100--> + <bp>5</bp> + <droneImage>drone_shiprepair</droneImage> + <image>weapons/laser_light2_strip4.png</image> + <rarity>4</rarity> + <iconImage>Srepair</iconImage> +</droneBlueprint> + + +<droneBlueprint name="DEFENSE_1"> + <type>DEFENSE</type> + <level>1</level> + <tip>tip_defense</tip> + <title>Defense Drone Mark I</title> + <short>Defense I</short> + <desc>Shoots down incoming missiles, asteroids, and flak debris.</desc> + <power>2</power> + <cooldown>1000</cooldown> <!--- Shooting cooldown for shooting at asteroids/missiles, in ms --> + <dodge>0</dodge> + <speed>5</speed> <!--- Superficial change.. just makes it fly faster --> + <cost>50</cost> + <bp>2</bp> + <droneImage>drone_defense</droneImage> + <!---- WEAPON INFO ---> + <weaponBlueprint>DRONE_LASER</weaponBlueprint> + <iconImage>defense</iconImage> + <!----- --> + <rarity>1</rarity> +</droneBlueprint> + +<droneBlueprint name="DEFENSE_2"> + <type>DEFENSE</type> + <tip>tip_defense</tip> + <target>LASERS</target> + <title>Defense Drone Mark II</title> + <short>Defense II</short> + <desc>It fires faster than Mark I and can also shoot down incoming lasers.</desc> + <power>3</power> + <cooldown>880</cooldown> <!-- Was 750--> <!--- Shooting cooldown for shooting at asteroids/missiles, in ms --> + <dodge>0</dodge> + <speed>7</speed> <!--- Superficial change.. just makes it fly faster --> + <cost>70</cost> <!-- Was 75 --> + <bp>6</bp> + <droneImage>drone_defense2</droneImage> + <!---- WEAPON INFO ---> + <weaponBlueprint>DRONE_LASER_2</weaponBlueprint> + <iconImage>defense2</iconImage> + <!----- --> + <rarity>3</rarity> +</droneBlueprint> + +<droneBlueprint name="DEFENSE_2_ENEMY"> + <type>DEFENSE</type> + <tip>tip_defense</tip> + <target>LASERS</target> + <title>Defense Drone Mark II</title> + <short>Defense II</short> + <desc>BUG- Should not be seen</desc> + <power>3</power> + <cooldown>880</cooldown> <!-- Was 750--> <!--- Shooting cooldown for shooting at asteroids/missiles, in ms --> + <dodge>0</dodge> + <speed>7</speed> <!--- Superficial change.. just makes it fly faster --> + <cost>70</cost> <!-- Was 75 --> + <bp>6</bp> + <droneImage>drone_defense2</droneImage> + <!---- WEAPON INFO ---> + <weaponBlueprint>DRONE_LASER_2</weaponBlueprint> + <iconImage>defense2</iconImage> + <!----- --> + <rarity>0</rarity> +</droneBlueprint> + +<droneBlueprint name="BOSS_DEFENSE_2"> + <type>DEFENSE</type> + <level>2</level> + <tip>tip_defense</tip> + <title>Defense Drone Mark II</title> + <short>Defense II</short> + <desc>Shoots faster than Mark I and can also shoot down incoming lasers.</desc> + <power>2</power> + <cooldown>750</cooldown> <!--- Shooting cooldown for shooting at asteroids/missiles, in ms --> + <dodge>0</dodge> + <speed>7</speed> <!--- Superficial change.. just makes it fly faster --> + <cost>75</cost> + <bp>6</bp> + <droneImage>drone_defense2</droneImage> + <!---- WEAPON INFO ---> + <weaponBlueprint>DRONE_LASER</weaponBlueprint> + <!----- --> + <rarity>0</rarity> +</droneBlueprint> + +<droneBlueprint name="REPAIR"> + <type>REPAIR</type> + <tip>tip_crew</tip> + <title>System Repair Drone</title> + <short>Sys Rep.</short> + <desc>Will seek out damaged systems and repair them automatically.</desc> + <power>1</power> + <cost>30</cost> + <bp>2</bp> + <rarity>1</rarity> + <iconImage>repair</iconImage> +</droneBlueprint> + + +<droneBlueprint name="BATTLE"> + <type>BATTLE</type> + <locked>1</locked> + <tip>tip_crew</tip> + <title>Anti-Personnel Drone</title> + <short>Anti-Pers.</short> + <desc>Will seek out and attempt to destroy any intruders on-board your ship.</desc> + <power>2</power> + <cost>35</cost> <!--was 60--> + <bp>3</bp> + <rarity>2</rarity> + <iconImage>battle</iconImage> +</droneBlueprint> + +<droneBlueprint name="BOARDER"> + <type>BOARDER</type> + <tip>tip_boarding</tip> + <locked>1</locked> + <title>Boarding Drone</title> + <short>Boarding</short> + <desc>Breaches through the enemy hull and wreaks havoc. Awesome.</desc> + <power>3</power> + <speed>18</speed> + <cost>70</cost> + <rarity>4</rarity> <!--was 5--> + <iconImage>boarder</iconImage> +</droneBlueprint> + + +<droneBlueprint name="BOARDER_BOSS"> + <type>BOARDER</type> + <tip>tip_boarding</tip> + <locked>1</locked> + <title>Boarding Drone</title> + <short>Boarding</short> + <desc>Breaches through the enemy hull and wreaks havoc. Awesome.</desc> + <power>2</power> + <speed>18</speed> + <cost>70</cost> + <rarity>0</rarity> +</droneBlueprint> + + + +<!-- ********************* + ITEM BLUEPRINTS + ********************* +--> + +<itemBlueprint name="fuel"> + <type>ITEM_FUEL</type> + <title>FTL Fuel</title> + <desc>Powers your FTL drive. One jump per fuel.</desc> + <cost>3</cost> + <rarity>1</rarity> +</itemBlueprint> + +<itemBlueprint name="drones"> + <type>ITEM_DRONE</type> + <title>Drone Part</title> + <desc>Allows you to deploy drone schematics you've found. Each deployment costs one drone part.</desc> + <cost>8</cost> + <rarity>3</rarity> +</itemBlueprint> + +<itemBlueprint name="missiles"> + <type>ITEM_MISSILE</type> + <title>Missile</title> + <desc>Multipurpose ammo for any missile based weapon.</desc> + <cost>6</cost> + <rarity>3</rarity> +</itemBlueprint> + +<!-- + + --------------------------------------- + *************************************** + AUGMENTATION BLUEPRINTS + *************************************** + --------------------------------------- +--> + +<!-- SHIP SPECIFIC AUGMENTS --> + +<augBlueprint name="ROCK_ARMOR"> + <title>Rock Plating</title> + <desc>Superior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged).</desc> + <cost>80</cost> + <bp>8</bp> + <rarity>0</rarity> + <stackable>false</stackable> + <value>0.15</value> +</augBlueprint> + +<augBlueprint name="CRYSTAL_SHARDS"> + <title>Crystal Vengeance</title> + <desc>Every time your ship takes damage, there is a 10 percent chance to break off a shard that flies at your enemy.</desc> + <cost>80</cost> + <bp>8</bp> + <rarity>0</rarity> + <stackable>false</stackable> + <value>0.1</value> +</augBlueprint> + +<augBlueprint name="ENERGY_SHIELD"> + <title>Zoltan Shield</title> + <desc>An unexplained technology creates this nearly impenetrable shield. Only the energy outburst from an FTL engine is powerful enough to recharge it.</desc> + <cost>80</cost> + <bp>8</bp> + <rarity>0</rarity> + <stackable>false</stackable> + <value>2</value> +</augBlueprint> + + +<augBlueprint name="NANO_MEDBAY"> + <title>Engi Med-bot Dispersal</title> + <desc>Engi nano med-bots heal the crew outside of the med-bay (at a reduced speed).</desc> + <cost>60</cost> + <bp>12</bp> + <rarity>0</rarity> + <stackable>false</stackable> + <value>0.25</value> +</augBlueprint> + +<augBlueprint name="SLUG_GEL"> + <title>Slug Repair Gel</title> + <desc>Slug ships excrete a thick gel that automatically repairs any hull breaches.</desc> + <cost>60</cost> + <bp>12</bp> + <rarity>0</rarity> + <stackable>false</stackable> + <value>0.25</value> +</augBlueprint> + +<augBlueprint name="CREW_STIMS"> + <title>Mantis Pheromones</title> + <desc>Your crew's movement speed is increased by 25 percent.</desc> + <cost>50</cost> + <bp>9</bp> + <rarity>0</rarity> + <value>0.25</value> + <stackable>false</stackable> +</augBlueprint> + + +<augBlueprint name="DRONE_SPEED"> + <title>Drone Reactor Booster</title> + <desc>Your shipboard drones have their movement speed increased by 25 percent.</desc> + <cost>50</cost> + <bp>9</bp> + <rarity>0</rarity> + <value>0.25</value> + <stackable>false</stackable> +</augBlueprint> + +<!--<augBlueprint name="ADV_HULL_ARMOR"> + <title>Advanced Hull Plating</title> + <desc>State of the art hull armor provides a massive 25 percent chance to negate incoming hull damage (hit systems will still be damaged).</desc> + <cost>100</cost> + <bp>15</bp> + <rarity>0</rarity> + <stackable>true</stackable> + <value>0.25</value> +</augBlueprint>--> + +<augBlueprint name="SYSTEM_CASING"> + <!--<title>Reinforced System Casing</title>--> + <title>Titanium System Casing</title> + <desc>All ship systems have additional plating that provides a 15 percent chance to negate damage when hit (hull will still be damaged)</desc> + <cost>80</cost> <!--was 100--> + <bp>15</bp> + <rarity>0</rarity> + <stackable>false</stackable> + <value>0.15</value> +</augBlueprint> + + +<!-- END RACE SPECIFIC AUGMENTS --> + +<augBlueprint name="ION_ARMOR"> + <title>Reverse Ion Field</title> + <desc>Protects your ship from ion damage, giving a 50 percent chance to negate it entirely.</desc> + <cost>45</cost> <!--was 60--> + <bp>8</bp> + <rarity>2</rarity> + <stackable>true</stackable> + <value>0.50</value> +</augBlueprint> + +<augBlueprint name="CLOAK_FIRE"> + <title>Stealth Weapons</title> + <desc>Prevents your weapon fire from disrupting your cloak, allowing you to shoot at will while cloaked.</desc> + <cost>50</cost> + <bp>8</bp> + <rarity>3</rarity> + <stackable>false</stackable> + <value>0.15</value> +</augBlueprint> + +<augBlueprint name="REPAIR_ARM"> + <title>Repair Arm</title> + <desc>Repairs your hull every time you collect scrap, but reduces scrap collected by 15 percent.</desc> + <cost>50</cost> + <bp>8</bp> + <rarity>3</rarity> + <stackable>false</stackable> + <value>0.15</value> +</augBlueprint> + +<!--<augBlueprint name="HULL_ARMOR"> + <title>Reinforced Hull Plating</title> + <desc>Superior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged).</desc> + <cost>60</cost> + <bp>8</bp> + <rarity>2</rarity> + <stackable>true</stackable> + <value>0.15</value> +</augBlueprint>--> + +<augBlueprint name="SCRAP_COLLECTOR"> + <title>Scrap Recovery Arm</title> + <desc>Allows the ship to collect 10 percent more scrap from any source.</desc> + <cost>50</cost> + <bp>8</bp> + <rarity>1</rarity> + <stackable>true</stackable> + <value>0.10</value> +</augBlueprint> + +<augBlueprint name="ADV_SCANNERS"> + <title>Long-Ranged Scanners</title> + <desc>Adds additional info about nearby Beacons on the star map.</desc> + <cost>30</cost> + <bp>3</bp> + <rarity>1</rarity> + <stackable>false</stackable> +</augBlueprint> + +<augBlueprint name="AUTO_COOLDOWN"> + <title>Automated Re-loader</title> + <desc>Cooldown between weapon shots is improved by 10 percent.</desc> + <cost>40</cost> + <bp>5</bp> + <rarity>2</rarity> + <stackable>true</stackable> + <value>0.10</value> +</augBlueprint> + +<augBlueprint name="SHIELD_RECHARGE"> + <title>Shield Charge Booster</title> + <desc>Boosts the ship's shield recharge rate by 15 percent.</desc> + <cost>45</cost> + <bp>5</bp> + <rarity>2</rarity> + <stackable>true</stackable> + <value>0.15</value> +</augBlueprint> + +<augBlueprint name="WEAPON_PREIGNITE"> + <title>Weapon Pre-igniter</title> + <desc>Weapons are made immediately available after an FTL jump.</desc> + <cost>120</cost> + <bp>16</bp> + <rarity>4</rarity> + <stackable>false</stackable> +</augBlueprint> + +<augBlueprint name="FTL_BOOSTER"> + <title>FTL Recharge Booster</title> + <desc>The ship's FTL Drive powers up 25 percent faster.</desc> + <cost>50</cost> + <bp>4</bp> + <rarity>2</rarity> + <stackable>true</stackable> + <value>0.25</value> +</augBlueprint> + +<augBlueprint name="FTL_JUMPER"> + <title>Adv. FTL Navigation</title> + <desc>Allows the ship to jump to any previously visited Beacon.</desc> + <cost>50</cost> <!--was 60--> + <bp>5</bp> + <rarity>3</rarity> + <stackable>false</stackable> +</augBlueprint> + +<augBlueprint name="DRONE_RECOVERY"> + <title>Drone Recovery Arm</title> + <desc>Non-destroyed drones will be retrieved when jumping, allowing their parts to be reused.</desc> + <cost>50</cost> + <bp>8</bp> + <rarity>2</rarity> + <stackable>false</stackable> +</augBlueprint> + +<augBlueprint name="FTL_JAMMER"> + <title>FTL Jammer</title> + <desc>Scramble enemy ships' FTL computers, doubling the time it takes for them to jump.</desc> + <cost>30</cost> + <bp>4</bp> + <rarity>3</rarity> + <value>2</value> + <stackable>false</stackable> +</augBlueprint> + + + +<augBlueprint name="STASIS_POD"> + <title>Damaged Stasis Pod</title> + <desc>This bizarre alien artifact appears to be barely operational. It has no practical function but perhaps someone can repair it.</desc> + <cost>30</cost> + <bp>15</bp> + <rarity>0</rarity> + <stackable>true</stackable> + <value>0.15</value> +</augBlueprint> + + +<!--OTHER IDEAS -- +<augBlueprint name="PERSONAL_TELEPORTER"> requires a teleporter system to be working??? + <title>Personal Teleporters</title> + <desc>Crew on an enemy ship that is jumping or being destroyed will be automatically recalled.</desc> + <cost>150</cost> + <rarity>4</rarity> + <stackable>false</stackable> +</augBlueprint> + +<augBlueprint name="FLIGHT_SUITS"> + <title>Integrated Flight Suits</title> + <desc>Crews take half damage when in rooms without oxygen</desc> + <cost>80</cost> + <rarity>2</rarity> + <value>0.5</value> + <stackable>false</stackable> +</augBlueprint> + +<augBlueprint name="SHIP_SEALING"> + <title>Improved Ship Sealing</title> + <desc>O2 will deplete at 50% speed when the Oxygen system is unpowered.</desc> + <cost>100</cost> + <rarity>2</rarity> + <value>0.5</value> + <stackable>false</stackable> +</augBlueprint> + +<augBlueprint name="MISSILE_REPLICATOR"> + <title>Missile Replication System</title> + <desc>The first missile/bomb weapon fired after a jump will consume no explosive</desc> + <cost>100</cost> + <rarity>3</rarity> + <stackable>false</stackable> +</augBlueprint> + +<augBlueprint name="INTERNAL_AI"> + <title>Improved Internal AI</title> + <desc>Your interior drones (repair and battle) are 20 percent more effective.</desc> maybe they just move at normal human speed + <cost>100</cost> + <rarity>3</rarity> + <value>0.2</value> + <stackable>true</stackable> +</augBlueprint> + +<augBlueprint name="EXTERNAL_AI"> + <title>Improved Internal AI</title> + <desc>Your exterior drones (defense and combat) are 20 percent more effective.</desc> + <cost>100</cost> + <rarity>3</rarity> + <value>0.2</value> + <stackable>true</stackable> +</augBlueprint> + + + + +<!----PROBABLY NOT:--- + +<augBlueprint name="ENCODED_DISTRESS"> + <title>Encrypted Distress Signal</title> + <desc>Your distress signal will be more likely to be picked up by friendly ships.</desc> + <cost>100</cost> + <rarity>3</rarity> + <stackable>false</stackable> +</augBlueprint> +<augBluepring name="TELEPORTER_PREIGNITE"> + <title>Teleporter Pre-igniter</title> + <desc>The teleporter is made immediately available after an FTL jump.</desc> + <cost>130</cost> + <rarity>3</rarity> + <stackable>false</stackable> +</augBlueprint> +<augBlueprint name="HEAT_RESIST"> + <title>Heat Resistant Suits</title> + <desc>Reduces damage crew takes from fire by 50%</desc> + <cost>70</cost> + <rarity>2</rarity> + <value>0.5</value> + <stackable>false</stackable> +</augBlueprint> +<augBlueprint name="BEAM_PIERCE"> + <title></title> + <desc>Gives all beam weapons 1 shield piercing</desc> + <cost>80</cost> + <rarity>2</rarity> + <value>1</value> + <stackable>false</stackable> +</augBlueprint> + + --> + + + + +<!-- + + --------------------------------------- + *************************************** + SHIP BLUEPRINTS + *************************************** + --------------------------------------- +--> + + +<!-- + *************************************** + Player Ship + *************************************** +--> + +<!-- + THIS SHIP IS NOT USED + +--> +<shipBlueprint name="PLAYER_SHIP_EASY" layout="kestral" img="kestral"> + <class>Kestrel</class> + <name>The Kestrel</name> + <systemList> + <pilot power="1" room="0" start="true"/> + <doors power="1" room="2" start="true"/> + <sensors power="1" room="3" start="true"/> + <medbay power="1" room="4" start="true"/> + <oxygen power="1" room="13" start="true"/> + <shields power="2" room="5" start="true"/> + <engines power="2" room="14" start="true"/> + <weapons power="3" room="10" start="true"/> + <drones power="2" room="1" start="false"/> + <teleporter power="1" room="15" start="false"/> + <cloaking power="1" room="8" start="false"/> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="8"> + <weapon name="MISSILES_2_PLAYER"/> + <weapon name="LASER_BURST_3"/> + </weaponList> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "3" class="human"/> +</shipBlueprint> + + + + + + +<!-- BOSS-READY SHIP --> +<!-- +<shipBlueprint name="PLAYER_SHIP_HARD" layout="kestral" img="kestral"> + <class>Kestrel</class> + <name>The Kestrel</name> + <desc>This class of ship was decommissioned from Federation service years ago. After a number of refits and updating this classic ship is ready for battle.</desc> + <systemList> + <pilot power="2" room="0" start="true" img="room_pilot"/> + <doors power="2" room="2" start="true" img="room_doors"/> + <sensors power="2" room="3" start="true" img="room_sensors"/> + <medbay power="2" room="4" start="true" img="room_medbay"/> + <oxygen power="2" room="13" start="true" img="room_oxygen"/> + <shields power="8" room="5" start="true" img="room_shields"/> + <engines power="5" room="14" start="true" img="room_engines"/> + <weapons power="7" room="10" start="true" img="room_weapons"/> + <drones power="4" room="1" start="true"/> + <teleporter power="2" room="15" start="true"/> + <cloaking power="2" room="8" start="true"/> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="4" missiles="16"> + <weapon name="MISSILES_2"/> + <weapon name="LASER_BURST_3"/> + <weapon name="MISSILES_2"/> + <weapon name="LASER_BURST_3"/> + </weaponList> + <droneList count="2" drones="10"> + <drone name="DRONE_BEAM"/> + <drone name="REPAIR"/> + </droneList> + <health amount="30"/> + <maxPower amount ="28"/> + <crewCount amount = "6" class="human"/> +</shipBlueprint> +--> + + + + + + + +<!-- + *********************** + The Kestrel + *********************** + --> + + <!-- Slots for when placing computers are numbered like so: + 0 1 + 2 3 +--> +<!-- slot for medbay defines which slot is blocked - "-2" means no blocked slot--> + +<!-- THE KESTREL --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 0 --> + + +<shipBlueprint name="PLAYER_SHIP_HARD" layout="kestral" img="kestral"> + <class>Kestrel Cruiser</class> + <name>The Kestrel</name> + <desc>This class of ship was decommissioned from Federation service years ago. After a number of refits and updates this classic ship is ready for battle.</desc> + <systemList> + <pilot power="1" room="0" start="true" img="room_pilot"> + <slot> + <direction>right</direction> + <number>0</number> + </slot> + </pilot> + <doors power="1" room="2" start="true" img="room_doors"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="3" start="true" img="room_sensors"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <medbay power="1" room="4" start="true" img="room_medbay"> <!-- F????--> + <slot> + <number>1</number> + </slot> + </clonebay> + <clonebay power="1" room="4" start="false"> <!-- T????--> + <slot> + <number>1</number> + </slot> + </clonebay> + <oxygen power="1" room="13" start="true" img="room_oxygen"/> + <shields power="2" room="5" start="true" img="room_shields"/> + <engines power="2" room="14" start="true" img="room_engines"/> + <weapons power="3" room="10" start="true" img="room_weapons"/> + <drones power="2" room="1" start="false"/> <!-- F--> + <teleporter power="1" room="15" start="false"/> <!-- F--> + <cloaking power="1" room="8" start="false" /> <!-- F--> + <battery power="1" room="11" start="false" img="room_battery"/> <!-- F--> + <mind power="1" room="7" start="false" img="room_mind"/> <!-- F--> + <hacking power="1" room="12" start="false" img="room_hacking"> <!-- F--> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="8"> + <weapon name="MISSILES_2_PLAYER"/> + <weapon name="LASER_BURST_3"/> + </weaponList> + <droneList count="1" drones="2"> + </droneList> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "3" class="human"/> +</shipBlueprint> + +<!-- THE KESTREL --> +<!-- LAYOUT = 2 --> +<!-- SHIP ID = ?? --> + +<shipBlueprint name="PLAYER_SHIP_HARD_2" layout="kestral_2" img="kestral_2"> + <class>Kestrel Cruiser</class> + <name>Red-Tail</name> + <unlock>Complete 2/3 of the Kestrel Cruiser Achievements to unlock this ship.</unlock> + <desc>This modified Kestrel class ship was created by a laser weapon aficionado.</desc> + <systemList> + <pilot power="1" room="9" start="true" img="room_pilot_3"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </pilot> + <doors power="1" room="7" start="true" img="room_doors"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="11" start="true" img="room_sensors_2"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </sensors> + <medbay power="1" room="0" start="true" img="room_medbay_4"> + <slot> + <number>0</number> + </slot> + </medbay> + <clonebay power="1" room="0" start="false"><!-- F--> + <slot> + <number>0</number> + </slot> + </clonebay> + <oxygen power="1" room="3" start="true" img="room_oxygen_11"/> + <shields power="2" room="2" start="true" img="room_shields_9"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </slot> + <engines power="2" room="5" start="true" img="room_engines_3"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </engines> + <weapons power="4" room="10" start="true" img="room_weapons"/> + <drones power="2" room="13" start="false" img="room_drones_12"/> <!-- F--> + <teleporter power="1" room="4" start="false"/> <!-- F--> + <cloaking power="1" room="12" start="false" img="room_cloaking_2"/> <!-- F--> + <battery power="1" room="6" start="false" img="room_battery_2"/> <!-- F--> + <mind power="1" room="1" start="false" img="room_mind_1"/> <!-- F--> + <hacking power="1" room="14" start="false" img="room_hacking_4"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="4" missiles="5"> + <weapon name="LASER_BURST_1"/> + <weapon name="LASER_BURST_1"/> + <weapon name="LASER_BURST_1"/> + <weapon name="LASER_BURST_1"/> + </weaponList> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "2" class="human"/> + <crewCount amount = "1" class="energy"/> + <crewCount amount = "1" class="mantis"/> + <!-- can use these to override images for reuse --> + <shieldImage>kestral</shieldImage> + <cloakImage>kestral</cloakImage> +</shipBlueprint> + + + + + + + + + + + + +<!-- + *********************** + MANTIS SHIP + *********************** + --> + +<!-- MANTIS SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 2 --> +<shipBlueprint name="PLAYER_SHIP_MANTIS" layout="mantis_cruiser" img="mantis_cruiser"> + <class>Mantis Cruiser</class> + <name>The Gila Monster</name> + <unlock>The famous Mantis thief, KazaaakplethKilik, owns this ship. You'll have to "convince" him to help you.</unlock> + <desc>This warship is designed to enhance its crew for close combat missions.</desc> + <systemList> + <pilot power="1" room="7" start="true"/> + <doors power="1" room="14" start="true"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="17" start="false"><!-- F--> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="4" start="true" img="room_oxygen_3"/> + <shields power="2" room="16" start="true"/> + <engines power="2" room="10" start="true" img="room_engines_9"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </engines> + <weapons power="1" room="13" start="true" img="room_weapons_3"/> + <drones power="2" room="0" start="false" img="room_drones_3"/><!-- F--> + <medbay power="1" room="2" start="true"/> + <clonebay power="1" room="2" start="false"/><!-- F--> + <teleporter power="1" room="1" start="true"/> + <cloaking power="1" room="5" start="false" img="room_cloaking_2"/><!-- F--> + <battery power="1" room="3" start="false" img="room_battery_4"/> <!-- F--> + <mind power="1" room="12" start="false" img="room_mind_4"/><!-- F--> + <hacking power="1" room="15" start="false" img="room_hacking_6"><!-- F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponList count="2" missiles="16"> + <weapon name="BOMB_1"/> + <weapon name="LASER_BURST_1"/> + </weaponList> + <weaponSlots>3</weaponSlots> + <droneSlots>2</droneSlots> + <aug name="CREW_STIMS"/> + <health amount="30"/> + <maxPower amount ="7"/> + <crewCount amount = "3" class="mantis"/> + <crewCount amount = "1" class="engi"/> +</shipBlueprint> + + +<!-- MANTIS SHIP --> +<!-- LAYOUT = ALTERNATE --> +<!-- SHIP ID = 2 --> +<shipBlueprint name="PLAYER_SHIP_MANTIS_2" layout="mantis_cruiser_2" img="mantis_cruiser_2"> + <class>Mantis Cruiser</class> + <name>The Basilisk</name> + <unlock>Complete 2/3 of the Mantis Cruiser Achievements to unlock this ship.</unlock> + <desc>This warship encourages sending massive boarding parties and keeping strong defenses.</desc> + <systemList> + <pilot power="1" room="8" start="true"/> + <doors power="1" room="15" start="true"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="1" start="true"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="16" start="true" img="room_oxygen_5"/> + <shields power="4" room="7" start="true" img="room_shields_5"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </shields> + <engines power="1" room="10" start="true" img="room_engines_4"/> + <weapons power="1" room="6" start="true" img="room_weapons_3"/> + <drones power="3" room="11" start="true" img="room_drones_6"/> + <medbay power="1" room="3" start="true" img="room_medbay_3"> + <slot> + <number>3</number> + </slot> + </medbay> + <clonebay power="1" room="3" start="false"><!-- F--> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="9" start="true"/> + <cloaking power="1" room="0" start="false" img="room_cloaking_6"/><!-- F--> + <battery power="1" room="2" start="false" img="room_battery_5"/> <!-- F--> + <mind power="1" room="5" start="false" img="room_mind_5"/> <!-- F--> + <hacking power="1" room="13" start="false" img="room_hacking_2"> <!-- F--> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponList count="0" missiles="0"/> + <droneList count="2" drones="15"> + <drone name="BOARDER"/> + <drone name="DEFENSE_1"/> + </droneList> + <weaponSlots>3</weaponSlots> + <droneSlots>2</droneSlots> + <aug name="CREW_STIMS"/> + <health amount="30"/> + <maxPower amount ="11"/> + <crewCount amount="2" class="mantis"/> + <!-- can use these to override images for reuse --> + <shieldImage>mantis_cruiser</shieldImage> + <cloakImage>mantis_cruiser</cloakImage> +</shipBlueprint> + + + + + +<!-- + *********************** + STEALTH SHIP + *********************** + --> + +<!-- STEALTH SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 1 --> +<shipBlueprint name="PLAYER_SHIP_STEALTH" layout="stealth" img="stealth"> + <class>Stealth Cruiser</class> + <name>The Nesasio</name> + <unlock>This ship is being built near the Engi homeworlds. To unlock it you'll need to help them, but they only trust their own kind.</unlock> + <desc>Constructed for the Federation by the Engi, this ship is designed to use cloaking technology and speed to get behind enemy lines.</desc> + <systemList> + <pilot power="1" room="0" start="true"/> + <doors power="1" room="14" start="true" img="room_doors_2"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </doors> + <sensors power="2" room="13" start="true" img="room_sensors_2"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </sensors> + <oxygen power="1" room="1" start="true" img="room_oxygen_2"/> + <engines power="4" room="12" start="true" img="room_engines_2"/> + <shields power="2" room="10" start="false"img="room_shields_2"/> <!--F--> + <weapons power="2" room="3" start="true" img="room_weapons_2"/> + <drones power="2" room="11" start="false" img="room_drones_2"/><!--F--> + <medbay power="1" room="7" start="true"/> + <clonebay power="1" room="7" start="false"/> <!--F--> + <teleporter power="1" room="5" start="false"/> <!--F--> + <cloaking power="1" room="8" start="true" img="room_cloaking_2"/> + <hacking power="1" room="6" start="false" img="room_hacking"><!-- F--> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + <battery power="1" room="4" start="false"/><!-- F--> + <mind power="1" room="9" start="false" img="room_mind_2"/><!-- F--> + </systemList> + <weaponList count="2" missiles="0"> + <weapon name="BEAM_1"/> + <weapon name="LASER_BURST_2"/> + </weaponList> + <weaponSlots>3</weaponSlots> + <droneSlots>2</droneSlots> + <aug name="SYSTEM_CASING"/> + <aug name="ADV_SCANNERS"/> + <droneList count="0" drones="0"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "3" class="human"/> +</shipBlueprint> + + +<!-- STEALTH SHIP --> +<!-- LAYOUT = ALTERNATE --> +<!-- SHIP ID = ???? --> +<shipBlueprint name="PLAYER_SHIP_STEALTH_2" layout="stealth_2" img="stealth_2"> + <class>Stealth Cruiser</class> + <name>DA-SR 12</name> <!-- direct action - stealth reconnaissance--> + <unlock>Complete 2/3 of the Stealth Cruiser Achievements to unlock this ship.</unlock> + <desc>Built like a glass cannon, this ship is hard to handle. If its cloaking can keep it safe long enough to charge its weapon, few cruisers can withstand its might.</desc> + <systemList> + <pilot power="1" room="9" start="true" img="room_pilot_2"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </pilot> + <doors power="1" room="13" start="true" img="room_doors_3"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </doors> + <sensors power="2" room="6" start="true" img="room_sensors_3"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="4" start="true" img="room_oxygen_2"/> + <engines power="2" room="5" start="true" img="room_engines_3"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </engines> + <shields power="2" room="2" start="false" img="room_shields_3"><!--F--> + <slot> + <direction>left</direction> + <number>2</number> + </slot> + </shields> + <weapons power="4" room="12" start="true" img="room_weapons_4"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </weapons> + <drones power="2" room="1" start="false" img="room_drones_4"/><!--F--> + <medbay power="1" room="0" start="true" img="room_medbay_2"> + <slot> + <number>-2</number> + </slot> + </medbay> + <clonebay power="1" room="0" start="false"><!--F--> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="14" start="false"/><!--F--> + <cloaking power="2" room="11" start="true" img="room_cloaking"/> + <hacking power="1" room="8" start="false" img="room_hacking_3"> <!--F--> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </hacking> + <battery power="1" room="3" start="false" img="room_battery_3"/><!-- F--> + <mind power="1" room="10" start="false" img="room_mind_3"/><!-- F--> + </systemList> + <weaponList count="1" missiles="0"> + <weapon name="BEAM_3"/> + </weaponList> + <weaponSlots>3</weaponSlots> + <droneSlots>2</droneSlots> + <aug name="ADV_SCANNERS"/> + <droneList count="0" drones="0"/> + <health amount="30"/> + <maxPower amount ="7"/> + <crewCount amount = "2" class="human"/> + <crewCount amount = "1" class="energy"/> + <!-- can use these to override images for reuse --> + <shieldImage>stealth</shieldImage> + <cloakImage>stealth</cloakImage> +</shipBlueprint> + + +<!-- + *********************** + ENGI SHIP + *********************** + --> + +<!-- ENGI SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 3 --> +<shipBlueprint name="PLAYER_SHIP_CIRCLE" layout="circle_cruiser" img="circle_cruiser"> + <class>Engi Cruiser</class> + <name>The Torus</name> + <unlock>To unlock this Engi ship you'll need to get to the 5th sector with any layout of the Kestrel.</unlock> + <desc>Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry.</desc> + <systemList> + <pilot power="1" room="8" start="true"/> + <doors power="1" room="5" start="true" img="room_doors_4"> + <slot> + <direction>right</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="4" start="true" img="room_sensors_4"> + <slot> + <direction>left</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="15" start="true" img="room_oxygen_4"/> + <engines power="2" room="2" start="true" img="room_engines_2"/> + <shields power="2" room="3" start="true" img="room_shields_4"/> + <weapons power="3" room="11" start="true"/> + <drones power="3" room="0" start="true"/> + <medbay power="1" room="7" start="true"/> + <clonebay power="1" room="7" start="false"/> <!-- F--> + <teleporter power="1" room="9" start="false"/><!-- F--> + <cloaking power="1" room="12" start="false" img="room_cloaking_4"/> <!-- F--> + <battery power="1" room="1" start="false" img="room_battery_6"/> <!-- F--> + <mind power="1" room="6" start="false" img="room_mind_6"/> <!-- F--> + <hacking power="1" room="14" start="false" img="room_hacking_2"> <!-- F--> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>3</weaponSlots> + <droneSlots>3</droneSlots> + <weaponList count="1" missiles="0"> + <weapon name="ION_4"/> + </weaponList> + <droneList count="1" drones="15"> + <drone name="COMBAT_1"/> + </droneList> + <aug name="NANO_MEDBAY"/> + <health amount="30"/> + <maxPower amount ="10"/> + <crewCount amount = "1" class="human"/> + <crewCount amount = "2" class="engi"/> +</shipBlueprint> + + + + + + +<!-- ENGI SHIP --> +<!-- LAYOUT = ALT --> +<!-- SHIP ID = ???? --> +<!-- NOTE --- THERE IS AN ALTERNTE VERSION OF THIS SHIP FOR THE DLC - IN THE DLCBLUEPRINTS_OVERWRITE FILE - BECAUSE THE ROOMS NEEDED TO CHANGE!!! + THIS VERSION IS USES the CIRCLE_CRUISER_2_ORGINAL XML/TXT + +<shipBlueprint name="PLAYER_SHIP_CIRCLE_2" layout="circle_cruiser_2" img="circle_cruiser_2"> + <class>Engi Cruiser</class> + <name>The Vortex</name> + <unlock>To unlock this Engi ship you'll need to get to the 5th sector.</unlock> + <desc>Although it may look like a pile of junk loosly held together, this well designed ship relies on drones and ion weaponry.</desc> + <systemList> + <pilot power="1" room="12" start="true"/> + <doors power="1" room="8" start="true"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="2" start="false"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="5" start="true" img="room_oxygen_6"/> + <engines power="1" room="0" start="true" img="room_engines_2"/> + <shields power="2" room="10" start="true" img="room_shields_7"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </shields> + <weapons power="3" room="1" start="true" img="room_weapons_8"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </weapons> + <drones power="3" room="7" start="true" img="room_drones_6"/> + <medbay power="1" room="6" start="true" img="room_medbay_6"> + <slot> + <number>-2</number> + </slot> + </medbay> + <teleporter power="1" room="3" start="false"/> + <cloaking power="1" room="11" start="false" img="room_cloaking_7"/> + </systemList> + <weaponSlots>3</weaponSlots> + <droneSlots>3</droneSlots> + <weaponList count="2" missiles="0"> + <weapon name="ION_2"/> + <weapon name="LASER_HEAVY_1"/> + </weaponList> + <droneList count="3" drones="6"> + <drone name="BATTLE"/> + <drone name="REPAIR"/> + <drone name="REPAIR"/> + </droneList> + <aug name="DRONE_SPEED"/> + <health amount="30"/> + <maxPower amount ="9"/> + <crewCount amount = "1" class="engi"/> + <shieldImage>circle_cruiser</shieldImage> + <cloakImage>circle_cruiser</cloakImage> +</shipBlueprint> + +<!-- THIS IS the newer version of the ship with the split shield room.. --> +<shipBlueprint name="PLAYER_SHIP_CIRCLE_2" layout="circle_cruiser_2" img="circle_cruiser_2"> + <class>Engi Cruiser</class> + <name>The Vortex</name> + <unlock>Complete 2/3 of the Engi Cruiser Achievements to unlock this ship.</unlock> + <desc>Heavily understaffed, this ship relies on drones to keep the ship running.</desc> + <systemList> + <pilot power="1" room="13" start="true"/> + <doors power="1" room="8" start="true"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="2" start="false"> <!--F--> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="5" start="true" img="room_oxygen_6"/> + <engines power="1" room="0" start="true" img="room_engines_2"/> + <shields power="2" room="11" start="true" img="room_shields_11"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </shields> + <weapons power="3" room="1" start="true" img="room_weapons_8"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </weapons> + <drones power="3" room="7" start="true" img="room_drones_6"/> + <medbay power="1" room="6" start="true" img="room_medbay_6"> + <slot> + <number>-2</number> + </slot> + </medbay> + <clonebay power="1" room="6" start="false"> <!--F--> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="3" start="false"/> <!--F--> + <cloaking power="1" room="12" start="false" img="room_cloaking_7"/> <!--F--> + <mind power="1" room="4" start="false" img="room_mind_6"/> <!--F--> + <battery power="1" room="10" start="false" img="room_battery_7"/> <!--F--> + <hacking power="1" room="9" start="false" img="room_hacking_4"/> <!--F--> + </systemList> + <weaponSlots>3</weaponSlots> + <droneSlots>3</droneSlots> + <weaponList count="2" missiles="0"> + <weapon name="ION_2"/> + <weapon name="LASER_HEAVY_1"/> + </weaponList> + <droneList count="3" drones="6"> + <drone name="BATTLE"/> + <drone name="REPAIR"/> + <drone name="REPAIR"/> + </droneList> + <aug name="DRONE_SPEED"/> + <health amount="30"/> + <maxPower amount ="9"/> + <crewCount amount = "1" class="engi"/> + <shieldImage>circle_cruiser</shieldImage> + <cloakImage>circle_cruiser</cloakImage> +</shipBlueprint> + + + + +<!-- + *********************** + FEDERATION SHIP + *********************** + --> + +<!-- FEDERATION SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 4 --> +<shipBlueprint name="PLAYER_SHIP_FED" layout="fed_cruiser" img="fed_cruiser"> + <class>Federation Cruiser</class> + <name>The Osprey</name> + <unlock>There have been rumors of advanced ship construction in the Rebel Stronghold...</unlock> + <desc>This ship features the latest in Federation technology: an advanced beam weapon that pierces through shields.</desc> + <systemList> + <pilot power="1" room="4" start="true"/> + <doors power="1" room="8" start="true" img="room_doors_5"> + <slot> + <direction>right</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="13" start="true"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="9" start="true" img="room_oxygen_4"/> + <engines power="2" room="3" start="true" img="room_engines_2"/> + <shields power="2" room="11" start="true"/> + <weapons power="2" room="15" start="true"/> + <drones power="2" room="16" start="false" img="room_drones_5"/> <!-- F--> + <medbay power="1" room="10" start="true"/> + <clonebay power="1" room="10" start="false"/> <!-- F--> + <teleporter power="1" room="1" start="false"/> <!-- F--> + <artillery power="1" room="6" weapon="ARTILLERY_FED"/> + <cloaking power="1" room="12" start="false" img="room_cloaking_8"/> <!-- F--> + <battery power="1" room="14" start="false" img="room_battery_3"/> <!-- F--> + <mind power="1" room="5" start="false" img="room_mind_7"/> <!-- F--> + <hacking power="1" room="2" start="false" img="room_hacking_3"> <!--F--> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="1" missiles="5"> + <weapon name="LASER_BURST_3"/> + </weaponList> + <droneList drones="2"/> + <droneList count="0" drones="0"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "1" class="human"/> + <crewCount amount = "1" class="mantis"/> + <crewCount amount = "1" class="rock"/> + <crewCount amount = "1" class="engi"/> +</shipBlueprint> + +<!-- FEDERATION SHIP --> +<!-- LAYOUT = ALTERNATE --> +<!-- SHIP ID = 4 --> +<shipBlueprint name="PLAYER_SHIP_FED_2" layout="fed_cruiser_2" img="fed_cruiser_2"> + <class>Federation Cruiser</class> + <name>Nisos</name> + <unlock>Complete 2/3 of the Federation Cruiser Achievements to unlock this ship.</unlock> + <desc>This ship starts with additional Artillery power, encouraging heavy reliance on the beam.</desc> + <systemList> + <pilot power="1" room="7" start="true" img="room_pilot_3"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </pilot> + <doors power="1" room="17" start="true" img="room_doors_2"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="0" start="true"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="8" start="true" img="room_oxygen_9"/> + <engines power="2" room="15" start="true" img="room_engines_2"/> + <shields power="2" room="14" start="true" img="room_shields_7"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </shields> + <weapons power="2" room="4" start="true" img="room_weapons_2"/> + <drones power="2" room="2" start="false" img="room_drones_11"/><!-- F--> + <medbay power="1" room="10" start="true" img="room_medbay_5"> + <slot> + <number>-2</number> + </slot> + </medbay> + <clonebay power="1" room="10" start="false"><!-- F--> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="5" start="false"/> <!-- F--> + <artillery power="2" room="12" weapon="ARTILLERY_FED"/> + <cloaking power="1" room="11" start="false" img="room_cloaking_9"/> <!-- F--> + <battery power="1" room="3" start="false" img="room_battery_8"/> <!-- F--> + <mind power="1" room="6" start="false" img="room_mind_7"/> <!-- F--> + <hacking power="1" room="13" start="false" img="room_hacking_2"> <!-- F--> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="4" missiles="9"> + <weapon name="LASER_BURST_2"/> + <weapon name="MISSILES_1"/> + </weaponList> + <droneList drones="0"/> + <health amount="30"/> + <maxPower amount ="9"/> + <crewCount amount = "1" class="human"/> + <crewCount amount = "1" class="energy"/> + <crewCount amount = "1" class="slug"/> + <shieldImage>fed_cruiser</shieldImage> + <cloakImage>fed_cruiser</cloakImage> +</shipBlueprint> + + + + + + + +<!-- + *********************** + SLUG SHIP + *********************** + --> + +<!-- SLUG SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 5 --> +<shipBlueprint name="PLAYER_SHIP_JELLY" layout="jelly_cruiser" img="jelly_cruiser"> + <class>Slug Cruiser</class> + <name>Man of War</name> + <unlock>One of the slug ships must know something about this advanced cruiser. Perhaps you can "convince" them to tell you.</unlock> + <desc>Designed for use inside nebulas, this cruiser lacks sensors and relies instead on the guile and cunning of the Slugs.</desc> + <systemList> + <pilot power="1" room="8" start="true"/> + <doors power="2" room="1" start="true" img="room_doors_6"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </doors> + <oxygen power="1" room="4" start="true" img="room_oxygen_6"/> + <engines power="2" room="6" start="true" img="room_engines_2"/> + <shields power="2" room="13" start="true" img="room_shields_6"/> + <weapons power="3" room="5" start="true" img="room_weapons_6"/> + <medbay power="1" room="3" start="true"/> + <clonebay power="1" room="3" start="false"/> <!--F--> + <sensors power="1" room="11" start="false" img="room_sensors_6"><!--F--> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </sensors> + <drones power="2" room="14" start="false" img="room_drones_5"/> <!--F--> + <teleporter power="1" room="10" start="false"/> <!--F--> + <cloaking power="1" room="2" start="false" img="room_cloaking_6"/> <!--F--> + <battery power="1" room="9" start="false" img="room_battery_10"/> <!--F--> + <mind power="1" room="0" start="false" img="room_mind_6"/> <!--F--> + <hacking power="1" room="12" start="false" img="room_hacking_5"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="3" missiles="15"> + <weapon name="BEAM_BIO"/> + <weapon name="BOMB_BREACH_1"/> + <weapon name="LASER_BURST_2"/> + </weaponList> + <aug name="SLUG_GEL"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "2" class="slug"/> +</shipBlueprint> + + +<!-- SLUG SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 5 --> +<shipBlueprint name="PLAYER_SHIP_JELLY_2" layout="jelly_cruiser_2" img="jelly_cruiser_2"> + <class>Slug Cruiser</class> + <name>The Stormwalker</name> + <unlock>Complete 2/3 of the Slug Cruiser Achievements to unlock this ship.</unlock> + <desc>This boarding ship has no medical facilities and must manage its explosives carefully to keep the crew alive.</desc> + <systemList> + <pilot power="1" room="11" start="true"/> + <doors power="2" room="19" start="true" img="room_doors_2"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="0" start="false" img="room_sensors_2"><!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </sensors> + <oxygen power="1" room="15" start="true" img="room_oxygen_8"/> + <engines power="2" room="2" start="true"/> + <shields power="2" room="12" start="true" img="room_shields_7"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </shields> + <weapons power="2" room="13" start="true" img="room_weapons_4"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </weapons> + <medbay power="1" room="7" start="false"/> <!--F--> + <clonebay power="1" room="7" start="false"/> <!--F--> + <drones power="2" room="18" start="false" img="room_drones_10"/><!--F--> + <teleporter power="1" room="3" start="true"/> + <cloaking power="1" room="5" start="false"/> <!--F--> + <battery power="1" room="14" start="false" img="room_battery_9"/> <!--F--> + <mind power="1" room="4" start="false" img="room_mind_5"/> <!--F--> + <hacking power="1" room="9" start="false" img="room_hacking_6"><!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="25"> + <weapon name="BOMB_HEAL"/> + <weapon name="MISSILES_2_PLAYER"/> + </weaponList> + <droneList drones="0"/> + <aug name="SLUG_GEL"/> + <health amount="30"/> + <maxPower amount ="7"/> + <crewCount amount = "3" class="slug"/> + <shieldImage>jelly_cruiser</shieldImage> + <cloakImage>jelly_cruiser</cloakImage> +</shipBlueprint> + + + + + + + +<!-- + *********************** + ROCK SHIP + *********************** + --> + +<!-- ROCK SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 6 --> +<shipBlueprint name="PLAYER_SHIP_ROCK" layout="rock_cruiser" img="rock_cruiser"> + <class>Rock Cruiser</class> + <name>Bulwark</name> + <unlock>Prove yourself to the Rockmen to earn this powerful cruiser.</unlock> + <desc>Similar to its designers, this super-dense behemoth uses brute force to overwhelm its foes.</desc> + <systemList> + <pilot power="1" room="5" start="true"/> + <doors power="1" room="1" start="true" img="room_doors_5"> + <slot> + <direction>right</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="12" start="true" img="room_sensors_4"> + <slot> + <direction>left</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="0" start="true" img="room_oxygen_7"/> + <engines power="2" room="14" start="true"/> + <shields power="2" room="2" start="true" img="room_shields_4"/> + <weapons power="3" room="15" start="true"img="room_weapons_5"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </weapons> + <drones power="2" room="4" start="false" img="room_drones_7"/> <!--F--> + <medbay power="1" room="16" start="true" img="room_medbay_7"> + <slot> + <number>2</number> + </slot> + </medbay> + <clonebay power="1" room="16" start="false"> <!--F--> + <slot> + <number>2</number> + </slot> + </clonebay> + <teleporter power="1" room="17" start="false"/> <!--F--> + <cloaking power="1" room="3" start="false"/> <!--F--> + <battery power="1" room="13" start="false" img="room_battery_10"/> <!--F--> + <mind power="1" room="8" start="false" img="room_mind_3"/> <!--F--> + <hacking power="1" room="11" start="false" img="room_hacking_4"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="28"> + <weapon name="MISSILES_2_PLAYER"/> + <weapon name="MISSILES_HULL"/> + </weaponList> + <droneList drones="0"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "3" class="rock"/> + <aug name="ROCK_ARMOR"/> +</shipBlueprint> + +<!-- ROCK SHIP --> +<!-- LAYOUT = ALTERNATE --> <!-- name it after FP2 Shivans? - Rakshasa - Moloch - Ravana - Sathanas--> +<!-- SHIP ID = 6 --> +<shipBlueprint name="PLAYER_SHIP_ROCK_2" layout="rock_cruiser_2" img="rock_cruiser_2"> + <class>Rock Cruiser</class> + <name>Shivan</name> + <unlock>Complete 2/3 of the Rock Cruiser Achievements to unlock this ship.</unlock> + <desc>With no airlocks, this ship must rely entirely on its rock crew to put out fires.</desc> + <systemList> + <pilot power="1" room="8" start="true"img="room_pilot_2"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </pilot> + <doors power="1" room="15" start="false" img="room_doors_5"> + <slot> + <direction>right</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="3" start="true" img="room_sensors_6"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="2" room="4" start="true" img="room_oxygen_6"/> + <engines power="2" room="0" start="true"img="room_engines_2"/> + <shields power="2" room="2" start="true" img="room_shields_4"/> + <weapons power="3" room="12" start="true"/> + <drones power="2" room="14" start="false" img="room_drones_9"/> <!--F--> + <medbay power="1" room="1" start="true"/> + <clonebay power="1" room="1" start="false"/> <!--F--> + <teleporter power="1" room="10" start="false"/> <!--F--> + <cloaking power="1" room="13" start="false"img="room_cloaking_2"/> <!--F--> + <battery power="1" room="7" start="false" img="room_battery_2"/> <!--F--> + <mind power="1" room="6" start="false" img="room_mind_8"/> <!--F--> + <hacking power="1" room="11" start="false" img="room_hacking_3"> <!--F--> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="18"> + <weapon name="LASER_HEAVY_1_SP"/> + <weapon name="BOMB_FIRE"/> + <weapon name="BOMB_1"/> + </weaponList> + <droneList drones="0"/> + <health amount="30"/> + <maxPower amount="8"/> + <crewCount amount="4" class="rock"/> + <aug name="ROCK_ARMOR"/> + <shieldImage>rock_cruiser</shieldImage> + <cloakImage>rock_cruiser</cloakImage> +</shipBlueprint> + + + + + + + + + +<!-- + *********************** + ENERGY SHIP + *********************** + --> + + +<!-- ENERGY SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 7 --> +<shipBlueprint name="PLAYER_SHIP_ENERGY" layout="energy_cruiser" img="energy_cruiser"> + <class>Zoltan Cruiser</class> + <name>The Adjudicator</name> + <unlock>Learn from the Zoltan that sometimes diplomacy works.</unlock> + <desc>The Zoltan's advanced shields technology gives this ship an edge during each battle.</desc> + <systemList> + <pilot power="1" room="11" start="true"/> + <doors power="2" room="10" start="true" img="room_doors_6"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="0" start="true"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="4" start="true" img="room_oxygen_2"/> + <engines power="1" room="13" start="true" img="room_engines_2"/> + <shields power="2" room="15" start="true" img="room_shields_7"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </shields> + <weapons power="3" room="14" start="true" img="room_weapons_7"/> + <drones power="2" room="16" start="false" img="room_drones_8"/> <!--F--> + <medbay power="1" room="8" start="true" img="room_medbay_4"> + <slot> + <number>0</number> + </slot> + </medbay> + <clonebay power="1" room="8" start="false"> <!--F--> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="2" start="false"/> <!--F--> + <cloaking power="1" room="6" start="false" img="room_cloaking_3"/> <!--F--> + <battery power="1" room="7" start="false" img="room_battery_11"/> <!--F--> + <mind power="1" room="3" start="false" img="room_mind_6"/> <!--F--> + <hacking power="1" room="5" start="false" img="room_hacking_3"> <!--F--> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="4" missiles="12"> + <weapon name="BEAM_2"/> + <weapon name="MISSILES_1"/> + </weaponList> + <droneList drones="2"/> + <health amount="30"/> + <maxPower amount ="5"/> + <crewCount amount = "3" class="energy"/> + <aug name="ENERGY_SHIELD"/> +</shipBlueprint> + + +<!-- ENERGY SHIP --> +<!-- LAYOUT = Alternate --> +<!-- SHIP ID = 7 --> + +<shipBlueprint name="PLAYER_SHIP_ENERGY_2" layout="energy_cruiser_2" img="energy_cruiser_2"> + <class>Zoltan Cruiser</class> + <name>Noether</name> + <unlock>Complete 2/3 of the Zoltan Cruiser Achievements to unlock this ship.</unlock> + <desc>This ship starts with a weakened Shield system and must rely on its supershield.</desc> + <systemList> + <pilot power="1" room="14" start="true"/> + <doors power="1" room="8" start="true" img="room_doors_7"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="13" start="true" img="room_sensors_4"> + <slot> + <direction>left</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="12" start="true" img="room_oxygen_7"/> + <engines power="2" room="3" start="true" img="room_engines_5"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </engines> + <shields power="1" room="5" start="true" img="room_shields_8"/> + <weapons power="4" room="7" start="true" img="room_weapons_4"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </weapons> + <drones power="2" room="2" start="false"/> <!--F--> + <medbay power="1" room="0" start="true" img="room_medbay_4"> + <slot> + <number>0</number> + </slot> + </medbay> + <clonebay power="1" room="0" start="false"> <!--F--> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="11" start="false"/> <!--F--> <!-- CHANGED room was "4" --> + <cloaking power="1" room="6" start="false"/> <!--F--> + <battery power="1" room="9" start="false" img="room_battery_13"/> <!--F--> + <mind power="1" room="1" start="false" img="room_mind_9"/> <!--F--> + <hacking power="1" room="4" start="false" img="room_hacking_5"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="3" missiles="0"> + <weapon name="ION_1"/> + <weapon name="ION_1"/> + <weapon name="BEAM_LONG"/> + </weaponList> + <droneList drones="2"/> + <health amount="30"/> + <maxPower amount ="5"/> + <crewCount amount="3" class="energy"/> + <aug name="ENERGY_SHIELD"/> + <shieldImage>energy_cruiser</shieldImage> + <cloakImage>energy_cruiser</cloakImage> +</shipBlueprint> + + + + + +<!-- + *********************** + CRYSTAL SHIP + *********************** + --> + +<!-- CRYSTAL SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = 8 --> +<shipBlueprint name="PLAYER_SHIP_CRYSTAL" layout="crystal_cruiser" img="crystal_cruiser"> + <class>Crystal Cruiser</class> + <name>Bravais</name> + <unlock>Travel to a lost sector of the galaxy to find this powerful vessel.</unlock> + <desc>This powerful vessel is powered by the secret technologies of the lost Crystalline Beings.</desc> + <systemList> + <pilot power="1" room="8" start="true"/> + <doors power="1" room="16" start="true" img="room_doors_8"> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="3" start="true" img="room_sensors_2"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </sensors> + <oxygen power="1" room="7" start="true" img="room_oxygen_10"/> + <engines power="2" room="0" start="true" img="room_engines_2"/> + <shields power="2" room="6" start="true" img="room_shields_2"/> + <weapons power="3" room="17" start="true" img="room_weapons_7"/> + <drones power="2" room="1" start="false" img="room_drones_7"/> <!--F--> + <medbay power="1" room="13" start="true" img="room_medbay_3"> + <slot> + <number>3</number> + </slot> + </medbay> + <clonebay power="1" room="13" start="false"><!--F--> + <slot> + <number>3</number> + </slot> + </clonebay> + <teleporter power="1" room="15" start="false"/> <!--F--> + <cloaking power="1" room="9" start="false" img="room_cloaking_2"/> <!--F--> + <battery power="1" room="12" start="false" img="room_battery_3"/> <!--F--> + <mind power="1" room="2" start="false" img="room_mind_10"/> <!--F--> + <hacking power="1" room="14" start="false" img="room_hacking_6"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="0"> + <weapon name="CRYSTAL_BURST_1"/> + <weapon name="CRYSTAL_HEAVY_1"/> + </weaponList> + <droneList drones="0"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "2" class="human"/> + <crewCount amount = "2" class="crystal"/> + <aug name="CRYSTAL_SHARDS"/> +</shipBlueprint> + + +<!-- sardonyx + +<!-- CRYSTAL SHIP --> +<!-- LAYOUT = DEFAULT --> +<!-- SHIP ID = ???? --> +<shipBlueprint name="PLAYER_SHIP_CRYSTAL_2" layout="crystal_cruiser_2" img="crystal_cruiser_2"> + <class>Crystal Cruiser</class> + <name>Carnelian</name> + <unlock>Complete 2/3 of this Cruiser's Achievements to unlock this ship.</unlock> + <desc>Their unique racial ability makes the Crystal beings very adept at ship boarding. This ship was designed for such raiding parties.</desc> + <systemList> + <pilot power="1" room="15" start="true"/> + <doors power="1" room="14" start="true" img="room_doors_7"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="10" start="true" img="room_sensors_2"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </sensors> + <oxygen power="1" room="8" start="true" img="room_oxygen_7"/> + <engines power="2" room="2" start="true" img="room_engines_2"/> + <shields power="2" room="1" start="true" img="room_shields_7"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </shields> + <weapons power="1" room="4" start="true" img="room_weapons_7"/> + <drones power="2" room="13" start="false" img="room_drones_5"/> <!--F--> + <medbay power="1" room="9" start="true" img="room_medbay_4"> + <slot> + <number>0</number> + </slot> + </medbay> + <clonebay power="1" room="9" start="false"><!--F--> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="3" start="true"/> + <cloaking power="1" room="7" start="true"/> + <battery power="1" room="12" start="false" img="room_battery_13"/> <!--F--> + <mind power="1" room="0" start="false" img="room_mind_11"/> <!--F--> + <hacking power="1" room="5" start="false" img="room_hacking_2"> <!-- F--> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="0" missiles="0"> + </weaponList> + <droneList drones="0"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "3" class="crystal"/> + <shieldImage>crystal_cruiser</shieldImage> + <cloakImage>crystal_cruiser</cloakImage> + <aug name="CRYSTAL_SHARDS"/> +</shipBlueprint> + + + + + + + + + + + + + + + +<!--- ************** +TUTORIAL SHIPS +*****************--> + +<shipBlueprint name="TUTORIAL_PIRATE" layout="jelly_button" img="jelly_button"> + <class>Pirate</class> + <systemList> + <oxygen power="2" room="3"/> + <pilot power="1" room="0"/> + <shields power="4" room="1"/> + <engines power="1" room="4"/> + <weapons power="3" room="2"/> + </systemList> + <weaponList count="1" missiles="0"> + <weapon name="LASER_BURST_1"/> + </weaponList> + <health amount="5"/> + <maxPower amount ="11"/> + <crewCount amount = "1" class="human"/> +</shipBlueprint> + +<shipBlueprint name="PLAYER_SHIP_TUTORIAL" layout="kestral" img="kestral"> + <class>Kestral</class> + <name>The Kestrel</name> + <systemList> + <pilot power="1" room="0" start="true"/> + <doors power="2" room="2" start="true"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="2" room="3" start="true"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <medbay power="1" room="4" start="true"/> + <oxygen power="1" room="13" start="true"/> + <shields power="2" room="5" start="true"/> + <engines power="2" room="14" start="true"/> + <weapons power="2" room="10" start="true"/> + <drones power="2" room="1" start="false"/> + <teleporter power="1" room="15" start="false"/> + <cloaking power="1" room="8" start="false"/> + </systemList> + <weaponList count="1" missiles="20"> + <weapon name="LASER_BURST_2"/> + </weaponList> + <weaponSlots>2</weaponSlots> + <droneSlots>2</droneSlots> + <health amount="30"/> + <maxPower amount ="9"/> + <crewCount amount = "1" class="human"/> +</shipBlueprint> + +<shipBlueprint name="IMPOSSIBLE_PIRATE" layout="jelly_truffle" img="jelly_truffle_pirate"> + <class>Impossible Pirate</class> + <systemList> + <pilot power="3" room="0"/> + <doors power="3" room="1"/> + <oxygen power="3" room="4"/> + <drones power="2" room="3"/> + <shields power="8" room="6"/> + <engines power="8" room="2"/> + <weapons power="8" room="5"/> + <cloaking power="1" room="7"/> + <!-- <drones power="3" room="7"/> --> + </systemList> + <weaponList count="3" missiles="30"> + <weapon name="LASER_BURST_2_A"/> + <weapon name="BEAM_2"/> + <weapon name="MISSILES_BURST"/> + </weaponList> + <droneList count="1" drones="5"> + <drone name="COMBAT_1"/> + </droneList> + <health amount="20"/> + <maxPower amount ="35"/> + <crewCount amount = "5" class="engi"/> +</shipBlueprint> + + + + + + +<!---- Crash protection default ship blueprint. DO NOT REMOVE --> +<shipBlueprint name="DEFAULT" layout="rebel_squat" img="rebel_squat"> + <class>Rebel Rigger</class> + <systemList> + <pilot power="1" room="0"/> + <oxygen power="1" room="2"/> + <shields power="2" room="4"/> + <engines power="2" room="7"/> + <weapons power="3" room="6"/> + <drones power="4" room="1"/> + </systemList> + <droneList count="2" drones="4"> + <drone name="DEFENSE_1"/> + <drone name="DEFENSE_1"/> + </droneList> + <weaponList count="2" missiles="10"> + <weapon name="LASER_HEAVY_1"/> + <weapon name="LASER_BURST_1"/> + </weaponList> + <health amount="10"/> + <maxPower amount ="15"/> + <crewCount amount = "3" class="human"/> +</ship> + + + + + + + + + + + + + +<!--********************** +REBEL SHIP - LONG - ELITE!!! +************************--> + + +<shipBlueprint name="LONG_ELITE_MED" layout="rebel_long" img="rebel_long_hard"> + <class>Rebel Elite</class> + <systemList> + <oxygen power="2" room="2"/> + <pilot power="3" room="0"/> + <shields power="6" room="6"/> + <engines power="4" room="5"/> + <weapons power="9" room="4"/> + </systemList> + <weaponList count="3" missiles="5"> + <weapon name="MISSILES_BREACH"/> + <weapon name="LASER_HEAVY_1"/> + <weapon name="BEAM_2"/> + </weaponList> + <health amount="20"/> + <maxPower amount ="21"/> + <crewCount amount = "4" class="human"/> +</shipBlueprint> + +<shipBlueprint name="LONG_ELITE_HARD" layout="rebel_long" img="rebel_long_hard"> + <class>Rebel Elite</class> + <systemList> + <oxygen power="2" room="2"/> + <pilot power="3" room="0"/> + <shields power="8" room="6"/> + <engines power="5" room="5"/> + <weapons power="9" room="4"/> + </systemList> + <weaponList count="3" missiles="7"> + <weapon name="MISSILES_2"/> + <weapon name="LASER_HEAVY_2"/> + <weapon name="BEAM_3"/> + </weaponList> + <health amount="30"/> + <maxPower amount ="24"/> + <crewCount amount = "5" class="human"/> +</shipBlueprint> + + + + + +<!--- NEW! ---> + +<!-- +<shipBlueprint name="GHOST_SHIP_MED" layout="jelly_truffle" img="jelly_truffle_pirate"> + <class>Truffle Wreckage</class> + <systemList> + <pilot power="2" room="0"/> + <doors power="2" room="1"/> + <oxygen power="1" room="4"/> + <medbay power="2" room="3"/> + <shields power="6" room="6"/> + <engines power="4" room="2"/> + <weapons power="6" room="5"/> + </systemList> + <weaponList count="3"> + <weapon name="LASER_BURST_2"/> + <weapon name="LASER_BURST_3"/> + <weapon name="BEAM_FIRE"/> + </weaponList> + <health amount="22"/> + <maxPower amount ="19"/> + <crewCount amount = "0"/> +</shipBlueprint> + +<shipBlueprint name="GHOST_SHIP_HARD" layout="jelly_truffle" img="jelly_truffle_pirate"> + <class>Truffle Wreckage</class> + <systemList> + <pilot power="3" room="0"/> + <doors power="3" room="1"/> + <oxygen power="1" room="4"/> + <medbay power="2" room="3"/> + <shields power="6" room="6"/> + <engines power="4" room="2"/> + <weapons power="8" room="5"/> + </systemList> + <weaponList count="3"> + <weapon name="LASER_BURST_2"/> + <weapon name="LASER_BURST_3"/> + <weapon name="LASER_BURST_3"/> + <weapon name="BEAM_3"/> + </weaponList> + <health amount="22"/> + <maxPower amount ="21"/> + <crewCount amount = "0"/> +</shipBlueprint> +--> + + + + +<!--********************** +Boss files +************************--> + + + + +<shipBlueprint name="BOSS_1" layout="boss_1" img="boss_1"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <doors power="3" room="17"/> + <teleporter power="2" room="3"/> + <cloaking power="2" room="15"/> + <!--<weapons power="1" room="6"/> --> + <sensors power="2" room="13"/> + <medbay power="3" room="5"/> + <engines power="2" room="8"/> + <oxygen power="2" room="7"/> + <drones power="1" room="12"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + <artillery power="3" room="18" weapon="ARTILLERY_BOSS_4"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="0" missiles="2"/> + <health amount="20"/> + <maxPower amount ="42"/> +</shipBlueprint> +<shipBlueprint name="BOSS_2" layout="boss_2" img="boss_2"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <teleporter power="2" room="3"/> + <!--<weapons power="1" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="3" room="8"/> + <oxygen power="2" room="7"/> + <sensors power="2" room="13"/> + <drones power="8" room="12"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2"/> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="4" drones="10"> + <drone name="DEFENSE_1"/> + <drone name="COMBAT_1"/> + <drone name="COMBAT_BEAM"/> + <drone name="BOARDER_BOSS"/> + </droneList> + <health amount="22"/> + <maxPower amount ="44"/> +</shipBlueprint> +<shipBlueprint name="BOSS_3" layout="boss_3" img="boss_3"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <teleporter power="2" room="3"/> + <!--<weapons power="4" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="6" room="8"/> + <oxygen power="2" room="7"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2"/> + </systemList> + <weaponList count="0" missiles="10"/> + <!--<weapon name="ION_2"/> + <weapon name="BEAM_FIRE"/> + </weaponList>--> + <health amount="20"/> + <maxPower amount ="31"/> + <boardingAI>invasion</boardingAI> +</shipBlueprint> + + + +<shipBlueprint name="BOSS_SPECIAL" layout="boss_3" img="boss_3"> + <class>Flagship Construction</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="2" max="8" room="1"/> + <teleporter power="1" max="2" room="3"/> + <!--<weapons power="4" room="6"/> --> + <medbay power="1" max="2" room="5"/> + <engines power="2" max = "6" room="8"/> + <oxygen power="1" max="2" room="7"/> + <hacking power="1" room="2" start="false"/> + <mind power="1" room="3" start="false"/> + <artillery power="1" max="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="1" max="4" room="10" weapon="ARTILLERY_BOSS_2"/> + </systemList> + <weaponList count="0" missiles="20"/> + <health amount="10"/> + <maxPower amount ="14"/> + <boardingAI>sabotage</boardingAI> + <crewCount amount= "3" max="8" class="human"/> +</shipBlueprint> + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..485d925263924ecaa2e3ba38c229ce12f8cfa64b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1.txt @@ -0,0 +1,247 @@ +VERTICAL +100 +ELLIPSE +280 +260 +0 +-90 +ROOM +0 +5 +0 +2 +1 +ROOM +1 +5 +1 +2 +2 +ROOM +2 +4 +3 +1 +2 +ROOM +3 +5 +3 +2 +1 +ROOM +4 +7 +3 +1 +2 +ROOM +5 +4 +5 +2 +2 +ROOM +6 +6 +5 +2 +2 +ROOM +7 +5 +7 +2 +1 +ROOM +8 +5 +8 +2 +2 +ROOM +9 +3 +1 +1 +2 +ROOM +10 +8 +1 +1 +2 +ROOM +11 +8 +4 +2 +1 +ROOM +12 +10 +4 +2 +2 +ROOM +13 +9 +5 +1 +2 +ROOM +14 +10 +2 +2 +1 +ROOM +15 +0 +4 +2 +2 +ROOM +16 +2 +4 +2 +1 +ROOM +17 +2 +5 +1 +2 +ROOM +18 +0 +2 +2 +1 +ROOM +19 +4 +1 +1 +2 +ROOM +20 +7 +1 +1 +2 +DOOR +4 +2 +9 +19 +1 +DOOR +5 +1 +1 +19 +1 +DOOR +7 +1 +1 +20 +1 +DOOR +8 +2 +10 +20 +1 +DOOR +5 +1 +0 +1 +0 +DOOR +6 +3 +1 +3 +0 +DOOR +5 +3 +2 +3 +1 +DOOR +7 +3 +3 +4 +1 +DOOR +4 +5 +2 +5 +0 +DOOR +7 +5 +4 +6 +0 +DOOR +5 +7 +5 +7 +0 +DOOR +6 +7 +6 +7 +0 +DOOR +5 +8 +7 +8 +0 +DOOR +2 +5 +15 +17 +1 +DOOR +2 +4 +15 +16 +1 +DOOR +4 +4 +2 +16 +1 +DOOR +8 +4 +4 +11 +1 +DOOR +10 +4 +11 +12 +1 +DOOR +10 +5 +12 +13 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1.xml new file mode 100644 index 0000000000000000000000000000000000000000..544fa14b5741ac390ca1a7c59720d8ea0f43b358 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1.xml @@ -0,0 +1,59 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-73" y="-90" w="566" h="511"/> + +<!-- Only used for iPad --> +<glowOffset x="28" y="25"/> + +<offsets> + <cloak x="20" y="17"/> +</offsets> + +<weaponMounts> + <mount x="150" y="50" rotate="false" mirror="false" gib="1" slide="up"/> + <mount x="264" y="50" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="89" y="65" rotate="false" mirror="false" gib="1" slide="up"/> + <mount x="324" y="65" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="176" y="52" rotate="false" mirror="false" gib="1" slide="no"/> + <mount x="357" y="52" rotate="false" mirror="false" gib="2" slide="no"/> + <mount x="444" y="98" rotate="false" mirror="false" gib="1" slide="no"/> + <mount x="89" y="98" rotate="false" mirror="false" gib="2" slide="no"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="28" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>151</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="23" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>16</x> + <y>80</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="27" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>158</x> + <y>360</y> + </gib3> + <gib4> + <velocity min="0" max="0"/> + <direction min="0" max="0"/> + <angular min="0" max="0"/> + <glowOffset x="25" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>42</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1_easy.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1_easy.txt new file mode 100644 index 0000000000000000000000000000000000000000..af2df62476bff7f6dab9702bb239441125353db3 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1_easy.txt @@ -0,0 +1,211 @@ +VERTICAL +100 +ELLIPSE +280 +260 +0 +-90 +ROOM +0 +5 +0 +2 +1 +ROOM +1 +5 +1 +2 +2 +ROOM +2 +4 +3 +1 +2 +ROOM +3 +5 +3 +2 +1 +ROOM +4 +7 +3 +1 +2 +ROOM +5 +4 +5 +2 +2 +ROOM +6 +6 +5 +2 +2 +ROOM +7 +5 +7 +2 +1 +ROOM +8 +5 +8 +2 +2 +ROOM +9 +3 +1 +1 +2 +ROOM +10 +8 +1 +1 +2 +ROOM +11 +8 +4 +2 +1 +ROOM +12 +10 +4 +2 +2 +ROOM +13 +9 +5 +1 +2 +ROOM +14 +10 +2 +2 +1 +ROOM +15 +0 +4 +2 +2 +ROOM +16 +2 +4 +2 +1 +ROOM +17 +2 +5 +1 +2 +ROOM +18 +0 +2 +2 +1 +DOOR +10 +5 +12 +13 +1 +DOOR +10 +4 +11 +12 +1 +DOOR +8 +4 +4 +11 +1 +DOOR +7 +3 +3 +4 +1 +DOOR +5 +3 +2 +3 +1 +DOOR +6 +3 +1 +3 +0 +DOOR +5 +1 +0 +1 +0 +DOOR +4 +5 +2 +5 +0 +DOOR +5 +7 +5 +7 +0 +DOOR +6 +7 +6 +7 +0 +DOOR +5 +8 +7 +8 +0 +DOOR +2 +5 +15 +17 +1 +DOOR +2 +4 +15 +16 +1 +DOOR +4 +4 +2 +16 +1 +DOOR +7 +5 +4 +6 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1_easy.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1_easy.xml new file mode 100644 index 0000000000000000000000000000000000000000..544fa14b5741ac390ca1a7c59720d8ea0f43b358 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_1_easy.xml @@ -0,0 +1,59 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-73" y="-90" w="566" h="511"/> + +<!-- Only used for iPad --> +<glowOffset x="28" y="25"/> + +<offsets> + <cloak x="20" y="17"/> +</offsets> + +<weaponMounts> + <mount x="150" y="50" rotate="false" mirror="false" gib="1" slide="up"/> + <mount x="264" y="50" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="89" y="65" rotate="false" mirror="false" gib="1" slide="up"/> + <mount x="324" y="65" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="176" y="52" rotate="false" mirror="false" gib="1" slide="no"/> + <mount x="357" y="52" rotate="false" mirror="false" gib="2" slide="no"/> + <mount x="444" y="98" rotate="false" mirror="false" gib="1" slide="no"/> + <mount x="89" y="98" rotate="false" mirror="false" gib="2" slide="no"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="28" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>151</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="23" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>16</x> + <y>80</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="27" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>158</x> + <y>360</y> + </gib3> + <gib4> + <velocity min="0" max="0"/> + <direction min="0" max="0"/> + <angular min="0" max="0"/> + <glowOffset x="25" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>42</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..716c11386095896171f7cde0839a6f1cbdda40d7 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2.txt @@ -0,0 +1,213 @@ +X_OFFSET +1 +VERTICAL +100 +ELLIPSE +260 +260 +-40 +-90 +ROOM +0 +2 +0 +2 +1 +ROOM +1 +2 +1 +2 +2 +ROOM +2 +1 +3 +1 +2 +ROOM +3 +2 +3 +2 +1 +ROOM +4 +4 +3 +1 +2 +ROOM +5 +1 +5 +2 +2 +ROOM +6 +3 +5 +2 +2 +ROOM +7 +2 +7 +2 +1 +ROOM +8 +2 +8 +2 +2 +ROOM +9 +0 +1 +1 +2 +ROOM +10 +5 +1 +1 +2 +ROOM +11 +5 +4 +2 +1 +ROOM +12 +7 +4 +2 +2 +ROOM +13 +6 +5 +1 +2 +ROOM +14 +7 +2 +2 +1 +ROOM +15 +1 +1 +1 +2 +ROOM +16 +4 +1 +1 +2 +DOOR +2 +1 +0 +1 +0 +DOOR +4 +1 +1 +16 +1 +DOOR +2 +1 +1 +15 +1 +DOOR +1 +2 +9 +15 +1 +DOOR +5 +2 +10 +16 +1 +DOOR +3 +3 +1 +3 +0 +DOOR +2 +3 +2 +3 +1 +DOOR +1 +4 +2 +-1 +1 +DOOR +4 +3 +3 +4 +1 +DOOR +5 +4 +4 +11 +1 +DOOR +4 +5 +4 +6 +0 +DOOR +1 +5 +2 +5 +0 +DOOR +2 +7 +5 +7 +0 +DOOR +3 +7 +6 +7 +0 +DOOR +2 +8 +7 +8 +0 +DOOR +7 +4 +11 +12 +1 +DOOR +7 +5 +12 +13 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..456273a0ea58b61d296660a353a632959919bc4b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2.xml @@ -0,0 +1,54 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-178" y="-84" w="566" h="511"/> + +<!-- Only used for iPad --> +<glowOffset x="67" y="24"/> + +<weaponMounts> + <mount x="150" y="50" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="264" y="50" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="89" y="65" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="324" y="65" rotate="false" mirror="false" gib="2" slide="no"/> + <mount x="176" y="52" rotate="false" mirror="false" gib="1" slide="no"/> + <mount x="357" y="52" rotate="false" mirror="false" gib="2" slide="no"/> + <mount x="444" y="98" rotate="false" mirror="false" gib="1" slide="no"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="28" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>379</x> + <y>150</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="27" y="31"/> <!-- individual setting -- only for ipad -- not needed --> + <x>332</x> + <y>79</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="75" max="120"/> + <angular min="-0.4" max="1"/> + <glowOffset x="27" y="24"/> <!-- individual setting -- only for ipad -- not needed --> + <x>184</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0" max="0"/> + <direction min="0" max="0"/> + <angular min="0" max="0"/> + <glowOffset x="25" y="24"/> <!-- individual setting -- only for ipad -- not needed --> + <x>42</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2_easy.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2_easy.txt new file mode 100644 index 0000000000000000000000000000000000000000..ed8f02860fabe769b74b92075b425268c1f90567 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2_easy.txt @@ -0,0 +1,177 @@ +X_OFFSET +1 +VERTICAL +100 +ELLIPSE +260 +260 +-40 +-90 +ROOM +0 +2 +0 +2 +1 +ROOM +1 +2 +1 +2 +2 +ROOM +2 +1 +3 +1 +2 +ROOM +3 +2 +3 +2 +1 +ROOM +4 +4 +3 +1 +2 +ROOM +5 +1 +5 +2 +2 +ROOM +6 +3 +5 +2 +2 +ROOM +7 +2 +7 +2 +1 +ROOM +8 +2 +8 +2 +2 +ROOM +9 +0 +1 +1 +2 +ROOM +10 +5 +1 +1 +2 +ROOM +11 +5 +4 +2 +1 +ROOM +12 +7 +4 +2 +2 +ROOM +13 +6 +5 +1 +2 +ROOM +14 +7 +2 +2 +1 +DOOR +1 +4 +2 +-1 +1 +DOOR +1 +5 +2 +5 +0 +DOOR +2 +7 +5 +7 +0 +DOOR +3 +7 +6 +7 +0 +DOOR +2 +8 +7 +8 +0 +DOOR +4 +5 +4 +6 +0 +DOOR +5 +4 +4 +11 +1 +DOOR +4 +3 +3 +4 +1 +DOOR +2 +3 +2 +3 +1 +DOOR +3 +3 +1 +3 +0 +DOOR +2 +1 +0 +1 +0 +DOOR +7 +4 +11 +12 +1 +DOOR +7 +5 +12 +13 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2_easy.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2_easy.xml new file mode 100644 index 0000000000000000000000000000000000000000..fed82e2d01ba80cdb25c21260fb6a227c86c343d --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_2_easy.xml @@ -0,0 +1,54 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-178" y="-84" w="566" h="511"/> + +<!-- Only used for iPad --> +<glowOffset x="67" y="24"/> + +<weaponMounts> + <mount x="150" y="50" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="264" y="50" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="89" y="65" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="324" y="65" rotate="false" mirror="false" gib="2" slide="no"/> + <mount x="176" y="52" rotate="false" mirror="false" gib="1" slide="no"/> + <mount x="357" y="52" rotate="false" mirror="false" gib="2" slide="no"/> + <mount x="444" y="98" rotate="false" mirror="false" gib="1" slide="no"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="28" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>379</x> + <y>150</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="27" y="31"/> <!-- individual setting -- only for ipad -- not needed --> + <x>332</x> + <y>79</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="75" max="120"/> + <angular min="-0.4" max="1"/> + <glowOffset x="27" y="24"/> <!-- individual setting -- only for ipad -- not needed --> + <x>184</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0" max="0"/> + <direction min="0" max="0"/> + <angular min="0" max="0"/> + <glowOffset x="25" y="24"/> <!-- individual setting -- only for ipad -- not needed --> + <x>42</x> + <y>0</y> + </gib4> +</explosion> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..754baae003eb9db3b7b395bc51e26ef766081212 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3.txt @@ -0,0 +1,175 @@ +VERTICAL +100 +ELLIPSE +250 +260 +0 +-90 +ROOM +0 +2 +0 +2 +1 +ROOM +1 +2 +1 +2 +2 +ROOM +2 +1 +3 +1 +2 +ROOM +3 +2 +3 +2 +1 +ROOM +4 +4 +3 +1 +2 +ROOM +5 +1 +5 +2 +2 +ROOM +6 +3 +5 +2 +2 +ROOM +7 +2 +7 +2 +1 +ROOM +8 +2 +8 +2 +2 +ROOM +9 +0 +1 +1 +2 +ROOM +10 +5 +1 +1 +2 +ROOM +11 +1 +1 +1 +2 +ROOM +12 +4 +1 +1 +2 +DOOR +2 +1 +0 +1 +0 +DOOR +3 +3 +1 +3 +0 +DOOR +2 +3 +2 +3 +1 +DOOR +4 +3 +3 +4 +1 +DOOR +5 +4 +4 +-1 +1 +DOOR +1 +4 +2 +-1 +1 +DOOR +1 +5 +2 +5 +0 +DOOR +4 +5 +4 +6 +0 +DOOR +3 +7 +6 +7 +0 +DOOR +2 +7 +5 +7 +0 +DOOR +2 +8 +7 +8 +0 +DOOR +2 +1 +1 +11 +1 +DOOR +1 +2 +9 +11 +1 +DOOR +4 +1 +1 +12 +1 +DOOR +5 +2 +10 +12 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..21ab8b3122b51d7ff42a32d1310da0b4c81dabcb --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3.xml @@ -0,0 +1,54 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-136" y="-83" w="566" h="511"/> + +<!-- Only used for iPad --> +<glowOffset x="25" y="25"/> + +<weaponMounts> + <mount x="150" y="50" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="264" y="50" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="89" y="65" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="324" y="65" rotate="false" mirror="false" gib="2" slide="no"/> + <mount x="134" y="52" rotate="false" mirror="false" gib="1" slide="no"/> + <mount x="315" y="52" rotate="false" mirror="false" gib="2" slide="no"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="25" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>9</x> + <y>90</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="25" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="24" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>223</x> + <y>34</y> + </gib3> + <gib4> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="24" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>119</x> + <y>258</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3_easy.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3_easy.txt new file mode 100644 index 0000000000000000000000000000000000000000..13ce9c5afffb71e469905b65daf7a600fe509b7c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3_easy.txt @@ -0,0 +1,139 @@ +VERTICAL +100 +ELLIPSE +250 +260 +0 +-90 +ROOM +0 +2 +0 +2 +1 +ROOM +1 +2 +1 +2 +2 +ROOM +2 +1 +3 +1 +2 +ROOM +3 +2 +3 +2 +1 +ROOM +4 +4 +3 +1 +2 +ROOM +5 +1 +5 +2 +2 +ROOM +6 +3 +5 +2 +2 +ROOM +7 +2 +7 +2 +1 +ROOM +8 +2 +8 +2 +2 +ROOM +9 +0 +1 +1 +2 +ROOM +10 +5 +1 +1 +2 +DOOR +2 +1 +0 +1 +0 +DOOR +3 +3 +1 +3 +0 +DOOR +2 +3 +2 +3 +1 +DOOR +4 +3 +3 +4 +1 +DOOR +5 +4 +4 +-1 +1 +DOOR +1 +4 +2 +-1 +1 +DOOR +1 +5 +2 +5 +0 +DOOR +4 +5 +4 +6 +0 +DOOR +3 +7 +6 +7 +0 +DOOR +2 +7 +5 +7 +0 +DOOR +2 +8 +7 +8 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3_easy.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3_easy.xml new file mode 100644 index 0000000000000000000000000000000000000000..462db6c2035fd0a2085b038361495a8202808725 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/boss_3_easy.xml @@ -0,0 +1,54 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-136" y="-83" w="566" h="511"/> + +<!-- Only used for iPad --> +<glowOffset x="25" y="25"/> + +<weaponMounts> + <mount x="150" y="50" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="264" y="50" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="89" y="65" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="324" y="65" rotate="false" mirror="false" gib="2" slide="no"/> + <mount x="134" y="52" rotate="false" mirror="false" gib="1" slide="no"/> + <mount x="315" y="52" rotate="false" mirror="false" gib="2" slide="no"/> +</weaponMounts> + + +<!-- Bad Combos: 1+2+3; 1+2; 1+3; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="25" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>9</x> + <y>90</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="25" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="24" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>223</x> + <y>34</y> + </gib3> + <gib4> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="24" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>119</x> + <y>258</y> + </gib4> +</explosion> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/bosses.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/bosses.xml new file mode 100644 index 0000000000000000000000000000000000000000..af1b9a4de747242bc9fec9e6c644cc40261f3825 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/bosses.xml @@ -0,0 +1,476 @@ + +<!-- +-- +-- +NO DLC +-- +-- +--> + +<shipBlueprint name="BOSS_1_EASY" layout="boss_1_easy" img="boss_1"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="6" room="1"/> + <doors power="3" room="17"/> + <!--<teleporter power="2" room="3"/> --> + <cloaking power="2" room="15"/> + <!--<weapons power="1" room="6"/> --> + <!--<sensors power="2" room="13"/>--> + <medbay power="3" room="5"/> + <engines power="2" room="8"/> + <oxygen power="2" room="7"/> + <!--<drones power="1" room="12"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + <artillery power="3" room="18" weapon="ARTILLERY_BOSS_4"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="0" missiles="2"/> + <health amount="20"/> + <maxPower amount ="40"/> +</shipBlueprint> +<shipBlueprint name="BOSS_2_EASY" layout="boss_2_easy" img="boss_2"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="6" room="1"/> + <!--<teleporter power="2" room="3"/> --> + <!--<weapons power="1" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="3" room="8"/> + <oxygen power="2" room="7"/> + <!--<sensors power="2" room="13"/>--> + <drones power="8" room="12"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2"/> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="4" drones="10"> + <drone name="DEFENSE_1"/> + <drone name="COMBAT_1"/> + <drone name="COMBAT_BEAM"/> + <drone name="BOARDER_BOSS"/> + </droneList> + <health amount="22"/> + <maxPower amount ="42"/> +</shipBlueprint> +<shipBlueprint name="BOSS_3_EASY" layout="boss_3_easy" img="boss_3"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="6" room="1"/> + <teleporter power="2" room="3"/> + <!--<weapons power="4" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="6" room="8"/> + <oxygen power="2" room="7"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2"/> + </systemList> + <weaponList count="0" missiles="10"/> + <!--<weapon name="ION_2"/> + <weapon name="BEAM_FIRE"/> + </weaponList>--> + <health amount="20"/> + <maxPower amount ="29"/> + <boardingAI>invasion</boardingAI> +</shipBlueprint> + + +<shipBlueprint name="BOSS_1_NORMAL" layout="boss_1_easy" img="boss_1"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <doors power="3" room="17"/> + <!--<teleporter power="2" room="3"/> --> + <cloaking power="2" room="15"/> + <!--<weapons power="1" room="6"/> --> + <!--<sensors power="2" room="13"/>--> + <medbay power="3" room="5"/> + <engines power="2" room="8"/> + <oxygen power="2" room="7"/> + <!--<drones power="1" room="12"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + <artillery power="3" room="18" weapon="ARTILLERY_BOSS_4"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="0" missiles="2"/> + <health amount="20"/> + <maxPower amount ="42"/> +</shipBlueprint> +<shipBlueprint name="BOSS_2_NORMAL" layout="boss_2_easy" img="boss_2"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <!--<teleporter power="2" room="3"/> --> + <!--<weapons power="1" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="3" room="8"/> + <oxygen power="2" room="7"/> + <!--<sensors power="2" room="13"/>--> + <drones power="8" room="12"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2"/> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="4" drones="10"> + <drone name="DEFENSE_1"/> + <drone name="COMBAT_1"/> + <drone name="COMBAT_BEAM"/> + <drone name="BOARDER_BOSS"/> + </droneList> + <health amount="22"/> + <maxPower amount ="44"/> +</shipBlueprint> +<shipBlueprint name="BOSS_3_NORMAL" layout="boss_3_easy" img="boss_3"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <teleporter power="2" room="3"/> + <!--<weapons power="4" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="6" room="8"/> + <oxygen power="2" room="7"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2"/> + </systemList> + <weaponList count="0" missiles="10"/> + <!--<weapon name="ION_2"/> + <weapon name="BEAM_FIRE"/> + </weaponList>--> + <health amount="20"/> + <maxPower amount ="31"/> + <boardingAI>invasion</boardingAI> +</shipBlueprint> + + +<shipBlueprint name="BOSS_1_HARD" layout="boss_1" img="boss_1"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <doors power="3" room="17"/> + <!--<teleporter power="2" room="3"/> --> + <cloaking power="2" room="15"/> + <!--<weapons power="1" room="6"/> --> + <!--<sensors power="2" room="13"/> --> + <medbay power="3" room="5"/> + <engines power="2" room="8"/> + <oxygen power="2" room="7"/> + <!--<drones power="1" room="12"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + <artillery power="3" room="18" weapon="ARTILLERY_BOSS_4"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="0" missiles="2"/> + <health amount="20"/> + <maxPower amount ="42"/> +</shipBlueprint> +<shipBlueprint name="BOSS_2_HARD" layout="boss_2" img="boss_2"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <!--<teleporter power="2" room="3"/> --> + <!--<weapons power="1" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="3" room="8"/> + <oxygen power="2" room="7"/> + <!--<sensors power="2" room="13"/>--> + <drones power="8" room="12"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2"/> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="4" drones="10"> + <drone name="DEFENSE_1"/> + <drone name="COMBAT_1"/> + <drone name="COMBAT_BEAM"/> + <drone name="BOARDER_BOSS"/> + </droneList> + <health amount="22"/> + <maxPower amount ="44"/> +</shipBlueprint> +<shipBlueprint name="BOSS_3_HARD" layout="boss_3" img="boss_3"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <teleporter power="2" room="3"/> + <!--<weapons power="4" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="6" room="8"/> + <oxygen power="2" room="7"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2"/> + </systemList> + <weaponList count="0" missiles="10"/> + <!--<weapon name="ION_2"/> + <weapon name="BEAM_FIRE"/> + </weaponList>--> + <health amount="20"/> + <maxPower amount ="31"/> + <boardingAI>invasion</boardingAI> +</shipBlueprint> + + + + + + + +<!-- +-- +-- +DLC!!! +-- +-- +--> + +<shipBlueprint name="BOSS_1_EASY_DLC" layout="boss_1_easy" img="boss_1"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <doors power="3" room="17"/> + <!--<teleporter power="2" room="3"/> --> + <cloaking power="2" room="15"/> + <!--<weapons power="1" room="6"/> --> + <!--<sensors power="2" room="13"/>--> + <medbay power="3" room="5"/> + <engines power="2" room="8"/> + <oxygen power="2" room="7"/> + <!--<drones power="1" room="12"/>--> + <hacking power="3" room="2"/> + <!--<mind power="1" room="4"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + <artillery power="3" room="18" weapon="ARTILLERY_BOSS_4"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="0" missiles="2"/> + <health amount="20"/> + <maxPower amount ="42"/> +</shipBlueprint> +<shipBlueprint name="BOSS_2_EASY_DLC" layout="boss_2_easy" img="boss_2"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <!--<teleporter power="2" room="3"/> --> + <!--<weapons power="1" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="3" room="8"/> + <oxygen power="2" room="7"/> + <!--<sensors power="2" room="13"/>--> + <drones power="8" room="12"/> + <!--<hacking power="1" room="2"/>--> + <!--<mind power="1" room="4"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="4" drones="10"> + <drone name="DEFENSE_1"/> + <drone name="COMBAT_1"/> + <drone name="COMBAT_BEAM"/> + <drone name="BOARDER_BOSS"/> + </droneList> + <health amount="22"/> + <maxPower amount ="44"/> +</shipBlueprint> +<shipBlueprint name="BOSS_3_EASY_DLC" layout="boss_3_easy" img="boss_3"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <teleporter power="2" room="3"/> + <!--<weapons power="4" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="6" room="8"/> + <oxygen power="2" room="7"/> + <!--<hacking power="1" room="2"/>--> + <mind power="3" room="4"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + </systemList> + <weaponList count="0" missiles="10"/> + <!--<weapon name="ION_2"/> + <weapon name="BEAM_FIRE"/> + </weaponList>--> + <health amount="20"/> + <maxPower amount ="32"/> + <boardingAI>invasion</boardingAI> +</shipBlueprint> + + +<shipBlueprint name="BOSS_1_NORMAL_DLC" layout="boss_1_easy" img="boss_1"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <doors power="3" room="17"/> + <!--<teleporter power="2" room="3"/> --> + <cloaking power="2" room="15"/> + <!--<weapons power="1" room="6"/> --> + <!--<sensors power="2" room="13"/>--> + <medbay power="3" room="5"/> + <engines power="2" room="8"/> + <oxygen power="2" room="7"/> + <!--<drones power="1" room="12"/>--> + <hacking power="3" room="2"/> + <!--<mind power="1" room="4"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + <artillery power="3" room="18" weapon="ARTILLERY_BOSS_4"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="0" missiles="2"/> + <health amount="20"/> + <maxPower amount ="42"/> +</shipBlueprint> +<shipBlueprint name="BOSS_2_NORMAL_DLC" layout="boss_2_easy" img="boss_2"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <!--<teleporter power="2" room="3"/> --> + <!--<weapons power="1" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="3" room="8"/> + <oxygen power="2" room="7"/> + <!--<sensors power="2" room="13"/>--> + <drones power="8" room="12"/> + <!--<hacking power="1" room="2"/>--> + <!--<mind power="1" room="4"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="4" drones="10"> + <drone name="DEFENSE_1"/> + <drone name="COMBAT_1"/> + <drone name="COMBAT_BEAM"/> + <drone name="BOARDER_BOSS"/> + </droneList> + <health amount="22"/> + <maxPower amount ="44"/> +</shipBlueprint> +<shipBlueprint name="BOSS_3_NORMAL_DLC" layout="boss_3_easy" img="boss_3"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <teleporter power="2" room="3"/> + <!--<weapons power="4" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="6" room="8"/> + <oxygen power="2" room="7"/> + <!--<hacking power="1" room="2"/>--> + <mind power="3" room="4"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + </systemList> + <weaponList count="0" missiles="10"/> + <!--<weapon name="ION_2"/> + <weapon name="BEAM_FIRE"/> + </weaponList>--> + <health amount="20"/> + <maxPower amount ="32"/> + <boardingAI>invasion</boardingAI> +</shipBlueprint> + + +<shipBlueprint name="BOSS_1_HARD_DLC" layout="boss_1" img="boss_1"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <doors power="3" room="17"/> + <!--<teleporter power="2" room="3"/> --> + <cloaking power="2" room="15"/> + <!--<weapons power="1" room="6"/> --> + <!--<sensors power="2" room="13"/>--> + <medbay power="3" room="5"/> + <engines power="2" room="8"/> + <oxygen power="2" room="7"/> + <!--<drones power="1" room="12"/>--> + <hacking power="3" room="2"/> + <!--<mind power="1" room="4"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + <artillery power="3" room="18" weapon="ARTILLERY_BOSS_4"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="0" missiles="2"/> + <health amount="20"/> + <maxPower amount ="42"/> +</shipBlueprint> +<shipBlueprint name="BOSS_2_HARD_DLC" layout="boss_2" img="boss_2"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <!--<teleporter power="2" room="3"/> --> + <!--<weapons power="1" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="3" room="8"/> + <oxygen power="2" room="7"/> + <!--<sensors power="2" room="13"/>--> + <drones power="8" room="12"/> + <!--<hacking power="1" room="2"/>--> + <!--<mind power="1" room="4"/>--> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + <artillery power="3" room="14" weapon="ARTILLERY_BOSS_3"/> + </systemList> + <weaponList count="0" missiles="10"/> + <droneList count="4" drones="10"> + <drone name="DEFENSE_1"/> + <drone name="COMBAT_1"/> + <drone name="COMBAT_BEAM"/> + <drone name="BOARDER_BOSS"/> + </droneList> + <health amount="22"/> + <maxPower amount ="44"/> +</shipBlueprint> +<shipBlueprint name="BOSS_3_HARD_DLC" layout="boss_3" img="boss_3"> + <class>Rebel Flagship</class> + <systemList> + <pilot power="3" room="0"/> + <shields power="8" room="1"/> + <teleporter power="2" room="3"/> + <!--<weapons power="4" room="6"/> --> + <medbay power="3" room="5"/> + <engines power="6" room="8"/> + <oxygen power="2" room="7"/> + <!--<hacking power="1" room="2"/>--> + <mind power="3" room="4"/> + <artillery power="4" room="9" weapon="ARTILLERY_BOSS_1"/> + <artillery power="4" room="10" weapon="ARTILLERY_BOSS_2" /> + </systemList> + <weaponList count="0" missiles="10"/> + <!--<weapon name="ION_2"/> + <weapon name="BEAM_FIRE"/> + </weaponList>--> + <health amount="20"/> + <maxPower amount ="32"/> + <boardingAI>invasion</boardingAI> +</shipBlueprint> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_bomber.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_bomber.txt new file mode 100644 index 0000000000000000000000000000000000000000..aba8e6962f91337bd7eb04cd691784327a3202b4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_bomber.txt @@ -0,0 +1,157 @@ +VERTICAL +50 +ELLIPSE +170 +205 +-10 +-92 +ROOM +0 +1 +0 +1 +2 +ROOM +1 +2 +0 +2 +1 +ROOM +2 +2 +1 +2 +1 +ROOM +3 +4 +1 +2 +1 +ROOM +4 +4 +2 +1 +2 +ROOM +5 +5 +2 +1 +2 +ROOM +6 +4 +4 +2 +1 +ROOM +7 +4 +5 +2 +2 +ROOM +8 +2 +6 +2 +1 +ROOM +9 +0 +5 +2 +2 +ROOM +10 +0 +4 +2 +1 +ROOM +11 +0 +2 +2 +2 +DOOR +0 +4 +10 +11 +0 +DOOR +1 +5 +9 +10 +0 +DOOR +2 +6 +8 +9 +1 +DOOR +4 +6 +7 +8 +1 +DOOR +4 +5 +6 +7 +0 +DOOR +5 +4 +5 +6 +0 +DOOR +5 +3 +4 +5 +1 +DOOR +5 +2 +4 +5 +1 +DOOR +5 +2 +3 +5 +0 +DOOR +4 +1 +2 +3 +1 +DOOR +2 +1 +0 +2 +1 +DOOR +2 +0 +0 +1 +1 +DOOR +1 +2 +0 +11 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_bomber.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_bomber.xml new file mode 100644 index 0000000000000000000000000000000000000000..7dd5925d2957f193056d97449dc95dd9bf729ce9 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_bomber.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-64" y="-34" w="324" h="336"/> + +<!-- Only used for iPad --> +<glowOffset x="28" y="28"/> + +<offsets> + <cloak x="20" y="20"/> +</offsets> + +<weaponMounts> + <mount x="48" y="160" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="236" y="57" rotate="false" mirror="false" gib="2" slide="up"/> + <mount x="80" y="38" rotate="false" mirror="true" gib="2" slide="up"/> + <mount x="293" y="160" rotate="false" mirror="false" gib="4" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="31" y="23"/> <!-- individual setting -- only for ipad -- not needed --> + <x>15</x> + <y>43</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="22" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>27</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="28" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>141</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="-40" max="40"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="20" y="17"/> <!-- individual setting -- only for ipad -- not needed --> + <x>156</x> + <y>37</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser.txt new file mode 100644 index 0000000000000000000000000000000000000000..0cf4e2dc3d5f2c930068934a1a619d4eb229b654 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser.txt @@ -0,0 +1,240 @@ +X_OFFSET +3 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +245 +220 +-10 +0 +ROOM +0 +0 +0 +2 +2 +ROOM +1 +1 +2 +1 +2 +ROOM +2 +0 +4 +2 +2 +ROOM +3 +2 +4 +2 +2 +ROOM +4 +4 +3 +1 +2 +ROOM +5 +4 +5 +1 +2 +ROOM +6 +5 +4 +1 +2 +ROOM +7 +6 +5 +2 +2 +ROOM +8 +8 +5 +1 +2 +ROOM +9 +6 +3 +1 +2 +ROOM +10 +7 +3 +1 +2 +ROOM +11 +6 +1 +2 +2 +ROOM +12 +5 +0 +1 +2 +ROOM +13 +3 +0 +2 +1 +ROOM +14 +3 +1 +2 +1 +ROOM +15 +2 +1 +1 +2 +DOOR +1 +2 +0 +1 +0 +DOOR +2 +2 +1 +15 +1 +DOOR +3 +1 +14 +15 +1 +DOOR +3 +1 +13 +14 +0 +DOOR +4 +1 +13 +14 +0 +DOOR +4 +0 +13 +-1 +0 +DOOR +3 +0 +13 +-1 +0 +DOOR +5 +1 +12 +14 +1 +DOOR +6 +1 +11 +12 +1 +DOOR +6 +3 +9 +11 +0 +DOOR +7 +3 +9 +10 +1 +DOOR +8 +3 +10 +-1 +1 +DOOR +8 +4 +10 +-1 +1 +DOOR +8 +6 +7 +8 +1 +DOOR +6 +5 +7 +9 +0 +DOOR +6 +5 +6 +7 +1 +DOOR +6 +4 +6 +9 +1 +DOOR +5 +4 +4 +6 +1 +DOOR +4 +5 +4 +5 +0 +DOOR +4 +5 +3 +5 +1 +DOOR +1 +4 +1 +2 +0 +DOOR +2 +5 +2 +3 +1 + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser.xml new file mode 100644 index 0000000000000000000000000000000000000000..dfbb756f9c420e35aae6f2f626c3bd16dcb3e677 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-71" y="-40" w="440" h="325"/> + +<offsets> + <floor x="63" y="32"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="360" y="80" rotate="true" mirror="true" gib="6" slide="right"/> + <mount x="360" y="120" rotate="true" mirror="false" gib="6" slide="right"/> + <mount x="230" y="29" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="300" y="294" rotate="true" mirror="false" gib="5" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="360"/> + <angular min="-0.3" max="0.3"/> + <x>205</x> + <y>60</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.4"/> + <direction min="160" max="200"/> + <angular min="-0.4" max="0.4"/> + <x>70</x> + <y>108</y> + </gib2> + <gib3> + <velocity min="0.4" max="0.6"/> + <direction min="220" max="260"/> + <angular min="-0.6" max="-0.2"/> + <x>130</x> + <y>127</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="20" max="70"/> + <angular min="-0.3" max="0.3"/> + <x>17</x> + <y>0</y> + </gib4> + <gib5> + <velocity min="0.4" max="0.8"/> + <direction min="110" max="160"/> + <angular min="-0.3" max="0.3"/> + <x>0</x> + <y>61</y> + </gib5> + <gib6> + <velocity min="0.2" max="0.5"/> + <direction min="330" max="350"/> + <angular min="-0.3" max="0.3"/> + <x>72</x> + <y>0</y> + </gib6> +</explosion> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..02493299fb7f7facd5d9d8654ab38af23f27cfdf --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_2.txt @@ -0,0 +1,221 @@ +X_OFFSET +3 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +245 +220 +-10 +0 +ROOM +0 +0 +0 +2 +2 +ROOM +1 +2 +1 +2 +1 +ROOM +2 +4 +1 +2 +1 +ROOM +3 +6 +1 +1 +2 +ROOM +4 +0 +2 +1 +2 +ROOM +5 +1 +2 +1 +2 +ROOM +6 +6 +3 +1 +2 +ROOM +7 +0 +4 +2 +2 +ROOM +8 +2 +4 +2 +1 +ROOM +9 +4 +4 +2 +1 +ROOM +10 +2 +5 +2 +1 +ROOM +11 +4 +5 +2 +1 +ROOM +12 +6 +5 +2 +1 +ROOM +13 +8 +5 +1 +2 +DOOR +2 +1 +0 +1 +1 +DOOR +1 +2 +0 +5 +0 +DOOR +1 +2 +4 +5 +1 +DOOR +1 +3 +4 +5 +1 +DOOR +0 +2 +4 +-1 +1 +DOOR +0 +3 +4 +-1 +1 +DOOR +4 +1 +1 +2 +1 +DOOR +6 +1 +2 +3 +1 +DOOR +6 +3 +3 +6 +0 +DOOR +6 +4 +6 +9 +1 +DOOR +6 +5 +6 +12 +0 +DOOR +4 +4 +8 +9 +1 +DOOR +2 +4 +7 +8 +1 +DOOR +1 +4 +5 +7 +0 +DOOR +2 +5 +8 +10 +0 +DOOR +3 +5 +8 +10 +0 +DOOR +3 +6 +10 +-1 +0 +DOOR +2 +6 +10 +-1 +0 +DOOR +4 +5 +9 +11 +0 +DOOR +5 +5 +9 +11 +0 +DOOR +8 +5 +12 +13 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..76c2429d0b7642dbd239ed577997047574a05789 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_2.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-71" y="-40" w="440" h="325"/> + +<offsets> + <floor x="63" y="31"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="360" y="80" rotate="true" mirror="true" gib="6" slide="right"/> + <mount x="360" y="120" rotate="true" mirror="false" gib="6" slide="right"/> + <mount x="230" y="29" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="300" y="294" rotate="true" mirror="false" gib="5" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="360"/> + <angular min="-0.3" max="0.3"/> + <x>205</x> + <y>60</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.4"/> + <direction min="160" max="200"/> + <angular min="-0.4" max="0.4"/> + <x>70</x> + <y>108</y> + </gib2> + <gib3> + <velocity min="0.4" max="0.6"/> + <direction min="220" max="260"/> + <angular min="-0.6" max="-0.2"/> + <x>130</x> + <y>127</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="20" max="70"/> + <angular min="-0.3" max="0.3"/> + <x>17</x> + <y>0</y> + </gib4> + <gib5> + <velocity min="0.4" max="0.8"/> + <direction min="110" max="160"/> + <angular min="-0.3" max="0.3"/> + <x>0</x> + <y>61</y> + </gib5> + <gib6> + <velocity min="0.2" max="0.5"/> + <direction min="330" max="360"/> + <angular min="-0.3" max="0.3"/> + <x>72</x> + <y>0</y> + </gib6> +</explosion> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..edd15e80bc955e15f3792abbe0b621f4c8b65111 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_3.txt @@ -0,0 +1,251 @@ +X_OFFSET +3 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +245 +220 +-10 +0 +ROOM +0 +0 +0 +1 +2 +ROOM +1 +1 +0 +1 +2 +ROOM +2 +2 +0 +1 +2 +ROOM +3 +3 +0 +1 +2 +ROOM +4 +4 +0 +1 +2 +ROOM +5 +5 +0 +1 +2 +ROOM +6 +6 +1 +2 +2 +ROOM +7 +1 +2 +2 +2 +ROOM +8 +4 +3 +2 +2 +ROOM +9 +6 +3 +1 +2 +ROOM +10 +0 +4 +1 +2 +ROOM +11 +2 +4 +2 +1 +ROOM +12 +1 +5 +2 +1 +ROOM +13 +3 +5 +2 +1 +ROOM +14 +8 +5 +1 +2 +ROOM +15 +4 +6 +2 +1 +ROOM +16 +6 +6 +2 +1 +DOOR +5 +7 +15 +-1 +0 +DOOR +3 +3 +7 +-1 +1 +DOOR +2 +0 +2 +-1 +0 +DOOR +3 +0 +3 +-1 +0 +DOOR +4 +0 +4 +-1 +0 +DOOR +1 +1 +0 +1 +1 +DOOR +2 +1 +1 +2 +1 +DOOR +3 +1 +2 +3 +1 +DOOR +4 +1 +3 +4 +1 +DOOR +5 +1 +4 +5 +1 +DOOR +6 +1 +5 +6 +1 +DOOR +6 +3 +6 +9 +0 +DOOR +6 +4 +8 +9 +1 +DOOR +4 +4 +8 +11 +1 +DOOR +2 +4 +7 +11 +0 +DOOR +2 +5 +11 +12 +0 +DOOR +1 +5 +10 +12 +1 +DOOR +3 +5 +12 +13 +1 +DOOR +4 +6 +13 +15 +0 +DOOR +6 +6 +15 +16 +1 +DOOR +8 +6 +14 +16 +1 +DOOR +1 +2 +1 +7 +0 +DOOR +2 +2 +2 +7 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..8adfe8bce00219cd5458e5e287126447b15db8d8 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_cruiser_3.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-71" y="-40" w="440" h="325"/> + +<offsets> + <floor x="63" y="32"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="360" y="80" rotate="true" mirror="true" gib="6" slide="right"/> + <mount x="360" y="120" rotate="true" mirror="false" gib="6" slide="right"/> + <mount x="230" y="29" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="300" y="294" rotate="true" mirror="false" gib="5" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="360"/> + <angular min="-0.3" max="0.3"/> + <x>205</x> + <y>60</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.4"/> + <direction min="160" max="200"/> + <angular min="-0.4" max="0.4"/> + <x>70</x> + <y>108</y> + </gib2> + <gib3> + <velocity min="0.4" max="0.6"/> + <direction min="220" max="260"/> + <angular min="-0.6" max="-0.2"/> + <x>130</x> + <y>127</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="20" max="70"/> + <angular min="-0.3" max="0.3"/> + <x>17</x> + <y>0</y> + </gib4> + <gib5> + <velocity min="0.4" max="0.8"/> + <direction min="110" max="160"/> + <angular min="-0.3" max="0.3"/> + <x>0</x> + <y>61</y> + </gib5> + <gib6> + <velocity min="0.2" max="0.5"/> + <direction min="330" max="360"/> + <angular min="-0.3" max="0.3"/> + <x>72</x> + <y>0</y> + </gib6> +</explosion> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_scout.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_scout.txt new file mode 100644 index 0000000000000000000000000000000000000000..d6adce0571f2a44e1503ed6e59ea74952b2f7750 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_scout.txt @@ -0,0 +1,109 @@ +VERTICAL +75 +ELLIPSE +153 +166 +0 +-105 +ROOM +0 +0 +0 +1 +2 +ROOM +1 +1 +0 +2 +2 +ROOM +2 +3 +0 +2 +1 +ROOM +3 +4 +1 +1 +2 +ROOM +4 +4 +3 +2 +2 +ROOM +5 +2 +4 +2 +1 +ROOM +6 +1 +3 +1 +2 +ROOM +7 +0 +2 +2 +1 +DOOR +1 +3 +6 +7 +0 +DOOR +2 +4 +5 +6 +1 +DOOR +4 +4 +4 +5 +1 +DOOR +4 +3 +3 +4 +0 +DOOR +4 +1 +2 +3 +0 +DOOR +3 +0 +1 +2 +1 +DOOR +1 +0 +0 +1 +1 +DOOR +1 +1 +0 +1 +1 +DOOR +0 +2 +0 +7 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_scout.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_scout.xml new file mode 100644 index 0000000000000000000000000000000000000000..0beb55253a1667f9489fc931ceeef2a50768d6b2 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/circle_scout.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-42" y="-47" w="300" h="282"/> + +<!-- Only used for iPad --> +<glowOffset x="27" y="22"/> + +<offsets> + <cloak x="19" y="15"/> +</offsets> + +<weaponMounts> + <mount x="32" y="70" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="226" y="70" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="135" y="32" rotate="false" mirror="false" gib="1" slide="up"/> + <mount x="268" y="160" rotate="false" mirror="false" gib="4" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="27" y="29"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="26" y="22"/> <!-- individual setting -- only for ipad -- not needed --> + <x>74</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="31" y="31"/> <!-- individual setting -- only for ipad -- not needed --> + <x>11</x> + <y>92</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="-40" max="40"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="28" y="23"/> <!-- individual setting -- only for ipad -- not needed --> + <x>123</x> + <y>104</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/credits.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/credits.txt new file mode 100644 index 0000000000000000000000000000000000000000..e4352ff4de35feb6f5c2f89f41c656b6606b6e60 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/credits.txt @@ -0,0 +1,1016 @@ +A and K +A. "Bomfy" Mills +Aaron Costello +Aaron Elder +Aaron Helms +Aaron Jacobson +Aaron Lombard +Aaron Marroquin +Abdullah Khalid +Abilio Carvalho +Adam Beardwood +Adam Cameron +Adam J. Giess +Adam Jesionowski +Adam Walmsley +Admiral Snackbar +Agreschn +Aiden Montgomery +AJ Nordstrom +Alan "RotorHed" Jenkins +Alaric Weigle +Alastair Pitts (AP Erebus) +Alberto Marzo Avalos +Alec Posney +Aleksi Suutarinen +Alex "Logaan" Boyne-Aitken +Alex from Stoic +Alex Glidewell +Alex Jarlsbo +Alex Maki +Alex McGoldrick +Alex Rigopulos +Alex "Sephgara" Mulcahy +Alex Yip +Alexander Bentley +Alexander Herrera +Alexander Kovalenko +Alexander Porter +Alexander "Sharquo" Taxter +Alexander "Xan" Kashev +Alexspeed +AliceTheGorgon +Allan Sanceau +Alton Toth - The Rover Outpost +Amintore Peluso +Amund "The Rambler" Berger +Andre Costa +Andreas "itti" Eisele +Andreas Monitzer +Andreas Sammer +Andrew "Codemaster" Kane +Andrew "Kriv" Nunn +Andrew "Stick" Boothroyd +Andrew Armonaitis +Andrew B. +Andrew Carvalho +Andrew D. Noland +Andrew Fenn +Andrew Hurley Grindinger +Andrew J Khouri +Andrew Kehr +Andrew M. Sutton +Andrew Neufeld +Andrew Rollings +Andrew Sherrill +Andrew Smallwood +Andrew Taylor +Andrew Vink +Andrew Ward +Andrew Weldon +Andy Herrman +Andy Kitzke +andy kwon (ksy.tonnypoo) +Andy Yarritu +Angus McQuarrie +Anna Karl & Bill Dourte +Anonymous +Anonymous +Anthony Parra +Arend Stuhrmann +Ariel Benzakein +Arnaud Palin Sainte Agathe +Arries Arenas +Arslan Ildarovich Galeyev +Arthur or Annie Pang +Arthur Ward Jr +Artur Salmaslioglu +Asif Khan +Aubrey McDanell +Audun Overmo +Austin +Avocados / N.Magnum +B.E.M. +Barnox +Barrasolen +Barry "Huey" Hesson +Bart and Bert Gasiewski +Beau Johansen +Ben +Ben Bateman +Ben Lor Jon Cat +Ben McCrudden +Ben Speakmon and his Masters of Mayhem +Benjamin Woolston +Bennington "JyndTactica" Owens +Benoit Busque +Beth Creekmur +Bill "Not the Actor, the Chemist!" Murray +Bill Meltsner +Bing Z. +Bjorn Gustafsson +Blaise Hymel +Blake "Shooxjat" Baranowski +Bob Clawges +Bob Koutsky +Bob Reid +bonesbro +Borje F. Karlsson +Borman +Bow +Brad Dameron +Bradford Cone +Brandon Benes +Brandon Boyer +Brandon Burchfield +Brandon High +BrawnyFanta +Break From Reality Games +Brendan "Dramavian" Harris +Brendan "HollyKing" Leber +Brendan Doms +Brendon Savage Vitz +Brett Burgess +Brett Yarrow +Brian "Bullshaz" Sweet +Brian Allred +Brian Boye +Brian D. Gracin +Brian J. Sanderson +Brian Lee van Weijen +Brian Monaghan +Bronson Zgeb +Bruce Geryk +Brune +Bryan Miller +Bryan Ramirez +Bryan "xNoLaNx" Nolan +Bryce Holder +BuDn3kkID +burnmp3s +Byron N. Roberts +C. Brian Bucklew +Cadiniller +Caleb W. Forney +Caliber 13 +Calix Reneau +Calvin Shafer +Cameron Berko +Cameron Heide +Cameron N. Reid +Carl & Lorien Hess +Carl Larsson +Caro Ilott +Caspar "BeefCakeMcKaw" Senn +Cathy Dekker +Cecil McRae +Cedric Rossi +censor +Cesar Tirado +Chad "@ckeck" Keck +Chad Hrivnyak +Chad Long +Chaku the Dragon +Chang Wei Chung +Charles Banas +Charles Buschmann +Charlie Lee +Charlie Maxwell +Charmander +Chase "Phantos" Lloyd +Chase Cagle +Chris +Chris "Kvashin" Davey +Chris "Shiftyeyesshady" Shelton +Chris Doemel +Chris hassall +Chris Helmstetter +Chris Janes +Chris M +Chris Morris +Chris Phillips +Chris Remo +Chris Thompson +Chris Van Graas +Chris Waters +Christian "DisOrd3r" Johansson +Christian Corsano +Christian Dannie Storgaard +Christian Fischer +Christian Graf +Christian Ulm +Christoph Otto +Christoph Zurcher +Christopher "Expendable" Malott +Christopher Brinley Phillips +Christopher Corneschi +Christopher Decker +Christopher O'Grady +Christopher Street +Christopher Turner +Chunkry Q Wigglesford +Cinnamon Jesus +Claire Blackshaw +Clinton Sands +Codius +Cody & Brody Cannon +Colin Booth +Concetta Bommarito +Conner_36 +Connor "Axalon-Redshirt" Johnston +Corey Woodworth +Corwin Dodd +Cory "LateNightHunter" Grant +Cory Benfield +Cory Lowson +Court "HedgeWizard" Dimon +Craig Comfort +Craig Dolan +Craig Petersen +croupier86 +croxeye +Curtis Sheu +Cybermouse +D# +Dagoth Agahnim (Menarra) +Daisuke Takeda +Damian Comer (Ginger Bear) +Damien Enterthusiast Bernard +damnitslam.com +Dan "Iceman2343" Berends +Dan B Collins +Dan Forinton +Dan H. +Dan J. Richardson +Dan Keen +Dan Kohalmi +Dan Montgomery +Dan Rodriguez +Danie "sonofadude" Lim +Daniel "DefconDan" Rios +Daniel Bauman +Daniel Blumberg aka Starfury +Daniel Brooks +Daniel Camozzato +Daniel MacDonald +Daniel Neve +Daniel Steel +Danny Baranowsky +Danny J Gros +Darcon +Darin "Pinchy" Srivisal +Darnell +Darren Austin +Darren Davis +Darren Gladstone +Darwin Yuen +Dave "davejk" Kellaway +Dave Arcs +Dave Laczak +Dave MacPhail +Dave V. +Dave Wong +David A. Dunbar +David A. Eby +David "Big V" Vella [J-Server] +David Dalton +David "Easy Gamer" Lopes +David G. Brown +David H. Tran +David Karnok +David Kusy +David M. Goering +David Neill +David Pittman +David Snell +Dean "Lortarg" Glencross +Declan Watson +Deep Shah +Degge "Gumpo" Thomas, Jr. +Demetrius Babson +Deniz, Faith and Bora Gurel +Dereck "Alanthegreat" Scott +Derek Deren +Derek Plote +Dominic Eve +Dominic Torruellas +Don Davenport +Dorothy P. +DottyOwl +Doug Tabacco +Douglas Brebner +Dr Nova Frogge +Dr. Thomsen +Dre Kozar +Dreventhe +Drew4484 +Dugan Chen +Dustin Dahl +Dweomer +Dylgar +Ed Parker +Edwin Bell +Edwyn Tiong +Einar A. +El Chupanibre +Emil "Ailure" Larsson +Enzo Martin +Eric "Omnifarious" Hopper +Eric Cohee +Erik Kaoru Logan Angeline & Clarabel Pang +Erik Schaeffer +Erlend Hoel +Esteban Santana Santana (MentalPower) +Evan Gale +Evan Rattner +Evgeni Latuhin +Evie Celyn +Faron Bracy +Farzad Izadi Kharazi +Fernando L +FireFly_209 (Jason Hall) +Fr. Mark Barr +FractalSandwich +Francis Pope +Frederick Michaud +Frederick SEGUIN +Fritz "Zargas" Helge Baro +G Kawalec +G. "Yeno" Talavera +Gabriel Nichols +Gabriel Schnobb +Gabriel Westelius +Gareth "GaZmagik" Williams +Gareth Gredig +Gareth S. +Garry and Melissa Gaber +Garry Jenkins +Gary Siu +Gavran +George Fan +George Gibbs +George Ligonis +ghostrider176 +GigBuddy +Gilsham +Giordano Bruno Contestabile +Gisleburt +gmfaux +gnodab +Graham Corrigan +Grandy Peace +Grant Chen +Grant Williams +Greg Johnson +Greg Lincoln +Greg Pushkin +Gregory Frank +Gregory Hicks +Gregory Vigil +GrnBeret2B +[ARP] grue +Grzegorz Koczyk +GT "ObiBob" Buckner +Gustaf Ekberg +H. Crossley +h2 +Haegemon +Hajitorus +Hakon O. Bo +Hal Jackson +Hans Christoffer Sandnes +Harald Glatt (hachre) +Harry John Shephard +Heng Cheng Yee +Henrik Aasted +Henrik Larsen (Nikmi) +Henry Faber +Henry Goffin +Herman Duyker +Honest Dave +Hsun Lei +Hugh Thompson +Hugo Desrosiers-Cauvier +Hugo Landreville Potvin +Hulusi Onur Kuzucu +iacobus +Iain Duthie +IamMikeside - Mike Waters +Ian Baker +Ian Weekley +IceStorm +Idle Thumbs +Ihlay "xRedster" Caris +Insan Pribadi +J "Banesword" Smith +J Houskeeper +J. Erick Christgau +J. Patrick Walker +J. Tame +J.J. Hoesing +J.S. Majer +Jaakko Aav +Jaakko Heinonen +Jack Shirai +Jackson Roland +Jacob James Harrison +Jacob Siegelman +Jairus Bowne +Jake Hopkins +Jake Maddox +Jaleh Afshar +James "yuramiah" Tidy +James Allen +James "Arwyrn" Cook +James "Crysyn" Taylor +James Ingold +James Lacey +James McIlhargey +James O'Donovan +James Pomeroy +James Q. Stansfield +James Silcock +James Smirniotopoulos +Jamey Owens +Jamie Heron +Jan Clausen +Jan Magne Tjensvold +Jan Willem van Diermen +Janet L. Oblinger +Janne Pihlajaranta +Janosch Hildebrand +Jared Casey +Jared maxwell +Jared Thibault +Jason A. Gordon +Jason Bovee +Jason Debasitis +Jason Gose +Jason Hampel +Jason Hawkins +Jason Huck +Jason "Kadreal" Rancier +Jason Kapalka +Jason Kirk Butkans +Jason Lee Cragg +Jason MacGillivray +Jason Morales +Jason Peter Morris +Jason V. McMaster +Jason Yegge +Jay "haXs" Barker +Jay Dessi +Jay Emond +Jeff Baars +jeff braham +Jeff "foxxtrot" Craig +Jeff Macalino +Jeff Philipp +Jeff Szymanek +Jeff Weston +Jeffery Nelson +Jeffry van der Goot +Jeffy Branion +Jens Wiechers +Jeramiah Campbell +Jeremy Quinn +Jeremy Southard, Wastex Games +Jeroen Ruigrok van der Werven +Jerome Cheng ("Ayulin") +Jesse Dobie +Jettison Joe +Jim Goleski +Jirka "Luaan" Borkovec +Joao Carlos Bastos +Joe Raines +Joe Streeky +Joel "Moleculor" King +Joel Hillacre +Joey "Shinogu" Chiu +Johan Andersson +John "Deadly-Dosage" Dossa +John "Im Not Filipino" Yeung +John Alfred Young +John DePaul +John Donham +John Harland +John Hergenroeder +John Ingalls +John Molloy +John R. Watson +John Walker Bruce +Johnathan Rawlings +JohnMark Lau +Johnny Maloney +Jon "Killglance" Schulz +Jon Buckley +Jon Caldwell +Jon Davis +Jon Dowling +Jon Kendall +Jon Le Miere +Jon Scolamiero +Jonas Winje +Jonathan Darley +Jonathan Mulhall +Jonathan Praski +Jonathan "Quin" Yearworth +Jonathan Schreiber +Jonathan South +Jonathan Ulrich +Jonathon "Hipery" De Los Santos +Joni Turpeinen +Jordan Stewart +Jordan Trais +Joseph "Joey" Santamaria +Joseph Falbey +Joseph Hager +Joshua Beale +Joshua "DecoySanchez" Cubbin +Joshua Dionne +Joshua Foxley +Joshua Sholes +Juhana Jaaksi +Julian Rafn +Julien A. Feraud +Justen Brown +Justin Ashley Powell +Justin Quimby +Justin Shepard +Justin TerAvest +Justin Wolf +jwlindsay +K.J. KENNEDY +Kai Diefenbach +Karl J. Smith +Karsten Alexander Kopplin +Katze & Lynx +Kavin Scalf +Kazunari +Kee Chi +Keith "KeefehB" Burnett +Keith Fung +Keith Jansma +Keith Johnson +Keith Preston +Keith Rothman +Kelly Smith +Kelly Watts +Ken C +Kenneth Tse +Kenny Benoit +Kerrhyphen +Kevin +Kevin "thekdawg21" Lisek +Kevin Czajkowski +Kevin Fish +Kevin Hill - ChronoSoft +Kevin Holbrook +Kevin J. Lee +Kevin Jordan +Kevin Lettholm +Kevin Richardson +Kevin Salaba +Kevin Swarthout +@KingCyberJacob +Kiith +Kirischitz Thomas +Kirk +Kjetil Karolius +Kris "Trigo" Kerr +Kristoff Bergenholm +Krystian Galaj +Krzysztof "Answermancer" Ciupka +KXZ501 +Kyle Brock +Kyle F Hewitt +Kyle Kaz +Kyle Lowry +Kyle Mcleary +Kyle Petersen +Lady Bhaal +Lars-Erik Monsvik +LastAndroid +Laubot +Laura "Novra" Bronner +Laura Richardson +Laurence Mangiapane +LcM - BATMANG +Leander Hambley +Lee Scheinbeim +Lee Schlesinger +Leif Conti-Groome +Leo +Leonidas Loucas +Liam Frost +Liam Jones +Liam McGintny +Libby +Libby J. Wong +Lily Kate Tidrow +Lisa Waters +Lloyd Cualoping +Logan Scheel +Loiosh +Luc Bernardin +Luke "Freyar" Kenyon +Luke Grenness-Atkinson +Luke Przygocki +Lutz Ohl +M. James Short +m. scott veach +Maarten Leo Daalder +Maik Dobbermann +Majes Wasnos +Maradine +Marc Cooke +Marc Palmans +Marco "Uriele" Menarini +Marie Colwell +Mark Daly +Mark Donnini +Mark "El_MUERkO" Mullett +Mark McCreadie +Mark Pavlou +Mark Valentine +Mark Woodson +Markus Pohl +Markus Wolf +Martin Coxall +Martin Karlsson +Martin "Psaldorn" Lyne +Mary Jane Cologne +Massimiliano Maffini +Matheus K. +Mathew "Vrrn" Darchik +Matt Carmack +Matt Clemson +Matt Funke +Matt Gerdon +Matt Johnson +@mattgriffin +Matthew +Matthew "Mattjpwns" Jones +Matthew B. Arnold +Matthew Carr +Matthew J. "Mattzm" McPherson +Matthew Leigh +Matthew Marshall +Matthew McMahon +Matthew McMahon +Matthew "RaddishMonster" Roper +Matthew Strand +Matthew Tomsinski +Matthew Waegelin +Matti Niemenmaa +Mattias Lejbrink +Max W Chase +Maxime Bouchard +MaxMahem +Maya Golomb +Mee Cha +Melignus +Michael Burger +Michael Cassone +Michael D. Blanchard +Michael Gibson +Michael Gircys +Michael J. Hamlin +Michael Kogler +Michael Kwan +Michael MacLellan +Michael Morris +Michael S Watson +Michael W Vandenberg +Michel Mooser +Michele Colombo +Mika Ilmari Flinkman +Mika Raatikainen +Mikael Olofsson +Mike (Meski) Smith +Mike Casaday +Mike Fleischner +Mike Latinovich +Mike Mechmann +Mike Shaver +Mike Weston +Mikhail Chernyshev +Mirek +Misery +MIT Game Lab +Mitchell R.K. Shelton +Mohamed Nazmi +Mohammad Z. Mahmoud +Moonstone +mostlikely +MrPopo +Muemonic +myheaditches +narthollis +Nathan and Jessica Jedziniak +Nathan Beittenmiller +Nathan Chan +Nathan DeWitt +Neal Kingston +Neil G Muggleton +Neil Godwin +N"Eligahn +Nelis Wijtman +Nelson Luke Hill +Neojade +Nezimar +Nicholas Kober +Nicholas Reish +Nicholas Taylor +Nick "AtomicPyroX" Leininger +Nick Bechakas (Gore) +Nick Breckon +Nick Hayes +Nick K. "Captain Kal" Kalogeras +Nick Kelly +Nick Lanng +Nick Novitski +Nickolas Marheine +Nicky Waites +Niels Nellissen +Norman Dempsey +Norwyn Schultze +Notch +nullpuppy +Ori "Foxstab" Klein +Oscar Chen +Oscar Herrera Jr +Oskar Andersson +Otto Moses +ourforums.net +Owen "Cidtheslayer" Williams +P. Wrinkle +Pat Satyshur +Patrick "10ants" Tennant +Patrick Joynt +Patrick Kirkner +Patrick Lum +Patrick, Connie, and Tommy Pittman +Patrik "Pidgeon" Ueland +Paul "Powerhouse" Chakerian +Paul Albert +Paul Du Bois +Paul Fellows +Paul Linh Nguyen (Kaweru) +Paul Reust +Peter "Nekose" Rucker +Peter "RePete" Amos +Peter "the 2nd" Holthaus +Peter W. Hairston +Peter Ward +Phil Aponte +Phil Collins +Philip Kopetzky +Phillip "Frontal" Rak +Phong +PinkiePieAddict +Prox +Pytor Venta +Q-Dawg +Quandtm +Rafael Chaves de Oliveira Horta +Randy James Walker +\TG/ Ravenlight +Ray Blackman +Ray Spitz +Rayme C. Vinson +Raze Dux +Reed Lipman +Reilly Smith +Rene Schmidt +reneg +Rhynri +Rhys Davies +Rich B +Richard "Coldstream" Kemp +Richard "Lenderz" Lenderyou +Richard Broker +Richard Hoffmann +Richard Morton +Richard Perrin +Richard Prudhon +Rick Rambo +Ricky (flatty) bunton +Rikku Iyanna +Rob "Xemu" Fermier +Rob Holmes +Rob Morrissey +Rob Prust (Valinor) +Rob Skutinsky +Robert Campbell +Robert Denby +Robert Erlbacher +Robert Himmelein JR +Robert Owen +Robert Schultz +Robin "SubWolf" Beckett +Rohan "RiPpEr" Carty +Romero Gomes da Silva Araujo Filho +Ron Dippold +Ronin Caboose +Ross B. Watson +Ross Gwynn +Ross Mack +Ross Ramsay +Royce Sellers +Rune Lutken Meland +Russ Fan +Ryan A. Hartnett +Ryan Allison +Ryan Brown +Ryan Dickinson +Ryan Lord +Ryan Maclachlan +Ryan Maniscalco +Ryan Melanson +Ryan Merkley +Ryan Myers +Ryan Power +Ryan Quinn +Ryan Seney +Ryan Wiley +Ryan, Erica, Vincent & Baby Knapp +S. Evan Hardin +Sage Brush +Sake Sage +Sam Crate +Sam Peck +Sam Tkatchenko +Samuel Sidney Benjamin Brock Timbrell +Sandrine +Sani (Darthcaboose) Fakhouri +Scott Carlson +Scott Cockrell +Scott E. Aldridge +Scott Kletzkin +Scott Madin +Scott Westoby +Sean Bohl +Sean F +Sean Goller +Sean Morgenthaler +Sean O'Regan +Sean Pelkey +Sean "Rampage" Cross +Sean Sullivan +sean weber +Seb & Ed +Sebastian Michal Mankowski +Sedim +SekiSelu +Sergio Lay Goncalves +Seth Deesub - Seth7575.com +Seth Yanow +Shadowstep Photography +Shane Owara +Sharon and Alec Livingston +Shaun Dawson +Shingo HD +Shinji16 +shockedder +Siannah +Silas Snider +Simeon "AGTMADCAT" Jewell +Simon "Pludrpladr" Andersen +Simon "SkaerFdeep" Lavoie +Simon (Yevongod) Bezant +Simon Dufour AKA BoomWav +Simon Haigh +Simon Pleunik +Sir.Cracked +Sivren Highwind +Snorii +snorlison +Sokar +Solcade +Soljorn +Solo Phoenix +Spencer Kahn Olson +Sphynix +Spiderman +SplittingMnut +Spyke Alexander & Majack Stark +Starr Wilson +Stefan Westerlund +sTejOc +Stephan Szabo +Stephen B. Eckman +Stephen Davis +Stephen Gurnett +Stephen Mulcahy +Steve "dillo" Okay +Steve "W0X0F" Fenwick +Steve Dougherty +Steve Gaynor +Steve Leung +Steve Swink +Steve Tranby +Steven Bell, CEO of cake +Steven Dengler of Dracogen.com +Steven Koeven +Steven Lindsay +Steven Reeves +Steven Urgo +Steven W Nadeau +Steven Zakulec +Stian Soltvedt +Stompinlama +Stuart B. Davis +Stuart Baker +Stuart T. Smith +Studio Windmilly +SukiTheStarsAreYours +Sydney Bridges +takayuki +Tan Cheong Ben +Ted Hahn +Terence Chau +Terry Duboyski +ThatPlayer +TheOcho +Thiago Escudeiro Craveiro +Thomas Banks +Thomas Bloch-Nielsen +Thomas Bo Nielsen +Thomas Daniel Bracher +Thomas Deylen +Thomas Hurst +Thomas James Potter +Thomas Taimre +Thordreen +Tiago Coimbra +Tighran +Tim Baird +Tim Borisov +Tim Branan +Tim Goldenburg +Tim Malte Grafje +Tim Scheer +Timofei Nazarov +Timothy "The Unforgiven" Wojcik +Timothy Ace +Timothy Danysh +Timothy Fitz +Timothy Michener +Timothy S Gerritsen +Tivec +Tobias Naumann +Todd Showalter +Tomas Q. Rodriguez +Tony Cillo +Tony Pham +Toomuchpizza +Torben "The Cabman" Perkel +Tor-Bjorn Andersson +Tristan Measures +Tupac Shakur +Turing Eret +Twan Verschure +Tyler Leehaug +V. +Valentin Scheid +Vasya Byl Zdes +Velstragg +Vernacular Ham +Victor Cerezo Olmo - "vEK" +Vidar, Raymund M. (Darth) +Vincent A Kocks +Vincent Ecuyer +Vitas Varnas +Wade Woodson +Wai-Shing Leung +Walter Manbeck +Wanfung Joshua Lee +Warren Leung +Warren Steffen +Wayne Booker +Wei-Jen Seah +Werner Greindl +Wes Boddie +Weslee Bilodeau +Whitechip +Wile1411 +Will Bryant +Will J Robinson +Will Lassen +Will Rogers +William Alexander II +William F Stephenson +William Hensley +William Kovacevich III +wkeezhi +Wolfgang Ziegler +Won Min Koh +Woody & Mila +Woody2143 +Wright S. Johnson (ffordesoon.tumblr.com) +wsgf.org +Yohan Pamudji +Zachary S. Jones +Zack "Jick" Johnson +Zalastik diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_bomber.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_bomber.txt new file mode 100644 index 0000000000000000000000000000000000000000..65d4c361ef41e5c10fbfb02c99e3be6822bceddc --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_bomber.txt @@ -0,0 +1,121 @@ +VERTICAL +75 +ELLIPSE +170 +205 +0 +-127 +ROOM +0 +1 +0 +2 +2 +ROOM +1 +0 +1 +1 +2 +ROOM +2 +1 +2 +2 +1 +ROOM +3 +1 +3 +1 +2 +ROOM +4 +1 +5 +2 +2 +ROOM +5 +1 +7 +2 +1 +ROOM +6 +3 +4 +1 +2 +ROOM +7 +3 +1 +2 +2 +ROOM +8 +3 +3 +2 +1 +DOOR +3 +4 +6 +8 +0 +DOOR +4 +3 +7 +8 +0 +DOOR +3 +2 +2 +7 +1 +DOOR +3 +1 +0 +7 +1 +DOOR +1 +1 +0 +1 +1 +DOOR +1 +2 +1 +2 +1 +DOOR +1 +3 +2 +3 +0 +DOOR +1 +5 +3 +4 +0 +DOOR +3 +5 +4 +6 +1 +DOOR +1 +7 +4 +5 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_bomber.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_bomber.xml new file mode 100644 index 0000000000000000000000000000000000000000..6f4718d61aae95c5c04f03ed79d86af82d07a11f --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_bomber.xml @@ -0,0 +1,56 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<!-- +33 +169--> +<img x="-68" y="-97" w="292" h="437"/> + +<!-- Only used for iPad --> +<glowOffset x="26" y="25"/> + +<offsets> + <cloak x="18" y="17"/> +</offsets> + +<weaponMounts> + <mount x="58" y="130" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="208" y="70" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="125" y="80" rotate="false" mirror="true" gib="2" slide="left"/> + <mount x="260" y="160" rotate="false" mirror="false" gib="2" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.3" max="0.9"/> + <direction min="80" max="160"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="18" y="31"/> <!-- individual setting -- only for ipad -- not needed --> + <x>8</x> + <y>120</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="36" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>84</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="90"/> + <angular min="-0.4" max="1"/> + <glowOffset x="26" y="22"/> <!-- individual setting -- only for ipad -- not needed --> + <x>25</x> + <y>22</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="170" max="230"/> + <angular min="0.1" max="0.5"/> + <glowOffset x="29" y="31"/> <!-- individual setting -- only for ipad -- not needed --> + <x>47</x> + <y>190</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc57cb6ec0b993a962413fc982f22413a6bc9d28 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser.txt @@ -0,0 +1,311 @@ +X_OFFSET +0 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +385 +242 +22 +-40 +ROOM +0 +0 +0 +2 +2 +ROOM +1 +2 +0 +2 +2 +ROOM +2 +4 +1 +2 +2 +ROOM +3 +5 +0 +2 +1 +ROOM +4 +2 +2 +1 +2 +ROOM +5 +2 +4 +1 +2 +ROOM +6 +3 +4 +2 +2 +ROOM +7 +5 +3 +1 +2 +ROOM +8 +6 +2 +1 +2 +ROOM +9 +4 +6 +2 +2 +ROOM +10 +5 +5 +2 +1 +ROOM +11 +7 +5 +2 +1 +ROOM +12 +9 +5 +2 +1 +ROOM +13 +11 +4 +2 +2 +ROOM +14 +11 +2 +2 +2 +ROOM +15 +10 +1 +1 +2 +ROOM +16 +12 +0 +1 +2 +ROOM +17 +13 +0 +2 +2 +ROOM +18 +13 +3 +1 +2 +DOOR +14 +3 +18 +-1 +1 +DOOR +14 +4 +18 +-1 +1 +DOOR +13 +3 +14 +18 +1 +DOOR +13 +4 +13 +18 +1 +DOOR +12 +2 +14 +16 +0 +DOOR +13 +0 +16 +17 +1 +DOOR +13 +1 +16 +17 +1 +DOOR +11 +2 +14 +15 +1 +DOOR +11 +4 +13 +14 +0 +DOOR +11 +5 +12 +13 +1 +DOOR +9 +5 +11 +12 +1 +DOOR +7 +5 +11 +-1 +0 +DOOR +8 +5 +11 +-1 +0 +DOOR +8 +6 +11 +-1 +0 +DOOR +7 +6 +11 +-1 +0 +DOOR +7 +5 +10 +11 +1 +DOOR +5 +6 +9 +10 +0 +DOOR +5 +5 +7 +10 +0 +DOOR +5 +4 +6 +7 +1 +DOOR +4 +6 +6 +9 +0 +DOOR +3 +4 +5 +6 +1 +DOOR +3 +5 +5 +6 +1 +DOOR +2 +4 +4 +5 +0 +DOOR +2 +2 +1 +4 +0 +DOOR +2 +2 +4 +-1 +1 +DOOR +2 +3 +4 +-1 +1 +DOOR +2 +1 +0 +1 +1 +DOOR +4 +1 +1 +2 +1 +DOOR +5 +1 +2 +3 +0 +DOOR +6 +2 +2 +8 +1 +DOOR +5 +3 +2 +7 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser.xml new file mode 100644 index 0000000000000000000000000000000000000000..55d554b2bd0764e9995f694eef2ec1d870bf275c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser.xml @@ -0,0 +1,67 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<!-- 4 + 3--> +<img x="-80" y="-110" w="721" h="457"/> + +<offsets> + <floor x="70" y="98"/> + <cloak x="17" y="19"/> +</offsets> + +<weaponMounts> + <mount x="600" y="50" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="560" y="355" rotate="true" mirror="false" gib="4" slide="down"/> + <mount x="620" y="190" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="420" y="420" rotate="true" mirror="false" gib="4" slide="down"/> + <!-- artillery mounts testing --> + <mount x="540" y="170" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="540" y="274" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="390" y="135" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="390" y="309" rotate="true" mirror="false" gib="5" slide="down"/> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="360"/> + <angular min="-0.3" max="0.3"/> + <x>94</x> + <y>76</y> + </gib2> + <gib2> + <velocity min="0.4" max="0.7"/> + <direction min="120" max="150"/> + <angular min="0.3" max="0.6"/> + <x>0</x> + <y>175</y> + </gib2> + <gib3> + <velocity min="0.4" max="0.7"/> + <direction min="20" max="50"/> + <angular min="-0.3" max="0.3"/> + <x>21</x> + <y>19</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="200" max="250"/> + <angular min="-0.3" max="0.3"/> + <x>0</x> + <y>95</y> + </gib4> + <gib5> + <velocity min="0.3" max="0.6"/> + <direction min="300" max="340"/> + <angular min="0.1" max="0.4"/> + <x>332</x> + <y>0</y> + </gib5> + <gib6> + <velocity min="0.3" max="0.5"/> + <direction min="240" max="290"/> + <angular min="-0.3" max="0.3"/> + <x>408</x> + <y>38</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..0f8783f42d954bdd3cd1b6c74e111d2462f3dfaf --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser_2.txt @@ -0,0 +1,227 @@ +X_OFFSET +0 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +385 +242 +22 +-40 +ROOM +0 +3 +0 +1 +2 +ROOM +1 +4 +0 +2 +2 +ROOM +2 +0 +1 +2 +2 +ROOM +3 +2 +2 +2 +2 +ROOM +4 +7 +2 +2 +2 +ROOM +5 +9 +2 +2 +1 +ROOM +6 +11 +2 +2 +1 +ROOM +7 +12 +0 +2 +2 +ROOM +8 +1 +4 +1 +2 +ROOM +9 +2 +4 +2 +2 +ROOM +10 +4 +4 +2 +1 +ROOM +11 +6 +4 +2 +1 +ROOM +12 +3 +6 +2 +1 +ROOM +13 +5 +6 +2 +2 +ROOM +14 +7 +6 +2 +1 +ROOM +15 +9 +6 +1 +2 +DOOR +2 +2 +2 +3 +1 +DOOR +3 +2 +0 +3 +0 +DOOR +4 +1 +0 +1 +1 +DOOR +4 +0 +0 +1 +1 +DOOR +3 +0 +0 +-1 +0 +DOOR +3 +4 +3 +9 +0 +DOOR +2 +5 +8 +9 +1 +DOOR +4 +4 +9 +10 +1 +DOOR +3 +6 +9 +12 +0 +DOOR +5 +6 +12 +13 +1 +DOOR +3 +6 +12 +-1 +1 +DOOR +7 +6 +13 +14 +1 +DOOR +9 +6 +14 +15 +1 +DOOR +6 +4 +10 +11 +1 +DOOR +8 +4 +11 +-1 +1 +DOOR +7 +4 +4 +11 +0 +DOOR +9 +2 +4 +5 +1 +DOOR +11 +2 +5 +6 +1 +DOOR +13 +2 +6 +-1 +1 +DOOR +12 +2 +6 +7 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..4f20055b70c95c57cb6bf5ed953143a0d8c0be1e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_cruiser_2.xml @@ -0,0 +1,66 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-80" y="-110" w="721" h="457"/> + +<offsets> + <floor x="71" y="101"/> + <cloak x="18" y="19"/> +</offsets> + +<weaponMounts> + <mount x="600" y="50" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="560" y="355" rotate="true" mirror="false" gib="4" slide="down"/> + <mount x="620" y="190" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="420" y="420" rotate="true" mirror="false" gib="4" slide="down"/> + <!-- artillery mounts testing --> + <mount x="540" y="170" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="540" y="274" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="390" y="135" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="390" y="309" rotate="true" mirror="false" gib="5" slide="down"/> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="360"/> + <angular min="-0.3" max="0.3"/> + <x>94</x> + <y>76</y> + </gib2> + <gib2> + <velocity min="0.4" max="0.7"/> + <direction min="120" max="150"/> + <angular min="0.3" max="0.6"/> + <x>0</x> + <y>175</y> + </gib2> + <gib3> + <velocity min="0.4" max="0.7"/> + <direction min="20" max="50"/> + <angular min="-0.3" max="0.3"/> + <x>21</x> + <y>19</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="200" max="250"/> + <angular min="-0.3" max="0.3"/> + <x>0</x> + <y>95</y> + </gib4> + <gib5> + <velocity min="0.3" max="0.6"/> + <direction min="300" max="340"/> + <angular min="0.1" max="0.4"/> + <x>332</x> + <y>0</y> + </gib5> + <gib6> + <velocity min="0.3" max="0.5"/> + <direction min="240" max="290"/> + <angular min="-0.3" max="0.3"/> + <x>408</x> + <y>38</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_scout.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_scout.txt new file mode 100644 index 0000000000000000000000000000000000000000..83cbb225c48a63bf51efbbe0806b7ca27b03330b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_scout.txt @@ -0,0 +1,73 @@ +VERTICAL +75 +ELLIPSE +136 +205 +0 +-127 +ROOM +0 +0 +0 +1 +2 +ROOM +1 +1 +0 +1 +2 +ROOM +2 +1 +2 +2 +2 +ROOM +3 +0 +4 +2 +1 +ROOM +4 +0 +5 +2 +1 +ROOM +5 +2 +4 +1 +2 +DOOR +1 +1 +0 +1 +1 +DOOR +2 +4 +3 +5 +1 +DOOR +0 +5 +3 +4 +0 +DOOR +2 +4 +2 +5 +0 +DOOR +1 +2 +1 +2 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_scout.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_scout.xml new file mode 100644 index 0000000000000000000000000000000000000000..2fd9f75bbf73cc4697001a3eafad6d4f5ddb103e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/crystal_scout.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-50" y="-95" w="206" h="396"/> + +<!-- Only used for iPad --> +<glowOffset x="27" y="25"/> + +<offsets> + <cloak x="19" y="17"/> +</offsets> + +<weaponMounts> + <mount x="47" y="70" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="110" y="80" rotate="false" mirror="false" gib="3" slide="right"/> + <mount x="30" y="250" rotate="false" mirror="true" gib="2" slide="left"/> + <mount x="160" y="170" rotate="false" mirror="false" gib="4" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.3" max="0.7"/> + <direction min="170" max="200"/> + <angular min="-0.2" max="0.2"/> + <glowOffset x="21" y="19"/> <!-- individual setting -- only for ipad -- not needed --> + <x>64</x> + <y>262</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.8"/> + <direction min="90" max="170"/> + <angular min="-1" max="-0.1"/> + <glowOffset x="27" y="47"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>92</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="-30" max="30"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="36" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.6"/> + <direction min="220" max="290"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="29" y="37"/> <!-- individual setting -- only for ipad -- not needed --> + <x>73</x> + <y>112</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcAnimations.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcAnimations.xml new file mode 100644 index 0000000000000000000000000000000000000000..2d06ed920046999d496c2609f0ccea6af4045ed7 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcAnimations.xml @@ -0,0 +1,651 @@ +<animSheet name="stun_floor" w="700" h="70" fw="70" fh="70">effects/stun_floor.png</animSheet> + +<anim name="stun_spark_big"> + <sheet>stun_floor</sheet> + <desc length="10" x="0" y="0"/> + <time>1.0</time> +</anim> + +<animSheet name="hacked_console" w="245" h="35" fw="35" fh="35">effects/stun_computer.png</animSheet> + +<anim name="hacked_console"> + <sheet>hacked_console</sheet> + <desc length="7" x="0" y="0"/> + <time>1.0</time> +</anim> + +<animSheet name="room_touch2x2" w="420" h="70" fw="70" fh="70">ipad/tap_2x2.png</animSheet> + +<anim name="room_touch2x2"> + <sheet>room_touch2x2</sheet> + <desc length="6" x="0" y="0"/> + <time>0.3</time> +</anim> + +<animSheet name="room_touch2x1" w="420" h="35" fw="70" fh="35">ipad/tap_2x1.png</animSheet> + +<anim name="room_touch2x1"> + <sheet>room_touch2x1</sheet> + <desc length="6" x="0" y="0"/> + <time>0.3</time> +</anim> + +<animSheet name="mindcontrol" w="112" h="14" fw="14" fh="14">people/mindcontrol_strip8.png</animSheet> + +<anim name="mindcontrol"> + <sheet>mindcontrol</sheet> + <desc length="8" x="0" y="0"/> + <time>1.0</time> +</anim> + + +<animSheet name="pds" w="43" h="25" fw="43" fh="25">weapons/pds.png</animSheet> + +<anim name="pds"> + <sheet>pds</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> + + +<animSheet name="asteroid0" w="24" h="24" fw="24" fh="24">asteroids/asteroid0.png</animSheet> +<animSheet name="asteroid1" w="24" h="24" fw="24" fh="24">asteroids/asteroid1.png</animSheet> +<animSheet name="asteroid2" w="24" h="24" fw="24" fh="24">asteroids/asteroid2.png</animSheet> +<animSheet name="asteroid3" w="24" h="24" fw="24" fh="24">asteroids/asteroid3.png</animSheet> +<animSheet name="asteroid4" w="24" h="24" fw="24" fh="24">asteroids/asteroid4.png</animSheet> +<animSheet name="asteroid5" w="24" h="24" fw="24" fh="24">asteroids/asteroid5.png</animSheet> +<animSheet name="asteroid6" w="24" h="24" fw="24" fh="24">asteroids/asteroid6.png</animSheet> +<animSheet name="asteroid7" w="24" h="24" fw="24" fh="24">asteroids/asteroid7.png</animSheet> +<animSheet name="asteroid8" w="24" h="24" fw="24" fh="24">asteroids/asteroid8.png</animSheet> +<animSheet name="asteroid9" w="24" h="24" fw="24" fh="24">asteroids/asteroid9.png</animSheet> + + +<anim name="asteroid0"> + <sheet>asteroid0</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid1"> + <sheet>asteroid1</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid2"> + <sheet>asteroid2</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid3"> + <sheet>asteroid3</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid4"> + <sheet>asteroid4</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid5"> + <sheet>asteroid5</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid6"> + <sheet>asteroid6</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid7"> + <sheet>asteroid7</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid8"> + <sheet>asteroid8</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="asteroid9"> + <sheet>asteroid9</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> + + + +<animSheet name="drone_hack_land" w="155" h="49" fw="31" fh="49">ship/drones/drone_hack_land.png</animSheet> +<anim name="drone_hack_fly"> + <sheet>drone_hack_land</sheet> + <desc length="1" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="drone_hack_land"> + <sheet>drone_hack_land</sheet> + <desc length="5" x="0" y="0"/> + <time>0.3</time> +</anim> + +<animSheet name="drone_hack_extend" w="155" h="49" fw="31" fh="49">ship/drones/drone_hack_extend.png</animSheet> +<anim name="drone_hack_extend"> + <sheet>drone_hack_extend</sheet> + <desc length="5" x="0" y="0"/> + <time>1.0</time> +</anim> + + +<!-- WEAPON ANIMATIONS --> + +<animSheet name="shotgun" w="296" h="51" fw="37" fh="51">weapons/shotgun_strip8.png</animSheet> +<weaponAnim name="shotgun"> + <sheet>shotgun</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>3</fireFrame> + <firePoint x="12" y="22"/> + <mountPoint x="3" y="33"/> + <chargeImage>weapons/shotgun_glow.png</chargeImage> +</weaponAnim> + +<animSheet name="shotgun_2" w="296" h="53" fw="37" fh="53">weapons/shotgun_2_strip8.png</animSheet> +<weaponAnim name="shotgun_2"> + <sheet>shotgun_2</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>3</fireFrame> + <firePoint x="14" y="22"/> + <mountPoint x="3" y="33"/> + <chargeImage>weapons/shotgun_2_glow.png</chargeImage> +</weaponAnim> + +<animSheet name="chainlaser_1_charge" w="75" h="49" fw="25" fh="49">weapons/chainlaser_1_chargeglow_strip3.png</animSheet> +<anim name="chainlaser_1_charge"> + <sheet>chainlaser_1_charge</sheet> + <desc length="3" x="0" y="0"/> + <time>1.0</time> +</anim> + +<animSheet name="chainlaser" w="275" h="49" fw="25" fh="49">weapons/chainlaser_1_strip11.png</animSheet> +<weaponAnim name="chainlaser"> + <sheet>chainlaser</sheet> + <desc length="11" x="0" y="0"/> + <chargedFrame>4</chargedFrame> + <fireFrame>6</fireFrame> + <firePoint x="16" y="16"/> + <mountPoint x="4" y="37"/> + <boost>chainlaser_1_charge</boost> +</weaponAnim> + +<animSheet name="chainlaser_2_charge" w="160" h="67" fw="32" fh="67">weapons/chainlaser_2_chargeglow_strip5.png</animSheet> +<anim name="chainlaser_2_charge"> + <sheet>chainlaser_2_charge</sheet> + <desc length="5" x="0" y="0"/> + <time>1.0</time> +</anim> + +<animSheet name="chainlaser_2" w="320" h="67" fw="32" fh="67">weapons/chainlaser_2_strip10.png</animSheet> +<weaponAnim name="chainlaser_2"> + <sheet>chainlaser_2</sheet> + <desc length="10" x="0" y="0"/> + <chargedFrame>4</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="18" y="23"/> + <mountPoint x="4" y="49"/> + <boost>chainlaser_2_charge</boost> +</weaponAnim> + + + +<animSheet name="ion_chaingun_charge" w="105" h="58" fw="35" fh="58">weapons/ion_chain_chargeglow.png</animSheet> +<anim name="ion_chaingun_charge"> + <sheet>ion_chaingun_charge</sheet> + <desc length="3" x="0" y="0"/> + <time>1.0</time> +</anim> + + +<animSheet name="ion_chaingun" w="280" h="58" fw="35" fh="58">weapons/ion_chain.png</animSheet> +<weaponAnim name="ion_chaingun"> + <sheet>ion_chaingun</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="17" y="17"/> + <mountPoint x="5" y="45"/> + <chargeImage>weapons/ion_chain_glow.png</chargeImage> + <boost>ion_chaingun_charge</boost> +</weaponAnim> + + + +<animSheet name="chargelaser_charge" w="54" h="49" fw="27" fh="49">weapons/laser_charger_charges.png</animSheet> + +<anim name="chargelaser_charge"> + <sheet>chargelaser_charge</sheet> + <desc length="2" x="0" y="0"/> + <time>1.0</time> +</anim> +<animSheet name="chargelaser" w="324" h="49" fw="27" fh="49">weapons/laser_charger_base.png</animSheet> +<weaponAnim name="chargelaser"> + <sheet>chargelaser</sheet> + <desc length="12" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>6</fireFrame> + <firePoint x="20" y="18" charge="5"/> + <mountPoint x="5" y="35"/> + <boost>chargelaser_charge</boost> +</weaponAnim> + + + +<animSheet name="chargelaser2_charge" w="152" h="48" fw="38" fh="48">weapons/laser_charger2_charges.png</animSheet> +<anim name="chargelaser2_charge"> + <sheet>chargelaser2_charge</sheet> + <desc length="4" x="0" y="0"/> + <time>1.0</time> +</anim> + +<animSheet name="chargelaser2" w="684" h="48" fw="38" fh="48">weapons/laser_charger2_base.png</animSheet> +<weaponAnim name="chargelaser2"> + <sheet>chargelaser2</sheet> + <desc length="18" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>6</fireFrame> + <firePoint x="33" y="16" charge="6"/> + <mountPoint x="8" y="37"/> + <boost>chargelaser2_charge</boost> +</weaponAnim> + + +<animSheet name="chargemissile_charge" w="90" h="46" fw="30" fh="46">weapons/missile_charger_charges.png</animSheet> + +<anim name="chargemissile_charge"> + <sheet>chargemissile_charge</sheet> + <desc length="3" x="0" y="0"/> + <time>1.0</time> +</anim> +<animSheet name="chargemissile" w="240" h="46" fw="30" fh="46">weapons/missile_charger_base.png</animSheet> +<weaponAnim name="chargemissile"> + <sheet>chargemissile</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>4</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="18" y="20" charge="0"/> + <mountPoint x="7" y="35"/> + <boost>chargemissile_charge</boost> +</weaponAnim> + + +<animSheet name="chargeion_charge" w="105" h="40" fw="35" fh="40">weapons/ion_charger_charges.png</animSheet> +<anim name="chargeion_charge"> + <sheet>chargeion_charge</sheet> + <desc length="4" x="0" y="0"/> + <time>1.0</time> +</anim> + +<animSheet name="chargeion" w="385" h="40" fw="35" fh="40">weapons/ion_charger_base.png</animSheet> +<weaponAnim name="chargeion"> + <sheet>chargeion</sheet> + <desc length="11" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>2</fireFrame> + <firePoint x="24" y="10" charge="6"/> + <mountPoint x="8" y="34"/> + <boost>chargeion_charge</boost> + <chargeImage>weapons/ion_charger_glow.png</chargeImage> +</weaponAnim> + +<animSheet name="ion_stun" w="240" h="45" fw="30" fh="45">weapons/ion_stun_strip8.png</animSheet> +<weaponAnim name="ion_stun"> + <sheet>ion_stun</sheet> + <desc length="8" x="0" y="0"/> + <chargedFrame>1</chargedFrame> + <fireFrame>5</fireFrame> + <firePoint x="15" y="12"/> + <mountPoint x="5" y="35"/> + <chargeImage>weapons/ion_stun_glow.png</chargeImage> +</weaponAnim> + + +<animSheet name="ion_stun_shot" w="192" h="24" fw="24" fh="24">weapons/ion_stun_shot_strip8.png</animSheet> +<anim name="ion_stun_shot"> + <sheet>ion_stun_shot</sheet> + <desc length="8" x="0" y="0"/> + <time>0.3</time> +</anim> + +<animSheet name="explosion_stun_ion" w="144" h="16" fw="16" fh="16">effects/explosion_ion_stun.png</animSheet> +<anim name="explosion_stun_ion"> + <sheet>explosion_stun_ion</sheet> + <desc length="9" x="0" y="0"/> + <time>0.5</time> +</anim> + +<animSheet name="bomb_stun" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_stun_strip17.png</animSheet> +<weaponAnim name="bomb_stun"> + <sheet>bomb_stun</sheet> + <desc length="17" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>16</fireFrame> + <firePoint x="20" y="8" /> + <mountPoint x="5" y="34" /> + <delayChargeAnim>0.98</delayChargeAnim> + <chargeImage>weapons/bomblauncher_1_glow.png</chargeImage> +</weaponAnim> + +<animSheet name="bomb_stun_anim" w="315" h="35" fw="35" fh="35">weapons/bomb_stun_strip9.png</animSheet> +<anim name="bomb_stun_anim"> + <sheet>bomb_stun_anim</sheet> + <desc length="9" x="0" y="0"/> + <time>0.35</time> +</anim> + + +<animSheet name="bomb_repair" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_repair_strip17.png</animSheet> +<weaponAnim name="bomb_repair"> + <sheet>bomb_repair</sheet> + <desc length="17" x="0" y="0"/> + <chargedFrame>5</chargedFrame> + <fireFrame>16</fireFrame> + <firePoint x="20" y="8" /> + <mountPoint x="5" y="34" /> + <delayChargeAnim>0.98</delayChargeAnim> + <chargeImage>weapons/bomblauncher_1_glow.png</chargeImage> +</weaponAnim> +<animSheet name="bomb_repair_anim" w="315" h="35" fw="35" fh="35">weapons/bomb_repair_strip9.png</animSheet> +<anim name="bomb_repair_anim"> + <sheet>bomb_repair_anim</sheet> + <desc length="9" x="0" y="0"/> + <time>0.35</time> +</anim> +<animSheet name="explosion_repair" w="448" h="64" fw="64" fh="64">effects/explosion_big1_repair2.png</animSheet> +<anim name="explosion_repair"> + <sheet>explosion_repair</sheet> + <desc length="7" x="0" y="0"/> + <time>0.7</time> +</anim> + + +<animSheet name="debris_large_strip3" w="96" h="32" fw="32" fh="32">weapons/debris_large_strip3.png</animSheet> +<animSheet name="debris_med_strip5" w="120" h="24" fw="24" fh="24">weapons/debris_med_strip5.png</animSheet> +<animSheet name="debris_small_strip6" w="96" h="16" fw="16" fh="16">weapons/debris_small_strip6.png</animSheet> + +<anim name="debris_large"> + <sheet>debris_large_strip3</sheet> + <desc length="3" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="debris_med"> + <sheet>debris_med_strip5</sheet> + <desc length="5" x="0" y="0"/> + <time>1.0</time> +</anim> +<anim name="debris_small"> + <sheet>debris_small_strip6</sheet> + <desc length="6" x="0" y="0"/> + <time>1.0</time> +</anim> + + + +<!-- NEW ALIEN RACE --> +<animSheet name="anaerobic" w="280" h="490" fw="35" fh="35">people/anaerobic_base.png</animSheet> + +<anim name="anaerobic_clone"> + <sheet>anaerobic</sheet> + <desc length="6" x="0" y="1"/> + <time>0.75</time> +</anim> + +<anim name="anaerobic_death_right"> + <sheet>anaerobic</sheet> + <desc length="8" x="0" y="2"/> + <time>0.75</time> +</anim> + +<anim name="anaerobic_death_left"> + <sheet>anaerobic</sheet> + <desc length="8" x="0" y="2"/> + <time>0.75</time> +</anim> + +<anim name="anaerobic_walk_down"> + <sheet>anaerobic</sheet> + <desc length="4" x="0" y="13"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_walk_right"> + <sheet>anaerobic</sheet> + <desc length="4" x="4" y="13"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_walk_up"> + <sheet>anaerobic</sheet> + <desc length="4" x="0" y="12"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_walk_left"> + <sheet>anaerobic</sheet> + <desc length="4" x="4" y="12"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_shoot_down"> + <sheet>anaerobic</sheet> + <desc length="3" x="0" y="11"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_shoot_right"> + <sheet>anaerobic</sheet> + <desc length="3" x="3" y="11"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_shoot_up"> + <sheet>anaerobic</sheet> + <desc length="3" x="0" y="10"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_shoot_left"> + <sheet>anaerobic</sheet> + <desc length="3" x="3" y="10"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_fire_down"> + <sheet>anaerobic</sheet> + <desc length="4" x="0" y="9"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_fire_right"> + <sheet>anaerobic</sheet> + <desc length="4" x="4" y="9"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_fire_up"> + <sheet>anaerobic</sheet> + <desc length="4" x="0" y="8"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_fire_left"> + <sheet>anaerobic</sheet> + <desc length="4" x="4" y="8"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_repair"> + <sheet>anaerobic</sheet> + <desc length="4" x="3" y="0"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_punch_up"> + <sheet>anaerobic</sheet> + <desc length="6" x="0" y="7"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_punch_down"> + <sheet>anaerobic</sheet> + <desc length="6" x="0" y="6"/> + <time>1.0</time> +</anim> + +<anim name="anaerobic_teleport"> + <sheet>anaerobic</sheet> + <desc length="9" x="0" y="3"/> + <time>0.5</time> +</anim> + +<anim name="anaerobic_type_right"> + <sheet>anaerobic</sheet> + <desc length="4" x="0" y="5"/> + <time>0.75</time> +</anim> +<anim name="anaerobic_type_left"> + <sheet>anaerobic</sheet> + <desc length="4" x="4" y="5"/> + <time>0.75</time> +</anim> +<anim name="anaerobic_type_up"> + <sheet>anaerobic</sheet> + <desc length="4" x="0" y="4"/> + <time>0.75</time> +</anim> +<anim name="anaerobic_type_down"> + <sheet>anaerobic</sheet> + <desc length="4" x="4" y="4"/> + <time>0.75</time> +</anim> + +<!-- every crewmember uses this --> +<anim name="crewLaser"> + <sheet>anaerobic</sheet> + <desc length="1" x="1" y="0"/> + <time>0.5</time> +</anim> + + +<anim name="anaerobic_portrait"> + <sheet>anaerobic</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + + + + + +<!--------------------- + ION BOARDER DRONE ANIMATIONS +-----------------------> +<animSheet name="boarder_ion" w="210" h="245" fw="35" fh="35">people/boarder_ion_base.png</animSheet> +<animSheet name="boarder_ion_death" w="320" h="32" fh="32" fw="32">effects/explosion1_strip10.png</animSheet> + + +<anim name="boarder_ion_attack"> + <sheet>boarder_ion</sheet> + <desc length="4" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="boarder_ion_shoot_down"> + <sheet>boarder_ion</sheet> + <desc length="2" x="0" y="6"/> + <time>1.5</time> +</anim> + +<anim name="boarder_ion_shoot_right"> + <sheet>boarder_ion</sheet> + <desc length="2" x="2" y="6"/> + <time>1.5</time> +</anim> + +<anim name="boarder_ion_shoot_up"> + <sheet>boarder_ion</sheet> + <desc length="2" x="0" y="5"/> + <time>1.5</time> +</anim> + +<anim name="boarder_ion_shoot_left"> + <sheet>boarder_ion</sheet> + <desc length="2" x="0" y="5"/> + <time>1.5</time> +</anim> + +<anim name="boarder_ion_death_right"> + <sheet>boarder_ion_death</sheet> + <desc length="10" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="boarder_ion_death_right"> + <sheet>boarder_ion_death</sheet> + <desc length="10" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="boarder_ion_walk_down"> + <sheet>boarder_ion</sheet> + <desc length="4" x="0" y="2"/> + <time>1.0</time> +</anim> + +<anim name="boarder_ion_walk_right"> + <sheet>boarder_ion</sheet> + <desc length="2" x="4" y="2"/> + <time>0.5</time> +</anim> + +<anim name="boarder_ion_walk_up"> + <sheet>boarder_ion</sheet> + <desc length="4" x="0" y="1"/> + <time>1.0</time> +</anim> + +<anim name="boarder_ion_walk_left"> + <sheet>boarder_ion</sheet> + <desc length="2" x="4" y="1"/> + <time>0.5</time> +</anim> + + +<anim name="boarder_ion_power_up"> + <sheet>boarder_ion</sheet> + <desc length="5" x="0" y="4"/> + <time>1.0</time> +</anim> + +<anim name="boarder_ion_power_down"> + <sheet>boarder_ion</sheet> + <desc length="5" x="0" y="0"/> + <time>1.0</time> +</anim> + +<anim name="boarder_ion_portrait"> + <sheet>boarder_ion</sheet> + <desc length="1" x="0" y="0"/> + <time>1</time> +</anim> + +<anim name="boarder_ion_ion"> + <sheet>boarder_ion</sheet> + <desc length="5" x="0" y="3"/> + <time>1</time> +</anim> + +<anim name="boarder_ion_glow"> + <sheet>boarder_ion</sheet> + <desc length="1" x="5" y="3"/> + <time>1</time> +</anim> + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcBlueprints.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcBlueprints.xml new file mode 100644 index 0000000000000000000000000000000000000000..0f45d7b74dee770fb26c5651df19d5e5b7774f55 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcBlueprints.xml @@ -0,0 +1,1506 @@ + +<!---- DLC ITEMS LIST - These items are turned off if the DLC is turned off. + Includes any weapons, drones, augments, or aliens ---> + +<blueprintList name="DLC_ITEMS"> + <name>BOMB_HEAL_SYSTEM</name> + <name>SHOTGUN_PLAYER</name> + <name>SHOTGUN</name> + <name>SHOTGUN_2</name> + <name>MISSILE_CHARGEGUN</name> + <name>LASER_CHAINGUN</name> + <name>LASER_CHAINGUN_2</name> + <name>LASER_CHARGEGUN</name> + <name>LASER_CHARGEGUN_2</name> + <name>ION_CHAINGUN</name> + <name>ION_STUN</name> + <name>ION_CHARGEGUN</name> + <name>BOMB_STUN</name> + + <name>PDS_SHOT</name> + + <name>DRONE_HACKING</name> + <name>BOARDER_ION</name> + <name>DRONE_SHIELD</name> + <name>DRONE_SHIELD_PLAYER</name> + <name>ANTI_DRONE</name> + <name>COMBAT_BEAM_2</name> + <name>COMBAT_FIRE</name> + + <name>anaerobic</name> + + + <name>O2_MASKS</name> + <name>EXPLOSIVE_REPLICATOR</name> + <name>FIRE_EXTINGUISHERS</name> + <name>FLEET_DISTRACTION</name> + <name>TELEPORT_HEAL</name> + <name>BATTERY_BOOSTER</name> + <name>DEFENSE_SCRAMBLER</name> + <name>BACKUP_DNA</name> + <name>LIFE_SCANNER</name> + <name>ZOLTAN_BYPASS</name> + <name>HACKING_STUN</name> +</blueprintList> + +<blueprintList name="DLC_WEAPONS"> + <name>BOMB_HEAL_SYSTEM</name> + <name>SHOTGUN</name> + <name>SHOTGUN_2</name> + <name>MISSILE_CHARGEGUN</name> + <name>LASER_CHAINGUN</name> + <name>LASER_CHAINGUN_2</name> + <name>ION_CHAINGUN</name> + <name>LASER_CHARGEGUN</name> + <name>LASER_CHARGEGUN_2</name> + <name>ION_CHARGEGUN</name> + <name>ION_STUN</name> + <name>BOMB_STUN</name> + + +</blueprintList> + +<blueprintList name="DLC_DRONES"> + <!--<name>DRONE_HACKING</name>--> + <name>BOARDER_ION</name> + <name>DRONE_SHIELD</name> + <name>ANTI_DRONE</name> + <name>COMBAT_BEAM_2</name> + <name>COMBAT_FIRE</name> +</blueprintList> + + + +<blueprintList name="DLC_AUGMENTS"> + <name>O2_MASKS</name> + <name>EXPLOSIVE_REPLICATOR</name> + <name>FIRE_EXTINGUISHERS</name> + <name>FLEET_DISTRACTION</name> + <name>TELEPORT_HEAL</name> + <name>BATTERY_BOOSTER</name> + <name>DEFENSE_SCRAMBLER</name> + <name>BACKUP_DNA</name> + <name>LIFE_SCANNER</name> + <name>ZOLTAN_BYPASS</name> + <name>HACKING_STUN</name> +</blueprintList> + + + +<!----------------------------- + NEW AUGMENTS +-------------------------------> + +<augBlueprint name="O2_MASKS"> + <title>Emergency Respirators</title> + <desc>Crew take half damage from low oxygen.</desc> + <cost>50</cost> + <bp>8</bp> + <rarity>2</rarity> + <stackable>false</stackable> + <value>0.5</value> +</augBlueprint> + +<augBlueprint name="EXPLOSIVE_REPLICATOR"> + <title>Explosive Replicator</title> + <desc>Missile based weapons have a 50 percent chance of not using a missile.</desc> + <cost>60</cost> + <bp>8</bp> + <rarity>3</rarity> + <stackable>false</stackable> + <value>0.5</value> +</augBlueprint> + +<augBlueprint name="FIRE_EXTINGUISHERS"> + <title>Fire Suppression</title> + <desc>Automatically put out fires throughout the ship.</desc> + <cost>65</cost> + <bp>8</bp> + <rarity>3</rarity> + <stackable>false</stackable> + <value>1.f</value> +</augBlueprint> + +<augBlueprint name="FLEET_DISTRACTION"> + <title>Distraction Buoys</title> + <desc>Leaves a false signal at sector start to delay Rebels 1 jump.</desc> + <cost>55</cost> + <bp>8</bp> + <rarity>3</rarity> + <stackable>false</stackable> + <value>1.f</value> +</augBlueprint> + +<augBlueprint name="TELEPORT_HEAL"> + <title>Reconstructive Teleport</title> + <desc>Crew gets fully healed by teleportation.</desc> + <cost>70</cost> + <bp>8</bp> + <rarity>3</rarity> + <stackable>false</stackable> + <value>1.f</value> +</augBlueprint> + +<augBlueprint name="BATTERY_BOOSTER"> + <title>Battery Charger</title> + <desc>Backup Battery's lock time is halved.</desc> + <cost>40</cost> + <bp>8</bp> + <rarity>2</rarity> + <stackable>false</stackable> + <value>0.5</value> +</augBlueprint> + +<augBlueprint name="DEFENSE_SCRAMBLER"> + <title>Defense Scrambler</title> + <desc>Prevents enemy defense drones from targeting anything.</desc> + <cost>80</cost> + <bp>8</bp> + <rarity>4</rarity> + <stackable>false</stackable> + <value>0.0</value> +</augBlueprint> + +<augBlueprint name="BACKUP_DNA"> + <title>Backup DNA Bank</title> + <desc>Your crew is safe in clone storage even if the system is off or broken.</desc> + <cost>40</cost> <!-- Was 35--> + <bp>8</bp> + <rarity>2</rarity> + <stackable>false</stackable> + <value>0.0</value> +</augBlueprint> + +<augBlueprint name="HACKING_STUN"> + <title>Hacking Stun</title> + <desc>All crew inside a room during a Hacking Pulse will be stunned for the duration.</desc> + <cost>60</cost> + <rarity>3</rarity> + <stackable>false</stackable> + <value>0.0</value> +</augBlueprint> + +<augBlueprint name="LIFE_SCANNER"> + <title>Lifeform Scanner</title> + <desc>Detects the location of any life forms, even when sensors don't function.</desc> + <cost>40</cost> + <bp>8</bp> + <rarity>3</rarity> + <stackable>false</stackable> + <value>0.0</value> +</augBlueprint> + +<augBlueprint name="ZOLTAN_BYPASS"> + <title>Zoltan Shield Bypass</title> + <desc>Allows crew/bomb teleportation and mind control to work through Super Shields.</desc> + <cost>55</cost> + <bp>8</bp> + <rarity>3</rarity> + <stackable>false</stackable> + <value>0.0</value> +</augBlueprint> + +<!------------------------------------------> + +<crewBlueprint name="anaerobic"> + <desc>These anaerobic beings seem friendly enough.</desc> + <title>Lanius</title> + <short>Lanius</short> + <cost>50</cost> + <bp>2</bp> + <rarity>0</rarity> + <powerList> + <power>Drains oxygen from rooms.</power> + <power>Slow movement but no damage from lack of oxygen.</power> + </powerList> + <colorList> + <layer><!-- Layer 1 - color --> + <color r="196" g="117" b="232" a="0.3"/> + <color r="1" g="1" b="1" a="0"/> + <color r="1" g="1" b="1" a="0.2"/> + <color r="232" g="220" b="117" a="0.5"/> + </layer> + </colorList> +</crewBlueprint> + +<!------------------------------------------> + + + +<systemBlueprint name="clonebay"> + <type>clonebay</type> + <title>Clone Bay</title> + <desc>Automatically clones dead crew with skill penalty. Taking advantage of micro-cloning, crew heals partially every jump. Jump heal is passive and requires no power.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>35</level> <!-- level 2 --> + <level>45</level> <!-- level 3 --> + </upgradeCost> + <cost>50</cost> +</systemBlueprint> + +<systemBlueprint name="hacking"> + <type>hacking</type> + <title>Hacking</title> + <desc>Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Requires drone part to launch.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>35</level> <!-- level 2 --> + <level>60</level> <!-- level 3 --> + </upgradeCost> + <cost>80</cost> +</systemBlueprint> + +<systemBlueprint name="battery"> + <type>battery</type> + <title>Backup Battery</title> + <desc>Provides a 30 second power boost to your Reactor. Upgrading increases the boost amount.</desc> + <startPower>1</startPower> + <maxPower>2</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>50</level> <!-- level 2 --> + </upgradeCost> + <cost>35</cost> +</systemBlueprint> + +<systemBlueprint name="mind"> + <type>mind</type> + <title>Mind Control</title> + <desc>Temporarily turn enemies into allies.</desc> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>30</level> <!-- level 2 --> + <level>60</level> <!-- level 3 --> + </upgradeCost> + <cost>75</cost> + <locked>1</locked> +</systemBlueprint> + +<!------------------------------------------> + +<droneBlueprint name="BOARDER_ION"> + <type>BOARDER</type> + <tip>tip_boarding</tip> + <locked>1</locked> + <title>Ion Intruder Drone</title> + <short>I. Intruder</short> + <desc>Breaches through the enemy hull and randomly ionizes systems.</desc> + <power>3</power> + <speed>18</speed> + <cost>65</cost> + <rarity>4</rarity> + <iconImage>ionD</iconImage> +</droneBlueprint> + +<droneBlueprint name="DRONE_HACKING"> + <type>HACKING</type> + <locked>1</locked> + <title>Hacking Drone</title> + <short>Hacking</short> + <desc>Should never see this.</desc> + <power>1</power> + <speed>28</speed> + <cost>70</cost> + <rarity>0</rarity> + <droneImage>drone_hack</droneImage> +</droneBlueprint> + +<droneBlueprint name="ANTI_DRONE"> + <type>DEFENSE</type> + <tip>tip_defense</tip> + <target>DRONES</target> + <level>1</level> + <title>Anti-Combat Drone</title> + <short>Anti-Drone</short> + <desc>Stuns combat drones attacking your ship.</desc> + <power>1</power> + <cooldown>7000</cooldown> <!--- Shooting cooldown for shooting at asteroids/missiles, in ms --> + <dodge>0</dodge> + <speed>5</speed> <!--- Superficial change.. just makes it fly faster --> + <cost>35</cost> + <bp>2</bp> + <droneImage>drone_anti</droneImage> + <!---- WEAPON INFO ---> + <weaponBlueprint>ANTI_DRONE_ION</weaponBlueprint> + <!----- --> + <rarity>1</rarity> + <iconImage>antiD</iconImage> +</droneBlueprint> + +<weaponBlueprint name="ANTI_DRONE_ION"> + <type>LASER</type> + <title>Drone Laser</title> + <damage>0</damage> + <shots>1</shots> + <ion>1</ion> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <rarity>0</rarity> + <speed>90</speed> + <image>ion_1_shot</image> + <explosion>explosion_small_ion</explosion> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>ion_1</weaponArt> + <iconImage>ion</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="DRONE_BEAM2"> + <type>BEAM</type> + <title>Mini Beam</title> + <short>Mini Beam</short> + <desc>'Baby's first beam'; Extremely cheap and weak beam weapon.</desc> + <damage>1</damage> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <speed>8</speed> + <rarity>0</rarity> + <image>beam_contact</image> + <length>40</length> + <launchSounds> + <sound>beam1</sound> + <sound>beam1_2</sound> + </launchSounds> + <weaponArt>beam_1</weaponArt> +</weaponBlueprint> +<droneBlueprint name="COMBAT_BEAM_2"> + <type>COMBAT</type> + <title>Anti-Ship Beam Drone II</title> + <tip>tip_combat</tip> + <short>Beam II</short> + <desc>Combat drone that repeatedly attacks with a larger beam weapon</desc> + <power>3</power> + <cooldown>1000</cooldown> <!--- Doesn't effect combat drone --> + <dodge>0</dodge> + <speed>11</speed> <!--- Change this to increase/decrease firing speed --> + <cost>60</cost> + <bp>3</bp> + <droneImage>drone_beam_2</droneImage> + <weaponBlueprint>DRONE_BEAM2</weaponBlueprint> + <rarity>5</rarity> + <iconImage>beam2</iconImage> +</droneBlueprint> + +<weaponBlueprint name="DRONE_FIREBEAM"> + <type>BEAM</type> + <title>Fire Beam</title> + <short>Fire Beam</short> + <desc>Fire beam.</desc> + <damage>0</damage> + <sp>0</sp> + <fireChance>9</fireChance> + <breachChance>0</breachChance> + <speed>2</speed> + <rarity>0</rarity> + <image>beam_contact</image> + <length>10</length> + <launchSounds> + <sound>beam1</sound> + <sound>beam1_2</sound> + </launchSounds> + <weaponArt>beam_1</weaponArt> +</weaponBlueprint> +<droneBlueprint name="COMBAT_FIRE"> + <type>COMBAT</type> + <tip>tip_combat</tip> + <title>Anti-Ship Fire Drone</title> + <short>Fire</short> + <desc>Combat drone that repeatedly attacks with a small beam weapon that lights rooms on fire.</desc> + <power>3</power> + <cooldown>1000</cooldown> <!--- Doesn't effect combat drone --> + <dodge>0</dodge> + <speed>12</speed> <!--- Change this to increase/decrease firing speed --> + <cost>50</cost> + <bp>3</bp> + <droneImage>drone_fire</droneImage> + <weaponBlueprint>DRONE_FIREBEAM</weaponBlueprint> + <rarity>4</rarity> + <iconImage>fire</iconImage> +</droneBlueprint> + + + +<droneBlueprint name="DRONE_SHIELD"> + <type>SHIELD</type> + <level>1</level> + <tip>tip_defense</tip> + <title>Shield Overcharger</title> + <short>Shield</short> + <desc>Creates single Supershield barrier periodically.</desc> + <power>3</power> + <cooldown>15000</cooldown> <!--- cooldown for recharge, in ms --> + <dodge>0</dodge> + <speed>5</speed> <!--- Superficial change.. just makes it fly faster --> + <cost>60</cost> + <bp>2</bp> + <droneImage>drone_shield</droneImage> + <rarity>4</rarity> + <iconImage>shield</iconImage> +</droneBlueprint> + + +<droneBlueprint name="DRONE_SHIELD_PLAYER"> + <type>SHIELD</type> + <level>1</level> + <tip>tip_defense</tip> + <title>Shield Overcharger</title> + <short>Shield+</short> + <desc>Creates single Supershield barrier periodically. This modified schematic requires 1 less power.</desc> + <power>2</power> + <cooldown>15000</cooldown> <!--- cooldown for recharge, in ms --> + <dodge>0</dodge> + <speed>5</speed> <!--- Superficial change.. just makes it fly faster --> + <cost>60</cost> + <bp>2</bp> + <droneImage>drone_shield</droneImage> + <rarity>0</rarity> + <iconImage>shield</iconImage> +</droneBlueprint> + +<weaponBlueprint name="BOMB_HEAL_SYSTEM"> + <type>BOMB</type> + <tip>tip_repair_bomb</tip> + <title>Repair Burst</title> + <short>Repair B.</short> + <locked>1</locked> + <desc>Self-teleporting unit that floods a room with nano-bots capable of completely repairing all system damage.</desc> + <tooltip>Bomb weapon; requires a Missile; fully repairs system. Can target your own ship.</tooltip> + <damage>0</damage> + <sysDamage>-8</sysDamage> + <persDamage>0</persDamage> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>14</cooldown> <!-- was 18--> + <power>1</power> + <cost>40</cost> + <bp>4</bp> + <rarity>3</rarity> + <image>bomb_repair_anim</image> + <explosion>explosion_repair</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>healBomb</sound> + </hitShipSounds> + <weaponArt>bomb_repair</weaponArt> + <iconImage>bomb_heal</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="SHOTGUN_PLAYER"> + <type>BURST</type> + <drone_targetable>1</drone_targetable> + <flavorType>Physical Projectile Blast</flavorType> + <title>Adv. Flak Gun</title> + <short>Adv. Flak</short> + <tip>tip_flak</tip> + <desc>Fires a blast of debris across a random area doing up to 3 damage. Good at taking down shields but hard to aim.</desc> + <tooltip>Fires a blast of debris across a random area doing up to 3 damage.</tooltip> + <radius>40</radius> + <damage>1</damage> + <shots>1</shots> + <sp>0</sp> + <spin>720</spin> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>8</cooldown> + <power>1</power> + <cost>60</cost> + <bp>10</bp> + <speed>26</speed> + <rarity>0</rarity> + <projectiles> + <projectile count="1" fake="false">debris_large</projectile> + <projectile count="2" fake="false">debris_med</projectile> + <projectile count="3" fake="true">debris_small</projectile> + </projectiles> + <launchSounds> + <sound>flak</sound> + </launchSounds> + <hitShipSounds> + <sound>flakImpact1</sound> + <sound>flakImpact2</sound> + <sound>flakImpact3</sound> + <sound>flakImpact4</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>shotgun</weaponArt> + <iconImage>flak</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="SHOTGUN"> + <type>BURST</type> + <flavorType>Physical Projectile Blast</flavorType> + <drone_targetable>1</drone_targetable> + <title>Flak Gun Mark I</title> + <tip>tip_flak</tip> + <short>Flak I</short> + <desc>Fires a blast of debris across a random area doing up to 3 damage. Good at taking down shields but hard to aim.</desc> + <tooltip>Fires a blast of debris across a random area doing up to 3 damage.</tooltip> + <radius>42</radius> + <damage>1</damage> + <shots>1</shots> + <sp>0</sp> + <spin>720</spin> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>10</cooldown> + <power>2</power> + <cost>65</cost> + <bp>10</bp> + <speed>26</speed> + <rarity>1</rarity> + <projectiles> + <projectile count="1" fake="false">debris_large</projectile> + <projectile count="2" fake="false">debris_med</projectile> + <projectile count="3" fake="true">debris_small</projectile> + </projectiles> + <launchSounds> + <sound>flak</sound> + </launchSounds> + <hitShipSounds> + <sound>flakImpact1</sound> + <sound>flakImpact2</sound> + <sound>flakImpact3</sound> + <sound>flakImpact4</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>shotgun</weaponArt> + <iconImage>flak</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="ARTILLERY_FED_C"> + <type>BURST</type> + <flavorType>Physical Projectile Blast</flavorType> + <drone_targetable>1</drone_targetable> + <title>Flak Artillery</title> + <short>Flak A.</short> + <desc>Powers a slow, high-powered flak gun that fires seven projectiles. More power means faster cooldown.</desc> + <tooltip>Artillery: Flak gun that automatically fires 7 projectiles.</tooltip> + <radius>35</radius> + <damage>1</damage> + <spin>720</spin> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>40</cooldown> + <power>3</power> + <cost>75</cost> + <bp>10</bp> + <speed>26</speed> + <rarity>0</rarity> + <projectiles> + <projectile count="3" fake="false">debris_large</projectile> + <projectile count="4" fake="false">debris_med</projectile> + <projectile count="7" fake="true">debris_small</projectile> + </projectiles> + <launchSounds> + <sound>flak</sound> + </launchSounds> + <hitShipSounds> + <sound>flakImpact1</sound> + <sound>flakImpact2</sound> + <sound>flakImpact3</sound> + <sound>flakImpact4</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <iconImage>flak</iconImage> + <weaponArt>artillery_fed</weaponArt> +</weaponBlueprint> + +<weaponBlueprint name="SHOTGUN_2"> + <type>BURST</type> + <flavorType>Physical Projectile Blast</flavorType> + <drone_targetable>1</drone_targetable> + <title>Flak Gun Mark II</title> + <short>Flak II</short> + <tip>tip_flak</tip> + <desc>Fires a blast of debris across a random area doing up to 7 damage. Good at taking down shields but hard to aim.</desc> + <tooltip>Fires a blast of debris across a random area doing up to 7 damage.</tooltip> + <radius>55</radius> + <damage>1</damage> + <spin>720</spin> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>21</cooldown> + <power>3</power> + <cost>80</cost> + <bp>10</bp> + <speed>26</speed> + <rarity>4</rarity> + <projectiles> + <projectile count="3" fake="false">debris_large</projectile> + <projectile count="4" fake="false">debris_med</projectile> + <projectile count="6" fake="true">debris_small</projectile> + </projectiles> + <launchSounds> + <sound>flak</sound> + </launchSounds> + <hitShipSounds> + <sound>flakImpact1</sound> + <sound>flakImpact2</sound> + <sound>flakImpact3</sound> + <sound>flakImpact4</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>shotgun_2</weaponArt> + <iconImage>flak</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="MISSILE_CHARGEGUN"> + <type>BURST</type> + <flavorType>Charge Blast Missile</flavorType> + <drone_targetable>1</drone_targetable> + <title>Swarm Missiles</title> + <tip>tip_charge</tip> + <short>Swarm</short> + <desc>If given time to prepare, the 'Swarm' launcher can replicate multiple warheads.</desc> + <tooltip>Charges up to 3 shield-piercing missiles. However it always uses only one missile resource.</tooltip> + <radius>31</radius> <!-- was 34--> + <missiles>1</missiles> + <damage>1</damage> + <shots>1</shots> + <sp>5</sp> + <fireChance>1</fireChance> + <breachChance>1</breachChance> + <drone_targetable>1</drone_targetable> + <cooldown>7</cooldown> + <power>2</power> + <chargeLevels>3</chargeLevels> + <cost>65</cost> + <bp>10</bp> + <speed>45</speed> + <rarity>4</rarity> + <explosion>explosion_random</explosion> + <projectiles> + <projectile count="1" fake="false">missile_burst</projectile> + </projectiles> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>chargemissile</weaponArt> + <iconImage>missile_charge</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="LASER_CHAINGUN"> <!-- 1 shot 1power--> + <type>LASER</type> + <title>Chain Burst Laser</title> + <short>Chain L.</short> + <tip>tip_chain_laser</tip> + <desc>This dual shot laser decreases in cooldown the more it fires. After 3 volleys it only takes 7 seconds to charge.</desc> + <tooltip>Fires two lasers that deal 1 damage each. Cooldown drops the more it fires.</tooltip> + <damage>1</damage> + <shots>2</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>16</cooldown> + <power>2</power> + <cost>65</cost> + <bp>2</bp> + <rarity>3</rarity> + <image>laser_light1</image> + <boost> + <type>cooldown</type> + <amount>3</amount> + <count>3</count> + </boost> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>chainlaser</weaponArt> + <iconImage>laser_chain</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="LASER_CHAINGUN_2"> <!-- 1 shot 1power--> + <type>LASER</type> + <title>Chain Vulcan</title> + <short>Vulcan</short> + <tip>tip_chain_laser</tip> + <desc>This laser weapon takes a long time to warm up. Each time it fires it decreases the cooldown, eventually able to take down any amount of shields.</desc> + <tooltip>Cooldown drops the more it fires.</tooltip> + <damage>1</damage> + <shots>1</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>11.1</cooldown> + <power>4</power> + <cost>95</cost> + <bp>2</bp> + <rarity>5</rarity> + <image>laser_light1</image> + <boost> + <type>cooldown</type> + <amount>2</amount> + <count>5</count> + </boost> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>chainlaser_2</weaponArt> + <iconImage>laser_chain</iconImage> +</weaponBlueprint> + + + +<weaponBlueprint name="ION_CHAINGUN"> + <type>LASER</type> + <title>Chain Ion</title> + <short>Chain I.</short> + <locked>1</locked> + <tip>tip_chain_ion</tip> + <desc>This weapon's Ion damage increases each time it fires to a max of 4.</desc> + <tooltip>Fires a single blast that does 1 ion damage. Can hit and disable shields as well as systems.</tooltip> + <damage>0</damage> + <ion>1</ion> + <speed>30</speed> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>14</cooldown> <!--13--> + <power>3</power> + <cost>55</cost> + <bp>3</bp> + <rarity>4</rarity> + <image>ion_2_shot</image> + <boost> + <type>damage</type> + <amount>1</amount> + <count>3</count> + </boost> + <explosion>explosion_small_ion</explosion> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>ion_chaingun</weaponArt> + <iconImage>ion_chain</iconImage> +</weaponBlueprint> + + + +<weaponBlueprint name="LASER_CHARGEGUN_PLAYER"> + <type>LASER</type> + <title>Laser Charger</title> + <short>Charge L</short> + <tip>tip_charge</tip> + <desc>This laser weapon can charge two times, giving it an additional projectile. This improved version only requires 1 power.</desc> + <tooltip>Fires more shots the more it charges, up to a max of 2.</tooltip> + <damage>1</damage> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>5.5</cooldown> <!-- was 4.2--> + <power>1</power> + <cost>30</cost> + <bp>2</bp> + <rarity>0</rarity> + <image>laser_light1</image> + <chargeLevels>2</chargeLevels> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>chargelaser</weaponArt> + <iconImage>laser_charge2</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="LASER_CHARGEGUN"> + <type>LASER</type> + <title>Laser Charger</title> + <short>Charge L</short> + <tip>tip_charge</tip> + <desc>This laser weapon can charge two times, giving it an additional projectile.</desc> + <tooltip>Fires more shots the more it charges, up to a max of 2.</tooltip> + <damage>1</damage> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>6</cooldown> <!-- was 4.2--> + <power>2</power> + <cost>55</cost> <!-- was 45--> + <bp>2</bp> + <rarity>3</rarity> + <image>laser_light1</image> + <chargeLevels>2</chargeLevels> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>chargelaser</weaponArt> + <iconImage>laser_charge2</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="LASER_CHARGEGUN_2"> + <type>LASER</type> + <title>Laser Charger</title> + <short>Charge II</short> + <tip>tip_charge</tip> + <desc>This laser weapon can charge multiple times, giving it additional projectiles.</desc> + <tooltip>Fires more shots the more it charges, up to a max of 4.</tooltip> + <damage>1</damage> + <shots>1</shots> + <sp>0</sp> + <fireChance>1</fireChance> + <breachChance>0</breachChance> + <cooldown>5</cooldown> + <power>3</power> + <cost>70</cost> + <bp>2</bp> + <rarity>3</rarity> + <image>laser_light1</image> + <chargeLevels>4</chargeLevels> + <launchSounds> + <sound>lightLaser1</sound> + <sound>lightLaser2</sound> + <sound>lightLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull2</sound> + <sound>hitHull3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>chargelaser2</weaponArt> + <iconImage>laser_charge4</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="ION_CHARGEGUN"> + <type>LASER</type> + <title>Ion Charger</title> + <short>Charge I.</short> + <tip>tip_charge</tip> + <desc>This ion weapon can charge multiple times, giving it additional projectiles.</desc> + <tooltip>Fires more shots the more it charges, up to a max of 3.</tooltip> + <damage>0</damage> + <ion>1</ion> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <speed>30</speed> + <breachChance>0</breachChance> + <cooldown>6</cooldown> + <power>2</power> + <cost>50</cost> + <bp>2</bp> + <rarity>3</rarity> + <image>ion_1_shot</image> + <chargeLevels>3</chargeLevels> + <explosion>explosion_small_ion</explosion> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>chargeion</weaponArt> + <iconImage>ion_charge</iconImage> +</weaponBlueprint> + + +<weaponBlueprint name="ION_STUN"> + <type>LASER</type> + <tip>tip_ion</tip> + <title>Ion Stunner</title> + <short>Ion Stunner</short> + <locked>1</locked> + <desc>Ion weapons can disable systems without causing hull damage. This ion weapon stuns crew inside the room for 5 seconds.</desc> + <tooltip>Fires a single blast that does 1 ion damage. Can hit and disable shields as well as systems.</tooltip> + <stun>5</stun> + <damage>0</damage> + <ion>1</ion> + <speed>30</speed> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>10</cooldown> + <power>1</power> + <cost>35</cost> + <bp>3</bp> + <rarity>4</rarity> + <image>ion_stun_shot</image> + <explosion>explosion_stun_ion</explosion> + <launchSounds> + <sound>ionShoot1</sound> + <sound>ionShoot2</sound> + <sound>ionShoot3</sound> + </launchSounds> + <hitShipSounds> + <sound>ionHit1</sound> + <sound>ionHit2</sound> + <sound>ionHit3</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>ionShields1</sound> + <sound>ionShields2</sound> + <sound>ionShields3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>ion_stun</weaponArt> + <iconImage>ion</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BOMB_STUN"> + <type>BOMB</type> + <tip>tip_bombs</tip> + <title>Stun Bomb</title> + <short>Stun B.</short> + <locked>1</locked> + <desc>Self-teleporting explosive that does 1 ion damage and stuns all crew inside the room. Can target your own ship.</desc> + <tooltip>Bomb weapon; requires a missile; does 1 ion damage. Stuns all crew inside the room. Can target your own ship.</tooltip> + <damage>0</damage> + <stun>15</stun> + <sysDamage>0</sysDamage> + <persDamage>0</persDamage> + <ion>1</ion> + <missiles>1</missiles> + <shots>1</shots> + <sp>0</sp> + <fireChance>0</fireChance> + <breachChance>0</breachChance> + <cooldown>17</cooldown> + <power>1</power> + <cost>45</cost> + <bp>4</bp> + <rarity>2</rarity> + <image>bomb_stun_anim</image> + <explosion>explosion_big1_ion</explosion> + <launchSounds> + <sound>bombTeleport</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <weaponArt>bomb_stun</weaponArt> + <iconImage>bomb</iconImage> +</weaponBlueprint> + + + +<weaponBlueprint name="PDS_SHOT"> + <type>LASER</type> + <title>PDS SHOT</title> + <short>PDS SHOT</short> + <desc>YOU SHOULD NEVER SEE THIS</desc> + <tooltip>YOU SHOULD NEVER SEE THIS.</tooltip> + <damage>3</damage> + <shots>1</shots> + <sp>5</sp> + <fireChance>0</fireChance> + <breachChance>10</breachChance> + <cooldown>9</cooldown> + <power>1</power> + <speed>20</speed> + <cost>55</cost> + <bp>6</bp> + <rarity>0</rarity> + <image>pds</image> + <explosion>explosion_random</explosion> + <launchSounds> + <sound>heavyLaser1</sound> + <sound>heavyLaser2</sound> + <sound>heavyLaser3</sound> + </launchSounds> + <hitShipSounds> + <sound>hitHull1</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>laser_heavy_1</weaponArt> +</weaponBlueprint> + + + + + +<!-- + *********************** + Anaerobic SHIP + *********************** + --> +<!-- SHIP ID = ??? --> +<shipBlueprint name="PLAYER_SHIP_ANAEROBIC" layout="anaerobic_cruiser" img="anaerobic_cruiser"> + <class>Lanius Cruiser</class> + <name>Kruos</name> + <unlock>Entice the Lanius with a valuable fleet, unlock 4 ships in addition to the Kestrel Cruiser to unlock this ship.</unlock> + <desc>The sharp knife-like structures make Lanius ships a sight to behold. This cruiser was adapted to support the other races of the Federation.</desc> + <systemList> + <pilot power="1" room="8" start="true" img="room_pilot_4"> + <slot> + <direction>right</direction> + <number>0</number> + </slot> + </pilot> + <doors power="1" room="15" start="true" img="room_doors_2"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="14" start="true" img="room_sensors"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="2" start="true" img="room_oxygen_2"/> + <engines power="1" room="7" start="true" img="room_engines_7"> + <slot> + <direction>right</direction> + <number>3</number> + </slot> + </engines> + <shields power="2" room="5" start="true" img="room_shields_10"> + <slot> + <direction>down</direction> + <number>3</number> + </slot> + </shields> + <weapons power="3" room="9" start="true" img="room_weapons_9"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </weapons> + <drones power="2" room="11" start="false" img="room_drones_9"/> <!--F--> + <clonebay power="1" room="0" start="true"> + <slot> + <number>0</number> + </slot> + </clonebay> + <medbay power="1" room="0" start="false" img="room_medbay_4"> <!--F--> + <slot> + <number>0</number> + </slot> + </medbay> + <teleporter power="1" room="1" start="false"/> <!--F--> + <cloaking power="1" room="6" start="false" img="room_cloaking_4"/> <!--F--> + <battery power="1" room="10" start="false" img="room_battery_10"/> <!--F--> + <mind power="1" room="13" start="false" img="room_mind_6"/> <!--F--> + <hacking power="1" room="3" start="true" img="room_hacking_5"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="3"> + <weapon name="LASER_CHAINGUN"/> + <weapon name="ION_STUN"/> + </weaponList> + <droneList count="0" drones="9"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "1" class="human"/> + <crewCount amount = "2" class="anaerobic"/> + <aug name="O2_MASKS"/> + <cloakImage>anaerobic_cruiser</cloakImage> +</shipBlueprint> + + + + + + +<shipBlueprint name="PLAYER_SHIP_ANAEROBIC_2" layout="anaerobic_cruiser_2" img="anaerobic_cruiser_2"> + <class>Lanius Cruiser</class> + <name>The Shrike</name> + <unlock>Complete 2/3 of the Lanius Cruiser Achievements to unlock this ship.</unlock> + <desc>The racial ability of the Lanius make them fearsome combatants in small quarters. Combine that with a Mind Control system and this ship is a force to be reckoned with.</desc> + <systemList> + <pilot power="1" room="9" start="true"> + <slot> + <direction>right</direction> + <number>0</number> + </slot> + </pilot> + <doors power="1" room="16" start="true" img="room_doors_2"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="0" start="false" img="room_sensors_2"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </sensors> + <oxygen power="1" room="5" start="true"/> + <engines power="1" room="8" start="true" img="room_engines_2"> + <slot> + <direction>down</direction> + <number>2</number> + </slot> + </engines> + <shields power="2" room="4" start="true" img="room_shields_3"> + <slot> + <direction>left</direction> + <number>2</number> + </slot> + </shields> + <weapons power="1" room="13" start="true" img="room_weapons_10"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </weapons> + <drones power="2" room="2" start="false" img="room_drones_7"/> <!--F--> + <clonebay power="1" room="11" start="true"> + <slot> + <number>2</number> + </slot> + </clonebay> + <medbay power="1" room="11" start="false" img="room_medbay_7"> <!--F--> + <slot> + <number>2</number> + </slot> + </medbay> + <teleporter power="1" room="12" start="true"/> + <cloaking power="1" room="1" start="false" img="room_cloaking_3"/> <!--F--> + <mind power="1" room="17" start="true" img="room_mind_3"/> + <battery power="1" room="15" start="false" img="room_battery_12"/> <!--F--> + <hacking power="1" room="3" start="false" img="room_hacking_4"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="1" missiles="0"> + <weapon name="SHOTGUN_PLAYER"/> + </weaponList> + <droneList drones="0"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "1" class="engi"/> + <crewCount amount = "2" class="anaerobic"/> + <aug name="O2_MASKS"/> + <shieldImage>anaerobic_cruiser</shieldImage> + <cloakImage>anaerobic_cruiser</cloakImage> +</shipBlueprint> + + + + +<!--- + + + +This is the original 1st version. I replaced it with the U shaped ship with the inner ring of airlocks. I'm +keeping this in case we need another layout for now +<shipBlueprint name="PLAYER_SHIP_ANAEROBIC_3" layout="anaerobic_cruiser_3" img="anaerobic_cruiser_3"> + <class>Shrike Cruiser</class> + <name>wutwutwut</name> + <unlock>>???????????</unlock> + <desc>???????????????????</desc> + <systemList> + <pilot power="1" room="7" start="true"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </pilot> + <doors power="1" room="12" start="true"/> + <sensors power="1" room="5" start="true"/> + <oxygen power="1" room="6" start="true"/> + <engines power="2" room="2" start="true"> + <slot> + <direction>left</direction> + <number>2</number> + </slot> + </engines> + <shields power="2" room="4" start="true"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </shields> + <weapons power="2" room="11" start="true"> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </weapons> + <drones power="2" room="9" start="false"/> + <medbay power="1" room="10" start="true"> + <slot> + <number>2</number> + </slot> + </medbay> + <teleporter power="1" room="14" start="true"/> + <cloaking power="1" room="3" start="true"/> + <battery power="1" room="13" start="false"/> <!-- NEEDS Room image + <mind power="1" room="0" start="false"/> <!-- NEEDS Room image + <hacking power="1" room="1" start="false"/> <!-- NEEDS Room image + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="1" missiles="5"> + <weapon name="LASER_BURST_3"/> + </weaponList> + <droneList drones="2"/> + <droneList count="0" drones="0"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "4" class="anaerobic"/> +</shipBlueprint> +--> + + + + + +<blueprintList name="SHIPS_LANIUS"> + <name>ANAEROBIC_SCOUT</name> + <name>ANAEROBIC_BOMBER</name> +</blueprintList> + +<blueprintList name="WEAPONS_ANAEROBIC"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>SHOTGUN</name> + <name>SHOTGUN_2</name> + <name>ION_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> +</blueprintList> + + +<!---------------------- +ANAEROBIC ENEMY SHIPS - AUTOBLUEPRINT + ---------------------> + + <shipBlueprint name="ANAEROBIC_SCOUT" layout="anaerobic_scout" img="anaerobic_scout"> + <class>Lanius Scout</class> + <maxSector>7</maxSector> + <systemList> + <pilot power="1"max="3" room="1"/> + <clonebay power="1" max="3" room="3" start="false"/> + <!--<oxygen power="1" max="3" room="9"/> --> + <shields power="2" max="8" room="5"/> + <engines power="1" max="5" room="6"/> + <weapons power="2" max="8" room="4"/> + <doors power="1" max="3" room="0" start="false"/> + <hacking power="1" max="3" room="2" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ANAEROBIC"/> + <health amount="7"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="3" class="anaerobic"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>anaerobic_scout</cloakImage> + <aug name="O2_MASKS"/> +</shipBlueprint> + + + <shipBlueprint name="ANAEROBIC_BOMBER" layout="anaerobic_bomber" img="anaerobic_bomber"> + <class>Lanius Bomber</class> + <minSector>3</minSector> + <systemList> + <pilot power="1"max="3" room="3"/> + <doors power="1" max="3" room="10" start="false"/> + <clonebay power="1" max="3" room="7" start="false"/> + <!--<oxygen power="1" max="3" room="9"/> --> + <shields power="2" max="8" room="0"/> + <engines power="1" max="5" room="9"/> + <weapons power="2" max="8" room="1"/> + <mind power="1" max="2" room="4" start="false"/> + <teleporter power="1" max="3" room="8"/> + <cloaking power="1" max="3" room="2" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ANAEROBIC"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="5" class="anaerobic"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>anaerobic_bomber</cloakImage> + <aug name="O2_MASKS"/> +</shipBlueprint> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcBlueprintsOverwrite.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcBlueprintsOverwrite.xml new file mode 100644 index 0000000000000000000000000000000000000000..bdd3a2e9d58441905c77544a03ac2e5cef8eead0 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcBlueprintsOverwrite.xml @@ -0,0 +1,1538 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<!-- + +This doc is for alterate versions of the existing ships - outfitted with the new systems and different layouts + +--> + +<blueprintList name="WEAPONS_MISSILES_EVENTS"> <!-- for an event that asks for missiles--> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_2_PLAYER</name> + <name>MISSILES_3</name> + <name>MISSILES_BURST</name> + <name>MISSILES_BREACH</name> + <name>MISSILE_CHARGEGUN</name> +</blueprintList> + +<blueprintList name="OVERRIDE_DRONES_STANDARD"> <!-- Unchanged --> + <name>COMBAT_1</name> + <name>COMBAT_2</name> + <name>COMBAT_BEAM</name> + <name>DEFENSE_1</name> + <name>DEFENSE_2_ENEMY</name> + <name>REPAIR</name> + <name>BATTLE</name> + <name>BOARDER</name> + + <name>BOARDER_ION</name> + <name>DRONE_SHIELD</name> + <name>ANTI_DRONE</name> + <name>COMBAT_BEAM_2</name> + <name>COMBAT_FIRE</name> +</blueprintList> + +<blueprintList name="OVERRIDE_DRONES_COMBAT"> <!-- Unchanged --> + <name>COMBAT_1</name> + <name>COMBAT_2</name> + <name>COMBAT_BEAM</name> + + <name>COMBAT_BEAM_2</name> + <name>COMBAT_FIRE</name> +</blueprintList> + + <!-- Unchanged +<blueprintList name="OVERRIDE_DRONES_INTERNAL"> + <name>REPAIR</name> + <name>BATTLE</name> +</blueprintList> +--> + +<blueprintList name="OVERRIDE_DRONES_DEFENSE"> <!-- Unchanged --> + <name>DEFENSE_1</name> + <name>DEFENSE_2_ENEMY</name> + <name>ANTI_DRONE</name> +</blueprintList> + +<blueprintList name="OVERRIDE_WEAPONS_REBEL"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> + + <name>SHOTGUN</name> + <name>LASER_CHAINGUN</name> + <name>LASER_CHAINGUN_2</name> + <name>LASER_CHARGEGUN_2</name> + <name>SHOTGUN_2</name> +</blueprintList> + +<blueprintList name="OVERRIDE_WEAPONS_AUTO"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> + <name>BOMB_FIRE</name> + <name>BOMB_ION</name> + <name>ION_1</name> + <name>ION_2</name> + <name>ION_4</name> + + <name>LASER_CHAINGUN</name> + <name>ION_CHARGEGUN</name> +</blueprintList> + +<blueprintList name="OVERRIDE_WEAPONS_JELLY"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_2</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BEAM_3</name> + <name>BEAM_LONG</name> + <name>BEAM_FIRE</name> + <name>BOMB_FIRE</name> + <name>BOMB_BREACH</name> + <name>ION_1</name> + <name>ION_4</name> + + <name>LASER_CHARGEGUN_2</name> + <name>ION_CHARGEGUN</name> + <!--<name>MISSILE_CHARGEGUN</name>--> +</blueprintList> + + + +<blueprintList name="OVERRIDE_WEAPONS_ROCK"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> + <name>ION_2</name> + + <!--<name>MISSILE_CHARGEGUN</name>--> + <name>SHOTGUN</name> + <name>SHOTGUN_2</name> +</blueprintList> + +<blueprintList name="OVERRIDE_WEAPONS_MANTIS"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> + <name>BOMB_FIRE</name> + <name>BOMB_ION</name> + + <name>ION_CHAINGUN</name> + <name>LASER_CHARGEGUN</name> + <name>LASER_CHARGEGUN_2</name> + <name>ION_STUN</name> + <name>BOMB_STUN</name> +</blueprintList> + +<blueprintList name="OVERRIDE_WEAPONS_FED"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>MISSILES_BREACH</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BOMB_1</name> + + <name>SHOTGUN</name> + <name>LASER_CHAINGUN_2</name> + <name>ION_CHARGEGUN</name> + <name>ION_STUN</name> +</blueprintList> + + + +<blueprintList name="OVERRIDE_WEAPONS_CIRCLE"> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_HEAVY_1</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BEAM_3</name> + <name>BEAM_LONG</name> + <name>BEAM_FIRE</name> + <name>ION_1</name> + <name>ION_2</name> + <name>ION_4</name> + + <name>ION_CHAINGUN</name> + <name>ION_CHARGEGUN</name> + <name>ION_STUN</name> + <name>BOMB_STUN</name> +</blueprintList> +<blueprintList name="OVERRIDE_DRONES_CIRCLE"> <!-- Unchanged --> + <name>COMBAT_BEAM</name> + <name>COMBAT_ION</name> + <name>DEFENSE_1</name> + <name>DEFENSE_2_ENEMY</name> + <!-- <name>SHIP_REPAIR</name> --> + <name>REPAIR</name> + <name>BATTLE</name> + + <name>BOARDER_ION</name> + <name>DRONE_SHIELD</name> + <name>ANTI_DRONE</name> + <name>COMBAT_BEAM_2</name> + <name>COMBAT_FIRE</name> +</blueprintList> + + + +<blueprintList name="OVERRIDE_WEAPONS_ZOLTAN"> <!-- Unchanged --> + <name>LASER_BURST_1</name> + <name>LASER_BURST_2_A</name> + <name>LASER_BURST_3</name> + <name>LASER_BURST_5</name> + <name>LASER_HEAVY_1</name> + <name>LASER_HEAVY_2</name> + <name>MISSILES_1</name> + <name>MISSILES_2</name> + <name>MISSILES_3</name> + <name>BEAM_1</name> + <name>BEAM_2</name> + <name>BEAM_3</name> + <name>BEAM_LONG</name> + <name>BEAM_FIRE</name> + <name>ION_1</name> + <name>ION_2</name> + <name>BOMB_1</name> + <name>BOMB_ION</name> + <name>BEAM_HULL</name> + + <name>SHOTGUN</name> + <name>ION_STUN</name> + <name>LASER_CHAINGUN</name> +</blueprintList> + +<!-- Unchanged +<blueprintList name="OVERRIDE_WEAPONS_CRYSTAL"> + <name>BOMB_LOCK</name> + <name>CRYSTAL_BURST_1</name> + <name>CRYSTAL_BURST_2</name> + <name>CRYSTAL_HEAVY_1</name> + <name>CRYSTAL_HEAVY_2</name> +</blueprintList> +--> + + + + +<!---------------------- Overwriting the previous ship lists to include the new versions ---------------------> + +<blueprintList name="OVERRIDE_SHIPS_FED"> + <name>FED_SCOUT</name> + <name>FED_BOMBER</name> + <name>FED_SCOUT</name> + <name>FED_BOMBER</name> + <name>FED_SCOUT_DLC</name> + <name>FED_BOMBER_DLC</name> +</blueprintList> + +<blueprintList name="OVERRIDE_SHPS_REBEL_AND_AUTO"> + <name>AUTO_BASIC</name> + <name>AUTO_ASSAULT</name> + <name>REBEL_FAT</name> + <name>REBEL_SKINNY</name> + <name>AUTO_BASIC</name> + <name>AUTO_ASSAULT</name> + <name>REBEL_FAT</name> + <name>REBEL_SKINNY</name> + <name>AUTO_BASIC_DLC</name> + <name>AUTO_ASSAULT_DLC</name> + <name>REBEL_FAT_DLC</name> + <name>REBEL_SKINNY_DLC</name> +</blueprintList> + +<blueprintList name="OVERRIDE_SHIPS_REBEL"> + <name>REBEL_FAT</name> + <name>REBEL_SKINNY</name> + <name>REBEL_FAT</name> + <name>REBEL_SKINNY</name> + <name>REBEL_FAT_DLC</name> + <name>REBEL_SKINNY_DLC</name> +</blueprintList> + + +<blueprintList name="SHIPS_REBEL_ELITE"> + <name>REBEL_SKINNY_ELITE</name> +</blueprintList> + + +<blueprintList name="OVERRIDE_SHIPS_REBEL_ELITE"> + <name>REBEL_SKINNY_ELITE</name> + <name>REBEL_SKINNY_ELITE</name> + <name>REBEL_SKINNY_ELITE_DLC</name> +</blueprintList> + + +<blueprintList name="OVERRIDE_SHIPS_AUTO"> + <name>AUTO_BASIC</name> + <name>AUTO_ASSAULT</name> + <name>AUTO_BASIC</name> + <name>AUTO_ASSAULT</name> + <name>AUTO_BASIC_DLC</name> + <name>AUTO_ASSAULT_DLC</name> +</blueprintList> + +<blueprintList name="OVERRIDE_SHIPS_JELLY"> + <name>JELLY_BUTTON</name> + <name>JELLY_CROISSANT</name> + <name>JELLY_TRUFFLE</name> + <name>JELLY_BUTTON</name> + <name>JELLY_CROISSANT</name> + <name>JELLY_TRUFFLE</name> + <name>JELLY_BUTTON_DLC</name> + <name>JELLY_CROISSANT_DLC</name> + <name>JELLY_TRUFFLE_DLC</name> +</blueprintList> + +<blueprintList name="OVERRIDE_SHIPS_MANTIS"> + <name>MANTIS_SCOUT</name> + <name>MANTIS_FIGHTER</name> + <name>MANTIS_BOMBER</name> + <name>MANTIS_SCOUT</name> + <name>MANTIS_FIGHTER</name> + <name>MANTIS_BOMBER</name> + <name>MANTIS_SCOUT_DLC</name> + <name>MANTIS_FIGHTER_DLC</name> + <name>MANTIS_BOMBER_DLC</name> +</blueprintList> + +<blueprintList name="OVERRIDE_SHIPS_ROCK"> + <name>ROCK_SCOUT</name> + <name>ROCK_FIGHT</name> + <name>ROCK_ASSAULT</name> + <name>ROCK_SCOUT</name> + <name>ROCK_FIGHT</name> + <name>ROCK_ASSAULT</name> + <name>ROCK_SCOUT_DLC</name> + <name>ROCK_FIGHT_DLC</name> + <name>ROCK_ASSAULT_DLC</name> +</blueprintList> +<blueprintList name="OVERRIDE_SHIPS_ROCK_PIRATE"> + <name>ROCK_SCOUT_P</name> + <name>ROCK_FIGHT_P</name> + <name>ROCK_SCOUT_P</name> + <name>ROCK_FIGHT_P</name> + <name>ROCK_SCOUT_P_DLC</name> + <name>ROCK_FIGHT_P_DLC</name> +</blueprintList> + +<blueprintList name="OVERRIDE_SHIPS_CIRCLE"> + <name>CIRCLE_SCOUT</name> + <name>CIRCLE_BOMBER</name> + <name>CIRCLE_SCOUT</name> + <name>CIRCLE_BOMBER</name> + <name>CIRCLE_SCOUT_DLC</name> + <name>CIRCLE_BOMBER_DLC</name> +</blueprintList> + +<blueprintList name="OVERRIDE_SHIPS_ZOLTAN"> + <name>ZOLTAN_FIGHTER</name> + <name>ZOLTAN_BOMBER</name> + <name>ZOLTAN_FIGHTER</name> + <name>ZOLTAN_BOMBER</name> + <name>ZOLTAN_FIGHTER_DLC</name> + <name>ZOLTAN_BOMBER_DLC</name> +</blueprintList> + +<blueprintList name="OVERRIDE_SHIPS_ZOLTAN_PIRATE"> + <name>ZOLTAN_FIGHTER_P</name> + <name>ZOLTAN_BOMBER_P</name> + <name>ZOLTAN_FIGHTER_P</name> + <name>ZOLTAN_BOMBER_P</name> + <name>ZOLTAN_FIGHTER_P_DLC</name> + <name>ZOLTAN_BOMBER_P_DLC</name> +</blueprintList> + + +<blueprintList name="OVERRIDE_SHIPS_CRYSTAL"> + <name>CRYSTAL_SCOUT</name> + <name>CRYSTAL_BOMBER</name> + <name>CRYSTAL_SCOUT</name> + <name>CRYSTAL_BOMBER</name> + <name>CRYSTAL_SCOUT_DLC</name> + <name>CRYSTAL_BOMBER_DLC</name> +</blueprintList> + + + +<blueprintList name="OVERRIDE_SHIPS_CIVILIAN"> + <name>JELLY_BUTTON</name> +<!-- <name>JELLY_CROISSANT</name> + <name>JELLY_TRUFFLE</name> --> + <name>ROCK_SCOUT</name> + <name>ROCK_FIGHT</name> + <name>FED_SCOUT</name> + <name>FED_BOMBER</name> + <name>CIRCLE_SCOUT</name> + <name>CIRCLE_BOMBER</name> +</blueprintList> + + +<blueprintList name="OVERRIDE_SHIPS_PIRATE"> + <name>JELLY_BUTTON_P</name> + <name>JELLY_CROISSANT_P</name> + <name>JELLY_TRUFFLE_P</name> + <name>REBEL_FAT_P</name> + <name>REBEL_SKINNY_P</name> + <name>ROCK_SCOUT_P</name> + <name>ROCK_FIGHT_P</name> + <name>MANTIS_SCOUT_P</name> + <name>MANTIS_FIGHTER_P</name> + <name>MANTIS_BOMBER_P</name> + <name>FED_SCOUT_P</name> + <name>FED_BOMBER_P</name> + <name>ZOLTAN_FIGHTER_P</name> + <name>ZOLTAN_BOMBER_P</name> + + <name>JELLY_BUTTON_P</name> + <name>JELLY_CROISSANT_P</name> + <name>JELLY_TRUFFLE_P</name> + <name>REBEL_FAT_P</name> + <name>REBEL_SKINNY_P</name> + <name>ROCK_SCOUT_P</name> + <name>ROCK_FIGHT_P</name> + <name>MANTIS_SCOUT_P</name> + <name>MANTIS_FIGHTER_P</name> + <name>MANTIS_BOMBER_P</name> + <name>FED_SCOUT_P</name> + <name>FED_BOMBER_P</name> + <name>ZOLTAN_FIGHTER_P</name> + <name>ZOLTAN_BOMBER_P</name> + + <name>JELLY_BUTTON_P_DLC</name> + <name>JELLY_CROISSANT_P_DLC</name> + <name>JELLY_TRUFFLE_P_DLC</name> + <name>REBEL_FAT_P_DLC</name> + <name>REBEL_SKINNY_P_DLC</name> + <name>ROCK_SCOUT_P_DLC</name> + <name>ROCK_FIGHT_P_DLC</name> + <name>MANTIS_SCOUT_P_DLC</name> + <name>MANTIS_FIGHTER_P_DLC</name> + <name>MANTIS_BOMBER_P_DLC</name> + <name>FED_SCOUT_P_DLC</name> + <name>FED_BOMBER_P_DLC</name> + <name>ZOLTAN_FIGHTER_P_DLC</name> + <name>ZOLTAN_BOMBER_P_DLC</name> +</blueprintList> + + + +<!---------------------- + REBELS + ---------------------> + +<shipBlueprint name="REBEL_FAT_DLC" layout="rebel_squat" img="rebel_squat"> + <class>Rebel Disruptor</class> + <systemList> + <pilot power="1" max="2" room="0"/> + <oxygen power="1" max="2" room="1"/> <!--2--> + <shields power="2" max="8" room="7"/> <!--4--> + <engines power="2" max="4" room="6"/> <!--7--> + <weapons power="1" max="6" room="2"/> <!--6--> + <drones power="2" max="8" room="4"/> <!--1--> + <clonebay power="1" max="3" room="3" start="false"/> <!--3--> + <hacking power="1" max="1" room="5" start="false"/> <!--5--> + </systemList> + <droneList drones="4" load="DRONES_STANDARD"/> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="9"/> + <maxPower amount ="8"/> + <crewCount amount = "3" max="5" class="human"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + +<shipBlueprint name="REBEL_SKINNY_DLC" layout="rebel_long" img="rebel_long"> + <class>Rebel Invader</class> + <systemList> + <oxygen power="1" max="2" room="3"/> <!--2--> + <pilot power="1" max="3" room="0"/> <!--0--> + <shields power="2" max="8" room="4"/> <!--6--> + <engines power="2" max="5" room="5"/> <!--5--> + <weapons power="2" max="8" room="6"/> <!--4--> + <clonebay power="1" max="2" room="2" start="false"/> <!--3--> + <teleporter power="1" max="1" room="1" start="false"/> <!--1--> + </systemList> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="6" class="human"/> <!--CHANGED was 3/6--> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + +<shipBlueprint name="REBEL_SKINNY_ELITE_DLC" layout="rebel_long" img="rebel_long_elite"> + <class>Elite Assault</class> + <systemList> + <oxygen power="1" max="2" room="3"/> + <pilot power="1" max="3" room="0"/> + <shields power="4" max="8" room="4"/> + <engines power="3" max="5" room="5"/> + <weapons power="4" max="10" room="6"/> + <clonebay power="1" max="3" room="2"/> + <teleporter power="1" max="3" room="1" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="14"/> + <maxPower amount ="13"/> + <crewCount amount="3" max="8" class="human"/> <!--CHANGED was 3/6--> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + + + +<!---------------------- + AUTOMATED + ---------------------> + + +<shipBlueprint name="AUTO_BASIC_DLC" layout="auto_basic" img="auto_basic"> <!-- NOTE: This ship starts with no shields. that ok?--> + <class>Auto-Surveyor</class> + <systemList> + <pilot power="1" max="2" room="2"/> + <shields power="2" max="8" room="1" start="false"/> <!--3--> + <engines power="2" max="8" room="0"/> <!--1--> + <weapons power="2" max="8" room="3"/> <!--4--> + <mind power="1" max="2" room="4" start="false"/> <!--0--> + </systemList> + <weaponList missiles="10" load="WEAPONS_AUTO"/> + <health amount="6"/> + <maxPower amount ="6"/> + <crewCount amount = "0" max="0" class="human"/> +</ship> + +<shipBlueprint name="AUTO_ASSAULT_DLC" layout="auto_assault" img="auto_assault"> + <class>Auto-Hacker</class> + <systemList> + <pilot power="1" max="3" room="2"/><!--2--> + <shields power="2" max="8" room="1"/> <!--3--> + <engines power="1" max="5" room="0"/><!--4--> + <weapons power="2" max="7" room="3"/> <!--1--> + <hacking power="1" max="2" room="4"/> <!--0--> + </systemList> + <weaponList missiles="10" load="WEAPONS_AUTO"/> + <droneList drones="4"/> + <health amount="8"/> + <maxPower amount ="7"/> + <crewCount amount = "0" max="0" class="human"/> +</ship> + + +<!---------------------- + SLUG SHIPS + ---------------------> + + +<shipBlueprint name="JELLY_BUTTON_DLC" layout="jelly_button" img="jelly_button"> + <class>Slug Scout</class> + <maxSector>5</maxSector> + <systemList> + <oxygen power="1" max="3" room="3"/> + <pilot power="1" max="3" room="0"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="8" room="4"/> + <weapons power="2" max="8" room="2"/> + </systemList> + <weaponList missiles="6" load="WEAPONS_JELLY"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="3" class="slug"/> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> +</shipBlueprint> + +<shipBlueprint name="JELLY_CROISSANT_DLC" layout="jelly_croissant" img="jelly_croissant"> + <class>Slug Light-Surveyor</class> + <minSector>1</minSector> + <systemList> + <pilot power="1" max="3" room="0"/> <!--0--> + <!-- <doors power="1" max="3"room="7" start="false"/> --5--> + <oxygen power="1" max="3" room="4"/> <!--4--> + <clonebay power="1" max="3" room="7" start="false"/> <!--6--> + <shields power="2" max="10" room="3"/> <!--3--> + <engines power="1" max="6" room="2"/> <!--7--> + <weapons power="2" max="7" room="1"/> <!--1--> + <mind power="1" max="2" room="6" start="false"/> <!--new--> + </systemList> + <weaponList missiles="10" load="WEAPONS_JELLY"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="7" class="slug"/><!--CHANGED was 3/5--> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> +</shipBlueprint> + + + <shipBlueprint name="JELLY_TRUFFLE_DLC" layout="jelly_truffle" img="jelly_truffle"> + <class>Slug Instigator</class> + <minSector>4</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> <!--0--> + <mind power="1" max="2" room="4" start="false"/> <!--doors 1--> + <oxygen power="1" max="3" room="6"/> <!--4--> + <clonebay power="1" max="3" room="7" start="false"/> <!--3--> + <shields power="2" max="10" room="5"/> <!--6--> + <engines power="1" max="5" room="3"/> <!--2--> + <weapons power="2" max="9" room="1"/> <!--5--> + <cloaking power="1" max="1" room="2" start="false"/> <!--7--> + </systemList> + <weaponList missiles="14" load="WEAPONS_JELLY"/> + <health amount="11"/> + <maxPower amount ="10"/> + <crewCount amount = "4" max="8" class="slug"/> <!--CHANGED was 4/6--> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> +</shipBlueprint> + + + + +<!---------------------- + ROCK SHIPS! + ---------------------> + + <shipBlueprint name="ROCK_SCOUT_DLC" layout="rock_scout" img="rock_scout"> + <class>Rock Investigator</class> + <maxSector>5</maxSector> + <systemList> + <pilot power="1"max="3" room="3"/> <!--3--> + <teleporter power="1" max="2" room="0" start="false"/> <!-- doors 5--> + <oxygen power="1" max="3" room="5"/> <!--0--> + <clonebay power="1" max="3" room="6" start="false"/> <!--2--> + <shields power="2" max="8" room="2"/> <!--4--> + <engines power="1" max="5" room="1"/> <!--6--> + <weapons power="2" max="8" room="4"/> <!--1--> + </systemList> + <weaponList missiles="6" load="WEAPONS_ROCK"/> + <health amount="8"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="4" class="rock"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> +</shipBlueprint> + + <shipBlueprint name="ROCK_FIGHT_DLC" layout="rock_fight" img="rock_fight"> + <class>Rock Interceptor</class> + <minSector>2</minSector> + <systemList> + <pilot power="1"max="3" room="3"/> <!--3--> + <teleporter power="1" max="2" room="6" start="false"/> <!--6--> + <oxygen power="1" max="3" room="4"/> <!--7--> + <clonebay power="1" max="3" room="0" start="false"/> <!--4--> + <shields power="2" max="8" room="8"/> <!--5--> + <engines power="2" max="5" room="7"/> <!--8--> + <weapons power="2" max="8" room="5"/> <!--0--> + <cloaking power="1" max="1" room="2" start="false"/> <!--0--> + </systemList> + <weaponList missiles="10" load="WEAPONS_ROCK"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="5" class="rock"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> +</shipBlueprint> + + + + <shipBlueprint name="ROCK_ASSAULT_DLC" layout="rock_assault" img="rock_assault"> + <class>Rock Aggressor</class> + <minSector>5</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> <!--0--> + <doors power="1" max="3" room="3" start="false"/> <!--3--> + <oxygen power="1" max="3" room="9"/> <!--9--> + <clonebay power="1" max="2" room="1" start="false"/> <!--1--> + <shields power="2" max="8" room="6"/> <!--6--> + <engines power="2" max="5" room="7"/> <!--7--> + <weapons power="2" max="8" room="5"/> <!--5--> + <cloaking power="1" max="2" room="4" start="false"/> <!--4--> + <teleporter power="1" max="2" room="8" start="false"/> <!--8--> + </systemList> + <weaponList missiles="10" load="WEAPONS_ROCK"/> + <health amount="12"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="6" class="rock"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> +</shipBlueprint> + + + +<!---------------------- + MANTIS SHIPS! + ---------------------> + + <shipBlueprint name="MANTIS_SCOUT_DLC" layout="mantis_scout" img="mantis_scout"> + <class>Mantis Interceptor</class> + <maxSector>5</maxSector> + <systemList> + <pilot power="1"max="3" room="5"/> <!--1--> + <doors power="1" max="2" room="2" start="false"/> <!--2--> + <oxygen power="1" max="3" room="1"/> <!--5--> + <clonebay power="1" max="2" room="0" start="false"/> <!--6--> + <teleporter power="1" max="2" room="7" start="false"/> <!--4--> + <shields power="2" max="8" room="3"/> <!--0--> + <engines power="1" max="5" room="4"/> <!--7--> + <weapons power="2" max="7" room="6"/> <!--3--> + </systemList> + <weaponList missiles="6" load="WEAPONS_MANTIS"/> + <health amount="7"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="4" class="mantis"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + +<shipBlueprint name="MANTIS_FIGHTER_DLC" layout="mantis_fighter" img="mantis_fighter"> + <class>Mantis Assault</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="9"/> <!--9--> + <doors power="1" max="3" room="5" start="false"/> <!--2--> + <oxygen power="1" max="3" room="8"/> <!--5--> + <clonebay power="1" max="3" room="0"/> <!--8--> + <teleporter power="1" max="2" room="7"/> <!--4--> + <shields power="2" max="7" room="3"/> <!--0--> + <engines power="1" max="5" room="4"/> <!--7--> + <weapons power="1" max="7" room="2"/> <!--3--> + </systemList> + <weaponList missiles="10" load="WEAPONS_MANTIS"/> + <health amount="9"/> + <maxPower amount ="11"/> + <crewCount amount = "2" max="5" class="mantis"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + +<shipBlueprint name="MANTIS_BOMBER_DLC" layout="mantis_bomber" img="mantis_bomber"> + <class>Mantis Aggressor</class> + <minSector>4</minSector> + <systemList> + <pilot power="1"max="3" room="3"/> <!--3--> + <doors power="1" max="3" room="11" start="false"/> <!--9--> + <oxygen power="1" max="3" room="9"/> <!--11--> + <clonebay power="1" max="1" room="0" start="false"/> <!--8--> + <teleporter power="1" max="2" room="4"/> <!--4--> + <shields power="2" max="8" room="10"/> <!--0--> + <engines power="1" max="5" room="7"/> <!--7--> + <weapons power="2" max="8" room="8"/> <!--10--> + </systemList> + <weaponList missiles="14" load="WEAPONS_MANTIS"/> + <health amount="11"/> + <maxPower amount ="11"/> + <crewCount amount = "3" max="6" class="mantis"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + +<!---------------------- + FED SHIPS! + ---------------------> + + <shipBlueprint name="FED_SCOUT_DLC" layout="fed_scout" img="fed_scout"> + <class>Federation Outrider</class> + <maxSector>6</maxSector> + <systemList> + <pilot power="1" max="3" room="0"/> <!--0--> + <hacking power="1" max="1" room="2" start="false"/> <!--2--> + <oxygen power="1" max="3" room="5"/> <!--5--> + <shields power="2" max="8" room="3"/> <!--1--> + <engines power="1" max="5" room="4"/> <!--4--> + <weapons power="2" max="8" room="1"/> <!--3--> + </systemList> + <weaponList missiles="10" load="WEAPONS_FED"/> + <droneList drones="4"/> + <health amount="7"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="3" class="human"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + <shipBlueprint name="FED_BOMBER_DLC" layout="fed_bomber" img="fed_bomber"> + <class>Federation Hacker</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> <!--0--> + <hacking power="1" max="1" room="2" start="false"/> <!--doors 2--> + <clonebay power="1" max="3" room="8" start="false"/> <!--8--> + <oxygen power="1" max="3" room="5"/> <!--5--> + <shields power="2" max="8" room="9"/> <!--1--> + <engines power="1" max="5" room="6"/> <!--9--> + <weapons power="2" max="8" room="1"/> <!--6--> + </systemList> + <weaponList missiles="10" load="WEAPONS_FED"/> + <droneList drones="4"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="6" class="human"/> <!--CHANGED was 2 4--> +</shipBlueprint> + + +<!---------------------- + CIRCLE SHIPS! + ---------------------> + + <shipBlueprint name="CIRCLE_SCOUT_DLC" layout="circle_scout" img="circle_scout"> + <class>Engi Outrider</class> + <maxSector>7</maxSector> + <systemList> + <pilot power="1"max="3" room="5"/> <!--5--> + <hacking power="1" max="2" room="2" start="false"/> <!--2--> + <clonebay power="1" max="3" room="6" start="false"/> <!--6--> + <oxygen power="1" max="3" room="7"/> <!--3--> + <shields power="2" max="8" room="3"/> <!--1--> + <engines power="1" max="5" room="4"/> <!--7--> + <weapons power="2" max="6" room="1"/> <!--4--> + <drones power="2" max="8" room="0"/> <!--0--> + </systemList> + <weaponList missiles="6" load="WEAPONS_CIRCLE"/> + <droneList drones="4" load="DRONES_DEFENSE"/> + <health amount="7"/> + <maxPower amount ="8"/> + <crewCount amount = "2" max="5" class="engi"/><!--CHANGED was 2 3--> + <aug name="NANO_MEDBAY"/> +</shipBlueprint> + + <shipBlueprint name="CIRCLE_BOMBER_DLC" layout="circle_bomber" img="circle_bomber"> + <class>Engi Hacker</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="1"/> <!--1--> + <doors power="1" max="3" room="2" start="false"/> <!--2--> + <clonebay power="1" max="3" room="4" start="false"/> <!--4--> + <oxygen power="1" max="3" room="3"/> <!--3--> + <shields power="2" max="10" room="11"/> <!--7--> + <engines power="1" max="5" room="7"/> <!--9--> + <weapons power="2" max="8" room="9"/> <!--11--> + <drones power="2" max="8" room="6"/> <!--5--> + <hacking power="1" max="3" room="8" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_CIRCLE"/> + <droneList drones="4" load="DRONES_DEFENSE"/> + <health amount="9"/> + <maxPower amount ="8"/> + <crewCount amount = "3" max="6" class="engi"/><!--CHANGED was 2 3--> + <boardingAI>sabotage</boardingAI> + <aug name="NANO_MEDBAY"/> +</shipBlueprint> + + + + + +<!---------------------- + ZOLTAN SHIPS! + ---------------------> + + <shipBlueprint name="ZOLTAN_FIGHTER_DLC" layout="energy_fighter" img="energy_fighter"> + <class>Energy Instigator</class> + <systemList> + <pilot power="1"max="3" room="0"/> <!--5--> + <mind power="1" max="1" room="1" start="false"/> <!--2--> + <clonebay power="1" max="3" room="6" start="false"/> <!--6--> + <oxygen power="1" max="3" room="4"/> <!--3--> + <shields power="2" max="8" room="2"/> <!--1--> + <engines power="1" max="5" room="5"/> <!--0--> + <weapons power="2" max="8" room="3"/> <!--4--> + </systemList> + <weaponList missiles="10" load="WEAPONS_ZOLTAN"/> + <health amount="7"/> + <aug name="ENERGY_SHIELD"/> + <maxPower amount ="12"/> + <crewCount amount = "2" max="3" class="energy"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + <shipBlueprint name="ZOLTAN_BOMBER_DLC" layout="energy_bomber" img="energy_bomber"> + <class>Energy Hacker</class> + <minSector>3</minSector> + <systemList> + <pilot power="1"max="3" room="1"/> <!--1--> + <doors power="1" max="3" room="2" start="false"/> <!--2--> + <clonebay power="1" max="3" room="7" start="false"/> <!--6--> + <oxygen power="1" max="3" room="5"/> <!--5--> + <shields power="2" max="8" room="4"/> <!--3--> + <engines power="1" max="5" room="6"/> <!--7--> + <weapons power="2" max="8" room="3"/> <!--4--> + <hacking power="1" max="2" room="0" start="false"/> <!--0--> + </systemList> + <weaponList missiles="10" load="WEAPONS_ZOLTAN"/> + <droneList drones="5" load="DRONES_COMBAT"/> + <health amount="7"/> + <aug name="ENERGY_SHIELD"/> + <maxPower amount ="15"/> + <crewCount amount = "3" max="6" class="energy"/> <!--CHANGED was 3 4--> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + +<!---------------------- + CRYSTAL SHIPS! + ---------------------> + + + <shipBlueprint name="CRYSTAL_SCOUT_DLC" layout="crystal_scout" img="crystal_scout"> + <class>Crystal Outrider</class> + <systemList> + <pilot power="1"max="3" room="3"/> + <clonebay power="1" max="3" room="5" start="false"/> + <oxygen power="1" max="3" room="0"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="5" room="4"/> + <weapons power="4" max="8" room="2"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_CRYSTAL"/> + <health amount="7"/> + <maxPower amount ="9"/> + <crewCount amount = "2" max="3" class="crystal"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + +<shipBlueprint name="CRYSTAL_BOMBER_DLC" layout="crystal_bomber" img="crystal_bomber"> + <class>Crystal Instigator</class> + <systemList> + <pilot power="1"max="3" room="2"/> + <doors power="1" max="3" room="8" start="false"/> + <clonebay power="1" max="3" room="0" start="false"/> + <oxygen power="1" max="3" room="6"/> + <shields power="2" max="10" room="4"/> + <engines power="1" max="5" room="5"/> + <weapons power="2" max="10" room="7"/> + <cloaking power="1" max="2" room="1"/> + <teleporter power="1" max="2" room="3"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_CRYSTAL"/> + <health amount="9"/> + <maxPower amount ="9"/> + <crewCount amount = "2" max="5" class="crystal"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + +<!---------------------- +Overwritten player ships! + ---------------------> + + <!--- ALT Kestrel --> +<shipBlueprint name="PLAYER_SHIP_HARD_3" layout="kestral_3" img="kestral_3"> + <class>Kestrel Cruiser</class> + <name>The Swallow</name> + <desc>This model was modified by pirates to utilize newly discovered technology. It can clone lost crewmembers and stun enemies.</desc> + <unlock>Get to Sector 8 with the Kestrel Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock> + <systemList> + <pilot power="1" room="11" start="true" img="room_pilot"> + <slot> + <direction>right</direction> + <number>0</number> + </slot> + </pilot> + <doors power="1" room="10" start="true" img="room_doors"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="2" room="13" start="true" img="room_sensors"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <medbay power="1" room="9" start="false" img="room_medbay_8"> <!--F--> + <slot> + <number>1</number> + </slot> + </clonebay> + <clonebay power="1" room="9" start="true"> + <slot> + <number>1</number> + </slot> + </clonebay> + <oxygen power="1" room="7" start="true" img="room_oxygen_10"/> + <shields power="2" room="12" start="true" img="room_shields_3"> + <slot> + <direction>left</direction> + <number>2</number> + </slot> + </shields> + <engines power="2" room="5" start="true" img="room_engines"/> + <weapons power="2" room="2" start="true" img="room_weapons_2"/> + <drones power="2" room="6" start="false" img="room_drones_13"/> <!-- F--> + <teleporter power="1" room="4" start="false"/> <!-- F--> + <cloaking power="1" room="1" start="false" img="room_cloaking_3"/> <!-- F--> + <battery power="1" room="8" start="false" img="room_battery_6"/> <!-- F--> + <mind power="1" room="16" start="false" img="room_mind_1"/> <!-- F--> + <hacking power="1" room="14" start="false" img="room_hacking"> <!-- F--> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="4"> + <weapon name="LASER_BURST_2"/> + <weapon name="ION_STUN"/> + </weaponList> + <droneList count="0" drones="3"> + </droneList> + <health amount="30"/> + <maxPower amount ="7"/> + <crewCount amount = "1" class="human"/> + <crewCount amount = "1" class="anaerobic"/> + <crewCount amount = "1" class="human"/> + <shieldImage>kestral</shieldImage> + <cloakImage>kestral</cloakImage> + <floorImage>kestral</floorImage> +</shipBlueprint> + + + <!--- ALT ENGI --> +<shipBlueprint name="PLAYER_SHIP_CIRCLE_3" layout="circle_cruiser_3" img="circle_cruiser_3"> + <class>Engi Cruiser</class> + <name>Tetragon</name> + <unlock>Get to Sector 8 with the Engi Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock> + <desc>The Engi were quick to adapt to the sudden surge of hacking technology - this ship is the result of their research.</desc> + <systemList> + <pilot power="1" room="14" start="true"/> + <doors power="1" room="16" start="true" img="room_doors_2"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="13" start="true" img="room_sensors_2"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </sensors> + <oxygen power="1" room="0" start="true" img="room_oxygen_13"/> + <engines power="2" room="10" start="true" img="room_engines_2"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </engines> + <shields power="2" room="8" start="true" img="room_shields_4"/> + <weapons power="1" room="6" start="true"/> + <drones power="2" room="7" start="true" img="room_drones_9"/> + <medbay power="1" room="11" start="false" img="room_medbay_9"> <!-- F--> + <slot> + <number>-2</number> + </slot> + </medbay> + <clonebay power="1" room="11" start="true"/> + <teleporter power="1" room="4" start="false"/><!-- F--> + <cloaking power="1" room="1" start="false" img="room_cloaking_4"/> <!-- F--> + <battery power="1" room="2" start="false" img="room_battery_17"/> <!-- F--> + <mind power="1" room="3" start="false" img="room_mind_12"/> <!-- F--> + <hacking power="1" room="5" start="true" img="room_hacking_5"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>3</weaponSlots> + <droneSlots>3</droneSlots> + <weaponList count="1" missiles="0"> + <weapon name="LASER_BURST_2"/> + </weaponList> + <droneList count="1" drones="25"> + <drone name="COMBAT_BEAM"/> + </droneList> + <health amount="30"/> + <maxPower amount ="9"/> + <crewCount amount = "1" class="anaerobic"/> + <crewCount amount = "2" class="engi"/> + <aug name="DEFENSE_SCRAMBLER"/> + <shieldImage>circle_cruiser</shieldImage> + <cloakImage>circle_cruiser</cloakImage> + <floorImage>circle_cruiser</floorImage> +</shipBlueprint> + + + +<shipBlueprint name="PLAYER_SHIP_FED_3" layout="fed_cruiser_3" img="fed_cruiser_3"> + <class>Federation Cruiser</class> + <name>The Fregatidae</name> + <unlock>Get to Sector 8 with the Federation Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock> + <desc>With a Flak Artillery weapon and an improved Clonebay, only the most suicidal of infantry chooses to fly on this ship.</desc> + <systemList> + <pilot power="1" room="6" start="true"/> + <doors power="1" room="13" start="true" img="room_doors"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="10" start="true"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="12" start="true" img="room_oxygen_2"/> + <engines power="2" room="5" start="true" img="room_engines_8"> + <slot> + <direction>left</direction> + <number>1</number> + </slot> + </engines> + <shields power="2" room="15" start="true"/> + <weapons power="1" room="11" start="true" img="room_weapons"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </weapons> + <drones power="2" room="17" start="false" img="room_drones_3"/> <!-- F--> + <medbay power="1" room="1" start="false"/> <!-- F--> + <clonebay power="2" room="1" start="true"/> + <teleporter power="1" room="8" start="true"/> + <artillery power="1" room="9" weapon="ARTILLERY_FED_C"/> + <cloaking power="1" room="4" start="false" img="room_cloaking_3"/> <!-- F--> + <battery power="1" room="7" start="false" img="room_battery_16"/> <!-- F--> + <mind power="1" room="16" start="false" img="room_mind_3"/> <!-- F--> + <hacking power="1" room="2" start="false" img="room_hacking_9"> <!--F--> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="0" missiles="5"> + </weaponList> + <droneList drones="0"/> + <health amount="30"/> + <maxPower amount ="7"/> + <crewCount amount = "1" class="human"/> + <crewCount amount = "2" class="energy"/> + <crewCount amount = "1" class="mantis"/> + <aug name="O2_MASKS"/> + <shieldImage>fed_cruiser</shieldImage> + <cloakImage>fed_cruiser</cloakImage> + <floorImage>fed_cruiser</floorImage> +</shipBlueprint> + + + +<shipBlueprint name="PLAYER_SHIP_JELLY_3" layout="jelly_cruiser_3" img="jelly_cruiser_3"> + <class>Slug Cruiser</class> + <name>Ariolimax</name> + <unlock>Get to Sector 8 with the Slug Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock> + <desc>Slugs are often skilled in the arts of misdirection and manipulation. With Hacking and Mind Control systems, this ship capitalizes on that fact.</desc> + <systemList> + <pilot power="1" room="8" start="true"/> + <doors power="2" room="10" start="true" img="room_doors_9"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </doors> + <oxygen power="1" room="3" start="true" img="room_oxygen_2"/> + <engines power="2" room="6" start="true" img="room_engines_2"/> + <shields power="2" room="7" start="true" img="room_shields_7"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </shields> + <weapons power="2" room="9" start="true" img="room_weapons_5"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </weapons> + <medbay power="1" room="15" start="false" img="room_medbay_9"> + <slot> + <number>-2</number> + </slot> + </medbay><!--F--> + <clonebay power="1" room="15" start="true"> + <slot> + <number>1</number> + </slot> + </clonebay> + <sensors power="1" room="5" start="false" img="room_sensors_3"><!--F--> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </sensors> + <drones power="2" room="13" start="false" img="room_drones_15"/> <!--F--> + <teleporter power="1" room="11" start="false"/> <!--F--> + <cloaking power="1" room="1" start="false" img="room_cloaking_3"/> <!--F--> + <battery power="1" room="4" start="false" img="room_battery_10"/> <!--F--> + <mind power="1" room="0" start="true" img="room_mind_5"/> <!--F--> + <hacking power="1" room="12" start="true" img="room_hacking_8"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="1" missiles="1"> + <weapon name="LASER_CHAINGUN"/> + </weaponList> + <droneList drones="15"/> + <aug name="SLUG_GEL"/> + <health amount="30"/> + <maxPower amount ="9"/> + <crewCount amount = "3" class="slug"/> + <shieldImage>jelly_cruiser</shieldImage> + <cloakImage>jelly_cruiser</cloakImage> + <floorImage>jelly_cruiser</floorImage> +</shipBlueprint> + + +<shipBlueprint name="PLAYER_SHIP_STEALTH_3" layout="stealth_3" img="stealth_3"> + <class>Stealth Cruiser</class> + <name>Simo-H</name> + <unlock>Get to Sector 8 with the Stealth Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock> + <desc>This ship was part of an Engi experiment to make a power efficient version of the Zoltan shield. Unfortunately this required the removal of the Cloaking system.</desc> + <systemList> + <pilot power="1" room="8" start="true"/> + <doors power="1" room="9" start="true" img="room_doors_2"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="4" start="false" img="room_sensors_2"><!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </sensors> + <oxygen power="1" room="1" start="true" img="room_oxygen_2"/> + <engines power="3" room="5" start="true" img="room_engines"/> + <shields power="2" room="6" start="false"img="room_shields_7"> <!--F--> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </shields> + <weapons power="2" room="3" start="true" img="room_weapons_5"> + <slot> + <direction>right</direction> + <number>1</number> + </slot> + </weapons> + <drones power="2" room="11" start="true" img="room_drones_4"/><!--F--> + <medbay power="1" room="0" start="false" img="room_medbay_4"> <!--F--> + <slot> + <number>0</number> + </slot> + </medbay> + <clonebay power="1" room="0" start="true"> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="10" start="false"/> <!--F--> + <cloaking power="1" room="12" start="false" img="room_cloaking_11"/><!-- F--> + <hacking power="1" room="13" start="false" img="room_hacking"><!-- F--> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </hacking> + <battery power="1" room="2" start="false" img="room_battery_15"/><!-- F--> + <mind power="1" room="7" start="false" img="room_mind_5"/><!-- F--> + </systemList> + <weaponList count="2" missiles="0"> + <weapon name="LASER_CHARGEGUN_PLAYER"/> + <weapon name="BEAM_1"/> + </weaponList> + <weaponSlots>3</weaponSlots> + <droneSlots>3</droneSlots> + <aug name="ADV_SCANNERS"/> + <droneList count="2" drones="16"> + <drone name="DRONE_SHIELD_PLAYER"/> + <drone name="ANTI_DRONE"/> + </droneList> + <health amount="30"/> + <maxPower amount ="7"/> + <crewCount amount = "1" class="human"/> + <crewCount amount = "1" class="rock"/> + <crewCount amount = "1" class="slug"/> + <shieldImage>stealth</shieldImage> + <cloakImage>stealth</cloakImage> + <floorImage>stealth</floorImage> +</shipBlueprint> + + + <!--- ALT ENERGY --> +<shipBlueprint name="PLAYER_SHIP_ENERGY_3" layout="energy_cruiser_3" img="energy_cruiser_3"> + <class>Zoltan Cruiser</class> + <name>Cerenkov</name> + <unlock>Get to Sector 8 with the Zoltan Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock> + <desc>The designer of this ship was not willing to spend the money for a decent reactor. Instead it relies on its Zoltan crew and Backup Battery.</desc> + <systemList> + <pilot power="1" room="8" start="true"/> + <doors power="1" room="17" start="true" img="room_doors_2"> + <slot> + <direction>down</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="16" start="true"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="3" start="true" img="room_oxygen_2"/> + <engines power="2" room="0" start="true" img="room_engines_5"> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </engines> + <shields power="2" room="1" start="true" img="room_shields_3"> + <slot> + <direction>left</direction> + <number>2</number> + </slot> + </shields> + <weapons power="2" room="2" start="true" img="room_weapons"/> + <drones power="3" room="14" start="true" img="room_drones_5"/> + <medbay power="1" room="11" start="false" img="room_medbay_4"> <!--F--> + <slot> + <number>0</number> + </slot> + </medbay> + <clonebay power="1" room="11" start="true"> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="13" start="false"/> <!--F--> + <cloaking power="1" room="9" start="false" img="room_cloaking_3"/> <!--F--> + <battery power="2" room="4" start="true" img="room_battery_9"/> + <mind power="1" room="12" start="false" img="room_mind_5"/> <!--F--> + <hacking power="1" room="6" start="false" img="room_hacking_7"> <!--F--> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="1" missiles="2"> + <weapon name="ION_CHARGEGUN"/> + </weaponList> + <droneList count="1" drones="15"> + <drone name="COMBAT_BEAM"/> + </droneList> + <health amount="30"/> + <maxPower amount ="2"/> + <crewCount amount = "4" class="energy"/> + <aug name="ENERGY_SHIELD"/> + <shieldImage>energy_cruiser</shieldImage> + <cloakImage>energy_cruiser</cloakImage> + <floorImage>energy_cruiser</floorImage> +</shipBlueprint> + + + +<shipBlueprint name="PLAYER_SHIP_ROCK_3" layout="rock_cruiser_3" img="rock_cruiser_3"> + <class>Rock Cruiser</class> + <name>Tektite</name> + <unlock>Get to Sector 8 with the Rock Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock> + <desc>Contact has been made with the Crystalline race and this cruiser was offered to the Federation as part of diplomatic discussions between the sister species.</desc> + <systemList> + <pilot power="1" room="4" start="true"/> + <doors power="1" room="6" start="true" img="room_doors_8"> + <slot> + <direction>left</direction> + <number>0</number> + </slot> + </doors> + <sensors power="1" room="10" start="true" img="room_sensors_4"> + <slot> + <direction>left</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="7" start="true" img="room_oxygen_13"/> + <engines power="2" room="8" start="true"/> + <shields power="2" room="12" start="true" img="room_shields_3"> + <slot> + <direction>left</direction> + <number>2</number> + </slot> + </shields> + <weapons power="3" room="0" start="true"img="room_weapons"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </weapons> + <drones power="2" room="11" start="false" img="room_drones_14"/> <!--F--> + <medbay power="1" room="13" start="false" img="room_medbay_6"> <!--F--> + <slot> + <number>-2</number> + </slot> + </medbay> + <clonebay power="1" room="13" start="true"> + <slot> + <number>0</number> + </slot> + </clonebay> + <teleporter power="1" room="15" start="false"/> <!--F--> + <cloaking power="1" room="2" start="false" img="room_cloaking_3"/> <!--F--> + <battery power="1" room="16" start="false" img="room_battery_14"/> <!--F--> + <mind power="1" room="5" start="false" img="room_mind_4"/> <!--F--> + <hacking power="1" room="9" start="false" img="room_hacking_7"> <!--F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponSlots>4</weaponSlots> + <droneSlots>2</droneSlots> + <weaponList count="2" missiles="15"> + <weapon name="MISSILE_CHARGEGUN"/> + <weapon name="CRYSTAL_HEAVY_1"/> + </weaponList> + <droneList count="0" drones="0"> + </droneList> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "2" class="rock"/> + <crewCount amount = "1" class="crystal"/> + <aug name="ROCK_ARMOR"/> + <shieldImage>rock_cruiser</shieldImage> + <cloakImage>rock_cruiser</cloakImage> + <floorImage>rock_cruiser</floorImage> +</shipBlueprint> + + + +<shipBlueprint name="PLAYER_SHIP_MANTIS_3" layout="mantis_cruiser_3" img="mantis_cruiser_3"> + <class>Mantis Cruiser</class> + <name>The Theseus</name> + <unlock>Get to Sector 8 with the Mantis Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock> + <desc>With a large teleporter and weapons designed to impede enemy crew, this ship is deadly in the hands of a capable boarding party.</desc> + <systemList> + <pilot power="1" room="7" start="true" img="room_pilot_4"/> + <doors power="1" room="9" start="true"> + <slot> + <direction>up</direction> + <number>1</number> + </slot> + </doors> + <sensors power="1" room="10" start="true"> + <slot> + <direction>down</direction> + <number>1</number> + </slot> + </sensors> + <oxygen power="1" room="5" start="true" img="room_oxygen_12"/> + <shields power="2" room="6" start="true" img="room_shields_3"> + <slot> + <direction>left</direction> + <number>2</number> + </slot> + </shields> + <engines power="2" room="0" start="true" img="room_engines_2"/> + <weapons power="2" room="12" start="true" img="room_weapons_9"/> + <drones power="2" room="16" start="false" img="room_drones_11"/><!-- F--> + <medbay power="1" room="3" start="false"/> + <clonebay power="2" room="3" start="true"/><!-- F--> + <teleporter power="1" room="15" start="true"/> + <cloaking power="1" room="13" start="false" img="room_cloaking_10"/><!-- F--> + <battery power="1" room="11" start="false" img="room_battery_8"/> <!-- F--> + <mind power="1" room="8" start="false" img="room_mind_4"/><!-- F--> + <hacking power="1" room="2" start="false" img="room_hacking_6"><!-- F--> + <slot> + <direction>up</direction> + <number>0</number> + </slot> + </hacking> + </systemList> + <weaponList count="2" missiles="20"> + <weapon name="BOMB_LOCK"/> + <weapon name="BOMB_STUN"/> + </weaponList> + <weaponSlots>3</weaponSlots> + <droneSlots>2</droneSlots> + <aug name="CREW_STIMS"/> + <health amount="30"/> + <maxPower amount ="8"/> + <crewCount amount = "1" class="engi"/> + <crewCount amount = "1" class="mantis"/> + <crewCount amount = "1" class="anaerobic"/> + <shieldImage>mantis_cruiser</shieldImage> + <cloakImage>mantis_cruiser</cloakImage> + <floorImage>mantis_cruiser</floorImage> +</shipBlueprint> + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEvents.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEvents.xml new file mode 100644 index 0000000000000000000000000000000000000000..085c18079263cd3985cead81723c8cdb510516c6 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEvents.xml @@ -0,0 +1,294 @@ + +<!-- TO DO - EVENTS TO ADD TO THINGS + + + + + + + + +---> + + +<!-- +---- +Events For Testing +---- +---> +<event name="FUEL_ESCAPE_PULSAR"> + <text>Taking advantage of the last of your fuel reserves, you were able to navigate to a safe distance from the pulsar.</text> +</event> + +<event name="PULSAR"> + <text>Oh no! A pulsar!</text> + <ship load="REBEL_AUTO" hostile="true"/> + <environment type="pulsar"/> +</event> + +<event name="PDS_TEST"> + <text>Oh no! This planet is friendly to the Rebels and is shooting at us!</text> + <environment type="PDS" target="all"/> + <ship load="REBEL_AUTO" hostile="true"/> +</event> + +<event name="FUEL_ESCAPE_PDS"> + <text>Using your impulse engines, you were able to pull to a safe distance from the hostile planet.</text> +</event> + +<event name="FUEL_ESCAPE_FLEET"> + <text>Your pilot deftly avoids the artillery fire from the surrounding fleet while you try to sort out exactly what your plan is....</text> +</event> + +<event name="NEWSHIP1"> + <text>whatever</text> + <ship load="NEWSHIP1" hostile="true"/> +</event> + +<event name="NEWSHIP2"> + <text>whatever</text> + <ship load="NEWSHIP2" hostile="true"/> +</event> + +<ship name="NEWSHIP1" auto_blueprint="ANAEROBIC_SCOUT"> + <destroyed> + <text>Yay</text> + </destroyed> + <deadCrew> + <text>Yay</text> + </deadCrew> +</ship> + +<ship name="NEWSHIP2" auto_blueprint="ANAEROBIC_BOMBER"> + <destroyed> + <text>Yay</text> + </destroyed> + <deadCrew> + <text>Yay</text> + </deadCrew> + <surrender chance="0.5" min="3" max="4" load="PIRATE_SURRENDER"/> +</ship> + + + + + + +<!-- +---- +New Item Events +---- +---> + + +<event name="STORE_REBELSIDE" unique="true"> + <text>You come across a large trade station. However, as soon as you approach a warning goes out to all ships in the region: "Do not associate with the Federation sympathizer. All who oppose the Rebels will be punished."</text> + <choice hidden="true"> + <text>Search among the stores to see if someone will sell to you.</text> + <event load="STORE_REBELSIDE_SEARCH"/> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event> + <text>You decide it's better to not push your luck and move on.</text> + </event> + </choice> + <choice hidden="true" req="mind" lvl="1" max_group="0"> + <text>(Mind Control) Alter the announcer's opinions.</text> + <event> + <text>You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. Hopefully you will have enough time to shop before he can figure out what just happened.</text> + <store/> + </event> + </choice> + <choice hidden="true" req="mind" lvl="2" max_group="0"> + <text>(Improved Mind Control) Alter the announcer's opinions.</text> + <event> + <text>You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. In addition he apologizes by offering complimentary supplies. Hopefully you will have enough time to shop before he can figure out what just happened.</text> + <autoReward level="MED">standard</autoReward> + <store/> + </event> + </choice> + <choice hidden="true" req="mind" lvl="3" max_group="0"> + <text>(Advanced Mind Control) Alter the announcer's opinions.</text> + <event> + <text>You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. In addition he apologizes by offering considerable complimentary supplies. Hopefully you will have enough time to shop before he can figure out what just happened.</text> + <autoReward level="HIGH">standard</autoReward> + <store/> + </event> + </choice> +</event> +<eventList name="STORE_REBELSIDE_SEARCH"> + <event> + <text>You find a single store that responds to your hails: "Don't open any wide band channels. We'll sell to you but we don't want to draw attention to ourselves."</text> + <store/> + </event> + <event> + <text>Your search for a friendly marketplace yields no results but after a time a small shuttle approaches. They release some supplies in your direction with the message, "We are not all friends of the Rebel fleet. Stay strong."</text> + <autoReward level="RANDOM">standard</autoReward> + </event> + <event> + <text>You apparently spoke to the wrong person in your search for a store. Warnings go off and you detect an automated Rebel ship moving in to attack.</text> + <ship load="REBEL_AUTO" hostile="true"/> + </event> + <event> + <text>You apparently spoke to the wrong person in your search for a store. Warnings go off and you detect an automated Rebel ship moving in to attack.</text> + <ship load="REBEL_AUTO" hostile="true"/> + </event> +</eventList> + + +<!-- +---- +HOSTILE ENVIRONMENT! + Environment Events - Added into standard rotations +---- +---> + + +<event name="REBEL_PULSAR" unique="true"> + <text load="REBEL_PULSAR_TEXT"/> + <ship load="REBEL" hostile="true"/> + <environment type="pulsar"/> +</event> +<textList name="REBEL_PULSAR_TEXT"> <!--DLC2--> + <text>A Rebel captain appears on the screen. "I thought we had been doomed to backwater assignments. This is my chance to get back in Command's good graces! Charge the weapons!"</text> + <text>A small rebel research station overlooks a pulsating star. Before you can react a Rebel ship spots you and moves in to attack.</text> + <text>You arrive at an infrequently used beacon close to a pulsar. Before long a Rebel ship happens to jump nearby. Looks like you'll have to fight.</text> + + + <!-- NEEDS MORE--> + <text>A Rebel captain appears on the screen. "I thought we had been doomed to backwater assignments. This is my chance to get back in Command's good graces! Charge the weapons!"</text> + <text>A small rebel research station overlooks a pulsating star. Before you can react a Rebel ship spots you and moves in to attack.</text> + <text>You arrive at an infrequently used beacon close to a pulsar. Before long a Rebel ship happens to jump nearby. Looks like you'll have to fight.</text> +</textList> + +<event name="PIRATE_PULSAR" unique="true"> + <text load="PIRATE_PULSAR_TEXT"/> + <ship load="PIRATE" hostile="true"/> + <environment type="pulsar"/> +</event> +<textList name="PIRATE_PULSAR_TEXT"> + <text>Sensors go wild as a nearby pulsar is detected. While you are attempting to recalibrate the FTL drive, a pirate sneaks up on your ship, weapons charging. Prepare for a fight!</text> + <text>You arrive to find a pulsar dominating the view screen. You see a small silhouette pass in front of the star. Before you can ponder what it is, warning signals go off. It appears to be a ship in a firing trajectory!</text> + <text>A small research station orbits a nearby pulsar. It appears largely abandoned, but you detect power signatures flaring up as soon as you're in scanning distance. A small combat ship launches from the station. Pirates!</text> + + + <!-- NEEDS MORE--> + <text>Sensors go wild as a nearby pulsar is detected. While you are attempting to recalibrate the FTL drive, a pirate sneaks up on your ship, weapons charging. Prepare for a fight!</text> + <text>You arrive to find a pulsar dominating the view screen. You see a small silhouette pass in front of the star. Before you can ponder what it is, warning signals go off. It appears to be a ship in a firing trajectory!</text> + <text>A small research station orbits a nearby pulsar. It appears largely abandoned, but you detect power signatures flaring up as soon as you're in scanning distance. A small combat ship launches from the station. Pirates!</text> +</textList> + + + +<event name="REBEL_PDS" unique="true"> + <text load="REBEL_PDS_TEXT"/> + <environment type="PDS" target="player"/> + <ship load="REBEL" hostile="true"/> + <choice> + <text>Prepare to fight.</text> + <event/> + </choice> + <choice req="hacking" lvl="1"> + <text>(Simple Hacking) Confuse the Anti-Ship Battery's targets.</text> + <event> + <text>You spot a weakness in the targeting satellites. Your crew is able to launch a hacking drone to confuse the Anti-Ship Battery's targeting matrix. It should also fire on the Rebel ship now.</text> + <environment type="PDS" target="all"/> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> + <choice req="hacking" lvl="3"> + <text>(Advanced Hacking) Overwrite the Anti-Ship Battery's target.</text> + <event> + <text>You spot a weakness in the targeting satellites. Your crew is able to launch an improved hacking drone to overwrite the Anti-Ship Battery's targeting matrix. It will fire on the Rebel ship instead!</text> + <environment type="PDS" target="enemy"/> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> +</event> +<textList name="REBEL_PDS_TEXT"> + <text>You're shocked to discover a Rebel forward base on this planet. A patrol ship moves in to intercept and sensors indicate an Anti-Ship Battery is about to fire. We've got to get out of here!</text> + + <!-- NEEDS MORE--> + <text>You're shocked to discover a Rebel forward base on this planet. A patrol ship moves in to intercept and sensors indicate an Anti-Ship Battery is about to fire. We've got to get out of here!</text> + <text>You're shocked to discover a Rebel forward base on this planet. A patrol ship moves in to intercept and sensors indicate an Anti-Ship Battery is about to fire. We've got to get out of here!</text> + <text>You're shocked to discover a Rebel forward base on this planet. A patrol ship moves in to intercept and sensors indicate an Anti-Ship Battery is about to fire. We've got to get out of here!</text> +</textList> + + +<event name="REBEL_AUTO_PDS" unique="true"> + <text load="REBEL_AUTO_PDS_TEXT"/> + <environment type="PDS" target="player"/> + <ship load="REBEL_AUTO" hostile="true"/> + <choice> + <text>Prepare to fight.</text> + <event/> + </choice> + <choice req="hacking" lvl="1"> + <text>(Simple Hacking) Confuse the Anti-Ship Battery's targets.</text> + <event> + <text>You spot a weakness in the targeting satellites. Your crew is able to launch a hacking drone to periodically confuse the ASB's lock signal. It should sometimes fire on the Rebel ship now.</text> + <environment type="PDS" target="all"/> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> + <choice req="hacking" lvl="3"> + <text>(Advanced Hacking) Override the ASB's target.</text> + <event> + <text>You spot a weakness in the targeting satellites. Your crew is able to launch an improved hacking drone to overwrite the ASB's target locks. It will fire on the Rebel ship instead!</text> + <environment type="PDS" target="enemy"/> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> +</event> +<textList name="REBEL_AUTO_PDS_TEXT"> + <text>As soon as you arrive multiple warnings go off. A hostile automated ship is detected and an Anti-Ship Battery begins firing. This doesn't look good!</text> + + <!-- NEEDS MORE--> + <text>As soon as you arrive multiple warnings go off. A hostile automated ship is detected and an Anti-Ship Battery begins firing. This doesn't look good!</text> + <text>As soon as you arrive multiple warnings go off. A hostile automated ship is detected and an Anti-Ship Battery begins firing. This doesn't look good!</text> + <text>As soon as you arrive multiple warnings go off. A hostile automated ship is detected and an Anti-Ship Battery begins firing. This doesn't look good!</text> +</textList> + +<!-- +---- +Standard Ships +---- +---> + + + + + +<!-- +---- +New Rebel Fleet events +---- +---> + + + + +<!-- +---- +New Last-Stand Events +---- +---> + + + + +<!-- +---- +Lanius Sector Events +---- +---> + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEventsOverwrite.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEventsOverwrite.xml new file mode 100644 index 0000000000000000000000000000000000000000..8d7f4fc594ec309938e97c325efd7be68d5bec4c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEventsOverwrite.xml @@ -0,0 +1,261 @@ +<!-- Events and Event lists that will be overwritten if the DLC is turned on --> + +<!-- +--- +Adding pulsar to normal hostile lists. - Not all of the hostile lists are here, only some have pulsars added. + <event load="PIRATE_PULSAR"/> + <event load="REBEL_PULSAR"/> +--- +---> + +<eventList name="OVERRIDE_HOSTILE_ENGI"> + <event load="ENGI_MANTIS_FIGHT"/> + <event load="ENGI_REBEL_FIGHT"/> + <event load="ENGI_PIRATE_FIGHT"/> + + <event load="PIRATE"/> + <event load="PIRATE_CHOICE"/> + <event load="REBEL"/> + <event load="SQUAT_WARNING"/> + <event load="PIRATE_ASTEROID"/> + <event load="PIRATE_SUN"/> + <event load="PIRATE_NO_ESCAPE"/> + <event load="PIRATE_PULSAR"/> +</eventList> + +<eventList name="OVERRIDE_HOSTILE_MANTIS"> + <event load="MANTIS_FIGHT"/> + <event load="MANTIS_FIGHT"/> + <event load="MANTIS_SUN_FIGHT"/> + <event load="DONOR_MANTIS_CHASE"/> + + <event load="REBEL"/> + <event load="AUTO_ASTEROID"/> + <event load="AUTO_WARNING"/> + <event load="REBEL_PULSAR"/> +</eventList> + +<eventList name="OVERRIDE_HOSTILE_PIRATE"> + <event load="PIRATE"/> + <event load="REBEL_AUTO"/> + <event load="AUTO_ASTEROID"/> + <event load="PIRATE_ASTEROID"/> + <event load="PIRATE_NO_ESCAPE"/> + <event load="PIRATE_SLAVER"/> + <event load="PIRATE_SUN"/> + <event load="PIRATE_PULSAR"/> +</eventList> + + +<eventList name="OVERRIDE_HOSTILE_REBEL"> + <event load="REBEL"/> + <event load="REBEL_AUTO"/> + <event load="AUTO_ASTEROID"/> + <event load="AUTO_WARNING"/> + <event load="SQUAT_WARNING"/> + <event load="REBEL_PULSAR"/> +</eventList> + + + +<eventList name="OVERRIDE_HOSTILE_ZOLTAN"> + <event load="ZOLTAN_FIGHT"/> + <event load="ZOLTAN_PIRATE"/> + <event load="ZOLTAN_MANTIS"/> + <event load="ZOLTAN_ENGI"/> + <event load="ZOLTAN_ASTEROID"/> + + + <event load="REBEL"/> + <event load="REBEL_AUTO"/> + <event load="REBEL_PULSAR"/> +</eventList> + + +<!-- +--- +Sector Event Lists +STORE_REBELSIDE +--- +---> + +<eventList name="OVERRIDE_HOSTILE1"> + <event load="REBEL_PULSAR"/> + <event load="PIRATE_PULSAR"/> + <event load="SQUAT_WARNING"/> + <event load="AUTO_WARNING"/> + <event load="AUTO_ASTEROID"/> + <event load="AUTO_HACKER"/> + <event load="REBEL_AUTO"/> + <event load="AUTO_CIVILIAN"/> + <event load="PIRATE_CHOICE"/> + <event load="AUTO_REFUEL_STATION"/> + <event load="REBEL"/> + <event load="MANTIS_HOSTILE"/> +</eventList> + +<eventList name="OVERRIDE_HOSTILE2"> + <event load="REBEL_PDS"/> + <event load="REBEL_AUTO"/> + <event load="REBEL_PULSAR"/> + <event load="PIRATE_PULSAR"/> + <event load="PIRATE"/> + <event load="PIRATE_CHOICE"/> + <event load="REBEL"/> + <event load="SQUAT_WARNING"/> + <event load="SQUAT_REFUEL_STATION"/> + <event load="PIRATE_ASTEROID"/> + <event load="AUTO_REFUEL_STATION"/> + <event load="PIRATE_SLAVER"/> + <event load="PIRATE_SUN"/> + <event load="AUTO_SUN"/> + <event load="PIRATE_NO_ESCAPE"/> +</eventList> + +<eventList name="OVERRIDE_ITEMS"> + <event load="FIND_DRONE"/> + <event load="FIND_WEAPON"/> + <event load="FREE_ITEMS"/> + <event load="FUEL_FOR_DRONE"/> + <event load="REFUEL_STATION"/> + <event load="REPAIR_STATION"/> + <event load="SELL_DRONES_STATION"/> + <event load="SELL_MISSILES_STATION"/> + <event load="TRADER_CIV"/> + <event load="TAVERN_HIRE"/> + <event load="STORE_REBELSIDE"/> <!-- dlcEvents--> + <event load="TRADER_UPGRADES"/> <!-- dlcEvents--> + <event load="TRADER_UPGRADES_EXCHANGE"/><!-- dlcEvents--> + <event load="HELP_MINERS"/><!-- dlcEvents--> +</eventList> + + + + +<eventList name="OVERRIDE_NEUTRAL"> <!-- This event list is hardcoded to fill out a sector if it ran out of all other calls for that sector --> + <event load="PIRATE_CIVILIAN"/> + <event load="REBEL_TRANSPORT"/> + <event load="AUTO_REFUEL_STATION"/> + <event load="ASTEROID_EXPLORE"/> + <event load="BROKEN_REBEL_DRONE"/> + <event load="MERCENARY"/> + <event load="FRIENDLY_SLAVER"/> + <event load="PIRATE_BRIBER"/> + <event load="AUTO_DEFENSE_ITEM"/> + <event load="DONOR_PONY"/> + <event load="DONOR_PLAGUE"/> + + <event load="EMPTY_STATION2"/> <!--DLC - newEvents--> + <event load="REFUGEE_NO_DISTRESS"/> <!--DLC - newEvents--> + <event load="WRECKAGE_EVENT"/> <!--DLC - newEvents--> + <event load="FUELING_STATION"/> <!--DLC - newEvents--> + <event load="PIRATE_SALESMAN"/> <!--DLC matt - newEvents--> + <event load="TERRAFORMING_SCAN"/> <!--DLC matt - newEvents--> + <event load="REBEL_CHECKPOINT"/> <!--DLC matt - newEvents--> + <event load="REBEL_HELPERS"/> <!--DLC matt - newEvents--> + <event load="ROGUE_REBEL"/><!--DLC matt - newEvents--> +</eventList> + +<eventList name="OVERRIDE_NEUTRAL_EXIT"> <!-- This event list is hardcoded to fill out a sector if it ran out of all other calls for that sector --> + <event load="PIRATE_CIVILIAN"/> + <event load="REBEL_TRANSPORT"/> + <event load="AUTO_REFUEL_STATION"/> + <event load="ASTEROID_EXPLORE"/> + <event load="FRIENDLY_SLAVER"/> + <event load="PIRATE_BRIBER"/> + <event load="AUTO_DEFENSE_ITEM"/> + <event load="DONOR_PONY"/> + <event load="DONOR_PLAGUE"/> + + <event load="EMPTY_STATION2"/> <!--DLC - newEvents--> + <event load="TRADER_UPGRADES"/> <!--DLC - down below--> + <event load="REFUGEE_NO_DISTRESS"/> <!--DLC - newEvents--> + <event load="WRECKAGE_EVENT"/> <!--DLC - newEvents--> + <event load="FUELING_STATION"/> <!--DLC - newEvents--> + <event load="PIRATE_SALESMAN"/> <!--DLC - newEvents--> + <event load="REBEL_CHECKPOINT"/> <!--DLC matt - newEvents--> + <event load="REBEL_HELPERS"/> <!--DLC matt - newEvents--> + <event load="ROGUE_REBEL"/><!--DLC matt - newEvents--> +</eventList> + + +<eventList name="OVERRIDE_QUESTS"> + <event load="QUEST_ESCORT"/> + <event load="MERCHANT_REQUEST"/> + <event load="FEDERATION_PLANET_SIGNAL"/> + <event load="MERCENARY_WORK_START"/> + <event load="QUEST_MANTIS_INVASION_START"/> + <event load="QUEST_CREWDEAD_START"/> + + <event load="QUEST_CONSTRUCTIONYARD"/> <!--newEvents--> +</eventList> + + + +<!-- +--- +Smaller Event Lists +--- +---> +<eventList name="OVERRIDE_FEDERATION_BASE_ASSIST"> + <event> + <text>You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!</text> + <ship load="AUTO_FEDERATION_BASE" hostile="true"/> + </event> + <event> + <text>You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!</text> + <ship load="AUTO_FEDERATION_BASE2" hostile="true"/> + </event> + <!-- the new ones--> + <event> + <text>You arrive in the sector to see the Federation outpost under fire from multiple Rebel ships. However, as you approach they get their Anti-Ship Battery online and disable two of the smaller ships. You swoop in to assist, taking down the wing leader.</text> + <ship load="REBEL_FEDERATION_PDS" hostile="true"/> + <environment type="PDS" target="enemy"/> + </event> + <event> + <text>You arrive in the sector to see a small Federation outpost using their Anti-Ship Battery to fire at an automated drone. Debris from other ships is strewn around the area. It looks like the brunt of the battle is already over. You move in to assist.</text> + <ship load="AUTO_FEDERATION_BASE2" hostile="true"/> + <environment type="PDS" target="enemy"/> + </event> +</eventList> + +<ship name="REBEL_FEDERATION_PDS" auto_blueprint="SHIPS_REBEL_ELITE"> + <escape chance="0.8" min="4" max="6"> + <text>After watching their squadron get destroyed, it looks like their leader is prepared to turn tail and run.</text> + </escape> + <gotaway> + <text>The Rebel ship jumped away.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text> + <crewMember amount="1"/> + <autoReward level="MED">scrap</autoReward> + </event> + </choice> + </gotaway> + <destroyed> + <text>You scrap the wreckage.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text> + <crewMember amount="1"/> + <autoReward level="MED">scrap</autoReward> + </event> + </choice> + </destroyed> + <deadCrew> + <text>With the crew dead, you scrap the ship.</text> + <autoReward level="MED">standard</autoReward> + <choice> + <text>Continue...</text> + <event> + <text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text> + <crewMember amount="1"/> + <autoReward level="MED">scrap</autoReward> + </event> + </choice> + </deadCrew> +</ship> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEvents_anaerobic.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEvents_anaerobic.xml new file mode 100644 index 0000000000000000000000000000000000000000..a83feac7814e9817017ac691ee155ceb96af7ae2 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcEvents_anaerobic.xml @@ -0,0 +1,1646 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- NOTE on Naming - I'm going to keep up with naming the files 'anaerobic' but switch over to LANIUS for events just cause it's shorter :/ --> + + +<!-- +This sector will be hostile (i think) but with lots of varied events. Leading to sometimes being filled with fights and other times being filled with diplomatic stuff +- lots of distress signals perhaps. +--> + +<eventList name="HOSTILE_LANIUS"> <!-- more unique ones --> + <event load="LANIUS_FIGHT"/> + <event load="LANIUS_REBEL_FIGHT"/> + <event load="LANIUS_PIRATE_FIGHT"/> + <event load="LANIUS_HARVESTER"/> <!-- From Chris--> + + <event load="REBEL"/> + <event load="REBEL_AUTO"/> +</eventList> + + +<eventList name="HOSTILE_ENVIRONMENT_LANIUS"> <!-- Prob enough --> + <event load="LANIUS_FIGHT_ASTEROID"/> + <event load="LANIUS_FIGHT_PULSAR"/> + <event load="LANIUS_NOBOARDERS_PDS"/> + +</eventList> + + + +<eventList name="NEUTRAL_LANIUS"> <!-- more unique ones? --> + <event load="LANIUS_CIVILIAN"/> + <event load="LANIUS_PIRATE_CIVILIAN"/> + <event load="LANIUS_SOLO_SALVAGE"/> + <event load="LANIUS_SCARED_CIVILIAN"/> + <event load="LANIUS_AUTO_REBEL"/> + <event load="LANIUS_GROUP_AUTO"/> + <event load="LANIUS_BEACON_EATER"/> + + <event load="LANIUS_DORMANT_EVENT"/> <!--Chris--> + <event load="LANIUS_FUELING_STATION"/> <!--Chris--> + + <event load="FRIENDLY_SLAVER"/> + <event load="PIRATE_BRIBER"/> + <event load="ASTEROID_EXPLORE"/> + <event load="BROKEN_REBEL_DRONE"/> +</eventList> + + + + + +<eventList name="ITEM_LANIUS"> <!-- Prob enough --> + <event load="LANIUS_FREE_STUFF"/> + <event load="LANIUS_TRADER_TRANSLATOR"/> + <event load="LANIUS_TRADER"/> + <event load="LANIUS_RESEARCHER_CRAFT"/> + <event load="LANIUS_RESEARCHER_CONTACT"/> + +</eventList> + + + + +<eventList name="BOARDERS_LANIUS"> <!-- Prob enough - unless theres something cool --> + <!--<event load="LANIUS_BOARDERS"/> --> + <event load="LANIUS_PIRATE_BOARDERS"/> + +</eventList> + + + +<eventList name="DISTRESS_BEACON_LANIUS"> <!-- Need more --> + <event load="LANIUS_DISTRESS_FIGHT"/> + <event load="LANIUS_DISTRESS_EMPTY"/> + <event load="LANIUS_DISTRESS_TOOLATE"/> + + <event load="LANIUS_DISTRESS_TRAP"/> <!-- Chris's --> + <event load="LANIUS_SLUG_DISTRESS"/> <!-- Chris's --> + <event load="LANIUS_MANTIS_DISTRESS"/> <!-- Chris's --> + <event load="LANIUS_ROCK_DISTRESS"/> <!-- Chris's --> + + + <event load="DISTRESS_SATELLITE_DEFENSE"/> + <event load="DISTRESS_STATION_FIRE"/> + <event load="FRIENDLY_BEACON"/> + <event load="TRAP_BEACON"/> + <event load="STRANDED_BEACON"/> +</eventList> + + + +<eventList name="QUESTS_LANIUS"> <!-- Need more --> + + + <event load="FEDERATION_PLANET_SIGNAL"/> +</eventList> + + + +<!----------- +<!----------- +<!----------- +<!----------- + STRUCTURE!!! + Requred structural +------------ +------------ +------------ +------------> + + +<event name="START_BEACON_LANIUS"> + <text load="START_BEACON_LANIUS"/> +</event> +<textList name="START_BEACON_LANIUS"> + <text>This sector has been largely abandoned since a series of battles decimated the local population. An unusual alien race is reportedly scavenging in the area. You'd best be on guard.</text> + <text>This sector was the site of many major battles between the Federation and Rebel fleets. Strangely, there's very little evidence of those battles remaining...</text> + <text>There have been a number of reports of advanced ships salvaging the wrecks and abandoned mining facilities in this sector. Could it be that the Lanius have resurfaced?</text> + <text>The war tore through this civilian sector, and just recently even the few life signs that remained have begun blinking out. Rumours suggest the Lanius are responsible.</text> +</textList> + + +<event name="STORE_LANIUS"> + <text load="STORE_LANIUS"/> + <store/> +</event> +<textList name="STORE_LANIUS"> + <text>A large transport ship undergoing maintenance hails you. "Greetings, friend. We're getting out of this sector as soon as this Coolant Shaft is fixed and I suggest you do the same. I half expect those damn metal freaks to come and try to melt down our ship at any moment. We're trying to offload some inventory - interested in buying something?"</text> + <text>You arrive to discover a number of Lanius ships docked at what appears to be a station. You hasten to leave but are relieved when they message you in your language. "Buy? Sell? Traders." Apparently some merchants emigrated with the scavengers.</text> + <text>A trading depot is set up near the beacon. A surprising number of military ships guard the station. You pick up an advertisement on a wide band channel, "Ship parts, repairs, refueling, souvenirs - we got it all. Check out the only store not afraid of scavengers this side of Omacron 6."</text> + <text>You arrive at an empty space station, no doubt abandoned due to the Lanius threat. Life signatures are detected at the ship depot and you spot a few crude signs stating "Everything Must Go!"</text> + <text>This beacon is bustling with activity. It looks like some merchants decided to capitalize on the fact that dozens of refugee ships are using this location to recharge their FTL drives. You browse their wares.</text> + <text>You receive a message from a nearby station, "The end is upon us! The metal demons have come to absorb your very being! But it's not too late to prepare for the worst!" It appears that was an advertisement for a space dock. You scan their products.</text> +</textList> + +<event name="NOTHING_LANIUS"> + <text load="NOTHING_LANIUS"/> +</event> +<textList name="NOTHING_LANIUS"> + <text>The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. Oddly, scans pick up no signs of debris from either the battle or the station. Yet another area sucked dry by the Lanius.</text> + <text>Scans show no signs of any ships or settlements nearby. You have no way of knowing if the area was always uninhabited or if it was simply erased by the Lanius.</text> + <text>A few refugee ships are preparing for the long journey to another sector. They explain how a number of Lanius military ships surrounded them and began to hack their FTL drives. Fortunately the Lanius moved on after briefly scanning the civilian ships, leaving them more than a little shaken up.</text> + <text>You pass a civilian ship that warns of the nearby Lanius. "One of them attacked a civilian transport and started to melt their fracking hull. But then the weirdest thing happened... another metal ship actually fired on its companion until it backed off." Apparently there are disagreements among the Lanius about what should be salvaged.</text> + <text>You question a local settlement and they describe a fleet of metal ships wordlessly collecting all of the abandoned metal and debris in the area. When they approached important satellites, the settlements fired a few ASB warning shots. The Lanius moved on despite clearly having the firepower to overwhelm the settlements.</text> + + + <text>You come across a human civilian ship preparing to leave the sector. They message you, "We're getting out of here! There was some cult rambling about the spreading of the disease, Humanitis. They forcefully boarded our ship and tried to open all of our airlocks, shouting, "Be purged!" Is nowhere safe anymore?"</text><!--DLC2--> + <text>The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. Oddly, scans pick up no signs of debris from either the battle or the station. Yet another area sucked dry by the Lanius.</text> + <text>Scans show no signs of any ships or settlements nearby. You have no way of knowing if the area was always uninhabited or if it was simply erased by the Lanius.</text> + +</textList> + + +<event name="LANIUS_SURRENDER"> + <text load="LANIUS_SURRENDER_TEXT"/> + <choice> + <text>Accept their offer.</text> + <event> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + </choice> + <choice> + <text>We will not accept surrender!</text> + <event/> + </choice> +</event> + +<textList name="LANIUS_SURRENDER_TEXT"> + <text>An image of a silent Lanius captain appears on your monitor. Images of their well-filled cargo hold follow. You come to the conclusion that they are trying to barter for a cease-fire.</text> + <text>The Lanius ship hails you. Your translator struggles, spurting out "Prevent death... Merciful... Penitent...". You believe they are surrendering.</text> + <text>You receive a hail from the ship followed by a crude translation device spurting, "Stop. Stop. Stop."</text> + <text>You receive an image of their captain, silhouetted by the destruction aboard their ship. It bows forward with the metallic appendages about its body doing the same. It appears to be requesting mercy.</text> + <text>Your comms system receives a video feed of the enemy ship's crew waving small makeshift white flags. It appears they have taken research about your culture's customs quite literally.</text> + <text>You receive a message from the enemy ship that your translator struggles to interpret, "Penitence for metal. Offering intention."</text> + <text>You receive a one word message from the enemy ship, "Surrender." You assume they are asking to surrender rather than demanding your surrender.</text> +</textList> + +<eventList name="LANIUS_ESCAPE"> + <event> + <text>The Lanius ship begins to prepare their FTL drive for a jump. They appear to no longer wish to fight.</text> + </event> + <event> + <text>Scanners indicate the Lanius ship is preparing to jump. Don't let them escape!</text> + </event> +</eventList> + +<eventList name="LANIUS_DESTROYED"> + <event> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>The ship explodes, revealing their cargo of unprocessed metal. You collect a significant amount of scrap.</text> + <autoReward level="HIGH">standard</autoReward> + </event> +</eventList> + +<eventList name="LANIUS_DEAD_CREW"> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + <event> + <text>With the Lanius dispatched you are able to take the fuel out of storage. You also take all the scrap you can manage.</text> + <autoReward level="HIGH">fuel</autoReward> + </event> + <event> + <text>Now that the Lanius ship has been emptied of hostiles, you search it. Eventually you find a prisoner who offers to join your crew.</text> + <crewMember amount="1"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>You find a drone schematic on their ship. With no crew to stop you, you can install it on your own.</text> + <autoReward level="LOW">drone</autoReward> + </event> +</eventList> + +<eventList name="SAVE_CIVILIAN_LIST_LANIUS"> + <event> + <text>The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.</text> + <choice> + <text>Welcome aboard!</text> + <event> + <text>The survivor gets on board the ship.</text> + <crewMember amount="1"/> + </event> + </choice> + <choice> + <text>Decline their request.</text> + <event/> + </choice> + </event> + <event> + <text>Apparently the ship that was being assaulted was a science vessel. They thank you for saving them and offer a small reward.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>It seems the crew did not survive the assault. You take what you can from the remains of the ship.</text> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>They respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."</text> + <choice> + <text>The captain offers to install a piece of equipment on your ship.</text> + <event> + <autoReward level="LOW">weapon</autoReward> + </event> + </choice> + </event> + <event> + <text>"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks."</text> + <damage amount="-5"/> + </event> + <event> + <text>The civilian ship wisely made a fast retreat while you distracted the hostile ship.</text> + </event> +</eventList> + + + + + +<!----------- +<!----------- +<!----------- +<!----------- + DISTRESS!!! + Uses distress beacon +------------ +------------ +------------ +------------> + +<event name="LANIUS_DISTRESS_FIGHT" unique="true"> + <text>You immediately do a short-range scan after arriving at the beacon. It appears to be coming from a small civilian vessel under fire from a Lanius ship. Not all Lanius are content with simply scavenging the wrecks of previous battles.</text> + <distressBeacon/> + <ship load="LANIUS_CIVILIAN" hostile="false"/> + <choice hidden="true"> + <text>Fight the Lanius ship.</text> + <event> + <text>You move in to intercept the ship. Detecting a greater threat, the Lanius prepare to fight.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Avoid the conflict.</text> + <event> + <text>Your crew seems unhappy to leave the civilians to such a fate but you try to convince them of the greater good. You don't speak of your own misgivings, however.</text> + </event> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Have your crew admonish their captain.</text> + <event load="LANIUS_DISTRESS_FIGHT_LANIUS"/> + </choice> +</event> +<eventList name="LANIUS_DISTRESS_FIGHT_LANIUS"> + <event> + <text>After a discussion that your translator fails to comprehend, the enemy ship powers down its weapons. You learn that your crewmember sucessfully reminded them of their treatise promising to leave the property of sentient aliens alone. If this is a widespread rule of this race, there appear to be many who disagree with it. You attempt to hail the civilian ship now that it's safe.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </event> + <event> + <text>The ship refuses all hails, even from one of its own kind. It appears to have gone completely rogue. Before you can react, it begins to target your ship. Prepare for a fight.</text> + <ship hostile="true"/> + </event> +</eventList> + + +<event name="LANIUS_DISTRESS_EMPTY" unique="true"> + <text>You arrive at the location of the distress signal prepared for a fight, but on first glance it's entirely empty. The signal is coming from a small plastic satellite orbiting a moon. A looping message describes how settlers have recently abandoned the area due to the Lanius threat. You fail to find any other signs of a settlement nearby.</text> + <distressBeacon/> +</event> + +<event name="LANIUS_DISTRESS_TOOLATE" unique="true"> + <text>When you get to the beacon you quickly try to locate the source of the distress call. As you are looking, the signal blinks out. It is then that you notice the small fleet of scavenger ships absorbing debris from a large battle nearby. You can't help but wonder where the distress signal came from, but you decide not to risk pressuring the fleet.</text> + <distressBeacon/> +</event> + + + + + +<!-- Below are from Chris +--> + +<event name="LANIUS_DISTRESS_TRAP" unique="true"> + <text>You are too late - whatever once was emitting the distress signal from this system drew a Lanius ship as well as your own. Having consumed the original target, the Lanius turn their attention to your vessel.</text> + <ship load="LANIUS_SHIP" hostile="true"/> + <distressBeacon/> +</event> + +<!-- Slug distressed --> + +<event name="LANIUS_SLUG_DISTRESS" unique="true"> + <text>The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating.</text> + <distressBeacon/> + <choice> + <text>Attack the Lanius ship.</text> + <event> + <ship load="LANIUS_SLUG_DISTRESS_SHIP" hostile="true"/> + </event> + </choice> + <choice> + <text>Leave the Slugs to their fate.</text> + <event> + <text>You leave the Lanius ship alone, and prepare to jump to the next beacon.</text> + </event> + </choice> +</event> +<eventList name="LANIUS_SLUG_DISTRESS_END"> + <event> + <text>The Slugs, taking advantage of the firefight, have fled the system. So much for gratitude.</text> + </event> + <event> + <text>The Slugs reluctantly thank you for your help, protest they had the whole situation under control, attempt to make you pay for them helping you, and an hour later, finally relent and give you some supplies.</text> + <autoReward level="MED">standard</autoReward> + </event> +</eventList> +<ship name="LANIUS_SLUG_DISTRESS_SHIP" auto_blueprint="SHIPS_LANIUS"> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Slugs.</text> + <event load="LANIUS_SLUG_DISTRESS_END"/> + </choice> + </destroyed> + <deadCrew> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Slugs.</text> + <event load="LANIUS_SLUG_DISTRESS_END"/> + </choice> + </deadCrew> +</ship> + + +<!-- Mantis distress --> + +<event name="LANIUS_MANTIS_DISTRESS" unique="true"> + <text>The Mantis ship in this system looks like its distress beacon is malfunctioning... likely due to the Lanius ship mining their hull and sub-systems! It doesn't look like the Mantis ship will last much longer.</text> + <distressBeacon/> + <choice> + <text>Attack the Lanius ship.</text> + <event> + <text>The Lanius don't seem to have noticed you yet - but they will. Launching into the fray, you target the Lanius vessel!</text> + <ship load="LANIUS_MANTIS_DISTRESS_SHIP" hostile="true"/> + </event> + </choice> + <choice> + <text>Leave the Mantis to their fate.</text> + <event> + <text>The Mantis ship is quickly overcome by the Lanius vessel, and you move away as the Lanius feed on the remains.</text> + </event> + </choice> +</event> +<eventList name="LANIUS_MANTIS_DISTRESS_END"> + <event> + <text>The Mantis hiss and click, angry at being saved, and angry at themselves for needing to be saved. They part ways with some scrap metal that is no longer attached to their hull and a few missiles they can no longer use.</text> + <autoReward level="MED">missiles</autoReward> + </event> + <event> + <text>The Mantis ship has sustained too much damage - there are no survivors. You gather what resources you can from the wreckage.</text> + <autoReward level="MED">standard</autoReward> + </event> +</eventList> +<ship name="LANIUS_MANTIS_DISTRESS_SHIP" auto_blueprint="SHIPS_LANIUS"> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Mantis.</text> + <event load="LANIUS_MANTIS_DISTRESS_END"/> + </choice> + </destroyed> + <deadCrew> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Mantis.</text> + <event load="LANIUS_MANTIS_DISTRESS_END"/> + </choice> + </deadCrew> +</ship> + +<!-- Rock distress --> + +<event name="LANIUS_ROCK_DISTRESS" unique="true"> + <text>A distress beacon pulses weakly from a Rockman ship in this system... their hull (and their crew) are being mined by the Lanius, lasers and weapons tearing through the ship!</text> + <distressBeacon/> + <choice> + <text>Attack the Lanius ship.</text> + <event> + <text>The Rockmen need your help - you target the Lanius ship and grimly prepare for battle.</text> + <ship load="LANIUS_ROCK_DISTRESS_SHIP" hostile="true"/> + </event> + </choice> + <choice> + <text>Leave the Rockmen to their fate.</text> + <event> + <text>As you make your escape, the Rockman's ship's engines explode, and you watch the Lanius ship slowly feed on the remains - and the crew.</text> + </event> + </choice> +</event> +<eventList name="LANIUS_ROCK_DISTRESS_END"> + <event> + <text>The Rockmen give an awkwardly-translated message that seems to indicate something about gratitude. They then jump away without another word.</text> + </event> + <event> + <text>The Rockman ship jumped away during the battle, but it left much of its hull and spare parts floating behind - you salvage what you can, and prepare to jump.</text> + <autoReward level="MED">standard</autoReward> + </event> +</eventList> +<ship name="LANIUS_ROCK_DISTRESS_SHIP" auto_blueprint="SHIPS_LANIUS"> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Rockmen.</text> + <event load="LANIUS_ROCK_DISTRESS_END"/> + </choice> + </destroyed> + <deadCrew> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Rockmen.</text> + <event load="LANIUS_ROCK_DISTRESS_END"/> + </choice> + </deadCrew> +</ship> + + +<!----------- +<!----------- +<!----------- +<!----------- + QUEST!!! + uses quest tag + + - pirate and lanius ship working together - choose who to fight - leads to quest to kill the other? +------------ +------------ +------------ +------------> + + + +<!----------- +<!----------- +<!----------- +<!----------- + ITEM!!! + Events that can give something ususally no fight +------------DLC_WEAPONS +------------ +------------ +------------> + +<event name="LANIUS_FREE_STUFF" unique="true"> + <text>You stumble across a badly damaged Lanius craft. It jumps away as soon as it sees you. Looking around the area, you discover a number of destroyed Rebel automated ships. It must have been quite the fight. You scrap what remains.</text> + <autoReward level="HIGH">standard</autoReward> +</event> + +<event name="LANIUS_RESEARCHER_CONTACT" unique="true"> + <text>A Federation science craft is docked with a few Lanius ships. You hail them and ask what is going on. "Greetings! We have been attempting to understand our region's newest visitors, the Lanius, although we have been making little headway in deciphering their language."</text> + <choice hidden="true"> + <text>Ask if they have anything that could help your mission.</text> + <event load="LANIUS_RESEARCHER_CONTACT_LIST"/> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Offer to copy your translator's data suite.</text> + <event> + <text>Your Lanius crew had tweaked the ship's translator to slowly improve itself over time. The data collected from your interactions with the Lanius could be very helpful to these scientists.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="LANIUS_RESEARCHER_CONTACT_LIST2"/> + </choice> + </event> + </choice> + <choice> + <text>Leave.</text> + <event> + <text>You wish them well and prepare to jump.</text> + </event> + </choice> +</event> +<eventList name="LANIUS_RESEARCHER_CONTACT_LIST"> + <event> + <text>"There should be some extra junk metal in some cargo bay..." You thank them once they transfer the scrap and prepare to move on.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>"We use drones frequently in our work and have extra parts lying around." They transfer the parts over and you thank them for their generosity.</text> + <autoReward level="MED">droneparts</autoReward> + </event> + <event> + <text>"We were doing research on some Lanius weaponry before. I hope you don't have to use it but perhaps it will aid you on your mission." You thank them and prepare to move on.</text> + <weapon name="RANDOM"/> + </event> + <event> + <text>"Sorry we don't really carry much equipment that would be of use to a military vessel." You thank them and prepare to move on.</text> + </event> +</eventList> +<eventList name="LANIUS_RESEARCHER_CONTACT_LIST2"> + <event> + <text>They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.</text> + <augment name="RANDOM"/> + </event> + <event> + <text>They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.</text> + <weapon name="RANDOM"/> + </event> + <event> + <text>They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.</text> + <drone name="RANDOM"/> + </event> +</eventList> + + +<event name="LANIUS_RESEARCHER_CRAFT" unique="true"> + <text>A merchant ship is docked with a Lanius transport. You message them to see if they need any help. It turns out they have been studying the Lanius's ability to reshape metal.</text> + <choice hidden="true"> + <text>Inquire about the process.</text> + <event> + <text>They respond, "We haven't the foggiest idea how it works. They appear to meld part of their bodies into the metal and reshape it. They have been willing to demonstrate their ability if you have some extra metal that you would like converted into something.</text> + <choice hidden="true"> + <text>Give 45 scrap to craft an augmentation.</text> + <event> + <text>You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the augmentation. You thank them and load it onto your ship.</text> + <item_modify> + <item type="scrap" min="-45" max="-45"/> + </item_modify> + <augment name="DLC_AUGMENTS"/> + </event> + </choice> + <choice hidden="true"> + <text>Give 50 scrap to craft a weapon.</text> + <event> + <text>You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the weapon. You thank them and load it onto your ship.</text> + <item_modify> + <item type="scrap" min="-50" max="-50"/> + </item_modify> + <weapon name="DLC_WEAPONS"/> + </event> + </choice> + <choice hidden="true"> + <text>Give 40 scrap to craft a drone schematic.</text> + <event> + <text>You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the schematic. You thank them and load it onto your ship.</text> + <item_modify> + <item type="scrap" min="-40" max="-40"/> + </item_modify> + <drone name="DLC_DRONES"/> + </event> + </choice> + <choice> + <text>Decline their offer.</text> + <event> + <text>You thank them for the information and prepare to jump.</text> + </event> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Offer to help in the process.</text> + <event> + <text>Your crewmember offers to aid in the process to speed it along. They think it can be performed a bit more efficiently with the extra help and request less scrap.</text> + <choice hidden="true"> + <text>Give 35 scrap to craft an augmentation.</text> + <event> + <text>You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the augmentation. You thank them and load it onto your ship.</text> + <item_modify> + <item type="scrap" min="-35" max="-35"/> + </item_modify> + <augment name="DLC_AUGMENTS"/> + </event> + </choice> + <choice hidden="true"> + <text>Give 40 scrap to craft a weapon.</text> + <event> + <text>You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the weapon. You thank them and load it onto your ship.</text> + <item_modify> + <item type="scrap" min="-40" max="-40"/> + </item_modify> + <weapon name="DLC_WEAPONS"/> + </event> + </choice> + <choice hidden="true"> + <text>Give 30 scrap to craft a drone schematic.</text> + <event> + <text>You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the schematic. You thank them and load it onto your ship.</text> + <item_modify> + <item type="scrap" min="-30" max="-30"/> + </item_modify> + <drone name="DLC_DRONES"/> + </event> + </choice> + <choice> + <text>Decline their offer.</text> + <event> + <text>You thank them for the information and prepare to jump.</text> + </event> + </choice> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Leave them to their research.</text> + <event> + <text>While replicating their innate ability would have immeasurable consequences on commercial manufacturing, your mission has a much higher priority at the moment.</text> + </event> + </choice> +</event> + + +<event name="LANIUS_TRADER_TRANSLATOR" unique="true"> + <text>A Lanius merchant appears to have a significantly improved translator as you clearly understand their message. "Metal content more than sufficient. Does your ship care to exchange resources for our excess metal?"</text> + <choice> + <text>Agree to the exchange.</text> + <event load="LANIUS_TRADER_LIST"/> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>They leave without a word.</text> + </event> + </choice> + <choice hidden="true"> + <text>Decline but ask about their translation device.</text> + <event> + <text>"Yes. It is quality. Our ship contains excess. Care to purchase?"</text> + <choice hidden="true"> + <text>Purchase the translator for 40 scrap.</text> + <event> + <text>Your ships dock and you are more than a little surprised when the Lanius you spoke with boards your ship. It appears the 'device' you purchased was one of the beings that learned your language.</text> + <crewMember amount="1" class="anaerobic">Translator</crewMember> + <item_modify> + <item type="scrap" min="-40" max="-40"/> + </item_modify> + </event> + </choice> + <choice> + <text>Decline again.</text> + <event> + <text>"No matter. This one does not mind this ship." They pull away and you are left to wonder what it meant by that. Perhaps the translation device has not yet been perfected?</text> + </event> + </choice> + </event> + </choice> +</event> + +<event name="LANIUS_TRADER" unique="true"> + <text load="LANIUS_TRADER_TEXT"/> + <choice> + <text>Agree to the exchange.</text> + <event load="LANIUS_TRADER_LIST"/> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>They leave without a word.</text> + </event> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Ask for an alternative trade.</text> + <event> + <text>After a short discussion you do not understand, the trader comes back with a second proposal.</text> + <choice> + <text>Agree to the exchange.</text> + <event load="LANIUS_TRADER_LIST2"/> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>They leave without a word.</text> + </event> + </choice> + </event> + </choice> +</event> +<textList name="LANIUS_TRADER_TEXT"> + <text planet="PLANET_POPULATED">Aided by a modified translator, a nearby Lanius scavenger ship messages you, saying, "Metal sufficient. Request exchange." It appears there are some Lanius who wish sociable interaction with other races.</text> + <text>A small Lanius craft approaches. You prepare for a fight but they do not seem to be carrying any weapons. After a brief moment they message you, although your translator struggles with the unfamiliar dialect. It appears they wish to trade.</text> + <text>You arrive to find a large Lanius vessel laden with recently collected metal. They are apparently offering to trade for supplies they are lacking.</text> +</textList> +<eventList name="LANIUS_TRADER_LIST"> + <event> + <text>After the exchange is complete they leave without a word.</text> + <item_modify> + <item type="fuel" min="-7" max="-3"/> + <item type="scrap" min="15" max="30"/> + </item_modify> + </event> + <event> + <text>After the exchange is complete they leave without a word.</text> + <item_modify> + <item type="missiles" min="-7" max="-3"/> + <item type="scrap" min="20" max="40"/> + </item_modify> + </event> + <event> + <text>After the exchange is complete they leave without a word.</text> + <item_modify> + <item type="drones" min="-7" max="-3"/> + <item type="scrap" min="20" max="40"/> + </item_modify> + </event> +</eventList> +<eventList name="LANIUS_TRADER_LIST2"> + <event> + <text>After the exchange is complete they leave without a word.</text> + <item_modify> + <item type="fuel" min="-7" max="-3"/> + <item type="scrap" min="20" max="35"/> + </item_modify> + </event> + <event> + <text>After the exchange is complete they leave without a word.</text> + <item_modify> + <item type="missiles" min="-7" max="-3"/> + <item type="scrap" min="25" max="50"/> + </item_modify> + </event> + <event> + <text>After the exchange is complete they leave without a word.</text> + <item_modify> + <item type="drones" min="-7" max="-3"/> + <item type="scrap" min="25" max="50"/> + </item_modify> + </event> +</eventList> + + +<!----------- +<!----------- +<!----------- +<!----------- + HOSTILE!!! + Events that call up a fight for sure +------------ +------------ +------------ +------------> + + +<event name="LANIUS_FIGHT"> + <text load="LANIUS_FIGHT_TEXT"/> + <ship load="LANIUS_SHIP" hostile="true"/> +</event> + +<textList name="LANIUS_FIGHT_TEXT"> + <text>Sensors indicate a small Lanius cruiser in the process of salvaging another small Lanius ship. Before you have a chance to wonder what caused them to turn on each other, the survivor notices you and moves in to attack.</text> + <text>Shortly after your arrival, a Lanius ship jumps near the beacon. It begins to move slowly toward you. You open wide band communication channels, attempting to make contact. However, it either ignores you or is unable to receive the messages. As they get closer you issue the order to charge weapons and find they do the same.</text> + <text>You receive a message on a wide band frequency, originating from an approaching Lanius ship. It appears not to be directed at you, but your translator does its best all the same: "... metallic opportunity... acquisition... by force..." Looks like you're in for a fight.</text> + <text>A military Lanius vessel stops repurposing an abandoned satellite as soon as you jump in. It blocks all hails and powers its weapons.</text> + <text>The beacon is surrounded by many tiny Lanius craft, surely only capable of holding one occupant. Perhaps they are some kind of forward scout searching for 'metallic opportunities'? As you consider this, a much larger Lanius vessel moves in to engage you, and the scout ships scatter in all directions.</text> + <text>You arrive to see a well-armed Lanius craft preparing to salvage a badly damaged Rebel patrol ship. Noticing your arrival, the Lanius greedily moves in to intercept its second target of the day.</text> + + + <!-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- CHRIS ADDITIONS-- -- -- -- -- -- -- -- -- -- -- -- -- -- --> + + <text>As you arrive in the system, your proximity alarm begins screaming: there is a Lanius ship right on top of you! Before you have a chance to hail, they open fire!</text> + <text>As you are getting your bearings, another ship suddenly arrives at the beacon - it's the Lanius, and they've marked your ship for salvage!</text> + <text>At first everything seems quiet, then your scanners pick up a ship approaching at high speed - the Lanius have detected your arrival and are powering up their weapons!</text> + <text>You have stumbled across a mining expedition - unfortunately, the miners are the Lanius, and they've chosen your ship as their target!</text> + <text>As you are getting your bearings, another ship suddenly arrives at the beacon - it's the Lanius, and they've marked your ship for salvage!</text> + + <!-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- TODO More-- -- -- -- -- -- -- -- -- -- -- -- -- -- --> +</textList> + +<event name="LANIUS_REBEL_FIGHT"> + <text load="LANIUS_REBEL_FIGHT_TEXT"/> + <ship load="REBEL" hostile="true"/> +</event> +<textList name="LANIUS_REBEL_FIGHT_TEXT"> + <text>You arrive to see a number of Rebel ships attempting to dissuade Lanius scavenger ships from "acquiring" their forward station. A passing Rebel patrol ship spots you and moves in to intercept.</text> + <text>A Rebel scout patrols near the beacon. "Hah! I knew you would try to sneak through this sector as soon as I heard it had become treacherous. Surrender!"</text> + <text>You intercept discussions between a Rebel patrol and a human mining colony, "... we realize you're scared but all reports indicate the metal bastards target abandoned settlements only. If we relocated our fleets based on every request from backwater... wait, what's that..." Before you can react, the channel is cut and the Rebel ship moves in to attack.</text> + <text>You arrive at the beacon and notice a small Rebel ship chasing Lanius scavengers away from a wrecked Rebel battleship. As soon as the Rebel notices you and moves in to attack, the Lanius ships return to their prey like flies on garbage.</text> + <text>A Rebel messages you. "Who would have thought the most wanted ship in the quadrant would just happen by my station? Prepare to meet your maker."</text> + <text>Your arrival coincides almost exactly with that of a Rebel ship. It's hard to know who is more surprised, but there is no option but to fight.</text> + + <!-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- TODO More-- -- -- -- -- -- -- -- -- -- -- -- -- -- --> +</textList> + +<event name="LANIUS_PIRATE_FIGHT"> + <text load="LANIUS_PIRATE_FIGHT_TEXT"/> + <ship load="PIRATE" hostile="true"/> +</event> +<textList name="LANIUS_PIRATE_FIGHT_TEXT"> + <text>A pirate ship appears to be threatening a small refugee ship near the beacon. Upon seeing you jump in, it turns to approach. The civilian wastes no time and jumps away, but that appears only to harden the pirate's resolve.</text> + <text>An upgraded pirate ship sits among the remains of a number of Lanius ships. It hails you, "These punks think they can jus' waltz in here into our sector? Obnoxious, right? Well, I'm sure you know the routine, let's do this."</text> + <text>Debris from a number of battleships are scattered around the beacon. As you approach the area a pirate ship thrusts itself through the hulks to attack. It must be using the metal to lure the Lanius into a trap.</text> + <text>The pirate ship patroling this sector has been busy. The debris of several Rebel scouts and at least one civilian ship litter the area. "Welcome, welcome, there's room for one more!" The over-confident pirate hails you as he charges his weapons and moves in to attack.</text> + <text>The pirate sees you before you see him... prepare for a fight!</text> + + <!-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- TODO More-- -- -- -- -- -- -- -- -- -- -- -- -- -- --> +</textList> + + +<event name="LANIUS_FIGHT_ASTEROID" unique="true"> + <text>This beacon appears to have been set up within an asteroid field to access a mining settlement. However, half of the settlement has been disassembled by a number of Lanius scavengers. Their military escort moves in to scare you off.</text> + <ship load="LANIUS_SHIP" hostile="true"/> + <environment type="asteroid"/> +</event> + +<event name="LANIUS_FIGHT_PULSAR" unique="true"> + <text>There appears to be some sort of research station near a pulsar, although it's hard to tell since a portion of it has been melted. The Lanius ship that has been working at it moves in to intercept you, totally oblivious to the threat of EM pulses.</text> + <ship load="LANIUS_SHIP" hostile="true"/> + <environment type="pulsar"/> +</event> + +<event name="LANIUS_NOBOARDERS_PDS" unique="true"> + <text planet="PLANET_POPULATED">Upon arrival you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Combat positions!</text> + <!--<boarders min="2" max="2" class="anaerobic"/> --> + <environment type="PDS" target="enemy"/> + <ship load="LANIUS_BOARDERS_PDS" hostile="true"/> +</event> +<eventList name="LANIUS_BOARDERS_PDS_LIST"> + <event> + <text>After your skirmish the fighting dies down and you're contacted by the planetary defense team. "Sorry you got caught up in that fight, stranger. No matter how many of these monsters we blow out of the sky they just keep coming. We can patch up your ship for you."</text> + <damage amount="-8"/> + </event> + <event> + <text>You finish off your assailant with the help of the Anti-Ship Battery but the fight rages on in the distance. You'd best leave before you get dragged into it again.</text> + </event> +</eventList> + + + +<!-- From Chris--> +<event name="LANIUS_HARVESTER" unique="true"> + <text>Your scans have picked up a Lanius vessel in this system: it appears to be navigating a rich debris field, harvesting the minerals.</text> + <choice hidden="true"> + <text>Attempt to harvest some for yourself.</text> + <event> + <text>As you attempt to navigate the debris, you come too close to the Lanius ship - and they proceed to try to harvest you!</text> + <ship load="LANIUS_HARVESTER_SHIP" hostile="true"/> + </event> + </choice> + <choice req="pilot" lvl="2" hidden="true" max_group="0"> + <text>[Improved Piloting] Engage the auto-pilot and safely harvest the debris.</text> + <event> + <text>With help from the computer, you are able to keep a comfortable distance between you and the Lanius ship, and you are able to gather resources from the debris field without conflict.</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice req="pilot" lvl="3" hidden="true" max_group="0"> + <text>[Advanced Piloting] Engage the auto-pilot and safely harvest the debris.</text> + <event> + <text>With help from the computer, you are able to keep a comfortable distance between you and the Lanius ship, and you gather a considerable amount of resources from the debris field without conflict.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Attack the vessel.</text> + <event> + <text>You go on the offensive and power up your weapons - with any luck, you'll soon have the mineral field all to yourself.</text> + <ship load="LANIUS_HARVESTER_SHIP" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore the vessel.</text> + <event> + <text>You charge up your drive and prepare to make the next jump. No sense in antagonizing the Lanius if you don't need to.</text> + </event> + </choice> +</event> +<ship name="LANIUS_HARVESTER_SHIP" auto_blueprint="SHIPS_LANIUS"> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Investigate the debris.</text> + <event load="LANIUS_HARVESTER_SHIP_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Investigate the debris.</text> + <event load="LANIUS_HARVESTER_SHIP_LIST"/> + </choice> + </deadCrew> +</ship> +<eventList name="LANIUS_HARVESTER_SHIP_LIST"> + <event> + <text>The competitor gone, you investigate the debris, but it looks as if the Lanius harvested much of it before you arrived.</text> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>The competitor gone, you proceed to investigate the field and scavenge what you can.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>It looks like you interrupted the Lanius before they had a chance to scavenge much from the debris, and you make off with a good haul.</text> + <autoReward level="HIGH">standard</autoReward> + </event> +</eventList> + + + +<!----------- +<!----------- +<!----------- +<!----------- + NEUTRAL!!! + Events that could have a fight + + - Lanius researchers - trying to obtain knowledge of zoltan super shield technology. Can give them info if you have it, zoltan, or lanius. + - Lanius floating debris settlement - describe that it's pretty. Can lead to fight or store if you have lanius + - Rebel attacking a group attempting to make contact and form relations with Lanius +------------ +------------ +------------ +------------> + + + + +<event name="LANIUS_CIVILIAN" unique="true"> + <text load="LANIUS_CIVILIAN_TEXT"/> + <ship load="LANIUS_CIVILIAN" hostile="false"/> + <choice hidden="true"> + <text>Attack the Lanius ship.</text> + <event> + <text>You charge your weapons, which quickly gets the Lanius ship's attention.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid the conflict.</text> + <event> + <text>Unfortunately it is not your mission to save every person affected by this war or the Lanius invasion.</text> + </event> + </choice> +</event> +<textList name="LANIUS_CIVILIAN_TEXT"> + <text>You immediately receive a message upon arrival, "Help! These metal bastards have gone crazy!" The communication originates from the hull of a partially dismantled ship which lies among a number of other destroyed ships. The violent Lanius ship responsible for this carnage is advancing on the survivors.</text> + <text>You scan the area after arriving at this system. A Lanius ship is in fast pursuit of an unarmed civilian ship. It's hard to say if it's truly a threat since its weapons are not charging.</text> + <text>You arrive at the location of a recent battle. Judging from the debris, some settlers attempted to fight off a number of small Lanius ships, although it's impossible to say who instigated the aggression. A few skirmishes can be seen in the distance, but more notably a lone Lanius ship is firing on a heavily damaged civilian vessel.</text> +</textList> + +<event name="LANIUS_PIRATE_CIVILIAN"> + <text load="LANIUS_PIRATE_CIVILIAN_TEXT"/> + <ship load="PIRATE_CIVILIAN_LANIUS" hostile="false"/> + <choice hidden="true"> + <text>Attack the pirate.</text> + <event> + <text>You charge your weapons, which quickly gets the pirate ship's attention.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid the conflict.</text> + <event> + <text>Unfortunately it is not your mission to save every person affected by this war or the Lanius invasion.</text> + </event> + </choice> +</event> +<textList name="LANIUS_PIRATE_CIVILIAN_TEXT"> + <text>You discover an abandoned mining facility in the process of being 'acquired' by the Lanius. However, you immediately receive a call from a civilian transport vessel, "Help! We were trying to escape before the Lanius came only to be caught by pirates!" You see a lone pirate ship boarding the civilian craft.</text> + <text>A pirate ship emerges from hiding after you and another ship jump into the area. Sensors show the pirates ran a quick scan of your ship's weapon system before flying off to pursue the unarmed civilian ship.</text> + <text>A pirate ship is firing on the small ships docked at a refueling station. They are broadcasting on a wide band channel. You catch the captain's rant mid-speed, "...saw you trading with those damned scavengers. I'll show you what happens when you try and undercut the Red Giant gang!"</text> +</event> + +<event name="LANIUS_SOLO_SALVAGE"> + <text load="LANIUS_SOLO_SALVAGE_TEXT"/> + <ship load="LANIUS_SHIP" hostile="false"/> + <choice hidden="true"> + <text>Attack the ship.</text> + <event> + <text>You move in and power up your weapons. Detecting the threat, they stop what they were doing and prepare for a fight.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Leave them alone.</text> + <event> + <text>You ignore the ship and prepare to jump.</text> + </event> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Request some scrap.</text> + <event load="LANIUS_SOLO_SALVAGE_LIST"/> + </choice> +</event> +<eventList name="LANIUS_SOLO_SALVAGE_LIST"> + <event> + <text>Your crew hails their ship, wondering if they have any extra salvage. Their crew seems happy to share.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>Your crewmember hails them, asking if they have any extra scrap. They state that they are extremely low and cannot spare any.</text> + </event> + <event> + <text>They scoff at your crewmember's request and utter something that was translated as, "Get your own, lazy solder."</text> + <choice hidden="true"> + <text>Attack the ship.</text> + <event> + <text>You move in and power up your weapons. Detecting the threat, they stop what they were doing and prepare for a fight.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Leave.</text> + <event> + <text>You ignore their derisive tone and prepare to jump.</text> + </event> + </choice> + </event> +</eventList> +<textList name="LANIUS_SOLO_SALVAGE_TEXT"> + <text>You come across a single Lanius ship salvaging a small civilian craft. You cannot tell if they attacked the craft or just happened upon it.</text> + <text>There are remnants of a fierce battle here. Scattered among the hulks are small Lanius craft, slowly breaking apart the wrecks. One of the ships is close enough that you could probably attack it without immediately alerting the others.</text> + <text>When you arrive at the beacon you discover what must have been remnants of a large battle. However the vast majority of metal has been stripped from the ships, only various plastic and other materials float in a ring around a planet. A lone Lanius ship moves between the wreckage looking for more salvage.</text> + <text>A small asteroid belt is near this jump beacon. It must be mineral-rich since a Lanius ship is docked on a large rock, slowly absorbing parts of it. You could probably get their attention pretty easily.</text> + <text>A Lanius ship is slowly salvaging what remains of a small research station. It's hard to say if it was abandoned or attacked by the Lanius.</text> + + + <text>You come across a single Lanius ship salvaging a small civilian craft. You cannot tell if they attacked the craft or just happened upon it.</text> + <text>There are remnants of a fierce battle here. Scattered among the hulks are small Lanius craft, slowly breaking apart the wrecks. One of the ships is close enough that you could probably attack it without immediately alerting the others.</text> + <text>When you arrive at the beacon you discover what must have been remnants of a large battle. However the vast majority of metal has been stripped from the ships, only various plastic and other materials float in a ring around a planet. A lone Lanius ship moves between the wreckage looking for more salvage.</text> + <text>A small asteroid belt is near this jump beacon. It must be mineral-rich since a Lanius ship is docked on a large rock, slowly absorbing parts of it. You could probably get their attention pretty easily.</text> + <text>A Lanius ship is slowly salvaging what remains of a small research station. It's hard to say if it was abandoned or attacked by the Lanius.</text> +</textList> + + +<event name="LANIUS_SCARED_CIVILIAN" unique="true"> + <text>You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected.</text> + <ship load="LANIUS_SHIP" hostile="false"/> + <choice hidden="true"> + <text>Attack the Lanius ship.</text> + <event> + <text>The civilian ship hastily retreats while you intercept the path of the ship and lock on weapons. It turns and prepares for a fight.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Stay out of it.</text> + <event> + <text>You ignore the ship's pleas and watch as it hastily escapes. Oddly, the Lanius ship makes no move to chase it. You wonder if they were ever a threat at all.</text> + </event> + </choice> + <choice hidden="true"> + <text>Try to contact the Lanius ship.</text> + <event> + <text>You approach the ship without activating weapons and the civilian ship says, "Don't go any closer! Just kill them!" before hastily making their retreat.</text> + <choice hidden="true"> + <text>Ignore them and continue.</text> + <event load="LANIUS_SCARED_CIVILIAN_LIST"/> + </choice> + </event> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Try to contact the ship.</text> + <event> + <text>Your crewmember opens a channel with them. It seems they are scouting for a merchant's guild which is seeking to establish connections with the other sentient races. You suggest they invest research time into developing better translators and ask if they are selling anything at the moment.</text> + <store/> + </event> + </choice> +</event> +<eventList name="LANIUS_SCARED_CIVILIAN_LIST"> + <event> + <text>You ask what they want and the translator chirps their response, "Explore. Assess trade potential." It appears to be a merchant ship attempting to make connections with the other races. The civilian must have simply been too scared to ask. You check what they have to sell at the moment.</text> + <store/> + </event> + <event> + <text>You ask what they are doing here but the translator clearly has problems with the request. It chirps with their response, "Expunge... Floral... Proposition..." You try to clarify their answer but to no avail. Both you and the Lanius captain end the transmission despondently.</text> + </event> + <event> + <text>You ask what they are doing here but the translator clearly has problems with the request. The Lanius seem enraged for an indiscernible reason. They cut transmission and power their weapons. Looks like you'll have to fight after all!</text> + <ship hostile="true"/> + </event> +</eventList> + + +<event name="LANIUS_AUTO_REBEL" unique="true"> + <text>You come across a Lanius ship in the process of absorbing a Rebel automated scout. If you scare off the Lanius you could probably make use of it.</text> + <ship load="LANIUS_AUTO_REBEL" hostile="false"/> + <choice hidden="true"> + <text>Fight the ship.</text> + <event> + <text>You power up your weapons, which quickly gets the attention of the ship.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Leave them alone.</text> + <event> + <text>Whatever assistance the disabled scout could provide is not worth the risk of fighting another Lanius. You prepare to move on.</text> + </event> + </choice> +</event> +<eventList name="LANIUS_AUTO_REBEL_LIST"> + <event> + <text>You are able to retrieve a significant amount of data about the surrounding beacons from the scout before you scrap it.</text> + <autoReward level="low">scrap_only</autoReward> + <reveal_map/> + </event> + <event> + <text>You find the ship has a built-in method of warning the Rebel fleet of contact with your ship. You feed it some false data about your ship's whereabouts that should keep the fleet off your tail for a time.</text> + <autoReward level="low">scrap_only</autoReward> + <modifyPursuit amount="-1"/> + </event> +</eventList> + +<event name="LANIUS_GROUP_AUTO" unique="true"> + <text>You notice a number of Lanius ships absorbing a forward Rebel base and its automated scouts. They don't seem to be aggressive. Perhaps their desire for metal could prove to be useful?</text> + <choice hidden="true"> + <text>Try to use them to delay the Rebels.</text> + <event load="LANIUS_GROUP_AUTO_LIST"/> + </choice> + <choice hidden="true"> + <text>Leave them alone.</text> + <event> + <text>You decide it would be better to leave them be.</text> + </event> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Try to use them to delay the Rebels.</text> + <event> + <text>Your crewmember tells them of the approaching fleet and the number of automated ships they use to scout ahead. They thank you for the tip and prepare to jump in the direction you came. That will hopefully delay the fleet. You scrap what remains of the Rebel station.</text> + <autoReward level="MED">standard</autoReward> + <modifyPursuit amount="-1"/> + </event> + </choice> +</event> +<eventList name="LANIUS_GROUP_AUTO_LIST"> + <event> + <text>You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. However, either the translation device has failed or they're simply not interested. They cut the channel and continue to absorb the ships.</text> + </event> + <event> + <text>You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. You're not certain if you were misunderstood but they appear to scoff at your suggestion. Most ships continue what they were doing but a single ship moves to fight you.</text> + <ship load="LANIUS_SHIP" hostile="true"/> + </event> + <event> + <text>You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. They thank you for the tip and prepare to jump in the direction you came. That will hopefully delay the fleet. You scrap what remains of the Rebel station.</text> + <autoReward level="MED">standard</autoReward> + <modifyPursuit amount="-1"/> + </event> +</eventList> + + +<event name="LANIUS_BEACON_EATER" unique="true"> + <text>You detect a damaged vessel docked with the jump beacon. It appears the Lanius are absorbing metal from the beacon, risking destroying it and becoming stranded.</text> + <ship load="LANIUS_SHIP" hostile="false"/> + <choice hidden="true"> + <text>Ask if they require assistance.</text> + <event load="LANIUS_BEACON_EATER_ASK"/> + </choice> + <choice hidden="true"> + <text>Send them 30 scrap.</text> + <event load="LANIUS_BEACON_EATER_SCRAP"/> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event load="LANIUS_BEACON_EATER_LEAVE"/> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Ask if they require assistance.</text> + <event> + <text>After a time you are told they were damaged and unable to repair their ship due to a lack of metal. They offer to exchange a piece of their ship's equipment for some scrap or other useful materials.</text> + <choice hidden="true"> + <text>Give them 30 scrap.</text> + <event> + <text>You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.</text> + <augment name="RANDOM"/> + <item_modify> + <item type="scrap" min="-30" max="-30"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Give them 6 missiles.</text> + <event> + <text>You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.</text> + <item_modify> + <item type="missiles" min="-6" max="-6"/> + </item_modify> + <augment name="RANDOM"/> + </event> + </choice> + <choice hidden="true"> + <text>Give them 6 drone parts.</text> + <event> + <text>You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.</text> + <item_modify> + <item type="drones" min="-6" max="-6"/> + </item_modify> + <augment name="RANDOM"/> + </event> + </choice> + <choice> + <text>Decline.</text> + <event/> + </choice> + </event> + </choice> + <choice hidden="true" req="SHIP_REPAIR"> + <text>(Ship Repair Drone) Send a drone to help.</text> + <event> + <text>As soon as the drone gets close, a Lanius in a type of spacewalk maneuvering unit grabs it and immediately starts breaking it down for metal. You prepare for a fight but they appear quite grateful for the act. They start to use the metal to repair key portions of their ship. From what you can understand from the translator it appears one of their crew wishes to join you.</text> + <crewMember amount="1" class="anaerobic"/> + </event> + </choice> +</event> +<eventList name="LANIUS_BEACON_EATER_ASK"> + <event> + <text>After a long message the translator is only able to spurt out "critical... must... metal..." You can only surmise they are desperate for scrap.</text> + <choice hidden="true"> + <text>Give them 30 scrap.</text> + <event> + <text>You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.</text> + <item_modify> + <item type="scrap" min="-30" max="-30"/> + </item_modify> + <augment name="RANDOM"/> + </event> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event load="LANIUS_BEACON_EATER_LEAVE"/> + </choice> + </event> + <event> + <text>You begin to message the ship but it quickly powers on its weapons defensively. It appears to be fully functional and looking for a fight!</text> + <ship hostile="true"/> + </event> +</eventList> +<eventList name="LANIUS_BEACON_EATER_SCRAP"> + <event> + <text>You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.</text> + <item_modify> + <item type="scrap" min="-30" max="-30"/> + </item_modify> + <augment name="RANDOM"/> + </event> + <event> + <text>You release the scrap out of the airlock and they greedily collect it. Shortly afterwards their impulse engines flicker on and they power up their weapons. It appears you haven't sated their lust for metal!</text> + <item_modify> + <item type="scrap" min="-30" max="-30"/> + </item_modify> + <ship hostile="true"/> + </event> +</eventList> +<eventList name="LANIUS_BEACON_EATER_LEAVE"> + <event> + <text>You prepare to jump as soon as possible. You don't want to be around if they disable this beacon.</text> + </event> + <event> + <text>You prepare to jump as soon as possible. You don't want to be around if they disable this beacon.</text> + </event> + <event> + <text>You prepare to jump as soon as possible. You don't want to be around if they disable this beacon.</text> + </event> + <event> + <text>You make preparations to jump but are surprised when the Lanius ship pulls away from the beacon towards you. It appears to be fully operational!</text> + <ship hostile="true"/> + </event> +</eventList> + + + +<!-- From Chris--> +<event name="LANIUS_DORMANT_EVENT" unique="true"> + <text>You have picked up a Lanius vessel drifting in this sector. There is no damage to the hull, and it appears to be powered down.</text> + <ship load="LANIUS_SHIP" hostile="false"/> + <choice hidden="true"> + <text>Scan the ship for lifeforms.</text> + <event> + <text>As you scan the vessel, the scan frequencies awaken the Lanius crew from hibernation - and they're hungry for raw materials!</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Power weapons to attack.</text> + <event load="LANIUS_DORMANT_WEAPONS"/> + </choice> + <choice hidden="true"> + <text>Investigate the vessel.</text> + <event load="LANIUS_DORMANT_INVESTIGATE"/> + </choice> +</event> +<eventList name="LANIUS_DORMANT_WEAPONS"> + <event> + <text>You power up your weapons, and in response, the Lanius ship does the same! Prepare for a fight.</text> + <ship hostile="true"/> + </event> + <event> + <text>You power up your weapons, but don't get a response.</text> + <choice hidden="true"> + <text>Investigate the vessel.</text> + <event load="LANIUS_DORMANT_INVESTIGATE"/> + </choice> + <choice hidden="true"> + <text>Destroy and scrap it.</text> + <event> + <text>As soon as you lock your weapons onto their vessel, it awakens... they must have been in hibernation and were awoken by the danger!</text> + <ship hostile="true"/> + </event> + </choice> + </event> +</eventList> +<event name="LANIUS_DORMANT_INVESTIGATE"> + <text>The vessel appears to be dormant. It is likely there are Lanius on board, but they may be in hibernation until the ship comes within range of new materials.</text> + <choice> + <text>Ignore the vessel.</text> + <event/> + </choice> + <choice req="anaerobic" hidden="true"> + <text>[Lanius Crew] Send over a Lanius crewmember to plunder the ship of resources.</text> + <event> + <text>Your crewmember manages to salvage some resources without waking the hibernating crew.</text> + <autoReward level="MED">stuff</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Navigate carefully around the ship and strip what materials from the hull you can.</text> + <event load="LANIUS_DORMANT_PILOT"/> + </choice> + <choice hidden="true" req="pilot" lvl="2"> + <text>[Advanced Piloting] Engage the autopilot to strip the ship safely.</text> + <event> + <text>The computer matches the rotation and speed of the target ship, and you take the opportunity to gather what residual scrap you can without awakening the Lanius crew. You get an excellent haul!</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> +</event> +<eventList name="LANIUS_DORMANT_PILOT"> + <event> + <text>As you drift toward the vessel, your piloting skill is unable to match your intent - the Lanius ship powers up, hungry for raw materials!</text> + <ship hostile="true"/> + </event> + <event> + <text>You clumsily manage to strip some hull plating before being forced to retreat or risk collision.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> +</eventList> + + + +<!-- From Chris--> +<event name="LANIUS_FUELING_STATION" unique="true"> + <text>You detect a refueling platform near the beacon, although its broadcast signal is garbled, and you can't make out the message.</text> + <choice> + <text>Hail the platform and attempt to communicate.</text> + <event> + <text>There is a screech from your comm system, and the broadcast suddenly cuts off. The platform suddenly begins to move, revealing itself to be a Lanius ship!</text> + <ship load="LANIUS_FUELING_STATION_SHIP" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Dock with the platform.</text> + <event> + <text>Your ship enters one of the refueling station berths, grateful for a rest.</text> + <choice hidden="true"> + <text>Signal for a refuel.</text> + <event load="LANIUS_FUELING_STATION_LIST"/> + </choice> + <choice req="doors" lvl="2" hidden="true"> + <text>[Blast Doors] Secure your blast doors - best to be safe when docked.</text> + <event> + <text>Your reinforced doors save you from an attempted ambush by the Lanius, who cluster around the doors and hull, attempting to consume your ship. Coldly, you wipe them out one by one with your weapon array, then take control of the station and take its fuel reserves.</text> + <item_modify> + <item type="fuel" min="5" max="5"/> + </item_modify> + </event> + </choice> + </event> + </choice> + <choice> + <text>Ignore the platform.</text> + <event> + <text>You leave the platform alone, and prepare to jump.</text> + </event> + </choice> +</event> +<eventList name="LANIUS_FUELING_STATION_LIST"> + <event> + <text>Your ship's dash suddenly lights up with warnings - a hull breach! Lanius were on board the platform and are now on board your ship. A hidden cruiser comes into view!</text> + <ship load="LANIUS_FUELING_STATION_SHIP" hostile="true"/> + <boarders breach="true" min="1" max="1" class="anaerobic"/> + </event> + <event> + <text>What seemed to be a brief respite turns into a Lanius trap... the first warning is an explosion from your engine room, followed moments later by detection of a Lanius ship at sensor range!</text> + <ship load="LANIUS_FUELING_STATION_SHIP" hostile="true"/> + <damage amount="3" system="engines"/> + </event> + <event> + <text>No one answers your hails. You run some scans and discover that the station has been recently abandoned, no doubt due to the threat of the Lanius. You empty their fuel reserves before leaving.</text> + <item_modify> + <item type="fuel" min="3" max="5"/> + </item_modify> + <choice> + <text>Continue...</text> + <event/> + </choice> + <choice req="sensors" lvl="2" hidden="true" max_group="0"> + <text>(Improved Sensors) Run another scan at maximum sensitivity.</text> + <event> + <text>You run an additional more focused scan and find one of the auxiliary refueling platforms has some unclaimed fuel.</text> + <item_modify> + <item type="fuel" min="1" max="3"/> + </item_modify> + </event> + </choice> + <choice req="sensors" lvl="3" hidden="true" max_group="0"> + <text>(Advanced Sensors) Run another scan at maximum sensitivity.</text> + <event> + <text>You run an additional more focused scan and find one of the auxiliary refueling platforms has some unclaimed fuel and drone parts.</text> + <item_modify> + <item type="fuel" min="2" max="3"/> + <item type="drones" min="1" max="3"/> + </item_modify> + </event> + </choice> + </event> +</eventList> +<event name="LANIUS_FUELING_STATION_END"> + <text>It looks as if the Lanius were uninterested in the fuel reserves on the station, and there is a good amount of fuel left. You take what your ship can hold and prepare to jump to the next beacon.</text> + <item_modify> + <item type="fuel" min="3" max="5"/> + </item_modify> +</event> +<ship name="LANIUS_FUELING_STATION_SHIP" auto_blueprint="SHIPS_LANIUS"> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Investigate the fueling platform.</text> + <event load="LANIUS_FUELING_STATION_END"/> + </choice> + </destroyed> + <deadCrew> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Investigate the fueling platform.</text> + <event load="LANIUS_FUELING_STATION_END"/> + </choice> + </deadCrew> +</ship> +<!----------- +<!----------- +<!----------- +<!----------- + BOARDERS!!! + Events with boarder calls +------------ +------------ +------------ +------------> +<event name="LANIUS_PIRATE_BOARDERS" unique="false"> <!-- MATT CHANGED TO STOP CRASHES--> + <text>An image of some weak and hungry humans comes onto your screen. "Those metal bastards think they can just absorb half of our engines and leave us here to die? I hope you understand the need to take your ship by force."</text> + <boarders breach="false" min="3" max="4" class="human"/> +</event> + +<!-- +<event name="LANIUS_BOARDERS" unique="true"> + <text>You detect a small craft in an otherwise empty area and move in to examine it. It appears to be the husk of a Lanius ship barely holding together. As you are closely scanning it for useful materials, three figures climb out from the wreckage and launch themselves the short distance onto your ship. An explosive vibration rocks the ship and Lanius lifeforms are detected on board!</text> + <boarders min="3" max="3" class="anaerobic"/> +</event> --> + + +<!----------- +<!----------- +<!----------- +<!----------- + SPECIAL!!! + - +------------ +------------ +------------ +------------> + + +<ship name="LANIUS_SHIP" auto_blueprint="SHIPS_LANIUS"> + <surrender chance="0.2" min="3" max="4" load="LANIUS_SURRENDER"/> + <escape chance="0.2" min="2" max="4" load="LANIUS_ESCAPE"/> + <destroyed load="LANIUS_DESTROYED"/> + <gotaway> + <text>The Lanius ship has escaped.</text> + </gotaway> + <deadCrew load="LANIUS_DEAD_CREW"/> +</ship> + + +<ship name="LANIUS_CIVILIAN" auto_blueprint="SHIPS_LANIUS"> + <destroyed> + <text>The Lanius craft breaks apart. You hasten to contact the civilian ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>No more life signs detected on the Lanius ship. You hasten to contact the civilian ship.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </deadCrew> +</ship> + + +<ship name="LANIUS_BOARDERS_PDS" auto_blueprint="SHIPS_LANIUS"> + <destroyed> + <text>The ship breaks apart. You decide to salvage it when the opportunity arises.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="LANIUS_BOARDERS_PDS_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>No more life signs detected on the Lanius ship. You decide to salvage it when the opportunity arises.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="LANIUS_BOARDERS_PDS_LIST"/> + </choice> + </deadCrew> +</ship> + + +<ship name="LANIUS_AUTO_REBEL" auto_blueprint="SHIPS_LANIUS"> + <escape chance="0.2" min="2" max="4" load="LANIUS_ESCAPE"/> + <destroyed> + <text>The Lanius craft breaks apart. You move to inspect the automated Rebel ship that it was absorbing.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="LANIUS_AUTO_REBEL_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>No more life signs detected on the Lanius ship. You move to inspect the automated Rebel ship that it was absorbing.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="LANIUS_AUTO_REBEL_LIST"/> + </choice> + </deadCrew> + <gotaway> + <text>The Lanius ship has escaped. You move to inspect the automated Rebel ship that it was absorbing.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="LANIUS_AUTO_REBEL_LIST"/> + </choice> + </gotaway> +</ship> + + + + +<ship name="PIRATE_CIVILIAN_LANIUS" auto_blueprint="SHIPS_PIRATE"> + <destroyed> + <text>The pirate ship breaks apart. You hasten to contact the civilian ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>No more life signs detected on the pirate ship. You hasten to contact the civilian ship.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </deadCrew> +</ship> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcPirateBlueprints.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcPirateBlueprints.xml new file mode 100644 index 0000000000000000000000000000000000000000..a9d1439ee8127179d10c712a1f332c0b4de5ebca --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcPirateBlueprints.xml @@ -0,0 +1,670 @@ + + +<!--------------------------- +----------------------------- +----------------------------- +REBEL PIRATE SHIPS +----------------------------- +----------------------------- +----------------------------> + +<shipBlueprint name="REBEL_FAT_P" layout="rebel_squat_pirate" img="rebel_squat_pirate"> + <class>Pirate Rigger</class> + <systemList> + <pilot power="1" max="2" room="0"/> + <oxygen power="1" max="2" room="1"/> + <shields power="2" max="8" room="2"/> + <engines power="2" max="4" room="7"/> + <weapons power="1" max="6" room="4"/> + <drones power="2" max="8" room="5"/> + <medbay power="1" max="3" room="6" start="false"/> + <doors power="1" max="3" room="3" start="false"/> + </systemList> + <droneList drones="4" load="DRONES_STANDARD"/> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="9"/> + <maxPower amount ="8"/> + <crewCount amount = "3" max="5" class="random"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>rebel_squat</cloakImage> +</shipBlueprint> + +<shipBlueprint name="REBEL_FAT_P_DLC" layout="rebel_squat_pirate" img="rebel_squat_pirate"> + <class>Pirate Disruptor</class> + <systemList> + <pilot power="1" max="2" room="0"/> + <oxygen power="1" max="2" room="3"/> + <shields power="2" max="8" room="7"/> + <engines power="2" max="4" room="6"/> + <weapons power="1" max="6" room="2"/> + <drones power="2" max="8" room="4"/> + <clonebay power="1" max="3" room="1" start="false"/> + <hacking power="1" max="2" room="5" start="false"/> + </systemList> + <droneList drones="4" load="DRONES_STANDARD"/> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="9"/> + <maxPower amount ="8"/> + <crewCount amount = "3" max="5" class="random"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + + +<shipBlueprint name="REBEL_SKINNY_P" layout="rebel_long_pirate" img="rebel_long_pirate"> + <class>Pirate Fighter</class> + <systemList> + <oxygen power="1" max="2" room="9"/> + <pilot power="1" max="3" room="0"/> + <shields power="2" max="8" room="4"/> + <engines power="2" max="5" room="6"/> + <weapons power="2" max="8" room="3"/> + <medbay power="1" max="2" room="8" start="false"/> <!-- CHANGED was false--> + <teleporter power="1" max="1" room="7" start="false"/> + <doors power="1" max="2" room="5" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="6" class="random"/> <!--CHANGED was 3/6--> + <boardingAI>sabotage</boardingAI> + <cloakImage>rebel_long</cloakImage> +</shipBlueprint> + +<shipBlueprint name="REBEL_SKINNY_P_DLC" layout="rebel_long_pirate" img="rebel_long_pirate"> + <class>Pirate Invader</class> + <systemList> + <oxygen power="1" max="2" room="2"/> <!--2--> + <pilot power="1" max="3" room="0"/> <!--0--> + <shields power="2" max="8" room="5"/> <!--6--> + <engines power="2" max="5" room="7"/> <!--5--> + <weapons power="2" max="8" room="1"/> <!--4--> + <clonebay power="1" max="2" room="3" start="false"/> <!--3--> + <teleporter power="1" max="1" room="4" start="false"/> <!--1--> + <doors power="1" max="2" room="6" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_REBEL"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="6" class="random"/> <!--CHANGED was 3/6--> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + +<!--------------------------- +----------------------------- +----------------------------- +JELLY PIRATE SHIPS +----------------------------- +----------------------------- +----------------------------> + + +<shipBlueprint name="JELLY_BUTTON_P" layout="jelly_button_pirate" img="jelly_button_pirate"> + <class>Pirate Interceptor</class> + <maxSector>4</maxSector> + <systemList> + <oxygen power="1" max="3" room="1"/> + <pilot power="1" max="3" room="0"/> + <shields power="2" max="8" room="3"/> + <engines power="1" max="8" room="4"/> + <weapons power="2" max="8" room="5"/> + <doors power="1" max="3" room="2" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_JELLY"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="3" class="random"/> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> + <cloakImage>jelly_button</cloakImage> +</shipBlueprint> + +<shipBlueprint name="JELLY_BUTTON_P_DLC" layout="jelly_button_pirate" img="jelly_button_pirate"> + <class>Pirate Scout</class> + <maxSector>5</maxSector> + <systemList> + <oxygen power="1" max="3" room="1"/> + <pilot power="1" max="3" room="4"/> + <shields power="2" max="8" room="5"/> + <engines power="1" max="8" room="3"/> + <weapons power="2" max="8" room="0"/> + <mind power="1" max="2" room="2" start="false"/> + </systemList> + <weaponList missiles="6" load="WEAPONS_JELLY"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="3" class="random"/> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> +</shipBlueprint> + + + +<shipBlueprint name="JELLY_CROISSANT_P" layout="jelly_croissant_pirate" img="jelly_croissant_pirate"> + <class>Pirate Light-Cruiser</class> + <minSector>1</minSector> + <systemList> + <pilot power="1" max="3" room="1"/> + <doors power="1" max="3"room="5" start="false"/> + <oxygen power="1" max="3" room="6"/> + <medbay power="1" max="3" room="4" start="false"/> + <cloaking power="1" max="2" room="7" start="false"/> + <shields power="2" max="10" room="2"/> + <engines power="1" max="6" room="8"/> + <weapons power="2" max="8" room="3"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_JELLY"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="6" class="random"/><!--CHANGED was 3/5--> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> + <cloakImage>jelly_croissant</cloakImage> +</shipBlueprint> + +<shipBlueprint name="JELLY_CROISSANT_P_DLC" layout="jelly_croissant_pirate" img="jelly_croissant_pirate"> + <class>Pirate Light-Surveyor</class> + <minSector>1</minSector> + <systemList> + <pilot power="1" max="3" room="0"/> <!--0--> + <!-- <doors power="1" max="3"room="7" start="false"/> --5--> + <oxygen power="1" max="3" room="3"/> <!--4--> + <clonebay power="1" max="3" room="1" start="false"/> <!--6--> + <shields power="2" max="10" room="4"/> <!--3--> + <engines power="1" max="6" room="8"/> <!--7--> + <weapons power="2" max="7" room="5"/> <!--1--> + <mind power="1" max="2" room="2" start="false"/> <!--new--> + </systemList> + <weaponList missiles="10" load="WEAPONS_JELLY"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="7" class="random"/><!--CHANGED was 3/5--> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> +</shipBlueprint> + + + + + <shipBlueprint name="JELLY_TRUFFLE_P" layout="jelly_truffle_pirate" img="jelly_truffle_pirate"> + <class>Pirate Assault</class> + <minSector>4</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="4" start="false"/> + <oxygen power="1" max="3" room="7"/> + <medbay power="1" max="3" room="8" start="false"/> + <shields power="2" max="10" room="6"/> + <engines power="1" max="5" room="5"/> + <weapons power="2" max="10" room="1"/> + <cloaking power="1" max="1" room="2" start="false"/> + </systemList> + <weaponList missiles="14" load="WEAPONS_JELLY"/> + <health amount="11"/> + <maxPower amount ="10"/> + <crewCount amount = "4" max="7" class="random"/> <!--CHANGED was 4/6--> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> + <cloakImage>jelly_truffle</cloakImage> +</shipBlueprint> + + <shipBlueprint name="JELLY_TRUFFLE_P_DLC" layout="jelly_truffle_pirate" img="jelly_truffle_pirate"> + <class>Pirate Instigator</class> + <minSector>4</minSector> + <systemList> + <pilot power="1"max="0" room="0"/> + <mind power="1" max="2" room="5" start="false"/> + <oxygen power="1" max="3" room="1"/> + <clonebay power="1" max="3" room="3" start="false"/> + <shields power="2" max="10" room="7"/> + <engines power="1" max="5" room="8"/> + <weapons power="2" max="9" room="4"/> + <!--<cloaking power="1" max="1" room="6" start="false"/> --7--> + <doors power="1" max="2" room="2" start="false"/> + </systemList> + <weaponList missiles="14" load="WEAPONS_JELLY"/> + <health amount="11"/> + <maxPower amount ="10"/> + <crewCount amount = "4" max="8" class="random"/> <!--CHANGED was 4/6--> + <boardingAI>sabotage</boardingAI> + <aug name="SLUG_GEL"/> + <cloakImage>jelly_truffle</cloakImage> +</shipBlueprint> + + + + +<!--------------------------- +----------------------------- +----------------------------- +ROCK PIRATE SHIPS +----------------------------- +----------------------------- +----------------------------> + + + + <shipBlueprint name="ROCK_SCOUT_P" layout="rock_scout_pirate" img="rock_scout_pirate"> + <class>Pirate Scout</class> + <maxSector>5</maxSector> + <systemList> + <pilot power="1"max="3" room="3"/> + <teleporter power="1" max="2" room="2" start="false"/> + <oxygen power="1" max="3" room="1"/> + <!--<medbay power="1" max="3" room="5" start="false"/>--> <!--JUSTIN--> + <shields power="2" max="8" room="4"/> + <engines power="1" max="5" room="5"/> + <weapons power="2" max="8" room="0"/> + </systemList> + <weaponList missiles="6" load="WEAPONS_ROCK"/> + <health amount="8"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="5" class="random"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> + <cloakImage>rock_scout</cloakImage> +</shipBlueprint> + + <shipBlueprint name="ROCK_SCOUT_P_DLC" layout="rock_scout_pirate" img="rock_scout_pirate"> + <class>Pirate Investigator</class> + <maxSector>5</maxSector> + <systemList> + <pilot power="1"max="3" room="0"/> <!--3--> + <!--<teleporter power="1" max="2" room="0" start="false"/> --> + <oxygen power="1" max="3" room="3"/> <!--0--> + <clonebay power="1" max="3" room="4" start="false"/> <!--2--> + <shields power="2" max="8" room="2"/> <!--4--> + <engines power="1" max="5" room="5"/> <!--6--> + <weapons power="2" max="8" room="1"/> <!--1--> + </systemList> + <weaponList missiles="6" load="WEAPONS_ROCK"/> + <health amount="8"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="4" class="random"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> +</shipBlueprint> + + + + + <shipBlueprint name="ROCK_FIGHT_P" layout="rock_fight_pirate" img="rock_fight_pirate"> + <class>Pirate Fighter</class> + <minSector>2</minSector> + <systemList> + <pilot power="1"max="3" room="2"/> + <doors power="1" max="3" room="1" start="false"/> + <oxygen power="1" max="3" room="0"/> + <medbay power="1" max="3" room="7" start="false"/> + <cloaking power="1" max="3" room="5" start="false"/> + <shields power="2" max="8" room="4"/> + <engines power="2" max="5" room="6"/> + <weapons power="2" max="8" room="3"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ROCK"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "3" max="5" class="random"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> + <cloakImage>rock_fight</cloakImage> +</shipBlueprint> + + <shipBlueprint name="ROCK_FIGHT_P_DLC" layout="rock_fight_pirate" img="rock_fight_pirate"> + <class>Pirate Interceptor</class> + <minSector>2</minSector> + <systemList> + <pilot power="1"max="3" room="6"/> <!--3--> + <teleporter power="1" max="2" room="5" start="false"/> <!--6--> + <oxygen power="1" max="3" room="7"/> <!--7--> + <clonebay power="1" max="3" room="2" start="false"/> <!--4--> + <shields power="2" max="8" room="0"/> <!--5--> + <engines power="2" max="5" room="4"/> <!--8--> + <weapons power="2" max="8" room="1"/> <!--0--> + <cloaking power="1" max="1" room="3" start="false"/> <!--0--> + </systemList> + <weaponList missiles="10" load="WEAPONS_ROCK"/> + <health amount="10"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="5" class="random"/> + <boardingAI>sabotage</boardingAI> + <aug name="ROCK_ARMOR"/> + <cloakImage>rock_fight</cloakImage> +</shipBlueprint> + + + + + + + + + +<!--------------------------- +----------------------------- +----------------------------- +MANTIS PIRATE SHIPS +----------------------------- +----------------------------- +----------------------------> + + <shipBlueprint name="MANTIS_SCOUT_P" layout="mantis_scout_pirate" img="mantis_scout_pirate"> + <class>Pirate Scout</class> + <maxSector>5</maxSector> + <systemList> + <pilot power="1"max="3" room="5"/> + <oxygen power="1" max="3" room="6"/> + <medbay power="1" max="3" room="3" start="false"/> + <teleporter power="1" max="3" room="4" start="false"/> + <shields power="2" max="8" room="0"/> + <engines power="1" max="5" room="2"/> + <weapons power="2" max="7" room="1"/> <!-- CHANGED - was 2-8--> + </systemList> + <weaponList missiles="10" load="WEAPONS_MANTIS"/> + <health amount="7"/> + <maxPower amount ="10"/> + <crewCount amount = "3" max="5" class="random"/> <!-- CHANGED - was 2-4--> + <boardingAI>sabotage</boardingAI> + <cloakImage>mantis_scout</cloakImage> +</shipBlueprint> + + <shipBlueprint name="MANTIS_SCOUT_P_DLC" layout="mantis_scout_pirate" img="mantis_scout_pirate"> + <class>Pirate Interceptor</class> + <maxSector>4</maxSector> + <systemList> + <pilot power="1"max="3" room="5"/> <!--1--> + <oxygen power="1" max="3" room="4"/> <!--5--> + <clonebay power="1" max="2" room="1" start="false"/> <!--6--> + <teleporter power="1" max="2" room="6" start="false"/> <!--4--> + <shields power="2" max="8" room="3"/> <!--0--> + <engines power="1" max="5" room="0"/> <!--7--> + <weapons power="2" max="7" room="2"/> <!--3--> + </systemList> + <weaponList missiles="6" load="WEAPONS_MANTIS"/> + <health amount="7"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="4" class="random"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + +<shipBlueprint name="MANTIS_FIGHTER_P" layout="mantis_fighter_pirate" img="mantis_fighter_pirate"> + <class>Pirate Fighter</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="3"/> + <doors power="1" max="3" room="1" start="false"/> + <oxygen power="1" max="3" room="0"/> + <medbay power="1" max="3" room="2"/> <!-- CHANGED - was false--> + <teleporter power="1" max="3" room="4"/> + <shields power="2" max="8" room="6"/> + <engines power="1" max="5" room="7"/> + <weapons power="1" max="8" room="5"/> <!-- CHANGED - was 2-8--> + </systemList> + <weaponList missiles="10" load="WEAPONS_MANTIS"/> + <health amount="9"/> + <maxPower amount ="11"/> + <crewCount amount = "3" max="5" class="random"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>mantis_fighter</cloakImage> +</shipBlueprint> + +<shipBlueprint name="MANTIS_FIGHTER_P_DLC" layout="mantis_fighter_pirate" img="mantis_fighter_pirate"> + <class>Pirate Assault</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="3"/> <!--9--> + <doors power="1" max="3" room="6" start="false"/> <!--2--> + <oxygen power="1" max="3" room="1"/> <!--5--> + <clonebay power="1" max="3" room="5"/> <!--8--> + <teleporter power="1" max="2" room="0"/> <!--4--> + <shields power="2" max="7" room="2"/> <!--0--> + <engines power="1" max="5" room="7"/> <!--7--> + <weapons power="1" max="7" room="4"/> <!--3--> + </systemList> + <weaponList missiles="10" load="WEAPONS_MANTIS"/> + <health amount="9"/> + <maxPower amount ="11"/> + <crewCount amount = "2" max="5" class="random"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + + +<shipBlueprint name="MANTIS_BOMBER_P" layout="mantis_bomber_pirate" img="mantis_bomber_pirate"> + <class>Pirate Bomber</class> + <minSector>4</minSector> + <systemList> + <pilot power="1"max="3" room="5"/> + <doors power="1" max="3" room="8" start="false"/> + <oxygen power="1" max="3" room="0"/> + <medbay power="1" max="3" room="11" start="false"/> + <teleporter power="1" max="3" room="9"/> + <shields power="2" max="10" room="7"/> + <engines power="1" max="5" room="10"/> + <weapons power="2" max="10" room="6"/> + </systemList> + <weaponList missiles="14" load="WEAPONS_MANTIS"/> + <health amount="11"/> + <maxPower amount ="11"/> + <crewCount amount = "4" max="6" class="random"/><!--CHANGED was 4/7--> + <boardingAI>sabotage</boardingAI> + <cloakImage>mantis_bomber</cloakImage> +</shipBlueprint> + +<shipBlueprint name="MANTIS_BOMBER_P_DLC" layout="mantis_bomber_pirate" img="mantis_bomber_pirate"> + <class>Pirate Aggressor</class> + <minSector>4</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> <!--3--> + <doors power="1" max="3" room="10" start="false"/> <!--9--> + <oxygen power="1" max="3" room="5"/> <!--11--> + <clonebay power="1" max="1" room="4" start="false"/> <!--8--> + <teleporter power="1" max="2" room="3"/> <!--4--> + <shields power="2" max="8" room="7"/> <!--0--> + <engines power="1" max="5" room="11"/> <!--7--> + <weapons power="2" max="8" room="6"/> <!--10--> + </systemList> + <weaponList missiles="14" load="WEAPONS_MANTIS"/> + <health amount="11"/> + <maxPower amount ="11"/> + <crewCount amount = "3" max="6" class="random"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + + + + +<!--------------------------- +----------------------------- +----------------------------- +MANTIS PIRATE SHIPS +----------------------------- +----------------------------- +----------------------------> + + + <shipBlueprint name="ZOLTAN_FIGHTER_P" layout="energy_fighter_pirate" img="energy_fighter_pirate"> + <class>Pirate Fighter</class> + <systemList> + <pilot power="1"max="3" room="1"/> + <doors power="1" max="3" room="4" start="false"/> + <medbay power="1" max="3" room="0" start="false"/> + <oxygen power="1" max="3" room="3"/> + <shields power="2" max="8" room="2"/> + <engines power="1" max="5" room="6"/> + <weapons power="2" max="8" room="5"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ZOLTAN"/> + <health amount="7"/> + <aug name="ENERGY_SHIELD"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="3" class="random"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>energy_fighter</cloakImage> +</shipBlueprint> + + <shipBlueprint name="ZOLTAN_FIGHTER_P_DLC" layout="energy_fighter_pirate" img="energy_fighter_pirate"> + <class>Pirate Instigator</class> + <systemList> + <pilot power="1"max="3" room="0"/> <!--5--> + <mind power="1" max="1" room="4" start="false"/> <!--2--> + <clonebay power="1" max="3" room="3" start="false"/> <!--6--> + <oxygen power="1" max="3" room="1"/> <!--3--> + <shields power="2" max="8" room="2"/> <!--1--> + <engines power="1" max="5" room="5"/> <!--0--> + <weapons power="2" max="8" room="6"/> <!--4--> + </systemList> + <weaponList missiles="10" load="WEAPONS_ZOLTAN"/> + <health amount="7"/> + <aug name="ENERGY_SHIELD"/> + <maxPower amount ="12"/> + <crewCount amount = "2" max="3" class="random"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + + + + <shipBlueprint name="ZOLTAN_BOMBER_P" layout="energy_bomber_pirate" img="energy_bomber_pirate"> + <class>Pirate Bomber</class> + <minSector>3</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="6" start="false"/> + <medbay power="1" max="3" room="2" start="false"/> + <oxygen power="1" max="3" room="5"/> + <shields power="2" max="8" room="3"/> + <engines power="1" max="5" room="7"/> + <weapons power="2" max="8" room="4"/> + <drones power="2" max="4" room="1" start="false"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_ZOLTAN"/> + <droneList drones="2" load="DRONES_COMBAT"/> + <health amount="7"/> + <aug name="ENERGY_SHIELD"/> + <maxPower amount ="9"/> + <crewCount amount = "3" max="6" class="random"/> <!--CHANGED was 3 4--> + <boardingAI>sabotage</boardingAI> + <cloakImage>energy_bomber</cloakImage> +</shipBlueprint> + + <shipBlueprint name="ZOLTAN_BOMBER_P_DLC" layout="energy_bomber_pirate" img="energy_bomber_pirate"> + <class>Pirate Hacker</class> + <minSector>3</minSector> + <systemList> + <pilot power="1"max="3" room="2"/> <!--1--> + <doors power="1" max="3" room="1" start="false"/> <!--2--> + <clonebay power="1" max="3" room="7" start="false"/> <!--6--> + <oxygen power="1" max="3" room="4"/> <!--5--> + <shields power="2" max="8" room="3"/> <!--3--> + <engines power="1" max="5" room="6"/> <!--7--> + <weapons power="2" max="8" room="5"/> <!--4--> + <hacking power="1" max="2" room="0" start="false"/> <!--0--> + </systemList> + <weaponList missiles="10" load="WEAPONS_ZOLTAN"/> + <droneList drones="5" load="DRONES_COMBAT"/> + <health amount="7"/> + <aug name="ENERGY_SHIELD"/> + <maxPower amount ="15"/> + <crewCount amount = "3" max="6" class="random"/> <!--CHANGED was 3 4--> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + + + +<!--------------------------- +----------------------------- +----------------------------- +FED PIRATE SHIPS +- these room layouts are not changed since you never fight normal Fed ships +----------------------------- +----------------------------- +----------------------------> + + + <shipBlueprint name="FED_SCOUT_P" layout="fed_scout" img="fed_scout_pirate"> + <class>Pirate Scout</class> + <maxSector>6</maxSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="2" start="false"/> + <oxygen power="1" max="3" room="5"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="5" room="4"/> + <weapons power="2" max="8" room="3"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_FED"/> + <health amount="7"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="3" class="random"/> + <boardingAI>sabotage</boardingAI> + <cloakImage>fed_scout</cloakImage> +</shipBlueprint> + + <shipBlueprint name="FED_SCOUT_P_DLC" layout="fed_scout" img="fed_scout_pirate"> + <class>Pirate Outrider</class> + <maxSector>6</maxSector> + <systemList> + <pilot power="1" max="3" room="0"/> <!--0--> + <hacking power="1" max="1" room="2" start="false"/> <!--2--> + <oxygen power="1" max="3" room="5"/> <!--5--> + <shields power="2" max="8" room="3"/> <!--1--> + <engines power="1" max="5" room="4"/> <!--4--> + <weapons power="2" max="8" room="1"/> <!--3--> + </systemList> + <weaponList missiles="10" load="WEAPONS_FED"/> + <droneList drones="4"/> + <health amount="7"/> + <maxPower amount ="10"/> + <crewCount amount = "2" max="3" class="random"/> + <boardingAI>sabotage</boardingAI> +</shipBlueprint> + + + <shipBlueprint name="FED_BOMBER_P" layout="fed_bomber" img="fed_bomber_pirate"> + <class>Pirate Bomber</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> + <doors power="1" max="3" room="2" start="false"/> + <medbay power="1" max="3" room="8" start="false"/> + <oxygen power="1" max="3" room="5"/> + <shields power="2" max="8" room="1"/> + <engines power="1" max="5" room="9"/> + <weapons power="2" max="8" room="6"/> + </systemList> + <weaponList missiles="10" load="WEAPONS_FED"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="6" class="random"/> <!--CHANGED was 2 4--> + <cloakImage>fed_bomber</cloakImage> +</shipBlueprint> + + <shipBlueprint name="FED_BOMBER_P_DLC" layout="fed_bomber" img="fed_bomber_pirate"> + <class>Pirate Hacker</class> + <minSector>1</minSector> + <systemList> + <pilot power="1"max="3" room="0"/> <!--0--> + <hacking power="1" max="1" room="2" start="false"/> <!--doors 2--> + <clonebay power="1" max="3" room="8" start="false"/> <!--8--> + <oxygen power="1" max="3" room="5"/> <!--5--> + <shields power="2" max="8" room="9"/> <!--1--> + <engines power="1" max="5" room="6"/> <!--9--> + <weapons power="2" max="8" room="1"/> <!--6--> + </systemList> + <weaponList missiles="10" load="WEAPONS_FED"/> + <droneList drones="4"/> + <health amount="9"/> + <maxPower amount ="7"/> + <crewCount amount = "2" max="6" class="random"/> <!--CHANGED was 2 4--> +</shipBlueprint> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcSounds.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcSounds.xml new file mode 100644 index 0000000000000000000000000000000000000000..a93a48f8d164c0ecde6979be54f728237a7575c4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/dlcSounds.xml @@ -0,0 +1,49 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- System sounds --> + + +<cloneArrive volume="10">dlc/FTLX _Cloning_Bay_New_Clone.ogg</cloneArrive> +<cloneBroken volume="10" loop="true" count="1">dlc/FTLX _Cloning_Bay_Not_Functioning.ogg</cloneBroken> + +<batteryStop volume="10">dlc/FTLX_Battery_Power_Down.ogg</batteryStop> +<batteryStart volume="10">dlc/FTLX_Battery_Start_Up.ogg</batteryStart> + +<mindControl volume="10">dlc/FTLX_Mind_Control_Confusion.ogg</mindControl> +<mindControlEnd volume="10">dlc/AESFX_Mind_Control_Ending.ogg</mindControlEnd> + +<pulsar volume="10">dlc/AESFX_Pulsar_Pulse.ogg</pulsar> + +<hackLand volume="4">dlc/FTLX_Hacking_Drone_Land.ogg</hackLand> +<hackLoop volume="5" loop="true" count="1">dlc/AESFX_Hacking_Loop.ogg</hackLoop> +<hackStart volume="5">dlc/AESFX_Hacking_Start.ogg</hackStart> + +<!-- Metal Aliens --> + + +<shrikeDeath volume="10">dlc/FTLX_Shrike_Death.ogg</shrikeDeath> +<shrikeRepair volume="10" loop="true" count="5">dlc/FTLX_Shrike_Repair.ogg</shrikeRepair> + +<!--- new stuff --> + +<flakImpact1 volume="10">dlc/AESFX_FlakImpact1.ogg</flakImpact1> +<flakImpact2 volume="10">dlc/AESFX_FlakImpact2.ogg</flakImpact2> +<flakImpact3 volume="10">dlc/AESFX_FlakImpact3.ogg</flakImpact3> +<flakImpact4 volume="10">dlc/AESFX_FlakImpact4.ogg</flakImpact4> + +<crystalExplosion volume="10">dlc/AESFX_Crystal_Explosion_Large.ogg</crystalExplosion> +<crystalExplosion_small volume="10">dlc/AESFX_CrystalExplosionSmall.ogg</crystalExplosion_small> + +<fleetFireHeavy volume="10">dlc/AESFX_FleetHeavyFiring.ogg</fleetFireHeavy> +<fleetFireLight volume="10">dlc/AESFX_FleetLightFiring.ogg</fleetFireLight> + +<ionBoarderCharge volume="10">dlc/AESFX_IonBoarderDroneCharging.ogg</ionBoarderCharge> + +<shieldDroneCharge volume="10">dlc/AESFX_ShieldDronePowerUp.ogg</shieldDroneCharge> +<shieldDroneActivate volume="10">dlc/AESFX_ShieldDroneShieldUp.ogg</shieldDroneActivate> + +<weaponReady volume="5">dlc/AESFX_WeaponReady2.ogg</weaponReady> + +<hullBreach volume="7">dlc/AESFX_Hull_Crack.ogg</hullBreach> + +<eventDamage volume="6">explosions/bp_explosion_large_3.ogg</eventDamage> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber.txt new file mode 100644 index 0000000000000000000000000000000000000000..187d09a44eb3268865a5253746cf4dd909ac993d --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber.txt @@ -0,0 +1,109 @@ +VERTICAL +10 +ELLIPSE +128 +225 +0 +-94 +ROOM +0 +1 +0 +2 +2 +ROOM +1 +1 +2 +2 +1 +ROOM +2 +3 +2 +1 +2 +ROOM +3 +1 +3 +2 +2 +ROOM +4 +3 +4 +1 +2 +ROOM +5 +1 +5 +1 +2 +ROOM +6 +3 +6 +1 +2 +ROOM +7 +0 +7 +2 +2 +DOOR +1 +7 +5 +7 +0 +DOOR +1 +5 +3 +5 +0 +DOOR +3 +4 +3 +4 +1 +DOOR +3 +3 +2 +3 +1 +DOOR +3 +6 +4 +6 +0 +DOOR +2 +3 +1 +3 +0 +DOOR +1 +3 +1 +3 +0 +DOOR +1 +2 +0 +1 +0 +DOOR +2 +2 +0 +1 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber.xml new file mode 100644 index 0000000000000000000000000000000000000000..c2ae8085ca4e60c466aedc526a948f76f1a4fccc --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-30" y="-56" w="213" h="453"/> + +<!-- Only used for iPad --> +<glowOffset x="28" y="26"/> + +<offsets> + <cloak x="20" y="18"/> +</offsets> + +<weaponMounts> + <mount x="33" y="120" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="177" y="180" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="76" y="45" rotate="false" mirror="true" gib="4" slide="up"/> + <mount x="145" y="56" rotate="false" mirror="false" gib="4" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.2" max="0.7"/> + <direction min="180" max="220"/> + <angular min="-1" max="1"/> + <glowOffset x="29" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>69</x> + <y>246</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="260" max="300"/> + <angular min="0" max="0.5"/> + <glowOffset x="29" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>49</x> + <y>52</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.3"/> + <direction min="190" max="260"/> + <angular min="-0.6" max="-0.2"/> + <glowOffset x="20" y="35"/> <!-- individual setting -- only for ipad -- not needed --> + <x>8</x> + <y>149</y> + </gib3> + <gib4> + <velocity min="0.4" max="0.7"/> + <direction min="0" max="40"/> + <angular min="-0.5" max="0"/> + <glowOffset x="32" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..7a8646b944b43cb28ee5a2f691ce9c40846771c4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber_pirate.txt @@ -0,0 +1,109 @@ +VERTICAL +50 +ELLIPSE +128 +225 +0 +-94 +ROOM +0 +1 +0 +2 +1 +ROOM +1 +1 +1 +1 +2 +ROOM +2 +2 +2 +2 +1 +ROOM +3 +0 +3 +2 +2 +ROOM +4 +3 +3 +1 +2 +ROOM +5 +2 +4 +1 +2 +ROOM +6 +0 +5 +1 +2 +ROOM +7 +1 +6 +2 +1 +DOOR +2 +6 +5 +7 +0 +DOOR +1 +6 +6 +7 +1 +DOOR +0 +5 +3 +6 +0 +DOOR +2 +4 +3 +5 +1 +DOOR +3 +4 +4 +5 +1 +DOOR +3 +3 +2 +4 +0 +DOOR +2 +2 +1 +2 +1 +DOOR +1 +3 +1 +3 +0 +DOOR +1 +1 +0 +1 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..b2e3b4849743732a61de7a3e88aef673a0004e73 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_bomber_pirate.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-35" y="-86" w="213" h="453"/> + +<!-- Only used for iPad --> +<glowOffset x="28" y="26"/> + +<offsets> + <cloak x="20" y="18"/> +</offsets> + +<weaponMounts> + <mount x="33" y="120" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="177" y="180" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="76" y="45" rotate="false" mirror="true" gib="4" slide="up"/> + <mount x="145" y="56" rotate="false" mirror="false" gib="4" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.2" max="0.7"/> + <direction min="180" max="220"/> + <angular min="-1" max="1"/> + <glowOffset x="29" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>69</x> + <y>246</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="260" max="300"/> + <angular min="0" max="0.5"/> + <glowOffset x="29" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>49</x> + <y>52</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.3"/> + <direction min="190" max="260"/> + <angular min="-0.6" max="-0.2"/> + <glowOffset x="20" y="35"/> <!-- individual setting -- only for ipad -- not needed --> + <x>8</x> + <y>149</y> + </gib3> + <gib4> + <velocity min="0.4" max="0.7"/> + <direction min="0" max="40"/> + <angular min="-0.5" max="0"/> + <glowOffset x="32" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser.txt new file mode 100644 index 0000000000000000000000000000000000000000..b77d7bc9c3fdf2e54cfd5dce40d114b7954e74c1 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser.txt @@ -0,0 +1,281 @@ +X_OFFSET +1 +Y_OFFSET +1 +VERTICAL +0 +ELLIPSE +320 +200 +-20 +20 +ROOM +0 +1 +0 +2 +1 +ROOM +1 +3 +0 +1 +2 +ROOM +2 +1 +1 +2 +1 +ROOM +3 +8 +1 +1 +2 +ROOM +4 +9 +1 +2 +1 +ROOM +5 +3 +2 +2 +1 +ROOM +6 +5 +2 +2 +1 +ROOM +7 +7 +2 +1 +2 +ROOM +8 +9 +2 +2 +2 +ROOM +9 +4 +3 +1 +2 +ROOM +10 +8 +3 +1 +2 +ROOM +11 +12 +3 +1 +2 +ROOM +12 +10 +4 +2 +1 +ROOM +13 +0 +5 +2 +2 +ROOM +14 +2 +5 +2 +2 +ROOM +15 +4 +5 +2 +2 +ROOM +16 +6 +5 +2 +2 +ROOM +17 +9 +5 +2 +1 +DOOR +3 +0 +0 +1 +1 +DOOR +3 +1 +1 +2 +1 +DOOR +3 +2 +1 +5 +0 +DOOR +4 +3 +5 +9 +0 +DOOR +4 +3 +9 +-1 +1 +DOOR +4 +4 +9 +-1 +1 +DOOR +5 +4 +9 +-1 +1 +DOOR +5 +3 +9 +-1 +1 +DOOR +4 +5 +9 +15 +0 +DOOR +4 +5 +14 +15 +1 +DOOR +4 +6 +14 +15 +1 +DOOR +2 +5 +13 +14 +1 +DOOR +2 +6 +13 +14 +1 +DOOR +6 +5 +15 +16 +1 +DOOR +6 +6 +15 +16 +1 +DOOR +7 +2 +6 +7 +1 +DOOR +5 +2 +5 +6 +1 +DOOR +8 +2 +3 +7 +1 +DOOR +8 +3 +7 +10 +1 +DOOR +9 +1 +3 +4 +1 +DOOR +10 +2 +4 +8 +0 +DOOR +10 +4 +8 +12 +0 +DOOR +9 +3 +8 +10 +1 +DOOR +9 +6 +17 +-1 +0 +DOOR +10 +6 +17 +-1 +0 +DOOR +10 +5 +12 +17 +0 +DOOR +12 +4 +11 +12 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser.xml new file mode 100644 index 0000000000000000000000000000000000000000..50ebdd7d18658d83a1d87524ddf686917060d2ee --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-96" y="-37" w="630" h="348"/> + +<offsets> + <floor x="86" y="28"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="540" y="88" rotate="true" mirror="true" gib="3" slide="up"/> + <mount x="540" y="260" rotate="true" mirror="false" gib="4" slide="down"/> + <mount x="250" y="32" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="320" y="309" rotate="true" mirror="false" gib="2" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="80" max="150"/> + <angular min="0.1" max="0.3"/> + <x>72</x> + <y>135</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.8"/> + <direction min="140" max="180"/> + <angular min="0.3" max="0.5"/> + <x>0</x> + <y>164</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.6"/> + <direction min="290" max="330"/> + <angular min="-0.5" max="-0.2"/> + <x>306</x> + <y>28</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="220" max="250"/> + <angular min="-0.3" max="0.3"/> + <x>352</x> + <y>94</y> + </gib4> + <gib5> + <velocity min="0.1" max="0.3"/> + <direction min="20" max="50"/> + <angular min="-0.3" max="0.3"/> + <x>122</x> + <y>47</y> + </gib5> + <gib6> + <velocity min="0.4" max="1"/> + <direction min="30" max="60"/> + <angular min="-0.6" max="-0.2"/> + <x>39</x> + <y>0</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..4826015e3a29220e937764db0a7ea7a686954cd4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_2.txt @@ -0,0 +1,241 @@ +X_OFFSET +2 +Y_OFFSET +2 +VERTICAL +16 +HORIZONTAL +-11 +ELLIPSE +320 +200 +-20 +-13 +ROOM +0 +6 +0 +2 +2 +ROOM +1 +8 +0 +2 +1 +ROOM +2 +10 +0 +2 +2 +ROOM +3 +2 +1 +1 +2 +ROOM +4 +4 +1 +1 +2 +ROOM +5 +8 +1 +2 +2 +ROOM +6 +6 +2 +2 +2 +ROOM +7 +10 +2 +2 +2 +ROOM +8 +0 +3 +2 +1 +ROOM +9 +2 +3 +2 +1 +ROOM +10 +4 +3 +2 +1 +ROOM +11 +8 +3 +2 +1 +ROOM +12 +2 +4 +1 +2 +ROOM +13 +4 +4 +1 +2 +ROOM +14 +6 +4 +1 +2 +DOOR +0 +3 +8 +-1 +1 +DOOR +2 +3 +8 +9 +1 +DOOR +4 +3 +9 +10 +1 +DOOR +6 +3 +6 +10 +1 +DOOR +4 +3 +4 +10 +0 +DOOR +4 +4 +10 +13 +0 +DOOR +2 +4 +9 +12 +0 +DOOR +2 +3 +3 +9 +0 +DOOR +6 +4 +6 +14 +0 +DOOR +8 +3 +6 +11 +1 +DOOR +8 +3 +5 +11 +0 +DOOR +9 +3 +5 +11 +0 +DOOR +9 +4 +11 +-1 +0 +DOOR +8 +4 +11 +-1 +0 +DOOR +8 +1 +1 +5 +0 +DOOR +9 +1 +1 +5 +0 +DOOR +9 +0 +1 +-1 +0 +DOOR +8 +0 +1 +-1 +0 +DOOR +10 +0 +1 +2 +1 +DOOR +8 +0 +0 +1 +1 +DOOR +6 +2 +0 +6 +0 +DOOR +10 +3 +7 +11 +1 +DOOR +11 +2 +2 +7 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..74d215d2bb6e0ae7746a451d9cac45af42310a10 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_2.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-120" y="-88" w="630" h="348"/> + +<offsets> + <floor x="111" y="79"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="540" y="88" rotate="true" mirror="true" gib="3" slide="up"/> + <mount x="540" y="260" rotate="true" mirror="false" gib="4" slide="down"/> + <mount x="250" y="32" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="320" y="309" rotate="true" mirror="false" gib="2" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="80" max="150"/> + <angular min="0.1" max="0.3"/> + <x>72</x> + <y>135</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.8"/> + <direction min="140" max="180"/> + <angular min="0.3" max="0.5"/> + <x>0</x> + <y>164</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.6"/> + <direction min="290" max="330"/> + <angular min="-0.5" max="-0.2"/> + <x>306</x> + <y>28</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="220" max="250"/> + <angular min="-0.3" max="0.3"/> + <x>352</x> + <y>94</y> + </gib4> + <gib5> + <velocity min="0.1" max="0.3"/> + <direction min="20" max="50"/> + <angular min="-0.3" max="0.3"/> + <x>122</x> + <y>47</y> + </gib5> + <gib6> + <velocity min="0.4" max="1"/> + <direction min="30" max="60"/> + <angular min="-0.6" max="-0.2"/> + <x>39</x> + <y>0</y> + </gib6> +</explosion> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..e1bfe3bc8bfd83b77add11fb193b2dd61fee97be --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_3.txt @@ -0,0 +1,287 @@ +X_OFFSET +1 +Y_OFFSET +1 +VERTICAL +0 +ELLIPSE +320 +200 +-20 +20 +ROOM +0 +1 +0 +1 +2 +ROOM +1 +2 +0 +2 +2 +ROOM +2 +7 +1 +2 +2 +ROOM +3 +9 +1 +2 +1 +ROOM +4 +3 +2 +2 +1 +ROOM +5 +5 +2 +2 +1 +ROOM +6 +10 +2 +1 +2 +ROOM +7 +6 +3 +2 +2 +ROOM +8 +12 +3 +1 +2 +ROOM +9 +8 +4 +2 +1 +ROOM +10 +10 +4 +2 +1 +ROOM +11 +0 +5 +2 +2 +ROOM +12 +2 +5 +2 +1 +ROOM +13 +4 +5 +2 +1 +ROOM +14 +6 +5 +2 +2 +ROOM +15 +9 +5 +2 +1 +ROOM +16 +2 +6 +2 +1 +ROOM +17 +4 +6 +2 +1 +DOOR +2 +5 +11 +12 +1 +DOOR +2 +6 +11 +16 +1 +DOOR +4 +5 +12 +13 +1 +DOOR +4 +6 +16 +17 +1 +DOOR +6 +5 +13 +14 +1 +DOOR +6 +6 +14 +17 +1 +DOOR +6 +3 +7 +-1 +1 +DOOR +6 +4 +7 +-1 +1 +DOOR +7 +5 +7 +14 +0 +DOOR +6 +5 +7 +14 +0 +DOOR +6 +3 +5 +7 +0 +DOOR +7 +3 +2 +7 +0 +DOOR +7 +2 +2 +5 +1 +DOOR +5 +2 +4 +5 +1 +DOOR +3 +2 +1 +4 +0 +DOOR +2 +0 +0 +1 +1 +DOOR +9 +1 +2 +3 +1 +DOOR +10 +2 +3 +6 +0 +DOOR +10 +4 +6 +10 +0 +DOOR +10 +4 +9 +10 +1 +DOOR +8 +4 +7 +9 +1 +DOOR +9 +5 +9 +15 +0 +DOOR +10 +5 +10 +15 +0 +DOOR +10 +6 +15 +-1 +0 +DOOR +9 +6 +15 +-1 +0 +DOOR +12 +4 +8 +10 +1 +DOOR +7 +1 +2 +-1 +1 +DOOR +7 +1 +2 +-1 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..c59d5e716d5ea1fefcf17f369e7dff90bfbc4dbd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_cruiser_3.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-96" y="-37" w="630" h="348"/> + +<offsets> + <floor x="86" y="28"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="540" y="88" rotate="true" mirror="true" gib="3" slide="up"/> + <mount x="540" y="260" rotate="true" mirror="false" gib="4" slide="down"/> + <mount x="250" y="32" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="320" y="309" rotate="true" mirror="false" gib="2" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="80" max="150"/> + <angular min="0.1" max="0.3"/> + <x>72</x> + <y>135</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.8"/> + <direction min="140" max="180"/> + <angular min="0.3" max="0.5"/> + <x>0</x> + <y>164</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.6"/> + <direction min="290" max="330"/> + <angular min="-0.5" max="-0.2"/> + <x>306</x> + <y>28</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="220" max="250"/> + <angular min="-0.3" max="0.3"/> + <x>352</x> + <y>94</y> + </gib4> + <gib5> + <velocity min="0.1" max="0.3"/> + <direction min="20" max="50"/> + <angular min="-0.3" max="0.3"/> + <x>122</x> + <y>47</y> + </gib5> + <gib6> + <velocity min="0.4" max="1"/> + <direction min="30" max="60"/> + <angular min="-0.6" max="-0.2"/> + <x>39</x> + <y>0</y> + </gib6> +</explosion> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter.txt new file mode 100644 index 0000000000000000000000000000000000000000..dca520b98ece3d3f06776a337d3812750171188e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter.txt @@ -0,0 +1,85 @@ +VERTICAL +50 +ELLIPSE +144 +202 +0 +-94 +ROOM +0 +2 +0 +1 +2 +ROOM +1 +2 +2 +1 +2 +ROOM +2 +1 +4 +2 +2 +ROOM +3 +0 +6 +2 +1 +ROOM +4 +2 +6 +2 +1 +ROOM +5 +3 +5 +2 +1 +ROOM +6 +4 +3 +1 +2 +DOOR +2 +2 +0 +1 +0 +DOOR +2 +4 +1 +2 +0 +DOOR +1 +6 +2 +3 +0 +DOOR +2 +6 +2 +4 +0 +DOOR +3 +5 +2 +5 +1 +DOOR +4 +5 +5 +6 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter.xml new file mode 100644 index 0000000000000000000000000000000000000000..fe129bf3c73db4291fd4a2fbdd31e936eb54486c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-30" y="-56" w="242" h="389"/> + +<!-- Only used for iPad --> +<glowOffset x="28" y="26"/> + +<offsets> + <cloak x="20" y="18"/> +</offsets> + +<weaponMounts> + <mount x="95" y="80" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="205" y="160" rotate="false" mirror="false" gib="3" slide="right"/> + <mount x="28" y="230" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="74" y="180" rotate="false" mirror="true" gib="4" slide="up"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="0.8"/> + <direction min="-20" max="20"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="24" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>45</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.2"/> + <direction min="220" max="240"/> + <angular min="-1" max="1"/> + <glowOffset x="24" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>37</x> + <y>121</y> + </gib2> + <gib3> + <velocity min="0.5" max="0.7"/> + <direction min="260" max="280"/> + <angular min="0.1" max="1"/> + <glowOffset x="18" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>86</x> + <y>44</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="90" max="150"/> + <angular min="-0.5" max="-0.1"/> + <glowOffset x="28" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>154</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..df5c2963b6f66b969ca4c50dee299d7a5cce3994 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter_pirate.txt @@ -0,0 +1,91 @@ +VERTICAL +80 +ELLIPSE +144 +202 +0 +-94 +ROOM +0 +1 +0 +1 +2 +ROOM +1 +2 +1 +2 +1 +ROOM +2 +0 +2 +2 +2 +ROOM +3 +3 +2 +1 +2 +ROOM +4 +0 +4 +2 +1 +ROOM +5 +2 +4 +2 +1 +ROOM +6 +0 +5 +2 +1 +DOOR +0 +5 +4 +6 +0 +DOOR +0 +4 +2 +4 +0 +DOOR +1 +2 +0 +2 +0 +DOOR +2 +1 +0 +1 +1 +DOOR +3 +2 +1 +3 +0 +DOOR +3 +4 +3 +5 +0 +DOOR +2 +4 +4 +5 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..ed7d29eb49a7c8b6f489f57b7d8647defe8b391f --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/energy_fighter_pirate.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-60" y="-92" w="242" h="389"/> + +<!-- Only used for iPad --> +<glowOffset x="28" y="26"/> + +<offsets> + <cloak x="20" y="18"/> +</offsets> + +<weaponMounts> + <mount x="95" y="80" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="202" y="140" rotate="false" mirror="false" gib="3" slide="right"/> + <mount x="28" y="230" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="212" y="230" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="0.8"/> + <direction min="-20" max="20"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="24" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>45</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.2"/> + <direction min="220" max="240"/> + <angular min="-1" max="1"/> + <glowOffset x="24" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>37</x> + <y>121</y> + </gib2> + <gib3> + <velocity min="0.5" max="0.7"/> + <direction min="260" max="280"/> + <angular min="0.1" max="1"/> + <glowOffset x="18" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>86</x> + <y>44</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="90" max="150"/> + <angular min="-0.5" max="-0.1"/> + <glowOffset x="28" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>154</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events.xml new file mode 100644 index 0000000000000000000000000000000000000000..e2bab469aa9733697c8fc5b7e7e87fd7dce23ff4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events.xml @@ -0,0 +1,3458 @@ +<?xml version="1.0" encoding="utf-8"?> + + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: + GAMEOVER + TUTORIAL_START + TUTORIAL_ENEMY + TOO_MANY_CREW + + +Fleet Progression: + START_BEACON + FINISH_BEACON + FINISH_BEACON_NEBULA + FLEET_EASY_BEACON + FLEET_HARD + + +Hostile: + +Neutral: + ASTEROID_EXPLORE + MERCENARY + + +Nothing: + NOTHING + +Distress Signals: + FRIENDLY_BEACON + PIRATE_CIVILIAN_BEACON + STRANDED_BEACON + TRAP_BEACON + CIVILIAN_ASTEROIDS_BEACON + ESCORT_BEACON + REBEL_VS_FEDERATION (also quest) + + +Boarders: + BOARDERS + BOARDERS_HACKING + STATION_SICK + BOARDERS_ASTEROID_GHOST + + + + +Items: + STORE + FIND_DRONE + FIND_WEAPON + FREE_ITEMS + FUEL_FOR_DRONE + REFUEL_STATION + REPAIR_STATION + SELL_DRONES_STATION + SELL_MISSILES_STATION + TRADER_CIV + + + + +Special: + GHOST_SHIP + FEDERATION_PLANET_SIGNAL (contains other quest events) + FEDERATION_PLANET_SIGNAL_LIST + HIDDEN_FEDERATION_BASE_LIST + FEDERATION_BASE_ASSIST + QUEST_ESCORT + STORE_RESCUE (contains other quest events) + QUEST_STORE + QUEST_STORE_RESCUE + MERCENARY_WORK_START + +---> + + + +<!-- + New Ideas: + +You're asked to scare someone off but not kill them +A treasure that if you choose to open it the jump track advances +- add a quest that is just a warning "don't go over here, there are pirates ambushing people" +engi - asks for a weapon to use - can give you an upgrade? + +--> + + +<!--<autoReward level=<LOW/MED/HIGH/RANDOM>> tag </autoreward> +where tag is +standard - which is scrap + 2 resources (possible a weapon) +stuff - less scrap, mostly resources (intended for surrenders) +fuel +missiles +droneparts - scrap + that resource +fuel_only +missiles_only +droneparts_only - self explanatory +weapon +augment +drone +item - scrap + that thing --> + +<event name="BOARDER_TEST"> + <text>Oh no enemies!</text> + <boarders min="3" max="5" class="human"/> + <ship load="PIRATE"/> +</event> + +<event name="TEST_EVENT"> + <text>This looks good...</text> + <choice> + <text>Continue...</text> + <event> + <text>Kaboom ship damage!!</text> + <damage amount="5"/> + <damage amount="1" system="engines" effect="random"/> + <damage amount="1" system="shields" effect="all"/> + </event> + </choice> +</event> + +<event name="TEST_EVENT2"> + <text>Limited systems!</text> + <status type="limit" target="player" system="sensors" amount="1"/> + <status type="limit" target="player" system="doors" amount="1"/> + <status type="limit" target="player" system="engine" amount="1"/> + <status type="limit" target="player" system="weapons" amount="1"/> +</event> + +<event name="FREE_NANO"> + <text>FREE NANO!</text> + <augment name="NANO_MEDBAY"/> +</event> + +<event name="FREE_AUG"> + <text>FREE AUG!</text> + <augment name="RANDOM"/> +</event> + +<event name="CRYSTAL_TEST"> + <text>Testing Crystal Teleport</text> + <choice> + <text>Travel to the Crystal Sector</text> + <event> + <secretSector/> + </event> + </choice> +</event> + +<event name="STALEMATE_SURRENDER"> + <text>The ship suddenly disables their weapons. There's no explanation and they don't respond to hails. It seems during the battle they lost some fuel cells from their storage. You quickly collect it and leave.</text> + <item_modify> + <item type="fuel" min="2" max="2"/> + </item_modify> + <ship hostile="false"/> +</event> + +<event name="BOSS_STALEMATE"> + <text>The ship jumped away without warning, you prepare to pursue.</text> +</event> + +<event name="CREW_STUCK"> + <text>With your teleporter damaged and no way to fix it, you take one of the enemy ship's shuttles to return to your own ship.</text> +</event> + +<event name="FUEL_ESCAPE_SUN"> + <text>While waiting for help, you drained what little power you had left to pull away to a safe distance from the sun.</text> +</event> + +<event name="FUEL_ESCAPE_STORM"> + <text>The ion storm died down, leaving your ship in peace as you wait for help.</text> +</event> + +<event name="FUEL_ESCAPE_ASTEROIDS"> + <text>While waiting, you managed to navigate out of the asteroid field using only your impulse engines.</text> +</event> + +<event name="AUGMENT_FULL"> + <text>Your ship already has this augment and its effect cannot stack. You break it down into scrap.</text> +</event> + +<event name="START_GAME"> + <text>The data you carry is vital to the remaining Federation fleet. You'll need supplies for the journey, so make sure to explore each sector before moving on to the next. But get to the exit before the pursuing Rebel fleet can catch up!</text> +</event> + +<!-- demo gameover text--> +<textList name="GAMEOVER"> + <text>The last hope of the Federation dies as your ship breaks apart.</text> +</textList> + +<!-- Dummy event, please leave in--> +<event name="DUMMY"> + <text>Dummy</text> +</event> + +<event name="TUTORIAL_START"> + <text>Welcome to FTL! You are the captain of a Federation starship on a very important mission.</text> + <choice> + <text>Continue...</text> + <event> + <text>The Federation is currently being torn apart by vicious Rebels. Your ship is carrying data vital to the defense of the Federation.</text> + <choice> + <text>Continue...</text> + <event> + <text>You will be traveling through dangerous sectors of the galaxy with the Rebel fleet in hot pursuit. Make it to the exit beacon of each sector before the Rebels can catch you.</text> + </event> + <choice> + <text>Start Tutorial.</text> + <event/> + </choice> + </choice> + </event> + </choice> +</event> + +<event name = "TUTORIAL_MISSILE"> + <text>Looks like you need some more help to get through his shields! Some events can provide items. This one is providing you with an Artemis Missile Launcher.</text> + <weapon name="MISSILES_2_PLAYER"/> +</event> + + +<event name = "TUTORIAL_ENEMY"> + <text>Every new location will have an event like this. You might have multiple choices available to you at an event. In this example, a weak pirate ship is trying to destroy you.</text> + <choice> + <text>Continue...</text> + <event/> + </choice> + <choice req="sensors" lvl="1" hidden="true"> + <text>Special BLUE choices like these are unlocked by having certain upgrades or equipment. They are nearly always a good choice.</text> + <event/> + </choice> + <ship load = "TUTORIAL_PIRATE" hostile="true"/> +</event> + +<ship name="TUTORIAL_PIRATE" blueprint="TUTORIAL_PIRATE"> + <destroyed> + <text>You destroyed the pirate ship. As salvage, you gain (from left to right) some Fuel, Missiles, Scrap and another weapon! Note the reward resource icons correspond to your reserves along the top of the screen.</text> + <item_modify> + <item type="fuel" min="1" max="1"/> + <item type="missiles" min="3" max="3"/> + <item type="scrap" min="100" max="100"/> + </item_modify> + <weapon name="BEAM_2"/> + </destroyed> + <deadCrew> + <text>You killed all of the pirates! As salvage, you gain (from left to right) some Fuel, Missiles, Scrap and another weapon! Note the reward resource icons correspond to your reserves along the top of the screen.</text> + <item_modify> + <item type="fuel" min="1" max="1"/> + <item type="missiles" min="3" max="3"/> + <item type="scrap" min="100" max="100"/> + </item_modify> + <weapon name="BEAM_2"/> + </deadCrew> +</ship> + + +<event name="TOO_MANY_CREW"> + <text>Your ship cannot support any more active crew-members. You apologize and leave the extra crew at the nearest friendly outpost. They pay you for your troubles.</text> + <choice> + <text>Continue...</text> + <event/> + </choice> +</event> + + + + +<!-- *************************************** + STRUCTURE EVENTS + ******************************************** +--> +<event name="START_BEACON"> + <text>Welcome to a new sector! Get to the exit beacon and jump to the next sector before the pursuing Rebels catch you!</text> +</event> + +<event name="FINISH_BEACON"> + <text>You've arrived at the Long-Range Beacon. When the FTL Drive is charged you can jump to the next Sector.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="EXIT_LIST"/> + </choice> +</event> + +<event name="FINISH_BEACON_NEBULA"> + <text>This Long-Range Beacon is almost hidden within a nebula. When the FTL Drive is charged you can jump to the next Sector.</text> +<!-- <choice hidden="true"> + <text>Continue...</text> There has been two sightings of odd events at the end of the nebula sectors. Simplifying just as a random precaution. + <event load="NEBULA"/> + </choice>--> +</event> + + +<event name = "FLEET_EASY"> + <fleet>rebel</fleet> + <text>The Rebel fleet has found you, and a nearby scout turns to engage. The cruisers in the distance are firing on you!</text> + <ship load = "LONG_FLEET" hostile ="true"/> + <environment type="PDS" target="player"/> +</event> + + +<event name = "FLEET_EASY_DLC"> + <fleet>rebel</fleet> + <text>The Rebel fleet has found you, and a nearby scout turns to engage. The cruisers in the distance are firing on you!</text> + <ship load = "LONG_FLEET" hostile ="true"/> + <environment type="PDS" target="player"/> +</event> + +<!-- +<event name = "FLEET_EASY_AGAIN"> + <fleet>rebel</fleet> + <text>Another ship approaches, the reinforcements seem endless! You must jump away!</text> + <ship load = "LONG_FLEET" hostile ="true"/> +</event> --> + +<event name = "FLEET_EASY_BEACON"> + <fleet>rebel</fleet> + <text>You've found the exit beacon but the Rebels got here first! You must survive long enough to be able to jump to the next sector.</text> + <ship load="LONG_FLEET" hostile ="true"/> +</event> + +<event name = "FLEET_EASY_BEACON_DLC"> + <fleet>rebel</fleet> + <text>You've found the exit beacon but the Rebels got here first! You must survive long enough to be able to jump to the next sector.</text> + <ship load="LONG_FLEET" hostile ="true"/> + <environment type="PDS" target="player"/> +</event> + +<event name = "FLEET_HARD"> + <fleet>rebel</fleet> + <text>The Rebel fleet has found you, and a nearby scout turns to engage. You must flee before their cruisers open fire!</text> + <ship load = "LONG_FLEET" hostile ="true"/> +</event> + + +<event name="NOTHING"> + <text load="NOTHING"/> +</event> +<textList name="NOTHING"> + <text planet="NONE" back="BG_DARK">Your jump leads you to nothing but empty space. This Jump Beacon serves no purpose other than as a connection.</text> + <text planet="NONE">You jump into an unremarkable system. No life signs detected within scanning range.</text> + <text>Your scans reveal a mining base on a nearby planet long since abandoned. No life signs detected.</text> + <text planet="PLANET_POPULATED_SMALL">Your scans reveal an ore refinery and several factories, all standing still and empty. No life signs detected.</text> + <text planet="PLANET_POPULATED_SMALL">You discover a nearby planet speckled with settlements, although none respond to your hails.</text> + <text>This beacon has been built for a nearby civilian space-station. No one hails your ship.</text> + <text planet="PLANET_POPULATED_SMALL">The nearby planet shows sign of habitation and great beauty. A rudimentary automated planetary defense system is looping its message into space: "Warning! Quarantine Level 5 in effect under FHA Act 22, article 11.2. Warning! Quarantine Level 5..."</text> + <text planet="NONE">Your jump leads to a completely unremarkable binary star system. There is nothing else around.</text> + <text planet="NONE">Your jump leads to a remarkable binary star system. The view is beautiful, but there is nothing else around.</text> +</textList> + + + +<!-- ********************************************* + HOSTILE EVENTS + ********************************************* +--> + + + + + + + +<!-- ********************************************** + NEUTRAL EVENTS + ********************************************** + Not guaranteed fights or getting stuff +--> + +<event name="ASTEROID_EXPLORE" unique="true"> + <text>Scans reveal a large asteroid field nearby. Short-range scanners may discover useful materials while we wait for the FTL to recharge.</text> + <choice hidden="true"> + <text>Explore the asteroid field.</text> + <event load="ASTEROID_EXPLORE_RESULTS"/> + </choice> + <choice> + <text>Too dangerous. We'll just wait for the FTL to charge.</text> + <event/> + </choice> + <choice req="SCRAP_COLLECTOR" hidden="true"> + <text>(Scrap Recovery Arm) Attempt to mine the asteroids.</text> + <event> + <text>You carefully extract as much usable material as possible from the nearest asteroids while waiting for the FTL to charge.</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + </choice> +</event> +<eventList name="ASTEROID_EXPLORE_RESULTS"> + <event> + <text>A brief exploration yields nothing of interest.</text> + </event> + <event> + <text>Scans reveal a number of asteroids with useful compositions. You extract some fuel.</text> + <autoReward level="HIGH">fuel_only</autoReward> + </event> + <event> + <text>You discover the remains of ship embedded into an asteroid. It still has some functional missiles.</text> + <autoReward level="MED">missiles</autoReward> + </event> + <event> + <text>You happen upon an abandoned mining site. A few mining drones were left behind and could be repurposed.</text> + <autoReward level="MED">droneparts</autoReward> + </event> + <event> + <text>The asteroid field proved more dangerous than expected. Some asteroids managed to get through your ship's defenses.</text> + <damage amount="3"/> + <damage amount="1" system="random"/> <!--DLC--> + <damage amount="1" system="room" effect="fire"/> + </event> + <event> + <text>A pirate ship hiding behind one of the larger asteroids attacks you!</text> + <ship load="PIRATE" hostile="true"/> + <environment type="asteroid"/> + </event> +</eventList> + + +<event name="MERCENARY"> + <text load="MERCENARY"/> + <ship load="PIRATE" hostile="false"/> + <choice> + <text>Hire the mercenary to delay the Rebels.</text> + <event> + <text>The mercenary ship masks its jump signature to mimic your own and then jumps off in the opposite direction. This should keep the Rebels guessing.</text> + <item_modify> + <item type="scrap" min="-25" max="-10"/> + </item_modify> + <modifyPursuit amount="-2"/> + </event> + </choice> + <choice> + <text>Hire the mercenary to scout the sector.</text> + <event> + <text>Your map has been updated.</text> + <item_modify> + <item type="scrap" min="-20" max="-10"/> + </item_modify> + <reveal_map/> + </event> + </choice> + <choice> + <text>Fight the ship.</text> + <event> + <text>Mercenaries are worse than Rebels. The only honorable course is to engage the mercenary in battle.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>You have no need of his services.</text> + <event/> + </choice> +</event> +<textList name="MERCENARY"> + <text>You find a mercenary for hire at this Beacon. Their unique skills can sometimes prove to be useful.</text> + <text>A mercenary hails you: "Greetings, friend! We've heard tell of your quest and are here to offer our valuable services."</text> + <text planet="PLANET_POPULATED">There's a ship with pirate markings orbiting the nearby planet. You receive his hail: "Anything is possible, for the right price."</text> + <text>The captain of this ship claims he can provide "services" as long as you've got the scrap.</text> + <text>Mercenaries are swarming the galaxy now, knowing that their less-than-legal services are in demand during this period of unrest. One is waiting at this beacon and hails you.</text> + <text>A ship hails you: "Good sir! It seems you're having some troubles with the Rebels. I'd like to help you, but I can't afford the upkeep required on this hunk of junk I'm flying... maybe we can come to an arrangement?"</text> +</textList> + + + +<event name="PIRATE_STATION_CROPS" unique="true"> + <text>Scans show a remote settlement being blockaded by a pirate ship. The ship hastily messages you, "Stay out of this, or you'll be next!...Concentrate fire on..."</text> + <ship load="PIRATE_STATION_CROPS" hostile="false"/> + <choice hidden="true"> + <text>Attack the pirate.</text> + <event> + <text>"You asked for it!" They pull away from the planet and move in to engage.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>It's just not possible to save every civilian affected by this war. You prepare to jump.</text> + </event> + </choice> + <choice hidden="true" req="BEAM_FIRE"> + <text>(Fire Beam) Show the pirate how to intimidate settlers: burn their crops!</text> + <event> + <text>The pirate watches as you start to light the meager crops on fire. In a few moments the settlement surrenders, offering tribute to leave them alone. The pirate seems impressed.</text> + <autoReward level="HIGH">drone</autoReward> + </event> + </choice> + <choice hidden="true" req="BOMB_FIRE"> + <text>(Fire Bomb) Show the pirate how to intimidate settlers: start fires in their crude dwellings.</text> + <event> + <text>The pirate watches as you teleport an incendiary explosive into the settlement. As the settlers scramble to put out the fires, their rudimentary planetary defenses power down. Forcing their surrender was laughably easy, but the pirate seems impressed with your tactics and agrees to share the settlement's 'tribute'.</text> + <item_modify> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + <autoReward level="HIGH">drone</autoReward> + </event> + </choice> +</event> +<event name="PIRATE_STATION_CROPS_RESULT"> + <text>With the pirates gone you signal the station. "We appreciate what you've done, but there'll just be another ship looking to profit from our isolation soon enough. Sorry we can't give you more."</text> + <autoReward level="LOW">stuff</autoReward> +</event> +<ship name="PIRATE_STATION_CROPS" auto_blueprint="SHIPS_PIRATE"> + <surrender chance="0.5" min="2" max="4" > + <text>"Alright! We give up! We're terrible at this pirating thing anyway..."</text> + <choice> + <text>Let them go.</text> + <event> + <ship hostile="false"/> + <autoReward level="MED">stuff</autoReward> + </event> + </choice> + <choice> + <text>Piracy cannot be forgiven. Attack!</text> + <event/> + </choice> + </surrender> + <escape chance="0.5" min="3" max="4" > + <text>They look like they don't want to fight. They are trying to escape.</text> + <ship hostile="true"/> + </escape> + <gotaway load="PIRATE_STATION_CROPS_RESULT"/> + <destroyed> + <text>You pick through the remains and contact the settlement.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="PIRATE_STATION_CROPS_RESULT"/> + </choice> + </destroyed> + <deadCrew> + <text>You pick through the remains and contact the settlement.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="PIRATE_STATION_CROPS_RESULT"/> + </choice> + </deadCrew> +</ship> + + + + + + + + +<!----------- + DISTRESS!!! + Events with that can be found at a distress beacon +------------> + +<event name="FRIENDLY_BEACON"> + <text load="FRIENDLY_BEACON"/> + <distressBeacon/> + <ship load="CIVILIAN_SHIP" hostile="false"/> + <choice> + <text>Give them the fuel.</text> + <event> + <text>You give them the fuel.</text> + <item_modify> + <item type="fuel" min="-4" max="-2"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event load="RANDOM_GIFT"/> + </choice> + </event> + </choice> + <choice> + <text>Apologize, wish them luck, and continue on.</text> + <event> + <text>"We understand... Please send help our way if you meet anyone trustworthy."</text> + </event> + </choice> +</event> +<eventList name="RANDOM_GIFT"> <!-- JUSTIN - ADD STUFF--> + <event> + <text>"Thank you so much! We don't have much to offer, but have a look at the sector scans we took." Your map is updated.</text> + <reveal_map/> + </event> + <event> + <text>"Thank you. Here, have this extra scrap as payment."</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + <event> + <text>"Thank you. Here, have this extra scrap as payment."</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + <event> + <text>"Thank the Gods. We can finally get out of here! We're jumping straight home so take this extra weapon. We won't need it, hopefully."</text> + <weapon name="RANDOM"/> + </event> + <event> <!--DLC!--> + <text>"Thank you. Perhaps as payment our engineer can try to optimize your ship's reactor output?"</text> + <upgrade amount="1" system="reactor"/> + </event> +</eventList> +<textList name="FRIENDLY_BEACON"> + <text>"Greetings! It is so good to see you! We've been out of fuel and floating out here for weeks. We were terrified a pirate or those damn Rebels would find us first. Could you spare some fuel?"</text> + <text>You arrive to find a ship floating among some debris. "Hello. Our impulse drives are shot and we can't jump. Could you give us some fuel?"</text> + <text>A small civilian ship flies over as soon as you arrive. You're prepared to fight but they just inform you that they're out of FTL fuel and can't jump.</text> + <text>"Hello. We used our last FTL fuel to jump to this station." They indicate a burnt out husk of debris and warped metal. "As you can see the war must have spread to this sector. We've been stranded ever since."</text> + <text>The ship emitting the distress beacon messages you, "Sorry to bother you, but we're out of fuel and can't get out of this barren sector. Could you help us out?</text> +</textList> + + + +<event name="PIRATE_CIVILIAN_BEACON"> + <text>The distress beacon is coming from a civilian ship. It appears it is being chased by a pirate.</text> + <choice> + <text>Aid the civilian ship.</text> + <event> + <text>You power up your weapons and engage the pirate ship.</text> + <ship load="PIRATE_CIVILIAN" hostile="true"/> + </event> + </choice> + <choice> + <text>Stay out of it.</text> + <event> + <text>The fight brings them out of your immediate scanning range; however, after a time the distress calls stop.</text> + </event> + </choice> + <choice req="weapons" lvl="6" hidden="true" hidden="true"> + <text>(Improved Weapons) Fire a warning shot from your strongest weapon.</text> + <event load="PIRATE_CIVILIAN_BEACON_BEAM"/> + </choice> +</event> +<eventList name="PIRATE_CIVILIAN_BEACON_BEAM"> + <event> + <text>Detecting the greater threat (and potential reward), they turn and engage your ship.</text> + <ship load="PIRATE_CIVILIAN" hostile="true"/> + </event> + <event> + <text>It seems the pirate wasn't looking for a fight with someone who could fight back. They leave and you move to contact the civilian ship.</text> + <choice hiiden="true"> + <text>Continue...</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </event> +</eventList> + + +<event name="STRANDED_BEACON" unique="true"> + <text>It appears the distress beacon is coming from the surface of a nearby moon. Your sensors are picking up a single life form.</text> + <distressBeacon/> + <choice hidden="true"> + <text>Go down to the surface to investigate.</text> + <event load="STRANDED"/> + </choice> + <choice> + <text>Ignore the signal.</text> + <event/> + </choice> +</event> +<eventList name="STRANDED"> + <event> + <text>You find a colony that seems to have been recently attacked. Exploring the devastation, you find a lone survivor.</text> + <choice hidden="true"> + <text>Invite him to join your crew.</text> + <event load="STRANDED_CHARLIES"/> <!--DLC!--> + </choice> + <choice hidden="true"> + <text>Take him home to his family on a nearby planet in this system.</text> + <event load="FAMILY_RETURN"/> + </choice> + </event> + <event> + <text>You find a man living alone in a cave. From the appearance of his wrecked ship, it seems he's been here for many years. He looks healthy, but his mental state is questionable.</text> + <choice hidden="true"> + <text>Bring him back to your ship in hopes of finding some help for him.</text> + <event load="MADMAN"/> + </choice> + <choice> + <text>Leave the madman to his ravings, he's not worth the risk.</text> + <event/> + </choice> + <choice req="medbay" lvl="2" hidden="true" max_group="0"> + <text>(Improved Medbay) Bring him to your medbay.</text> + <event> + <text>Once inside your medbay, the system is able to restore his body and undo some of the damage to his brain. Once awake he states, "I feel almost like my old self again... Thank you. Please let me serve on your ship."</text> + <crewMember amount="1">Charlie</crewMember> + </event> + </choice> + <choice req="medbay" lvl="3" hidden="true" max_group="0"> <!--DLC!--> + <text>(Advanced Medbay) Bring him to your medbay.</text> + <event> + <text>Once inside your advanced medbay, the system is able to identify and minimize the trauma associated with being alone for so long. Once awake he states, "I don't know how to repay you, I feel 10 years younger... Let me serve on your ship."</text> + <crewMember amount="1" all_skills="1">Charlie</crewMember> + </event> + </choice> + <choice req="slug" hidden="true"> + <text>(Slug Crew) "Sir, allow me to assess his mental state."</text> + <event load="MADMAN_SLUG"/> + </choice> + </event> +</eventList> +<eventList name="FAMILY_RETURN"> + <event> + <text>The family apparently owns one of the most valuable mining enterprises in the sector. For the safe return of his son, the patron of the family offers you a substantial reward.</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + <event> + <text>The survivor's family is of modest means, yet they manage to offer you a reward for your virtuous deed.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>Overjoyed with the return of their son, the family of the survivor arranges to repair your ship's hull as compensation.</text> + <damage amount="-10"/> + </event> +</eventList> +<eventList name="MADMAN"> + <event> + <text>Once back in orbit, the man turns increasingly violent. Eventually he turns on your crew and manages to kill one before you can subdue him.</text> + <removeCrew> + <clone>true</clone> + <text>Luckily, your clone bay is able to revive your crewmember.</text> + </removeCrew> + </event> + <event> + <text>He seems to improve immensely upon getting back to the ship. It might take a while for him to truly be well again, but until then he seems happy to serve as a member of your crew.</text> + <crewMember amount="1">Charlie</crewMember> + </event> + <event> + <text>Being back in space terrifies him. He goes mad and nearly blows a hole in the side of your ship with a makeshift explosive in an attempt to "escape this metal prison." He dies in the explosion.</text> + <damage amount="4"/> + <damage amount="1" system="random"/> <!--DLC--> + </event> + <event> + <text>It seems he was in worse health than we first thought. He collapses on the trip up to the ship. It doesn't look like he's going to make it...</text> + <choice> + <text>Continue...</text> + <event/> + </choice> + <choice req="medbay" lvl="2" hidden="true"> + <text>(Improved Medbay) Quickly bring him to the medbay.</text> + <event> + <text>Your improved medbay was able to resuscitate him. After a short time he recovers greatly saying, "I really thought I was a goner... I haven't eaten for days. Would you mind if I stayed on your ship?"</text> + <crewMember amount="1">Charlie</crewMember> + </event> + </choice> + <choice req="clonebay" lvl="2" hidden="true"> <!--DLC!--> + <text>(Improved Clonebay) Quickly register him into the clonebay.</text> + <event> + <text>Your quick reaction allowed your Clonebay to revive him after he passes. After he steps out of the machine he states, "How am I alive? Wasn't I just dying on some shuttle? Technology sure has changed."</text> + <crewMember amount="1">Charlie</crewMember> + </event> + </choice> + </event> +</eventList> +<eventList name="MADMAN_SLUG"> + <event> + <text>You bring the ship closer. The Slug enters a trance-like state for 1 to 2 seconds, then quickly snaps out of it. He states, "This person is clearly unstable. It is best we leave them alone."</text> + </event> + <event> + <text>You bring the ship closer and the Slug, after a pause, says that the person is stable and with good intentions. You offer a position in your crew and it is graciously accepted.</text> + <crewMember amount="1" class="human"/> + </event> +</eventList> +<eventList name="STRANDED_CHARLIES"> <!--DLC!--> + <event> + <text>He states that he was a weapons operator before being stranded. He happily offers his services for a time in exchange for "getting off that rock".</text> + <crewMember weapons="1" amount="1">Charlie</crewMember> + </event> + <event> + <text>He states that he was a shield operator before being stranded. He happily offers his services for a time in exchange for "getting off that rock".</text> + <crewMember shields="1" amount="1">Charlie</crewMember> + </event> + <event> + <text>He states that he was a pilot before being stranded. He happily offers his services for a time in exchange for "getting off that rock".</text> + <crewMember pilot="1" amount="1">Charlie</crewMember> + </event> + <event> + <text>He states that he was an engineer before being stranded. He happily offers his services for a time in exchange for "getting off that rock".</text> + <crewMember engines="1" amount="1">Charlie</crewMember> + </event> + <event> + <text>He states that he was an infantryman before being stranded. He happily offers his services for a time in exchange for "getting off that rock".</text> + <crewMember combat="1" amount="1">Charlie</crewMember> + </event> + <event> + <text>He states that he was a shipwright before being stranded. He happily offers his services for a time in exchange for "getting off that rock".</text> + <crewMember repair="1" amount="1">Charlie</crewMember> + </event> +</eventList> + + + + +<event name="TRAP_BEACON" unique="true"> + <text load="TRAP_BEACON_TEXT"/> + <distressBeacon/> + <ship load="PIRATE" hostile="true"/> +</event> +<textList name="TRAP_BEACON_TEXT"> <!-- JUSTIN - ADDED --> + <text>You arrive at the beacon and immediately detect a pirate ship. It seems this distress beacon was a trap!</text> + <text>"Haha! I knew someone would fall into our dastardly trap!" It appears this distress beacon was nothing but a decoy for a pirate ambush.</text> + <text>Your cockpit lights up with warning signals. You are being targeted by a nearby ship. The distress call was a lure to attract unwitting ships into weapons range. You prepare for a fight.</text> + <text>As soon as you arrive at the distress signal, shots are fired toward your ship. A trap!</text> +</textList> + +<event name="CIVILIAN_ASTEROIDS_BEACON" unique="true"> + <text>You follow the distress beacon to a tiny asteroid belt. You find a small ship struggling to maneuver through the field.</text> + <distressBeacon/> + <choice> + <text>Hail them to offer assistance.</text> + <event load="CIVILIAN_ASTEROIDS_BEACON_2"/> + </choice> +</event> + +<event name="CIVILIAN_ASTEROIDS_BEACON_2"> + <text>They respond: "Help! Our shields are down and we won't last long!"</text> + <choice hidden="true"> + <text>Try to shield their ship with yours.</text> + <event load="CIVILIAN_ASTEROIDS_BEACON_LIST1"/> + </choice> + <choice> + <text>Don't risk our ship. Leave them to their fate.</text> + <event load="CIVILIAN_ASTEROIDS_BEACON_LIST4"/> + </choice> + <choice req="DRONES_DEFENSE_LIST" hidden="true"> + <text>(Defense Drone) Use a Defense Drone to protect their ship.</text> + <event load="CIVILIAN_ASTEROIDS_BEACON_LIST2"/> + </choice> + <choice req="REPAIR" hidden="true"> + <text>(Repair Drone) Send a Repair Drone to fix their Shields.</text> + <event load="CIVILIAN_ASTEROIDS_BEACON_LIST2"/> + </choice> + <choice req="teleporter" hidden="true"> + <text>(Teleporter) Offer to beam them aboard your ship.</text> + <event load="CIVILIAN_ASTEROIDS_BEACON_LIST3"/> + </choice> + <choice req="ROCK_ARMOR" hidden="true"> + <text>(Rock Armor) Shield their ship with yours and escort them out.</text> + <event> + <text>You succeed in preventing them from being entirely destroyed, your improved hull taking the brunt of the asteroids that make it past your defenses. They offer you some of the scrap and fuel they were mining out of the asteroid as thanks.</text> + <autoReward level="MED">fuel</autoReward> + </event> + </choice> +</event> + +<eventList name="CIVILIAN_ASTEROIDS_BEACON_LIST1"> + <event> + <text>You succeed in preventing them from being entirely destroyed, but your ship took a number of hits in the process. They offer some of the scrap and fuel they were mining out of the asteroid as thanks.</text> + <autoReward level="HIGH">fuel</autoReward> + <damage amount="1" system="room" effect="fire"/> <!--DLC--> + </event> + <event> + <text>You try your best but one stray rock hits a key structure in their ship. It breaks apart in front of your eyes. You salvage what you can before leaving, and try not to think about the lost crew.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>Despite your best efforts, the civilian ship breaks apart from the constant barrage. You are barely able to break out of the asteroid field yourself. The ship sustains some damage in the process.</text> + <damage amount="4"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> +</eventList> +<eventList name="CIVILIAN_ASTEROIDS_BEACON_LIST2"> + <event> + <text>Your drone succeeds in keeping their ship from breaking apart while they fix it, however you take some damage while attempting to leave the asteroid field. They offer you some military supplies as thanks for saving them.</text> + <autoReward level="MED">weapon</autoReward> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + <damage amount="2"/> + <damage amount="1" system="random"/> <!--DLC--> + <damage amount="1" system="room" effect="fire"/> + </event> + <event> + <text>The drone keeps the ship stable enough to allow them to escape the asteroid field. They message you with map coordinates, "You're that Federation ship the Rebels are after, aren't you? I can't offer much but I heard there was a Federation loyalist base nearby. Maybe they can help you?"</text> + <quest event="HIDDEN_FEDERATION_BASE_LIST"/> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> +</eventList> +<eventList name="CIVILIAN_ASTEROIDS_BEACON_LIST3"> + <event> + <text>They reluctantly agree. Once aboard, you watch as their ship crashes against a massive rock. They thank you, but say "I don't know what we'll do without our ship. As the Captain, I feel obligated to help you with your mission."</text> + <crewMember amount="1"/> + </event> + <event> + <text>They refuse at first, but after another blast rocks their ship they agree and beam aboard your ship. They say, "Thank you but we really should return to our families... I'm sure we can muster up a reward if you take us home."</text> + <choice hidden="true"> + <text>Take them to the nearby planet, where they're from.</text> + <event load="FAMILY_RETURN"/> + </choice> + </event> +</eventList> +<eventList name="CIVILIAN_ASTEROIDS_BEACON_LIST4"> + <event> + <text>You regretfully leave the area, not able to watch them get destroyed. A short while later you get a second message, "We survived, no thanks to you! Don't think I don't know that the Rebels are hunting for you. I'll be sure to tell them where you are the next time I see them!"</text> + <modifyPursuit amount="1"/> + </event> + <event> + <text>You watch helplessly as their ship smashes against a cruiser-sized rock...</text> + </event> +</eventList> + + +<event name="ESCORT_BEACON" unique="true"> + <text>Once you arrive at the location of the distress call a civilian ship hails you, "Thanks for responding to our beacon. Our FTL navigation has gone haywire and we can't plot a course to the nearest depot to get it fixed. Could you lead us there?"</text> + <distressBeacon/> + <ship load="CIVILIAN_SHIP" hostile="false"/> + <choice hidden="true"> + <text>Lead them to their destination.</text> + <event> + <text>"Take this bit of scrap as a down-payment. We'll use your jump signatures to follow you. You're really helping us out here."</text> + <quest event="QUEST_ESCORT_ARRIVE"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>"Alright... If you're not going that way I guess it can't be helped. We'll just wait for the next ship to come."</text> + </event> + </choice> + <choice req="FTL_JUMPER" hidden="true"> + <text>(Advanced FTL Navigation) Have your navigation software calculate and upload route instructions to their ship.</text> + <event> + <text>"We're receiving your transmission... Wow, I didn't know that chain-jumping was possible with this class of ship. We'll get back in a single jump! Thank you so much, please accept this."</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> +</event> + + +<event name="REBEL_VS_FEDERATION" unique="true"> <!-- Fight a rebel ship who's attacking a Federation ship. --> + <text load="REBEL_VS_FEDERATION"/> + <img back="BACKGROUND" planet="PLANET_POPULATED"/> + <choice> + <text>Aid the Federation ship.</text> + <event> + <text>You power up your weapons and engage the Rebel ship.</text> + <ship load="REBEL_VS_FEDERATION" hostile="true"/> + </event> + </choice> + <choice> + <text>Use this chance to escape.</text> + <event> + <text>The Rebel's preoccupation with the Federation ship allows you to slip away undetected. However you can't help but feel you should have helped them.</text> + </event> + </choice> +</event> +<textList name="REBEL_VS_FEDERATION"> + <text>Upon arriving at this beacon, you detect a distress call. Local scans reveal that a Federation transport is under attack from a Rebel scout!</text> + <text>You immediately notice a Rebel ship chasing what appears to be a civilian transport. However you are detecting chatter on an encrypted Federation channel... That transport is carrying Federation loyalists!</text> + <text>Your sensors are picking up a distress call on an encrypted Federation channel. You eventually find a Federation scout being chased by a Rebel fighter!</text> +</textList> +<eventList name="REBEL_VS_FEDERATION_SAVED_LIST"> <!-- What happens once you save the Federation ship from the rebel --> + <event> + <text>"Thank you for saving us. This ship is transporting Federation civilians on the run from the rebellion and we don't have the equipment to fight for ourselves. I don't have much to offer, but I can inform you of a hidden Federation base nearby. Perhaps they can assist you more."</text> + <quest event="HIDDEN_FEDERATION_BASE_LIST"/> + </event> + <event> + <text>Their ship looks to be on the verge of destruction and life signs are fading quickly.</text> + <choice hidden="true"> + <text>Quickly try to rescue the crew.</text> + <event> + <text>Despite your efforts the majority do not survive. The sole survivor offers to join your crew and helps you strip the now derelict ship of useful components.</text> + <crewMember amount="1"/> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + <choice req="NANO_MEDBAY" hidden="true"> + <text>(Nano Med-bot Dispersal) Pump their ship with Nano Med-bots to aid in the rescue.</text> + <event> + <text>You drag the injured and dying crew on to your ship. The Med-bots help stabilize their condition, but most perish. The surviving shields operator offers to join your crew and helps you strip their broken ship of scrap.</text> + <crewMember shields="1" amount="1"/> <!--DLC!--> + <autoReward level="HIGH">fuel</autoReward> + </event> + </choice> + <choice req="teleporter" hidden="true"> + <text>(Teleporter) Lock on to all remaining life signatures and beam them onto your ship.</text> + <event> + <text>Your quick reactions allow you to stabilize a few of the seriously wounded crewmembers. An infantryman offers to join your crew and the rest tell you of a hidden Federation base a few jumps from here.</text> + <crewMember combat="1" amount="1"/> <!--DLC!--> + <quest event="HIDDEN_FEDERATION_BASE_LIST"/> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + <choice req="BOMB_HEAL"> <!--DLC!--> + <text>(Heal Bomb) Use a healing bomb to keep them alive.</text> + <event> + <text>You launch a healing bomb into their ship and the Nanobots are able to keep the crew stabilized. Once they come to, you send over some supplies to keep them healty enough to get to friendly territory.</text> + <item_modify> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>Now that they're safe an engineer offers to join your crew and the rest tell you of a hidden Federation base a few jumps from here.</text> + <crewMember engines="1" amount="1"/> <!--DLC!--> + <quest event="HIDDEN_FEDERATION_BASE_LIST"/> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + </event> + </choice> + </event> + <event> + <text>"Thanks, we didn't think there would be Rebel ships all the way out here. They seem to be searching for something. Take some extra supplies as thanks for your aid."</text> + <autoReward level="MED">standard</autoReward> + </event> +</eventList> + + +<event name="DISTRESS_TRAPPED_MINER" unique="true"> + <text>You arrive at the distress beacon near a small asteroid belt and find a ship with pirate markings partially crushed between two large rocks. It must have been illegally mining the belt without proper equipment.</text> + <distressBeacon/> + <choice hidden="true"> + <text>Try to dislodge the ship by shooting at the rocks.</text> + <event load="DISTRESS_TRAPPED_MINER_SHOOT"/> + </choice> + <choice hidden="true"> + <text>Destroy and loot the ship. They're just pirates.</text> + <event load="DISTRESS_TRAPPED_MINER_LOOT"/> + </choice> + <choice hidden="true" req="WEAPONS_BEAM_DAMAGE"> <!-- JUSTIN - TO DO - List of beam weapons--> + <text>(Beam Weapon) Carefully cut the ship out.</text> + <event> + <text>You use your beam to make a few precision cuts in the asteroid. The ship gives a quick burst of thrust and the rock crumbles away. They thank you and offer some of the resources they have collected.</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="COMBAT_BEAM_DRONE_LIST"> + <text>(Beam Drone) Have your drone cut the ship out.</text> + <event> + <text>You program the drone to work carefully around the trapped ship. In a short time it allows the ship to easily slip out of its cage. They thank you and offer some of the resources they have collected.</text> + <autoReward level="MED">standard</autoReward> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> +</event> +<eventList name="DISTRESS_TRAPPED_MINER_SHOOT"> + <event> + <text>You take a few careful shots but you expose a mineral patch in the rock that reacts violently with your weapon. A shockwave forces you back as debris pelts against your hull. When you regain control you find there is not much left of the ship.</text> + <autoReward level="LOW">scrap_only</autoReward> + <damage amount="2" system="random"/> <!--DLC--> + </event> + <event> + <text>You fire a few volleys into the rock and it starts to shudder and break apart. Without shields the pirate ship takes a beating but eventually pulls free. They thank you for your assistance.</text> + <autoReward level="MED">standard</autoReward> + </event> +</eventList> +<eventList name="DISTRESS_TRAPPED_MINER_LOOT"> + <event> + <text>You decide the pirate is not worth saving and fire a few volleys into their hull causing the ship to depressurize and break apart. You move in to loot the remains.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>You decide the pirate is not worth saving and fire a few volleys into their hull. Before you can scrap the remains another pirate ship flashes on your radar. Perhaps they saw your deed, or perhaps they want to claim the spoils for themselves, but for whatever reason, they're charging weapons!</text> + <ship load="PIRATE" hostile="true"/> + </event> +</eventList> + +<event name="DISTRESS_INFESTATION" unique="true"> + <text>You find a number of ships fleeing from a small space station. You hail them, asking what's wrong: "Help! We're being overrun by some sort of giant alien spiders!"</text> + <distressBeacon/> + <choice hidden="true"> + <text>Send the crew to help! Giant alien spiders are no joke.</text> + <event load="DISTRESS_INFESTATION_LIST"/> + </choice> + <choice hidden="true"> + <text>Leave them alone.</text> + <event> + <text>You can't risk fighting some unknown alien on every backwater station you come across. You prepare to jump.</text> + </event> + </choice> + <choice hidden="true" req="BATTLE"> + <text>(Anti-Personnel Drone) Send your battle drone in to help.</text> + <event> + <text>You pull up alongside the station and release the drone through the airlock. Within a short time the majority of the creatures are dead, with only a little collateral damage. They express their most sincere gratitude.</text> + <autoReward level="MED">stuff</autoReward> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> + <choice hidden="true" req="BOARDER"> + <text>(Boarding Drone) Launch a Boarding drone into the station.</text> + <event> + <text>You launch the drone and it crashes through their hull, leaving a huge breach. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. The owners of the station are less than effusive when they thank you, and offer only a meager payment. Maybe it's a good time to leave...</text> + <autoReward level="LOW">standard</autoReward> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> + <choice hidden="true" req="BEAM_BIO"> + <text>(Bio Beam) Use the beam to pick off the spiders.</text> + <event> + <text>You instruct them to drop their shields and you are able to kill the creatures without damaging the station. "The monsters just started bursting into flame as we watched. What a terrifying weapon... Here, take this for your help, friend."</text> + <autoReward level="HIGH">stuff</autoReward> + </event> + </choice> +</event> +<eventList name="DISTRESS_INFESTATION_LIST"> + <event> + <text>Your crew boards the station, cautiously moving between corridors. Suddenly a man-sized arachnid bursts from a vent in the ceiling, followed by countless more. You fight your way back to the airlock and are forced to leave before accounting for all crewmembers. Not everybody made it back.</text> + <removeCrew> + <clone>true</clone> + <text>You take a hopeful trip to the Clone Bay, and to your relief a clone is already prepared for the lost crewmember.</text> + </removeCrew> + </event> + <event> + <text>Your crew slowly creeps up on a cluster of the creatures from behind. Without warning, the giant arachnids turn and charge. However, your team stays in control and before long you've beaten them back.</text> + <choice hidden="true"> + <text>Contact the station owners.</text> + <event> + <text>They are thrilled with your success and offer you a reward.</text> + <autoReward level="HIGH">stuff</autoReward> + </event> + </choice> + </event> +</eventList> + +<event name="DISTRESS_SATELLITE_DEFENSE" unique="true"> + <text>The distress signal is coming from a small space station orbiting an uninhabited planet. Their satellite defense system has gone haywire and their repair crew can't approach without being fired on. They're looking for help to fix or disable it.</text> + <distressBeacon/> + <choice hidden="true"> + <text>Promise to help.</text> + <event> + <text>You consider your options.</text> + <choice hidden="true"> + <text>Simply fire on the defense system from a distance.</text> + <event load="SATELLITE_DEFENSE_BORING"/> + </choice> + <choice hidden="true" req="WEAPONS_ION"> + <text>(Ion Weapon) Disable the defense system.</text> + <event> + <text>You use your ion weaponry to disable the gun long enough for their repair crews to fix it. They message you, "I've never seen a weapon like that before! Thanks for your help. Please accept this reward."</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="cloaking" lvl="1" max_group="0"> + <text>(Cloaking) Use your Cloaking to disable the system.</text> + <event> + <text>You use your ship's Cloaking to try to prevent the defense system from getting a lock. However before you are able to safely disable the system your cloaking gives out and you are forced to destroy the satellite. No one was harmed but they don't seem happy with your solution.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="cloaking" lvl="2" max_group="0"> <!--DLC!--> + <text>(Improved Cloaking) Use your Cloaking to disable the system.</text> + <event> + <text>You use your ships Cloaking to prevent the defense system from getting a lock. Once closer, you hasten to disable the system without damaging it. It was a sloppy job but they appreciate it and offer a reward.</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="cloaking" lvl="3" max_group="0"> <!--DLC!--> + <text>(Advanced Cloaking) Use your Cloaking to disable the system.</text> + <event> + <text>Your ship's Advanced Cloaking allows you to approach the defense system without an issue. Once closer, you are able to safely disable the system. They thank you for your help and offer a reward.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="engi"> + <text>(Engi Crew) Remotely repair its targeting system.</text> + <event> + <text>Your crew-member is able to remotely fix the glitch in the defense AI, allowing the repair crew to close in and finish the job. The station gives you its thanks along with a reward.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice><!-- + <choice hidden="true" req="anaerobic"> <!--DLC!- + <text>(Lanius Crew) Your crew offers to help.</text> + <event> + <text>Your Lanius crewman appears to have a solution. The Lanius simply jumps out of the airlock towards the satellite. Apparently its lack of heat signatures renders it hidden from the satellite's targeting sensors. Once there he simply melts it down into scrap. You quickly pick him up and prepare to jump before the station can question your methods.</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + </choice> --> + </event> + </choice> + <choice hidden="true"> + <text>Leave them alone.</text> + <event> + <text>You can't help them so you prepare to move on.</text> + </event> + </choice> +</event> +<eventList name="SATELLITE_DEFENSE_BORING"> + <event> + <text>You fire a few volleys from a distance and it is clear the defense system is no match for your weapons. However, the station does not seem happy with your 'solution'. You salvage what you can and jump before there is trouble.</text> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>You fire a few volleys but aren't able to penetrate the defense system's shields. Its weapons have no trouble piercing yours though, and you take minor damage before escaping. The station will need to find help elsewhere.</text> + <damage amount="3"/> + <damage amount="1" system="random"/> <!--DLC--> + <damage amount="1" system="room" effect="breach"/> + </event> +</eventList> + +<event name="DISTRESS_STATION_FIRE" unique="true"> + <text>You find the source of the distress call, a small research station. It appears a small laboratory fire got out of control and is threatening to destroy the station. Their fire suppression system is not responding.</text> + <distressBeacon/> + <choice hidden="true"> + <text>Send your crew in a shuttle to help put out the fire.</text> + <event load="DISTRESS_STATION_FIRE_CREW"/> + </choice> + <choice hidden="true"> + <text>Dock and try to rescue the survivors.</text> + <event load="DISTRESS_STATION_FIRE_RESCUE"/> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event> + <text>You coldly shut off communications and prepare to leave. Your crew seems upset but you assure them that nothing could have been done.</text> + </event> + </choice> + <choice hidden="true" req="rock"> + <text>(Rock Crew) Send your Rock crew-member in.</text> + <event> + <text>Your Rock soldier tears through the airlock directly into the fire. You've never seen someone that large move that fast. It disperses as much fire suppressant as possible into the heart of the blaze and eventually the fires start to die down.</text> + <choice hidden="true"> + <text>Contact the survivors.</text> + <event> + <text>With most of the fire under control, the scientists are able to help secure the station. They offer you their sincere gratitude and a generous reward.</text> + <autoReward level="HIGH">augment</autoReward> + </event> + </choice> + </event> + </choice> + <choice hidden="true" req="REPAIR"> + <text>(Repair Drone) Send your Repair drone into the fire.</text> + <event> + <text>You send the Repair drone in and it methodically puts out the fires. Once it has made some progress, the rest of your crew helps to secure the station.</text> + <choice hidden="true"> + <text>Contact the survivors.</text> + <event> + <text>They offer you their sincere gratitude; the station would have surely been destroyed without your assistance. They transfer a small reward and an additional drone schematic.</text> + <autoReward level="HIGH">drone</autoReward> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="DISTRESS_STATION_FIRE_CREW"> + <event> + <text>You send your crew into the station. Unfortunately as soon as they enter the fire breaches the station's fuel cell containment. You quickly try to dock and retrieve your crew but not before an unfortunate soul is lost in the inferno.</text> + <removeCrew> + <clone>true</clone> + <text>With a new-found respect for flames, your crewmember's clone stumbles out of the Clone Bay.</text> + </removeCrew> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>Your crew valiantly keeps the fire at bay long enough to allow some of the scientists to escape, but it appears to be a losing battle. Before long you order the retreat. The few scientists they were able to save are distraught but grateful. You'll drop them off at the next station.</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> +</eventList> +<eventList name="DISTRESS_STATION_FIRE_RESCUE"> + <event> + <text>You locate the highest concentration of life forms and bring the ship alongside the station. Before you can begin to offload the survivors, a huge blast splits the station apart. Your ship is thrown away and some debris pierces your hull. You watch helplessly as the last of the survivors are consumed in the collapse of the station.</text> + <damage amount="3"/> + <damage amount="1" system="random"/> <!--DLC--> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>You pull up alongside the station and cut through their hull. You are able to rescue a few survivors but many more are lost. One of the survivors offers to join your crew and you offload the rest on a nearby station.</text> + <autoReward level="LOW">scrap_only</autoReward> + <crewMember amount="1">Dr. Jones</crewMember> + </event> +</eventList> + +<event name="DISTRESS_STATION_DISEASE" unique="true"> + <distressBeacon/> + <text>You locate a nearby human mining colony where an unknown disease has spread virulently. They are setting up a quarantine to contain it but a riot has broken out.</text> + <choice hidden="true"> + <text>Send in your crew to help control the crowds.</text> + <event load="DISTRESS_STATION_DISEASE_LIST"/> + </choice> + <choice hidden="true"> + <text>Ignore their request and move on.</text> + <event> + <text>Unfortunately your mission is too important and you're not willing to risk your crew. You prepare to move on.</text> + </event> + </choice> + <choice hidden="true" req="rock"> + <text>(Rock Crew) Send your Rock crew-member to prevent a riot.</text> + <event> + <text>It's unlikely the Rock's impressive immune system is susceptible to a human virus so you send it in. It is able to intimidate the workers long enough for the colony forces to set up a quarantine. Their leaders offer a reward and assure you they will try to find a cure as soon as possible.</text> + <autoReward level="MED">stuff</autoReward> + </event> + </choice> + <choice hidden="true" req="engi"> + <text>(Engi Crew) Send your Engi to calm down the infected.</text> + <event> + <text>With no fear of catching the disease, your Engi crewmember helps reassure and organize the infected humans. Calmed by its extensive knowledge of human physiology, the infected submit to the quarantine in the hopes that a cure can be found soon. The colony leaders offer a reward for helping to prevent an ugly incident.</text> + <autoReward level="MED">stuff</autoReward> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="2"> + <text>(Adv. Medbay) Use your Medbay to help synthesize a cure.</text> + <event> + <text>Your military-grade medical computers are easily able to isolate the cause of the virus, a previously unknown spore that was unearthed during excavations. You are quickly able to inform the colony's leaders of your success in reverse engineering a cure.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"Thank you so much! We don't have the funds to hire outside help and it would have taken our staff weeks to figure that out. Here, take this as payment!"</text> + <autoReward level="MED">stuff</autoReward> + </event> + </choice> + <choice hidden="true" req="NANO_MEDBAY"> + <text>(Engi Med-bot Dispersal) Use the Nano med-bots to accelerate the dispersal of the cure.</text> + <event> + <text>You reconfigure your ship's Nano dispersal system. In a matter of minutes all of the workers are cured. The leaders can hardly believe what you have achieved. They offer you what they can as payment.</text> + <autoReward level="HIGH">weapon</autoReward> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="DISTRESS_STATION_DISEASE_LIST"> + <event> + <text>Your crew tries to keep the crowds in line but the scene quickly turns ugly. Half-crazed with fear, the infected grab mining tools and push back at your crew, forcing them to retreat hastily. They barely get away without injury but the same can't be said for the colony's leaders. You quickly leave.</text> + </event> + <event> + <text>With the visible threat of your weapons, the infected become subdued enough for you to set up a rudimentary quarantine. However before you leave, one of your crew presents signs of infection. You have no choice but to leave them on the station in the hopes that they discover a cure quickly. You leave before more crew succumb.</text> + <removeCrew> + <clone>false</clone> + <text>As your crewman is still alive and working towards a cure, it would be against Federation regulation to create a clone to continue with you on your journey.</text> + </removeCrew> + <autoReward level="MED">stuff</autoReward> + </event> +</eventList> + + + +<!----------- + BOARDERS!!! + Events with boarders +------------> + +<event name="BOARDERS" unique="true"> + <text load="BOARDERS_TEXT"/> + <boarders min="3" max="5" class="human"/> +</event> +<textList name="BOARDERS_TEXT" unique="false"> + <text>What appears to be a civilian ship sends a friendly hail. As you approach the vessel, you detect a teleporter signal but it's too late... intruders have beamed aboard!"</text> + <text>A heavily damaged ship is drifting near this beacon. You receive a communication: "Hello! Nice of you to drop by. As you can see, our ship has seen better days. Yours is looking quite nice, I think we might be taking it from you now." Intruders beam aboard.</text> + <text>You detect life-signs actually on the beacon itself! A teleporter signal warns you but it's too late, they've beamed from the beacon onto your ship and seem intent on taking it over.</text> + <text>Your ship detects a faint distress signal on a nearby moon. As you approach the rock, warning lights flash as hostiles beam aboard the ship from some hidden location.</text> + <text>As you arrive, you become aware of a small Rebel outpost near the beacon. You are hardly able to bark an order before a small team is beamed aboard your ship. They must have been expecting you...</text> +</textList> + +<event name="BOARDERS_HACKING" unique="true"> + <text>You catch a glimpse of a strange signal coming from a space station before your sensors shut off unexpectedly. As you discover that your sensors are being jammed, you hear hostiles beam onto your ship.</text> + <boarders min="3" max="5" class="human"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>Until you are able to jump away from the hostile space station, your sensors will be disabled. You should deal with these boarders first though!</text> + <status type="limit" target="player" system="sensors" amount="0"/> + </event> + </choice> + <choice hidden="true" req="hacking"> <!--DLC - added --> + <text>(Hacking System) Counter the remote hacking.</text> + <event> + <text>Your hacking system automatically counters the digital assault. Your Sensors flicker back on and you prepare to fight the boarders.</text> + </event> + </choice> +</event> + +<event name="BOARDERS_HACKING_2"> + +</event> + + +<event name="STATION_SICK" unique="true"> + <text>You arrive to find a small research station putting out a distress signal. There is no response to your hails.</text> + <choice hidden="true"> + <text>Dock with the station and investigate.</text> + <event load="STATION_SICK_LIST"/> + </choice> + <choice> + <text>Leave it alone.</text> + <event/> + </choice> + <choice hidden="true" req="BATTLE"> + <text>(Anti-Personnel Drone) Use an Anti-Personnel Drone to investigate.</text> + <event load="STATION_SICK_DRONE_LIST"/> + </choice> + <choice hidden="true" req="LIFE_SCANNER"> <!--DLC--> + <text>(Life Scanner) Run advanced life scans.</text> + <event load="STATION_SICK_SCANNER"/> + </choice> +</event> +<eventList name="STATION_SICK_SCANNER"> <!--DLC--> + <event> + <text>Sensors show scattered signs of life although most of the crew are deceased. However the health signatures of the living indicate they are violent and unstable. You decide it's better to move on than risk engaging the remaining crew.</text> + </event> + <event> + <text>There are no life signs detected on the ship although there appears to be a number of deceased crew. There does not appear to be any airborn contagions so your crew quickly salvages what they can before moving on. You can only wonder what befell the station.</text> + <autoReward level="MED">standard</autoReward> + </event> +</eventList> +<eventList name="STATION_SICK_LIST"> + <event> + <text>Inside there are signs of a great struggle; scientists lie dead where they fell, brutally dismembered. You grab a few research drone parts lying on a desk near the door and leave quickly.</text> + <autoReward level="MED">droneparts</autoReward> + </event> + <event> + <text>You dock with the station and see a frantic person banging on the airlock door. Once inside your ship, he drops to the floor saying, "My... friends... They've gone insane... They're coming!" You hand him a blaster and turn to see a number of people charging toward the ship.</text> + <crewMember amount="1"/> + <choice> + <text>Prepare for a fight!</text> + <event> + <boarders min="3" max="4" class="human"/> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="3" max_group="0"> + <text>(Medbay) Have the Advanced Medbay analyze their condition.</text> + <event> + <text>You hold them off while retreating into the Med-bay. Its advanced systems determine that an alien neurotoxin is the cause of their frenzy. It synthesizes an antidote and releases it into the room. After a time, the scientists recover. One offers their services as thanks for saving them.</text> + <crewMember repair="1" amount="1"/> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + </event> + <event> + <text>As you explore the base, crazed screams are heard. Your team retreats back to your ship with a number of armed scientists in pursuit. One of your team starts to cough and falls in a spasm onto the floor.</text> + <choice> + <text>Drag him back to the ship and prepare for a fight.</text> + <event> + <text>As you get back on board, your injured friend rises up and starts to attack you, screaming. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship.</text> + <boarders min="3" max="4" class="human"/> + <crewMember amount="-1" class="traitor"/> + </event> + </choice> + <choice hidden="true" req="teleporter"> + <text>(Teleporter) Use your Teleporter to retrieve your crew.</text> + <event> + <text>You beam your away team back to the ship and disengage from the station. Although the ship is safe, the infected crewmember quickly becomes frenzied and attacks.</text> + <crewMember amount="-1" class="traitor"/> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="2" max_group="0"> + <text>(Medbay) Drag him back to the Medbay.</text> + <event> + <text>You hold him down and the Medbay is able to stop whatever neurotoxin was on the ship from fully infecting your crew. Once he recovers, you prepare to fight off the scientists, who are beyond help.</text> + <boarders min="3" max="4" class="human"/> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="3" max_group="0"> + <text>(Advanced Medbay) Have the Advanced Medbay analyze their condition.</text> + <event> + <text>You hold them off while retreating into the Med-bay. Its advanced systems determine that an alien neurotoxin is driving your crewmember insane. It synthesizes an antidote and releases it into the ship. After a time, the frenzied scientists recover and one offers to help out as thanks for saving them.</text> + <crewMember amount="1"/> + </event> + </choice> + </event> +</eventList> +<eventList name="STATION_SICK_DRONE_LIST"> + <event> + <text>You send your Anti-Personnel drone to explore the station. What you find is disconcerting... It appears that something has caused the scientists and guards to tear each other to pieces. You abandon the drone on the station for fear that it is contagious.</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + <event> + <text>Once on board the station, your drone is immediately beset by frenzied scientists and guards. It eventually gets torn apart by the mob but it has bought you enough time to disengage from the station and escape into empty space.</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + <event> + <text>The cameras mounted to your Anti-Personnel drone show a chaotic scene. No people are to be found but the remnants of a recent battle on-board the ship are obvious. You instruct the drone to retrieve some useful materials before leaving.</text> + <autoReward level="MED">standard</autoReward> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> +</eventList> + +<event name="BOARDERS_ASTEROID_GHOST" unique="true"> <!-- JUSTIN - maybe add some sort of ship graveyard background? --> + <img back="BG_DARK" planet="NONE"/> + <text>You jump into the middle of an asteroid field. Looking around, you find you are surrounded by dozens of wrecks of other ships. Faint wisps of light can be seen moving between wrecks. As you watch, they seem to be changing path and floating toward your ship!</text> + <choice> + <text>Prepare for a fight!</text> + <event> + <boarders min="3" max="6" class="ghost"/> + <environment type="asteroid"/> + </event> + </choice> + <choice req="engines" lvl="5" hidden="true"> + <text>(Engines) Activate full impulse drive to escape.</text> + <event> + <text>With your Advanced Engines you were able to quickly get out of the asteroid field, however your ship took a number of hits on the way out.</text> + <damage amount="3"/> + <damage amount="1" system="random"/> <!--DLC--> + </event> + </choice> + <choice req="pilot" lvl="2" hidden="true"> + <text>(Piloting) Have your pilot maneuver you out of the asteroid field.</text> + <event> + <text>Thanks to your pilot, you were able escape the worst of the asteroid field unscathed. However, the wisps of light stream out of the field following your ship!</text> + <boarders min="2" max="4" class="ghost"/> + </event> + </choice> +</event> + + + + + +<!----------- + ENVIRONMENT!!! + Events with unique environments +------------> + +<event name="AUTO_ASTEROID"> + <img back="BG_DARK" planet="NONE"/> + <text>You arrive in an asteroid belt to discover that a Rebel automated-scout has been stationed here. Prepare for a fight!</text> + <ship load="REBEL_AUTO" hostile="true"/> + <environment type="asteroid"/> +</event> + +<event name="AUTO_SUN" unique = "true"> + <text>You arrive at the beacon to find yourself dangerously close to a star. An automated Rebel ship, impervious to the heat, moves in to engage.</text> + <ship load="REBEL_AUTO" hostile="true"/> + <environment type="sun"/> +</event> + + + + +<!----------- + ITEMS!!! + Events that give items +------------> + +<event name="STORE"> + <text load="STORE_TEXT"/> + <store/> +</event> +<textList name="STORE_TEXT"> + <text>A ship engineer has set up a small shop here.</text> + <text planet="NONE">You find yourself surrounded by a group of mysterious alien vessels. They hail you and apparently have some valuable technology for sale.</text> + <text planet="PLANET_POPULATED">A transmission from the nearby planet indicates an outpost below which offers supplies to travelers. You send down an away party to check it out.</text> + <text planet="PLANET_POPULATED">The space station here has a traveling merchant who shows you his wares.</text> + <text planet="NONE">There is only one other ship at this beacon, and it is showing heavy damage. You receive a message on your console: "Greetings traveler. We were crippled by a band of pirates and are now forced to sell our remaining valuable equipment to acquire the necessary supplies to get home."</text> +</text> + +<event name="FIND_DRONE"> + <text load="FIND_DRONE"/> + <autoReward level="LOW">drone</autoReward> +</event> +<textList name="FIND_DRONE"> + <text>When you ask a nearby station for aid, a friendly programmer gives you the schematics for a drone!</text> + <text>An abandoned space station circles a lonely planet. A quick check yields schematics for a drone. You bring it aboard the ship.</text> + <text>Federation sympathizers contact you as you arrive. "We know your mission should be secret, so don't ask how we know about it. Take this schematic, it's all we can do to help."</text> + <text>A small Engi research vessel is trying to fend off a Mantis ship. You move in to engage, but after a quick scan of your ship the Mantis ship retreats. The Engi offer you a drone schematic as thanks for your timely arrival.</text> + <text>You find an abandoned mining station on a nearby moon. A quick scan shows no life forms; however, you discover a usable drone schematic!</text> + + <!--DLC! Added text--> + <text>You receive a wide-band message, "Free schematic samples! Be sure to visit our new military-grade drone store opening in sector XR1-45!"</text> +</textList> + +<event name="FIND_WEAPON"> + <text load="FIND_WEAPON"/> + <autoReward level="LOW">weapon</autoReward> +</event> +<textList name="FIND_WEAPON"> + <text planet="NONE">Holy crap! A weapon is just floating in space!</text> + <text planet="PLANET_UNPOPULATED" back="BG_NEBULA">You inform a nearby station of your flight from the Rebels. They offer to outfit your ship with a weapon and wish you well.</text> + <text planet="PLANET_POPULATED" back="BG_NEBULA">A settlement still loyal to the Federation hails your ship. They have prepared a weapon to aid your escape from the Rebels.</text> + <text>As soon as you arrive a small Mantis ship detaches from a wreck and jumps away. You must have interrupted their salvage operation because you find a weapon ready to be installed!</text> + <text>A small merchant ship messages you, "Underground Federation comm channels are all talking about your 'secret' mission. Let us install a weapon to help. Good luck!"</text> + <text>Debris from a battle is scattered around this system. A few pieces bounce against your ship. You passively scan them and discover there is a functioning weapon among them!</text> +</textList> + +<event name="FREE_ITEMS"> + <text load="FREE_ITEMS"/> + <autoReward level="MED">standard</autoReward> +</event> +<textList name="FREE_ITEMS"> + <text>You arrive in a system and immediately discover a pirate ship nearby. Strangely, scans indicate there are no lifeforms aboard. You salvage anything useful, but find no clue as to the whereabouts of the former crew.</text> + <text>Not much remains in this abandoned system; however, scans reveal a nearby mining platform with some salvageable materials.</text> + <text planet="PLANET_POPULATED">As you arrive in the system you are hailed by a loyalist settlement. Upon learning of your quest, they offer you supplies.</text> + <text planet="PLANET_GAS">Debris from a forgotten battle still orbits the gas giant in this system. Some of it still might be usable.</text> + + <!--DLC! added texts--> + <text>You receive a message from a nearby station, "A Federation cruiser jumping into Rebel territory? Quite the bold move." You quickly move to arm the weapons but he continues, "Lucky for you we're not all in support of the Rebellion. Perhaps these supplies will help you get to friendlier space alive."</text> + <text>You happen upon the remains of a space station. It has been mostly picked clean but there appears to be a few materials that will aid you in your mission.</text> +</textList> + +<event name ="FUEL_FOR_DRONE"> + <text load="FUEL_FOR_DRONE"/> + <choice> + <text>Accept the offer.</text> + <event> + <item_modify> + <item type="fuel" min="-4" max="-2"/> + <item type="drones" min="1" max ="3"/> + </item_modify> + </event> + </choice> + <choice> + <text>Reject their offer.</text> + <event/> + </choice> +</event> +<textList name="FUEL_FOR_DRONE"> + <text planet="PLANET_POPULATED">A nearby space station hails you. "Greetings! Your arrival is most fortuitous. We recently came across some extra drones. If you have some fuel, perhaps we can make a deal?"</text> + <text>A strange vessel approaches. A digital message appears on your view-screen: "This is an automated merchant. Refill this vessel with fuel and it will supply you with drones."</text> + <text>You arrive in the sector and are greeted by a science vessel waiting by the beacon. They hail you, "We find ourselves low on fuel and have a proposition."</text> +</textList> + +<event name="REFUEL_STATION" unique="true"> <!-- NEED - checks to see if you have enough scrap!--> + <text>A ship refueling station is stationed at this beacon. We can purchase fuel here.</text> + <choice hidden="false"> + <text>Buy 6 fuel for 12 scrap.</text> + <event> + <text>"Thank you for your business."</text> + <item_modify> + <item type="fuel" min="6" max="6"/> + <item type="scrap" min="-12" max="-12"/> + </item_modify> + </event> + </choice> + <choice hidden="false"> + <text>Buy 3 fuel for 6 scrap.</text> + <event> + <text>"Thank you for your business."</text> + <item_modify> + <item type="fuel" min="3" max="3"/> + <item type="scrap" min="-6" max="-6"/> + </item_modify> + </event> + </choice> + <choice hidden="false"> + <text>Buy 1 fuel for 2 scrap.</text> + <event> + <text>"Thank you for your business."</text> + <item_modify> + <item type="fuel" min="1" max="1"/> + <item type="scrap" min="-2" max="-2"/> + </item_modify> + </event> + </choice> + <choice> + <text>Ignore the station.</text> + <event/> + </choice> +</event> + +<event name="REPAIR_STATION" unique="true"> <!-- NEED - checks to see if you have enough scrap!--> + <text>You see a small station fitted with hundreds of Repair drones. You receive an automated message, "We don't know who you are and we don't care, but this is the right place for some ship repair!"</text> + <choice> + <text>Repair 20 damage.</text> + <event> + <text>"Thank you for your business, no refunds!"</text> + <item_modify> + <item type="scrap" min="-40" max="-40"/> + </item_modify> + <damage amount="-20"/> + </event> + </choice> + <choice> + <text>Repair 10 damage.</text> + <event> + <text>"Thank you for your business, no refunds!"</text> + <item_modify> + <item type="scrap" min="-20" max="-20"/> + </item_modify> + <damage amount="-10"/> + </event> + </choice> + <choice> + <text>Repair 5 damage.</text> + <event> + <text>"Thank you for your business, no refunds!"</text> + <item_modify> + <item type="scrap" min="-10" max="-10"/> + </item_modify> + <damage amount="-5"/> + </event> + </choice> + <choice> + <text>Ignore the station.</text> + <event/> + </choice> +</event> + +<event name="SELL_MISSILES_STATION" unique="true"> + <text>There is a black market hub here. You receive a message, "These are dangerous times. If you have extra military-grade explosives, we'll gladly pay you for them."</text> + <choice hidden="true"> + <text>Sell 5 missiles for 15 scrap.</text> + <event> + <text>"Thank you, this will help greatly."</text> + <item_modify> + <item type="missiles" min="-5" max="-5"/> + <item type="scrap" min="15" max="15"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Sell 10 missiles for 30 scrap.</text> + <event> + <text>"Thank you, this will help greatly."</text> + <item_modify> + <item type="missiles" min="-10" max="-10"/> + <item type="scrap" min="30" max="30"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Sell 15 missiles for 45 scrap.</text> + <event> + <text>"Thank you, this will help greatly."</text> + <item_modify> + <item type="missiles" min="-15" max="-15"/> + <item type="scrap" min="45" max="45"/> + </item_modify> + </event> + </choice> + <choice> + <text>Ignore the station.</text> + <event/> + </choice> +</event> + +<event name="SELL_DRONES_STATION" unique="true"> + <text>You see a civilian space station with heavy damage. You receive a message, "We've been hit hard by the war. We need more drone parts to speed up our repairs. We'll buy some from you if you have extra."</text> + <choice hidden="true"> + <text>Sell 3 drone parts for 12 scrap.</text> + <event> + <text>"Thank you for your business."</text> + <item_modify> + <item type="drones" min="-3" max="-3"/> + <item type="scrap" min="12" max="12"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Sell 6 drone parts for 24 scrap.</text> + <event> + <text>"Thank you for your business."</text> + <item_modify> + <item type="drones" min="-6" max="-6"/> + <item type="scrap" min="24" max="24"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Sell 12 drone parts for 48 scrap.</text> + <event> + <text>"Thank you for your business."</text> + <item_modify> + <item type="drones" min="-12" max="-12"/> + <item type="scrap" min="48" max="48"/> + </item_modify> + </event> + </choice> + <choice> + <text>Ignore the station.</text> + <event/> + </choice> +</event> + +<!--needs civilized background--> +<event name="TRADER_CIV"> + <text load="TRADER_CIV"/> + <choice> + <text>Trade.</text> + <event load="TRADER_LIST"/> + </choice> + <choice> + <text>Ignore.</text> + <event/> + </choice> +</event> +<textList name="TRADER_CIV"> + <text planet="PLANET_POPULATED">You arrive at a quiet spaceport and are immediately hailed by another ship at port with a "once in a lifetime deal!"</text> + <text planet="PLANET_POPULATED">You jump into a sector filled with civilian activity. Your scan the various advertisement channels while waiting for your FTL to charge, and are intrigued by a grey-market shipwright.</text> + <text planet="PLANET_POPULATED">Your ship is flooded with advertisement transmissions from nearby merchants as soon as you arrive at this beacon. You arbitrarily pick one to examine in detail.</text> + <text planet="NONE">Despite the barren area, a trader has set up shop at this beacon. He presents his offer.</text> + <text>The beacon at first glance seems home to a junk yard. Upon closer inspection, it reveals itself to be a ramshackle market. One trader has a deal that catches your eye.</text> + <text planet="NONE">A pawn broker has set up shop at this obscure beacon. He might be offering something worth looking at.</text> +</textList> +<eventList name="TRADER_LIST"> + <event> + <item_modify> + <item type="fuel" min="5" max="10"/> + <item type="drones" min="-2" max="-1"/> + </item_modify> + </event> + <event> + <item_modify> + <item type="missiles" min="4" max="5"/> + <item type="fuel" min="-2" max="-1"/> + </item_modify> + </event> + <event> + <item_modify> + <item type="drones" min="2" max="3"/> + <item type="missiles" min="-3" max="-2"/> + </item_modify> + </event> + <event> + <item_modify> + <item type="fuel" min="4" max="10"/> + <item type="missiles" min="-4" max="-2"/> + </item_modify> + </event> +</eventList> + + + + + + + + + +<!----------- + SPECIAL!!! + Special Events +------------> + + +<event name="GHOST_SHIP" unique="true"> + <img planet="NONE"/> + <text load="GHOST_SHIP_TEXT"/> + <ship load="GHOST_SHIP" hostile="FALSE"/> + <choice hidden="true"> + <text>This is a great opportunity. Let's dock and see if we can find valuable supplies.</text> + <event load="GHOST_DOCK"/> + </choice> + <choice hidden="true"> + <text>We're in a hurry, let's just quickly pull some scrap off the ship.</text> + <event load="GHOST_SCRAP"/> + </choice> + <choice hidden="true"> + <text>Something seems wrong here. Let's just leave.</text> + <event/> + </choice> +</event> +<textList name="GHOST_SHIP_TEXT"> + <text>This beacon lies in an empty section of space. You almost move on before spotting a heavily damaged ship drifting nearby. The ship's markings are unfamiliar.</text> + <text>You share this beacon with just one other ship, but it appears ancient and long since abandoned.</text> + <text>Another ship is jumping away just as you arrive. They send out a quick communication before their jump completes: "That ruined bulk is more trouble than it's worth." You see a drifting, abandoned vessel nearby.</text> + <text>There's a heavily damaged ship at this beacon. You briefly pick up a very distorted communication from the ship but are unable to understand it. Your sensors detect no life-signs.</text> +</textList> +<eventList name="GHOST_DOCK"> + <event> + <text>Your crew complains of hearing strange voices as they work. One requests that they end the salvage operation early.</text> + <choice hidden="true"> + <text>They're being ridiculous. Finish the job.</text> + <event load="GHOST_BOARDING"/> + </choice> + <choice hidden="true"> + <text>They've gathered enough supplies. Let's get going.</text> + <event load="GHOST_SCRAP"/> + </choice> + <choice req="sensors" lvl="3" hidden="true"> + <text>(Sensors) Wait, sensors are picking up something strange...</text> + <event> + <text>Your sensors are picking up some subtle but anomalous activity, it's as if the ship is slowly activating. You pull everyone back to your ship with what they have gathered.</text> + <event load="GHOST_SPACE"/> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + </event> + <event load="GHOST_BOARDING"/> +</eventList> +<event name="GHOST_SCRAP"> + <text>You recover what you can before making preparations to jump away.</text> + <autoReward level="LOW">scrap_only</autoReward> + <choice> + <text>Continue...</text> + <event load="GHOST_SPACE"/> + </choice> +</event> +<eventList name="GHOST_SPACE"> + <event> + <text>Suddenly the wreckage powers up. Still no life-signs are detected. You have no idea who's piloting the ship, but it has clearly become hostile.</text> + <ship hostile="true"/> + </event> + <event> + <text>You receive a transmission from the ship: "You got what you came for. Now leave us!" No life-signs are detected still.</text> + <choice hidden="true"> + <text>You take the empty ship's advice and leave.</text> + <event/> + </choice> + <choice hidden="true"> + <text>This ship could be dangerous to future travelers. We should destroy it.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + </event> +</eventList> +<eventList name="GHOST_BOARDING"> + <event> + <text>The salvage operation ends without a hitch. You get your crew-members back on board and prepare to jump away.</text> + <autoReward level="HIGH">weapon</autoReward> + </event> + <event> + <text>Just as they're finishing the salvage operation, your crew reports they're being attacked by what they claim to be the ghosts of the previous crew. They seem confident they can deal with them though.</text> + <choice hidden="true"> + <text>Order your crew to retreat with what they can and get back to the ship.</text> + <autoReward level="MED">scrap_only</autoReward> + <event load="GHOST_SPACE"/> + </choice> + <choice hidden="true"> + <text>Order them to stand their ground, they should be able to handle a few ghosts.</text> + <event load="GHOST_STAND"/> + </choice> + </event> +</eventList> +<eventList name="GHOST_STAND"> + <event> + <text>The fight doesn't doesn't go well. Eventually your crew is forced to abandon the supplies and retreat of their own accord.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="GHOST_BOARDED"/> + </choice> + </event> + <event> + <text>The ghosts prove to be even weaker than you'd expected. Your crew quickly mops them up and brings back a large cache of supplies.</text> + <autoReward level="HIGH">standard</autoReward> + <choice> + <text>Continue...</text> + <event load="GHOST_SPACE"/> + </choice> + </event> + <event> + <text>Your crew is losing the fight against the ghosts. If this continues, you'll lose everyone.</text> + <choice> + <text>Everyone make a full retreat.</text> + <event load="GHOST_BOARDED"/> + </choice> + <choice> + <text>Retreat if possible, but protecting the ship is the primary goal.</text> + <event> + <text>You lose a crew-member to the fight but manage to escape the ghost ship and its inhabitants.</text> + <removeCrew> + <clone>true</clone> + <text>You get back to find your crew-member cloned, though annoyed with the command decisions that lead to his death.</text> + </removeCrew> + </event> + </choice> + </event> +</eventList> +<event name="GHOST_BOARDED"> + <text>The ghosts follow your crew-members back on board the ship!</text> + <boarders min="2" max="4" class="ghost"/> +</event> + + + +<event name="MERCHANT_REQUEST" unique="true"> + <img planet="PLANET_POPULATED_SMALL"/> + <text>You arrive at a populated sector. One merchant seems to be mass-broadcasting a request for a mercenary ship to aid him. Shall we respond?</text> + <choice hidden="true"> + <text>Yes.</text> + <event load="MERCHANT_REQUEST_LIST"/> + </choice> + <choice> + <text>No.</text> + <event/> + </choice> +</event> + +<eventList name="MERCHANT_REQUEST_LIST"> + <event> + <text>"Great, I was worried no one would respond. My usual carrier is days late. I need you to deliver this cargo of drone parts to a small station a few jumps from here. We can't afford to pay another carrier, but they will surely tip you generously."</text> + <choice hidden="true"> + <text>Accept.</text> + <event> + <text>"Great! I uploaded their location to your star map. I'm running out of options, so I have no choice but to trust you'll do what you have agreed to do."</text> + <item_modify> + <item type="drones" min="5" max="5"/> + </item_modify> + <quest event="MERCHANT_DELIVER"/> + </event> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>"Fine, I'll keep looking for someone who wishes to make some easy money..."</text> + </event> + </choice> + </event> + <event> + <text>"Your ship seems reasonably equipped... A freighter carrying a shipment of my goods is a week late. The fools flew through a pirate-filled sector in their haste and I fear for the cargo's safety. I'm looking for a less incompetent captain to investigate."</text> + <choice hidden="true"> + <text>Accept.</text> + <event> + <text>"At least you're confident, for what little that's worth. Here is their last known location."</text> + <quest event="MERCHANT_INVESTIGATE"/> + </event> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>"At least YOU are willing to admit your incompetence. Thank you for saving me the cost of paying more fools to go to their death."</text> + </event> + </choice> + </event> +</eventList> +<event name="MERCHANT_DELIVER"> + <text>You arrive at the location given to you by the merchant. You are supposed to deliver drone parts to a station here.</text> + <choice> + <text>Continue...</text> + <event load="MERCHANT_DELIVER_LIST"/> + </choice> +</event> +<eventList name="MERCHANT_DELIVER_LIST"> + <event> + <text>You find the small research station and discover that it's putting out a distress signal. Strangely, there is no response to your hails.</text> + <choice hidden="true"> + <text>Dock with the station and investigate.</text> + <event load="STATION_SICK_LIST"/> + </choice> + <choice> + <text>Leave it alone.</text> + <event/> + </choice> + <choice hidden="true" req="BATTLE"> + <text>(Anti-Personnel Drone) Use an Anti-Personnel Drone to investigate.</text> + <event load="STATION_SICK_DRONE_LIST"/> + </choice> + </event> + <event> + <text>You find the station and they respond to your hails immediately, saying, "It took you long enough! We have practically no use for these now... I refuse to pay full price, take this and leave the cargo in our holds."</text> + <choice> + <text>Accept the paltry payment.</text> + <event> + <text>You drop the parts off and take your pay.</text> + <item_modify> + <item type="scrap" min="20" max="30"/> + <item type="drones" min="-5" max="-5"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Refuse and keep the drone parts.</text> + <event load="MERCHANT_DELIVER_BLUFF_LIST"/> + </choice> + <choice hidden="true" req="mind"> + <text>(Mind Control) Convince him that he's being 'unfair'.</text> + <event> + <text>"I'm being unfair. You did the job and the parts are here safe and sound. Here is the agreed upon amount."</text> + <choice> + <text>Accept the new offer.</text> + <event> + <item_modify> + <item type="scrap" min="40" max="55"/> + <item type="drones" min="-5" max="-5"/> + </item_modify> + </event> + </choice> + <choice> + <text>Leave.</text> + <event/> + </choice> + </event> + </choice> + <choice hidden="true" req="weapons" lvl="6"> + <text>(Weapons) Remain silent but power up your weapons.</text> + <event> + <text>"You make a good point. You traveled all the way out here to fulfill our request, despite what must have been... a difficult scenario to cause such a delay. Here, we'll even tip you for the inconvenience you must have gone through..."</text> + <item_modify> + <item type="scrap" min="55" max="70"/> + <item type="drones" min="-5" max="-5"/> + <item type="fuel" min="2" max="5"/> + </item_modify> + </event> + </choice> + </event> + <!--JUSTIN - TO DO add another? --> +</eventList> +<eventList name="MERCHANT_DELIVER_BLUFF_LIST"> <!--DLC!--> + <event> + <text>"Fine, I was bluffing. I'll pay the full price."</text> + <choice> + <text>Accept the new offer.</text> + <event> + <item_modify> + <item type="scrap" min="40" max="55"/> + <item type="drones" min="-5" max="-5"/> + </item_modify> + </event> + </choice> + <choice> + <text>Leave.</text> + <event/> + </choice> + </event> + <event> + <text>The merchant disconnects in a huff.</text> + </event> +</eventList> +<event name="MERCHANT_INVESTIGATE"> + <text>You arrive at the last known location of the merchant's delivery. You begin to scan for the lost ship.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="MERCHANT_INVESTIGATE_LIST"/> + </choice> +</event> +<eventList name="MERCHANT_INVESTIGATE_LIST"> + <event> + <text>You find the remains of the ship. It seems to have severe external damage, but you cannot pinpoint a cause. The majority of its cargo seems intact. You manage to discern the ship's intended destination.</text> + <autoReward level="MED">standard</autoReward> + <choice> + <text>Take the cargo and head to its original destination in search of a reward.</text> + <event> + <quest event="MERCHANT_INVESTIGATE_DELIVER"/> + </event> + </choice> + <choice hidden="true"> + <text>Take the cargo for yourself.</text> + <event load="MERCHANT_INVESTIGATE_CARGO_LIST"/> + </choice> + </event> + <event> + <text>You find a severely damaged ship floating among some debris. The crew hails you, "I can't believe that cheap bastard sent someone after us! I thought we would freeze to death. If you help us complete the delivery, we'll share the reward and join your crew."</text> + <choice hidden="true"> + <text>Promise to deliver the cargo and ask if any would be interested in joining your crew.</text> + <event> + <text>They upload the delivery destination once on board. One takes you up on your offer, the rest you drop off at a nearby station.</text> + <crewMember amount="1"/> + <quest event="MERCHANT_INVESTIGATE_DELIVER"/> + </event> + </choice> + <choice hidden="true"> + <text>Take the cargo but drop them off at a nearby station.</text> + <event load="MERCHANT_INVESTIGATE_CARGO_LIST"/> + </choice> + <choice req="teleporter" hidden="true"> + <text>(Teleporter) Beam the cargo aboard and leave them to their fate.</text> + <event load="MERCHANT_INVESTIGATE_CARGO_LIST"/> + </choice> + </event> + <event> + <text>After a quick scan, you find a ship being chased by a pirate. This must be the missing delivery ship! You move in to rescue them.</text> + <ship load="JELLY_PIRATE_MERCHANT" hostile="true"/> + </event> +</eventList> +<eventList name="MERCHANT_INVESTIGATE_CARGO_LIST"> + <event> + <text>The cargo was some food and medical supplies, nothing that you need right now. You make a note of the delivery destination in case you want to drop off the cargo for the payment.</text> + <quest event="MERCHANT_INVESTIGATE_DELIVER"/> + </event> + <event> + <text>You find a prototype weapon inside. You quickly install it on the ship.</text> + <weapon name="RANDOM"/> + </event> + <event> + <text>There were general military supplies in the cargo crates. You take what you can use.</text> + <autoReward level="HIGH">standard</autoReward> + </event> +</eventList> +<event name="MERCHANT_INVESTIGATE_DELIVER"> + <text>You find the station that had ordered your cargo. You drop it off and they respond, "Ignoring the fact that this is days late, we really appreciate that you delivered our materials. We realize how dangerous this sector is these days. Take this as payment."</text> + <autoReward level="MED">drone</autoReward> +</event> + + + + +<event name="FEDERATION_PLANET_SIGNAL" unique ="true"> + <text>A Federation encrypted signal is being broadcast from a nearby planet.</text> + <choice hidden="true"> + <text>Send an away party to investigate.</text> + <event name="FEDERATION_PLANET_SIGNAL_LIST"/> + </choice> + <choice> + <text>It could be a trap. Let's move on.</text> + <event/> + </choice> +</event> +<eventList name="FEDERATION_PLANET_SIGNAL_LIST"> + <event> + <text>You find a secret Federation outpost. They are regrettably out of supplies but are eager to tell you of another secret base. They give you the coordinates.</text> + <quest event="HIDDEN_FEDERATION_BASE_LIST"/> + </event> + <event> + <text>You find a hidden Federation outpost. They message you, "Quick, we just got word from a sister outpost that they've been discovered by the Rebels and are under attack! If you are still loyal to the Federation, go save them!"</text> + <autoReward level="MED">stuff</autoReward> + <quest event="FEDERATION_BASE_ASSIST"/> + </event> + <event> + <text>You find a secret Federation outpost... but it appears the Rebels have found it before you; the place is empty and faint bloodstains can be seen in the living quarters. You find the encrypted signal emitter and shut it off before leaving.</text> + </event> + <event> + <text>You find a small cache of supplies that were surely left for any loyal Federation ships in trouble. You take all that you need, leaving some for others to find.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + <event> + <text>As you approach the signal you receive a message on a Rebel channel, "I knew we'd catch some Federation fish with this signal. Prepare to be boarded, scum!"</text> + <ship load="REBEL" hostile="true"/> + <boarders min="2" max="3" class="human"/> + </event> +</eventList> +<eventList name="HIDDEN_FEDERATION_BASE_LIST"> <!-- JUSTIN - USE THIS ELSEWHERE --> + <event> + <text>You find the planet at the indicated coordinates. Your initial scans show the planet to be barren and devoid of life, but you get a prompt reply when you broadcast on Federation frequencies. "Hello! So nice to see friends. We'll bring you up some supplies."</text> + <autoReward level="HIGH">drone</autoReward> + </event> + <event> + <text>By following the directions given to you, you find a well-disguised outpost. You are welcomed by a friendly face who offers to assist you in your quest by joining your crew.</text> + <autoReward level="LOW">standard</autoReward> + <crewMember amount="1"/> <!----> + </event> + <event> + <text>After a quick search you discover the hidden Federation space-dock. They offer you some supplies in addition to fully repairing your ship.</text> + <autoReward level="MED">standard</autoReward> + <damage amount="-35"/> + </event> + <event> + <text>You search near the coordinates given to you, but your search yields no results. Perhaps they were mistaken.</text> + <choice> + <text>Leave.</text> + <event/> + </choice> + <choice req="sensors" lvl="2" hidden="true" max_group="0"> <!--DLC!--> + <text>(Improved Sensors) Run a second scan pass.</text> + <event> + <text>Your Advanced Sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a supply cache whose Federation signal emitter has malfunctioned.</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice req="sensors" lvl="3" hidden="true" max_group="0"> + <text>(Advanced Sensors) Run a second scan pass.</text> + <event> + <text>Your advanced sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.</text> + <autoReward level="MED">weapon</autoReward> + </event> + </choice> + <choice req="ADV_SCANNERS" hidden="true"> + <text>(Long-Ranged Scanners) Run a second scan pass.</text> + <event> + <text>Your improved scanners pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.</text> + <autoReward level="MED">weapon</autoReward> + </event> + </choice> + </event> + <event load="FEDERATION_BASE_ASSIST"/> +</eventList> +<eventList name="FEDERATION_BASE_ASSIST"> + <event> + <text>You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!</text> + <ship load="AUTO_FEDERATION_BASE" hostile="true"/> + </event> + <event> + <text>You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!</text> + <ship load="AUTO_FEDERATION_BASE2" hostile="true"/> + </event> +</eventList> + + + +<event name="QUEST_ESCORT" unique="false"> + <text load="QUEST_ESCORT_TEXT"/> + <ship load="CIVILIAN_SHIP" hostile="false"/> + <choice> + <text hidden="true">Accept.</text> + <event> + <text>"Great. Take this bit of fuel as a down-payment. We'll be one step behind you, following your jump signatures. Don't want to take any risks now, do we?"</text> + <quest event="QUEST_ESCORT_ARRIVE"/> + <autoReward level="LOW">fuel_only</autoReward> + </event> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>"We understand. Not everyone is confident they can survive in these hostile times, let alone take the responsibility of protecting others."</text> + </event> + </choice> +</event> +<textList name="QUEST_ESCORT_TEXT"> + <text>After a short time you receive a message, "Hello. I hope it's not a bother, but I'm looking for an escort to a nearby system. This region is quite dangerous and our ship is not well-armed."</text> + <text>There is a single ship at this beacon. They hail you, "We could really use some help. Our FTL navigation system is shot. Can you help us get to a nearby station where they can patch us up?"</text> + <text>"Hello," your communicator opens a hail from a nearby ship. "Our weapon systems are malfunctioning and we're too afraid of pirates to travel home unassisted. Can you escort us?"</text> +</textList> +<eventList name="QUEST_ESCORT_ARRIVE"> + <event> + <text>You escort the ship to the requested beacon. Much to your dismay you are ambushed by a Rebel ship. You walked right into their trap!</text> + <ship load="REBEL" hostile="true"/> + </event> + <event> + <text>Shortly after you arrive, the ship you were escorting jumps nearby. They thank you for your help and offer you a reward.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + <event> + <text>The ship you were escorting thanks you, "I don't think we could have made it without your help. Let my friends patch up some of your hull and show you their wares."</text> + <damage amount="-5"/> + <store/> + </event> + <event><!--DLC!--> + <text>You arrive and the ship you were escorting jumps in behind you. "Thanks for the help. We work at a nearby fusion power plant, we could try to improve your reactor's output as a form of compensation."</text> + <upgrade amount="1" system="reactor"/> + </event> +</eventList> + + +<event name="STORE_RESCUE" unique="true"> + <img planet="PLANET_POPULATED"/> + <text>Once you arrive at this populated region, you immediately pick up a distress signal. A small shuttle is asking anyone who'll listen for help protecting their family from a Rebel ship. Unsurprisingly, no one has yet responded to their request.</text> + <choice> + <text>See if you can assist them.</text> + <event> + <text>It seems that a small space dock has done something to anger the Rebels. The store there is run by his family and he pleads that you rescue them. He uploads the coordinates of the station to your navigation system.</text> + <quest event="QUEST_STORE_RESCUE"/> + </event> + </choice> + <choice> + <text>Ignore their pleas.</text> + <event> + <text>You block the channel and prepare to jump as soon as possible.</text> + </event> + </choice> +</event> +<event name="QUEST_STORE"> <!-- JUSTIN - Can be used elsewhere--> + <text>You follow the directions given to you and find the hidden space dock. The owner hails you, "I got a message that you were coming. I don't normally offer goods to strangers, but I'll make an exception. Take a look."</text> + <store/> +</event> +<event name="QUEST_STORE_RESCUE"> + <text>Once you arrive at the beacon you detect a Rebel scout assaulting a compound on a nearby desolate moon.</text> + <choice> + <text>Engage the Rebel and rescue the space dock.</text> + <event> + <ship load="SQUAT_STORE_RESCUE" hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid a fight.</text> + <event> + <text>After a time the ship powers down its weapons and jumps away. No life-signs are detected on the moon.</text> + </event> + </choice> +</event> + + + + +<event name="MERCENARY_WORK_START" unique="true"> + <text>You are immediately contacted by a settlement, "Hello, travelers. Your ship seems to be outfitted for combat...care to take up a bit of mercenary work?"</text> + <choice> + <text>Listen to their offer.</text> + <event load="MERCENARY_WORK_LIST"/> + </choice> + <choice> + <text>Decline.</text> + <event/> + </choice> +</event> +<eventList name="MERCENARY_WORK_LIST"> + <event> + <text>"A space dock is under assault from the Rebels. Although the dock is... technically... illegal within their laws, it's very important for our trade. We'll pay you in fuel and scrap if you promise to save them."</text> + <choice> + <text>Agree to rescue the store.</text> + <event> + <text>They transmit the space dock's coordinates.</text> + <quest event="QUEST_STORE_RESCUE"/> + </event> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>They regretfully accept your decision.</text> + </event> + </choice> + </event> + <event> + <text>"Some of our friends have taken to piracy in the recent chaos of the war. We'd like you to "convince" them of their poor decision by severely damaging their ship. We'll pay you well as long as you don't kill them all."</text> + <choice> + <text>Accept.</text> + <event> + <text>"Just be sure not to blow them up!" they say nervously as they direct you to a nearby moon. You find the pirate ship docked there. They immediately respond to your appearance with, "Your money or your life!" They must be new to this.</text> + <ship load="SQUAT_PIRATE_MERCENARY" hostile="true"/> + </event> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>"Fine. I don't know what we'll do about them though..." You prepare to jump away from this sector.</text> + </event> + </choice> + </event> +</eventList> + + + + + + +<!----------- + QUEESTTTS!!! + Quest Events +------------> + + +<event name="QUEST_MANTIS_INVASION_START" unique="true"> + <text>You receive a request, "All of our military ships have been destroyed or damaged during the rebellion. However, there have been reports of a Mantis war camp only a few jumps from us. Can you help?"</text> + <choice hidden="true"> + <text>Pledge to do what you can.</text> + <event> + <text>"Thank you! If you can just give us a count on their numbers perhaps we can get the Rebels to help."</text> + <quest event="QUEST_MANTIS_INVASION"/> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + <choice> + <text>Apologize and decline.</text> + <event> + <text>There's no way you are crazy enough to want to take on a Mantis war-band.</text> + </event> + </choice> +</event> +<event name="QUEST_MANTIS_INVASION" unique="true"> <!-- ADD PDS ENVIRONMENT --> + <text>You find the Mantis encampment but there are far too many of them to count accurately. You send a long range message back to the settlement with your findings but unfortunately there's not much you can do. It would be suicide to attack directly.</text> + <choice> + <text>Leave before they notice you.</text> + <event load="MANTIS_LANDING_PARTY_LEAVE"/> + </choice> + <choice req="WEAPONS_MISSILES"> + <text>(Missile Weapon) Bombard their key structures.</text> + <event> + <text>You fire at their fuel depot, but a shot from the surface rips the missile to shreds. They must have a planetary defense system set up already! You try to get away but a nearby patrol ship moves in to attack.</text> + <item_modify> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + <ship load="MANTIS_LANDING_PARTY" hostile="true"/> + </event> + </choice> + <choice hidden="true" req="BOMB_FIRE"> + <text>(2 Fire Bombs) Teleport fire bombs into key structures.</text> + <event> + <text>It appears they have not set up a Teleporter disruption field yet. You deposit one bomb in a fuel depot and another in the barracks. Mantis comm channels fill with panicked chatter and you watch a number of structures go up in flames.</text> + <item_modify> + <item type="missiles" min="-2" max="-2"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>With most of their ships and forces focused on the chaos, you slip undetected to a nearby depot. You find some useful resources and an Engi slave who gladly accepts your liberation.</text> + <autoReward level="HIGH">stuff</autoReward> + <crewMember amount="1" class="engi"/> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="MANTIS_LANDING_PARTY_LEAVE"> + <event> + <text>As you try to leave, a patrol spots you. Wailing sirens begin to blare around the camp and the ship moves in to attack!</text> + <ship load="MANTIS_LANDING_PARTY" hostile="true"/> + </event> + <event> + <text>They must have been focused on setting up camp since you got far enough away to attempt a jump without being noticed.</text> + </event> +</eventList> +<ship name="MANTIS_LANDING_PARTY" auto_blueprint="SHIPS_MANTIS"> + <destroyed> + <text>With the patrol ship destroyed you hasten to leave. It won't be long before the other ships catch up.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>With the patrol ship taken care of you hasten to leave. It won't be long before the other ships catch up.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> + <crew> + <crewMember type="mantis" prop="0.80"/> + <crewMember type="engi" prop="0.20"/> + </crew> +</ship> + +<event name="QUEST_CREWDEAD_START" unique="true"> + <text>You arrive to find a number of ships convening around a station. There is some unencrypted chatter between the ships, you tune in and listen for anything interesting.</text> + <choice> + <text>Continue...</text> + <event load="QUEST_CREWDEAD_START_2"/> + </choice> +</event> + + +<event name="QUEST_CREWDEAD_START_2"> + <text>Overhearing their conversation, it seems that they need to take possession of an enemy ship intact.</text> + <choice hidden="true"> + <text>Offer your services.</text> + <event> + <text>They briefly scan your ship and inform you that you are not "properly equipped" for this type of mission.</text> + </event> + </choice> + <choice hidden="true"> + <text>Leave them alone.</text> + <event> + <text>If they wanted your help they would surely ask for it. You prepare to leave.</text> + </event> + </choice> + <choice hidden="true" req="teleporter" lvl="1"> + <text>(Teleporter) Offer to board their ship.</text> + <event load="QUEST_CREWDEAD_CONTINUE"/> + </choice> + <choice hidden="true" req="BEAM_BIO"> + <text>(Bio Beam) Offer to 'remove' their crew.</text> + <event load="QUEST_CREWDEAD_CONTINUE"/> + </choice> + <choice hidden="true" req="BOMB_FIRE"> + <text>(Fire Bomb) Offer to burn the crew out.</text> + <event load="QUEST_CREWDEAD_CONTINUE"/> + </choice> +</event> +<event name="QUEST_CREWDEAD_CONTINUE"> + <text>They quickly scan your ship and say, "It appears you could help. A bandit has made off with some very important cargo, though I doubt they have any understanding of what it is they stole. We need you to capture the ship intact.</text> + <choice hidden="true"> + <text>Agree to capture the ship.</text> + <event> + <text>"Great, we'll relay their coordinates. Remember, do NOT destroy that ship! Remember, we'll be right behind you."</text> + <quest event="QUEST_CREWDEAD"/> + </event> + </choice> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>"We understand. Hopefully we can find a solution to this on our own." You prepare to jump.</text> + </event> + </choice> +</event> +<event name="QUEST_CREWDEAD" unique="true"> + <text>You find the ship that you were asked to capture intact. You're not sure why, but they stressed that it's of great importance that you kill the crew WITHOUT destroying the ship.</text> + <ship load="PIRATE_QUEST_CREWDEAD" hostile="true"/> +</event> +<ship name="PIRATE_QUEST_CREWDEAD" auto_blueprint="SHIPS_PIRATE"> <!-- JUSTIN - TO DO - Start fires on the player ship --> + <destroyed> + <text>The explosion rocks the pirate ship and a brilliant light begins to shine from the wreckage. Before you can react the ship is consumed in a massive chain of explosions that send you careening toward a nearby planet. You struggle to put out the fires and your pilot desperately tries to get the controls online before you're dragged down to the surface. Apparently when they said the ship should not be destroyed they had good reason...</text> + <damage amount="13"/> + <damage amount="1" system="random"/> <!--DLC--> + <damage amount="1" system="room" effect="all"/> + </destroyed> + <deadCrew> + <text>You secure the ship and wait for the merchants to arrive. Upon arrival they message you, saying "Good job. We would prefer if you did not speak of this to anyone."</text> + <autoReward level="HIGH">weapon</autoReward> + </deadCrew> +</ship> + + + + + +<!-- **************************** + SURRENDER/ESCAPE EVENTS + ******************************** +--> + +<event name="PIRATE_SURRENDER"> + <text load="PIRATE_SURRENDER_TEXT"/> + <choice> + <text>Accept their offer.</text> + <event> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + </choice> + <choice> + <text>We will not accept surrender!</text> + <event/> + </choice> +</event> +<textList name="PIRATE_SURRENDER_TEXT"> + <text>"Alright, you win! Here's some equipment from our stores, leave us alone!"</text> + <text>The ship repeatedly hails you. It looks like they want to surrender.</text> + <text>"You are considerably more well-armed than I would have thought. We surrender."</text> + <text>They send you a message: "Your ship is surprisingly well equipped! Please take this and let us live."</text> + <text>"Please don't kill us. We will give you everything we have!"</text> + <text>They offer you some of their cargo if you let them live.</text> + <text>They offer to give you some of their goods if you don't destroy their ship.</text> + <text>You get a frantic message, "Take everything we have! Just don't kill us."</text> + <text>"You have clearly bested us. We merely request our lives."</text> + <text>"You have made your point, we are beaten. Take these and leave us to our shame."</text> + <text>"Take everything we have and let's both forget this happened."</text> + <!-- Duplicates below, just to make sure--> + <text>"Alright, you win! Here's some equipment from our stores, leave us alone!"</text> + <text>The ship repeatedly hails you. It looks like they want to surrender.</text> + <text>"You are considerably more well-armed than I would have thought. We surrender."</text> + <text>They send you a message: "I cannot believe how well equipped your ship is! Please take this and let us live."</text> + <text>"Please don't kill us. We'll give you everything we have!"</text> + <text>"The day is yours! Show us your honor by allowing us to leave with our lives."</text> + <text>They offer you some of their cargo if you let them live.</text> + <text>They offer to give you some of their goods if you don't destroy their ship.</text> + <text>You get a frantic message, "Take everything we have! Just don't kill us."</text> + <text>"You have clearly bested us. We merely request our lives."</text> + <text>"You have made your point, we are beaten. Take these and leave us to our shame."</text> + <text>"Take everything we have and let's both forget this happened."</text> +</textList> + +<!-- CONTINUE SAVED GAME + START NEW GAME + --> + + +<event name="PIRATE_SURRENDER_CIVILAN"> + <text>The pirates must not have been fully committed to the assault; they have been charging their FTL. They jump away, presumably to repair their ship.</text> + <ship hostile="false"/> + <choice hidden="true"> + <text>Hail the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> +</event> + +<event name="PIRATE_ESCAPE"> + <text>The enemy ship appears to be powering up its FTL. It's trying to escape!</text> + <ship hostile="true"/> +</event> + +<eventList name="DEAD_CREW_DEFAULT"> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + <event> + <text>There are no more life-signs remaining on the ship. You strip it of useful materials.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + <event> + <text>With the crew dead, you are able to take the fuel out of storage. You also take all the scrap you can manage.</text> + <autoReward level="HIGH">fuel</autoReward> + </event> + <event> + <text>With the crew dead, you are able to take the fuel out of storage. You also take all the scrap you can manage.</text> + <autoReward level="HIGH">fuel</autoReward> + </event> + <event> + <text>Now that their ship has been emptied of hostiles, you search it. Eventually you find a prisoner who offers to join your crew.</text> + <crewMember amount="1"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>You find a weapon system on their ship. With no crew to stop you, you can install it on your own.</text> + <autoReward level="LOW">weapon</autoReward> + </event> +</eventList> + +<eventList name="DEAD_CREW_SLAVER"> + <event> + <text>You find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...</text> + <choice hidden="true"> + <text>Demand the Mantis joins your crew but release the rest.</text> + <event> + <text>The Mantis seems fine with the orders, saying "I'm on board if it means we get to kill some Rebels!" You drop the rest off at a nearby station.</text> + <crewMember amount="1" class="mantis"/> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Demand the Rockman joins your crew but release the rest.</text> + <event> + <text>The Rockman remains silent and you worry there might be trouble. However when you ask him to perform a task he acts without complaint. Perhaps he won't be a problem.</text> + <crewMember amount="1" class="rock"/> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Demand the Engi joins your crew but release the rest.</text> + <event> + <text>"Verify primary object is to defeat Rebels, re-establish peace?" You nod and it responds, "Acceptable." You drop the rest off at a nearby station and strip the ship.</text> + <crewMember amount="1" class="engi"/> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + </event> + <event> + <text>It appears the slaves did not survive the fighting. You find their burnt bodies in the hold, but before you strip the ship you hear faint noises in the walls. You break off a latch and a slave falls out of a hidden compartment, coughing. Once recomposed the slave offers to join your crew.</text> + <crewMember amount="1"/> + <autoReward level="HIGH">standard</autoReward> + </event> + <!-- TO DO - This causes a crash if you hit ACCEPT when there are too many crewmembers. + <event> + <text>You find two Federation soldiers locked in the cargo hold. The first soldier comes on board asking, "Thanks for the timely rescue. How did command know we were here?"</text> + <crewMember amount="1"/> + <choice hidden="true"> + <text>Well... The thing is...</text> + <event> + <text>Before you can get a word in, the second ex-slave burst through the portal asking where they should be stationed. You give them a rundown of your mission and prepare to jump.</text> + <crewMember amount="1"/> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Command did not know you were here...</text> + <event> + <text>Before you can get a word in, the second ex-slave burst through the portal asking where they should be stationed. You give them a rundown of your mission and prepare to jump.</text> + <crewMember amount="1"/> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + </event> + <event> + <text>Unfortunately it seems the slaves did not survive the fighting. You strip the ship and prepare to jump.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + --> + <event> + <text>You scan the ship and detect no life signs. It appears the slaves died in the fight. You strip the ship and prepare to jump.</text> + <autoReward level="HIGH">standard</autoReward> + </event> +</eventList> + +<eventList name="DESTROYED_DEFAULT"> + <event> + <text>The ship explodes, leaving behind a substantial collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>The ship explodes, leaving behind a substantial collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + </event> +</eventList> + + + + + + + + + + + + + + + + + + +<!-- **************************** + NEEDS EDITING - New Events + ******************************** + + maybe something about a mysterious unexplained ship +you can try to communicate or beam aboard +maybe your people disappear, maybe they're given a gift +maybe the ship just disappears +maybe something really rare and unusual +maybe with scanner tech or other stuff you can wait out a turn and see if you can make contact +or maybe it just steals one of your people +or maybe nothing happens and its just a weird thing that leaves people like... well what was that about? +maybe somebody beams aboard that just bothers you, like Q from next generation + + + maybe something that requires approaching a star to retrieve something or someone + malfunction in sensors...sensor trick showing multiple enemy ships when only one weak one... +they demand whatever and disappear or you fire at them or call their bluff in some way +civilian ship held hostage, requiring you to take on a mission... +rebel wanting to defect +colonists needing supplies +two ships docked together mysteriously, no life signs +a crash landing on a large asteroid +undetectable presence on the ship, helps or hurts or nothing if you probe it or try to communicate +i mean not undetectable but unidentifiable +star going supernova +gravitational phenomena, dark matter + debris detected on a small moon +colonists needing rescue +save someone who turns out to be a spy + +--> + + +<!-- QUESTS + +if you have improved doors you can deliver a prisoner somewhere. If you dont.... (??) + + +<!-- Neutral + +Someone asks you to help them on a land-based combat mission, borrow the crewmember? - potentially killing them0 (?) - can give mantis or rock for increased success + + + +<!-- QUESTS --> + + +<!-- Neutral --> + + +<!-- Distress --> + + + +<!-- ITEM --> +<event name="ASTEROID_DERELICT_SHIP" unique="true"> + <text>A ship without life forms within a nearby dense asteroid field is giving off the distress call. Shall we investigate? It could be dangerous.</text> + <distressBeacon/> + <choice hidden="true"> + <text>Search for the ship.</text> + <event load="ASTEROID_DERELICT_SHIP_SEARCH"/> + </choice> + <choice hidden="true"> + <text>Avoid the area.</text> + <event> + <text>Discretion is the better part of valor. Better not risk it.</text> + </event> + </choice> + <choice hidden="true" req="ROCK_ARMOR"> + <text>(Rock Plating) Make a thorough search for the ship without fear of stray asteroids.</text> + <event load="ASTEROID_DERELICT_SHIP_ROCK"/> + </choice> +</event> +<eventList name="ASTEROID_DERELICT_SHIP_SEARCH"> + <event> + <text>You find what appears to be pieces of a derelict ship coated with ice or crystal. Before you have a chance to dock, a few asteroids get past your shields and partially damage your engines. You'll have to pull out!</text> + <damage amount="4"/> + <damage amount="1" system="engines"/> <!--DLC--> + </event> + <event> + <text>You find a pirate ship, damaged and abandoned. You salvage what you can and move on.</text> + <autoReward level="RANDOM">standard</autoReward> + </event> + <event> + <text>You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?</text> + <choice hidden="true"> + <text>Take the weapon and any spare scrap.</text> + <event> + <text>Your crew grabs what they can and returns to the ship before the asteroid hits. You take a look at what you've recovered once you move clear of the asteroid field.</text> + <autoReward level="LOW">weapon</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Grab the stasis chamber.</text> + <event> + <text>Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it.</text> + <augment name="STASIS_POD"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + </event> + </choice> + </event> + </choice> + </event> +</eventList> +<eventList name="ASTEROID_DERELICT_SHIP_ROCK"> + <event> + <text>You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?</text> + <choice hidden="true"> + <text>Take the weapon and any spare scrap.</text> + <event> + <text>Your crew grabs what they can and returns to the ship before the asteroid hits. You take a look at what you've recovered once you move clear of the asteroid field.</text> + <autoReward level="LOW">weapon</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Grab the stasis chamber.</text> + <event> + <text>Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it.</text> + <augment name="STASIS_POD"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + </event> + </choice> + </event> + </choice> + </event> +</eventList> + +<event name="ZOLTAN_CREW_STUDY"> + <text>You arrive at a Zoltan research facility. They say they are researching genetic distortion due to stasis sleep and prolonged FTL travel. They ask if your crew has the time to undergo a few scans.</text> + <choice hidden="true"> + <text>Participate in their study.</text> + <event load="ZOLTAN_CREW_STUDY_LIST"/> + </choice> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>"Alright. Fly safe." You prepare to leave.</text> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="3"> + <text>(Advanced Medbay) Give them your medical records.</text> + <event> + <text>"Thank you! We didn't expect to receive such a significant amount of data regarding your crew's health during FTL travel. Please, accept this for your trouble."</text> + <drone name="RANDOM"/> + <autoReward level="LOW">stuff</autoReward> + </event> + </choice> + <choice hidden="true" req="STASIS_POD"> + <text>(Damaged Stasis Pod) Ask if they can fix this.</text> + <event> + <text>"Interesting. I've never seen a cryogenic system like this. It appears to still be functioning..." They hook it up to their system and run a number of tests on it.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"Amazing! It has the ability to reconstruct the body if it was damaged during transit. Watch." They reactivate the pod and you watch as the hunks of crystal inside reform to build a humanoid structure. The pod slides open and the re-formed alien steps out.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>It speaks slowly, "Greetings. I appear to be in your debt. My people isolated themselves a long time ago, but perhaps it's time to re-establish a connection. There's a hidden wormhole near the Rock home-worlds. Perhaps you can take me there so I can properly repay you?"</text> + <crewMember amount="1" class="crystal">Ruwen</crewMember> + </event> + </choice> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="ZOLTAN_CREW_STUDY_LIST"> + <event> + <text>Your crew calmly lines up for the Zoltans to take their readings. After a short time, the process is done. They contact you, "Thank you for your participation in our study. Please accept these small cakes made from stiff dough as well as some scrap."</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>Your crew calmly lines up for the Zoltans to take their readings. After a short time, the process is done. They contact you, "Thank you for your participation in our study. Please accept these small cakes made from stiff dough as well as some scrap."</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>As soon as you dock, pirates burst on board and a hostile ship appears on the radar. You hear the Zoltans yell in the distance, "We're being held hostage!"</text> + <ship load="PIRATE_ZOLTAN_CREW_STUDY" hostile="true"/> + <boarders min="2" max="2" class="random"/> + </event> +</eventList> + +<event name="ROCK_CRYSTAL_BEACON"> + <text>An ancient device is orbiting within the crystal rings of a nearby gas giant. You can't discern its nature or function, but it seems to have been deactivated for a very long time. Perhaps you can get some scrap from it.</text> + <choice hidden="true"> + <text>Scrap it.</text> + <event load="ROCK_CRYSTAL_BEACON_LIST"/> + </choice> + <choice hidden="true"> + <text>Leave it alone.</text> + <event> + <text>Better not risk it. The Rock people are unlikely to respond well to vandalism.</text> + </event> + </choice> + <choice hidden="true" req="crystal"> + <text>(Crystal Crew) Reactivate it.</text> + <event> + <text>Your Crystalline companion says, "It looks like we have found the abandoned link to the Crystal home worlds. I can reactivate it." He transmits some codes to the device and it immediately powers on.</text> + <item_modify> + <item type="fuel" min="1" max="1"/> + </item_modify> + <choice hidden="true"> + <text>Continue.</text> + <event> + <text>Before you can react, the space around you distorts and a wormhole forms. You begin to sound the alarm, but your companion calms you and indicates that you should fly directly into the wormhole. You reluctantly do as he says.</text> + <secretSector/> + </event> + </choice> + </event> + </choice> +</event> + +<eventList name="ROCK_CRYSTAL_BEACON_LIST"> + <event> + <text>You break it apart and take it for scrap. No one will miss it.</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + <event> + <text>As you start to break it apart a Rock military ship jumps nearby, "You think you can come into our sector and just steal whatever you please?! Prepare to die, vandals!"</text> + <ship load="ROCK_SHIP" hostile="true"/> + </event> +</eventList> + + + + + + <!-- Donor event!!!! --> + + +<event name="DONOR_PLAGUE" unique="true"> + <text>You arrive near a damaged and dilapidated space station. It appears to be abandoned but you detect faint life signatures on board.</text> + <choice hidden="true"> + <text>Board the station and look for survivors.</text> + <event load="DONOR_PLAGUE_LIST"/> + </choice> + <choice hidden="true"> + <text>Scrap some of the debris.</text> + <event> + <text>While waiting for the FTL drive to charge, you skirt around the edge of the station and collect some scrap.</text> + <autoReward level="RANDOM">scrap_only</autoReward> + </event> + </choice> +</event> +<eventList name="DONOR_PLAGUE_LIST"> + <event> + <text>All around you is the stench of death and decay. The life sign readings must have been malfunctioning because you really doubt anything could be alive in here. You quickly return to the ship.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>Human corpses are scattered across the station. You find the source of the signal, a lone survivor that locked themselves in a storage closet. You quickly retreat with them in tow back to the ship, and hope they can recover enough to be of some use.</text> + <autoReward level="LOW">scrap_only</autoReward> + <crewMember amount="1" class="human"/> + </event> + <event> + <text>All around you is the stench of death and decay. Suddenly, one of your crew bends over and starts retching violently. Some sort of disease must have wiped out this station. You pull back to the ship, but it looks like your crewmember is not going to make it.</text> + <autoReward level="LOW">scrap_only</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text >Your crewmember insists you leave them behind, not wanting to endanger the rest of the crew. Knowing the truth of this, you hurry back to the ship.</text> + <removeCrew> + <clone>false</clone> + <text>You stop your crew's clone from forming, knowing that the disease would follow into his next life.</text> + </removeCrew> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="2"> + <text>(Improved Medbay) Try to cure the disease.</text> + <event> + <text>Your advanced medical suite is able to isolate the cause of the problem and administer an antidote. That was a close one.</text> + </event> + </choice> + </event> +</eventList> + + +<event name="DONOR_PONY" unique="true"> + <text>Scanners are showing intelligent life forms on a nearby planet. No match for them can be found in the database.</text> + <choice hidden="true"> + <text>Investigate.</text> + <event> + <text>You land a small shuttle in an enormous field, whose only occupants are small, brightly colored, six-legged, horse-like animals. Could they be what your scans picked up?</text> + <choice hidden="true"> + <text>Try to communicate peacefully.</text> + <event load="DONOR_PONY_PEACE"/> + </choice> + <choice hidden="true"> + <text>Bring some of the creatures on board to sell.</text> + <event load="DONOR_PONY_SELL"/> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event> + <text>This isn't the time for exobiology. You head back to the ship.</text> + </event> + </choice> + <choice hidden="true" req="slug"> + <text>(Slugman Crew) Attempt to communicate telepathically.</text> + <event> + <text>After a moment, your crew tells you that these are simple beings, who enjoy a peaceful life. However, this isn't the first time a ship has landed here. They inform you of a nearby crash site.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>You follow their directions and discover an ancient Engi ship. You find a deactivated Engi inside and reroute power from your shuttle to resuscitate it. After a while it reboots, rebuilds itself, and offers to join your crew.</text> + <crewMember amount="1" class="engi"/> + </event> + </choice> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Ignore it.</text> + <event> + <text>You ignore the readings and prepare to move on.</text> + </event> + </choice> +</event> +<eventList name="DONOR_PONY_PEACE"> + <event> + <text>None of your attempts to communicate seem to work: they just stare at you silently. As you prepare to leave, one of the creatures canters forward and forcefully nudges you away from the ship. He seems to want you to follow him. Eventually, they guide you to an old Engi ship's crash site. Inside you are able to find and reactivate an Engi!</text> + <crewMember amount="1" class="engi"/> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>You try to communicate in every possible way you can but they just stand there, silently judging you with their large, expressionless eyes. You prepare to leave.</text> + </event> +</eventList> +<eventList name="DONOR_PONY_SELL"> + <event> + <text>The seemingly docile creatures quickly turn violent when you reveal your hostile intentions. Their well-organized stampede forces you to draw weapons and make a rushed and shambolic retreat to the shuttle.</text> + </event> + <event> + <text>The seemingly docile creatures quickly turn violent when you show your hostile intentions. They stampede with terrifying force, trampling one of your crew before you have time to react. You fight your way back to the shuttle and prepare to jump.</text> + <removeCrew> + <clone>true</clone> + <text>The trampled crewmate's clone is already ready when you get back to your ship.</text> + </removeCrew> + </event> +</eventList> + + + + + +<event name="DONOR_BLACK_RAVEN" unique="true"> + <text>As you jump in, you immediately see an impressive Slug pirate ship with "The Black Raven" painted on one side. They hail you, "Greetingsss. I am the dreaded pirate, Captain Nights. You mussst be full of fear, no? You have heard of me... no?"</text> + <ship load="DONOR_BLACK_RAVEN" hostile="false"/> + <choice hidden="true"> + <text>No.</text> + <event> + <text>"Well I have heard of you and I must see if you are as dangerousss as they say. I challenge you!"</text> + <choice hidden="true"> + <text>Accept his challenge.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>"I sssee... However you have no choice in the matter!" They move in to attack.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true" req="slug"> + <text>(Slugman Crew) Engage in a duel of the mind.</text> + <event load="DONOR_BLACK_RAVEN_SLUG"/> + </choice> + </event> + </choice> +</event> +<eventList name="DONOR_BLACK_RAVEN_SLUG"> + <event> + <text>Your Slug crewman's eyes glaze over as the two telepaths concentrate. You can only wonder what is happening. After a short time your comrade grunts in pain and collapses onto the floor, stunned. Nights responds, "Hah! It'll take more than that to defeat me! Let the real battle begin!"</text> + <ship hostile="true"/> + <boarders min="1" max="2" class="slug"/> + </event> + <event> + <text>Your Slug crewman's eyes glaze over as the two telepaths concentrate. You are powerless to help, but after a short time your comrade shakes off the daze and appears victorious.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>His face contorted with pain, Nights concedes his defeat: "If this is the caliber of subordinatesss you keep, there iss no way we can defeat you. Take thisss and let us leave in shame."</text> + <autoReward level="HIGH">weapon</autoReward> + </event> + </choice> + </event> +</eventList> +<ship name="DONOR_BLACK_RAVEN" auto_blueprint="JELLY_TRUFFLE"> + <surrender chance="0" min="3" max="4"> + <text>"I see the rumorsss are true. I yield, we are no match for you. Take this and let us leave in ssshame."</text> + <choice> + <text>Accept his surrender.</text> + <event> + <text>He transfers over the goods and starts to repair his ship.</text> + <ship hostile="false"/> + <autoReward level="HIGH">weapon</autoReward> + </event> + </choice> + <choice> + <text>Ignore him and attack.</text> + <event> + <text>"Wait! There is no need to be...." You cut off the transmission and prepare to fire.</text> + </event> + </choice> + </surrender> + <destroyed> + <text>"The Black Raven" breaks apart and you salvage the remains.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>The once-dreaded pirate Nights has been killed and you proceed to loot his ship.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> + + + +<event name="DONOR_MANTIS_CHASE" unique="true"> + <text>You are immediately hailed by an impressive looking Mantis ship, "Your ship would make a mighty fine prize. Prepare for battle!"</text> + <ship load="DONOR_MANTIS_CHASE1" hostile="true"/> +</event> +<ship name="DONOR_MANTIS_CHASE1" auto_blueprint="MANTIS_FIGHTER"> + <escape timer="5" min="5" max="5"> + <text>You pick up more chatter from the enemy ship, "You know what... Forget this. Prepare for retreat!" Looks like they're preparing to make a hasty get away!</text> + </escape> + <gotaway> + <text>The ship made an emergency FTL jump, but it looks like they didn't mask their signatures. You could easily follow them if you want.</text> + <choice hidden="true"> + <text>After them!</text> + <event> + <text>You input their coordinates into your map and prepare to follow.</text> + <quest event="DONOR_MANTIS_CHASE2"/> + </event> + </choice> + <choice hidden="true"> + <text>Forget it.</text> + <event> + <text>They're not worth the trouble. You prepare to leave.</text> + </event> + </choice> + </gotaway> + <destroyed> + <text>Their ship breaks apart and you move in to scrap the remains.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>With no more crew on board you are free to salvage what you can from the remains.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> +<event name="DONOR_MANTIS_CHASE2"> + <text>You catch up with the Mantis ship that escaped before, only to see them transferring their crew into an even bigger ship!</text> + <ship load="DONOR_MANTIS_CHASE2" hostile="true"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"Not YOU again! Do you know how much these repairs are going to cost me? Time to take out the big guns."</text> + </event> + </choice> +</event> +<ship name="DONOR_MANTIS_CHASE2" auto_blueprint="MANTIS_BOMBER"> + <escape timer="12" min="6" max="6"> + <text>They appear to be trying to get away again. You doubt they'll forget to mask their jump signature this time.</text> + </escape> + <gotaway> + <text>Looks like they got away. At least you're able to scrap their abandoned fighter.</text> + <autoReward level="HIGH">standard</autoReward> + </gotaway> + <surrender min="2" max="2"> + <text>"Look, you proved your point. We don't want to die... Take this and let us go. Please?"</text> + <choice> + <text>Let them live.</text> + <event> + <text>"Thank you. But do you have any idea how much repairing TWO ships will set us back?..." What an odd Mantis. You prepare to leave.</text> + <autoReward level="HIGH">weapon</autoReward> + <ship hostile="false"/> + </event> + </choice> + <choice> + <text>Finish them off.</text> + <event> + <text>"No! Hurry up, get us out of here! They're crazy!" You cut transmissions.</text> + </event> + </choice> + </surrender> + <destroyed> + <text>Their ship breaks apart and you salvage the two ships.</text> + <weapon name="RANDOM"/> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>You find an intact weapon on their now empty ship. You take as much scrap from the ships as possible.</text> + <weapon name="RANDOM"/> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> + + +<event name="ALISON_MANTIS_CREW" unique="true"> + <text>You arrive just in time to see an unusually well-armed Engi ship destroying a small pirate craft. A teleporter signal is detected...intruder on deck!</text> + <choice> + <text>Continue...</text> + <event> + <text>A young Mantis in a charred uniform has teleported onto the deck. He begs for sanctuary from the Engi, and offers to serve in exchange for your protection. The Engi have already traced the teleporter signal and are offering a deal in exchange for the prisoner.</text> + <choice hidden="true"> + <text>Side with the fugitive and fight the Engi ship.</text> + <event load="ALISON_MANTIS_CREW_HELP"/> + </choice> + <choice hidden="true"> + <text>Agree to offer up the Mantis in exchange for a bounty.</text> + <event load="ALISON_MANTIS_CREW_REJECT"/> + </choice> + </event> + </choice> +</event> +<eventList name="ALISON_MANTIS_CREW_HELP"> + <event> + <text>It was a trap! The Mantis sabotages your ship before teleporting away.</text> + <damage amount="3"/> + <damage amount="1" system="random"/> <!--DLC--> + <damage amount="1" system="room"/> + <ship load="ENGI_MANTIS_CONTROLLED" hostile="true"/> + </event> + <event> + <text>He expresses his thanks and prepares to help you fight his pursuer.</text> + <ship load="ENGI_SHIP" hostile="true"/> + <crewMember amount="1" class="mantis"/> + </event> +</eventList> +<eventList name="ALISON_MANTIS_CREW_REJECT"> + <event> + <text>The Engi captain is delighted, and quickly arranges for the transfer of the prisoner.</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + <event> + <text>Fury sparks in the eyes of the Mantis. He won't go easily, and causes serious damage before he can be captured.</text> + <autoReward level="HIGH">scrap_only</autoReward> + <damage amount="4"/> <!--DLC--> + <damage amount="1" system="room" effect="fire"/> + </event> + <event> + <text>The pursuing ship responds with a completely unintelligible message. The young Mantis jerks to attention and assumes a battle stance. It was a trap!</text> + <boarders min="1" max="1" class="mantis"/> + <ship load="ENGI_MANTIS_CONTROLLED" hostile="true"/> + </event> +</eventList> + + +<event name="ALISON_DEFECTOR" unique="true"> + <text>A Rebel ship is patrolling this beacon, and immediately turns to engage. As your crew scramble to battle readiness, sensors detect a short-range teleporter signal. An intruder is on board!</text> + <ship load="REBEL" hostile="true"/> + <choice> + <text>Continue...</text> + <event> + <text>A flushed and panicky rebel soldier has teleported aboard. The rebel, who appears unarmed, repeatedly declares his peaceful intentions. It seems the rebel life has lost its charm.</text> + <choice hidden="true"> + <text>Accept his proposal, and prepare to fight the Rebel ship.</text> + <event load="ALISON_DEFECTOR_HELP"/> + </choice> + <choice> + <text>Reject his offer. You can never trust these Rebels.</text> + <event load="ALISON_DEFECTOR_REJECT"/> + </choice> + </event> + </choice> +</event> +<eventList name="ALISON_DEFECTOR_REJECT"> + <event> + <text>Your fearless crew easily overcome the intruder, but the Rebel ship still needs to be dealt with.</text> + </event> + <event> + <text>Attempting to deal with attacks from inside and out is never easy!</text> + <boarders min="1" max="1" class="human"/> + </event> + <event> + <text>He offers to lead you to a secret cache of scrap nearby if you let him join your crew.</text> + <choice> + <text>Reluctantly accept his proposal and fight the Rebel ship.</text> + <event load="ALISON_DEFECTOR_HELP_2"/> + </choice> + <choice> + <text>Reject him outright and execute him on the spot.</text> + <event/> + </choice> + <choice> + <text>Reject his offer again.</text> + <event> + <boarders min="1" max="1" class="human"/> + </event> + </choice> + </event> +</eventList> +<eventList name="ALISON_DEFECTOR_HELP"> + <event> + <text>The dishonorable Rebel has deceived you. He damages your engines and steals your flight data before teleporting away. The fleet will be able to track you with ease. If they can't kill you now that is!</text> <!--DLC2--> + <damage amount="2"/> + <damage amount="1" system="engines"/> <!--DLC--> + <modifyPursuit amount="1"/> + </event> + <event> + <text>Your new crew-member smiles, then reveals a small remote trigger in the palm of his hand. Explosions rocket around the ship as more intruders teleport aboard!</text> + <boarders min="2" max="2" class="human"/> + <damage amount="3"/> + </event> + <event> + <text>Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.</text> + <crewMember amount="1" class="human"/> + </event> + <event> + <text>Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.</text> + <crewMember amount="1" class="human"/> + </event> + <event> + <text>Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.</text> + <crewMember amount="1" class="human"/> + </event> + <event> + <text>The Rebel makes to take his assigned station, then suddenly turns and eviscerates the nearest crew-member. Red Alert!</text> + <boarders min="1" max="1" class="human"/> + <removeCrew> + <clone>true</clone> + <text>The eviscerated crewmember's clone launches out of the clone bay, eager to seek revenge.</text> + </removeCrew> + </event> +</eventList> + +<eventList name="ALISON_DEFECTOR_HELP_2"> + <event> + <text>The dishonorable Rebel has deceived you. He damages your ship and steals ship information before teleporting away. The fleet will be able to track you with ease. If they can't kill you now, that is!</text> <!--DLC2--> + <damage amount="2"/> + <damage amount="1" system="engines"/> <!--DLC--> + <modifyPursuit amount="1"/> + </event> + <event> + <text>Your new crew-member smiles, then reveals a small remote trigger in the palm of his hand. Explosions rocket around the ship as more intruders teleport aboard!</text> + <boarders min="2" max="2" class="human"/> + <damage amount="2"/> + <damage amount="1" system="pilot"/> <!--DLC--> + </event> + <event> + <text>Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.</text> + <crewMember amount="1" class="human"/> + <quest event="ALISON_DEFECTOR_QUEST"/> + </event> + <event> + <text>Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.</text> + <crewMember amount="1" class="human"/> + <quest event="ALISON_DEFECTOR_QUEST"/> + </event> + <event> + <text>Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.</text> + <crewMember amount="1" class="human"/> + <quest event="ALISON_DEFECTOR_QUEST"/> + </event> + <event> + <text>The Rebel makes to take his assigned station, then suddenly turns and eviscerates the nearest crew-member. Red Alert!</text> + <boarders min="1" max="1" class="human"/> + <removeCrew> + <clone>true</clone> + <text>The eviscerated crewmember's clone launches out of the clone bay, eager to seek revenge.</text> + </removeCrew> + </event> +</eventList> + +<eventList name="ALISON_DEFECTOR_QUEST"> + <event> + <text>Arriving at the specified coordinates you find a sizable stash of useful materials.</text> + <autoReward level="HIGH">stuff</autoReward> + </event> + <event> + <text>You arrive at the location of the hoard, but discover that it was not quite as large as advertised.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> +</eventList> + + +<event name="CHARACTER_TEST"> + <text>`abcdefghijklmno °±²³´µ¶·¸¹º»¼½ ¾¿ÀÃÂÃÄÅÆÇ ÈÉÊËÌÃÃŽÃ ÃÑÒÓÔÕ Ö×ØÙÚÛ ÃœÃÞßà á âãäåæç èéêëìà îïðñòóô õö÷øùúûüýþ ÿŒœŠšŸƒ</text> +</event> + + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_boss.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_boss.xml new file mode 100644 index 0000000000000000000000000000000000000000..224819ad980bf2f8a731c086225c2941d2ca4a9f --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_boss.xml @@ -0,0 +1,347 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + (does not include sub-events) + +Structure: + START_BEACON_BOSS + FEDERATION_BASE + BOSS_AUTOMATED + BOSS_DESTROYED + BOSS_ESCAPED + BOSS_TEXT_1 + BOSS_TEXT_2 + BOSS_TEXT_3 + +Hostile: + BOSS_SCOUT + BOSS_FLEETS_REBEL (also used for structure of !!! events) + +Neutral: + BOSS_SCOUT_RESCUE + +Boarders: + +Empty: + BOSS_FLEETS_FED + BOSS_FLEETS_BOTH (sometimes in !!! events) + +Items: + BOSS_REPAIR_STATION + + + +<fleet>rebel</fleet> +<fleet>fed</fleet> +<fleet>battle</fleet> +---> + + + + +<eventList name="BOSS_HOSTILE"> + <event load="BOSS_SCOUT"/> + <event load="BOSS_SCOUT"/> + <event load="BOSS_SCOUT"/> +</eventList> + +<eventList name="BOSS_NEUTRAL"> + <event load="BOSS_SCOUT_RESCUE"/> + <event load="BOSS_FLEETS_BOTH_FIGHT"/> + <event load="BOSS_FLEETS_FED"/> + <event load="SQUAT_REFUEL_STATION"/> + <event load="REBEL"/> +</eventList> + + +<eventList name="BOSS_WARNING_NODE"> + <event load="BOSS_FLEETS_REBEL"/> + <event load="BOSS_FLEETS_BOTH_FIGHT"/> +</eventList> + + +<event name="FEDERATION_BASE"> + <text>You arrive near the Federation Base to find the bulk of their fleet skirmishing with Rebel forces. You hang back near the far side of the moon to avoid the conflict. There's not much you can do to help in that battle, and your mission holds the key to turn the tide of the war. You prepare to face the Flagship.</text> +</event> + +<!-- the first time you arrive at the base, before the rebel fleet arrives --> +<event name="LAST_STAND_START"> + <text>You arrive at an outpost close to the Federation Base. Your access codes get you past initial security and an officer sets up a direct feed to the Federation Base's war room. Admiral Tully speaks first saying, "What is the meaning of this?! Who are you?"</text> + <choice> + <text>Explain your mission.</text> + <event> + <text>Your explanation is met with murmurs of cynicism and disbelief among the officers. General Turzil of the Engi Brigade speaks up, "Intel suggests potential counter to Rebel technology. Risk all or save none."</text> + <choice hidden="true"> + <text>Explain the weakness of the enemy fleet, the Rebel flagship.</text> + <event> + <text>Tully responds, "It's settled. The Rebels will be here in a matter of moments. We will do what we can to hold off their warships but you must succeed in destroying this flagship. Your current outpost can provide some repairs and fuel, and the other repair stations can provide aid as well. Good luck."</text> + <item_modify> + <item type="fuel" min="10" max="10"/> + </item_modify> + <damage amount="-10"/> + </event> + </choice> + </event> + </choice> + <fleet>fed</fleet> +</event> + +<event name="BOSS_AUTOMATED"> + <text>It appears this ship is also equipped with an advanced AI system. Now that the crew is dead, it has taken control!</text> +</event> + +<event name="BOSS_DESTROYED"> + <text>Its explosion rocks your ship and you shudder with relief. You did it. The Federation is saved....</text> + <choice> + <text>Continue...</text> + <event> + <text>Thanks for playing! Keep in mind this is still in beta and we have not created a satisfying conclusion to the game. Head to our forums to give us some feedback and let us know that you beat it. Thanks!</text> + </event> + </choice> + <status type="clear" target="player" system="sensors" amount="100"/> +</event> + +<event name="BOSS_ESCAPED"> + <text>Just as you finally gain the upper hand it finds a way to make an FTL jump. You've got to keep up the assault!</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="sensors" amount="100"/> +</event> + + +<event name="BOSS_TEXT_1"> + <text>This is it... The Rebel flagship. If you are able to destroy this monstrosity, the Federation fleet will have a chance of surviving. There's no turning back!</text> +</event> + +<event name="BOSS_TEXT_2"> + <text>You chase down the flagship and discover it is heavily damaged from the previous fight. Scans indicate that it has redirected considerable power to its drones. Get ready for a fight.</text> +</event> + +<event name="BOSS_TEXT_3"> + <text>You're not certain how it's able to keep fighting with the amount of damage it has sustained. It looks like it's transferred power to the teleporter as well as... some kind of super weapon. Be prepared... this is it!</text> +</event> + + + + + +<event name="BOSS_REPAIR_STATION"> <!-- the various stations that heal you around the map--> + <text load="BOSS_REPAIR_STATION"/> + <damage amount="-15"/> + <repair/> + <item_modify> + <item type="missiles" min="4" max="4"/> + <item type="fuel" min="5" max="5"/> + <item type="drones" min="5" max="5"/> + <item type="scrap" min="22" max="44"/> + </item_modify> +</event> +<textList name="BOSS_REPAIR_STATION"> + <text>There is a a mobile ship construction platform stationed at this beacon. After a brief exchange they give you clearance to receive emergency repairs and military supplies.</text> + <text>An Engi civilian ship-yard has been converted into a military refueling station. They offer you the chance to patch up your ship and refresh some supplies.</text> + <text>Chatter on the comm suggests the nearby Federation base is outfitted with a repair station. When you forward your mission priority they quickly help repair your ship and give you some supplies.</text> + <text>A forward construction station is in the process of repairing damaged warships. Your command codes convince them to do a quick patch job on your ship.</text> + <text>A trade station was abandoned nearby. Some Federation engineers repurposed their shipyard to perform military repairs. They offer to help fix your ship.</text> +</textList> + + + +<!----- +Neutral +----> + +<event name="BOSS_SCOUT" unique="false"> <!-- player discovers scout attacking or scouting. basic fight --> + <text load="BOSS_SCOUT"/> + <ship load="REBEL_AND_AUTO" hostile="true"/> +</event> +<textList name="BOSS_SCOUT"> + <text>Although this sector is still under Federation control, a small scout has slipped by the fleet. You move in to engage.</text> <!--image- Fleet background--> + <text>Long range scanners show this system is empty of any capital ships. Clearly it is not of strategic value. Wait... FTL signatures show a Rebel scout just jumped nearby!</text> <!--image-no fleets--> + <text>Sensors indicate that the Rebels are setting up a forward Jump Beacon behind the nearby planet's moon. More importantly, a number of ships are passing by; prepare for a fight!</text> <!-- image- no fleet, empty planet--> + <text>Federation ships are scarce in this region of space despite a number of civilian space stations. You see a small bomber squadron engaged with some Federation scouts and quickly move in to assist.</text> + <text>As soon as you arrive at the beacon, a Rebel scout turns to engage. Power up the weapons!</text> + <text>You scan the area, finding signatures for only a small trade vessel. However, as it approaches you see the silhouette of a Rebel scout! You run the scanners again and discover their registration is fake. You move in to attack.</text> +</textList> + +<event name="BOSS_SCOUT_RESCUE"> <!-- player rescues weakened fed/civilian ship from a rebel scout - fight with rescue--> + <text load="BOSS_SCOUT_RESCUE"/> + <choice> + <text>Prepare to fight the Rebel ship!</text> + <event> + <text>You move in to intercept.</text> + <ship load="BOSS_SCOUT_RESCUE" hostile="true"/> + </event> + </choice> + <choice> + <text>There's no time, get ready to jump.</text> + <event> + <text>You try to block out the horrors of war and focus on your mission.</text> + </event> + </choice> +</event> +<textList name="BOSS_SCOUT_RESCUE"> + <text>Shots fly by your port windows followed by a Rebel scout in pursuit of a damaged cruiser. Should we move in to engage?</text> + <text>There seems to be a small Federation colony under attack by a Rebel forward scout. Will you protect them?</text> + <text>A number of large transports are being pursued by a Rebel bombing squadron. One bomber has managed to slip through the defensive fire, and is poised to wreak havoc among the enormous yet vulnerable transports. There's time for you to advance and take it out!</text> + <text>A battle rages nearby between small fighters; apparently fighting over a space station. The Federation appears to be losing ships fast. Shall we assist them?</text> + <text>A civilian ship is broadcasting a request for assistance on a secure Federation channel. They are being harassed by Rebel scouts. Will you respond?</text> + <text>A number of large transports are being pursued by a Rebel bombing squadron. One bomber has managed to slip through the defensive fire, and is poised to wreak havoc among the enormous yet vulnerable transports. There's time for you to advance and take it out!</text> + <text>A battle rages nearby between small fighters; apparently fighting over a space station. The Federation appears to be losing ships fast. Shall we assist them?</text> + <text>A civilian ship is broadcasting a request for assistance on a secure Federation channel. They are being harassed by Rebel scouts. Will you respond?</text> +</textList> +<eventList name="BOSS_SCOUT_RESCUE_LIST"> <!-- what the player gets for rescuing the ship--> + <event> + <text>The people you rescued were primarily refugees fleeing the conflict. They offer you their sincere gratitude.</text> + </event> + <event> + <text>You are hailed, "Thank you! It's not much but we can repair a bit of damage before you jump off into the war. Good luck!"</text> + <damage amount="-8"/> + </event> + <event> + <text>The survivors send a message, "Thanks for the support, I don't know how much longer we could have held on. Take some supplies, we probably won't need them at this point."</text> + <autoReward level="MED">stuff</autoReward> + </event> + <event> <!-- Gives new repair station--> + <text>You receive a message on encrypted Federation channels. It says, "Thanks for helping us, Captain. We're in the process of setting up another emergency repairs station. Transmitting coordinates now."</text> + <quest load="BOSS_REPAIR_STATION"/> + </event> +</eventList> +<ship name="BOSS_SCOUT_RESCUE" auto_blueprint="SHIPS_REBEL"> + <escape chance="0.5" min="4" max="8" load="PIRATE_ESCAPE"/> + <destroyed> + <text>With the Rebel ship destroyed you are free to contact their would-be victim.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the survivors.</text> + <event load="BOSS_SCOUT_RESCUE_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>With the Rebel ship defeated you quickly salvage what you can and move to contact their prey.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Contact the survivors.</text> + <event load="BOSS_SCOUT_RESCUE_LIST"/> + </choice> + </deadCrew> +</ship> + + + + + + + +<!----- +Fleets - some with minor fights +----> + + +<event name="BOSS_FLEETS_FED"> <!-- empty nodes that the Rebels have not reached yet.--> + <fleet>fed</fleet> + <text load="BOSS_FLEETS_FED"/> +</event> +<textList name="BOSS_FLEETS_FED"> + <text>You arrive to see a number of Federation forward-carriers and dreadnoughts. This must be a system of high importance to warrant such a fleet.</text> <!-- large fed fleet--> + <text>There are a few Federation fleets in the nearby area as well as a lot of wreckage. There must have been minor skirmishes in the area.</text> <!-- small fed fleet - debris--> + <text>A few scattered heavy vessels are left to defend the nearby Federation settlement. They seem to be in the process of evacuation.</text> <!-- small fed fleet - populated planet--> + <text>A large host of Federation heavy vessels are in formation around the beacon. Sensors run hot with missile locks, but once you transmit your ship signature they leave you alone.</text> <!--large fed fleet--> + <text>A battalion of Federation fighters are fighting around a nearby moon with their carriers waiting in the distance. They must have encountered a Rebel scout squadron.</text><!-- small fed fleet - planet--> + + <text>You arrive to see a number of Federation forward-carriers and dreadnoughts. This must be a system of high importance to warrant such a fleet.</text> <!-- large fed fleet--> + <text>There are a few Federation fleets in the nearby area as well as a lot of wreckage. There must have been minor skirmishes in the area.</text> <!-- small fed fleet - debris--> + <text>A few scattered heavy vessels are left to defend the nearby Federation settlement. They seem to be in the process of evacuation.</text> <!-- small fed fleet - populated planet--> + <text>A large host of Federation heavy vessels are in formation around the beacon. Sensors run hot with missile locks, but once you transmit your ship signature they leave you alone.</text> <!--large fed fleet--> + <text>A battalion of Federation fighters are fighting around a nearby moon with their carriers waiting in the distance. They must have encountered a Rebel scout squadron.</text><!-- small fed fleet - planet--> +</textList> + + + +<event name="BOSS_FLEETS_BOTH"> <!-- nodes that have ships fighting - unique background --> + <fleet>battle</fleet> + <text load="BOSS_FLEETS_BOTH"/> +</event> +<textList name="BOSS_FLEETS_BOTH"> + <text>Sensors indicate evidence of a huge battle nearby, but the immediate vicinity seems quiet. You try to lay low and keep out of the fighting.</text> + <text>You arrive to find two fleets crashing against each other. Sensors are tracking the extent of the carnage. You quietly wait for the FTL drive to charge, knowing that the only way you can help is by completing your mission.</text> + <text>A battle rages in the distance. Sensors suggest the presence of many vulnerable escape pods, but you know you cannot stop to help. The mission is paramount.</text> + <text>A battle rages on in the distance. As much as you would like to help in the fight, you know the importance of your mission.</text> + <text>You don't need advanced Sensors to tell there is a battle going on. You look out of the window quietly, waiting to jump. There's no way you can help in this fight.</text> + <text>Two fleets are volleying shots at each other. Luckily no one seems interested in your ship. You prepare to make another jump.</text> + + <text>Sensors indicate evidence of a huge battle nearby, but the immediate vicinity seems quiet. You try to lay low and keep out of the fighting.</text> + <text>You arrive to find two fleets crashing against each other. Sensors are tracking the extent of the carnage. You quietly wait for the FTL drive to charge, knowing that the only way you can help is by completing your mission.</text> + <text>A battle rages in the distance. Sensors suggest the presence of many vulnerable escape pods, but you know you cannot stop to help. The mission is paramount.</text> + <text>A battle rages on in the distance. As much as you would like to help in the fight, you know the importance of your mission.</text> + <text>You don't need advanced Sensors to tell there is a battle going on. You look out of the window quietly, waiting to jump. There's no way you can help in this fight.</text> + <text>Two fleets are volleying shots at each other. Luckily no one seems interested in your ship. You prepare to make another jump.</text> +</textList> + + + + + + +<event name="BOSS_FLEETS_BOTH_FIGHT"> <!-- nodes that have ships fighting - also inside the /!\ symbol but can be elswhere too. --> + <fleet>battle</fleet> + <text load="BOSS_FLEETS_BOTH"/> + <ship load="BOSS_FLEETS_REBEL" hostile="true"/> +</event> +<textList name="BOSS_FLEETS_BOTH"> + <text>You arrive in the middle of a raging battle. Both sides are taking heavy losses. A small squadron flies past and a fighter breaks off, moving toward your position.</text> + <text>Two fleets fight nearby. You try to skirt around the edges of the battle and keep out of weapons range, but a Rebel scout spots you and moves in.</text> + <text>It's hard to tell who is winning the nearby battle. Before you have a chance to figure it out, a fighter moves in to attack.</text> + <text>The sheer scale of the destruction in the distance is almost breath-taking. Unfortunately, your position as an independent observer doesn't last for long!</text> + <text>The destruction in the distance is almost awe-inspiring. However you're dragged back to reality as Sensors indicate you are under attack.</text> + <text>You don't have any time to worry about the battle in the distance. The fight is coming to you really quickly!</text> + + <text>You arrive in the middle of a raging battle. Both sides are taking heavy losses. A small squadron flies past and a fighter breaks off, moving toward your position.</text> + <text>Two fleets fight nearby. You try to skirt around the edges of the battle and keep out of weapons range, but a Rebel scout spots you and moves in.</text> + <text>It's hard to tell who is winning the nearby battle. Before you have a chance to figure it out, a fighter moves in to attack.</text> + <text>The sheer scale of the destruction in the distance is almost breath-taking. Unfortunately, your position as an independent observer doesn't last for long!</text> + <text>The destruction in the distance is almost awe-inspiring. However you're dragged back to reality as Sensors indicate you are under attack.</text> + <text>You don't have any time to worry about the battle in the distance. The fight is coming to you really quickly!</text> +</textList> + + + + + + +<event name="BOSS_FLEETS_REBEL"> <!-- areas that the fleet took over (or will take over soon) have the /!\ symbol on the map--> + <fleet>rebel</fleet> + <text load="BOSS_FLEETS_REBEL"/> + <ship load="BOSS_FLEETS_REBEL" hostile="true"/> +</event> +<textList name="BOSS_FLEETS_REBEL"> + <text>Although you were expecting the Rebels, you never imagined their fleet could have grown so fast. You scanners can hardly register them all before a fighter stationed nearby moves in to attack.</text> + <text>This system is flooded with Rebel warships. Luckily your ship's signature is disguised as a civilian transport. Most heavy vessels ignore you but a small fighter is approaching with weapons hot!</text> <!-- no environment?--> + <text planet="PLANET_POPULATED">You arrive to find a Rebel battalion encircling a nearby planet, launching landing parties. A small scout moves toward your position. Prepare for a fight!</text> + <text>As soon as you arrive you find yourself in the debris of a fierce battle. However, only Rebel warships remain and you find yourself immediately under attack.</text> + <text>Shots fly by and your computer registers multiple weapon locks as soon as you arrive. Evasive action!</text> + <text planet="PLANET_POPULATED">What was once a great series of space stations is now nothing but a small ring of debris around the nearby moon. There's no time to mourn the dead; an enemy approaches!</text> + <text>The Federation seems to have put up a good fight. A number of Rebel ships lie broken or wounded. However their overwhelming numbers force the remaining Federation forces to retreat. Hopefully you can get away in time as well.</text> + + <text>Although you were expecting the Rebels, you never imagined their fleet could have grown so fast. You scanners can hardly register them all before a fighter stationed nearby moves in to attack.</text> + <text>This system is flooded with Rebel warships. Luckily your ship's signature is disguised as a civilian transport. Most heavy vessels ignore you but a small fighter is approaching with weapons hot!</text> <!-- no environment?--> + <text planet="PLANET_POPULATED">You arrive to find a Rebel battalion encircling a nearby planet, launching landing parties. A small scout moves toward your position. Prepare for a fight!</text> + <text>As soon as you arrive you find yourself in the debris of a fierce battle. However, only Rebel warships remain and you find yourself immediately under attack.</text> + <text>Shots fly by and your computer registers multiple weapon locks as soon as you arrive. Evasive action!</text> + <text planet="PLANET_POPULATED">What was once a great series of space stations is now nothing but a small ring of debris around the nearby moon. There's no time to mourn the dead; an enemy approaches!</text> + <text>The Federation seems to have put up a good fight. A number of Rebel ships lie broken or wounded. However their overwhelming numbers force the remaining Federation forces to retreat. Hopefully you can get away in time as well.</text> +</textList> +<ship name="BOSS_FLEETS_REBEL" auto_blueprint="SHIPS_REBEL"> + <destroyed> + <text>There's no time to salvage all of the wreck, the fleet is still nearby. Get ready to jump!</text> + <autoReward level="LOW">scrap_only</autoReward> + </destroyed> + <deadCrew> + <text>There isn't time to salvage the enemy ship but your crew made off with a few nearby materials. Prepare to jump.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_crystal.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_crystal.xml new file mode 100644 index 0000000000000000000000000000000000000000..78fd794d52e3fb713deb2edc7b47351a235f5b61 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_crystal.xml @@ -0,0 +1,806 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: + +Items: + +Hostile: + +Neutral: + +Environment: + +Boarders: + +Special +---> + + +<!-- + +--> + + + +<!-------------------CRYSTAL EVENTLIST +'' " " " +---------------------------------> + + +<eventList name="ITEMS_CRYSTAL"> + <event load="CRYSTAL_CACHE"/> + <event load="CRYSTAL_SCRAP_EXCITED"/> + + <event load="FIND_DRONE"/> + <event load="FIND_WEAPON"/> + <event load="REFUEL_STATION"/> + <event load="REPAIR_STATION"/> +</eventList> + +<eventList name="HOSTILE_CRYSTAL"> + <event load="CRYSTAL_FIGHT"/> + <event load="CRYSTAL_FIGHT"/> + <event load="CRYSTAL_FIGHT"/> + <event load="CRYSTAL_CONVOY"/> + <event load="CRYSTAL_REBEL"/> + <event load="CRYSTAL_HUNTER"/> + <event load="CRYSTAL_AUTO"/> + +</eventList> + +<eventList name="NEUTRAL_CRYSTAL"> + <event load="CRYSTAL_REBEL_CRYSTAL"/> + <event load="CRYSTAL_REBEL_CRYSTAL2"/> + <event load="CRYSTAL_MANTIS_CRYSTAL"/> + <event load="CRYSTAL_PIRATE_CRYSTAL"/> + <event load="CRYSTAL_FED"/> + <event load="CRYSTAL_FED_DESERTER"/> + <event load="CRYSTAL_HUMAN_TESTS"/> + <event load="CRYSTAL_CHATTY"/> + <event load="CRYSTAL_REQUEST"/> + <event load="CRYSTAL_HELP_DIG"/> + +</eventList> + + +<eventList name="QUESTS_CRYSTAL"> + +</eventList> + + + + + + +<!-----------STRUCTURE!!! + Others events necessary for strucrtural stuff +------------> + +<event name="START_BEACON_CRYSTAL"> + <text>You arrive in a sector not listed in any star charts. Strange crystalline ships dot the horizon. Your companion speaks, "Here we are, my home sector. It has been a long time since others have set foot here, I wonder how you will be received."</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"You have done as you promised and so shall I. The coordinates of my old ship have been forwarded to your navigation system."</text> + <quest event="CRYSTAL_UNLOCK"/> + </event> + </choice> +</event> +<event name="CRYSTAL_UNLOCK"> + <text>You arrive at the coordinates to find a massive Crystalline cruiser docked at a small repair station. You arrange for the ship to be sent back to the Federation base while the station upgrades your hull.</text> + <autoReward level="MED">fuel</autoReward> + <augment name="CRYSTAL_SHARDS"/> + <damage amount="-10"/> + <unlockShip id="8">The Crystalline ship is sent to the hangar. The Bravais has been unlocked!</unlockShip> +</event> + +<event name="STORE_CRYSTAL"> + <text load="STORE_CRYSTAL"/> + <store/> +</event> +<textList name="STORE_CRYSTAL"> + <text>You arrive in an area bustling with crystalline ships and stations. A merchant quickly messages you, "You're from the outside, no? This is a great opportunity for both of us! Do you have anything you wish to sell or trade?"</text> + <text>"Ah! Hello aliens", says a rotund crystalline being on the vid screen. "I hoped I would run into one of you. I am a collector of alien artifacts and hoped you would have some equipment to barter!"</text> + <text>You arrive at a trade depot and find a store that is willing to open communications with you. "I can't say I've traded with your kind before, but perhaps we could work out some sort of exchange."</text> + <text>You receive an incoming transmission, but it seems badly garbled. Eventually you realize it's advertising an equipment store. "Apologies," says the vendor, when you finally get him on the vid screen, "Long time since use universal translator no necessary. Please, buy, buy!"</text> + + <text>You arrive in an area bustling with crystalline ships and stations. A merchant quickly messages you, "You're from the outside, no? This is a great opportunity for both of us! Do you have anything you wish to sell or trade?"</text> + <text>"Ah! Hello aliens", says a rotund crystalline being on the vid screen. "I hoped I would run into one of you. I am a collector of alien artifacts and hoped you would have some equipment to barter!"</text> + <text>You arrive at a trade depot and find a store that is willing to open communications with you. "I can't say I've traded with your kind before, but perhaps we could work out so sort of exchange?"</text> + <text>You receive an incoming transmission, but it seems badly garbled. Eventually you realize it's advertising an equipment store. "Apologies," says the vendor, when you finally get him on the vid screen, "Long time since use universal translator necessary. Please, buy, buy!"</text> +</textList> + +<event name="NOTHING_CRYSTAL"> + <text load="NOTHING_CRYSTAL"/> +</event> +<textList name="NOTHING_CRYSTAL"> + <text>As soon as you arrive, all of the ships docked at a nearby station scatter and jump while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...</text> + <text>No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.</text> + <text>There appears to be no one living near this node, a rare sight in this highly developed sector.</text> + <text>You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.</text> + <text>A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...</text> + <text>A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that Long-range Beacon in the first place!"</text> + + <text>As soon as you arrive, all of the ships docked at a nearby station scatter and jump away, while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...</text> + <text>No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.</text> + <text>There appears to be no one living near this node, a rare sight in this highly developed sector.</text> + <text>You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.</text> + <text>A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...</text> + <text>A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that Long-range Beacon in the first place!"</text> +</textList> + + + +<!-----------ITEMS!!! + Events that give items +--------------> + +<event name="CRYSTAL_CACHE" unique="true"> + <text>Odd radar pings from a huge, orbiting asteroid here reveal a Crystalline cache of some kind. A deep crater has been sealed over with a thick layer of crystal to keep whatever's inside safe - it'd take some serious firepower to break though.</text> + <choice hidden="true"> + <text>Attempt to break through with the weapons you have.</text> + <event load="CRYSTAL_CACHE_BREAK"/> + </choice> + <choice hidden="true" req="MISSILES_BREACH"> + <text>(Breach Missiles) Use a Breach Missile.</text> + <event> + <text>Your Breach warheads dislodge and shatter a massive shard of crystal, leaving your away team enough space to climb down and take a look.</text> + <item_modify> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + <choice hidden="true"> + <text>Investigate the cache.</text> + <event load="CRYSTAL_CACHE_LIST"/> + </choice> + </event> + </choice> + <choice hidden="true" req="crystal"> + <text>(Crystal crewmember) Have your Crystalline Being recalibrate your weapons.</text> + <event> + <text>Your Crystalline crew-member is able to adjust the detonation frequency of your weapons to resonate with this type of crystal, and the barrier gives little resistance.</text> + <choice hidden="true"> + <text>Investigate the cache.</text> + <event load="CRYSTAL_CACHE_LIST"/> + </choice> + </event> + </choice> +</event> +<eventList name="CRYSTAL_CACHE_BREAK"> + <event> + <text>You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.</text> + </event> + <event> + <text>You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.</text> + </event> + <event> + <text>Against all odds, a lucky shot strikes an existing fracture in the crystal, compounding it into a crack that grows until an entire section of the barrier falls away!</text> + <choice hidden="true"> + <text>Investigate the cache.</text> + <event load="CRYSTAL_CACHE_LIST"/> + </choice> + </event> +</eventList> +<eventList name="CRYSTAL_CACHE_LIST"> + <event> + <text>On arriving at the base of the crater, your team discovers a long-forgotten weapons cache. Most of the equipment is out of action, but not all of it!</text> + <weapon name="WEAPONS_CRYSTAL"/> + <autoReward level="LOW">stuff</autoReward> + </event> + <event> + <text>Your away team is greeted at the crater by the owners of the cache, who are none too happy. You grab what you can and run back to the ship, but not before they teleport aboard!</text> + <weapon name="WEAPONS_CRYSTAL"/> + <autoReward level="LOW">stuff</autoReward> + <boarders min="2" max="3" class="crystal"/> + </event> + <event> + <text>You send a crewmember down to check out the cache. The comm goes dead, and shortly thereafter massive gravity readings are detected on the asteroid. You must have triggered some kind of singularity booby trap! We've got to leave now before we're pulled in!</text> + <choice hidden="true"> + <text>Pull out now!</text> + <event> + <text>You push the impulse engines to their limit and are able to break out of the gravity well. Your crewmember, along with the stockpile, is reduced to the size of a tennis ball - but you're left in one piece.</text> + <removeCrew> + <clone>true</clone> + <text>Luckily, your clone bay is able to revive your crewmember.</text> + </removeCrew> + </event> + </choice> + <choice hidden="true"> + <text>Detonate your entire fuel reserves to escape with your crew and the cargo.</text> + <event> + <text>You swoop into the heart of the distortion and pick up your crewmember and the cargo. You then eject your FTL fuel and ignite it, sending a shock wave that thrusts your ship well beyond the event horizon of the singularity. That was close.</text> + <item_modify steal="true"> + <item type="fuel" min="-100" max="-100"/> + </item_modify> + <weapon name="RANDOM"/> + <autoReward level="LOW">stuff</autoReward> + </event> + </choice> + <choice hidden="true" req="teleporter" lvl="2"> + <text>(Improved Teleporter) Beam your crewmember back on board.</text> + <event> + <text>You floor the engines to escape the gravity well while trying to get a teleporter lock on your crewmember despite the massive interference. You're barely able to get them back on board before the entire area is consumed into the singularity.</text> + </event> + </choice> + <choice hidden="true" req="engines" lvl="7"> + <text>(Advanced Engines) Rescue your crewmember and the cargo.</text> + <event> + <text>You swoop into the heart of the distortion and pick up your crewmember and the cargo. Your top of the line impulse engines are barely able to get your ship out of the gravity well before the whole ship is consumed. That was close.</text> + <weapon name="RANDOM"/> + <autoReward level="LOW">stuff</autoReward> + </event> + </choice> + </event> +</eventList> + + + +<event name="CRYSTAL_SCRAP_EXCITED" unique="true"> + <text>You receive a signal from a private relay on a nearby inhabited planet. "Are you the alien ship they've been talking about?! You are! Please, I am a collector of alien artifacts, I'm sure what is scrap to you is priceless to me."</text> + <choice hidden="true"> + <text>Offer 35 scrap.</text> + <event> + <text>"My word! Is this... a 25th century Rockman thrust stabilizer?! What do you want for it? Wait, I have a better proposal. I long to see the galaxy. I propose I come with you. What do you say?"</text> + <item_modify> + <item type="scrap" min="-35" max="-35"/> + </item_modify> + <choice hidden="true"> + <text>Accept.</text> + <event> + <text>"I shan't even gather my belongings - only permit me to leave my family a message." The Crystalline Being joins your crew.</text> + <crewMember amount="1" class="crystal"/> + </event> + </choice> + <choice hidden="true"> + <text>Request another payment.</text> + <event load="CRYSTAL_SCRAP_EXCITED_LIST"/> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Turn him down.</text> + <event> + <text>Scrap is priceless no matter where you are in the galaxy. You hold onto your goods and prepare to jump.</text> + </event> + </choice> +</event> +<eventList name="CRYSTAL_SCRAP_EXCITED_LIST"> + <event> + <text>"Very well, a payment in kind. I have these explosives that emulate our race's innate ability. Perhaps that would interest you."</text> + <weapon name="BOMB_LOCK"/> + </event> + <event> + <text>"Very well, a payment in kind. I have an extra ship weapon laying around here somewhere. Perhaps you could make use of it?"</text> + <weapon name="CRYSTAL_BURST_2"/> + </event> +</eventList> + + +<!-----------HOSTILE!!! + Events that call up a fight for sure +------------> + +<event name="CRYSTAL_FIGHT" unique="false"> + <text load="CRYSTAL_FIGHT"/> + <ship load="CRYSTAL_SHIP" hostile="true"/> +</event> +<textList name="CRYSTAL_FIGHT"> + <text>You arrive near a fleet of crystal ships, civilian or mercantile from the looks of them. You pause to scan one but they react immediately and send an escort to fight you off. Prepare to engage!</text> + <text>You arrive at the Beacon and are immediately greeted by an automatic message or warning of some kind. The translator can't seem to discern its purpose but after a few short moments an alarm goes off and a hostile ship jumps in!</text> + <text>You receive a message, "Hah. It looks like another worthless alien-filled craft. Prepare to meet your maker!" Weapon locks detected.</text> + <text>A Crystalline ship messages you, "I've heard tales that our isolation has finally ended. As a warrior I must demand to test my skills against you!" Before you can respond they move in to attack.</text> + <text>You arrive in a busy sector. At first no one pays any mind to your alien ship but soon you're registering a number of scan signatures. You get the feeling you're not wanted here just seconds before registering enemy weapon locks!</text> + <text>You jump next to a node busy with traffic, but before long all nearby ships notice you and keep their distance, uncertain of your allegiance. After an awkward standoff, a military ship breaks away from the rest and charges you.</text> + <text>A barrage of rasps and clicks is broadcast over the comm; the universal translator understands little, but the words 'aliens', 'allowed' and 'no' come through quite clearly. You'll have to prove your right to be here in combat!</text> + + <text>You arrive near a fleet of crystal ships, civilian or mercantile from the looks of them. You pause to scan one but they react immediately and send an escort to fight you off. Prepare to engage!</text> + <text>You arrive at the Beacon and are immediately greeted by an automatic message or warning of some kind. The translator can't seem to discern its purpose but after a few short moments an alarm goes off and a hostile ship jumps in!</text> + <text>You receive a message, "Hah. It looks like another worthless alien-filled craft. Prepare to meet your maker!" Weapon locks detected.</text> + <text>A Crystalline ship messages you, "I've heard tales that our isolation has finally ended. As a warrior I must demand to test my skills against you!" Before you can respond they move in to attack.</text> + <text>You arrive in a busy sector. At first no one pays any mind to your alien ship but soon you're registering a number of scan signatures. You get the feeling you're not wanted here just seconds before registering enemy weapon locks!</text> + <text>You jump next to a node busy with traffic, but before long all nearby ships notice you and keep their distance, uncertain of your allegiance. After an awkward standoff, a military ship breaks away from the rest and charges you.</text> + <text>A barrage of rasps and clicks is broadcast over the comm; the universal translator understands little, but the words 'aliens', 'allowed' and 'no' come through quite clearly. You'll have to prove your right to be here in combat!</text> +</textList> + +<event name="CRYSTAL_CONVOY" unique="true"> + <text>A large convoy of lumbering civilian ships appears to be passing through this region. You show no hostile intentions, but they are taking no chances, immediately sending their escort to attack!</text> + <ship load="CRYSTAL_CONVOY" hostile="true"/> +</event> + +<event name="CRYSTAL_HUNTER" unique="true"> + <text>Crystal shards fly past your ship as soon as you jump. You scan to find the assailant and discover a Crystalline ship carrying a number of humans in its cargo bay. It must be hunting the intruding ships!</text> + <ship load="CRYSTAL_HUNTER" hostile="true"/> +</event> + +<event name="CRYSTAL_REBEL" unique="false"> + <text>As soon as you arrive, a Rebel ship jumps in after you; they must be really hot on your tail.</text> + <ship load="REBEL" hostile="true"/> +</event> + +<event name="CRYSTAL_AUTO" unique="true"> + <text>The Rebels must have sent their automated scouts to find you. One jumps in and immediately moves to attack.</text> + <ship load="REBEL_AUTO" hostile="true"/> +</event> + + + +<!-----------NEUTRAL!!! + Events that could have a fight +------------> + +<event name="CRYSTAL_REBEL_CRYSTAL" unique="false"> + <text>Crystal shards fly past the screen as soon as you arrive. Checking the scanners, it looks like a crystalline ship is engaged with a Rebel!</text> + <choice hidden="true"> + <text>Attack the Rebel.</text> + <event> + <text>You message the Crystalline ship your intentions and move in to intercept the Rebel ship.</text> + <ship load="REBEL_CRYSTAL_REBEL_CRYSTAL" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Attack the Crystalline ship.</text> + <event> + <text>You move in to intercept the Crystalline ship. As soon as the Rebel scans your ship it takes the opportunity to jump. You have the sneaking suspicion they will inform the fleet of your position, but that's the least of your current concerns.</text> + <modifyPursuit amount="1"/> + <ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>With the two ships engaged in combat, you sneak by unnoticed.</text> + </event> + </choice> +</event> +<event name="CRYSTAL_MANTIS_CRYSTAL" unique="false"> + <text>You discover a number of civilian ships fleeing the area. Shots are fired and you find the assailant; a Mantis ship is attacking one of the smaller ships!</text> + <choice hidden="true"> + <text>Attack the Mantis.</text> + <event> + <text>You activate your impulse engines and fly between the Mantis and their prey, weapons charging. You appear to have their full attention.</text> + <ship load="MANTIS_CRYSTAL" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>You try to keep a low profile and quickly prepare to jump.</text> + </event> + </choice> +</event> +<!-- Justin - TO DO - make a separate list? --> +<event name="CRYSTAL_PIRATE_CRYSTAL" unique="false"> + <text>A pirate ship jumps in right after you arrive at the beacon. It must have followed once the Long-Range Beacon was reactivated. It almost charges a small Crystalline transport ship, weapons armed.</text> + <choice hidden="true"> + <text>Attack the pirate.</text> + <event> + <text>You chase down the pirate before it has a chance to engage the civilian ship. When it detects the real threat, it turns to face you.</text> + <ship load="PIRATE_CRYSTAL" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>You assume the Crystalline ship can handle itself. You have enough of your own problems.</text> + </event> + </choice> +</event> +<eventList name="CRYSTAL_SAVED"> + <event> + <text>You contact the Crystalline ship to hear, "It seems you have brought war to our doorstep. I hope you're not too surprised that we don't welcome you with open arms. I should kill you myself..." They cut communications.</text> + </event> + <event> + <text>The Crystalline ship messages you, "You're the one that opened our sector to the outside, aren't you! Bastards, my home was just overrun by your 'Rebels'. Just leave us in peace!" They quickly jump away.</text> + </event> + <event> + <text>You contact the other ship, "Thank you for your assistance. It's glad to know that not all of you foreigners are so barbaric. Take this as a reward."</text> + <autoReward level="RANDOM">stuff</autoReward> + </event> + <event> + <text>The Crystalline ship hails you, "It's a good thing you came when you did. We appreciate the assistance. Please take this for your help."</text> + <autoReward level="RANDOM">stuff</autoReward> + </event> + <event> + <text>The Crystalline ship messages you, "Thank you. We were not prepared for the savagery with which you aliens battle. We will give you one of our weapons if you intend on assisting our kind in the future."</text> + <weapon name="WEAPONS_CRYSTAL"/> + </event> +</eventList> + +<event name="CRYSTAL_REBEL_CRYSTAL2" unique="true"> + <text>You're greeted by an unwelcome sight - a Rebel advance ship is laying down fire on a Crystalline vessel in the distance.</text> + <choice hidden="true"> + <text>Engage the Rebel ship.</text> + <event> + <text>Before you can engage, the Crystalline ship scores a direct hit and obliterates the Rebel ship! They hail: "You, you are like these other aliens! You brought them here!" With that they turn their cannons on you!</text> + <ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Leave them alone.</text> + <event> + <text>It's best to take advantage of the rare occasions when the Rebels aren't shooting at you. You prepare to jump.</text> + </event> + </choice> +</event> + + + +<event name="CRYSTAL_FED" unique="false"> + <text>There appears to be a fight going on nearby. A Crystalline border guard is chasing a small Federation ship!</text> + <choice hidden="true"> + <text>Save the Federation ship.</text> + <event> + <text>It doesn't look like the Fed ship can stand much more pressure. You fly in and intercept the Crystalline ship.</text> + <ship load="CRYSTAL_FED" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Prepare to leave.</text> + <event> + <text>With the Federation ship distracting the guard, you are free to continue on your mission.</text> + </event> + </choice> +</event> +<eventList name="CRYSTAL_FED_LIST"> + <event> + <text>"Thank you! We heard you jumped into an unknown sector and we figured it would be a safe enough place to hide from the Rebels. We were wrong!" They transfer some excess materials for your trouble.</text> + <autoReward level="RANDOM">stuff</autoReward> + </event> + <event> + <text>The ship looks battered and ready to break apart. You quickly move in to help rescue the survivors, but it looks like only one person made it. They offer to join your crew as thanks.</text> + <crewMember amount="1"/> + <autoReward level="LOW">standard</autoReward> + </event> +</eventList> + + +<event name="CRYSTAL_FED_DESERTER" unique="true"> + <text>For a moment you assume it's a glitch, but no... you've found a Federation military ship! They hail you and, after some probing, reveal that they deserted the Federation fleet before stumbling into this sector while seeking refuge.</text> + <ship load="FED_SHIP" hostile="false"/> + <choice hidden="false"> + <text>Offer supplies.</text> + <event> + <text>You send over some supplies to help them on their way and in return they upload their flight plan to your computer, allowing you to map the sector! "The Federation fleet's still standing - get there while you can!"</text> + <item_modify> + <item type="fuel" min="-3" max="-1"/> + <item type="scrap" min="-25" max="-15"/> + </item_modify> + <reveal_map/> + </event> + </choice> + <choice hidden="true"> + <text>Attack the traitors.</text> + <event> + <text>Deserters cannot be tolerated. You open fire on the cowards - though it doesn't please you to do so. The Federation needs every soldier it can get.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Leave them be.</text> + <event> + <text>You send them a friendly warning regarding the armada of Rebel ships pursuing you, and then get underway lest they catch you up.</text> + </event> + </choice> +</event> + + +<event name="CRYSTAL_HUMAN_TESTS" unique="true"> + <text>You arrive near what appears to be a Crystalline research facility. A scientist quickly messages you, "Ah! You're those aliens! Please, I've heard so much about you and I'm really curious about your physiology! Would you let us run a few simple tests?"</text> + <choice hidden="true"> + <text>Allow them to run tests on a crewmember.</text> + <event load="CRYSTAL_HUMAN_TESTS_ACCEPT"/> + </choice> + <choice hidden="true"> + <text>Refuse.</text> + <event load="CRYSTAL_HUMAN_TESTS_REFUSE"/> + </choice> + <choice hidden="true" req="rock"> + <text>(Rock crewmember) Send your Rockman crew.</text> + <event> + <text>"Ah! My dear evolutionary cousin! This is truly wonderful! We have countless historical records of your kind but we lack information on the past few hundreds of years. We can learn so much from these scans, we must get to analyzing them as soon as possible! Please, take this."</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="BACKUP_DNA"> <!--DLC--> + <text>(Backup DNA Bank) Send your crew's data.</text> + <event> + <text>"What is this? Full genetic and personal profiles stored digitally? I did not think this possible... This will help our research immeasurably. Please, take this in exchange for your help."</text> + <autoReward level="MED">weapon</autoReward> + </event> + </choice> +</event> +<eventList name="CRYSTAL_HUMAN_TESTS_ACCEPT"> + <event> + <text>After a short time the scientist returns, "We... must regret... we have made a grave miscalculation. Your bodies are considerably more fragile than we expected and your companion is... broken. We apologize and offer a fine military-grade weapon as consolation."</text> + <removeCrew> + <clone>true</clone> + <text>You accept their apology and decide it's better not to mention that your Clone Bay is in the process of reviving the lost crewmember.</text> + </removeCrew> + <autoReward level="LOW">weapon</autoReward> + </event> + <event> + <text>Your crewmember is brought on board their station and forced to undergo a few quick scans and tests. "Thank you for this opportunity! We hope to learn much from your kind." They transfer some supplies as payment.</text> + <autoReward level="MED">stuff</autoReward> + </event> + <event> + <text>The large Crystalline Beings escort your crew onto the station and gingerly help them into a scanning chamber. After a few seconds, they inform you they have mapped their entire genome and have everything they need. They give you a schematic as compensation.</text> + <autoReward level="LOW">drone</autoReward> + </event> +</eventList> +<!-- JUSTIN - TO DO - add one where they're just generally hostile and it was a trap? --> +<eventList name="CRYSTAL_HUMAN_TESTS_REFUSE"> + <event> + <text>"I see. That is a shame. Perhaps the next aliens we meet will have some respect for the advancement of science."</text> + </event> + <event> + <text>"I see. That is a shame. Perhaps the next aliens we meet will have some respect for the advancement of science."</text> + </event> + <event> + <text>"I see. That is a shame. However we must not let this opportunity pass us by. Submit and you will be treated reasonably well!" A military ship docked nearby detaches and charges you.</text> + <ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="true"/> + </event> +</eventList> + + +<event name="CRYSTAL_CHATTY" unique="true"> + <text>A small civilian vessel messages you, "Wow! You're that alien that opened up the portal, aren't you! Are you busy? Can I ask you a question?"</text> + <choice hidden="true"> + <text>Yes.</text> + <event> + <text>"What do you eat? What is your culture like? How long do your people live?"</text> + <choice hidden="true"> + <text>Try to answer his questions.</text> + <event load="CRYSTAL_CHATTY_LIST"/> + </choice> + <choice hidden="true"> + <text>"I don't have time for this."</text> + <event> + <text>"I see. Oh well. Maybe the next alien I meet will be nicer..." You prepare to jump.</text> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>No.</text> + <event> + <text>"I see... I guess you're busy."</text> + </event> + </choice> + <choice hidden="true" req="crystal"> + <text>(Crystal Crew) Have your crew speak to them.</text> + <event> + <text>"Wow, you're one of us! I didn't know we made an alliance with the aliens. I guess I won't bother you, but here, have some of our extra supplies!"</text> + <autoReward level="RANDOM">fuel</autoReward> + </event> + </choice> +</event> +<eventList name="CRYSTAL_CHATTY_LIST"> + <event> + <text>You speak at length about nothing particularly interesting. "Wow, thanks. Oh look, another alien ship! I wonder if they're as nice as you." Seeing the Rebel decals you doubt they're friendly. They spot you and move in to attack, while the Crystalline civilian jumps away.</text> + <ship load="REBEL" hostile="true"/> + </event> + <event> + <text>You speak at length about nothing particularly interesting. "Wow, thanks! I don't know if this is of any use to you, but we have some supplies we can offer you. Perhaps you can use them on your trip!"</text> + <autoReward level="RANDOM">stuff</autoReward> + </event> + <event> + <text>You speak at length about nothing particularly interesting. "Wow, thanks! Perhaps we can fix up a bit of your hull for sating my curiosity. We're pretty handy with repairs."</text> + <damage amount="-6"/> + </event> +</eventList> + + +<event name="CRYSTAL_REQUEST" unique="true"> + <text>The moment you arrive you notice a Crystalline ship in the vicinity keeping its distance. They message you, "The 'Rebels' that are trying to hunt YOU down are creating havoc everywhere they go."</text> + <ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="false"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"To minimize their impact on our people, we would like you to give them your flight path out of our sector. We would like to remain civil and are willing to pay you in 'scrap' for the increased danger it poses.</text> + <choice hidden="true"> + <text>Give them your flight plans.</text> + <event> + <text>It was never your intention to lead the Rebels here, and frankly you could do with the scrap. The Crystalline ship immediately jumps off to inform the Rebels, leaving you with a fleet to outrun!</text> + <autoReward level="HIGH">scrap_only</autoReward> + <modifyPursuit amount="1"/> + </event> + </choice> + <choice hidden="true"> + <text>Accept the scrap but give them false flight plans.</text> + <event load="CRYSTAL_REQUEST_LIST"/> + </choice> + <choice hidden="true" req="FLEET_DISTRACTION"> <!--DLC--> + <text>(Distraction Buoy) Accept the scrap but give them falsified flight plans.</text> + <event> + <text>Your distraction buoy allows you to create very convincing flight plan. They accept it as true and give you the scrap. The deception may not be the most honorable tactic but staying ahead of the fleet is your highest priority.</text> + <autoReward level="HIGH">scrap_only</autoReward> + <modifyPursuit amount="-1"/> + </event> + </choice> + <choice hidden="true"> + <text>Refuse.</text> + <event> + <text>You apologize for the trouble you've brought them, but explain that you have no choice. They seem to understand, and break the comm link to set about preparing defenses.</text> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="CRYSTAL_REQUEST_LIST"> + <event> + <text>Unable to interpret it themselves, the Crystalline Beings assume your data will mean something to the Rebels. It should see the pursuing fleet taking a leisurely cruise before they get back on track.</text> + <autoReward level="HIGH">scrap_only</autoReward> + <modifyPursuit amount="-1"/> + </event> + <event> + <text>They take one look at your fake telemetry and realize what you've done. They apparently do not take being lied to well - they immediately attack!</text> + <ship hostile="true"/> + <boarders min="1" max="2" class="crystal"/> + </event> +</eventList> + + +<event name="CRYSTAL_HELP_DIG" unique="true"> + <text>A large Crystalline ship is floating in space here. They hail: "Aliens?! How curious. We request your aid. We have men buried on a nearby planet and we must dig them out."</text> + <ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="false"/> + <choice hidden="true"> + <text>Send a crewmember to help.</text> + <event> + <text>You do as you're asked and send a crewmember down to the planet to assist. They discover a massive Crystal excavation operation and it quickly becomes clear this is a task that will take days, not hours.</text> + <choice hidden="true"> + <text>Leave your crewmember behind.</text> + <event> + <text>You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crewmember will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.</text> + <autoReward level="MED">fuel</autoReward> + <removeCrew> + <clone>false</clone> + <text></text> + </removeCrew> + </event> + </choice> + <choice hidden="true"> + <text>Pull your guy out.</text> + <event> + <text>The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Wait.</text> + <event> + <text>You've made a commitment, and that still means something. You wait one jump cycle and then inquire with the Crystalline captain about the status of the operation. "We respect your strength. The operation will take one more cycle."</text> + <modifyPursuit amount="1"/> + <choice hidden="true"> + <text>Leave your crewmember behind.</text> + <event> + <text>You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crewmember will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.</text> + <autoReward level="HIGH">fuel</autoReward> + <removeCrew> + <clone>false</clone> + <text></text> + </removeCrew> + </event> + </choice> + <choice hidden="true"> + <text>Pull your guy out.</text> + <event> + <text>The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Wait.</text> + <event> + <text>Another cycle passes while the Rebel fleet draws ever nearer. You contact the captain again. "Alien Captain, your knowledge of our customs has most impressed us. Your crewmember is on their way back to you now, along with a token of our respect."</text> + <modifyPursuit amount="1"/> + <autoReward level="HIGH">augment</autoReward> + <weapon name="CRYSTAL_HEAVY_2"/> + </event> + </choice> + </event> + </choice> + </event> + </choice> + <choice> + <text>Refuse.</text> + <event> + <text>"We understand. You rely on machines for so much. Yours is a soft and weak species - we would hardly even have noticed your presence. Fly well."</text> + </event> + </choice> +</event> + + + +<!-----------DISTRESS!!! + Events that have a distress beacon +------------> + + + + + + +<!-----------SPECIAL!!! + Unique events +------------> + + +<event name="BOARDERS_CRYSTAL" unique="false"> + <text load="BOARDERS_CRYSTAL"/> + <boarders min="2" max="3" class="crystal"/> +</event> +<textList name="BOARDERS_CRYSTAL"> + <text>You detect a heavily armed Crystalline ship escorting some sort of prison vessel. Scans indicate there are a number of non-Crystal based life forms aboard; they must be rounding up all of the intruders in their space! Before you can react, you hear the telltale sounds of a teleporter going off.</text> + <text>You arrive near a small settlement and a lone guard ship moves to intercept you. You try to contact them but they are refusing all hails. Suddenly you hear lasers ricocheting from within the ship. You've been boarded!</text> + <text>You pick up chatter from a nearby ship, "Yes... Here are some interesting specimens. Try to take them alive this time, there's a lot of money to be had on aliens." Scanners indicate a remote teleporter was just used.</text> +</textList> + + +<textList name="CRYSTAL_SHIP_SURRENDER"> + <text>"We yield, aliens. We have no wish to die fighting you."</text> + <text>"You have bested us! I will no longer underestimate you Outsiders. Please, let us leave in peace."</text> + <text>They appear to be transmitting the universal signals for surrender. Will you let them go?</text> + <text>They message you, "I see now there was a misunderstanding and there is no need for more bloodshed. Will you forgive our lack of discretion?"</text> + <text>"We cannot beat you, we surrender. Surely there is mercy wherever you come from."</text> + + <text>"We yield, aliens. We have no wish to die fighting you."</text> + <text>"You have bested us! I will no longer underestimate you invaders. Please, let us leave in peace."</text> + <text>They appear to be transmitting the universal signals for surrender. Will you let them go?</text> + <text>They message you, "I see now there was a misunderstanding and there is now no need for more bloodshed. Will you forgive our lack of discretion?"</text> + <text>"We cannot beat you, we surrender. Surely there is mercy wherever you come from."</text> +</textList> +<eventList name="CRYSTAL_SHIP_SURRENDER"> + <event> + <text>"Thank you. We have misjudged you and will not forget your kindness." They leave without another word.</text> + <ship hostile="false"/> + </event> + <event> + <text>They respond, "Good. I'm glad to hear that there are still those who value life throughout the galaxy." They abruptly cut communications and prepare to jump away.</text> + <ship hostile="false"/> + </event> + <event> + <text>"Thank you. I hope our early aggression will not prevent a future accord between our peoples." They transfer some goods as a means of compensation.</text> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + <event> + <text>"Good. I see no need for bloodshed either." They release a cargo crate in your direction. "Take this as a trophy for clearly besting us."</text> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + <event> + <text>They thank you for sparing them, their extreme aggression quickly changing to a calm acceptance. You're not sure if they're mocking you when they dryly state that "your species has a knack for warfare".</text> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + <event> + <text>"We would like to apologize for our xenophobia. You have shown that aliens can be compassionate, a fact unwritten in our history records. Please, take this."</text> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + <event> + <text>What appears to be a young soldier pushes its way onto the vid screen, "A captain both able and merciful? I have always wanted to explore beyond our restricted sector... Please, permit me to join your crew?"</text> + <ship hostile="false"/> + <choice hidden="true"> + <text>Yes.</text> + <event> + <text>"Great!" As he brings his few belongings on board, you wonder how a being made of crystal can move with such lightness and enthusiasm.</text> + <crewMember amount="1" class="crystal"/> + </event> + </choice> + <choice hidden="true"> + <text>No.</text> + <event> + <text>"I understand. We did try to kill you..." They transfer some materials over before leaving.</text> + <autoReward level="RANDOM">stuff</autoReward> + </event> + </choice> + </event> +</eventList> + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_engi.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_engi.xml new file mode 100644 index 0000000000000000000000000000000000000000..9dfa7974610e18a5deb67d1067bd441459245a9f --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_engi.xml @@ -0,0 +1,848 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: + START_BEACON_ENGI + STORE_ENGI + NOTHING_ENGI + +Items: + ENGI_GIFT + ENGI_FLEET_DELAY + ENGI_MONSTER + +Hostile: + ENGI_MANTIS_FIGHT NEW!!! + ENGI_REBEL_FIGHT NEW!!! + ENGI_PIRATE_FIGHT NEW!!! + +Neutral: + ENGI_STATION_DISTRESS (could be quest or distress - uses SAVE_ENGI_STATION) + +Environment: + +Boarders: + +Special +---> + + +<!-- +Idea - make an event where you're fighting to save an engi ship but theres mantis on board. - super bonus if its crewDead. + +--> + + +<!-------------------------------- + ENGI EVENTLIST '' " " " +----------------------------------> + + + +<eventList name="ITEMS_ENGI"> + <event load="ENGI_GIFT"/> + <event load="ENGI_FLEET_DELAY"/> +<!-- <event load="ENGI_MONSTER"/> --> + <event load="ENGI_SURRENDER"/> + + <event load="FIND_DRONE"/> + <event load="FIND_WEAPON"/> + <event load="REFUEL_STATION"/> +</eventList> + +<eventList name="HOSTILE_ENGI"> + <event load="ENGI_MANTIS_FIGHT"/> + <event load="ENGI_REBEL_FIGHT"/> + <event load="ENGI_PIRATE_FIGHT"/> + + <event load="PIRATE"/> + <event load="PIRATE_CHOICE"/> + <event load="REBEL"/> + <event load="SQUAT_WARNING"/> + <event load="PIRATE_ASTEROID"/> + <event load="PIRATE_SUN"/> + <event load="PIRATE_NO_ESCAPE"/> +</eventList> + +<eventList name="NEUTRAL_ENGI"> + <!--<event load="ENGI_UNLOCK_1"/> --> + <event load="ENGI_STATION_DISTRESS"/> + <event load="MANTIS_FIGHT_CHOICE"/> + <event load="MANTIS_CIVILIAN"/> + + <event load="PIRATE_BRIBER"/> + <event load="ASTEROID_EXPLORE"/> + <event load="BROKEN_REBEL_DRONE"/> + <event load="AUTO_DEFENSE_ITEM"/> + + <event load="ALISON_MANTIS_CREW"/> <!-- new alison written event --> + + <event load="ZOLTAN_CREW_STUDY"/> + + <event load="ASTEROID_DERELICT_SHIP"/> <!-- CRYSTAL UNLOCK--> + + <event load="REFUGEE_NO_DISTRESS"/> <!--DLC - newEvents--> + <event load="WRECKAGE_EVENT"/> <!--DLC - newEvents--> + <event load="FUELING_STATION"/> <!--DLC - newEvents--> + <event load="CONFUSED_MANTIS"/> <!--DLC - newEvents--> + <event load="ENGI_SEX"/><!--DLC - below--> + <event load="ENGI_VIRUS"/> <!--DLC - below--> +</eventList> + +<eventList name="DISTRESS_BEACON_ENGI"> + <event load="ENGI_STATION_DISTRESS"/> + <event load="DISTRESS_ENGI_REBEL"/> + <event load="DISTRESS_ENGI_REACTOR"/> + + <event load="CIVILIAN_ASTEROIDS_BEACON"/> + <event load="FRIENDLY_BEACON"/> + <event load="TRAP_BEACON"/> + <event load="DISTRESS_TRAPPED_MINER"/> + <event load="DISTRESS_INFESTATION"/> + <event load="DISTRESS_SATELLITE_DEFENSE"/> +</eventList> + +<eventList name="QUESTS_ENGI"> + <event load="QUEST_ESCORT"/> + <event load="MERCHANT_REQUEST"/> + <event load="FEDERATION_PLANET_SIGNAL"/> + <event load="MERCENARY_WORK_START"/> +</eventList> + + + + + + +<!----------- + STRUCTURE!!! + Others events necessary for strucrtural stuff +------------> + +<event name="START_BEACON_ENGI"> + <text load="START_BEACON_ENGI"/> +</event> +<textList name="START_BEACON_ENGI"> + <text>You have arrived in Engi space. The Mantis have been threatening the Engi core worlds, but you should be able to stock up for your journey.</text> + <text>You have arrived in Engi space. The fall of the Federation has brought tough times for these robotic lifeforms, but they're usually willing to help.</text> +</textList> + +<event name="STORE_ENGI"> + <text load="STORE_ENGI"/> + <store/> +</event> +<textList name="STORE_ENGI"> + <text>The Engi can do remarkable things with just a pile of scrap. The Engi hive at this beacon are selling equipment for just that.</text> + <text>A message arrives: "Your scrap, ours. Our weapons for you." You're about to raise the shields when you realize it's just an Engi trader looking for a trade.</text> + <text>An Engi ship hails: "Engine upgrade necessary for travel home. Sale of equipment necessary for engine upgrade."</text> +</textList> + +<event name="NOTHING_ENGI"> + <text load="NOTHING_ENGI"/> +</event> +<textList name="NOTHING_ENGI"> + <text>The complex arrangements of ship hulls and FTL drive capacitors floating abandoned in space suggest the Engi were here not too long ago; but no longer.</text> + <text>You arrive at a green planet with great plains and rolling waterfalls. It would be of little interest to the Engi nearby.</text> <!-- JUSTIN TO DO- MAKE GREEN PLANET--> + <text>You have arrived near an Engi construction yard. Most Engi maintain their bi-pedal appearance out of habit but here you see a number of Engi hives working together to create massive organic machines adept at building ships. Truly a sight to behold.</text> + <text>Even though each "individual" Engi is made up of trillions of nano-machines, their culture still revolves around traditional social interactions. A nearby station seems to be constructed for entertainment of passing Engi travellers.</text> + <text>You see a number of Engi space stations and fleets nearby. Despite looking like piles of junk loosely tied together they are actually a model of efficiency. They just lack a certain aesthetic emphasis in their constructions.</text> + <text>This system appears quite peaceful. You're not sure how long it'll last between the combined threats of the Rebels and Mantis.</text> + <text>There are a number of merchant ships passing through the area despite the threat of Mantis invasion. No doubt interested in buying the efficient technology of the Engi.</text> + <text>You see a small Rebel carrier in the distance. You lay low and try to blend in with the other traffic. However it's surprising to see a Rebel military ship alone deep in Engi space.</text> + <text>The Engi seem to have avoided this particular node, along with every other life-form. You keep your eyes peeled for reasons why, but spin up the FTL without event.</text> + <text>A cluster of Engi satellites in orbit of a nearby planet are the only clue the mechanical species was ever here. You have other places to be.</text> +</textList> + + + + + + + + +<!----------- + ITEMS!!! + Events that give items +------------> + +<event name="ENGI_GIFT"> + <text load="ENGI_GIFT"/> + <autoReward level="RANDOM">standard</autoReward> +</event> +<textList name="ENGI_GIFT"> + <text>An Engi vessel hails you. "Identity: Federation? Outlier probability. Implies... revival. Implies... hope. Assistance suggested." They offer some supplies.</text> + <text>You cross paths with an Engi cargo vessel hurrying home before the Mantis fleets attempt to take over this sector. They're happy to offload some of their cargo to get home faster.</text> + <text>You make contact with an isolated Engi science station who are staying put despite the likelihood of Mantis invasion. They suggest you trial some experimental technology.</text> + <text>This was the site of a recent battle. Either a show of Mantis force, or the Engi here weren't disposed to go peacefully. You pick through the pieces.</text> +</textList> + +<event name="ENGI_FLEET_DELAY" unique="true"> + <text>You notice an Engi colony hiding on the other side of a nearby moon. It turns out they're excavating an equipment cache from the Federation-Mantis War, and they suggest it might be used to lure the pursuing rebel fleet.</text> + <choice> + <text>Booby trap the cache.</text> + <event> + <text>You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.</text> + <item_modify> + <item type="missiles" min="-2" max="-2"/> + </item_modify> + <modifyPursuit amount="-2"/> + </event> + </choice> + <choice hidden="true"> + <text>Secure the cache.</text> + <event> + <text>You have the Engi complete their excavations and bring the supplies on-board.</text> + <autoReward level="MED">drone</autoReward> + </event> + </choice> +</event> + +<event name="ENGI_MONSTER" unique="true"> <!-- TO DO - Need black image!!!!!! JUSTIN!!!! --> + <img back="BG_DARK" planet="NONE"/> + <text>As you jump in you're hailed urgently by an Engi science vessel in the distance. "We propose that you do not see the creature." There's nothing on the scanner, which is when you realize you can't see the creature because you're inside it!</text> + <choice hidden="true"> + <text>Jump away ASAP.</text> + <event/> + </choice> + <choice hidden="true" req="sensors" lvl="3"> + <text>(Improved Sensors) Scan the monstrosity.</text> + <event> + <text>You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.</text> + <autoReward level="LOW">augment</autoReward> + </event> + </choice> + <choice hidden="true" req="ADV_SCANNERS"> + <text>(Long-Ranged Scanners) Scan the monstrosity.</text> + <event> + <text>You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.</text> + <autoReward level="LOW">augment</autoReward> + </event> + </choice> +</event> + + + + +<event name="ENGI_SURRENDER" unique="true"> + <text>An Engi ship in the vicinity, seeing you jump in armed to the teeth, immediately broadcasts its surrender: "Subject goal: wealth. Engi motivation: survival. Transfer of goods acceptable?"</text> + <choice hidden="true"> + <text>Explain that you're friendly.</text> + <event load="ENGI_SURRENDER_LIST"/> + </choice> + <choice hidden="true"> + <text>Accept their offer of surrender.</text> + <event> + <text>The Engi obediently transfer over the goods and get on their way. Money for nothing.</text> + <autoReward level="RANDOM">standard</autoReward> + </event> + </choice> +</event> +<eventList name="ENGI_SURRENDER_LIST"> + <event> + <text>The Engi seem relieved, and eager to get underway. They set off without saying goodbye.</text> + </event> + <event> + <text>The Engi are satisfied with your explanation. "Beneficial. Subject goal: long, long journey. Remains compatible with transfer of goods from Engi." They send over the gear willingly, and you feel better for it.</text> + <autoReward level="RANDOM">standard</autoReward> + </event> +</eventList> + + + + + + +<!----------- + HOSTILE!!! + Events that call up a fight for sure +------------> + +<event name="ENGI_MANTIS_FIGHT"> + <text load="ENGI_MANTIS_FIGHT"/> + <ship load="MANTIS_FIGHT" hostile="true"/> +</event> +<textList name="ENGI_MANTIS_FIGHT"> + <text>A mixed radar signal turns out to be a Mantis attack ship scavenging the remains of an Engi carrier. They turn and fight.</text> + <text>You come across a Mantis raider taking pot shots at a defenceless Engi supply station. Discovering its weapons aren't much of a match for the station's armour, it turns on your ship. Battle stations!</text> + <text>The area looks clear, and you prepare to jump off, but a Mantis scout jumps in behind you! They're as surprised as you are, but their weapons are already online.</text> + <text>You find a Mantis ship harrying a small squad of Engi. They make it to the node and jump off, leaving you toe to toe with their pursuer!</text> +</textList> + +<event name="ENGI_REBEL_FIGHT"> + <text>The rebel fighter here would seem to suggest elements of the rebel fleet are already making incursions on Engi space. You move to engage.</text> + <ship load="REBEL" hostile="true"/> +</event> + +<event name="ENGI_PIRATE_FIGHT"> + <text>There must have been rich pickings for pirates around here up until war broke out. The pirate you encounter here looks worn down, but hungry. You'll have to fight!</text> + <ship load="PIRATE" hostile="true"/> +</event> + + + + +<!----------- + NEUTRAL!!! + Events that could have a fight +------------> + +<event name="ENGI_STATION_DISTRESS" unique="false"> + <text>You receive a distress call from a nearby Engi ship. "Assistance requested. Danger present. Imminent destruction."</text> + <choice> + <text>Respond to the call and move in to assist.</text> + <event load="ENGI_STATION_DISTRESS_LIST"/> + </choice> + <choice> + <text>Keep your distance.</text> + <event/> + </choice> +</event> +<eventList name="ENGI_STATION_DISTRESS_LIST"> + <event> + <text>You receive another message from the ship, this time with a Mantis at the comm-log. "Foolish meatsacks," he yells. Sensors indicate the ship is moving in to attack and boarders teleport from the station.</text> + <ship load="ENGI_MANTIS_CONTROLLED" hostile="true"/> + <boarders min="1" max="2" class="mantis"/> + </event> + <event> + <text>You approach to find a Mantis ship assaulting a small Engi space station. You prepare for a fight!</text> + <ship load="MANTIS_ENGI_STATION" hostile="true"/> + </event> +</eventList> +<eventList name="SAVE_ENGI_STATION"> + <event> + <text>The Engi station is stripped bare and there are signs of a fierce battle. The Mantis must have left the distress call active to lure other ships into a trap.</text> + </event> + <event> + <text>The station was in the process of being evacuated. A number of civilian Engi offer their gratitude as they finalize their preparations to leave. They offer some fuel as a reward.</text> + <autoReward level="MED">fuel_only</autoReward> + </event> + <event> + <text>The station hails you, "Gratitude. Expected probability of defeat without assistance... 86.2 percent. Request suitable reward."</text> + <choice hidden="true"> + <text>Request fuel.</text> + <event> + <text>"Request granted. Fuel transferring."</text> + <autoReward level="HIGH">fuel</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Request weapon.</text> + <event> + <text>"Request granted. Weapon transferring."</text> + <autoReward level="LOW">weapon</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Request drone.</text> + <event> + <text>"Request granted. Drone schematic transferring."</text> + <autoReward level="LOW">drone</autoReward> + </event> + </choice> + <choice req="engi" hidden="true"> + <text>(Engi Crew) Threat unresolved. Current mission imperative: Protocol 52.34.</text> + <event> + <text>They respond, "Understood. Re-establishment of Federation highest import. Transmitting hidden base coordinates. Repairing hull and attaching ship to ship ordnance."</text> + <autoReward level="LOW">weapon</autoReward> + <quest event="HIDDEN_FEDERATION_BASE_LIST"/> + <damage amount="-10"/> + </event> + </choice> + </event> + <event> + <text>They thank you for the assistance and when you tell them of your mission, one of the Engi asks if he can assist your crew. You welcome him aboard.</text> + <crewMember amount="1" class="engi"/> + <autoReward level="LOW">standard</autoReward> + </event> +</eventList> + + + +<!----------- + DISTRESS!!! + Events that havea distress beacon +------------> + +<event name="DISTRESS_ENGI_REBEL" unique="true"> + <text>The distress signal originates from a small Engi ship under attack by a rebel fighter - but when the Rebels see Federation markings they turn to attack!</text> + <distressBeacon/> + <ship load="DISTRESS_ENGI_REBEL" hostile="true"/> +</event> +<event name="DISTRESS_ENGI_REBEL_RESULT"> + <text>The Engi vessel turns out to be very poorly equipped - barely a runabout, really. They're trying to outrun the Rebels, and need all the help they can get.</text> + <choice hidden="true"> + <text>Give them 25 scrap.</text> + <event load="DISTRESS_ENGI_REBEL_LIST1"/> + </choice> + <choice hidden="true"> + <text>Give them 40 scrap, 2 missiles and 2 fuel.</text> + <event load="DISTRESS_ENGI_REBEL_LIST2"/> + </choice> + <choice hidden="true"> + <text>Give them nothing.</text> + <event> + <text>Engi can't feel fear, so they bear you no ill will when you explain you're unwilling to help. They set off on their journey and you do the same.</text> + </event> + </choice> +</event> +<eventList name="DISTRESS_ENGI_REBEL_LIST1"> + <event> + <text>The words they use are "Need = fulfilled", but you take it for gratitude. They take the next jump in their long journey home.</text> + <item_modify> + <item type="scrap" min="-25" max="-25"/> + </item_modify> + </event> + <event> + <text>The Engi are grateful. They don't have any supplies or weapons to spare, but they do send over a self-teleporting med-bot disperser they hope they won't need.</text> + <weapon name="BOMB_HEAL"/> + <item_modify> + <item type="scrap" min="-25" max="-25"/> + </item_modify> + </event> + <event> + <text>The Engi are grateful. They don't have much by way of supplies but they do offer a drone schematic for your use.</text> + <drone name="RANDOM"/> + <item_modify> + <item type="scrap" min="-25" max="-25"/> + </item_modify> + </event> +</eventList> +<event name="DISTRESS_ENGI_REBEL_LIST2"> + <text>They wouldn't get more than a few jumps with that load-out. You provide them with all the munitions and supplies they should need for the journey home. "Generosity magnitude unpredicted. Well-being syntax error [value too high]. Accept this token."</text> + <item_modify> + <item type="scrap" min="-40" max="-40"/> + <item type="fuel" min="-2" max="-2"/> + <item type="missiles" min="-2" max ="-2"/> + </item_modify> + <augment name="NANO_MEDBAY"/> +</event> + + + +<event name="DISTRESS_ENGI_REACTOR" unique="true"> + <text>You arrive at a smoldering Engi research station, its distress call unanswered - attacked by pirates or Mantis most likely. There may be someone left alive, or else something of value left on board.</text> + <distressBeacon/> + <choice hidden="true"> + <text>Board the station.</text> + <event load="DISTRESS_ENGI_REACTOR_LIST1"/> + </choice> + <choice hidden="true"> + <text>Ignore it.</text> + <event> + <text>The place looks in bad state, probably nothing of use there. Time to move on.</text> + </event> + </choice> + <choice hidden="true" req="sensors" lvl="2"> + <text>(Improved Sensors) Run another scan.</text> + <event load="DISTRESS_ENGI_REACTOR_SCAN"/> + </choice> + <choice hidden="true" req="ADV_SCANNERS"> + <text>(Long Ranged Scanners) Run another scan.</text> + <event load="DISTRESS_ENGI_REACTOR_SCAN"/> + </choice> +</choice> +<eventList name="DISTRESS_ENGI_REACTOR_LIST1"> + <event> + <text>You send an away team to investigate, but there's nothing save for the acidic stench of burnt Engi parts. This place is dead.</text> + </event> + <event> + <text>Your away team reports a wounded Engi and a functioning drone schematic. Then someone yells. The station reactor is overloading and they're running out of time!</text> + <choice hidden="true"> + <text>Save the Engi!</text> + <event load="DISTRESS_ENGI_REACTOR_ENGI"/> + </choice> + <choice hidden="true"> + <text>Save the drone schematic.</text> + <event load="DISTRESS_ENGI_REACTOR_DRONE"/> + </choice> + <choice hidden="true"> + <text>Save yourselves!</text> + <event> + <text>It's a tough order, but your crew's lives are the priority. They drop everything and return to the ship unharmed. You put some distance on the station before it blows.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + </event> +</eventList> +<eventList name="DISTRESS_ENGI_REACTOR_ENGI"> + <event> + <text>One of your crew valiantly grabs the Engi and throws it into the airlock right before the reactor blows and the automatic blast doors slam shut. You have no choice but to mourn their sacrifice and move on.</text> + <removeCrew> + <clone>true</clone> + <text>The brave crewmember's clone strides from the Clone Bay, rather full of themself after such a heroic act.</text> + </removeCrew> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The Engi who was saved offers to join your crew.</text> + <crewMember amount="1" class="engi"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + </event> + <event> + <text>Your crew return safely to the airlock with the injured Engi and you put some distance on the station before it blows. The Engi, impressed by your crew, volunteers to join you.</text> + <crewMember amount="1" class="engi"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> +</eventList> +<eventList name="DISTRESS_ENGI_REACTOR_DRONE"> + <event> + <text> Your away team heads home with the goods, but as they transfer back to the ship a small explosion blows the airlock and one of the crew is sucked out into space!</text> + <removeCrew> + <clone>true</clone> + <text>Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them.</text> + </removeCrew> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your crew return safely to the airlock with the drone control and you put some distance on the station before it blows.</text> + <autoReward level="LOW">drone</autoReward> + </event> +</eventList> +<event name="DISTRESS_ENGI_REACTOR_SCAN"> + <text>Scans reveal the station's reactor is overloading! Not only that, but an injured Engi and a functioning drone schematic are still on board! There's not time for both...</text> + <choice hidden="true"> + <text>Save the Engi!</text> + <event> + <text>Your away team heads straight for the Engi and returns with time to spare. You put some distance on the station before it blows and the Engi is so impressed by your crew that they volunteer to join you!</text> + <crewMember amount="1" class="engi"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Save the Drone Schematic!</text> + <event> + <text>The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your away team heads straight for the goods and returns with time to spare. You put some distance on the station before it blows.</text> + <autoReward level="LOW">drone</autoReward> + </event> + </choice> +</event> + + +<!----------- + SPECIAL!!! + Unique events +------------> + +<event name="ENGI_UNLOCK_1" unique="true"> + <text>You arrive near a small fleet of civilian Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.</text> + <choice> + <text>Message them and ask if you can help.</text> + <event> + <text>Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Federation."</text> + </event> + </choice> + <choice> + <text>Ignore it and move on.</text> + <event> + <text>You can't help but wonder what they were discussing as you prepare to jump.</text> + </event> + </choice> + <choice req="engi" hidden="true"> + <text>(Engi Crew) Have your Engi crewmember contact them.</text> + <event> + <text>Your crewmember syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."</text> + <choice> + <text>Offer your help.</text> + <event> + <text>"Secret technologies stolen by Mantis. Implicit connection to Rebels. Implicit. Tracked Mantis to hidden Rebel base, uploading coordinates."</text> + <quest event="ENGI_UNLOCK_2REAL"/> + <choice> + <text>Continue...</text> + <event> + <quest event="ENGI_UNLOCK_2FAKE"/> + <text>"However, tracked second ship to different base. Would calculate probability but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"</text> + <choice> + <text>Agree.</text> + <event/> + </choice> + </event> + </choice> + </event> + </choice> + </event> + </choice> +</event> +<event name="ENGI_UNLOCK_2FAKE"> + <text>You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.</text> + <ship load="REBEL_ENGI_UNLOCK_2FAKE" hostile="true"/> +</event> +<event name="ENGI_UNLOCK_2FAKE_SURRENDER"> + <text>"Stop! I don't want to die here."</text> + <choice> + <text>Demand information on the stolen technology.</text> + <event> + <text>"Ah, so that's what you're after. Too bad, you followed the wrong ship. The envoy that passed through here was a fake, to trick fools like you. Now let us go!"</text> + <choice> + <text>Let them go.</text> + <event> + <ship hostile="false"/> + </event> + </choice> + <choice> + <text>Ignore him and attack.</text> + <event> + <text>"No, wait..." You cut the transmission and continue the assault.</text> + </event> + </choice> + </event> + </choice> +</event> +<event name="ENGI_UNLOCK_2REAL"> + <text>You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.</text> + <ship load="REBEL_ENGI_UNLOCK_2REAL" hostile="true"/> +</event> +<event name="ENGI_UNLOCK_2REAL_SURRENDER"> + <text>"Stop! This isn't worth dying for..."</text> + <choice> + <text>Demand information on the stolen technology.</text> + <event> + <text>"Of course, that's why you're here. Yes, they passed by here but I had nothing to do with it, I don't know what they were carrying. I'll transmit coordinates. Now just let us go..."</text> + <quest event="ENGI_UNLOCK_3"/> + <choice> + <text>Let them go.</text> + <event> + <text>You prepare an FTL message containing the coordinates to send to the Engi and get ready to jump.</text> + <ship hostile="false"/> + </event> + </choice><!-- REMOVED THIS TO PREVENT DOUBLE QUESTS + <choice> + <text>Ignore him and attack.</text> + <event> + <text>"But we..." You cut the transmission and prepare an FTL message containing the coordinates to send to the Engies. You then focus on the battle.</text> + </event> + </choice>--> + </event> + </choice> +</event> +<event name="ENGI_UNLOCK_3"> + <text>You have finally caught up with the ships you've been hunting. A hangar-sized cargo ship is being escorted by a number of Mantis ships. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You prepare to fight the Mantis but scans indicate they are manned by Rebels!</text> + <ship load="MANTIS_ENGI_UNLOCK_3" hostile="true"/> +</event> +<event name="ENGI_UNLOCK_4"> + <text>The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced stealth cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."</text> + <choice> + <text>Ask about the Mantis ships.</text> + <event> + <text>"Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?"</text> + <choice hidden="true"> + <text>Transmit coordinates of Federation command.</text> + <event> + <text>"Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver an advanced augmentation for installation but you're more pleased to hear that the Federation will have an improved arsenal.</text> + <damage amount="-20"/> + <autoReward level="HIGH">standard</autoReward> + <augment name="SYSTEM_CASING"/> + <unlockShip id="1">The Engi secret tech has been delivered to the hangar. The stealth ship has been unlocked!</unlockShip> + </event> + </choice> + </event> + </choice> +</event> + + + + + + + +<!----------- + +*************************************** + DLC!!! + Events added with the DLC +*************************************** + + ------------> + + + +<event name="ENGI_SEX" unique="true"> + <text>What appeared to be a single damaged ship is in fact two ships that have smashed into each other... there is a flurry of comm signals and damage, and it's hard to determine what occurred. The vessels appear to be... Engi? They look locked together by the impact and can't free themselves.</text> + <choice hidden="true"> + <text>Attempt to help the ships by prying them apart.</text> + <event> + <text>To your surprise, one of the Engi vessels attacks! One ship detaches itself, surprisingly still quite whole, and opens fire - it looks like it's somehow identified you as hostile!</text> + <ship load="ENGI_SEX_SHIP" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore the damaged vessels.</text> + <event/> + </choice> + <choice req="engi"> + <text>[Engi Crew] Have your Engi crewmember hail the vessel and assess the damage.</text> + <event> + <text>Your Engi crewmember refuses. In a halting use of adjectives and nouns, followed by some animated holographic aids, the Engi explains the ships are... using each other to, loosely translated, "achieve a union." For some reason, this consolidation of ship matter sounds embarrassing and personal.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>You elect to leave the two Engi ships... to their "business." After questioning your Engi crewmember, however, you do manage to salvage what scrap parts you can from the perimeter, even though you feel slightly dirty for doing so.</text> + <autoReward level="MEDIUM">stuff</autoReward> + </event> + </choice> + </event> + </choice> +</event> +<ship name="ENGI_SEX_SHIP" auto_blueprint="SHIPS_CIRCLE"> + <destroyed> + <text>With the ship destroyed, the remaining Engi ship hails you frantically and explains the situation to you.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ENGI_SEX_SHIP_DONE"/> + </choice> + </destroyed> + <deadCrew> + <text>With the ship disabled, the remaining Engi ship hails you frantically and explains the situation to you.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ENGI_SEX_SHIP_DONE"/> + </choice> + </deadCrew> +</ship> +<event name="ENGI_SEX_SHIP_DONE"> + <text>Apparently, you interrupted the equivalent of a "consolidation" of two ships that were using each other's parts to construct a new vessel. The Engi were not truly hostile, their targeting computers had not finished adjusting. There's nothing to be done about it now. You leave the remains for the surviving ship.</text> +</event> + + +<!-- Right now you can get this more than once in a game. Dunno how good that is --> +<event name="ENGI_VIRUS" unique="true"> + <text>The Engi are awaiting you at the beacon, with their weapons on-line! They explain a computer virus that is wanted for hostile acts against the Engi (multiple counts of binary scrambling, nano-dissolution, and variable interference) is aboard your vessel.</text> + <choice> + <text>Continue...</text> + <event> + <text>They insist they must destroy your ship to prevent the virus from escaping!</text> + <choice hidden="true"> + <text>Hold on! Let us try to purge the system code!</text> + <event> + <text>Wiping your engine core and shields proves useless... eventually you trap the virus in the weapons systems to purge it, but before you do, the Engi grow restless and attack!</text> + <status type="divide" target="player" system="shields" amount="2"/> + <status type="divide" target="player" system="engines" amount="2"/> + <ship load="ENGI_VIRUS_SHIP" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Attack the Engi vessel!</text> + <event> + <text>The Engi be damned, no one threatens your ship. You prepare for a fight!</text> + <ship load="ENGI_VIRUS_SHIP" hostile="true"/> + </event> + </choice> + <choice req="hacking" lvl="1" max_group="0" hidden="true"> + <text>[Hacking System] Isolate and quarantine the virus.</text> + <event> + <text>It takes some time, and the virus is slippery, but you eventually confine it to a useless sub-system prison where it frantically begins calculating insults at you. You eject the system from the ship and then silence the little binary criminal with your weapons.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.</text> + <autoReward level="LOW">standard</autoReward> + <augment name="DRONE_SPEED"/> + </event> + </choice> + </event> + </choice> + <choice req="hacking" lvl="2" max_group="0" hidden="true"> + <text>[Improved Hacking] Reprogram the virus.</text> + <event> + <text>You proceed to interface with the virus and optimize its repair and benevolence routines.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>After a few minutes, the virus "sees the light" and integrates itself in a positive manner with the computer society on your ship, repairing your hull and attempting to optimize your reactor.</text> + <damage amount="-15"/> + <upgrade amount="1" system="reactor"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.</text> + <augment name="DRONE_SPEED"/> + </event> + </choice> + </event> + </choice> + </event> + </choice> + <choice req="hacking" lvl="3" max_group="0" hidden="true"> + <text>[Advanced Hacking] Reprogram the virus.</text> + <event> + <text>You proceed to interface with the virus and optimize its repair and benevolence routines.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>After a few minutes, the virus "sees the light" and integrates itself in a positive manner with the computer society on your ship, repairing your hull and attempting to optimize your reactor.</text> + <damage amount="-30"/> + <upgrade amount="1" system="reactor"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.</text> + <augment name="DRONE_SPEED"/> + </event> + </choice> + </event> + </choice> + </event> + </choice> + <choice req="anaerobic" hidden="true"> + <text>[Lanius Crew] Your Lanius crewmember gestures frantically.</text> + <event> + <text>Oddly enough, the Lanius seems aware of which computer the virus is present in, and proceeds to... digest the terminal. There is a burst of O2, and the Engi ship powers down its weapons, no longer sensing the virus on board. The Engi send some parts over to repair your damaged computer, along with a unique ship augmentation as a reward for terminating the virus.</text> + <autoReward level="MEDIUM">scrap_only</autoReward> + <augment name="DRONE_SPEED"/> + </event> + </choice> + <choice req="engi" hidden="true"> + <text>[Engi Crew] Have your Engi crewmember negotiate with the Engi ship.</text> + <event> + <text>As the Engi attempts to contact the vessel and negotiate, your Engi crewmember suddenly dissolves into nanites - the virus has murdered again! Detecting activity on board your ship, the Engi vessel opens fire!</text> + <ship load="ENGI_VIRUS_SHIP_ALT" hostile="true"/> + <removeCrew class="engi"> + <clone>false</clone> + <text>The virus appears to have disrupted your clone bay's capability to revive the lost crewmember!</text> + </removeCrew> + </event> + </choice> + </event> + </choice> +</event> +<ship name="ENGI_VIRUS_SHIP" auto_blueprint="SHIPS_CIRCLE"> + <destroyed> + <text>With the ship destroyed, you detect that the virus has abandoned your ship and disappeared somewhere within the systems of the wreckage. It will likely infect whatever Engi ship passes next, but your mission is too vital to risk re-infection by stopping it.</text> + <autoReward level="MEDIUM">standard</autoReward> + <status type="clear" target="player" system="engines" amount="100"/> + <status type="clear" target="player" system="shields" amount="100"/> + </destroyed> + <deadCrew> + <text>With the Engi crew dead, you detect that the virus has abandoned your ship and disappeared somewhere within the systems of Engi vessel. It will likely infect whatever Engi ship passes next, but your mission is too vital to risk re-infection by stopping it.</text> + <autoReward level="MEDIUM">standard</autoReward> + <status type="clear" target="player" system="engines" amount="100"/> + <status type="clear" target="player" system="shields" amount="100"/> + </deadCrew> +</ship> +<ship name="ENGI_VIRUS_SHIP_ALT" auto_blueprint="SHIPS_CIRCLE"> + <destroyed> + <text>With the ship destroyed, you scrap it and prepare to jump away.</text> + <autoReward level="MEDIUM">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="ENGI_VIRUS_REBORN"/> + </choice> + </destroyed> + <deadCrew> + <text>With all the Engi dead, you take what you can and prepare to jump away.</text> + <autoReward level="MEDIUM">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="ENGI_VIRUS_REBORN"/> + </choice> + </deadCrew> +</ship> +<event name="ENGI_VIRUS_REBORN"> + <text>To your surprise your Engi crewmember reforms. It looks as if the virus reconstituted, repurposed, and reprogrammed the Engi host and wants to travel with you... and it seems to have learned a great deal from its time on your ship.</text> + <crewMember amount="1" class="engi" all_skills="2">Virus</crewMember> +</event> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_fuel.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_fuel.xml new file mode 100644 index 0000000000000000000000000000000000000000..f51497f5953a2a9787b2070fcecec8f8709d66f4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_fuel.xml @@ -0,0 +1,990 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + + +Structure: + NO_FUEL_FLEET + +No Beacon: NO_FUEL (this is a list) + FUEL_FLEET_DELAY + FUEL_NOTHING + FUEL_TRADER + FUEL_EXPLORE + FUEL_APPROACH + +Beacon: NO_FUEL_DISTRESS (this is a list) + FUEL_FLEET_DISTRESS + FUEL_NOTHING_DISTRESS + FUEL_SELLER_DISTRESS + FUEL_TRADER_DISTRESS + +Sector Specific: + +---> + + + + + + + + +<!-- NO FUEL stuff --> + +<event name="NO_FUEL_FLEET"> + <text>The Rebel fleet has caught up to you. You detect significant fuel reserves in one of their closer fighters and move in to attack. Maybe you can still pull this off.</text> + <ship load = "REBEL_FLEET_FUEL" hostile ="true"/> + <fleet>rebel</fleet> +</event> + +<event name="NO_FUEL_FLEET_DLC"> + <text>Your pilot deftly avoids incoming artillery fire from the surrounding fleet while you try to sort out exactly what your plan is... One of the many approaching fighters gets into weapon range and your scanners detect it has surplus fuel. Maybe you can still pull this off.</text> + <ship load = "REBEL_FLEET_FUEL" hostile ="true"/> + <fleet>rebel</fleet> + <environment type="PDS" target="player"/> +</event> + + + + + + + + + + +<!------------------- +DEFAULT FUEL EVENTS +Beacon Off..... +--------------------> +<eventList name="NO_FUEL"> + <event load="FUEL_FLEET_DELAY"/> + + <event load="FUEL_NOTHING"/> + <event load="FUEL_NOTHING"/> + <event load="FUEL_NOTHING"/> + <event load="FUEL_NOTHING"/> + + <event load="FUEL_TRADER"/> + <event load="FUEL_EXPLORE"/> + <event load="FUEL_APPROACH"/> + <event load="FUEL_OFF_ENGI_DUBIOUS"/> + <event load="FUEL_OFF_ROCK_WRECK"/> + + <event load="NO_FUEL_REFUGEE_FRIENDLY"/> <!-- DLC - below --> +</eventList> + +<event name="FUEL_FLEET_DELAY"> + <text load="FUEL_FLEET_DELAY_LIST"/> + <modifyPursuit amount="-1"/> + <choice hidden="true"> + <text>Continue...</text> + <event load="NO_FUEL"/> + </choice> +</event> +<textList name="FUEL_FLEET_DELAY_LIST"> + <text>As you are keeping a low profile, you're certain that the Rebel fleet is having a hard time tracking your ship.</text> + <text>Since your distress beacon has not been activated, you feel confident that the Rebel fleet is having difficulty tracking you. It should buy you a little time.</text> + <text>Long range scanners indicate the Rebel fleet has temporarily paused its advance on your position. Your decision to leave the distress beacon deactivated was farsighted.</text> + <text>Scanners show that the Rebel fleet has ceased its pursuit for a short time.</text> + <text>Your intuition as captain is telling you that the Rebels are having a hard time trying to find your ship.</text> + <text>Without a distress beacon or any FTL signatures to trace, you're sure that the Rebels are struggling to find you. You can only hope their confusion lasts until more fuel can be found.</text> + <text>The Rebel fleet seems to be unable to locate your ship's signature. If only you could get some fuel, you might still have a chance to place some distance between you and them...</text> +</textList> + +<event name="FUEL_NOTHING"> + <text load="FUEL_NOTHING_LIST"/> +</event> +<textList name="FUEL_NOTHING_LIST"> + <text>No ship is in scanning range and no one arrives at the beacon.</text> + <text>Your waiting yields nothing while the fleet surely gets closer...</text> + <text>A freighter suddenly arrives nearby. They are so close you can almost wave at them, but your hails are ignored and the ship quickly jumps away.</text> + <text>Small traffic passes within a short distance of you, but no one responds to your hails.</text> + <text>The only ship within hailing range appears to be a civilian vessel. However, it quickly leaves once it picks up your signal.</text> + <text>As you wait, a small asteroid storm pelts softly against your shields and hull.</text> + <text>You begin to wonder if turning on the beacon would be worth the risk of detection. The fleet slowly approaches.</text> + <text>You contemplate the vastness of space.</text> + <text>The prolonged wait in empty space is causing tension among the crew. Still no contact.</text> + <text>Cabin fever begins to spread among your crew.</text> + <text>Long range scanners detect a small settlement, but they refuse all contact.</text> +</textList> + +<event name="FUEL_TRADER"> <!-- this continues in the DISTRESS section --> + <text load="FUEL_TRADER_TEXT_LIST"/> + <ship load="CIVILIAN_SHIP" hostile="false"/> + <choice> + <text>Gladly trade.</text> + <event load="FUEL_TRADER_HIGH_LIST"/> + </choice> + <choice> + <text>Respectfully decline.</text> + <event load="FUEL_TRADER_PT2"/> + </choice> +</event> +<textList name="FUEL_TRADER_TEXT_LIST"> + <text>A merchant ship jumps into the sector and you quickly hail them asking for help. They respond, "Perhaps we could work out an exchange..."</text> + <text>A number of ships pass through the sector. You relay your message to each, and one finally responds. "I can't help much right now but perhaps we can trade."</text> + <text>A nearby settlement sends a small ship in your direction. It keeps its distance and hails you, "We can give you fuel for a price. Just don't even think of doing anything rash. We've got a teleporter at our base and a squad ready to defend us.</text> + <text>A large caravan of merchant ships jumps to a location near your position. Sensing an opportunity, one ship breaks off from the fleet to offer you an exchange.</text> + <text>A modified YT-1300 freighter jumps to an area near your sector. Your gut tells you these people are smugglers, but they seem to be feeling altruistic and present an offer of assistance.</text> +</textList> + +<event name="FUEL_EXPLORE"> + <text>Although your lack of fuel cells prevents your ship from jumping, you can still use your impulse engines. Will you spend some time exploring the nearby system?</text> + <choice hidden="true"> + <text>Explore the nearby area.</text> + <event load="FUEL_EXPLORE_LIST"/> + </choice> + <choice> + <text>Stay near the beacon.</text> + <event/> + </choice> +</event> +<eventList name="FUEL_EXPLORE_LIST"> + <event> + <text>You happen across a small asteroid field near the beacon.</text> + <choice hidden="true"> + <text>Approach the asteroid field to scan it.</text> + <event load="ASTEROID_EXPLORE_RESULTS"/> + </choice> + <choice> + <text>Avoid the risk.</text> + <event/> + </choice> + </event> + <event> + <text>You find a small outpost for local travelers, but it seems few ships in this area employ FTL drives. Their stock of fuel cells is small and their price high, but beggars can't be choosers...</text> + <choice hidden="true"> + <text>Trade 20 scrap for 5 fuel.</text> + <event> + <text>You gladly make the trade.</text> + <item_modify> + <item type="fuel" min="5" max="5"/> + <item type="scrap" min="-20" max="-20"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Trade 10 scrap for 2 fuel.</text> + <event> + <text>This fuel won't last long, but you gladly make the trade.</text> + <item_modify> + <item type="fuel" min="2" max="2"/> + <item type="scrap" min="-10" max="-10"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Trade 5 scrap for 1 fuel.</text> + <event> + <text>This fuel won't last long, but at least you can jump to another beacon.</text> + <item_modify> + <item type="fuel" min="1" max="1"/> + <item type="scrap" min="-5" max="-5"/> + </item_modify> + </event> + </choice> + <choice> + <text>Don't make a trade.</text> + <event/> + </choice> + </event> + <event> + <text>No ships respond to your hails and you find nothing of interest.</text> + </event> + <event> + <text>You wander within scanning range of a small Rebel automated scout!</text> + <ship load="REBEL_AUTO_FUEL" hostile="true"/> + </event> +</eventList> + +<event name="FUEL_APPROACH"> + <text>A ship approaches. They hail you saying, "You need some fuel? We'll prepare to dock to help."</text> + <choice hidden="true"> + <text>Graciously accept their offer.</text> + <event load="FUEL_APPROACH_ACCEPT_LIST"/> + </choice> + <choice hidden="true"> + <text>Request that they keep their distance.</text> + <event load="FUEL_APPROACH_DECLINE_LIST"/> + </choice> + <choice hidden="true" req="sensors" lvl="3"> + <text>(Advanced Sensors) Run a detailed scan with your sensors before responding.</text> + <event load="FUEL_APPROACH_SCAN_LIST"/> + </choice> + <choice hidden="true" req="ADV_SCANNERS"> + <text>(Long-Ranged Scanners) Run a detailed scan before responding.</text> + <event load="FUEL_APPROACH_SCAN_LIST"/> + </choice> +</event> +<eventList name="FUEL_APPROACH_ACCEPT_LIST"> + <event> + <text>They pull close to your ship and unload some fuel saying, "Try not to run out of fuel again. These are dangerous times; who knows who could have showed up."</text> + <ship load="CIVILIAN_SHIP" hostile="false"/> + <item_modify> + <item type="fuel" min="2" max="6"/> + </item_modify> + </event> + <event> <!-- this continues in the DISTRESS section --> + <text>They approach and dock with your ship. On board they present an offer.</text> + <ship load="CIVILIAN_SHIP" hostile="false"/> + <choice> + <text>Gladly trade.</text> + <event load="FUEL_TRADER_HIGH_LIST"/> + </choice> + <choice> + <text>Respectfully decline.</text> + <event load="FUEL_TRADER_PT2"/> + </choice> + </event> + <event> + <text>As their ship pulls up next to yours, their captain continues, "Yes, we'll certainly help... Help to relieve you of that nice ship!" Sensors detect a hidden teleporter has been activated. We've been boarded!</text> + <ship load="PIRATE_FUEL" hostile="true"/> + <boarders min="2" max="3" class="human"/> + </event> + <event> + <text>As they approach, you detect their weapons powering up. It seems their intentions are hostile!</text> + <ship load="PIRATE" hostile="true"/> + </event> +</eventList> +<eventList name="FUEL_APPROACH_DECLINE_LIST"> + <event> + <text>"I assure you that we mean no harm. See, we'll send some fuel over on a transport." A small ship docks and offloads some fuel just as they said. They leave, saying, "Stay cautious, friend."</text> + <ship load="CIVILIAN_SHIP" hostile="false"/> + <item_modify> + <item type="fuel" min="1" max="4"/> + </item_modify> + </event> + <event> + <text>"No one trusts anyone these days..." The ship jumps away.</text> + </event> + <event> + <text>They reply,"Keep our distance? Let's see if you can stop us!" They power up their weapons and advance.</text> + <ship load="PIRATE_FUEL" hostile="true"/> + </event> +</eventList> +<eventList name="FUEL_APPROACH_SCAN_LIST"> + <event> + <text>Sensors indicate their ship is without military-grade weaponry, even small arms. You allow them to dock and they give you some fuel saying, "I remember a time when we didn't have to be so paranoid about each others' intentions... Stay safe."</text> + <item_modify> + <item type="fuel" min="3" max="7"/> + </item_modify> + </event> + <event> + <text>Sensors are picking up armed crew and considerably more weaponry than is legal for a craft of this size. This is surely a trap.</text> + <choice> + <text>Power up weapons and prepare for a fight.</text> + <event> + <ship load="PIRATE_FUEL" hostile="true"/> + </event> + </choice> + <choice req="cloaking" hidden="true"> + <text>(Cloaking) Cloak and get out of scanning range before they have a chance to lock on.</text> + <event> + <text>Your highly advanced cloaking system allows you to get out of range easily since they were still out of firing range. Eventually the ship jumps away.</text> + </event> + </choice> + </event> +</eventList> + + + + + + + + + +<!------------------- +DEFAULT FUEL EVENTS +Beacon On!!!! +--------------------> + + +<eventList name="NO_FUEL_DISTRESS"> + <event load="FUEL_NOTHING_DISTRESS"/> + <event load="FUEL_NOTHING_DISTRESS"/> + + <event load="FUEL_SELLER_DISTRESS"/> + <event load="FUEL_TRADER_DISTRESS"/> + <event load="FUEL_EXPLORE"/> + <event load="FUEL_APPROACH"/> + <event load="FUEL_ON_SLUG_OVERPRICED"/> + <event load="FUEL_ON_SLUG_CHUCKLE"/> + <event load="FUEL_ON_MANTIS_ATTACK"/> + <event load="FUEL_ON_REBEL_WARNING"/> + <event load="FUEL_ON_REBEL_ATTACK"/> + + <event load="NO_FUEL_REFUGEE"/> <!-- DLC - below --> +</eventList> + + + + + +<!-- MATT FIXME - IS THIS A REPEAT --> +<event name="FUEL_FLEET_DISTRESS"> + <text load="FUEL_FLEET_DISTRESS_LIST"/> + <modifyPursuit amount="1"/> + <choice hidden="true"> + <text>Continue...</text> + <event load="NO_FUEL"/> + </choice> +</event> +<textList name="FUEL_FLEET_DISTRESS_LIST"> + <text>As you are keeping a low profile, you're certain that the Rebel fleet is having a hard time tracking your ship.</text> + <text>Since your distress beacon has not been activated, you feel confident that the Rebel fleet is having difficulty tracking you. It should buy you a little time.</text> + <text>Long range scanners indicate the Rebel fleet has temporarily paused its advance on your position. Your decision to leave the distress beacon deactivated was farsighted.</text> + <text>Scanners show that the Rebel fleet has ceased its pursuit for a short time.</text> + <text>Your intuition as captain is telling you that the Rebels are having a hard time trying to find your ship.</text> + <text>Without a distress beacon or any FTL signatures to trace, you're sure that the Rebels are struggling to find you. You can only hope their confusion lasts until more fuel can be found.</text> + <text>The Rebel fleet seems to be unable to locate your ship's signature. If only you could get some fuel, you might still have a chance to place some distance between you and the Rebels...</text> +</textList> +<!-------> + + +<event name="FUEL_NOTHING_DISTRESS"> + <text load="FUEL_NOTHING_DISTRESS_LIST"/> +</event> +<textList name="FUEL_NOTHING_DISTRESS_LIST"> + <text>You contemplate that it is fortunate the ship's life support system does not rely on FTL fuel cells.</text> + <text>Nothing happens. Your calls go unanswered.</text> + <text>The distress beacon's light is the only movement visible outside the ship.</text> + <text>No ships jump into the sector...</text> + <text>A few passing ships seem oblivious to your distress call and ignore all hails.</text> + <text>A few civilian ships are within scanning range, yet none respond to your calls.</text> + <text>No ships pass through the area.</text> +</textList> + +<event name="FUEL_SELLER_DISTRESS"> + <ship load="AUTO_FUEL_SELLER" hostile="false"/> + <text>A small ship arrives with a message, "This automated ship will provide refueling services once a monetary exchange is complete. Complimentary amounts of fuel are available in emergencies only."</text> + <choice hidden="true"> + <text>Request emergency fuel reserves.</text> + <event> + <text>"This ship has registered that your one-time complimentary emergency fuel allowance has been consumed."</text> + <autoReward level="LOW">fuel_only</autoReward> + </event> + </choice> + <choice hidden="false"> + <text>Buy 5 fuel for 20 scrap.</text> + <event> + <text>"Automated refueling complete."</text> + <item_modify> + <item type="fuel" min="5" max="5"/> + <item type="scrap" min="-20" max="-20"/> + </item_modify> + </event> + </choice> + <choice hidden="false"> + <text>Buy 2 fuel for 8 scrap.</text> + <event> + <text>"Automated refueling complete."</text> + <item_modify> + <item type="fuel" min="2" max="2"/> + <item type="scrap" min="-8" max="-8"/> + </item_modify> + </event> + </choice> + <choice> + <text>Attack the automated ship.</text> + <event> + <ship hostile="true"/> + </event> + </choice> +</event> + + + + +<!-- This number of events offers the players a bad trade, then if they say no, a chance for a better trade, and if no again, a chance for just some charity. --> +<event name="FUEL_TRADER_DISTRESS"> + <text load="FUEL_TRADER_DISTRESS_TEXT_LIST"/> + <ship load="CIVILIAN_SHIP" hostile="false"/> + <choice> + <text>Gladly trade.</text> + <event load="FUEL_TRADER_HIGH_LIST"/> + </choice> + <choice> + <text>Respectfully decline.</text> + <event load="FUEL_TRADER_PT2"/> + </choice> +</event> +<textList name="FUEL_TRADER_DISTRESS_TEXT_LIST"> + <text>A merchant ship jumps into the sector, obviously responding to your ship's distress beacon. They hail you offering a trade for fuel.</text> + <text>A ship arrives at the beacon. "We noticed your distress signal. I assume you're out of fuel? We're a bit low ourselves but perhaps we can make a trade."</text> + <text>A ship traveling near the beacon approaches your ship and hails you. "Out of fuel? This is a good opportunity for both of us... Care to trade?"</text> + <text>A mercenary ship arrives at the beacon. "We have a bit of extra fuel we can give you... for a price."</text> +</textList> +<eventList name="FUEL_TRADER_HIGH_LIST"> + <event> + <item_modify> + <item type="fuel" min="2" max="4"/> + <item type="drones" min="-2" max="-1"/> + </item_modify> + </event> + <event> + <item_modify> + <item type="fuel" min="2" max="5"/> + <item type="missiles" min="-4" max="-2"/> + </item_modify> + </event> + <event> + <item_modify> + <item type="fuel" min="2" max="5"/> + <item type="scrap" min="-25" max="-15"/> + </item_modify> + </event> +</eventList> +<eventList name="FUEL_TRADER_PT2"> <!-- this list is if the player cant afford the initial trade, he'll either give up and leave or give a second cheaper offer.--> + <event> + <text>They respond: "Seeing that you're in need, is this trade acceptable?"</text> + <choice> + <text>Accept the offer.</text> + <event load="FUEL_TRADER_LOW_LIST"/> + </choice> + <choice hidden="true"> + <text hidden="true">Decline again.</text> + <event load="FUEL_TRADER_PT3"/> + </choice> + </event> + <event> + <text>"I'm not doing this for charity, you know," says their captain. "This is the only other way I'll part with my fuel."</text> + <choice> + <text>Accept the offer.</text> + <event load="FUEL_TRADER_HIGH_LIST"/> + </choice> + <choice> + <text>Decline again.</text> + <event> + <text>Their captain disconnects from the channel and without another word their ship prepares to jumps away.</text> + </event> + </choice> + </event> + <event> + <text>Before they jump away, their captain says, "I'm sorry, but we are unable to help in any other way."</text> + </event> +</eventList> +<eventList name="FUEL_TRADER_LOW_LIST"> + <event> + <item_modify> + <item type="fuel" min="4" max="7"/> + <item type="drones" min="-2" max="-1"/> + </item_modify> + </event> + <event> + <item_modify> + <item type="fuel" min="4" max="7"/> + <item type="missiles" min="-2" max="-1"/> + </item_modify> + </event> + <event> + <item_modify> + <item type="fuel" min="3" max="7"/> + <item type="scrap" min="-12" max="-5"/> + </item_modify> + </event> +</eventList> +<eventList name="FUEL_TRADER_PT3"> + <event> + <text>They take pity on you and offer you some fuel free of charge.</text> + <item_modify> + <item type="fuel" min="1" max="6"/> + </item_modify> + </event> + <event> + <text>They end the discussion and prepare to jump away.</text> + </event> +</eventList> +<!--END NO_FUEL_TRADER STUFF--> + + + + + + + + + + + + + + +<!----------- + Non sector specific new events +------------> + + +<event name="FUEL_ON_REBEL_ATTACK"> + <text load="FUEL_ON_REBEL_ATTACK"/> + <ship load="REBEL_FUEL" hostile="true"/> +</event> +<textList name="FUEL_ON_REBEL_ATTACK"> + <text>A Rebel ship hails you, "Hello citizen. We are responding to your distress call and can assist... Wait a second... You're that ship! Prepare to die!"</text> + <text>A Rebel ship jumps nearby, "I wasn't looking forward to patrolling this boring sector but here you are, the most wanted ship in the area, just asking for me to find you. It looks like it's my lucky day!" They power up their weapons.</text> + <text>Your distress beacon must be working because a ship just jumped nearby. You run a scan on it and activate a red alert. It's a Rebel fighter!</text> + <text>A Rebel ship jumps in and hails you, "I knew you would slip up some time. Surrender quietly!"</text> +</event> + + +<event name="FUEL_ON_REBEL_WARNING"> + <text>A ship responding to your distress moves in. Unfortunately it turns out to be an automated Rebel scout. It immediately reverses thrust after scanning your ship.</text> + <ship load="REBEL_AUTO_WARNING" hostile="true"/> +</event> + + +<!----------- + ENGI + Specific no fuel events that should eventually be tied to the engi sector +------------> + +<event name="FUEL_OFF_ENGI_DUBIOUS"> + <text>As you drift through space an Engi ship passes through. From listening to their com channel it sounds like they're discussing making repairs on their ship.</text> + <ship load="FUEL_OFF_ENGI_DUBIOUS" hostile="false"/> + <choice hidden="true"> + <text>Hail them.</text> + <event load="FUEL_OFF_ENGI_DUBIOUS_LIST"/> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>They clearly are busy because they don't notice your ship at all.</text> + </event> + </choice> + <choice hidden="true" req="SHIP_REPAIR"> + <text>(Hull Repair Drone) Offer to help repair their hull.</text> + <event> + <text>They happily accept your offer for help. Once the drone does its work they transfer over some fuel for your trouble.</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + <item type="fuel" min="4" max="6"/> + </item_modify> + </event> + </choice> +</event> +<eventList name="FUEL_OFF_ENGI_DUBIOUS_LIST"> + <event> + <text>The Engi respond to your signal. "Identity: Federation. I/O error: Federation = [void]." All further hails go unanswered.</text> + </event> + <event> + <text>The Engi fail to respond, but move to intercept. You detect abnormal electromagnetic signals aboard the ship - someone has reprogrammed them to fight!</text> + <ship hostile="true"/> + </event> + <event> + <text>The Engi respond to your signal. "Your need: fuel. This unit's need: scrap. Exchange beneficial. Exchange permitted?</text> + <choice> + <text>Make the trade.</text> + <event> + <text>You make the exchange and the Engi leave without another word.</text> + <item_modify> + <item type="scrap" min="-20" max="-10"/> + <item type="fuel" min="4" max="6"/> + </item_modify> + </event> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>The Engi coolly cut communications and continue on their journey.</text> + </event> + </choice> + </event> + <event> + <text>Upon discovering your need, the Engi gladly offer some of their extra fuel reserves. It's amazing how altruistic these robotic creatures can be.</text> + <item_modify> + <item type="fuel" min="2" max="6"/> + </item_modify> + </event> +</eventList> + + + + + +<!----------- + ENGI + Specific no fuel events that should eventually be tied to the engi sector +------------> + +<event name="FUEL_ON_MANTIS_ATTACK"> + <text load="FUEL_ON_MANTIS_ATTACK"/> + <ship load="MANTIS_FUEL" hostile="true"/> +</event> +<textList name="FUEL_ON_MANTIS_ATTACK"> + <text>A Mantis ship hails you, "Looks like we found the poor fools that need some help. Come brothers, let's 'help' them!" They move in to attack.</text> + <text>Before long a ship jumps nearby, no doubt responding to your beacon. However any relief you felt disappears as soon as you recognize that the ship is of Mantis design. Prepare for a fight.</text> + <text>You detect a Mantis ship approaching and hack into their comm channel and hear, "...hope they put up more of a fight than the last Federation ship. This has been a disappointing day so far." Looks like they're not here to help.</text> + <text>A Mantis ship jump nearby. Sensors detect weapon locks and all hope of avoiding a fight fades away.</text> + + <text>A Mantis ship hails you, "Looks like we found the poor fools that need some help. Come brothers, let's 'help' them!" They move in to attack.</text> + <text>Before long a ship jumps nearby, no doubt responding to your beacon. However any relief you felt disappears as soon as you recognize that the ship is of Mantis design. Prepare for a fight.</text> + <text>You detect a Mantis ship approaching and hack into their comm channel and hear, "...hope they put up more of a fight than the last Federation ship. This has been a disappointing day so far." Looks like they're not here to help.</text> + <text>A Mantis ship jump nearby. Sensors detect weapon locks and all hope of avoiding a fight fades away.</text> +</event> + + +<!----------- + ROCKS + Specific no fuel events that should eventually be tied to the rock sector +------------> +<event name="FUEL_OFF_ROCK_WRECK"> + <text>As you await either salvation or death, your attention is drawn to a sea of debris drifting past the starboard view port. The chunks gliding by grow bigger in size until the stern of a Rock frigate, gutted in some distant war, comes into view.</text> + <choice hidden="true"> + <text>Send an away team.</text> + <event> + <text>Perhaps there's some viable fuel left on board; a small away team boards the vessel.</text> + <choice hidden="true"> + <text>Report!</text> + <event load="FUEL_OFF_ROCK_WRECK_LIST"/> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Let it drift by.</text> + <event> + <text>The Rock don't take kindly to aliens picking through their belongings, no matter how decrepit they may seem, and you don't take risks in Rock territory.</text> + </event> + </choice> + <choice hidden="true" req="LIFE_SCANNER"> <!--DLC--> + <text>(Life Scanner) Run additional scans.</text> + <event> + <text>The ship appears to be entirely lifeless. Your crew is able to find some usable fuel cells after a brief search.</text> + <autoReward level="MED">fuel_only</autoReward> + </event> + </choice> +</event> +<eventList name="FUEL_OFF_ROCK_WRECK_LIST"> + <event> + <text>A short time later the team returns with a stash of ammunition and scrap - but all the fuel on board is long gone.</text> + <autoReward level="MED">missiles</autoReward> + </event> + <event> + <text>One of the crew reports that the main computer was housed in this section and is still partially operational. They're able to download local telemetry as well the location of the ship's reserve fuel! Your map has been updated.</text> + <reveal_map/> + <autoReward level="MED">fuel_only</autoReward> + </event> + <event> + <text>The team returns home rather sooner than expected. Turns out just as they were making entry to the frigate, the ship's emergency fuel cell just happened to drift by!</text> + <autoReward level="MED">fuel_only</autoReward> + </event> + <event> + <text>The away team reports in, but then screams are heard and the comm goes dead! When it comes back online a Rockman can be heard - he's the lone survivor from the frigate's crew, and completely mad. He demands you pay a scrap ransom in return for your crew-member's life!</text> + <choice> + <text>Pay.</text> + <event> + <text>Despite his fragile condition, the Rockman is good to his word and returns your crew-member, who is suitably grateful. Sadly, gratitude doesn't power the FTL drive.</text> <!-- JUSTIN - TO DO - I don't like this one since you don't know who's being ransomed --> + <item_modify > + <item type="scrap" min="-40" max="-25"/> + </item_modify> + </event> + </choice> + <choice> + <text>Refuse.</text> + <event> + <text>It's a tough call, but it's for the Federation and the liberty of all. You set off before you can change your mind.</text> + <removeCrew> + <clone>false</clone> + <text>Before preparing to jump you check the Clone Bay but there is no sign of activity.</text> + </removeCrew> + </event> + </choice> + </event> +</eventList> + +<event name="FUEL_OFF_ROCK_CURIOUS"> + <text>A curious Rock ship comes in for a closer look at you. They refuse all hails.</text> + <choice hidden="true"> + <text>Attack.</text> + <event> + <text>The Rock people are not renowned for their generosity. If it's fuel you need, it's fuel you must take!</text> + <ship load="FUEL_OFF_ROCK_CURIOUS" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Wait and see.</text> + <event load="FUEL_OFF_ROCK_CURIOUS_LIST"/> + </choice> +</event> +<eventList name="FUEL_OFF_ROCK_CURIOUS_LIST"> + <event> + <text>The Rock ship circles yours, running scans on your systems. You fear the worst, but the scans pause on your fuel tank. They obviously have no wish to communicate, but they transfer over a cache of fuel before flashing their lights and jumping away!</text> + <item_modify> + <item type="fuel" min="3" max="8"/> + </item_modify> + </event> + <event> + <text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your engines and teleport a bomb straight onto it! Combat ready!</text> + <ship load="FUEL_OFF_ROCK_CURIOUS" hostile="true"/> + <status type="limit" target="player" system="engines" amount="1"/> + </event> +</eventList> +<ship name="FUEL_OFF_ROCK_CURIOUS" auto_blueprint="SHIPS_ROCK"> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text> + </gotaway> + <destroyed> + <text>You take care to salvage as much fuel as possible from the wreck.</text> + <autoReward level="MED">fuel</autoReward> + <status type="clear" target="player" system="pilot" amount="100"/> + </destroyed> + <deadCrew> + <text>You take care to salvage as much fuel as possible from the wreck.</text> + <autoReward level="HIGH">fuel</autoReward> + <status type="clear" target="player" system="engines" amount="100"/> + </deadCrew> +</ship> + + + + + + +<!----------- + SLUG + Specific no fuel events that should eventually be tied to the slug sector +------------> + +<event name="FUEL_ON_SLUG_CHUCKLE"> + <text>A poorly armed Slug ship cruises by and offers assistance. Their captain seems to be chuckling to himself, perhaps at the prices he's charging.</text> + <ship load="JELLY" hostile="false"/> + <choice hidden="true"> + <text>Pay 15 scrap for 5 fuel.</text> + <event load="FUEL_ON_SLUG_CHUCKLE_LIST"/> + </choice> + <choice hidden="true"> + <text>Ignore the offer.</text> + <event> + <text>You know better than to do business with a Slugman who seems like he knows something you don't. He jumps off with another chuckle.</text> + </event> + </choice> + <choice hidden="true" req="slug"> + <text>(Slug Crew) Have your Slug make the purchase.</text> + <event> + <text>As soon as he sees your crewmember the Slug stops his incessant chuckling. The exchange appears to go smoothly although you wonder what mental battles are telepathically occurring between the two Slugs.</text> + <item_modify> + <item type="scrap" min="-15" max="-15"/> + <item type="fuel" min="5" max="5"/> + </item_modify> + </event> + </choice> +</event> +<eventList name="FUEL_ON_SLUG_CHUCKLE_LIST"> + <event> + <text>You doubt he is trustworthy but have no choice but to make the deal. However you complete the exchange without event.</text> + <item_modify> + <item type="scrap" min="-15" max="-15"/> + <item type="fuel" min="5" max="5"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>Everything looks secure but suddenly a number of supplies disappear! He must have planted a portable teleporter into your cargo bay somehow. Before you can react his ship is long gone.</text> + <item_modify steal="true"> + <item type="scrap" min="-35" max="-20"/> + <item type="missiles" min="-4" max="-2"/> + </item_modify> + </event> + </choice> + </event> + <event> + <text>You doubt he is trustworthy but have no choice but to make the deal. However you complete the exchange without event.</text> + <item_modify> + <item type="scrap" min="-15" max="-15"/> + <item type="fuel" min="5" max="5"/> + </item_modify> + </event> +</eventList> + +<event name="FUEL_ON_SLUG_OVERPRICED"> + <text>A mobile Slugman fuel depot enters scanning range. "My prices are fair, but I ask one thing - do not insult me with negotiation!" You check out his price list.</text> + <ship load="JELLY_OVERPRICED" hostile="false"/> + <choice hidden="false"> + <text>Buy 5 fuel for 50 scrap.</text> + <event> + <text>The trader looks shocked. You're struck by the sense that this is the first time anyone's ever paid him these prices.</text> + <item_modify> + <item type="scrap" min="-50" max="-50"/> + <item type="fuel" min="5" max="5"/> + </item_modify> + </event> + </choice> + <choice hidden="false"> + <text>Buy 10 fuel for 95 scrap. (BEST DEAL!)</text> + <event> + <text>The trader looks shocked. You're struck by the sense that this is the first time anyone's ever paid him these prices.</text> + <item_modify> + <item type="scrap" min="-95" max="-95"/> + <item type="fuel" min="10" max="10"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Negotiate.</text> + <event> + <text>You offer a more reasonable price but the Slugman is outraged! He moves in to attack!</text> + <ship hostile="true"/> + </event> + </choice> +</event> + + + + + + + + + +<!----------- + +*************************************** + DLC!!! + Events added with the DLC +*************************************** + NO_FUEL_REFUGEE + NO_FUEL_REFUGEE_FRIENDLY + ------------> + + +<!-- Distress beacon on --> + +<eventList name="NO_FUEL_REFUGEE"> <!-- I made this one compile all 3 so they're less likely than the normal events--> + <event> + <text>A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.</text> + <autoReward level="LOW">fuel_only</autoReward> + </event> + <event load="NO_FUEL_REFUGEE_DAMAGED"/> + <event load="NO_FUEL_REFUGEE_PIRATE"/> +</eventList> + +<event name="NO_FUEL_REFUGEE_DAMAGED"> + <text>A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, its hull looks damaged - it is in bad need of scrap and is willing to trade fuel for it.</text> + <choice> + <text>Trade some scrap for fuel.</text> + <event> + <text>The refugees thank you for the parts, and gladly pass along the much-needed fuel. They wish you well on your mission, and declare their support for the Federation.</text> + <item_modify> + <item type="fuel" min="3" max="3"/> + <item type="scrap" min="-10" max="-10"/> + </item_modify> + </event> + </choice> + <choice req="engi" hidden="true"> + <text>(Engi Crew) Negotiate a better trade.</text> + <event> + <text>Your Engi analyzes scans of the extensive damage to their hull, calculating potential repair costs. The refugees grumble and protest, but in the end, they admit that their need for repairs is greater than their fuel surplus and offer a better trade.</text> + <choice> + <text>Accept it.</text> + <event> + <item_modify> + <item type="fuel" min="6" max="6"/> + <item type="scrap" min="-10" max="-10"/> + </item_modify> + </event> + </choice> + <choice> + <text>Refuse it.</text> + <event/> + </choice> + </event> + </choice> + <choice> + <text>Refuse their offer.</text> + <event load="NO_FUEL_REFUGEE_REFUSE"/> + </choice> + <choice hidden="true"> + <text>The helpless refugees make easy targets. Attack them.</text> + <event> + <text>Panicked, the refugees immediately surrender as your weapons power up. They pass along their fuel and what few other supplies they have left in exchange for their lives.</text> + <autoReward level="MED">fuel</autoReward> + </event> + </choice> +</event> + +<eventList name="NO_FUEL_REFUGEE_REFUSE"> + <event> + <text>The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.</text> + </event> + <event> + <text>The refugees become desperate at your refusal - apparently, their hull is even more damaged than it first appears. Almost begging, they offer a better trade than before.</text> + <choice> + <text>Accept it.</text> + <event> + <item_modify> + <item type="fuel" min="6" max="6"/> + <item type="scrap" min="-10" max="-10"/> + </item_modify> + </event> + </choice> + <choice> + <text>Refuse their offer again.</text> + <event> + <text>The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.</text> + </event> + </choice> + </event> +</eventList> + +<event name="NO_FUEL_REFUGEE_PIRATE"> + <text>A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it is bad need of armaments and is willing to trade for them.</text> + <choice> + <text>Offer some missiles for fuel.</text> + <event load="NO_FUEL_REFUGEE_PIRATE_ACCEPT"/> + </choice> + <choice> + <text>Refuse their offer.</text> + <event load="NO_FUEL_REFUGEE_PIRATE_REJECT"/> + </choice> +</event> + +<eventList name="NO_FUEL_REFUGEE_PIRATE_ACCEPT"> + <event> + <text>The refugee ship makes the exchange, and wishes you well on your mission.</text> + <item_modify> + <item type="fuel" min="5" max="7"/> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + </event> + <event> + <text>Having traded supplies, the ship suddenly powers up and attacks - it's a pirate ship!</text> + <item_modify> + <item type="fuel" min="5" max="7"/> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + <ship load="PIRATE" hostile="true"/> + </event> +</eventList> + +<eventList name="NO_FUEL_REFUGEE_PIRATE_REJECT"> + <event> + <text>The refugee ship apologizes, but they need their fuel. They wish you well, and then vanish from the system.</text> + </event> + <event> + <text>Sensing your reluctance, the refugee ship nevertheless parts with a small amount of fuel. It warns you to leave the sector as quickly as possible before it is overtaken by Rebels, then it jumps and vanishes to parts unknown.</text> + <autoReward level="LOW">fuel_only</autoReward> + </event> + <event> + <text>Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!</text> + <ship load="PIRATE" hostile="true"/> + </event> + <event> + <text>Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!</text> + <ship load="PIRATE" hostile="true"/> + </event> +</eventList> + +<!--- Distress beacon off --> + +<event name="NO_FUEL_REFUGEE_FRIENDLY"> + <text>A refugee ship fleeing the Rebel advance enters the system. It seems surprised to see you stranded, and admits it was following you from afar in the hopes of you leading it to Federation space. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.</text> + <autoReward level="MED">fuel_only</autoReward> +</event> + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_imageList.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_imageList.xml new file mode 100644 index 0000000000000000000000000000000000000000..5a3181ade9a1a72b242be0668e30f03760785d54 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_imageList.xml @@ -0,0 +1,121 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<!-- + ************************************** + ********** IMAGE LISTS ****** + ************************************** +--> +<!-- NOTE: width/height are the size you WANT not necessarily the size of the file. + Though in most cases we want that to match of course. I'm just sayin it's possible + to scale the image if you want. --> + +<!-- The following lists are your DEFAULT lists, if the event or text isn't tagged + with anything, then it will randomly choose from here. --> +<imageList name="PLANET"> + <img w="460" h="460">stars/planet_bigblue.png</img> + <img w="460" h="460">stars/planet_brown.png</img> + <img w="264" h="264">stars/planet_peach.png</img> + <img w="200" h="200">stars/planet_red.png</img> + <img w="380" h="380">stars/planet_gas_blue.png</img> + <img w="380" h="380">stars/planet_gas_yellow.png</img> + + <img w="230" h="230">stars/planet_bigblue.png</img> + <img w="230" h="230">stars/planet_brown.png</img> + <img w="132" h="132">stars/planet_peach.png</img> + <img w="100" h="100">stars/planet_red.png</img> + <img w="190" h="190">stars/planet_gas_blue.png</img> + <img w="190" h="190">stars/planet_gas_yellow.png</img> +<!-- <img w="480" h="460">stars/planet_populated_brown.png</img> + <img w="480" h="460">stars/planet_populated_dark.png</img> + <img w="480" h="460">stars/planet_populated_orange.png</img> --> +</imageList> + +<imageList name="BACKGROUND"> + <img w="1280" h="720">stars/bg_darknebula.png</img> + <!-- <img w="1280" h="720">stars/bg_blueStarcluster.png</img> --> + <img w="1280" h="720">stars/bg_dullstars2.png</img> + <img w="1280" h="720">stars/bg_lonelyRedStar.png</img> + <img w="1280" h="720">stars/bg_lonelystar.png</img> +</imageList> + +<!-- ui="ipad" means use these instead of the default ones in the iPad UI. + Must come AFTER the default definition (the one without the ui= + attribute). --> +<imageList name="BACKGROUND" ui="ipad"> + <img w="1024" h="768">ipad/stars/bg_darknebula.png</img> + <!-- <img w="1024" h="768">ipad/stars/bg_blueStarcluster.png</img> --> + <img w="1024" h="768">ipad/stars/bg_dullstars2.png</img> + <img w="1024" h="768">ipad/stars/bg_lonelyRedStar.png</img> + <img w="1024" h="768">ipad/stars/bg_lonelystar.png</img> +</imageList> + +<!-- SPECIFIC LISTS --> +<!--background lists--> +<imageList name="BG_NEBULA"> + <img w="1280" h="720">stars/bg_darknebula.png</img> + <img w="1280" h="720">stars/bg_blueStarcluster.png</img> +</imageList> + +<imageList name="BG_NEBULA" ui="ipad"> + <img w="1024" h="768">ipad/stars/bg_darknebula.png</img> + <img w="1024" h="768">ipad/stars/bg_blueStarcluster.png</img> +</imageList> + +<imageList name="BG_DARK"> + <img w="1280" h="720">stars/bg_dullstars.png</img> + <img w="1280" h="720">stars/bg_dullstars2.png</img> + <!--<img w="1280" h="720">stars/bg_darknebula.png</img>--> +</imageList> + +<imageList name="BG_DARK" ui="ipad"> + <img w="1024" h="768">ipad/stars/bg_dullstars.png</img> + <img w="1024" h="768">ipad/stars/bg_dullstars2.png</img> + <!--<img w="1024" h="768">ipad/stars/bg_darknebula.png</img>--> +</imageList> + +<!--Used for background behind nebula in higher end machines? Something really basic. --> +<imageList name="BG_BORING"> + <img w="1280" h="720">stars/bg_dullstars.png</img> + <img w="1280" h="720">stars/bg_dullstars2.png</img> +</imageList> + +<imageList name="BG_BORING" ui="ipad"> + <img w="1024" h="768">ipad/stars/bg_dullstars.png</img> + <img w="1024" h="768">ipad/stars/bg_dullstars2.png</img> +</imageList> + + +<!-- Planet Lists--> +<imageList name="PLANET_POPULATED"> + <img w="480" h="460">stars/planet_populated_brown.png</img> + <img w="480" h="460">stars/planet_populated_dark.png</img> + <img w="480" h="460">stars/planet_populated_orange.png</img> +</imageList> + +<imageList name="PLANET_POPULATED_SMALL"> + <img w="240" h="230">stars/planet_populated_brown.png</img> + <img w="240" h="230">stars/planet_populated_dark.png</img> + <img w="240" h="230">stars/planet_populated_orange.png</img> +</imageList> + + +<imageList name="PLANET_UNPOPULATED"> + <img w="460" h="460">stars/planet_bigblue.png</img> + <img w="460" h="460">stars/planet_brown.png</img> + <img w="264" h="264">stars/planet_peach.png</img> + <img w="200" h="200">stars/planet_red.png</img> +</imageList> +<imageList name="PLANET_UNPOPULATED_SMALL"> + <img w="230" h="230">stars/planet_bigblue.png</img> + <img w="230" h="230">stars/planet_brown.png</img> + <img w="132" h="132">stars/planet_peach.png</img> + <img w="100" h="100">stars/planet_red.png</img> +</imageList> + + +<imageList name="PLANET_GAS"> + <img w="760" h="760">stars/planet_gas_blue.png</img> + <img w="760" h="760">stars/planet_gas_yellow.png</img> +</imageList> + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_mantis.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_mantis.xml new file mode 100644 index 0000000000000000000000000000000000000000..1d810bc892d3cf2e10b29d71c72413033a4c5c39 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_mantis.xml @@ -0,0 +1,645 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- ' , " " " + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: + START_BEACON_MANTIS + STORE_MANTIS + NOTHING_MANTIS + +Items: + MANTIS_CAPTURE_COMMANDO NEW!! + MANTIS_GAMBLE NEW!! + +Hostile: + MANTIS_FIGHT + +Neutral: + MANTIS_FIGHT_CHOICE + MANTIS_CIVILIAN + MANTIS_CREW + +Environment: + ??? MANTIS_NEBULA_FIGHT + MANTIS_SUN_FIGHT + +Boarders: + MANTIS_BOARDERS + +Special + MANTIS_NAMED_THIEF +---> + + + + + + + + +<!-------------------------------- + MANTIS EVENTLISTS +----------------------------------> + + +<eventList name="HOSTILE_MANTIS"> + <event load="MANTIS_FIGHT"/> + <event load="MANTIS_FIGHT"/> + <event load="MANTIS_SUN_FIGHT"/> + <event load="DONOR_MANTIS_CHASE"/> + + <event load="REBEL"/> + <event load="AUTO_ASTEROID"/> + <event load="AUTO_WARNING"/> +</eventList> + + +<eventList name="NEUTRAL_MANTIS"> + <event load="MANTIS_FIGHT_CHOICE"/> + <event load="MANTIS_CIVILIAN"/> + <event load="MANTIS_CREW"/> + + <event load="REBEL_TRANSPORT"/> + <event load="BROKEN_REBEL_DRONE"/> + + <event load="ALISON_MANTIS_CREW"/> <!-- new alison written event --> +</eventList> + + +<eventList name="DISTRESS_BEACON_MANTIS"> + <event load="ESCORT_BEACON"/> + <event load="FRIENDLY_BEACON"/> + <event load="TRAP_BEACON"/> + <event load="DISTRESS_TRAPPED_MINER"/> + <event load="DISTRESS_INFESTATION"/> + <event load="DISTRESS_SATELLITE_DEFENSE"/> + <event load="DISTRESS_STATION_FIRE"/> + <event load="DISTRESS_STATION_DISEASE"/> +</eventList> + +<eventList name="BOARDERS_MANTIS"> + <event load="MANTIS_BOARDERS"/> + <event load="MANTIS_BOARDERS"/> + <event load="BOARDERS_SUN"/> +</eventList> + + + +<!----------- + STRUCTURE!!! + Others events necessary for strucrtural stuff +------------> + +<event name="START_BEACON_MANTIS"> + <text>You've entered a poorly charted area of space that's known to be home to the Mantis. Ensure your hull plating is up to scratch and that you have enough fuel in the tank to make it through.</text> +</event> + +<event name="STORE_MANTIS"> + <text load="STORE_MANTIS"/> + <store/> +</event> +<textList name="STORE_MANTIS"> + <text>Upon arriving at the beacon, you're hailed by a well-spoken Mantis, "Hail, traveler. These are dangerous times. Perhaps you find yourself in need of our services?" He appears to be a trader.</text> + <text>Uncertain about what you'll discover at this beacon, you scan the surroundings. You detect several warnings on wide-band channels discouraging any violence in protected trade-space. Perhaps you can find some wares nearby.</text> + <text>Merchants are not highly respected among the Mantis race, so few undertake the profession. You're mildly surprised to receive an advertisement from a nearby space dock. You decide to see what they have to offer.</text> + <text>Identifying a Mantis trading post ahead, you signal them so that your approach won't be taken as a threat. The leader hails you: "You have scrap? Quickly, come dock before the warriors see you."</text> + <text>A struggling Mantis cargo ship headed for the node raises what's left of shields as you jump in. You power up your weapons as a show of force, and they reluctantly agree to offload some of their cargo to you - for a price.</text> + <text>The Rebels are already here! The crew braces for impact, but none comes. The sensors report the unmanned rebel supply ship is malfunctioning and is stuck in vending mode - for a little scrap you can take your pick.</text> +</textList> + +<event name="NOTHING_MANTIS"> + <text load="NOTHING_MANTIS"/> +</event> +<textList name="NOTHING_MANTIS"> + <text>At this point you almost expect a fight with the Mantis, but this beacon appears to be entirely devoid of other ships. You take the time to catch your breath and double check the ship's systems.</text> + <text>The only thing this beacon offers is a view of deep space and a brief respite from battles. For some this must be a welcome refuge.</text> + <text>A nearby Mantis mining operation is clearly using heavy Engi slave labor. You briefly consider the possibility of emancipating the slaves, but the Mantis presence is too formidable. You decide to lay low.</text> + <text>There aren't so many parts of Mantis space that aren't dotted by the wrecks of battles past, but this is one of them. You take a deep breath and prepare to move on.</text> + <text>There's nothing here but space debris and some uninhabitable planetoids.</text> + <text>You fancy you see something moving in the shadow of the beacon, but all remains still.</text> +</textList> + + + +<!----------- + ITEMS!!! + Events that give items +------------> + +<event name="MANTIS_CAPTURE_COMMANDO" unique="true"> + <text>You come across an Engi wreck with one life-sign aboard; it turns out to be the sole survivor of the Mantis boarding party that wiped out the ship's crew. He's in no state to fight and he's brought aboard.</text> + <ship load="ENGI_SHIP" hostile="false"/> + <choice hidden="true"> + <text>Release him.</text> + <event load="MANTIS_CAPTURE_COMMANDO_RELEASE"/> + </choice> + <choice hidden="true"> + <text>Kill him.</text> + <event load="MANTIS_CAPTURE_COMMANDO_KILL"/> + </choice> + <choice req="mantis" hidden="true"> + <text>(Mantis crewmember) Interrogate him.</text> + <event load="MANTIS_CAPTURE_COMMANDO_TALK"/> + </choice> + <choice req="mind" hidden="true"> <!--DLC--> + <text>(Mind Control) Interrogate him.</text> + <event> + <text>Your mind control device allows you to quickly get his story without resistance. It appears the boarding party was attempting to steal an weapon that the Engi ship was transporting. However their team was wiped out by drones.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>You find the weapon in a hidden storage hold and decide to patch the ship up enough to let the mantis leave.</text> + <autoReward level="LOW">weapon</autoReward> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="MANTIS_CAPTURE_COMMANDO_RELEASE"> + <event> + <text>You help get the Engi ship up and running but take some of their supplies. He takes off without another word.</text> + <autoReward level="MED">stuff</autoReward> + </event> + <event> + <text>He takes your mercy as a sign of weakness and rigs up a small timed explosive before making off in the Engi vessel.</text> + <damage amount="2"/> + <damage amount="1" system="random" effect="fire"/> <!--DLC--> + </event> +</eventList> +<eventList name="MANTIS_CAPTURE_COMMANDO_KILL"> + <event> + <text>The Mantis commando shows no fear as the airlock's inner doors are sealed and space prepares to take him. You press the switch and then he's gone, whisked out into the great black.</text> + <autoReward level="MED">stuff</autoReward> + </event> + <event> + <text>You strip the Engi ship before preparing to deal with the Mantis. However, the commando immediately realizes your intentions and attacks!</text> + <autoReward level="MED">stuff</autoReward> + <boarders min="1" max="1" class="mantis"/> + </event> +</eventList> +<eventList name="MANTIS_CAPTURE_COMMANDO_TALK"> + <event> + <text>It's not clear what occurs between the two Mantis behind the locked door, but when they emerge the commando is prepared to provide telemetry on the local sector. He then leaves on the Engi ship. Your map has been updated.</text> + <reveal_map/> + </event> + <event> + <text>After a short time alone with the commando, you are told he wishes to join the crew. Although you are surprised at the commandos willingness to swap allegiances, you trust your crewmembers' judgement about him.</text> + <crewMember amount="1" class="mantis"/> + <autoReward level="MED">stuff</autoReward> + </event> +</eventList> + + +<event name="MANTIS_GAMBLE" unique="true"> + <text>This node is currently home to a Mantis leisure ship: a place of brothels and combat arenas for warriors to release steam. When they scan your inventory they indicate that you're eligible to engage in a grand game of chance.</text> + <choice hidden="true"> + <text>You don't gamble with crooks. Prepare to jump.</text> + <event/> + </choice> + <choice hidden="true"> + <text>Bet 50 scrap on the warrior with blue paint.</text> + <event> + <text>You watch over the view-screen as two Mantis juveniles are pitched at one another in combat.</text> + <item_modify> + <item type="scrap" min="-50" max="-50"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event load="MANTIS_GAMBLE_BLUE"/> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Bet 50 scrap on the warrior with red paint.</text> + <event> + <text>You watch over the view-screen as two Mantis juveniles are pitched at one another in combat.</text> + <item_modify> + <item type="scrap" min="-50" max="-50"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event load="MANTIS_GAMBLE_RED"/> + </choice> + </event> + </choice> +</event> +<eventList name="MANTIS_GAMBLE_BLUE"> + <event> + <text>The one in blue gets pressed into a corner, but he lashes out at the last moment, decapitating his opponent. You claim your winnings!</text> + <item_modify> + <item type="scrap" min="100" max="100"/> + </item_modify> + </event> + <event> + <text>The blue Mantis seems sure to win, scoring numerous hits on his enemy. However, the one in red ends the fight with a single key swipe.</text> + <choice hidden="true"> + <text>Pay what you owe.</text> + <event> + <text>You transfer over the scrap that you bet and quit while you still have a ship to sail off in.</text> + </event> + </choice> + <choice req="engines" lvl="4" hidden="true"> + <text>(Adv. Engines) Dodge the debt and power up the engines.</text> + <event> + <text>You are able to get out of firing range of the cruiser before they can react. However, a smaller ship breaks off from a patrol and moves in to engage.</text> + <ship load="MANTIS_FIGHT" hostile="true"/> + </event> + </choice> + </event> +</eventList> +<eventList name="MANTIS_GAMBLE_RED"> + <event> + <text>The blue Mantis seems sure to win, scoring numerous hits on his enemy. However, the one in red ends the fight with a single key swipe. You claim your winnings!</text> + <item_modify> + <item type="scrap" min="100" max="100"/> + </item_modify> + </event> + <event> + <text>The one in blue gets pressed into a corner, but he lashes out at the last moment, decapitating his opponent.</text> + <choice hidden="true"> + <text>Pay what you owe.</text> + <event> + <text>You transfer over the scrap that you bet and quit while you still have a ship to sail off in.</text> + </event> + </choice> + <choice req="engines" lvl="4" hidden="true"> + <text>(Adv. Engines) Dodge the debt and power up the engines.</text> + <event> + <text>You recall the scrap you prepared to send and are able to get out of the cruiser's firing range before they can react. However, a smaller ship breaks off from a patrol and moves in to engage.</text> + <ship load="MANTIS_FIGHT" hostile="true"/> + <item_modify> + <item type="scrap" min="50" max="50"/> + </item_modify> + </event> + </choice> + </event> +</eventList> + + + +<!----------- + HOSTILE!!! + Events that call up a fight for sure +------------> + +<event name="MANTIS_FIGHT" unique="false"> + <text load="MANTIS_FIGHT"/> + <ship load="MANTIS_FIGHT" hostile="true"/> +</event> +<textList name="MANTIS_FIGHT"> + <!-- These are the ones that I had written--> + <text>A Mantis military ship appears on local radar alongside the remains of a human freighter. Prepare for a hostile encounter!</text> + <text>A Mantis military scout hails your ship. "Foolish alien! Your kind has stifled our greatness for too long! You will rue the day you backed the Federation!"</text> + <text>A small Mantis cruiser is broadcasting a repeating message on a wide-band frequency, "All non-Mantis ships that enter our territory are forfeit. Lower your shields and surrender if you value your lives."</text> + <text>You detect a small military outpost and a few freighters nearby. This mineral rich planet in an isolated location would be perfect for an illegal Mantis mining operation. As you consider your options, a ship launches from the outpost. Prepare for a fight.</text> + <text>You discover yet another unlicensed and uncharted Mantis colony. They certainly waste no time expanding their claims. A Mantis ship moves to intercept you before you can jump away.</text> + <text>A Mantis military scout seems to have just finished a salvage op on a nearby wreck. They have no time to waste with warnings and appear to wish to fight.</text> + <text>A small military craft hails you and a Mantis captain appears on your receiver. "All local human colonies have been punished for the Federation's transgressions. Submit to processing."</text> + <!-- These are the ones by tom--> + <text>A nearby Mantis ship begins aggressive maneuvers. You prepare for the worst.</text> + <text>A stream of clicks and gurgling comes on the comm from a hostile Mantis scout. The universal translator might be on the blink, but his intent is obvious.</text> + <text>The Mantis ship is pleased to see you, and fires up its weapon systems.</text> + <text>You recognize the outline of a Mantis ship against the blackness. Engage!</text> + <text>Something red looms. It's the Mantis.</text> + <text>A Mantis vessel hails you. "This hail is merely a distraction!" You notice their shields and weapons have come online.</text> + <text>You notice a flurry of laser fire glance by the port window. The Mantis are upon you.</text> + <text>The Mantis hail you. Their captain says, "I claim this vessel for my clan. Good hunting!"</text> + <text>A Mantis female comes on the vidscreen. The females don't make it to authority unless they're particularly vicious. You power the weapons.</text> + <text>A Mantis ship with the markings of a warrior tribe breaks position and attacks!</text> + <text>A Mantis ship hails: "Ah! Fine prey. Fine prey! We honor you with our most eviscerating arsenal!" You sense a cloud to this silver lining and power the weapons.</text> + <text>Children on Earth are told terrible tales of the blood red Mantis invasion ships - much like the one bearing down on you now - which once threatened the planet. You order weapons free!</text> + <text>A youthful-looking Mantis captain hails. "You, prey, must know. Your death, Kaaazthwak's final kill before maturity. Kaaazthwak pay respects." Seems respects in Mantis culture are paid with lasers.</text> +</textList> + + + + +<!----------- + NEUTRAL!!! + Events that could have a fight +------------> + +<event name="MANTIS_FIGHT_CHOICE" unique="false"> + <text load="MANTIS_FIGHT_CHOICE"/> + <ship load="MANTIS_FIGHT" hostile="false"/> + <choice hidden="true"> + <text>Attack the ship.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Attempt to remain concealed.</text> + <event load="MANTIS_FIGHT_CHOICE_AVOID"/> + </choice> + <choice hidden="true" req="cloaking" lvl="1"> + <text>(Cloaking) Cloak to stay hidden.</text> + <event load="MANTIS_FIGHT_CHOICE_CLOAK"/> + </choice> +</event> +<textList name="MANTIS_FIGHT_CHOICE"> + <text>You're greeted by a rare sight: a Mantis ship that appears not to have noticed you.</text> + <text>For once, you see the Mantis before they see you.</text> + <text>When they see the Mantis warship waiting in ambush at your intended coordinates, your crew is relieved to note you've jumped someway off the mark.</text> + <text>You overhear Mantis comm chatter: "Negative, I have killed more humans!" You gulp noticeably, but luckily they don't see you yet.</text> + <text>You overhear Mantis comm chatter: "The one on the right is starting to rot. Take him down. Take off his fingers. Put him out of the airlock." They certainly don't seem to be friendly...</text> + <text>You overhear Mantis comm chatter: "Agreed. Next ship is your turn. Good hunting." They don't see you yet.</text> +</textList> +<eventList name="MANTIS_FIGHT_CHOICE_AVOID"> + <event> + <text>You power down non-essential systems and wait for the FTL drive to charge. They either don't want to fight or have failed to notice your ship, the latter being more likely.</text> + </event> + <event> + <text>Before you have a chance to slink away the Mantis ship notices you and powers up their weapons.</text> + <ship hostile="true"/> + </event> + <event> + <text>You power down non-essential systems in an attempt to remain unnoticed. It looks like they are about to leave when suddenly they turn and set course toward you, weapons powered.</text> + <ship hostile="true"/> + </event> +</eventList> +<eventList name="MANTIS_FIGHT_CHOICE_CLOAK"> + <event> + <text>You quickly cloak the ship and move out of immediate scanning range. You appear to have gotten away undetected.</text> + </event> + <event> + <text>You cloak and shut down non-essential systems. In a short time the Mantis ship jumps away, no doubt in search of prey.</text> + </event> + <event> + <text>You quickly cloak the ship, but not quickly enough. They spot you and move in to engage.</text> + <ship hostile="true"/> + </event> +</eventList> + +<event name="MANTIS_CIVILIAN" unique="false"> + <text load="MANTIS_CIVILIAN"/> + <ship load="MANTIS_CIVILIAN" hostile="false"/> + <choice hidden="true"> + <text>Aid the civilian ship.</text> + <event> + <text>You frown, power up the weapons and prepare to engage the Mantis ship. Not today.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Stay out of it.</text> + <event> + <text load="MANTIS_CIVILIAN_AVOID"/> + </event> + </choice> +</event> +<textList name="MANTIS_CIVILIAN"> + <text>A Mantis vessel flashes past your view-screen, weapons and engines at full. A tiny blip on the sensor readout marks its quarry.</text> + <text>You spot a Mantis ship hunting in the distance.</text> + <text>A Mantis ship engaging a civilian hails you. Sparks fly about his cockpit as he yells, "Stay out of this human! Else you are next!"</text> + <text>Local sensors pick up two ships engaged in a heated battle. It seems the Mantis military ship will surely defeat its prey.</text> + <text>You pick up a distress call from a civilian ship. It's being chased by a Mantis ship!</text> + + <text>A Mantis vessel flashes past your view-screen, weapons and engines at full. A tiny blip on the sensor readout marks its quarry.</text> + <text>You spot a Mantis ship hunting in the distance.</text> + <text>A Mantis ship engaging a civilian hails you. Sparks fly about his cockpit as he yells, "Stay out of this human! Else you are next!"</text> + <text>Local sensors pick up two ships engaged in a heated battle. It seems the Mantis military ship will surely defeat its prey.</text> + <text>You pick up a distress call from a civilian ship. It's being chased by a Mantis ship!</text> +</textList> +<textList name="MANTIS_CIVILIAN_AVOID"> + <text>Smoking, the civilian ship limps on. You set your sights on the future.</text> + <text>The noise of the FTL spinning up almost drowns out the explosions. Almost.</text> + <text>You let them pass and try not to think about it.</text> + + <text>Smoking, the civilian ship limps on. You set your sights on the future.</text> + <text>The noise of the FTL spinning up almost drowns out the explosions. Almost.</text> + <text>You let them pass and try not to think about it.</text> +</textList> + +<event name="MANTIS_CREW" unique="true"> + <text>You detect and retrieve an escape pod floating nearby. You consider returning it to space when you learn it's Mantis.</text> + <choice> + <text>Jettison the pod.</text> + <event> + <text>You send the pod back out the airlock. You're not stupid.</text> + </event> + </choice> + <choice hidden="true"> + <text>Pry it open.</text> + <event load="MANTIS_CREW_LIST"/> + </choice> +</event> +<eventList name="MANTIS_CREW_LIST"> + <event> + <text>The Mantis inside is FURIOUS. He cuts the closest person in half with a single swipe. Kill it before anyone else is hurt.</text> + <boarders min="1" max="1" class="mantis"/> + <removeCrew> + <clone>true</clone> + <text>The Mantis is shocked to see the crewmember it just slaughtered step out of the Clone Bay.</text> + </removeCrew> + </event> + <event> + <text>The Mantis inside considers you a messenger from the god of mercy and demands to join your crew.</text> + <crewMember amount="1" class="mantis"/> <!-- NOTE - Doesnt work yet -gives human--> + </event> + <event> + <text>A man bursts out of the life-pod screaming and claws his way into a corner. A rare survivor of Mantis captivity. Once calm, the survivor offers to join your crew for a time.</text> + <crewMember amount="1" class="human"/> + </event> +</eventList> + +<!----------- + ENVIRONMENT!!! + Events with unique environments +------------> + + +<event name="MANTIS_SUN_FIGHT" unique="false"> + <text>Who knows why the Mantis would venture so close to a sun. Perhaps it makes for more of a challenge?</text> + <ship load="MANTIS_FIGHT" hostile="true"/> + <environment type="sun"/> +</event> + + + + + +<!----------- + BOARDERS!!! + Events with boarders +------------> + +<event name="MANTIS_BOARDERS" unique="true"> + <text load="MANTIS_BOARDERS"/> + <boarders min="2" max="4" class="mantis"/> +</event> +<textList name="MANTIS_BOARDERS"> + <text>A derelict and still smoking Mantis vessel floats by. The battle must have been recent; its surviving crew beam aboard. Prepare for a fight!</text> + <text>Your world, all of a sudden, changes. The Mantis are on board your ship.</text> + <text>You hear a grating rattle and a soft clicking. You reach for your pistol.</text> +</textList> + + + + + +<!----------- + SPECIAL!!! + Unique events +------------> + +<event name="MANTIS_NAMED_THIEF" unique="true"> <!-- NOTE - make globally unique --> + <ship load="MANTIS_NAMED_THIEF" hostile="false"/> + <text>You cross paths with a Mantis ship that looks to have had dozens of layers of armor-plating added over what must have been a hundred year career. Its captain is legendary thief KazaaakplethKilik. Your crew look frightened.</text> + <choice hidden="true" req="mantis"> + <text>(Mantis crewmember) Attempt to hail him.</text> + <event> + <text>Your Mantis crew-member steps forward. He and KazaaakplethKilik perform a weird kind of alien haka. You, meanwhile, charge the battle systems.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Prepare to fight.</text> + <event> + <ship hostile="true"/> + </event> + </choice> +</text> +<event name="MANTIS_NAMED_THIEF_DEFEAT"> + <text>No more life signs are detected aboard their ship. You appear to have won.</text> + <choice hidden="true"> + <text>Move in to strip their ship.</text> + <event> + <text>It seems almost a waste for such a fierce foe to die in such an anticlimactic fashion. You shrug it off and take what you can.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="teleporter"> + <text>(Teleporter) Quickly teleport additional crew and check for survivors.</text> + <event> + <text>You find KazaaakplethKilik slumped in a corner dying.</text> + <choice hidden="true"> + <text>Put him out of his misery.</text> + <event> + <text>Thus ends the life of the famed captain, KazaaakplethKilik... You wonder what secrets went with him to the grave as you thoroughly loot his ship.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Listen to what he has to say.</text> + <event> + <text>In his dying moments he gives up the location of his secret stash. You strip the ship wondering what other secrets went with him to the grave.</text> + <quest event="MANTIS_NAMED_THIEF_STASH"/> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="2"> + <text>(Adv. Medbay) Quickly teleport him back to the medbay.</text> + <event> + <text>Your haste has paid off and you are able to bring him back from the brink of death. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."</text> + <choice hidden="true"> <!-- NOTE - Add other options?--> + <text>Accept.</text> + <event> + <text>KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.</text> + <augment name="CREW_STIMS"/> + <autoReward level="HIGH">scrap_only</autoReward> + <crewMember amount="1" class="mantis" all_skills="2">Kazaaak</crewMember> <!-- NOTE - Make him a special unique character/color? At least give him the right name? --> + <quest event="MANTIS_NAMED_THIEF_STASH"/> + <unlockShip id="2">A Mantis cruiser has been unlocked and added to the hangar!</unlockShip> + </event> + </choice> + </event> + </choice> + <choice hidden="true" req="clonebay" lvl="2"> + <text>(Adv. Clonebay) Quickly configure the Clonebay to save him.</text> + <event> + <text>Your haste has paid off and you register him into the Clonebay's database. After he passes away he is quickly reconstructed on board your ship. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."</text> + <choice hidden="true"> <!-- NOTE - Add other options?--> + <text>Accept.</text> + <event> + <text>KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.</text> + <augment name="CREW_STIMS"/> + <autoReward level="HIGH">scrap_only</autoReward> + <crewMember amount="1" class="mantis" all_skills="2">Kazaaak</crewMember> <!-- NOTE - Make him a special unique character/color? At least give him the right name? --> + <quest event="MANTIS_NAMED_THIEF_STASH"/> + <unlockShip id="2">A Mantis cruiser has been unlocked and added to the hangar!</unlockShip> + </event> + </choice> + </event> + </choice> + </event> + </choice> + <choice hidden="true" req="sensors" lvl="3"> + <text>(Sensors) Quickly scan their ship for survivors.</text> + <event> + <text>You detect KazaaakplethKilik slumped in a corner dying.</text> + <choice hidden="true"> + <text>Let him die.</text> + <event> + <text>Thus ends the life of the famed captain, KazaaakplethKilik... You wonder what secrets went with him to the grave as you thoroughly loot his ship.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Dock and try to speak with him.</text> + <event> + <text>In his dying moments he gives up the location of his secret stash. You strip the ship wondering what other secrets went with him to the grave.</text> + <quest event="MANTIS_NAMED_THIEF_STASH"/> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="2"> + <text>(Adv. Medbay) Dock and quickly take him back to the medbay.</text> + <event> + <text>Your haste has paid off and you are able to bring him back from the brink of death. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."</text> + <choice hidden="true"> <!-- NOTE - Add other options?--> + <text>Accept.</text> + <event> + <text>KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.</text> + <augment name="CREW_STIMS"/> + <autoReward level="HIGH">scrap_only</autoReward> + <crewMember amount="1" class="mantis" all_skills="2">Kazaaak</crewMember> <!-- NOTE - Make him a special unique character/color? At least give him the right name? --> + <quest event="MANTIS_NAMED_THIEF_STASH"/> + <unlockShip id="2">A Mantis cruiser has been unlocked and added to the hangar!</unlockShip> + </event> + </choice> + </event> + </choice> + <choice hidden="true" req="clonebay" lvl="2"> + <text>(Adv. Clonebay) Quickly configure the Clonebay to save him.</text> + <event> + <text>Your haste has paid off and you register him into the Clonebay's database. After he passes away he is quickly reconstructed on board your ship. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."</text> + <choice hidden="true"> <!-- NOTE - Add other options?--> + <text>Accept.</text> + <event> + <text>KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.</text> + <augment name="CREW_STIMS"/> + <autoReward level="HIGH">scrap_only</autoReward> + <crewMember amount="1" class="mantis" all_skills="2">Kazaaak</crewMember> <!-- NOTE - Make him a special unique character/color? At least give him the right name? --> + <quest event="MANTIS_NAMED_THIEF_STASH"/> + <unlockShip id="2">A Mantis cruiser has been unlocked and added to the hangar!</unlockShip> + </event> + </choice> + </event> + </choice> + </event> + </choice> +</event> + + + + +<event name="MANTIS_NAMED_THIEF_STASH"> + <text>You arrive at small asteroid field and discover the hidden cache among the debris. You input the codes given to you by KazaaakplethKilik and find a weapon inside.</text> + <autoReward level="HIGH">weapon</autoReward> +</event> + + + + + + + + + + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_nebula.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_nebula.xml new file mode 100644 index 0000000000000000000000000000000000000000..312162d3710460f8caff7727668fc44f874851aa --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_nebula.xml @@ -0,0 +1,757 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- ' " " + SUMMARY - +A list of all main events to be called by lists + (does not include sub-events) + + + + NOTE: we need to make all lists with "NEBULA_" in it trigger the creation of a nebula + + +Structure: + FLEET_EASY_NEBULA + NEBULA_EMPTY + +Hostile: + NEBULA_REBEL + NEBULA_AUTO + NEBULA_AUTO_WARNING + NEBULA_PIRATE NEW + NEBULA_MANTIS_FIGHT NEW + +Neutral: + NEBULA_REBEL_UNDETECTED + NEBULA_PIRATE_SMUGGLE + NEBULA_AUTO_DEFENSE_ITEM + NEBULA_LOST_SHIP + NEBULA_WEAPONS_TRADER NEW + NEBULA_ROCK_RACIST NEW + NEBULA_MANTIS_CHOICE NEW + NEBULA_REBEL_CHASE NEW + +Boarders: + NEBULA_BOARDING + +Items: + NEBULA_TRADER + +Storm Environment: + STORM_AUTO + STORM_REBEL + STORM_BOARDING + STORM_ITEMS + +---> + + +<eventList name="NEBULA_HOSTILE"> + <event load="NEBULA_REBEL"/> + <event load="NEBULA_AUTO"/> + <event load="NEBULA_AUTO_WARNING"/> + <event load="NEBULA_PIRATE"/> + <event load="NEBULA_MANTIS_FIGHT"/> + <event load="STORM_AUTO"/> + <event load="STORM_REBEL"/> + <event load="NEBULA_BOARDING"/> + <!--<event load="STORM_BOARDING"/>--> +</eventList> + +<eventList name="NEBULA_NEUTRAL"> + <event load="NEBULA_REBEL_UNDETECTED"/> + <event load="NEBULA_PIRATE_SMUGGLE"/> + <event load="NEBULA_AUTO_DEFENSE_ITEM"/> + <event load="NEBULA_LOST_SHIP"/> + <event load="NEBULA_WEAPONS_TRADER"/> + <event load="NEBULA_ROCK_RACIST"/> + <event load="NEBULA_MANTIS_CHOICE"/> + <event load="NEBULA_REBEL_CHASE"/> +</eventList> + + + + +<!----------- + STRUCTURE!!! + Others events necessary for strucrtural stuff +------------> + +<event name="START_BEACON_NEBULA"> + <text load="START_BEACON_NEBULA"/> +</event> +<textList name="START_BEACON_NEBULA"> + <text>This nebula must have been an important hub at one point; placing all of these jump beacons would be no easy task. However, now it's hardly navigable.</text> + <text>Nebulas were always dangerous places. Many electronics fail in these clouds. You will have to tread lightly.</text> + <text>You've entered a sector thick with nebulas. You'll have to navigate on instinct.</text> + <text>You've entered a nebula-rich sector. You may put a few light years on the fleet, but that's only useful if you make it out the other side.</text> + <text>Thanks to the high nebula density of this sector very little of it has been charted, and rumours of what lurks in the depths abound.</text> + <text>The gases that make up the nebulas in this sector threaten to impair your systems; but you have to press on.</text> +</textList> + +<!-- for when the fleet takes over a nebula beacon --> +<event name = "FLEET_EASY_NEBULA"> + <text>An advanced Rebel hunter easily found your ship. You can't see it through the nebula, but you can assume the fleet is right on top of you. You need to escape quickly.</text> + <ship load = "LONG_FLEET" hostile ="true"/> + <environment type="storm"/> +</event> + +<event name="NEBULA_STORE"> + <text load="NEBULA_STORE"/> + <environment type="nebula"/> + <store/> +</event> +<textList name="NEBULA_STORE"> + <text>Some brave entrepreneurs set up a station here to extract elements from the nebula. There seems to be a public shipyard and rest stop here as well.</text> + <text>Seeing a trade depot set up near the beacon implies there is an alien settlement on some nearby rock. You decide to check out their wares.</text> + <text>The centre of a hydrogen cloud doesn't seem like a very usual place for a store, but the Engi aren't a usual species. Wouldn't hurt to take a look.</text> + <text>An Engi cargo vessel hails: "Propose mutually beneficial exchange of properties." That smells like a bargain.</text> + <text>You discover a cluster of Federation refugee ships taking shelter in the folds of the nebula. "I'm sorry we've got nothing to give you, but we need scrap to keep the engines running." You sense they'll strike a trade.</text> +</textList> + +<event name="NEBULA_EMPTY"> + <text load = "NEBULA_EMPTY_LIST"/> + <environment type="nebula"/> +</event> +<textList name ="NEBULA_EMPTY_LIST"> + <text>You can't see anything through the thick gases surrounding your ship. Without knowing what is out there, all you can do is wait for your FTL to charge.</text> + <text>Without active sensors you have no other option but to look out of the view-ports in apprehension. It's eerily quiet.</text> + <text>As you wait for the FTL drive to charge, you half expect to be ambushed at any moment. However, no attack comes...</text> + <text>You feel naked without functioning sensors. You half expect a Rebel ship to appear from behind a cloud at any moment, but none come.</text> + <text>Your crew are constantly looking out of the windows, checking for hostiles. They jump at every creak and moan of the ship. The tension is almost palpable...</text> + <text>You nervously glance out the windows but the only thing to greet you is more clouds and silence.</text> + <text>You cycle through wide-band comm channels as soon as you arrive. Nothing but static.</text> + <text>With the sensors down, you spend a good deal of time staring out the window. It is, you must admit, rather beautiful here.</text> + <text>There's nothing here, save for vast swirls of gas reflecting rays from a distant sun.</text> +</textList> + + + +<!----------- + HOSTILE!!! + Events that call up a fight for sure +------------> + +<event name="NEBULA_REBEL"> + <text load="NEBULA_REBEL_LIST"/> + <ship load="REBEL" hostile="true"/> + <environment type="nebula"/> +</event> +<textList name="NEBULA_REBEL_LIST"> + <text>You cross paths with an advance scout of the Rebel fleet searching this section of the nebula for your ship.</text> + <text>A ship bearing Rebel colors can be seen waiting near the beacon. They must have been waiting for you, since they engage immediately.</text> + <text>The Rebels must have anticipated you would try to lose them within the nebula. A scout is waiting for you at the beacon.</text> + <text>It looks like you will be unable to avoid the Rebels by traveling through the nebula. A Rebel ship is waiting for you near the beacon.</text> + <text>Shortly after you arrive, a Rebel ship jumps nearby. There looks to be no escape. Prepare for a fight!</text> + <text>Newton-knows what brings this Rebel ship so far out; its captain hails, but does a double take when he identifies your ship. They open fire.</text> + <text>A Rebel ship hails, but you don't take chances in conditions like this. You block the frequency and prepare to engage.</text> +</textList> + + +<event name="NEBULA_AUTO"> + <text load="NEBULA_AUTO_LIST"/> + <ship load="REBEL_AUTO" hostile="true"/> + <environment type="nebula"/> +</event> +<textList name="NEBULA_AUTO_LIST"> + <text>You cross paths with an advance scout of the Rebel fleet searching this section of the nebula for your ship.</text> + <text>You jump into a calmer part of the nebula. However, your relief fades as a Rebel scout jumps to the beacon and moves in to attack.</text> + <text>The tangled wrecks of many ships wait in dormancy here. You see lights flicker on what looks like debris. A Rebel scout bursts out of the wreckage!</text> + <text>This drone isn't looking for you. Perhaps it's scouting ahead for the Rebel expansion or maybe they're seeking to use this nebula for cover. Regardless, it identifies you as hostile.</text> + <text>It's worrying that the Rebels have penetrated so deep into uncharted space, even if it is only an unmanned craft. It arms its weapons; you should do the same.</text> +</textList> + + +<event name="NEBULA_AUTO_WARNING" unique = "true"> + <text>It appears that an automated Rebel scout was positioned within the nebula to warn of your passing.</text> + <ship load="REBEL_AUTO_WARNING" hostile="true"/> + <environment type="nebula"/> +</event> + +<event name="NEBULA_PIRATE"> + <text load="NEBULA_PIRATE"/> + <ship load="PIRATE" hostile="true"/> +</event> +<textList name="NEBULA_PIRATE"> <!-- JUSTIN - ADD MORE --> + <text>As you drift through the nebula an unmarked vessel descends from the clouds and into your wake. Their weapons come online.</text> + <text>A pirate ship pulls out of the ether and hails: "You know what I love about this part of the galaxy? The explorers! You always carry such fine loot." They lock weapons.</text> + <text>As you coast through the nebula a pirate ship matches your course and closes the distance. Better to pick your battleground, but beggars can't be choosers.</text> + <text>A hostile vessel descends from out of the nebula. Combat stations!</text> + <text>You try to read the ID of a ship ahead in the fog, but it's too thick to penetrate. You have your answer when the ship turns, weapons hot!</text> +</textList> + +<event name="NEBULA_MANTIS_FIGHT" unique="false"> + <text load="NEBULA_MANTIS_FIGHT"/> + <ship load="MANTIS_FIGHT" hostile="true"/> + <environment type="nebula"/> +</event> +<textList name="NEBULA_MANTIS_FIGHT"> + <text>Nebulas are known to be popular Mantis hunting grounds. Information you would have done well to heed here.</text> + <text>You detect a Mantis expedition vessel returning home with its haul. So determined are they, in fact, that they don't wait to see if you're hostile before firing.</text> + <text>A Mantis ship, lost in the storm, hails you. "Sensors are out. We have no local telemetry. We will take yours." You detect a power increase in their weapons systems.</text> + <text>A Mantis ship hails you through the storm: "These are sacred Urggghtnag clan hunting grounds. You are prey." Shields up!</text> + <text>You notice a Mantis attack ship ducking between the clouds of swirling space stuff; it's hunting you. You try to get the jump and move in to attack.</text> + +</textList> + + + + + + + + + + +<!----------- + NEUTRAL!!! + Events that could have a fight +------------> + +<event name="NEBULA_REBEL_UNDETECTED" unique="true"> <!-- give player option to hide, --> + <text>Your ship emerges quite far away from the beacon. You see a Rebel ship waiting nearby, undoubtedly stationed to look for you.</text> + <ship load="REBEL" hostile="false"/> + <environment type="nebula"/> + <choice> + <text>Attack the ship.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Attempt to remain concealed.</text> + <event load="NEBULA_REBEL_UNDETECTED_LIST"/> + </choice> + <choice req="cloaking" hidden="true" hidden="true"> + <text>(Cloaking) Cloak to stay hidden.</text> + <event> + <text>You use your cloaking system to slip further into the nebula undetected.</text> + </event> + </choice> +</event> +<eventList name="NEBULA_REBEL_UNDETECTED_LIST"> + <event> + <text>You immediately slip further into the clouds, but not quickly enough. The Rebel catches sight of you and moves in to engage!</text> + <choice> + <text>Prepare to fight.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice req="engines" lvl="4" hidden="true"> + <text>(Engines) Fully power the engines to out-run them.</text> + <event> + <text>Your powerful engines allow you to out-distance the ship and eventually lose it within the nebula.</text> + </event> + </choice> + </event> + <event> + <text>You power down non-essential systems and slip into the cloud. The ship never noticed you.</text> + </event> + <event> + <text>The ship spots you and gives chase. After some quick maneuvering you were able to lose your pursuers in the clouds. You expect they warned the fleet of your position, however.</text> + <modifyPursuit amount="1"/> + </event> +</eventList> + + +<event name="NEBULA_PIRATE_SMUGGLE"> <!-- TO DO -- NEED TO MAKE A NEW PIRATE SHIP THAT ATTEMPTS TO BRIBE YOU WHEN SURRENDERING--> + <text>A pirate ship arrives shortly after you. Judging from the fact that it is attempting to avoid your ship, you assume that it's a smuggler trying to stay away from beacons.</text> + <environment type="nebula"/> + <choice> + <text>Attack the pirate.</text> + <event> + <text>You power up your weapons and move in to engage.</text> + <ship load="PIRATE_SMUGGLE" hostile ="true"/> + </event> + </choice> + <choice> + <text>Ignore the ship.</text> + <event> + <text>It jumps away after a time.</text> + </event> + </choice> + <choice req="weapons" lvl="6" hidden="true"> + <text>(Weapons) Activate your advanced weapons threateningly.</text> + <event> + <text>They hail you, "There's no need for aggression... Perhaps this would convince you to look the other way?"</text> + <choice> + <text>Take their bribe.</text> + <event> + <autoReward level="MED">fuel</autoReward> + </event> + </choice> + <choice> + <text>Ignore their bribe and attack.</text> + <event> + <ship load="PIRATE_SMUGGLE" hostile ="true"/> + </event> + </choice> + </event> + </choice> +</event> + + +<event name="NEBULA_AUTO_DEFENSE_ITEM" unique="true"> + <text>An advance Rebel automated ship remains stationed near a small Rebel space-station. However, without functioning sensors it is impossible to tell what is inside.</text> + <ship load="REBEL_AUTO_ITEM" hostile="false"/> <!-- ship is in other xmls --> + <choice> + <text>Attack the automated ship to get to the station.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid provoking the ship.</text> + <event/> + </choice> + <choice req="cloaking" lvl="1" max_group="0" hidden="true"> + <text>(Cloaking) Attempt to stealthily access the space station.</text> + <event load="NEBULA_AUTO_DEFENSE_ITEM_CLOAK"/> + </choice> + <choice req="cloaking" lvl="2" max_group="0" hidden="true"> + <text>(Improved Cloaking) Use your stealth to access the space station.</text> + <event> + <text>You successfully sneak by the ship and access the station undetected.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="DEFENSE_ITEM_LIST"/> + </choice> + </event> + </choice> + <choice req="hacking" lvl="1" max_group="1" hidden="false"><!--DLC--> + <text>(Hacking) Try to hack the station to prevent an alert.</text> + <event load="NEBULA_AUTO_DEFENSE_ITEM_HACK"/> + </choice> + <choice req="hacking" lvl="2" max_group="1" hidden="false"><!--DLC--> + <text>(Improved Hacking) Hack the station to prevent an alert.</text> + <event> + <text>You successfully hack into the station and sever the connection to the automated ship, accessing the station completely undetected.</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event load="DEFENSE_ITEM_LIST"/> + </choice> + </event> + </choice> + <environment type="nebula"/> +</event> +<eventList name="NEBULA_AUTO_DEFENSE_ITEM_CLOAK"> <!--DLC EVENTLIST--> + <event> + <text>You successfully sneak by the ship and access the station undetected.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="DEFENSE_ITEM_LIST"/> + </choice> + </event> + <event> + <text>You try to sneak past the automated ship but it quickly turns and attacks!</text> + <ship hostile="true"/> + </event> +</eventList> +<eventList name="NEBULA_AUTO_DEFENSE_ITEM_HACK"> <!--DLC EVENTLIST--> + <event> + <text>You successfully hack into the station and sever the connection to the automated ship. You access the station undetected.</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event load="DEFENSE_ITEM_LIST"/> + </choice> + </event> + <event> + <text>You send a drone to hack the station but the automated ship notices and turns to attack!</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + <ship hostile="true"/> + </event> +</eventList> + + + +<event name="NEBULA_LOST_SHIP" unique="true"> + <text>A heavily damaged Federation ship is hiding in the nebula at this beacon. Before you have time to make contact with them, they fade into the nebula.</text> + <environment type="nebula"/> + <choice hidden="true"> + <text>Attempt to follow and help them.</text> + <event load="NEBULA_LOST_SHIP_LIST"/> + </choice> + <choice> + <text>Keep your position, they can handle themselves.</text> + <event/> + </choice> + <choice req="teleporter" hidden="true"> + <text>(Teleporter) Lock onto their life-signs with your teleporter.</text> + <event> + <text>You beam the Federation crew aboard. One gladly joins your crew, the rest wait to be dropped off at the next station.</text> + <crewMember amount="1"/> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + <choice req="ADV_SCANNERS" hidden="true"> + <text>(Long-ranged Scanner) Pump extra power into your sensors and try to track them.</text> + <event load="NEBULA_LOST_SHIP_LIST2"/> + </choice> +</event> +<eventList name="NEBULA_LOST_SHIP_LIST"> + <event> + <text>Your search is hopeless. Your sensors can't pick up anything in the nebula.</text> + </event> + <event> + <text>While searching fruitlessly through the nebula, you stumble upon the Rebel ship which the Federation loyalists were likely hiding from. You prepare for a fight.</text> + <ship load="REBEL" hostile="true"/> + </event> + <event> + <text>You get lucky and find them floating not too deep into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship.</text> + <crewMember amount="1"/> + </event> +</eventList> +<eventList name="NEBULA_LOST_SHIP_LIST2"> + <event> + <text>Your local radar flickers, periodically showing signs of a large object in the clouds nearby. However it's enough to get coordinates and you find the ship... an empty hull, long since stripped of functioning components.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>You follow the faint signatures and find them floating not too far away into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship.</text> + <crewMember amount="1"/> + </event> +</eventList> + +<event name="NEBULA_WEAPONS_TRADER" unique="true"> + <text>A black market weapons trader spins you a tale of the dangers of the nebula before pushing his wares.</text> + <environment type="nebula"/> + <ship load="PIRATE" hostile="false"/> + <choice> + <text>Ignore the ship.</text> + <event/> + </choice> + <choice> + <text>Attack the ship.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Purchase an unknown weapon for 45 scrap.</text> + <event load="NEBULA_WEAPONS_TRADER_LIST"/> + </choice> + <choice req="mind" hidden="true"> <!--DLC--> + <text>(Mind Control) Convince him to make it a better deal.</text> + <event load="NEBULA_WEAPONS_TRADER_LIST2"/> + </choice> +</event> +<eventList name="NEBULA_WEAPONS_TRADER_LIST"> + <event> + <text>You transfer the scrap and receive a weapon in return. Lets hope it was worth it.</text> + <item_modify> + <item type="scrap" min="-45" max="-45"/> + </item_modify> + <weapon name="RANDOM"/> + </event> + <event> + <text>You transfer over the scrap, but he reneges on the agreement. "I told you this was a dangerous place!"</text> + <item_modify> + <item type="scrap" min="-45" max="-45"/> + </item_modify> + <choice> + <text>Attack the ship!</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Learn a valuable lesson and move on.</text> + <event/> + </choice> + </event> +</eventList> +<eventList name="NEBULA_WEAPONS_TRADER_LIST2"> <!--DLC--> + <event> + <text>Once "convinced" to help he lowers the price and describes the weapon. However, he eventually comes to his senses and confusedly takes back his discount. He is clearly unsure why he offered it in the first place.</text> + <choice> + <text>Buy the weapon.</text> + <event> + <text>You purchase the weapon and thank him for his help.</text> + <item_modify> + <item type="scrap" min="-45" max="-45"/> + </item_modify> + <weapon name="RANDOM"/> + </event> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>You thank him for his offer and prepare to move on.</text> + </event> + </choice> + </event> + <event> + <text>Once "convinced" to help, he casually states that his offer was actually a lie and that they planned to attack your ship. By the time he returns to his senses you've already prepared your ship to fight.</text> + <ship hostile="true"/> + </event> +</eventList> + + +<event name="NEBULA_ROCK_RACIST" unique="true"> + <text>A Rock armoured transport nearby looks to have lost its bearings, but when you hail they grow suspicious: "Whatever life-form you are, we find you repugnant. We seek no aid. Leave. Now."</text> + <ship load="ROCK_SHIP" hostile="false"/> + <environment type="storm"/> + <choice> + <text>Leave.</text> + <event/> + </choice> + <choice> + <text>Repugnant?! Arm the weapons!</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true" req="rock"> + <text>(Rock crewmember) Offer to lead them out of the nebula.</text> + <event> + <text>The Rock grudgingly transfer control of their helm to you and you steer them to a thinner part of the nebula. They're not sure what to think, but transfer over some supplies all the same.</text> + <autoReward level="HIGH">standard</autoReward> + </event> + </choice> +</event> + +<event name="NEBULA_MANTIS_CHOICE" unique="true"> + <text>Navigating the fog blind, you practically bump hulls with a Mantis ship. They hail you: "Pah! This transgression will be overlooked. Nebula, very dangerous. Next time, humans all die."</text> + <ship load="MANTIS_FIGHT" hostile="false"/> + <environment type="nebula"/> + <choice> + <text>There won't be a next time. Open fire!</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>This place is dangerous enough. Move on.</text> + <event/> + </choice> +</event> + +<event name="NEBULA_REBEL_CHASE" unique="true"> + <text>You spot a Rebel ship in the nebula ahead and stay off their radar. Try to engage?</text> + <ship load="REBEL" hostile="false"/> + <environment type="nebula"/> + <choice> + <text>Stay hidden.</text> + <event> + <text>You try and stay out of sight. You doubt they saw you.</text> + </event> + </choice> + <choice> + <text>Prepare to chase them!</text> + <event load="NEBULA_REBEL_CHASE_LIST"/> + </choice> + <choice req="sensors" lvl="3"> + <text>(Advanced Sensors) Try to track them as you move to engage.</text> + <event> + <text>As soon as they see you they make a run for it. You squeeze what you can out of the malfunctioning sensors and are able to keep track of them long enough to get in firing range.</text> + <ship hostile="true"/> + </event> + </choice> + <choice req="ADV_SCANNERS" hidden="true"> + <text>(Long-ranged Scanner) Try to track them as you move to engage.</text> + <event> + <text>As soon as they see you they make a run for it. You squeeze what you can out of the malfunctioning sensors and are able to keep track of them long enough to get in firing range.</text> + <ship hostile="true"/> + </event> + </choice> + <choice req="LIFE_SCANNER" hidden="true"><!--DLC--> + <text>(Lifeform Scanner) Use their life signatures to follow.</text> + <event> + <text>Your augment's ability to keep track of their life signatures within the nebula proves useful. You catch up to the ship and prepare for a fight.</text> + <ship hostile="true"/> + </event> + </choice> +</event> +<eventList name="NEBULA_REBEL_CHASE_LIST"> + <event> + <text>You follow their vapour trails and surf onto their six o'clock, weapons hot.</text> + <ship hostile="true"/> + </event> + <event> + <text>Without sensors you can't maintain a lock for long. The Rebels slip away.</text> + </event> + <event> + <text>You get disoriented in the nebula and lose your bearings completely. It takes some time to get back to the beacon. It's likely the fleet has had time to advance closer to your position.</text> + <modifyPursuit amount="1"/> + </event> +</eventList> + + + +<!----------- + ITEMS!!! + Events that give items +------------> + +<event name="NEBULA_TRADER" unique="true"> + <text>It's hard to see why, but this beacon is apparently a tourist destination. One of the ships at the small station is offering a deal.</text> + <environment type="nebula"/> + <choice> + <text>Trade.</text> + <event load="TRADER_LIST"/> + </choice> + <choice> + <text>Ignore.</text> + <event/> + </choice> +</event> + + + + + + + +<!----------- + BOARDERS!!! + Events with boarder calls +------------> + +<event name="NEBULA_BOARDING" unique="true"> + <text load="NEBULA_BOARDING_TEXT"/> + <environment type="nebula"/> + <boarders min="2" max="4" class="human"/> +</event> +<textList name="NEBULA_BOARDING_TEXT"> + <text>You see a small station nearby and feel the shudder of shots ringing through the ship. You can't be sure without sensors, but it seems there may be intruders on the ship!</text> + <text>You arrive in the nebula and immediately receive a message from an unknown source, "Prepare to be boarded!" With the static from the nebula, there's no way to tell where they came from, but you hear shots fired on board the ship.</text> + <text>You see a number of derelict ships near this beacon. After a short time you hear the tell-tale sounds of a teleporter and shouts coming from within the ship. You've been boarded!</text> +</textList> + + + + + + +<!----------- + STORM!!! + Events with storm +------------> + + +<event name="STORM_AUTO" unique = "true"> + <text>You jump into a sector of the nebula beset by a plasma storm. An automated Rebel scout stationed at the beacon moves in to attack.</text> + <environment type="storm"/> + <choice> + <text>Prepare to fight.</text> + <event> + <ship load = "REBEL_AUTO" hostile="true"/> + </event> + </choice> + <choice req="engines" lvl="3" max_group="0" hidden="true"> + <text>(Engines) Attempt to out-run it.</text> + <event load="STORM_AUTO_ESCAPE"/> + </choice> + <choice req="engines" lvl="6" max_group="0" hidden="true"> + <text>(Improved Engines) Attempt to out-run it.</text> + <event> + <text>You successfully lose the ship in the storm.</text> + </event> + </choice> + <choice req="cloaking" hidden="true"> + <text>(Cloaking) Use your cloaking to escape.</text> + <event> + <text>By using your advanced cloaking system you easily lose your pursuer in the storm.</text> + </event> + </choice> +</event> +<eventList name="STORM_AUTO_ESCAPE"> + <event> + <text>You successfully lose the ship in the storm.</text> + </event> + <event> + <text>Despite your advanced engines you are unable to shake them; you turn and prepare for a fight.</text> + <ship load = "REBEL_AUTO" hostile="true"/> + </event> +</eventList> + +<event name="STORM_REBEL" unique = "true"> + <text>You arrive in the middle of a plasma storm. Despite the harsh conditions, a Rebel scout seems to be waiting for you.</text> + <ship load = "REBEL" hostile = "true"/> + <environment type="storm"/> +</event> + + +<event name="STORM_BOARDING" unique="true"> <!--DLC - Kinda--> + <text>You find two heavily damaged ships floating nearby, the remains of a battle. You begin to harvest some usable debris when you hear the sounds of someone beaming aboard followed by the shouts of a boarding party.</text> + <environment type="storm"/> + <boarders min="3" max="4" class="human"/> + <autoReward level="MED">standard</autoReward> +</event> + +<event name="STORM_ITEMS" unique = "true"> + <text>You jump into the middle of a plasma storm. Multiple recently incapacitated ships loom in the shadows, briefly illuminated by the lightning.</text> + <choice hidden="true"> + <text>Manually search the wreckage for survivors and equipment.</text> + <event load="STORM_ITEMS_LIST"/> + </choice> + <choice> + <text>Avoid the risk and wait to jump away unscathed.</text> + <event/> + </choice> + <choice req="pilot" lvl="2" hidden="true"> + <text>(Piloting) Have your pilot carefully explore the debris.</text> + <event load="STORM_ITEMS_PILOTING"/> + </choice> + <environment type="storm"/> +</event> +<eventList name="STORM_ITEMS_LIST"> + <event> + <text>Despite your caution, the lack of detection equipment allows debris to crash into your ship, damaging the hull. You salvage what you can and prepare to jump before anything worse happens.</text> + <damage amount="4"/> + <damage amount="0" system="random" effect="breach"/> <!--DLC--> + <autoReward level="HIGH">stuff</autoReward> + </event> + <event> + <text>Within the ship graveyard you find one ship that seems relatively untouched. On board you find an unconscious passenger, and take them back to the ship. Once awake they offer to join your crew in thanks.</text> + <crewMember amount="1"/> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>While the crew is off the ship searching through the wrecks, two hulls crash into each other breaking the crew's tethers. You have no time to react as someone is knocked away, floating helplessly into the gaseous clouds...</text> + <removeCrew> + <clone>true</clone> + <text>Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them.</text> + </removeCrew> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>Among the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find.</text> + <autoReward level="MED">drone</autoReward> + </event> + <event> + <text>Most of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship.</text> + <autoReward level="MED">weapon</autoReward> + </event> +</eventList> +<eventList name="STORM_ITEMS_PILOTING"> + <event> + <text>Within the ship graveyard you find one ship that seems relatively untouched. On board you find an unconscious passenger and take him back to the ship. Once awake they offer to join your crew in thanks.</text> + <crewMember amount="1"/> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>Among the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find.</text> + <autoReward level="MED">drone</autoReward> + </event> + <event> + <text>Most of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship.</text> + <autoReward level="LOW">weapon</autoReward> + </event> + <event> + <text>Your pilot carefully explores the wrecks, but the storm has taken its toll. Any crew are long-since dead and the floating debris has been scorched beyond repair.</text> + </event> +</eventList> + + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..b5f420471e8c599dc0f7645750db3358c80be68b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_pirate.xml @@ -0,0 +1,582 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: +START_BEACON_PIRATE + STORE_PIRATE + NOTHING_PIRATE + +Hostile: + PIRATE + PIRATE_NO_ESCAPE + +Neutral: + PIRATE_CIVILIAN (with commly used SAVE_CIVILIAN_LIST) + PIRATE_BRIBER + PIRATE_CHOICE + PIRATE_SLAVER + FRIENDLY_SLAVER + +Environment: + PIRATE_SUN + PIRATE_ASTEROID + +Boarders: + BOARDERS_SUN + BOARDERS_ASTEROID + FLOATING_CARGO +---> + + + +<eventList name="HOSTILE_PIRATE"> + <event load="PIRATE"/> + <event load="REBEL_AUTO"/> + <event load="AUTO_ASTEROID"/> + <event load="PIRATE_ASTEROID"/> + <event load="PIRATE_NO_ESCAPE"/> + <event load="PIRATE_SLAVER"/> + <event load="PIRATE_SUN"/> +</eventList> + + +<eventList name="NEUTRAL_PIRATE"> + <event load="PIRATE_CHOICE"/> + <event load="PIRATE_CIVILIAN"/> + <event load="MERCENARY"/> + <event load="DISTRESS_BEACON"/> + <event load="FRIENDLY_SLAVER"/> + <event load="PIRATE_BRIBER"/> + <event load="ASTEROID_EXPLORE"/> + + <event load="ASTEROID_DERELICT_SHIP"/> <!-- CRYSTAL UNLOCK--> + + <event load="REFUGEE_NO_DISTRESS_PIRATE"/> <!--DLC - In newEvents--> +</eventList> + + +<eventList name="BOARDERS_PIRATE"> + <event load="BOARDERS"/> + <event load="STATION_SICK"/> + <event load="BOARDERS_SUN"/> + <event load="BOARDERS_HACKING"/> + <event load="FLOATING_CARGO"/> +</eventList> + + +<eventList name="DISTRESS_BEACON_PIRATE"> + <event load="STRANDED_BEACON"/> + <event load="CIVILIAN_ASTEROIDS_BEACON"/> + <event load="ESCORT_BEACON"/> + <event load="PIRATE_CIVILIAN_BEACON"/> + <event load="FRIENDLY_BEACON"/> + <event load="TRAP_BEACON"/> + <event load="DISTRESS_TRAPPED_MINER"/> + <event load="DISTRESS_STATION_FIRE"/> + <event load="DISTRESS_STATION_DISEASE"/> + + <event load="REFUGEE_DISTRESS_PIRATE"/> <!--DLC - In newEvents--> +</eventList> + +<eventList name="NEBULA_PIRATE"> + <event load="NEBULA_EMPTY"/> + <event load="NEBULA_REBEL"/> + <event load="NEBULA_PIRATE_SMUGGLE"/> + <event load="NEBULA_TRADER"/> + <event load="NEBULA_LOST_SHIP"/> + <event load="NEBULA_BOARDING"/> + <event load="NEBULA_REBEL_UNDETECTED"/> + <event load="NEBULA_LOST_SHIP"/> + <event load="NEBULA_REBEL_BOARDING"/> + <event load="STORM_ITEMS"/> + <!--<event load="STORM_BOARDING"/> --> + <event load="STORM_ITEMS"/> +</eventList> + +<eventList name="QUESTS_PIRATE"> + <event load="MERCHANT_REQUEST"/> + <event load="MERCENARY_WORK_START"/> + <event load="QUEST_ESCORT"/> +</eventList> + + + +<!----------- + STRUCTURE!!! + Necessary events +------------> + +<event name="START_BEACON_PIRATE"> + <text load="START_BEACON_PIRATE"/> +</event> +<textList name="START_BEACON_PIRATE"> + <text>A few years ago this region was bustling with trade activity. Now it is overrun with bandits and marauders. You should tread lightly here.</text> + <text>This somewhat isolated region was thrown into chaos at the start of the rebellion. Even in peacetime it was always beset by pirates but now it houses a center of operations for countless pirate fleets.</text> + <text>If the reports are true, this area has been under the control of pirates for quite some time. Some traders still attempt to trade with the few settlements that remain, but they do so at great risk.</text> + <text>A few Federation-friendly planets still exist in this sector, but they are constantly under attack by pirate raids. This is a dangerous sector, so be careful.</text> +</textList> + +<event name="STORE_PIRATE"> + <text load="STORE_PIRATE"/> + <store/> +</event> +<textList name="STORE_PIRATE"> + <text>A few small ships are visible on the vidscreen, and you almost activate weapons targeting. However, sensors indicate they are simply honest merchants. The pirates must be making you jumpy. You message them asking about their wares.</text> + <text>You detect a hub of activity nearby. A large corporation has set up a trade depot and has a number of well armed ships patrolling. This appears to be a relatively safe place to get repairs.</text> + <text>You receive a wide-band automated message, "Welcome to our humble trade depot and shipyard! All are welcome, but try any funny business and our 152 automated turret satellites will tear your ship to shreds!"</text> + <text>A well armed transport ship and a squadron of fighters are in orbit nearby. You are wary of their trustworthiness but beggars can't be choosers.</text> +</textList> + + +<event name="NOTHING_PIRATE"> + <text load="NOTHING_PIRATE"/> +</event> +<textList name="NOTHING_PIRATE"> + <text>As soon as you arrive, a small ship de-cloaks behind yours. You immediately power up the shields and weapons, but they continue on their trajectory unimpressed. You try to calm your nerves.</text> + <text>A small pirate ship messages you, "That sure is a shiny ship you got there." You fire a warning shot across their bow and they respond, "Hey! No need for violence! It was just a comment..."</text> + <text>The only thing within scanning range is an old abandoned mining structure and a resupply station. They appear to have been picked clean by marauders.</text> + <text>You arrive to have a small fleet of Engi ships target you with a message, "Piracy results in negative societal impact. Not permitted." You assure them of your honest intentions and they allow you to pass.</text> +</textList> + + + + +<!----------- + HOSTILE!!! + Events that call up a fight for sure +------------> + + +<event name="PIRATE"> + <text load="PIRATE"/> + <ship load="PIRATE" hostile="true"/> +</event> +<textList name="PIRATE"> + <text>As you jump into the system a pirate advances on your position. They are refusing all hails. Prepare for a fight.</text> + <text>Soon after arriving in the system you are hailed by a small cruiser. "What good fortune that we happen to run into each other. Nothing personal, but you have some information we need!"</text> + <text>At first it appears you've arrived in an empty system, but a ship appears from behind a planet and hails you: "Haha! I am the dread pirate Tuco, prepare to die!"</text> + <text>The only other ship at this beacon messages you: "Finally, after months of waiting, someone has fallen into our trap!"</text> + <text>You barely have time to register jump completion before your ship warns you of an incoming ship with weapons hot.</text> +</textList> + + +<event name="PIRATE_NO_ESCAPE" unique="true"> + <text>Once you arrive, your screen lights up with warnings. A nearby pirate seems to have advanced hacking tools and they have tried to shut down your engines. Your crew manages to keep them barely operational and you move into attack.</text> + <ship load="PIRATE_NO_ESCAPE" hostile="true"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <status type="limit" target="player" system="engines" amount="1"/> + </event> + </choice> + <choice hidden="true" req="hacking"> <!-- CHANGED - added --> + <text>(Hacking System) Counter the remote hacking.</text> + <event> + <text>Your Hacking System automatically counters the digital assault and you move in to fight the ship.</text> + <status type="limit" target="player" system="hacking" amount="0"/> + </event> + </choice> +</event> + + + + + +<!----------- + NEUTRAL!!! + Events that could have a fight +------------> + + + +<event name="PIRATE_CIVILIAN" unique="false"> + <text load="PIRATE_CIVILIAN"/> + <img back="BACKGROUND" planet="PLANET_POPULATED"/> + <choice> + <text>Aid the civilian ship.</text> + <event> + <text>You power up your weapons and engage the pirate ship.</text> + <ship load="PIRATE_CIVILIAN" hostile="true"/> + </event> + </choice> + <choice> + <text>Stay out of it.</text> + <event> + <text>The fight brings them out of your immediate scanning range. After a time the distress calls stop.</text> + </event> + </choice> +</event> +<textList name="PIRATE_CIVILIAN"> + <text planet="PLANET_POPULATED_SMALL">You arrive in the system to see a pirate ship pursuing a civilian ship. You detect messages from the civilian ship on a distress frequency.</text> + <text>Scanners indicate that a battle is taking place nearby. It seems that someone is under attack by space pirates.</text> + <text>You detect two ships, one chasing the other... Scanners show the pursuer is a pirate!</text> + <text>There are only two ships within range and they seem to be engaged in battle. One of them has the markings of a space pirate.</text> + <text>You arrive at the next beacon only to be immediately hailed by a small shuttle. "Help us! We are being attacked by pirates!"</text> + <text>You come out of the jump to see laser blasts coming from the other side of the beacon. It looks like someone is under attack from pirates.</text> +</textList> +<eventList name="SAVE_CIVILIAN_LIST"> + <event> + <text>The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.</text> + <choice> + <text>Welcome aboard!</text> + <event> + <text>The survivor gets on board the ship.</text> + <crewMember amount="1"/> + </event> + </choice> + <choice> + <text>Decline their request.</text> + <event/> + </choice> + </event> + <event> + <text>Apparently the ship that was being assaulted was a science vessel. They thank you for saving them and offer a small reward.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>It seems the crew did not survive the assault. You take what you can from the remains of the ship.</text> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>They respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."</text> + <choice> + <text>The captain offers to install a piece of equipment on your ship.</text> + <event> + <autoReward level="LOW">weapon</autoReward> + </event> + </choice> + </event> + <event> + <text>"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks."</text> + <damage amount="-5"/> + </event> + <event> + <text>The civilian ship wisely made a fast retreat while you distracted the hostile ship.</text> + </event> +</eventList> + + + +<event name="PIRATE_BRIBER" unique="true"> + <text load="PIRATE_BRIBER"/> + <ship load="PIRATE_BRIBER" hostile="false"/> + <choice> + <text>Accept their bribe.</text> + <event> + <text>"Good choice, son. We've both come out of this richer."</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + <choice> + <text>Try to be a hero. Attack the pirate.</text> + <event> + <text>The pirate ship stops its pursuit and locks weapons onto your ship.</text> + <ship hostile="true"/> + </event> + </choice> +</event> +<eventList name="PIRATE_BRIBER_WIN"> + <event> + <text>Upon closer inspection, you realize the ship under attack was a Rebel scout! It's too damaged to put up much of a fight.</text> + <choice hidden="true"> + <text>Destroy the ship and salvage it.</text> + <event> + <text>You strip the ship of anything useful and leave its crew to hope help arrives.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + <choice> + <text>Use the leverage you gained by saving their lives to convince them to delay the pursuing fleet.</text> + <event> + <text>Hopefully that will buy you more time to get to the next sector.</text> + <modifyPursuit amount="-1"/> + </event> + </choice> + </event> + <event> + <text>You were too late. A hull breach deprived the crew of oxygen during your fight with the pirate. You salvage what you can.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>The pirate's victim quickly jumps away before you have a chance to speak to them.</text> + </event> + <event> + <text>"Thank you for the aid! I'm an arms dealer that usually only works with Rebels, but considering the circumstances I'll make an exception."</text> + <store/> + </event>- + <event> + <text>"Thank the heavens you showed up! We don't have much to offer as a reward, but our engineer should be proficient enough to patch your ship up a bit after that nasty fight."</text> + <damage amount="-15"/> + </event> +</eventList> +<textList name="PIRATE_BRIBER"> + <text>You come across a pirate in hot pursuit of an unidentified ship. You quickly receive a transmission from the pirate: "Stay out of this fight and we'll make it worth your while."</text> + <text>An unidentified ship is badly damaged and still being assaulted by a space pirate. The victim begins a distress message until the pirate cuts in and offers to split the bounty if you sit tight.</text> + <text>A missile shoots across your bow when the jump completes. Your scans quickly reveal a ship with pirate markings pursuing an unknown vessel. The pirate hails you: "Damn it, we weren't expecting company. Stay out of this and you could profit."</text> +</textList> + + + + +<event name="PIRATE_CHOICE" unique="false"> + <img planet="NONE"/> + <text>Upon completing your jump, you receive a message from a nearby ship. "Greetings and welcome to our beacon! For a small fee, we'll let you continue on your way."</text> + <ship load="PIRATE" hostile="false"/> + <choice> + <text>Pay their toll.</text> + <event> + <text>"You made the right decision, friend."</text> + <item_modify> + <item type="scrap" min="-25" max="-15"/> + </item_modify> + </event> + </choice> + <choice> + <text>Reject their 'offer'.</text> + <event> + <text>"Too bad... You will regret this decision!"</text> + <ship hostile="true"/> + </event> + </choice> +</event> + + + + +<event name="PIRATE_SLAVER" unique="false"> + <text>An especially well-armed pirate ship approaches you. "Hand over one of your crew-members and the rest of you can go free unharmed."</text> + <ship load="PIRATE_SLAVER" hostile="false"/> + <choice> + <text>Draw straws and send a crew-member over to the slavers.</text> + <event> + <text>The chosen crew-member leaves without complaint, knowing you had no choice.</text> + <removeCrew> + <clone>false</clone> + <text>You briefly consider cloning a replacement, but decide to respect the Federation laws regarding simultaneous duplicates.</text> + </removeCrew> + </event> + </choice> + <choice> + <text>We will never surrender one of our crew to slavers!</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice req="engines" lvl="6" hidden="true"> + <text>(Engines) Attempt to out-run the slaver ship.</text> + <event load="PIRATE_SLAVER_RUN"/> + </choice> +</event> +<eventList name="PIRATE_SLAVER_RUN"> + <event> + <text>You quickly fire up your engines and make a break for it. However, it seems to be in vain. They catch up to you effortlessly and power up their weapons.</text> + <ship hostile="true"/> + </event> + <event> + <text>You divert all available power to your engines and flee. You caught them off-guard, but they seem to be gaining on you. Luckily you are able to stay out of range long enough to charge the FTL drive.</text> + </event> + <event> + <text>You fire up the engines and try to escape. Their slower ship is unable to keep pace; eventually it gives up and returns to the beacon to await an easier target.</text> + </event> +</eventList> + + + + + +<event name="FRIENDLY_SLAVER" unique="true"> <!-- add an event if you kill the crew? --> + <ship load="PIRATE_SLAVER" hostile="false"/> + <text>You recognize the ship as a well-known slave trader. He hails you and offers you "laborers" for cheap.</text> + <choice> + <text>Buy one slave and free them to join your crew.</text> + <event> + <item_modify> + <item type="scrap" min="-45" max="-25"/> + </item_modify> + <crewMember amount="1"/> + </event> + </choice> + <choice> + <text>Attack the slaver scum.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Ignore the slaver and continue on your way.</text> + <event/> + </choice> + <choice req="teleporter" lvl="2" hidden="true"> + <text>(Teleporter) Use your teleporter to attempt to board the ship and release some of the slaves.</text> + <event load="FRIENDLY_SLAVER_TELEPORTER"/> + </choice> +</event> +<eventList name="FRIENDLY_SLAVER_TELEPORTER"> + <event> + <text>You beam a small team into their holds. They work quickly to free the slaves and teleport back to your ship. One of the captives seems fit for battle and you throw them a weapon in preparation for a fight.</text> + <crewMember amount="1"/> + <ship hostile="true"/> + </event> + <event> + <text>You teleport an away team into their hold to attempt to free their prisoners. They are able to get to one person before being caught and forced into a corner by the crew. You quickly beam the team and prisoner back to your ship.</text> + <crewMember amount="1"/> + <ship hostile="true"/> + </event> + <event> + <text>You beam a team onto their ship. However, your estimations of the location of their prisoners was off. By the time they get their bearings the slavers spot them. You beam them back to the ship and prepare for a fight.</text> + <ship hostile="true"/> + </event> +</eventList> + + + + +<!----------- + ENVIRONMENT!!! + Events with unique environments +------------> + + + +<event name="PIRATE_SUN" unique="true"> + <img back="BG_DARK"/> + <text>This beacon has been placed too close to a super-giant class M star! The ship will gradually overheat until you get out of here... or die. A pirate, apparently oblivious to the danger of the sun, moves in to engage.</text> + <ship load="PIRATE" hostile="true"/> + <environment type="sun"/> +</event> + + +<event name="PIRATE_ASTEROID"> + <img planet="NONE" back="BG_DARK"/> + <environment type="asteroid"/> + <text>A pirate ship was lying in wait inside this asteroid field. It immediately moves in to attack.</text> + <ship load="PIRATE" hostile="true"/> + <choice> + <text>Turn and fight.</text> + <event/> + </choice> <!-- + <choice req="pilot" lvl="2" hidden="true"> + <text>(Piloting) Attempt to maneuver out of the asteroid field before engaging the pirate.</text> + <event load="PIRATE_ASTEROID_PILOTING"/> + </choice> --> +</event> +<!-- No longer used +<eventList name="PIRATE_ASTEROID_PILOTING"> + <event> + <text>Your pilot succeeds in getting your ship out of the asteroid field without damage. You turn to engage with the pirate ship.</text> + </event> + <event> + <text>Despite some fancy flying, the pirate catches up to you before you can leave the asteroid field. You have no choice but to fight.</text> + <environment type="asteroid"/> + </event> +</eventList> --> + + + + + +<!----------- + BOARDERS!!! + Events with boarder calls +------------> + + + +<event name="BOARDERS_PIRATE"> + <text load="BOARDERS_PIRATE"/> + <boarders min="2" max="4" class="random"/> +</event> +<textList name="BOARDERS_PIRATE" unique="false"> + <text>SSSSSSSSSSSSSSSSS</text> +</textList> + + +<event name="BOARDERS_SUN" unique="true"> + <text>You arrive to find yourself extremely close to a star. You receive a message from a pirate ship, "I'm glad you arrived; our ship is damaged and we were getting desperate... I hope you don't mind if we take yours." Hostiles detected on board our ship!</text> + <boarders min="2" max="4" class="human"/> + <environment type="sun"/> +</event> + +<event name="BOARDERS_ASTEROID" unique="true"> + <img back="BG_DARK" planet="NONE"/> + <text>You jump into a perilous asteroid field. Worse, sensors show a pirate stronghold has locked onto our ship and is activating a teleporter. Prepare for a fight!</text> + <boarders min="2" max="4" class="human"/> + <environment type="asteroid"/> +</event> + +<event name="FLOATING_CARGO" unique="true"> + <text>Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.</text> + <choice hidden="true"> + <text>Bring it aboard.</text> + <event load="FLOATING_CARGO_LIST"/> + </choice> + <choice hidden="true"> + <text>Leave it alone, this looks suspicious.</text> + <event> + <text>You leave the cargo alone and prepare to jump.</text> + </event> + </choice> + <choice req="sensors" lvl="2" hidden="true"> + <text>(Advanced Sensors) Run an advanced scan on the boxes.</text> + <event load="FLOATING_CARGO_SCAN_LIST"/> + </choice> + <choice req="ADV_SCANNERS" hidden="true"> + <text>(Long-Ranged Scanners) Run an advanced scan on the boxes.</text> + <event load="FLOATING_CARGO_SCAN_LIST"/> + </choice> +</event> +<eventList name="FLOATING_CARGO_LIST"> + <event> + <text>They appear to be filled with military supplies! You take everything you can use and jettison the rest.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>The cargo was primarily consumer goods and clothing, nothing particularly useful. You manage to collect some scrap.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>Once you bring the cargo onto your ship, a pirate bursts out of one of the crates saying, "Ugh... I was getting cramped in there. Oh, yeah! Prepare to die!" Immediately after this battle-cry your ship is filled with the sound of crates breaking open...</text> + <boarders min="2" max="4" class="human"/> + </event> + <event> + <text>You bring the cargo aboard. Before you have a chance to open them a pirate ship appears out of hiding and charges. At the same time, the crates fly open. Intruders aboard the ship!</text> + <boarders min="2" max="4" class="human"/> + <ship load="JELLY_PIRATE_WITHBOARDERS" hostile="true"/> + </event> +</eventList> +<eventList name="FLOATING_CARGO_SCAN_LIST"> + <event> + <text>The cargo appears to contain nothing of much interest. You salvage some scrap from the destroyed ship.</text> + <item_modify> + <item type="scrap" min="20" max="35"/> + </item_modify> + </event> + <event> + <text>Your Advanced Sensors are able to breach the protective barrier and scan the cargo. It appears to be filled with military supplies! You take everything you can use.</text> + <autoReward level="MED">standard</autoReward> + </event> + <event> + <text>Your advanced sensors pick up faint life signatures inside the cargo. The life forms appear to be armed. This looks like a planned pirate ambush.</text> + <choice hidden="true"> + <text>Destroy the crates to prevent another ship from falling victim.</text> + <event> + <text>You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"</text> + <ship load="PIRATE" hostile="true"/> + </event> + </choice> + <choice> + <text>Leave it alone and prepare to jump.</text> + <event/> + </choice> + </event> +</eventList> + + + + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_rebel.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_rebel.xml new file mode 100644 index 0000000000000000000000000000000000000000..61c24799eecdbbd11467de86a40ac84851e58544 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_rebel.xml @@ -0,0 +1,669 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: + START_BEACON_REBEL + STORE_REBEL + NOTHING_REBEL + +Hostile: + AUTO_BAIT + AUTO_ASTEROID + AUTO_WARNING + REBEL_AUTO + AUTO_HACKER + REBEL + SQUAT_WARNING + +Neutral: + AUTO_CIVILIAN + SQUAT_REFUEL_STATION + AUTO_REFUEL_STATION + AUTO_DEFENSE_MAP + AUTO_DEFENSE_ITEM + AUTO_DEFENSE_RADAR + REBEL_TRANSPORT + BROKEN_REBEL_DRONE + + +Environmnt: + NEBULA_REBEL_BOARDING + +---> + + +<eventList name="HOSTILE_REBEL"> + <event load="REBEL"/> + <event load="REBEL_AUTO"/> + <event load="AUTO_ASTEROID"/> + <event load="AUTO_WARNING"/> + <event load="SQUAT_WARNING"/> +</eventList> + + +<eventList name="NEUTRAL_REBEL"> + <event load="AUTO_CIVILIAN"/> + <event load="SQUAT_REFUEL_STATION"/> + <event load="AUTO_DEFENSE_MAP"/> + <event load="AUTO_DEFENSE_ITEM"/> + <event load="AUTO_DEFENSE_RADAR"/> + <event load="REBEL_TRANSPORT"/> + <event load="BROKEN_REBEL_DRONE"/> + <event load="ALISON_DEFECTOR"/> +</eventList> + + +<eventList name="BOARDERS_REBEL"> + <event load="BOARDERS_SUN"/> + <event load="BOARDERS_REBEL_SHIP"/> +</eventList> + + +<eventList name="DISTRESS_BEACON_REBEL"> + <event load="CIVILIAN_ASTEROIDS_BEACON"/> + <event load="REBEL_VS_FEDERATION"/> + <event load="ESCORT_BEACON"/> + <event load="FRIENDLY_BEACON"/> + <event load="TRAP_BEACON"/> + <event load="DISTRESS_STATION_FIRE"/> +</eventList> + + +<eventList name="NEBULA_REBEL"> + <event load="NEBULA_EMPTY"/> + <event load="NEBULA_REBEL"/> + <event load="NEBULA_AUTO"/> + <event load="NEBULA_AUTO_WARNING"/> + <event load="NEBULA_AUTO_DEFENSE_ITEM"/> + <event load="NEBULA_TRADER"/> + <event load="STORM_REBEL"/> + <event load="STORM_AUTO"/> + <event load="STORM_ITEMS"/> + <event load="NEBULA_REBEL_UNDETECTED"/> + <event load="NEBULA_LOST_SHIP"/> + <event load="NEBULA_REBEL_BOARDING"/> +</eventList> + +<eventList name="QUESTS_REBEL"> + <event load="MERCHANT_REQUEST"/> + <event load="FEDERATION_PLANET_SIGNAL"/> +</eventList> + + + + + +<!----------- + STRUCTURE!!! + Requred structural +------------> + +<event name="START_BEACON_REBEL"> + <text load="START_BEACON_REBEL"/> +</event> +<textList name="START_BEACON_REBEL"> + <text>This sector was bustling with activity just a few years ago. Now, more than half of the jump beacons have been destroyed, many settlements have been abandoned and the Rebels patrol constantly.</text> + <text>This sector was hit hard by the rebellion. The many alien settlements and stations located here are now watched over by almost an equal number of Rebel bases, heavy-handedly 'keeping the peace'.</text> + <text>Once the Federation forces were scattered, the Rebels came down hard on the locals here. Between the 'tax collectors' and military bases, the Rebel presence in this sector is high.</text> + <text>At one point this was one of the most commonly traveled sectors. Knowing that, the Rebels have stationed a number of fleets here. Be careful.</text> + <text>You will have to be very cautious in this sector. The Rebels have full control and are no doubt looking for you.</text> +</textList> + +<event name="STORE_REBEL"> + <text load="STORE_REBEL"/> + <store/> +</event> +<textList name="STORE_REBEL"> + <text>You discover a re-supply station used by Rebels and civilians alike. You transmit your fake ship identification and for once, they don't seem to recognize your ship. You try to assume the air of a local as you prepare to dock.</text> + <text>You arrive at a small space station that is putting out wide-band broadcasts on black-market channels. You doubt they would turn away any business, regardless of allegiances.</text> + <text>You receive generic advertisements from a nearby public ship-yard. It seems they are willing to work on any ship, not only those of Rebel hue.</text> +</textList> + +<event name="NOTHING_REBEL"> + <text load="NOTHING_REBEL"/> +</event> +<textList name="NOTHING_REBEL"> + <text>You enter a system bustling with Rebel activity. Supply freighters and re-supply stations are dwarfed by a few heavy warships. Luckily, no one seems to be paying attention to small cruisers. No ships are scanning or messaging you.</text> + <text>You arrive near a small Rebel refueling depot. Your ship is being scanned multiple times so they must recognize you, but there appears to be no combat-ready ships in the vicinity. The only message you receive is a denial to your request to dock at the depot.</text> + <text>There is not much of interest nearby. A small sun in the distance with a few orbiting planets in nearby space provide little of interest.</text> + <text planet="NONE">There are no other ships near this beacon, however you detect a small communication relay. You tap into it without a problem; there is no encryption. Most of the chatter revolves around troop and fleet movements, not particularly interesting.</text> + <text planet="PLANET_POPULATED_SMALL">There is a small planet nearby with scattered settlements. A small Rebel fleet is in orbit with many ships ferrying back and forth. It must be a more recently 'liberated' planet.</text> +</textList> + + +<!----------- + HOSTILE!!! + Events that call up a fight for sure +------------> + + +<event name="AUTO_BAIT" unique="true"> + <text load="REBEL_AUTO"/> + <ship load="REBEL_AUTO_BAIT" hostile="true"/> +</event> + +<event name="REBEL_AUTO"> + <text load="REBEL_AUTO"/> + <ship load="REBEL_AUTO" hostile="true"/> +</event> + +<event name="AUTO_WARNING" unique = "true"> + <text load="REBEL_AUTO"/> + <ship load="REBEL_AUTO_WARNING" hostile="true"/> +</event> +<textList name="REBEL_AUTO"> + <text>You discover one of the Rebel's autonomous scouts. The ship's AI wastes no time in engaging your ship.</text> + <text>Your ship is hailed: "This is an automated message. Resisting our takeover is pointless. Prepare to die." It appears this Rebel ship is run by an AI.</text> + <text>A Rebel autonomous scout is exploring this beacon. You attempt to hide behind a nearby moon, but the ship finds you and begins its assault.</text> + <text>The AI of a nearby small Rebel scout immediately identifies you as a threat and engages.</text> + <text>A Rebel ship moves in to engage. You attempt to open communications, but realize the futility of that action when you see the ship is run by an AI.</text> + <text>This must be one of the Rebels' unmanned scout ships. Looks like there's no way around a fight.</text> + <text>Another unmanned ship patrols this area. You prepare the ship for combat.</text> + <text>This beacon is being patrolled by a unmanned scout. A fight is unavoidable.</text> + <text>A small shuttle appears on the local radar. Turns out it is a Rebel automated scout!</text> +</textList> + +<event name="AUTO_HACKER" unique="true"> + <text>Your arrival is greeted by numerous computer alerts. The nearby automated Rebel scout has used a local satellite to deploy a virus to disrupt your Shields System. Hopefully it won't cause further problems before you can destroy it.</text> + <ship load="REBEL_AUTO_HACKSHIELDS" hostile="true"/> + <choice> + <text>Continue...</text> + <event> + <status type="divide" target="player" system="shields" amount="2"/> + </event> + </choice> + <choice hidden="true" req="hacking"> <!-- CHANGED - added --> + <text>(Hacking System) Counter the remote hacking.</text> + <event> + <text>Your hacking system automatically counters the digital assault and you move in to fight the ship.</text> + <ship load="JELLY" hostile="true"/> + <status type="limit" target="player" system="hacking" amount="0"/> + </event> + </choice> +</event> + +<event name="REBEL"> + <text load="REBEL"/> + <ship load="REBEL" hostile="true"/> +</event> +<textList name="REBEL"> + <text>Your ship is hailed. "We've found you at last. Prepare to die!"</text> + <text>A small Rebel ship is docked at a small station. You try to lay low but it spots you. Power up the weapons!</text> + <text>A Rebel ship has been patrolling this region. As soon as you arrive it begins its assault.</text> + <text>A Rebel ship hails you: "Federation scum! We've waited a long time for this!"</text> + <text>You receive a transmission: "Sorry sir, this is nothing personal but we're under orders." The Rebel ship's weapons go hot.</text> + <text>By the time you notice the Rebel ship behind the beacon, it's too late to avoid a fight.</text> + <text>A Rebel ship hails. "We did not fight a war to let a single Federation ship shatter our dreams of a better galaxy!" He locks weapons.</text> + <text>A Rebel ship approaches cautiously. "Personally," says the captain, "I'd have stuck with the Federation. But I'm a soldier, sir, and I'm no use without a war to fight. Raise your shields!"</text> + <text>You're hailed by a Rebel ship: "When the rebellion is complete you'll see the safer world we provide. Well, you won't, but you get the point." They arm weapons.</text> + <text>A Rebel ship is guarding this beacon. You order a pursuit course and prepare to scratch up one more.</text> +</textList> + +<event name="SQUAT_WARNING" unique="true"> + <text>You stumble across a forward scout of the Rebel fleet.</text> + <ship load="SQUAT_WARNING" hostile="true"/> +</event> + + + + + + + +<!----------- + NEUTRAL!!! + Events that could have a fight +------------> + + + +<event name="AUTO_CIVILIAN" unique="false"> + <text>You come across a Rebel automated scout ship pursuing a civilian ship, weapons engaged.</text> + <choice> + <text>Aid the civilian ship.</text> + <event> + <text>You power up your weapons and engage the automated ship.</text> + <ship load="REBEL_AUTO_CIVILIAN" hostile="true"/> + </event> + </choice> + <choice> + <text>Stay out of it.</text> + <event> + <text>The fight brings them out of your immediate scanning range.</text> + </event> + </choice> +</event> + +<event name="SQUAT_REFUEL_STATION" unique="true"> + <img planet="PLANET_POPULATED_SMALL"/> + <text>You detect a Rebel scout on an attack approach to a small refueling outpost. Their weapons are charged, but they're not firing yet.</text> + <ship load="SQUAT_REFUEL_STATION" hostile="false"/> + <choice> + <text>Intervene to defend the outpost.</text> + <event> + <text>The rebel responds to your threat, "I don't know who you are, but no one defies the Rebel Fleet!" They move in to engage.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid the conflict.</text> + <event> + <text>The Rebel ship fires some warning shots but eventually powers down their weapons. The outpost seems to have given them what they demanded.</text> + </event> + </choice> +</event> + +<event name="AUTO_REFUEL_STATION" unique="true"> + <img planet="PLANET_POPULATED_SMALL"/> + <text>You detect an automated Rebel scout attacking a small refueling outpost.</text> + <ship load="REBEL_AUTO_REFUEL" hostile="false"/> + <choice> + <text>Intervene to defend the outpost.</text> + <event> + <text>Detecting the higher threat, the automated ship moves in to engage your ship.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid the conflict.</text> + <event> + <text>You steer clear of the conflict. The outpost receives a beating but the ship stops its attack before it's destroyed.</text> + </event> + </choice> +</event> + +<event name="AUTO_DEFENSE_MAP" unique="true"> + <img planet="PLANET_POPULATED"/> + <text>You detect a Rebel automated ship nearby. It does not engage and seems to be patrolling around a long-range sensor station.</text> + <ship load="REBEL_AUTO_MAP" hostile="false"/> + <choice> + <text>Attack the automated ship to get to the sensor station.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid provoking the ship.</text> + <event/> + </choice> + <choice req="sensors" lvl="3" hidden="true"> + <text>(Sensors) Use your sensors to attempt to access the data.</text> + <event load="AUTO_DEFENSE_MAP_SENSORS"/> + </choice> + <choice req="teleporter" hidden="true"> + <text>(Teleporter) Beam directly onto the station to try to avoid detection.</text> + <event> + <text>Once on board, your crew is able to access and download the long-range scanner's archived information. Your map has been updated.</text> + <reveal_map/> + </event> + </choice> +</event> +<eventList name="AUTO_DEFENSE_MAP_SENSORS"> + <event> + <text>Your improved Sensors are able to remotely access and download the public radar station's local map data.</text> + <reveal_map/> + </event> + <event> + <text>The automated ship must be remotely connected to the station; as soon as you attempt to log on, the ship activates and charges you.</text> + <ship hostile="true"/> + </event> +</eventList> + +<event name="AUTO_DEFENSE_ITEM" unique="true"> + <text>An advanced Rebel automated ship remains stationed near a small Rebel space-station. Sensors indicate it's a storage vessel for military goods.</text> + <ship load="REBEL_AUTO_ITEM" hostile="false"/> + <choice> + <text>Attack the automated ship to get to the storage cache.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid provoking the ship.</text> + <event/> + </choice> + <choice req="cloaking" hidden="true"> + <text>(Cloaking) Attempt to cloak and access the cache.</text> + <event load="AUTO_DEFENSE_ITEM_CLOAK"/> + </choice> +</event> +<eventList name="AUTO_DEFENSE_ITEM_CLOAK"> + <event> + <text>The ship patrols wide around the area, successfully approaching the station while avoiding detection.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="DEFENSE_ITEM_LIST"/> + </choice> + </event> + <event> + <text>Before you can get close enough to scan the station, the automated ship detects you and moves in to attack!</text> + <ship hostile="true"/> + </event> +</eventList> +<eventList name="DEFENSE_ITEM_LIST"> + <event> + <text>The station was either abandoned or stripped clean. It seems to have lain unused for quite some time. You find nothing useful.</text> + </event> + <event> + <text>The station was apparently designed to outfit Rebel ships with Drone Systems. You find a functioning Schematic.</text> + <autoReward level="LOW">drone</autoReward> + </event> + <event> + <text>The station is a storage site for military grade weapons. You find one that can be easily attached to the ship.</text> + <autoReward level="LOW">weapon</autoReward> + </event> + <event> + <text>The station is a storage site for various resources. You salvage everything possible.</text> + <autoReward level="MED">stuff</autoReward> + </event> +</eventList> + +<event name="AUTO_DEFENSE_RADAR" unique="true"> + <text>A Rebel automated ship sits dormant near a Rebel forward radar station.</text> + <ship load="REBEL_AUTO_RADAR" hostile="false"/> + <choice> + <text>Approach the station.</text> + <event> + <text>The ship powers up and targets you.</text> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Keep your distance and wait for the FTL to charge.</text> + <event/> + </choice> + <choice req="COMBAT_DRONE_LIST" hidden="true"> + <text>(Combat Drone) Send a drone to distract the automated ship.</text> + <event load="AUTO_DEFENSE_RADAR_COMBAT"/> + </choice> +</event> +<eventList name="AUTO_DEFENSE_RADAR_COMBAT"> + <event> + <text>Your combat drone attacks the automated ship and then retreats, luring it away. You quickly move up to the radar station to access it.</text> + <choice> + <text>Continue...</text> + <event load="DEFENSE_RADAR_LIST"/> + </choice> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + <event> + <text>Your combat drone repeatedly fires at the automated ship. It can't break through its shields, but is at least enough of a distraction to allow you to access the radar station.</text> + <choice> + <text>Continue...</text> + <event load="DEFENSE_RADAR_LIST"/> + </choice> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + <event> + <text>Before your drone has a chance to attack, the automated ship activates and shoots it down. It then detects your ship and moves in on your position.</text> + <ship hostile="true"/> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> +</eventList> +<eventList name="DEFENSE_RADAR_LIST"> + <event> + <text>You successfully hack into their system and transmit false information about your location. That should hold off the fleet for at least a little while.</text> + <modifyPursuit amount="-1"/> + </event> + <event> + <text>The firewalls prove too difficult to bypass. As you are about to disconnect, you stumble across unprotected information about the surrounding beacons. Your map is updated.</text> + <reveal_map/> + </event> + <event> + <text>You are unable to penetrate the computer's defenses. You give up and return to the ship.</text> + </event> + <event> + <text>As you attempt to hack in, you set off a hidden alarm system. It seems that now the Rebels must surely be aware of your position! You hasten back to the ship to jump away.</text> + <modifyPursuit amount="1"/> + </event> +</eventList> + +<event name="REBEL_TRANSPORT" unique = "true"> + <img planet="NONE"/> + <text>You spot a small Rebel ship nearby. It seems to have been re-fitted for transport rather than combat. It does not seem to want to engage you and your ship.</text> + <choice> + <text>Demand the surrender of their goods.</text> + <event> + <text>You prepare to secure their cargo by force.</text> + <ship load="SQUAT_TRANSPORT" hostile="true"/> + </event> + </choice> + <choice> + <text>Avoid the ship.</text> + <event> + <text>They stay outside your weapons range, and eventually jump away.</text> + </event> + </choice> +</event> +<eventList name="REBEL_TRANSPORT_DESTROYED"> + <event> + <text>You search the ship and discover that its cargo was new military-grade weaponry! It was somehow undamaged in the fight and can easily be mounted on the ship.</text> + <autoReward level="MED">weapon</autoReward> + </event> + <event> + <text>You search the remains of the ship, but only come across blueprints and debris from broken machinery. A shame, but you take what scrap you can salvage.</text> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>The ship was transporting weaponry. You find a piece still intact, despite the battle.</text> + <autoReward level="low">weapon</autoReward> + </event> + <event> + <text>The ship was apparently transporting weaponry; however, nothing seems to have survived the battle.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>Searching the remains, you find that the cargo was military-grade Drone Schematics! You bring them aboard to install in your ship.</text> + <autoReward level="MED">drone</autoReward> + </event> + <event> + <text>The debris implies that the ship was carrying Drone Schematics, but unfortunately nothing remains. You do find functioning Drone Parts, however.</text> + <autoReward level="MED">droneparts</autoReward> + </event> + <event> + <text>This ship's cargo was not salvageable. However, they seem to have been surveying the region; they possess detailed maps and data. You download what you can to the ship's map.</text> + <reveal_map/> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>From the bits and pieces you find, you decide that this ship was gathering information. Nothing seems useful.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>You detect faint life signatures from an intact piece of the hull. They were transporting prisoners, and the sole survivor offers to join your crew, as a first step on his path to get revenge.</text> + <crewMember amount="1"/> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>The ship appears to have been transporting prisoners. Unfortunately they were all killed in the battle. You salvage what you can.</text> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>The ship was carrying military supplies. You pick up anything that looks salvageable from the debris.</text> + <autoReward level="HIGH">standard</autoReward> + </event> +</eventList> +<eventList name="REBEL_TRANSPORT_CAPTURED"> + <event> + <text>With the crew dead, you search the ship. You find military-grade weaponry and take what looks most useful.</text> + <autoReward level="MED">weapon</autoReward> + </event> + <event> + <text>The ship refuses to fight, but you still detect life signatures. Apparently this was a prisoner transport. The single survivor offers to join your crew in exchange for their freedom.</text> + <crewMember amount="1"/> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + <event> + <text>This ship was apparently carrying information about the surrounding beacons. You download what you can to the ship's map, and scrap the rest of the ship.</text> + <reveal_map/> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>Searching the remains you find that the cargo was military-grade Drone Schematics! You bring them aboard to install on your ship.</text> + <autoReward level="MED">drone</autoReward> + </event> +</eventList> + + + +<event name="BROKEN_REBEL_DRONE" unique="true"> + <text>You find a Rebel automated scout floating near this beacon. Despite its pristine condition, it appears to be de-activated.</text> + <ship load="REBEL_AUTO" hostile="false"/> + <choice hidden="true"> + <text>Attempt to download the ship's data stores.</text> + <event load="DOWNLOAD_DRONE_DATA"/> + </choice> + <choice> + <text>Don't risk activating it, and just strip the ship for any useful scrap.</text> + <event> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + <choice req="sensors" lvl="3" hidden="true"> + <text>(Sensors) Remotely scan the ship.</text> + <event load="BROKEN_REBEL_DRONE_SENSORS"/> + </choice> +</event> +<eventList name="DOWNLOAD_DRONE_DATA"> + <event> + <text>You are able to pull all of the ship's data about this sector. Your map has been updated.</text> + <reveal_map/> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>You accidentally reactivate the ship's AI. Its weapons immediately go online; prepare for a fight!</text> + <ship load="REBEL_AUTO" hostile="true"/> + </event> +</eventList> +<eventList name="BROKEN_REBEL_DRONE_SENSORS"> + <event> + <text>Your improved Sensors indicate that it's safe to hack into the drone. You upload its map data to your navigation system and strip the ship of useful materials.</text> + <reveal_map/> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>Your improved Sensors indicate the ship is on standby, ready to activate at a moment's notice. Will you still attempt to access the ship's data?</text> + <choice hidden="true"> + <text>Yes.</text> + <event load="DOWNLOAD_DRONE_DATA"/> + </choice> + <choice> + <text>No.</text> + <event> + <text>You leave the ship alone and prepare to jump.</text> + </event> + </choice> + </event> +</eventList> + + + +<!----------- + ENVIRONMENT!!! + Events with unique environments +------------> + + +<event name="NEBULA_REBEL_BOARDING" unique="true"> + <environment type="nebula"/> + <text>There appear to be a number of small stations nearby. Before you have time to scan them, warnings go off. A Rebel teleporter was used in one of the stations. You've been boarded!</text> + <boarders min="3" max="4" class="human"/> +</event> + + + + + +<!----------- + BOARDERS!!! + Events with boarder calls +------------> + + + + +<event name="BOARDERS_REBEL_SHIP"> + <text load="BOARDERS_REBEL_SHIP"/> + <boarders min="2" max="3" class="human"/> + <ship load="REBEL" hostile="true"/> +</event> +<textList name="BOARDERS_REBEL_SHIP" unique="false"> + <text>You receive a message from a nearby Rebel station, "You have a lot of guts passing through our space, I'll give you that." He turns giving an order, "Kill their crew, I want that ship intact."</text> + <text>Your sensors warn of an incoming Rebel ship at the same time as you hear the telltale signs of a teleporter. You hear someone taunt from within the ship, "Ready to die? I sure am ready to get a promotion!"</text> + <text>Incoming message, "Hello Captain," says a Rebel in an officer's garb. "How very generous of you to turn yourself in. Prepare to be boarded. Come quietly and we may be lenient."</text> + <text>You receive a message on a low-band channel. "You're surrounded, just like the last of your Federation friends. Just die already." The enemy has teleported onto your ship!</text> +</textList> + + + + + + + + +<!----------- + +*************************************** + DLC!!! + Events added with the DLC +*************************************** + + ------------> + + <!-- + <<<===== SPECIAL =====>>> + --> + +<event name="FLAGSHIP_CONSTRUCTION" unique="true"> + <text>You arrive at the beacon to find yourself in a huge Rebel shipyard, scaffolding and construction drones filling the sector! The entire system looks devoted to ship construction, the nearby planets and moons ruthlessly mined to harvest resources for a ship of immense size...</text> + <choice> + <text>Look around.</text> + <event> + <text>Warning lights flash as scans identify the gigantic ship under construction - it's a second Rebel Flagship! This must be the secret shipyards where the first one was built, and you've accidentally stumbled across it! Even in its weakened state, the Rebel ship powers up... get ready, you've got a hell of a fight on your hands.</text> + <ship load="FLASHSHIP_CONSTRUCTION_SHIP" hostile="true"/> + </event> + </choice> + <choice> + <text>Leave immediately.</text> + <event> + <text>You feel the mission is the highest priority and it's too risky to stay in such a dangerous location.</text> + </event> + </choice> +</event> +<event name="FLAGSHIP_CONSTRUCTION_DONE"> + <text>While the second flagship was not yet finished, it doesn't make the battle any less of a victory... and you've crippled the Rebel fleet's strength considerably! While you don't overstay your welcome, you quickly salvage choice bits of metal, drones, and even an unusual object or two from the wreckage and prepare to jump!</text> + <autoReward level="HIGH">weapon</autoReward> + <item_modify> + <item type="fuel" min="5" max="5"/> + <item type="missiles" min="5" max="5"/> + <item type="drones" min="5" max="5"/> + </item_modify> + <modifyPursuit amount="-2"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>As you are leaving you detect an interesting Federation ship signal. Apparently the Rebels were reverse engineering the advanced weaponry on a prototype Federation cruiser. You don't know how they captured the ship intact but you program its FTL drive to return the ship to the nearest Federation base. You just hope it gets there unharmed.</text> + <unlockShip id="4">The Federation Cruiser has been unlocked and added to the hangar!</unlockShip> + </event> + </choice> +</event> +<ship name="FLASHSHIP_CONSTRUCTION_SHIP" auto_blueprint="BOSS_SPECIAL"> + <destroyed load="FLAGSHIP_CONSTRUCTION_DONE"/> + <deadCrew> + <text>You detect no more lifesigns on the incomplete Flagship. You'd expect a ship of that size to have more security measures, but perhaps their computer systems aren't complete yet.</text> + <choice hidden="true"> + <text>Pillage the ship for supplies.</text> + <event load="FLAGSHIP_CONSTRUCTION_DONE"/> + </choice> + </deadCrew> +</ship> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_rock.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_rock.xml new file mode 100644 index 0000000000000000000000000000000000000000..710173a71276e76d2b7f72bdbb6a50662a4a6160 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_rock.xml @@ -0,0 +1,916 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: + +Hostile: + +Neutral: + +Environmnt: + +---> + + +<eventList name="HOSTILE_ROCK"> + <event load="ROCK_SHIP"/> + <event load="ROCK_PIRATE"/> + <event load="ROCK_FIGHT_ASTEROID"/> + <event load="ROCK_PIRATE_ASTEROID"/> + <event load="ROCK_PIRATE_SUN"/> + +</eventList> + +<eventList name="NEUTRAL_ROCK"> + <!--<event load="ROCK_NURSERY"/>--> + <event load="ROCK_MANTIS_HUNTER"/> + <event load="ROCK_MANTIS_FREIGHTER"/> + <!--<event load="ROCK_ZOLTAN_HELP"/>--> + <event load="ROCK_ATHIEST"/> + <event load="ROCK_LOOTING"/> + <event load="ROCK_STARSHIP_MINE"/> + + <event load="PIRATE_CIVILIAN"/> + <event load="MERCENARY"/> + <event load="FRIENDLY_SLAVER"/> + + <event load="ASTEROID_DERELICT_SHIP"/> <!-- CRYSTAL UNLOCK--> + + <event load="ROCK_SLUG_ARGUMENT"/> <!--DLC - newEvents--> +</eventList> + + +<eventList name="BOARDERS_ROCK"> + <event load="ROCK_BOARDERS_SHIP"/> + <event load="ROCK_BOARDERS_ASTEROID"/> + <event load="ROCK_BOARDERS_SUN"/> + +</eventList> + + +<eventList name="DISTRESS_BEACON_ROCK"> + + + <event load="FRIENDLY_BEACON"/> + <event load="TRAP_BEACON"/> + <event load="STRANDED_BEACON"/> + <event load="PIRATE_CIVILIAN_BEACON"/> + <event load="CIVILIAN_ASTEROIDS_BEACON"/> + <event load="REBEL_VS_FEDERATION"/> + <event load="ESCORT_BEACON"/> + <event load="DISTRESS_TRAPPED_MINER"/> + <event load="DISTRESS_INFESTATION"/> + <event load="DISTRESS_SATELLITE_DEFENSE"/> + <event load="DISTRESS_STATION_FIRE"/> + <event load="DISTRESS_STATION_DISEASE"/> +</eventList> + + +<eventList name="NEBULA_ROCK"> + + +</eventList> + +<eventList name="QUESTS_ROCK"> + <event load="ROCK_QUEST_MARRIAGE_START"/> + + <event load="QUEST_ESCORT"/> + <event load="FEDERATION_PLANET_SIGNAL"/> + <event load="MERCENARY_WORK_START"/> + <event load="QUEST_CREWDEAD_START"/> +</eventList> + + + + + +<!----------- + STRUCTURE!!! + Requred structural +------------> +<event name="START_BEACON_ROCK"> + <text load="START_BEACON_ROCK"/> +</event> +<textList name="START_BEACON_ROCK"> + <text>The Rock people have a particularly aggressive stance toward alien races trespassing in their space. You should tread carefully here.</text> + <text>The Rock people are a powerful and proud race. It is not unheard of to have a peaceful journey through their lands, but don't count on it.</text> +</textList> + +<event name="STORE_ROCK"> + <text load="STORE_ROCK"/> + <store/> +</event> +<textList name="STORE_ROCK"> + <text>You cross paths with a Rock ship returning from a rare diplomatic mission. Equally surprising, the captain responds to your hails and agrees to a mutual trade.</text> + <text>You come across a Rock trading post. It's rare they deal with outsiders, but they need to sell the last of their stock, and will pay their dues for their transgression when they return home.</text> + <text>With the local Rock settlements so unwilling to trade with other life forms, an opportunistic Mantis crew has postponed its piracy activities and set up shop to catch any passing trade.</text> + <text>The Rock tolerate few aliens in their space, but even they seem to respect the wisdom of the Zoltan - a few of them have established a trading post in the husk of an abandoned capital ship.</text> + <text>You receive a hail on Federation frequencies: "You're Federation?! We- we weren't sure we'd ever see a friendly face again. There's little business here, perhaps you'd like to trade?"</text> +</textList> + +<event name="NOTHING_ROCK"> + <text load="NOTHING_ROCK"/> +</event> +<textList name="NOTHING_ROCK"> + <text>You receive a message meant to degrade you as aliens. You half expect an attack but it seems to have come from a small civilian shuttle.</text> + <text>No one bothers your ship as you float among numerous space stations and mining platforms. The Rock certainly run efficient operations.</text> + <text>You arrive and detect signs of battle. A few ships are taking passes at each other near a small station. You don't know if it's a territory issue, a contest or a rite of passage but you decide it's best to stay out of it.</text> + <text>There's not much at this beacon. Just a few abandoned depots, stripped clean.</text> + <text>A few freighters pass by but they refuse all communications. Must not want to sully their reputation by talking with foreigners.</text> + <text>You see a small trading post and ask about refuelling but they respond, "Go away! We don't serve your kind here."</text> + <text>You see a Zoltan merchant and ask about his wares. He responds, "Sorry, but it took years to gain their trust. I can't be seen communicating with you. I hope you understand." He cuts communications.</text> +</textList> + + + +<!----------- + HOSTILE!!! + Events that call up a fight for sure +------------> + +<event name="ROCK_SHIP"> + <text load="ROCK_SHIP"/> + <ship load="ROCK_SHIP" hostile="true"/> +</event> +<textList name="ROCK_SHIP"> <!-- JUSTIN - make surrender possible--> + <text>You encounter a Rock vessel and attempt to open trading frequencies, but they take it as an act of cultural transgression and open fire.</text> + <text>You jump into the middle of a Rock excavation project on a nearby moon. Unimpressed with your intrusion they move to defend themselves!</text> + <text>You intercept chatter from an approaching Rock ship: "Weapons, moving in to engage, arm the tubes." There is no talking to these guys.</text> + <text>As you jump in, a vast figure appears on the view-screen. The Rock captain rubs the green, moss-like appendage on his chin and then orders his crew to open fire.</text> + <text>It looks quiet, but you realize your computer is being scanned. A hidden Rock vessel hails you: "Why do you fill your computer with lies?! These are not the holy words!" Before you can interject they open fire.</text> + <text>You notice a Rock ship performing combat exercises. However, they quickly change their course to engage your ship. They apparently treat unregistered alien ships as handy target practice.</text> + <text>A loud 'thud' resounds through the ship after jump completion - you've just shunted a Rock fighter and he's already preparing to fire!</text> + <text>You're intercepted by a Rock salvage operation. They don't seem to mind that you're still on board while they junk your ship.</text> +</textList> +<!-- JUSTIN - TO DO - not used yet +<textList name="ROCK_FIGHT_DESTROYED"> + <text>Victory! You narrowly avoid a hull breach as one of the Rock crew is propelled by the explosion straight toward your bridge.</text> + <text>The Rock ship disintegrates, a jump drive burn out turning its crew to stardust.</text> + <text>The enemy hull is torn apart by a final volley. They're with the sandman now.</text> + <text>You blink and they're gone: all that remains of the Rockman ship are the more sturdy pieces of hull infrastructure; might be something you can use.</text> + <text>Rockmen rarely go without a fight, but go they do. Their ship in pieces, you're free to take what you can.</text> +</textList> +<textList name="ROCK_FIGHT_CREWDEAD"> + <text>The Rockmen are a hardy species, though, so you take care when boarding their ship. All seems quiet - you take what you need and set off.</text> + <text>Sensors report no lifesigns remaining on the enemy ship. Who knew Rockmen were so soft? Time to plunder.</text> + <text>The Rockmen hail, but by the time the video feed decrypts all that's shown is the final crewman sitting slumped in his chair. Perhaps they were offering for you to ransack their supplies.</text> +--> +<event name="ROCK_SHIP_SURRENDER"> + <text load="ROCK_SHIP_SURRENDER"/> + <choice> + <text>Accept their offer.</text> + <event> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + </choice> + <choice> + <text>We will not accept surrender!</text> + <event/> + </choice> +</event> +<textList name="ROCK_SHIP_SURRENDER"> + <text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text> + <text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text> + <text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text> + + <text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text> + <text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text> + <text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text> + + <text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text> + <text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text> + <text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text> + + <text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text> + <text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text> + <text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text> +</textList> + + +<event name="ROCK_PIRATE"> + <text load="ROCK_PIRATE"/> + <ship load="ROCK_PIRATE" hostile="true"/> +</event> +<textList name="ROCK_PIRATE"> + <text>As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text> + <text>A Rock ship flies past your windows and you recognize outcast decorations on the hull. These must be pirates!</text> + <text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life. Defensive maneuvers!</text> + + <text>As a naturally warlike species with few intergalactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text> + <text>A Rock ship flies past your windows and you recognize outcast decorations on the hull. These must be pirates!</text> + <text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life. Defensive maneuvers!</text> + + <text>As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text> + <text>A Rock ship flies past your windows and you recognize outcast decorations on the hull. These must be pirates!</text> + <text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life. Defensive maneuvers!</text> +</textList> + + + + +<!----------- + NEUTRAL!!! + Events that could have a fight +------------> +<event name="ROCK_LOOTING" unique="true"> + <text>You find a disabled rock transport floating near the beacon. You consider stripping it of useful parts but are uncertain why it's there in the first place.</text> + <choice hidden="true"> + <text>Strip the ship.</text> + <event load="ROCK_LOOTING_STRIP"/> + </choice> + <choice hidden="true"> + <text>Leave it alone.</text> + <event load="ROCK_LOOTING_LEAVE"/> + </choice> + <choice hidden="true" req="slug"> + <text>(Slug Crew) Check for lifeforms and keep a lookout for ships while looting the wreck.</text> + <event load="ROCK_LOOTING_SLUG"/> + </choice> +</event> +<eventList name="ROCK_LOOTING_STRIP"> + <event> + <text>You salvage what you can from the ship. No one bothers you during the operation.</text> + <autoReward level="low">standard</autoReward> + </event> + <event> + <text>A Rock patrol ship jumps in while you are salvaging the ship. They message you, "Filthy pirates! Prepare to die!" You doubt explaining your mission will convince them of your need.</text> + <ship load="ROCK_SHIP" hostile="true"/> + <autoReward level="low">standard</autoReward> + </event> +</eventList> +<eventList name="ROCK_LOOTING_LEAVE"> + <event> + <text>The Rock people are not known for setting traps but you hasten to leave anyway.</text> + </event> + <event> + <text>The Rock people are not known for setting traps but you hasten to leave anyway.</text> + </event> + <event> + <text>Before you have a chance to leave, a Rock patrol ship arrives and you intercept their comm chatter, "...appears we've finally found them. Their killing spree ends now!" Before you can plead your innocence they move in to attack.</text> + <ship load="ROCK_SHIP" hostile="true"/> + </event> +</eventList> +<eventList name="ROCK_LOOTING_SLUG"> + <event> + <text>You salvage what you can from the ship. No lifeforms or ships are detected nearby.</text> + <autoReward level="low">standard</autoReward> + </event> + <event> + <text>You begin the salvage operation but before long your crew warns you of an approaching ship. You hasten to leave before they get within firing range.</text> + <autoReward level="low">standard</autoReward> + </event> +</eventList> +<event name="ROCK_NURSERY" unique="true"> + <text>Fluctuating life-signs are reported near the surface of a hazy, pock-marked moon in the vicinity. It seems this is a Rock nursery where the young are 'acclimatized' to their religion - only there's been some kind of coup and the students are running amok!</text> + <choice hidden="true"> + <text>Transfer an away team to investigate.</text> + <event> + <text>Your away team reports combat between students and authorities - it seems some of the students were considered to have dissident personalities and were to be imprisoned pro-actively.</text> + <choice hidden="true"> + <text>Order the away team to side with the students.</text> + <event> + <text>It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_STUDENTS"/> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Order the away team to side with the authorities.</text> + <event> + <text>It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_AUTHORITY"/> + </choice> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event> + <text>As long as they're not shooting at the ship it's best to leave them be.</text> + </event> + </choice> + <choice hidden="true" req="weapons" lvl="6"> + <text>(Improved Weapons) Fire a warning shot near to the commotion to announce your arrival.</text> + <event> + <text>You dispatch a barrage of weapons fire that crashes home into an unused quarry near to the installation. Weapons fire on the surface ceases for as long as it takes for the moon's defense force to be dispatched to your location!</text> + <ship load="ROCK_SHIP" hostile="true"/> + </event> + </choice> +</event> +<eventList name="ROCK_NURSERY_STUDENTS"> + <event> + <text>Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_LOSE"/> + </choice> + </event> + </choice> + </event> + <event> <!-- JUSTIN - TO DO - Test if this works. i dont think it does...--> + <text>The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.</text> + <removeCrew> + <clone>true</clone> + <text>Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them.</text> + </removeCrew> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text> + <crewMember amount="1" class="rock"/> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_LOSE"/> + </choice> + </event> + </choice> + </event> + <event> + <text>Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_WIN"/> + </choice> + </event> + </choice> + </event> + <event> + <text>Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!</text> + <removeCrew> + <clone>true</clone> + <text>Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them.</text> + </removeCrew> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_WIN"/> + </choice> + </event> + </choice> + </event> + <event> + <text>As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.</text> + <autoReward level="MED">weapon</autoReward> + </event> +</eventList> +<eventList name="ROCK_NURSERY_AUTHORITY"> + <event> + <text>Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_LOSE"/> + </choice> + </event> + </choice> + </event> + <event> <!-- JUSTIN - TO DO - Test if this works. i dont think it does...--> + <text>The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.</text> + <removeCrew> + <clone>true</clone> + <text>Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them.</text> + </removeCrew> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text> + <crewMember amount="1" class="rock"/> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_LOSE"/> + </choice> + </event> + </choice> + </event> + <event> + <text>Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_WIN"/> + </choice> + </event> + </choice> + </event> + <event> + <text>Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!</text> + <removeCrew> + <clone>true</clone> + <text>Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them.</text> + </removeCrew> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_NURSERY_WIN"/> + </choice> + </event> + </choice> + </event> + <event> + <text>As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.</text> + <autoReward level="MED">weapon</autoReward> + </event> +</eventList> +<event name="ROCK_NURSERY_WIN"> + <text>In return for your support during the fight the survivors reward you with the funds set aside for prison transport. You leave before anyone changes their mind!</text> + <autoReward level="HIGH">standard</autoReward> +</event> +<event name="ROCK_NURSERY_LOSE"> + <text>Fully aware that their victory was threatened by your arrival, the survivors immediately dispatch a ship to eliminate you!</text> + <ship load="ROCK_SHIP" hostile="true"/> +</event> + + + +<event name="ROCK_MANTIS_HUNTER" unique="true"> <!-- JUSTIN TO DO - test the ship status effect--> + <text>A Mantis ship here is adorned with Rock body parts! It would be a gorier display if they had internal organs, but the message is clear enough: this is a hunter of a very specialized kind.</text> + <ship load="MANTIS_FIGHT" hostile="false"/> + <choice hidden="true"> + <text>Attack!</text> + <event> + <text>No species deserves a Mantis hunter on their back - time to make the galaxy a little safer. Engage!</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>The Mantis take no interest in your ship - they're lying in wait for the next Rock ship to venture through. You're able to spin up the engines and jump at your leisure.</text> + </event> + </choice> + <choice hidden="true" req="ROCK_ARMOR"> + <text>(Rock Ship) Ram the bastards.</text> + <event> + <text>Before they have a chance, you ram your ship into theirs, causing irreparable damage to their engines. Luckily, your ship's armored hull is hardly dented from the impact. The Mantis ship careens away and you move in to attack.</text> + <ship hostile="true"/> + <status type="limit" target="enemy" system="engines" amount="0"/> + </event> + </choice> + <choice hidden="true" req="rock"> + <text>(Rock Crew) Put your Rock crewmember on the comm.</text> + <event> + <text>The two aliens face one another over the vidscreen. "Cave-dwelling pebble-man!" yells the furious Mantis captain. "See, I paint my ship with your companions! I paint my ship with you!"</text> + <ship hostile="true"/> + </event> + </choice> +</event> + +<event name="ROCK_MANTIS_FREIGHTER" unique="true"> + <text>A curious sight greets you at this beacon: a disabled Rock freighter drifts in space while two Mantis craft battle it out - presumably over who deserves the spoils.</text> + <choice hidden="true"> + <text>Wait, then attack the surviving Mantis.</text> + <event load="ROCK_MANTIS_FREIGHTER_LIST"/> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>There's quite enough action here already - prepare for light speed.</text> + </event> + </choice> + <choice hidden="true" req="REPAIR"> + <text>(Repair Drone) Repair the Rock ship.</text> + <event> + <text>While the two Mantis fight you approach the Rock ship and send a repair drone through one of the many breaches. It fixes the ship up enough to make at least a single jump. You're surprised when, instead, they embark on a kamikaze run on the two Mantis, which results in the obliteration of all three!</text> + <autoReward level="HIGH">standard</autoReward> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> + <choice hidden="true" req="SHIP_REPAIR"> + <text>(Hull Repair Drone) Repair their hull.</text> + <event> + <text>While the two Mantis fight you approach the Rock ship and use a drone to fix up the ship. Once the breaches are fixed the life support flickers back on. In a matter of moments they are already in pursuit of one of the Mantis ships. Meanwhile the second Mantis turns toward you.</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + <ship load="MANTIS_ROCK_MANTIS_FREIGHTER" hostile="true"/> + </event> + </choice> +</event> +<eventList name="ROCK_MANTIS_FREIGHTER_LIST"> + <event> + <text>The Mantis craft are both too busy slaughtering one another to notice you. Eventually the smaller ship gets the upper hand, but they must have blown a fuse in the assault and their weapons system is inoperable. Now is the time to attack!</text> + <ship load="MANTIS_ROCK_MANTIS_FREIGHTER" hostile="true"/> + <status type="loss" target="enemy" system="weapons" amount="2"/> + </event> + <event> + <text>The Mantis craft may have their differences, but when it comes to you they are of one mind. The smaller ship suffers a power failure as it moves to engage, but the larger one lets off a volley of fire and moves in to attack!</text> + <ship load="MANTIS_ROCK_MANTIS_FREIGHTER" hostile="true"/> + </event> +</eventList> +<ship name="MANTIS_ROCK_MANTIS_FREIGHTER" auto_blueprint="SHIPS_MANTIS"> + <destroyed> + <text>In the time it took you to eliminate the Mantis ship the Rock must have repaired their FTL drive and jumped away. You pick the bones of both Mantis vessels.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>In the time it took you to eliminate the Mantis ship the Rock must have repaired their FTL drive and jumped away. You pick the bones of both Mantis vessels.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> + <crew> + <crewMember type="mantis" prop="0.80"/> + <crewMember type="engi" prop="0.20"/> + </crew> +</ship> + + + +<event name="ROCK_ZOLTAN_HELP" unique="true"> <!-- JUSTIN TO DO - Maybe don't include this since the zoltan super shield isn't balanced yet? --> + <text>It seems a Zoltan ship came here to liberate a Rock settlement from their 'oppressive belief system', and that the settlement did not appreciate it - long-range scanners suggest the Zoltan and their pursuers will be here at any moment!</text> + <choice hidden="true"> + <text>Stay and defend the Zoltan.</text> + <event> + <text>The... extreme nature of Rock faith is well-known; the Zoltan can hardly be blamed for trying to broaden their horizons. The pursuing Rock ship quickly assesses the situation and decides two captured alien ships are better than one.</text> + <ship load="ROCK_ZOLTAN_HELP_ROCK" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Stay and capture the Zoltan.</text> + <event> + <text>This is Rock territory, and therefore Rock law - the Zoltan should have known better than to interfere. You'll have to disable their engines and piloting to ensure their safe capture.</text> + <ship load="ROCK_ZOLTAN_HELP_ZOLTAN" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event> + <text>This is none of your concern - power up the jump drive!</text> + </event> + </choice> +</event> +<ship name="ROCK_ZOLTAN_HELP_ROCK" auto_blueprint="SHIPS_ROCK"> + <destroyed> + <text>The Rock ship's hull breaks apart. You salvage the wreck before contacting the Zoltan ship.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The Zoltan show little emotion, but express their gratitude with a small payment.</text> + <autoReward level="RANDOM">stuff</autoReward> + </event> + </choice> + </destroyed> + <deadCrew> + <text>With the ship's crew dead you salvage the ship before contacting the Zoltans.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The Zoltan show little emotion, but express their gratitude with a small payment.</text> + <autoReward level="RANDOM">stuff</autoReward> + </event> + </choice> + </deadCrew> +</ship> +<ship name="ROCK_ZOLTAN_HELP_ZOLTAN" auto_blueprint="SHIPS_ZOLTAN"> + <destroyed> + <text>The Rock ship arrives just as you put the finishing blows to the Zoltan ship. They're not of a mind to thank you, and you get the impression it'd be best if you left post-haste...</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>By the time the Rock ship arrives you've all but tied a bow around their quarry. The injured and dying Zoltan are easily taken into custody and the Rock ship grudgingly transfers over what you assume must be the bounty.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> + +<event name="ROCK_ATHIEST" unique="true"> + <text>You encounter a small craft with minimal propulsion; its Rock crew-member explains that the Rock home-world is run on lies and propaganda that keep the populace in check, and that they want no part of it.</text> + <ship load="ROCK_SHIP" hostile="false"/> + <choice hidden="true"> + <text>Tell them their god sent them here to join your crew.</text> + <event> + <text load="ROCK_ATHIEST_BAD"/> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Promise to share with them the truths they've been denied.</text> + <event load="ROCK_ATHIEST_GOOD"/> + </choice> + <choice hidden="true" req="sensors" lvl="2"> + <text>(Improved Sensors) Show them to your data suite.</text> + <event> + <text>The Rock captain is impressed by the data you've collected and agrees to stay with you until they find their footing in the galaxy.</text> + <crewMember amount="1" class="rock"/> + </event> + </choice> +</event> +<textList name="ROCK_ATHIEST_BAD"> + <text>They barely hear out your appeals before yelling, "These are the lies I sought to escape!" Looks like they're charging weapons!</text> + <text>They listen to your appeals and whisper, "Traitors to truth. You're no better than them!" Chaos ensues.</text> +</textList> +<eventList name="ROCK_ATHIEST_GOOD"> + <event> + <text>Your promises gain their attention and they agree to serve with you, for a while.</text> + <crewMember amount="1" class="rock"/> + </event> + <event> + <text>They seem tempted by your offer, but decide they can't risk being lied to again. They close frequencies and jump away.</text> + </event> + <event> + <text>They seem tempted by your offer, but decide they can't risk being lied to again. They close frequencies and jump away.</text> + </event> +</eventList> + +<event name="ROCK_STARSHIP_MINE" unique="true"> + <text>The burnt out hull of a Rock mine layer drifts by. Behind the wreck drifts a live mine; an automated drone that drills into ships' hulls before exploding. It locks onto your ship's signature and heads your way!</text> + <choice hidden="true"> + <text>Attempt evasive maneuvers.</text> + <event> + <text>The ship's turning circle proves too wide and the mine bites down onto the hull. You can hear it now, chewing through the armor.</text> + <choice hidden="true"> + <text>Send someone out there to defuse it.</text> + <event load="ROCK_STARSHIP_MINE_DEFUSE"/> + </choice> + <choice hidden="true" req="WEAPONS_MISSILES"> <!--JUSTIN - TO DO - Missile weapons--> + <text>(Missile Weapon) Attempt a controlled detonation using a missile.</text> + <event> + <text>After drawing straws, a crewmember goes out to fix a modified warhead to the mine. You detonate the missile in a way that dislodges the mine. It blows up shortly after. The ship takes some damage in the blasts, but you're still sailing.</text> + <damage amount="3"/> + <damage amount="1" system="random"/> <!--DLC--> + <item_modify> + <item type="missile" min="-1" max="-1"/> + </item_modify> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + <choice hidden="true" req="COMBAT_BEAM_DRONE_LIST"> + <text>(Beam Drone) Use a drone to cut away the mine with a precision beam.</text> + <event> + <text>Carefully guided from the bridge, your beam drone removes the mine's grappling arms and sends it drifting off into space, where you shoot at it until it detonates at a safe distance.</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + </event> + </choice> + <choice hidden="true" req="engines" lvl="5"> + <text>(Improved Engines) Reverse thrusters!</text> + <event> + <text>It stresses the inertial dampeners, but you reverse course and outrun the mine. You prepare to jump off.</text> + </event> + </choice> +</event> +<eventList name="ROCK_STARSHIP_MINE_DEFUSE"> + <event> + <text>Your crewmember dons a space suit and exits the airlock. They make quick work of the basic device and return inside to relief all round. The mine makes good scrap pickings too.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>Your crewmember dons a space suit and exits the airlock. When they open up the mine housing, though, they panic. The red wire or the blue?! 3... 2... 1...</text> + <choice hidden="true"> + <text>Red!</text> + <event load="ROCK_STARSHIP_MINE_DEFUSE2"/> + </choice> + <choice hidden="true"> + <text>Blue!</text> + <event load="ROCK_STARSHIP_MINE_DEFUSE2"/> + </choice> + </event> +</eventList> +<eventList name="ROCK_STARSHIP_MINE_DEFUSE2"> + <event> + <text>You open your eyes and everything is still where it was a moment ago. You did it!</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>The weapon detonates. Everything goes dark, the bridge illuminated by flames pouring from the hull, your bomb disposal volunteer spinning off toward a nearby sun. You put out the fires and prepare to move on.</text> + <removeCrew> + <clone>true</clone> + <text>Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them. Sheepish and apologetic, they rejoin the crew.</text> + </removeCrew> + <damage amount="5"/> + <damage amount="1" system="room" effect="breach"/> <!--DLC--> + </event> +</eventList> + + + +<!----------- + ENVIRONMENT!!! + Events with unique environments +------------> + +<event name="ROCK_FIGHT_ASTEROID" unique="true"> + <environment type="asteroid"/> + <text load="ROCK_FIGHT_ASTEROID"/> + <ship load="ROCK_SHIP" hostile="true"/> +</event> +<textList name="ROCK_FIGHT_ASTEROID"> + <text>A Rock mining vessel is harvesting the mineral-rich asteroids in this locality, and their scouts take your presence to be a transgression. Battle stations!</text> + <text>A rookie Rock cargo ship has taken its orders too literally and took the most direct route to their destination... right through an asteroid field. They're confused and fire wildly as you jump in.</text> + <text>The captain of a Rock freighter lost in the asteroid field hails you: "Our co-ordinates led us here, but only death greets us. What must be must be. Death to all." You power up the battle systems and wonder how long they've been stuck here.</text> +</textList> + +<event name="ROCK_PIRATE_ASTEROID" unique="true"> + <environment type="asteroid"/> + <text load="ROCK_PIRATE_ASTEROID"/> + <ship load="ROCK_PIRATE" hostile="true"/> +</event> +<textList name="ROCK_PIRATE_ASTEROID"> + <text>Minute fissures in the shields spark and crackle as the ship jumps into the wake of a huge asteroid. More asteroids follow, as does a lost and aggressive Rock pirate ship.</text> + <text>You exit the jump surrounded by dirt and rocks. Before long a blast is deflected by your shield, but that was no asteroid... Incoming pirate!</text> +</textList> + + +<event name="ROCK_PIRATE_SUN" unique="true"> + <environment type="sun"/> + <text load="ROCK_PIRATE_SUN"/> + <ship load="ROCK_PIRATE" hostile="true"/> +</event> +<textList name="ROCK_PIRATE_SUN"> + <text>Unusual solar activity in this region means you need to get out, quick. The Rock pirate nearby apparently thinks otherwise as they move to attack your ship.</text> + <text>A Rock ship is silhouetted against a sun in supernova. They hail: "Even out here you follow us! We only wish to be left alone!" Out of panic or anger, they charge their weapons.</text> +</textList> + + +<!----------- + QUESTS!!! +------------> + +<event name="ROCK_QUEST_MARRIAGE_START" unique="true"> + <text>A Rock captain hails you: "It is improper of me to contact off-worlders, but this is an emergency. We were on our way to deliver our passenger to her new husband - the Grand Basilisk of Numa V - when our engines broke down. Will you take possession of her and make haste to Numa V?"</text> + <choice hidden="true"> + <text>Accept the passenger.</text> + <event> + <text>"You surprise me, off-worlder. Thank you. The passenger will be with you momentarily." She refuses to enter the main hold and prefers to wait in the cargo bay.</text> + <quest event="ROCK_QUEST_MARRIAGE"/> + </event> + </choice> + <choice hidden="true"> + <text>Refuse.</text> + <event> + <text>Arranged marriages aren't on your list of worthy causes. You leave the Rock to their business.</text> + </event> + </choice> +</event> +<event name="ROCK_QUEST_MARRIAGE"> + <text>A vast tunnel network near the surface of Numa V indicates an advanced Rock civilization. This must be where you were asked to deliver the passenger.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>Realizing arrival is imminent, the passenger - silent so far - pleads with you not to hand her over. She's interrupted by the Grand Basilisk's Chief Aid: "To the alien vessel holding the Basilisk's wife. Deliver her to us. You will be rewarded... well."</text> + <choice hidden="true"> + <text>Hand her over.</text> + <event> + <text>"May your children erode into dust!" she screams as she's bundled into the waiting shuttle. The Rock guards on board hurriedly drop off an exotic piece of technology and return to the Grand Basilisk.</text> + <augment name="RANDOM"/> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Refuse to comply.</text> + <event> + <text>"I was led to believe your kind did not know mercy. I will join you. But quickly, we must jump away - they will not tolerate..." She's interrupted by weapons fire from the Basilisk's escort!</text> + <crewMember amount="1" class="rock">Ariadne</crewMember> + <ship load="ROCK_QUEST_MARRIAGE" hostile="true"/> + </event> + </choice> + </event> + </choice> +</event> +<ship name="ROCK_QUEST_MARRIAGE" auto_blueprint="SHIPS_ROCK"> + <destroyed> + <text>His escort eliminated, the Grand Basilisk dispatches his entire fleet. There's just time to take your pick from the wreck before you jump out of their reach.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>His escort eliminated, the Grand Basilisk dispatches his entire fleet. There's just time to take your pick from the wreck before you jump out of their reach.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> + + +<!----------- + DISTRESS!!! + +------------> + +<!----------- + BOARDERS!!! + Events with boarder calls +------------> + +<event name="ROCK_BOARDERS_SHIP" unique="true"> + <text load="ROCK_BOARDERS_SHIP"/> + <boarders min="1" max="3" class="rock"/> + <ship load="ROCK_SHIP" hostile="true"/> +</event> +<textList name="ROCK_BOARDERS_SHIP"> + <text>You passively scan a small Rock station that is next to the beacon. However they must not have appreciated your curiosity. A Rock ship pulls away from the station and you register an incoming teleporter signal as well!</text> + <text>You find a Rock ship docked with a damaged Mantis fighter. Before you have a chance to hail them, the ship moves in to attack you and you register teleporter symbols from the disabled ship. They're using Mantis tech to board you!</text> +</textList> + + +<event name="ROCK_BOARDERS_ASTEROID" unique="true"> + <text load="ROCK_BOARDERS_ASTEROID"/> + <boarders min="1" max="2" class="rock"/> + <environment type="asteroid"/> + <ship load="ROCK_SHIP" hostile="true"/> +</event> +<textList name="ROCK_BOARDERS_ASTEROID"> + <text>You arrive in an asteroid field and immediately begin evasive maneuvers when a loud clunk reverberates through the ship. At first you think the hull has been hit, but the noise came from some Rock intruders teleporting aboard the ship!</text> + <text>Your shields are being taxed as they deflect the debris from an asteroid field. As you weave your way between the rocks, you happen upon a Rock pirate stronghold. You register teleport signatures and hear shouts aboard the ship.</text> +</textList> + +<event name="ROCK_BOARDERS_SUN" unique="true"> + <text load="ROCK_BOARDERS_SUN"/> + <environment type="sun"/> + <boarders min="2" max="3" class="rock"/> +</event> +<textList name="ROCK_BOARDERS_SUN"> + <text>As soon as you arrive you hear the telltale sounds of a teleporter and shouts reverberating through the ship, "Prepare to burn, fleshy meat-sack aliens!"</text> + <text>With their high resistance to heat, outlaw Rocks often settle very close to stars. That is why it is hardly surprising when your ship gets boarded as you stumble past a hidden settlement.</text> +</textList> + + + +<!----------- + SPECIAL!!! + Special events + +unlock - Asked to prove the federation is worth of rock fighters - follow him to a sun - fight in an sun - must let them escape. then a normal fight and you must let them surrender +------------> + + +<event name="ROCK_UNLOCK1" unique="true"> + <text>You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to 'save the Federation,' aren't you? And you expect to survive with that hunk of junk?"</text> + <ship load="ROCK_UNLOCK2" hostile="false"/> + <choice hidden="true"> + <text>"We're going to save them or die trying."</text> + <event> + <text>"The latter being more likely. Still... we can potentially help you and your precious fleet, but you'll need to prove yourself first. Meet us at these coordinates." They jump away.</text> + <quest event="ROCK_UNLOCK2"/> + </event> + </choice> + <choice hidden="true"> + <text>"We're strong enough to destroy you!"</text> + <event> + <text>"One ship is not the same as a fleet, but at least you've got some fire. Meet us at these coordinates if you want to prove to us that the Federation is worth saving." They jump away.</text> + <quest event="ROCK_UNLOCK2"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>"Heh. Like I expected. If the Federation is as weak as you it deserves to fall." They jump away without another word.</text> + </event> + </choice> +</event> +<event name="ROCK_UNLOCK2"> + <text>You arrive at the coordinates given and find yourself dangerously close to an M-class star! The other ship messages you, "Let's see how long your puny ship can handle this heat! Prepare for a challenge!"</text> + <ship load="ROCK_UNLOCK2" hostile="true"/> + <environment type="sun"/> +</event> +<event name="ROCK_UNLOCK3"> + <text>You arrive at a massive Rockman shipyard and notice the ship that had just tried to kill you is docked and already being repaired. "Well fought! I must say I did not expect you to survive."</text> + <ship load="ROCK_UNLOCK1" hostile="false"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"I am convinced of your strength and pledge to assist your cause. We'll immediately send an advanced cruiser to the Federation fleet and we will prepare our warships to move out."</text> + <unlockShip id="6">The Rock deliver a cruiser to the hangar. The Bulwark has been unlocked!</unlockShip> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"Now that that's taken care of, let us patch up your hull. Maybe we can improve its armor plating while we're at it."</text> + <augment name="ROCK_ARMOR"/> + <damage amount="-29"/> + </event> + </choice> + </event> + </choice> +</event> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_ships.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_ships.xml new file mode 100644 index 0000000000000000000000000000000000000000..ad3148de26b2c77f84dd0d88bf2eed1d7d1b5edd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_ships.xml @@ -0,0 +1,1710 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Pirates + PIRATE + PIRATE_CIVILIAN + PIRATE_SLAVER + PIRATE_BRIBER + PIRATE_NO_ESCAPE + PIRATE_SMUGGLE + SQUAT_PIRATE_MERCENARY + JELLY_PIRATE_WITHBOARDERS + JELLY_PIRATE_MERCHANT + +Rebels: + REBEL + REBEL_AUTO + REBEL_AUTO_CIVILIAN + REBEL_AUTO_REFUEL + REBEL_AUTO_MAP + REBEL_AUTO_ITEM + REBEL_AUTO_RADAR + REBEL_AUTO_WARNING + REBEL_AUTO_BAIT + SQUAT_REFUEL_STATION + SQUAT_WARNING + SQUAT_TRANSPORT + SQUAT_STORE_RESCUE + AUTO_FEDERATION_BASE + AUTO_FEDERATION_BASE2 + REBEL_VS_FEDERATION + LONG_ELITE + LONG_FLEET + REBEL_FLEET_FUEL + +Engi: + ENGI_SHIP + ENGI_MANTIS_CONTROLLED + MANTIS_ENGI_STATION + +Mantis: + MANTIS_FIGHT + MANTIS_CIVILIAN + MANTIS_NAMED_THIEF + +Civilian: + JELLY + CIVILIAN_SHIP + AUTO_FUEL_SELLER + +Special: + GHOST_SHIP +---> + + + + +<!-------------------------------- + + PIRATE SHIPS + +----------------------------------> + +<ship name="PIRATE" auto_blueprint="SHIPS_PIRATE"> + <surrender chance="0.5" min="3" max="4" load="PIRATE_SURRENDER"/> + <escape chance="0.5" min="2" max="4" load="PIRATE_ESCAPE"/> + <destroyed load="DESTROYED_DEFAULT"/> + <gotaway> + <text>The pirate jumped away.</text> + </gotaway> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + + +<ship name="PIRATE_FUEL" auto_blueprint="SHIPS_PIRATE"> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text> + </gotaway> + <surrender chance="0.5" min="3" max="4" load="PIRATE_SURRENDER"/> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + + +<ship name="PIRATE_CIVILIAN" auto_blueprint="SHIPS_PIRATE"> + <destroyed> + <text>The pirate ship breaks apart. You hasten to contact the civilian ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>No more life signs detected on the pirate ship. You hasten to contact the civilian ship.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </deadCrew> +</ship> + +<ship name="PIRATE_SLAVER" auto_blueprint="SHIPS_PIRATE"> <!-- NEEDS ELITE TAG --> + <surrender chance="0.2" min="2" max="4"> + <text>We surrender! Take one of our slaves as tribute; if you destroy us they'll all die anyway!</text> + <choice> + <text>Accept their offer.</text> + <event> + <crewMember amount="1"/> + <ship hostile="false"/> + </event> + </choice> + <choice> + <text>Surrender is not an option.</text> + <event/> + </choice> + </surrender> + <escape chance="0.5" min="2" max="4" load="PIRATE_ESCAPE"/> + <destroyed> + <text>The slave ship is destroyed. They won't continue their evil trade, but many lives were probably lost on that ship.</text> + <autoReward level="HIGH">standard</autoReward> + </destroyed> + <deadCrew load="DEAD_CREW_SLAVER"/> +</ship> + +<ship name="PIRATE_BRIBER" auto_blueprint="SHIPS_PIRATE"> <!-- NEEDS ELITE TAG --> + <surrender chance="0.3" min="3" max="4"> + <text>"Fine! Our previous offer was not generous enough, let's improve it."</text> + <choice> + <text>Accept the more generous bribe and leave.</text> + <event> + <ship hostile="false"/> + <autoReward level="HIGH">stuff</autoReward> + </event> + </choice> + <choice> + <text>Reject the offer and continue your assault.</text> + <event/> + </choice> + </surrender> + <escape chance="0.4" min="3" max="4"> + <text>You've proved a sufficient match for the pirates; they are powering up their FTL and trying to get away.</text> + </escape> + <gotaway> + <text>The pirate has abandoned pursuit of both you and its former prey. You attempt to hail the damaged ship.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="PIRATE_BRIBER_WIN"/> + </choice> + </gotaway> + <destroyed> + <text>The pirate explodes, leaving behind a substantial collection of useful scrap material. You go to examine the ship you just saved.</text> + <autoReward level="RANDOM">scrap_only</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="PIRATE_BRIBER_WIN"/> + </choice> + </destroyed> + <deadCrew> + <text>The pirates are all dead, leaving the ship dead in space. You scrounge what you can from their ship before contacting its former prey.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="PIRATE_BRIBER_WIN"/> + </choice> + </deadCrew> +</ship> + +<ship name="PIRATE_NO_ESCAPE" auto_blueprint="SHIPS_PIRATE"> + <destroyed> + <text>With the pirate ship destroyed, your ship's system is restored to full functionality. You salvage what you can from the debris.</text> + <autoReward level="RANDOM">fuel</autoReward> + <status type="clear" target="player" system="engines" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </destroyed> + <deadCrew> + <text>With the pirate ship disabled, your engines come online again. You salvage what you can from their ship.</text> + <autoReward level="MED">fuel</autoReward> + <status type="clear" target="player" system="engines" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </deadCrew> +</ship> + +<ship name="PIRATE_SMUGGLE" auto_blueprint="SHIPS_PIRATE"> <!-- NEEDS ELITE TAG --> + <surrender chance="0.5" min="2" max="4" > + <text>They hail you, "We realize our ship is no match for yours. If you let us go we can make it worth your while."</text> + <choice> + <text>Accept their offer.</text> + <event> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + </choice> + <choice> + <text>Ignore their pleas and attack.</text> + <event/> + </choice> + </surrender> + <escape timer="35" min="3" max="4" > + <text>They look like they don't want to fight. They are trying to escape.</text> + <ship hostile="true"/> + </escape> + <destroyed load="REBEL_TRANSPORT_DESTROYED"/> + <deadCrew load="REBEL_TRANSPORT_CAPTURED"/> +</ship> + +<ship name="SQUAT_PIRATE_MERCENARY" auto_blueprint="SHIPS_PIRATE"> + <surrender min="3" max="4"> + <text>They hail your ship saying, "You win! We're not cut out for this!"</text> + <choice hidden="true"> + <text>Let them live and then return to the settlement.</text> + <event> + <ship hostile="false"/> + <text>With the pirates dissuaded from their career path, you return to the settlement. "Thank you, they returned to us before you did. I don't think we'll need this anymore."</text> + <autoReward level="MED">weapon</autoReward> + </event> + </choice> + <choice> + <text>Forget your promise, they die!</text> + <event/> + </choice> + </surrender> + <destroyed> + <text>With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.</text> + <autoReward level="LOW">standard</autoReward> + </deadCrew> +</ship> + +<ship name="JELLY_PIRATE_WITHBOARDERS" auto_blueprint="SHIPS_PIRATE"> + <surrender min="0" max="5" load="PIRATE_SURRENDER"/> + <escape chance="0.3" min="2" max="4" timer="15" load="PIRATE_ESCAPE"/> + <gotaway> + <text>The pirate jumped away in search of weaker targets.</text> + </gotaway> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + +<ship name="JELLY_PIRATE_MERCHANT" auto_blueprint="SHIPS_PIRATE"> + <destroyed> + <text>You contact the delivery ship, who are grateful for your assistance. They offer you a reward for saving them.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>You contact the delivery ship, who are grateful for your assistance. They offer you a reward for saving them.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + + + +<ship name="STORM_PIRATE_SUPPLY_FUEL" auto_blueprint="SHIPS_PIRATE"> + <escape chance="0.5" min="2" max="4" load="PIRATE_ESCAPE"/> + <destroyed> + <text>The ship obliterated, only scant fuel canisters can be scavenged from the wreckage before the ion storm clears and you have to jump away.</text> + <autoReward level="LOW">fuel</autoReward> + </destroyed> + <gotaway> + <text>The pirate jumped away.</text> + </gotaway> + <deadCrew> + <text>With the ship in one piece, you are able to salvage most of the fuel supplies before the ion storm clears and you have to jump away.</text> + <autoReward level="HIGH">fuel</autoReward> + </deadCrew> +</ship> +<ship name="STORM_PIRATE_SUPPLY_AMMO" auto_blueprint="SHIPS_PIRATE"> + <escape chance="0.5" min="2" max="4" load="PIRATE_ESCAPE"/> + <destroyed> + <text>The ship obliterated, only scant ammunition crates can be scavenged from the wreckage before the ion storm clears and you have to jump away.</text> + <autoReward level="LOW">missiles</autoReward> + </destroyed> + <gotaway> + <text>The pirate jumped away.</text> + </gotaway> + <deadCrew> + <text>With the ship in one piece, you are able to salvage most of the ammunition before the ion storm clears and you have to jump away.</text> + <autoReward level="HIGH">missiles</autoReward> + </deadCrew> +</ship> + + + + +<ship name="QUEST_SLUG_PIRATE_TRAP1" auto_blueprint="SHIPS_PIRATE"> + <surrender chance="0" min="3" max="4"> + <text>When the pirate ship looks ready to break apart you notice the Slug ship has secured the loot and is preparing to jump away!</text> + <choice hidden="true"> + <text>Continue fighting the pirate.</text> + <event> + <text>It's best you finish this - but you wonder whether what the pirate is carrying will be as valuable as what the Slugs snuck off with.</text> + </event> + </choice> + <choice hidden="true"> + <text>Let the pirate escape and go after the Slugman ship.</text> + <event> + <text>The pirate's too badly damaged to pursue you, and you catch up to the Slugs before they jump. "Ah, of courssse, we would never leave without providing the agreed upon ssspoils." They transfer over a decent chunk of the profits and set off.</text> + <autoReward level="HIGH">scrap_only</autoReward> + <ship hostile="false"/> + </event> + </choice> + </surrender> + <destroyed> + <text>With the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>With the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> +<ship name="QUEST_SLUG_PIRATE_TRAP2" auto_blueprint="SHIPS_PIRATE"> + <destroyed> + <text>With the pirate taken care of, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>With the pirate defeated, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + + + +<!-------------------------------- + + REBEL SHIPS + +----------------------------------> + +<ship name="REBEL" auto_blueprint="SHIPS_REBEL"> + <surrender chance="0.5" min="2" max="3" load="PIRATE_SURRENDER"/> + <escape chance="0.5" min="3" max="4" load="PIRATE_ESCAPE"/> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + +<ship name="REBEL_AUTO" auto_blueprint="SHIPS_AUTO"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + +<ship name="REBEL_AUTO_FUEL" auto_blueprint="SHIPS_AUTO"> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text> + </gotaway> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">fuel</autoReward> + </destroyed> +</ship> + +<ship name="REBEL_FUEL" auto_blueprint="SHIPS_REBEL"> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text> + </gotaway> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">fuel</autoReward> + </destroyed> + <deadCrew> + <text>With the crew dead you are free to scrap the ship.</text> + <autoReward level="HIGH">fuel</autoReward> + </deadCrew> +</ship> + + +<ship name="MANTIS_FUEL" auto_blueprint="SHIPS_MANTIS"> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text> + </gotaway> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">fuel</autoReward> + </destroyed> + <deadCrew> + <text>With the crew dead you are free to scrap the ship.</text> + <autoReward level="HIGH">fuel</autoReward> + </deadCrew> +</ship> + +<ship name="REBEL_AUTO_HACKSHIELDS" auto_blueprint="SHIPS_AUTO"> + <destroyed> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="shields" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </destroyed> + <deadCrew> + <text>The ship explodes, leaving behind a collection of useful scrap material.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="shields" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </destroyed> +</ship> + +<ship name="REBEL_AND_AUTO" auto_blueprint="SHPS_REBEL_AND_AUTO"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + +<ship name="REBEL_AUTO_CIVILIAN" auto_blueprint="SHIPS_AUTO"> + <destroyed> + <text>The ship breaks apart. You hasten to contact the civilian ship.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>No more life signs detected on the pirate ship. You hasten to contact the civilian ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </deadCrew> +</ship> + +<ship name="REBEL_AUTO_REFUEL" auto_blueprint="SHIPS_AUTO"> + <destroyed> + <text>The ship breaks apart and you quickly salvage what you can.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The outpost hails you after the scout was destroyed, "Thanks for the help. We've been harassed non-stop by those scouts. Take this on the house."</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + </destroyed> +</ship> + +<ship name="REBEL_AUTO_MAP" auto_blueprint="SHIPS_AUTO"> + <destroyed> + <text>You access the recent scans from the unguarded station. Your map has been updated with details of the surrounding area.</text> + <reveal_map/> + <autoReward level="LOW">scrap_only</autoReward> + </destroyed> +</ship> + +<ship name="REBEL_AUTO_ITEM" auto_blueprint="SHIPS_AUTO"> + <destroyed> + <text>You salvage what you can from the broken ship.</text> + <autoReward level="MED">scrap_only</autoReward> + <choice hidden="true"> + <text>Investigate the station.</text> + <event load="DEFENSE_ITEM_LIST"/> + </choice> + </destroyed> +</ship> + +<ship name="REBEL_AUTO_RADAR" auto_blueprint="SHIPS_AUTO"> + <destroyed> + <text>You salvage what you can and approach the station. It is used to relay information to the Rebel Fleet. You could attempt to hack it to give the Rebels false information.</text> + <autoReward level="MED">scrap_only</autoReward> + <choice> + <text>Attempt to manually hack into the station.</text> + <event load="DEFENSE_RADAR_LIST"/> + </choice> + <choice> + <text>Don't risk it. Leave the station.</text> + <event/> + </choice> + <choice hidden="true" req="hacking"> + <text>(Hacking) Use a drone to hack into the station.</text> + <event> + <text>You successfully hack into their system and transmit false information about your location. That should hold off the fleet for at least a little while. You also are able to download data about the surrounding beacons.</text> + <reveal_map/> + <modifyPursuit amount="-1"/> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + </event> + </choice> + </destroyed> +</ship> + +<ship name="REBEL_AUTO_WARNING" auto_blueprint="SHIPS_AUTO"> + <escape timer="40" min="22" max="22" > + <text>The ship starts to power up its FTL Drive. If it gets away, it will no doubt warn the fleet of your position!</text> + <ship hostile="true"/> + </escape> + <gotaway> + <text>The scout jumps away. It will certainly have informed the fleet of your position. You must get to the next sector as soon as possible!</text> + <modifyPursuit amount="1"/> + </gotaway> + <destroyed> + <text>The ship breaks apart and you feel relief in the knowledge that you will hopefully still be one step ahead of the fleet.</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> +</ship> + +<ship name="REBEL_AUTO_BAIT" auto_blueprint="SHIPS_AUTO"> + <escape timer="2000" min="3" max="4" > + <text>Careful! Sensors indicate that this automated ship is rigged to inform the fleet of your location if destroyed! It is better to avoid risk and leave it alone, otherwise the fleet will find you faster within this Sector.</text> + <ship hostile="true"/> + </escape> + <gotaway> + <text>The scout jumps away. It will certainly have informed the fleet of your position. You must get to the next Sector as soon as possible!</text> + <modifyPursuit amount="1"/> + </gotaway> + <destroyed> + <text>As the ship breaks apart, you detect the pulse of a Long-Range message. It must have informed the fleet of your position.</text> + <autoReward level="LOW">standard</autoReward> + <modifyPursuit amount="1"/> + </destroyed> +</ship> + +<ship name="SQUAT_REFUEL_STATION" auto_blueprint="SHIPS_REBEL"> + <destroyed> + <text>The ship breaks apart and you quickly salvage what you can.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The outpost hails you, "The pompous bastards expected free service just because they defeated the Federation. Take this for the help."</text> + <autoReward level="MED">fuel</autoReward> + </event> + </choice> + </destroyed> + <deadCrew> + <text>With the crew dead you quickly salvage what you can.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The outpost hails you, "The pompous bastards expected free service just because they defeated the Federation. Take this for the help."</text> + <autoReward level="MED">fuel</autoReward> + </event> + </choice> + </deadCrew> +</ship> + +<ship name="SQUAT_WARNING" auto_blueprint="SHIPS_REBEL"> + <escape timer="40" min="22" max="22" > + <text>They are powering up their FTL! If they get away, they will no doubt warn the fleet of your position!</text> + <ship hostile="true"/> + </escape> + <gotaway> + <text>The scout jumps away. They are sure to have informed the fleet of your position. You must get to the next Sector as soon as possible!</text> + <modifyPursuit amount="1"/> + </gotaway> + <destroyed> + <text>Their ship breaks apart and you are relieved to know that you are still one step ahead of the fleet.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>Their ship goes silent and you are relieved to know that you are still one step ahead of the fleet.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + +<ship name="SQUAT_TRANSPORT" auto_blueprint="SHIPS_REBEL"> + <escape timer="40" min="14" max="14" > + <text>They look like they don't want to fight. They are trying to escape.</text> + <ship hostile="true"/> + </escape> + <destroyed load="REBEL_TRANSPORT_DESTROYED"/> + <deadCrew load="REBEL_TRANSPORT_CAPTURED"/> +</ship> + +<ship name="SQUAT_STORE_RESCUE" auto_blueprint="SHIPS_REBEL"> + <destroyed> + <text>The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull."</text> + <autoReward level="MED">scrap_only</autoReward> + <damage amount="-5"/> + <store/> + </destroyed> + <deadCrew> + <text>The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull.</text> + <autoReward level="MED">scrap_only</autoReward> + <damage amount="-5"/> + <store/> + </deadCrew> +</ship> + +<ship name="AUTO_FEDERATION_BASE" auto_blueprint="SHIPS_AUTO"> + <destroyed> + <text>You scrap the wreckage.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text> + <crewMember amount="1"/> + <autoReward level="LOW">weapon</autoReward> + </event> + </choice> + </destroyed> +</ship> +<ship name="AUTO_FEDERATION_BASE2" auto_blueprint="SHIPS_AUTO"> + <destroyed> + <text>You scrap the wreckage.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>You contact the station once the Rebel ship is destroyed. The lone survivor responds, "This base is no longer safe. Let me join your crew and I'll have the station's drones patch up your ship."</text> + <crewMember amount="1"/> + <autoReward level="HIGH">standard</autoReward> + <damage amount="-7"/> + </event> + </choice> + </destroyed> +</ship> + +<ship name="REBEL_VS_FEDERATION" auto_blueprint="SHIPS_REBEL"> <!-- fed base? --> + <destroyed> + <text>With the ship destroyed, you quickly collect useful resources.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Federation ship.</text> + <event load="REBEL_VS_FEDERATION_SAVED_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>With the crew of the Rebel ship dead, you salvage what you can.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Federation ship.</text> + <event load="REBEL_VS_FEDERATION_SAVED_LIST"/> + </choice> + </deadCrew> +</ship> + + +<ship name="LONG_ELITE" auto_blueprint="SHIPS_REBEL_ELITE"> <!-- NEEDS ELITE BLUEPRINT --> + <destroyed> + <text>You are able to salvage scrap from the ship's debris.</text> + <autoReward level="HIGH">standard</autoReward> + </destroyed> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + +<ship name="LONG_FLEET" auto_blueprint="SHIPS_REBEL_ELITE"> <!-- NEEDS ELITE BLUEPRINT --> + <destroyed> + <text>There's no time to salvage the enemy ship... You must jump away before the cruisers get in firing range!</text> + <item_modify> + <item type="fuel" min="1" max="1"/> + </item_modify> + </destroyed> + <deadCrew> + <text>There's no time to salvage the enemy ship... You must jump away before the cruisers get in firing range!</text> + <item_modify> + <item type="fuel" min="1" max="1"/> + </item_modify> + </deadCrew> +</ship> + + +<ship name="REBEL_FLEET_FUEL" auto_blueprint="SHIPS_REBEL_ELITE"> <!-- NEEDS ELITE BLUEPRINT --> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You assume they just went to get reinforcements...</text> + </gotaway> + <destroyed> + <text>You manage to retrieve a few precious fuel capsules. You hurry to jump away from the cruiser fire!</text> + <item_modify> + <item type="fuel" min="2" max="4"/> + </item_modify> + </destroyed> + <deadCrew> + <text>You manage to retrieve a few precious fuel capsules. You hurry to jump away from the cruiser fire!</text> + <item_modify> + <item type="fuel" min="2" max="4"/> + </item_modify> + </deadCrew> +</ship> + + +<ship name="REBEL_ENGI_UNLOCK_2FAKE" auto_blueprint="SHIPS_REBEL"> + <escape timer="40" min="18" max="18" > + <text>As soon as they see you, they power up their engines to jump away. Stop them!</text> + <ship hostile="true"/> + </escape> + <gotaway> + <text>With the ship gone you search through the abandoned base for any signs of their destination but find none.</text> + </gotaway> + <surrender min="4" max="4" load="ENGI_UNLOCK_2FAKE_SURRENDER"/> + <destroyed> + <text>You take what you can from the debris.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>A quick search of their communication logs shows that the tech you were searching for never passed through this base... It must have been a decoy! You strip what you can and prepare to jump.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> +<ship name="REBEL_ENGI_UNLOCK_2REAL" auto_blueprint="SHIPS_REBEL"> + <escape timer="40" min="18" max="18" > + <text>As soon as they see you they power up their engines to jump away. Stop them!</text> + <ship hostile="true"/> + </escape> + <gotaway> + <text>With the ship gone, you search through the abandoned base for any signs of their destination but find none.</text> + </gotaway> + <surrender min="5" max="5" load="ENGI_UNLOCK_2REAL_SURRENDER"/> + <destroyed> + <text>You take what you can from the debris.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>Once their crew is dead you scan the log for information regarding the envoy. You're in luck! It seems ships matching the thieves' description passed through here not too long ago. You strip the ship and prepare to pursue them.</text> + <autoReward level="HIGH">standard</autoReward> + <quest event="ENGI_UNLOCK_3"/> + </deadCrew> +</ship> + + + +<ship name="DISTRESS_ENGI_REBEL" auto_blueprint="SHIPS_REBEL"> + <destroyed> + <text>The Rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="DISTRESS_ENGI_REBEL_RESULT"/> + </choice> + </destroyed> + <deadCrew> + <text>The Rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="DISTRESS_ENGI_REBEL_RESULT"/> + </choice> + </deadCrew> +</ship> + + +<!-------------------------------- + + ENGI SHIPS + +----------------------------------> + +<ship name="ENGI_SHIP" auto_blueprint="SHIPS_CIRCLE"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + + +<ship name="ENGI_MANTIS_CONTROLLED" auto_blueprint="SHIPS_CIRCLE"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> + <crew> + <crewMember type="mantis" prop="1"/> + </crew> +</ship> + +<ship name="MANTIS_ENGI_STATION" auto_blueprint="SHIPS_MANTIS"> + <destroyed> + <text>The Mantis ship breaks apart.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Attempt to contact the Engi.</text> + <event load="SAVE_ENGI_STATION"/> + </choice> + </destroyed> + <deadCrew> + <text>No more life signs detected on the Mantis ship. You hasten to contact the Engi.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Attempt to contact the Engi.</text> + <event load="SAVE_ENGI_STATION"/> + </choice> + </deadCrew> +</ship> + +<ship name="FUEL_OFF_ENGI_DUBIOUS" auto_blueprint="SHIPS_CIRCLE"> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text> + </gotaway> + <destroyed> + <text>With the hostile Engi ship destroyed you carefully extract as much fuel as possible from the wreckage.</text> + <autoReward level="MED">fuel</autoReward> + </destroyed> + <deadCrew> + <text>With the hostile Engies subdued you carefully extract as much fuel as possible from the ship.</text> + <autoReward level="HIGH">fuel</autoReward> + </deadCrew> +</ship> + + + +<!-------------------------------- + + ROCK SHIPS + +----------------------------------> + +<ship name="ROCK_SHIP" auto_blueprint="SHIPS_ROCK"> <!-- JUSTIN - MAKE A SURRENDER!!--> + <surrender chance="0.7" min="3" max="4" load="ROCK_SHIP_SURRENDER"/> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + +<ship name="ROCK_PIRATE" auto_blueprint="SHIPS_ROCK_PIRATE"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> + <crew> + <crewMember type="rock" prop="1"/> + </crew> +</ship> + + +<ship name="ROCK_UNLOCK1" auto_blueprint="ROCK_ASSAULT_ELITE"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> +<ship name="ROCK_UNLOCK2" auto_blueprint="ROCK_ASSAULT_ELITE"> + <escape timer="32" min="28" max="28" > <!-- was 24--> + <text>The Rock ship starts to power up their FTL drive. If we're going to earn their trust we must endure the heat for as long as they can!</text> + <ship hostile="true"/> + </escape> + <gotaway> + <text>As they jump away they relay coordinates to your navigation system. They must mean for you to follow them!</text> + <quest event="ROCK_UNLOCK3"/> + </gotaway> + <destroyed> + <text>Their ship breaks apart and you feel a twinge of guilt. Perhaps they could have helped the Federation if this had gone another way. You scrap what you can and prepare to jump out of the heat.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>Their ship goes quiet and you feel a twinge of guilt. Perhaps they could have helped the Federation if this had gone another way. You scrap what you can and prepare to jump out of the heat.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> + + + +<!-------------------------------- + + MANTIS SHIPS + +----------------------------------> + + +<ship name="MANTIS_FIGHT" auto_blueprint="SHIPS_MANTIS"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> + <crew> + <crewMember type="mantis" prop="0.80"/> + <crewMember type="engi" prop="0.20"/> + </crew> +</ship> + + + +<ship name="MANTIS_CIVILIAN" auto_blueprint="SHIPS_MANTIS"> + <destroyed> + <text>The Mantis ship breaks apart.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Attempt to contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>No more life signs detected on the pirate ship. You hasten to contact the civilian ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Attempt to contact the civilian ship.</text> + <event load="SAVE_CIVILIAN_LIST"/> + </choice> + </deadCrew> + <crew> + <crewMember type="mantis" prop="0.75"/> + <crewMember type="engi" prop="0.25"/> + </crew> +</ship> + +<ship name="MANTIS_NAMED_THIEF" auto_blueprint="SHIPS_MANTIS"> <!--NEEDS ELITE TAG - need an escape/surrender --> + <destroyed> + <text>KazaaakplethKilik fights to the last, and you pick the scraps from the corpse of his ship. You sense, though, that his death has left a great mystery unresolved.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew load="MANTIS_NAMED_THIEF_DEFEAT"/> +</ship> + + + +<ship name="MANTIS_ENGI_UNLOCK_3" auto_blueprint="SHIPS_MANTIS"> + <destroyed load="ENGI_UNLOCK_4"/> + <deadCrew> + <text>You strip what you can and contact the Engi ships.</text> + <autoReward level="MED">standard</autoReward> + <choice> + <text>Continue...</text> + <event load="ENGI_UNLOCK_4"/> + </choice> + </deadCrew> + <crew> + <crewMember type="human" prop="1"/> + </crew> +</ship> + + +<ship name="SLUG_DISTRESS_MANTIS" auto_blueprint="SHIPS_MANTIS"> + <destroyed> + <text>The Mantis defeated, you contact the weakened Slug vessel. "You ssseee," they begin, "we are most grateful, but, that isss, we do not currently have the liquid asssets to reward you at this time."</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Leave them be.</text> + <event> + <text>These wretches aren't worth fighting. Time to spin up and jump off.</text> + </event> + </choice> + <choice hidden="true"> + <text>Finish them off.</text> + <event load="SLUG_DISTRESS_MANTIS_SURRENDER"/> + </choice> + </destroyed> + <deadCrew> + <text>The Mantis defeated, you contact the weakened Slug vessel. "You sssee," they begin, "we are most grateful, but, that isss, we do not currently have the liquid asssets to reward you at thiss time."</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Leave them be.</text> + <event> + <text>These wretches aren't worth fighting. Time to spin up and jump off.</text> + </event> + </choice> + <choice hidden="true"> + <text>Finish them off.</text> + <event load="SLUG_DISTRESS_MANTIS_SURRENDER"/> + </choice> + </deadCrew> + <crew> + <crewMember type="mantis" prop="0.75"/> + <crewMember type="engi" prop="0.25"/> + </crew> +</ship> + + + +<ship name="ZOLTAN_SHIP_SAVE_MANTIS2" auto_blueprint="SHIPS_MANTIS"> + <destroyed> + <text>As you're salvaging the Mantis wreck the Zoltan security patrol returns with three other ships. You quickly salvage what you can and set off before they can stop you for questioning.</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>As you're salvaging the Mantis wreck the Zoltan security patrol returns with three other ships. You quickly salvage what you can and set off before they can stop you for questioning.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + + +<!-------------------------------- + + SLUG SHIPS + +----------------------------------> + +<ship name="JELLY" auto_blueprint="SHIPS_JELLY"> + <surrender chance="0.5" min="3" max="4" load="SLUG_SURRENDER"/> + <escape chance="0.5" min="3" max="4" load="PIRATE_ESCAPE"/> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + +<ship name="JELLY_UNLOCK1" auto_blueprint="SHIPS_JELLY"> + <surrender chance="0" min="3" max="4" load="SLUG_UNLOCK_SURRENDER"/> + <escape chance="0.5" min="3" max="4" load="PIRATE_ESCAPE"/> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> +<ship name="JELLY_UNLOCK2" auto_blueprint="JELLY_TRUFFLE"> <!-- this is the hard ship defending the platform--> + <destroyed> + <text>With the assault ship taken care of, you turn your attention to the construction platform. However, you find that it has long since disappeared into the clouds. You scrap what you can and prepare to move on.</text> + <autoReward level="HIGH">standard</autoReward> + </destroyed> + <deadCrew> + <text>With the assault ship taken care of, you turn your attention to the construction platform. However, you find that it has long since disappeared into the clouds. You scrap what you can and prepare to move on.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> +<ship name="JELLY_UNLOCK3" auto_blueprint="JELLY_BUTTON"> <!-- this is the weak ship that gives you the unlock --> + <escape timer="35" min="22" max="22" > + <text>The interceptor powers up its FTL drive in preparation to escape. At the same time, the cruiser's FTL drive does the same. They must be linked! Don't let them get away!</text> + <ship hostile="true"/> + </escape> + <gotaway> + <text>The interceptor jumps away with the cruiser linked to its FTL signatures. You were so close...</text> + </gotaway> + <destroyed> + <text>With the escort destroyed you take a look at your impressive prize. Your mission is too pressing to take a test flight. Before you rig the ship's computer to guide it back to the main Federation hangar you discover a unique augment that duplicates the Slug's ability to heal breaches!</text> + <unlockShip id="5">The Slug cruiser has been unlocked and added to the hangar!</unlockShip> + <autoReward level="HIGH">standard</autoReward> + <augment name="SLUG_GEL"/> + </destroyed> + <deadCrew> + <text>With the escort destroyed you take a look at your impressive prize. Your mission is too pressing to take a test flight. Before you rig the ship's computer to guide it back to the main Federation hangar you discover a unique augment that duplicates the Slug's ability to heal breaches!</text> + <unlockShip id="5">The Slug cruiser has been unlocked and added to the hangar!</unlockShip> + <autoReward level="HIGH">standard</autoReward> + <augment name="SLUG_GEL"/> + </deadCrew> +</ship> + + +<ship name="JELLY_DISTRESS_ROCK" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>With the Slug ship destroyed, you retrieve some scrap and return to the Rock ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="SLUG_DISTRESS_ROCK_RESULT"/> + </choice> + </destroyed> + <deadCrew> + <text>With the Slugs no longer a threat, you strip the ship and return to the Rockmen.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="SLUG_DISTRESS_ROCK_RESULT"/> + </choice> + </deadCrew> +</ship> + + +<ship name="SLUG_DISTRESS_MANTIS_SLUG" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>At last the Slugs' prized possessions are yours for the taking. After, that is, you split your takings with the Mantis.</text> + <autoReward level="HIGH">standard</autoReward> + </destroyed> + <deadCrew> + <text>At last the Slugs' prized possessions are yours for the taking. After, that is, you split your takings with the Mantis.</text> + <autoReward level="HIGH">standard</autoReward> + </deadCrew> +</ship> + + + +<ship name="JELLY_OVERPRICED" auto_blueprint="SHIPS_JELLY"> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text> + </gotaway> + <destroyed> + <text>You try and collect as much fuel from the wreckage as possible.</text> + <autoReward level="MED">fuel</autoReward> + </destroyed> + <deadCrew> + <text>With the Slug ship subdued you are free to collect as much fuel as possible.</text> + <autoReward level="HIGH">fuel</autoReward> + </deadCrew> +</ship> + + + +<ship name="JELLY_STATUS_OXYGEN" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and your systems return to normal. You collect what you can.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="oxygen" amount="100"/> + </destroyed> + <deadCrew> + <text>With their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="oxygen" amount="100"/> + </deadCrew> +</ship> +<ship name="JELLY_STATUS_OXYGEN_FIRE" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and your systems return to normal. You collect what you can.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="oxygen" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </destroyed> + <deadCrew> + <text>With their crew dead, their hacking system shuts down and your systems return to normal. You strip the ship.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="oxygen" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </deadCrew> + <weaponOverride count="1"> + <name>BEAM_FIRE</name> + <name>BOMB_FIRE</name> + </weaponOverride> +</ship> + +<ship name="JELLY_STATUS_DOORS" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and your systems return to normal. You collect what you can.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="oxygen" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </destroyed> + <deadCrew> + <text>With their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="oxygen" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </deadCrew> + <weaponOverride count="1"> + <name>BEAM_FIRE</name> + <name>BOMB_FIRE</name> + </weaponOverride> +</ship> +<ship name="JELLY_STATUS_ENGINES" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and your engines return to normal. You collect what you can.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="engines" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </destroyed> + <deadCrew> + <text>With their crew dead, you quickly shut off their hacking module and your engines return to normal. You strip the ship.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="engines" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </deadCrew> +</ship> +<ship name="JELLY_STATUS_SHIELDS" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and your shields return to normal. You collect what you can.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="shields" amount="100"/> + </destroyed> + <deadCrew> + <text>With their crew dead, you quickly shut off their hacking module and your shields return to normal. You strip the ship.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="shields" amount="100"/> + </deadCrew> +</ship> + +<ship name="JELLY_STATUS_PILOT" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and your piloting returns to normal. You collect what you can.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="pilot" amount="100"/> + </destroyed> + <deadCrew> + <text>With their crew dead, you quickly shut off their hacking module and your piloting returns to normal. You strip the ship.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="pilot" amount="100"/> + </deadCrew> +</ship> + +<ship name="JELLY_STATUS_WEAPONS" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and your weapon system returns to normal. You collect what you can.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="weapons"/> + </destroyed> + <deadCrew> + <text>With their crew dead, you quickly shut off their hacking module and your weapon system returns to normal. You strip the ship.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="weapons"/> + </deadCrew> +</ship> + +<ship name="JELLY_STATUS_HACKING" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and their hacking module is destroyed. You collect what you can.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="hacking"/> + </destroyed> + <deadCrew> + <text>With their crew dead, you quickly shut off their hacking module and your weapon system returns to normal. You strip the ship.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="hacking"/> + </deadCrew> +</ship> + +<ship name="JELLY_STATUS_MEDBAY" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and your systems return to normal. You collect what you can.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="medbay" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + <status type="clear" target="player" system="clonebay" amount="100"/> + </destroyed> + <deadCrew> + <text>With their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.</text> + <autoReward level="HIGH">standard</autoReward> + <status type="clear" target="player" system="medbay" amount="100"/> + <status type="clear" target="player" system="clonebay" amount="100"/> + <status type="clear" target="player" system="hacking" amount="100"/> + </deadCrew> +</ship> + + + + + + +<!-------------------------------- + + ZOLTAN SHIPS + +----------------------------------> + +<ship name="ZOLTAN_SHIP" auto_blueprint="SHIPS_ZOLTAN"> <!-- JUSTIN - MAKE A SURRENDER!!--> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + +<ship name="ZOLTAN_PIRATE" auto_blueprint="SHIPS_ZOLTAN_PIRATE"> + <surrender chance="0.5" min="3" max="4" load="PIRATE_SURRENDER"/> + <escape chance="0.5" min="2" max="4" load="PIRATE_ESCAPE"/> + <destroyed load="DESTROYED_DEFAULT"/> + <gotaway> + <text>The pirate jumped away.</text> + </gotaway> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + +<ship name="ZOLTAN_SCIENCE_DOCK" auto_blueprint="SHIPS_ZOLTAN"> <!-- JUSTIN - MAKE A SURRENDER!!--> + <surrender chance="0.5" min="3" max="4"> + <text>The Zoltan captain sends an urgent hail: "Wait, this was all a test! A test that you passed! A diverse crew, working together, surely a sight to warm the heart of any dispassionate observer. Come, I shall join your crew!"</text> + <ship hostile="false"/> + <crewMember amount="1" class="energy"/> + <autoReward level="LOW">standard</autoReward> + </surrender> + <destroyed> + <text>While you search the debris, you wonder what it was that could have provoked them to act so irrationally.</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>While you scrap their ship, you wonder what it was that could have provoked them to act so irrationally.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + + + +<ship name="ZOLTAN_PEACE_QUEST_ATTACK1" auto_blueprint="ZOLTAN_PEACE"> <!-- JUSTIN - MAKE A SURRENDER!!--> + <surrender chance="0.2" min="3" max="4"> + <text>They are clearly not putting up a fight. Are you sure you want to destroy them?</text> + <choice hidden="true"> + <text>Finish them off.</text> + <event> + <text>You continue the assault.</text> + </event> + </choice> + <choice hidden="true"> + <text>Let them go.</text> + <event> + <text>You power down your weapons and after a time the ship slowly limps away. They refuse all communications. You can't help but feel somewhat guilty.</text> + <ship hostile="false"/> + </event> + </choice> + </surrender> + <destroyed> + <text>You can't help but feel somewhat guilty as you search through the debris. It was probably a trap... right?</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>You begin to strip their ship and don't find anything that would indicate they were on anything other than a peaceful mission. Perhaps you were too hasty.</text> + <autoReward level="RANDOM">standard</autoReward> + </deadCrew> +</ship> +<ship name="ZOLTAN_PEACE_QUEST_ATTACK2" auto_blueprint="SHIPS_ZOLTAN"> <!-- JUSTIN - MAKE A SURRENDER!!--> + <destroyed> + <text>You defeat your assailant, but the peace ship has jumped away in the commotion.</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>You defeat your assailant, but the peace ship has jumped away in the commotion.</text> + <autoReward level="RANDOM">standard</autoReward> + </deadCrew> +</ship> + + + +<ship name="ZOLTAN_SHIP_SAVE_MANTIS1" auto_blueprint="SHIPS_ZOLTAN"> + <destroyed> + <text>The Mantis are so grateful that they only take three quarters of the loot, leaving the rest for you. How civilized.</text> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>The Mantis are so grateful that they only take three quarters of the loot, leaving the rest for you. How civilized.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + + +<ship name="ZOLTAN_PRIMITIVES_ZOLTAN" auto_blueprint="SHIPS_ZOLTAN"> + <destroyed> + <text>The Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship.</text> + <modifyPursuit amount="1"/> + <autoReward level="LOW">standard</autoReward> + </destroyed> + <deadCrew> + <text>The Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship.</text> + <modifyPursuit amount="1"/> + <autoReward level="RANDOM">standard</autoReward> + </deadCrew> +</ship> + +<ship name="ZOLTAN_PRIMITIVES_REBEL" auto_blueprint="SHIPS_REBEL"> + <destroyed> + <text>The Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little, for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship.</text> + <autoReward level="LOW">weapon</autoReward> + </destroyed> + <deadCrew> + <text>The Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little, for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship.</text> + <autoReward level="MED">weapon</autoReward> + </deadCrew> +</ship> + + + +<ship name="ZOLTAN_LIFERAFT" auto_blueprint="SHIPS_ZOLTAN_PIRATE"> + <destroyed> + <text>You salvage what you can from the ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The Zoltan looks deeply dissatisfied with your aiming and demands to be dropped off at your earliest convenience.</text> + <choice> + <text>Let him go.</text> + <event/> + </choice> + <choice hidden="true"> + <text>Offer to hire him for 40 scrap.</text> + <event load="ZOLTAN_LIFERAFT_HIRE"/> + </choice> + </event> + </choice> + </destroyed> + <deadCrew> + <text>The last pirate life-signs blink out and the Zoltan returns to his bridge. "Egalitarianism is a cornerstone of successful cohabitation. Please, enjoy the fruits of your labor."</text> + <autoReward level="HIGH">augment</autoReward> + </deadCrew> + <crew> + <crewMember type="random" prop="1"/> + </crew> +</ship> + + +<ship name="ZOLTAN_RIFT_MANTIS" auto_blueprint="SHIPS_MANTIS"> + <destroyed> + <text>You salvage the remains and contact the wise man.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_RIFT_SUCCESS"/> + </choice> + </destroyed> + <deadCrew> + <text>You salvage the ship and contact the wise man.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_RIFT_SUCCESS"/> + </choice> + </deadCrew> +</ship> +<ship name="ZOLTAN_RIFT_SLUG" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>You salvage the remains and contact the wise man.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_RIFT_SUCCESS"/> + </choice> + </destroyed> + <deadCrew> + <text>You salvage the ship and contact the wise man.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_RIFT_SUCCESS"/> + </choice> + </deadCrew> +</ship> +<ship name="ZOLTAN_RIFT_ROCK" auto_blueprint="SHIPS_ROCK"> + <destroyed> + <text>You salvage the remains and contact the wise man.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_RIFT_SUCCESS"/> + </choice> + </destroyed> + <deadCrew> + <text>You salvage the ship and contact the wise man.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_RIFT_SUCCESS"/> + </choice> + </deadCrew> +</ship> +<!-- JUSTIN - to do - Crystal --> + + + + +<ship name="ZOLTAN_CREW_SCAN" auto_blueprint="SHIPS_ZOLTAN"> <!-- JUSTIN - MAKE A SURRENDER!!--> + <destroyed> + <text>You scrap what you can and prepare to jump before the other guards arrive.</text> + <autoReward level="LOW">standard</autoReward> + <status type="clear" target="player" system="weapons" amount="100"/> + </destroyed> + <deadCrew> + <text>You scrap what you can and prepare to jump before the other guards arrive.</text> + <autoReward level="MED">standard</autoReward> + <status type="clear" target="player" system="weapons" amount="100"/> + </deadCrew> +</ship> + + + + +<!-------------------------------- + + ZOLTAN SECTOR SHIPS SHIPS + +----------------------------------> + + + +<ship name="PIRATE_ZOLTAN_CREW_STUDY" auto_blueprint="SHIPS_PIRATE"> + <destroyed> + <text>You take out the ship and contact the research station.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"Thank you for rescuing us! They held us hostage to ambush unsuspecting passersby. Please, take this."</text> + <autoReward level="LOW">stuff</autoReward> + <drone name="RANDOM"/> + </event> + </choice> + </destroyed> + <deadCrew> + <text>You disable the ship and contact the research station.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"Thank you for rescuing us! They held us hostage to ambush unsuspecting passersby. Please, take this."</text> + <autoReward level="LOW">stuff</autoReward> + <drone name="RANDOM"/> + </event> + </choice> + </deadCrew> +</ship> + + + +<!-------------------------------- + + FEDERATION SHIPS SHIPS + +----------------------------------> + +<ship name="FED_SHIP" auto_blueprint="SHIPS_FED"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + +<!-------------------------------- + + CIVILIAN SHIPS + +----------------------------------> + +<ship name="CIVILIAN_SHIP" auto_blueprint="SHIPS_CIVILIAN"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + + + +<ship name="AUTO_FUEL_SELLER" auto_blueprint="SHIPS_AUTO"> <!-- needs "WEAK" tag--> + <escape timer="80" min="30" max="30"/> + <gotaway> + <text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text> + </gotaway> + <destroyed> + <text>As the ship breaks apart, you frantically try to salvage the remaining fuel from its cargo.</text> + <autoReward level="MED">fuel</autoReward> + </destroyed> + <escape chance="0.5" min="2" max="5" > + <text>It is apparent that the ship was not intended for combat. It seems to be trying to jump away.</text> + <ship hostile="true"/> + </escape> +</ship> + + + + + + + +<!-------------------------------- + + CRYSTAL SHIPS + + and ships used in the crystal sector + +----------------------------------> + +<ship name="CRYSTAL_SHIP" auto_blueprint="SHIPS_CRYSTAL"> + <surrender chance="0.6" min="3" max="4"> + <text load="CRYSTAL_SHIP_SURRENDER"/> + <choice hidden="true"> + <text>Accept their surrender.</text> + <event load="CRYSTAL_SHIP_SURRENDER"/> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>You cut off communications and prepare to finish them off.</text> + </event> + </choice> + </surrender> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + +<ship name="CRYSTAL_SHIP_NO_SURRENDER" auto_blueprint="SHIPS_CRYSTAL"> + <destroyed load="DESTROYED_DEFAULT"/> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + +<ship name="CRYSTAL_FED" auto_blueprint="SHIPS_CRYSTAL"> + <destroyed> + <text>The Crystalline ship shatters and you pick what you can from the debris.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="CRYSTAL_FED_LIST"/> + </choice> + </destroyed> + <deadCrew> + <text>The crew of the enemy ship has been eliminated. You scrap what you can.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="CRYSTAL_FED_LIST"/> + </choice> + </deadCrew> +</ship> + +<ship name="CRYSTAL_CONVOY" auto_blueprint="SHIPS_CRYSTAL"> + <surrender chance="0" min="3" max="4"> + <text>Their ship seems severely damaged and they look to be reconsidering the fight. Should you power down your weapons and explain that you mean no threat?</text> + <choice hidden="true"> + <text>Stop the fight.</text> + <event> + <text>They accept your explanation and allow you to approach the fleet. It appears they are miners and colonists from a fringe settlement who are fleeing to more protected space after hearing reports of pirate and Rebel attacks.</text> + <ship hostile="false"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>They apologize for their hasty response to your presence and spend some time refueling and repairing both ships.</text> + <autoReward level="LOW">fuel</autoReward> + <damage amount="-8"/> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Finish them off.</text> + <event> + <text>They wanted to pick a fight with you so that's what they'll get.</text> + </event> + </choice> + </surrender> + <destroyed> + <text>The Crystalline ship shatters and you pick what you can from the debris. The rest of the convoy used the time to put a significant amount of distance between you and them. Nothing left to do but jump.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>The crew of the enemy ship has been eliminated. You scrap what you can. The rest of the convoy used the time to put a significant amount of distance between you and them. Nothing left to do but jump.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + + + +<ship name="CRYSTAL_HUNTER" auto_blueprint="SHIPS_CRYSTAL"> + <surrender chance="0.5" min="3" max="4"> + <text>The hunters message you, "We surrender. Take one of these squishy meat sacks that we've captured." He must be referring to the human captives.</text> + <choice hidden="true"> + <text>Accept their surrender.</text> + <event> + <text>They send one of their prisoners over to your ship. They're a bit shaken up and you suspect that they were once a Rebel, but they seem very glad to be free.</text> + <crewMember amount="1" class="human"/> + </event> + </choice> + <choice hidden="true"> + <text>Finish them off.</text> + <event> + <text>Who knows how many humans will be saved if you kill them now.</text> + </event> + </choice> + </surrender> + <destroyed> + <text>The Crystalline ship shatters and you pick what you can from the debris. Who knows how many people you've saved by stopping this ship.</text> + <autoReward level="MED">standard</autoReward> + </destroyed> + <deadCrew> + <text>The crew of the enemy ship has been eliminated. You scrap what you can. Who knows how many people you've saved by stopping this ship.</text> + <autoReward level="MED">standard</autoReward> + </deadCrew> +</ship> + +<ship name="REBEL_CRYSTAL_REBEL_CRYSTAL" auto_blueprint="SHIPS_REBEL"> + <destroyed> + <text>The Rebels destroyed, you pick the bones of their ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="CRYSTAL_SAVED"/> + </choice> + </destroyed> + <deadCrew> + <text>The Rebels destroyed, you pick the bones of their ship.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="CRYSTAL_SAVED"/> + </choice> + </deadCrew> +</ship> + + + +<ship name="MANTIS_CRYSTAL" auto_blueprint="SHIPS_MANTIS"> + <destroyed> + <text>The ship explodes and you scrap what you can.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="CRYSTAL_SAVED"/> + </choice> + </destroyed> + <deadCrew> + <text>With the crew dead you take as much salvage from the ship as possible.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="CRYSTAL_SAVED"/> + </choice> + </deadCrew> +</ship> + +<ship name="PIRATE_CRYSTAL" auto_blueprint="SHIPS_PIRATE"> + <destroyed> + <text>The ship explodes and you scrap what you can.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="CRYSTAL_SAVED"/> + </choice> + </destroyed> + <deadCrew> + <text>With the crew dead you take as much salvage from the ship as possible.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Continue...</text> + <event load="CRYSTAL_SAVED"/> + </choice> + </deadCrew> +</ship> + + + +<!-------------------------------- + + SPECIAL SHIPS + +----------------------------------> + + + +<ship name="GHOST_SHIP" auto_blueprint="JELLY_TRUFFLE"> + <destroyed> + <text>The haunted ship is destroyed. It won't be able to trouble future travelers.</text> + <autoReward level="HIGH">standard</autoReward> + </destroyed> + <crew> + <crewMember class="ghost" prop="2"/> + </crew> + <deadCrew> + <text>Should not be seen</text> + </deadCrew> +</ship> + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_slug.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_slug.xml new file mode 100644 index 0000000000000000000000000000000000000000..c46feb09f0bf7b09554cd078ae3246b4d78c19df --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_slug.xml @@ -0,0 +1,1416 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: + START_BEACON_SLUG + NOTHING_SLUG + NEBULA_NOTHING_SLUG + NEBULA_STORE_SLUG + +Item: + + +Hostile WITHOUT nebula: + SLUG_FIGHT + SLUG_MANTIS + SLUG_PIRATE + SLUG_REBEL + +Hostile WITH nebula: + NEBULA_SLUG_FIGHT_UNLOCK + NEBULA_SLUG_FIGHT + NEBULA_SLUG_MANTIS + NEBULA_SLUG_PIRATE + NEBULA_SLUG_DOORS + NEBULA_SLUG_OXYGEN + NEBULA_SLUG_MEDBAY + + +Neutral WITHOUT nebula: + + +Neutral WITH nebula: + NEBULA_SLUG_CHOOSE_DEATH + NEBULA_SLUG_HULLFIX + NEBULA_SLUG_FAKE_STORE + + +Storm: + STORM_SLUG_FIGHT + + +Distress: + SLUG_DISTRESS_ROCK + SLUG_DISTRESS_QUESTION + SLUG_DISTRESS_MANTIS + +---> + + +<eventList name="HOSTILE_SLUG"> + <event load="SLUG_FIGHT"/> + <event load="SLUG_MANTIS"/> + <event load="SLUG_PIRATE"/> + <event load="SLUG_REBEL"/> + <event load="DONOR_BLACK_RAVEN"/> + +</eventList> + + +<eventList name="NEBULA_HOSTILE_SLUG"> + <event load="NEBULA_SLUG_FIGHT"/> + <event load="NEBULA_SLUG_MANTIS"/> + <event load="NEBULA_SLUG_PIRATE"/> + <event load="NEBULA_SLUG_DOORS"/> + <event load="NEBULA_SLUG_OXYGEN"/> + <event load="NEBULA_SLUG_MEDBAY"/> + + +</eventList> + +<eventList name="NEUTRAL_SLUG"> + + +</eventList> + + +<eventList name="NEBULA_NEUTRAL_SLUG"> + <event load="NEBULA_SLUG_CHOOSE_DEATH"/> + <event load="NEBULA_SLUG_HULLFIX"/> + <event load="NEBULA_SLUG_FAKE_STORE"/> + <event load="SLUG_DRINK"/> + <event load="QUEST_SLUG_PIRATE_TRAP"/> + + <event load="REFUGEE_NO_DISTRESS_SLUG"/> <!--DLC - In newEvents--> + <event load="ROCK_SLUG_ARGUMENT_NEBULA"/> <!-- DLC - newEvents--> + <event load="NEBULA_BATTLEFIELD"/> <!--DLC - Below--> + + <event load="NEBULA_REBEL_UNDETECTED"/> + <event load="NEBULA_AUTO_DEFENSE_ITEM"/> + <event load="NEBULA_LOST_SHIP"/> + <event load="NEBULA_WEAPONS_TRADER"/> + <event load="NEBULA_REBEL_CHASE"/> +</eventList> + +<eventList name="STORM_SLUG"> + <event load="STORM_SLUG_FIGHT"/> + + + <event load="STORM_REBEL"/> + <event load="STORM_BOARDING"/> +</eventList> + + +<eventList name="DISTRESS_BEACON_SLUG"> + <event load="SLUG_DISTRESS_ROCK"/> + <event load="SLUG_DISTRESS_QUESTION"/> + <event load="SLUG_DISTRESS_MANTIS"/> + <event load="SLUG_DISTRESS_TRICK"/> + <event load="SLUG_DISTRESS_RESCUE"/> + + + <event load="REFUGEE_DISTRESS_SLUG"/> <!--DLC - In newEvents--> + + <event load="PIRATE_CIVILIAN_BEACON"/> + <event load="TRAP_BEACON"/> +</eventList> + + + + +<eventList name="QUESTS_SLUG"> + <event load="QUEST_SLUG_PIRATE_TRAP"/> + + <!-- JUSTIN TO DO - For now i'm putting quests into neutral--> + +</eventList> + + + + + +<!----------- + STRUCTURE!!! + Requred structural +------------> +<!-- start beacon goes here --> + + + +<event name="NOTHING_SLUG"> <!-- No nebula --> + <text load="NOTHING_SLUG"/> +</event> +<textList name="NOTHING_SLUG"> + <text>You arrive at the beacon and are relieved at the sight of open space. Nebulas are terribly claustrophobic.</text> + <text>This beacon marks a 'small' gap in the nebula. No colonies or ships in scanning distance.</text> + <text>You are relieved to see your sensors blink back on after the jump. No ships detected.</text> + <text>The Slugs rely heavily on their telepathic powers and are reluctant to give up that advantage by extending beyond nebulas. It's unlikely you'll encounter any this far from the clouds.</text> + <text>You arrive in an area clear of nebula and quickly check to see if the sensors are working. Everything is fine and no ships are detected in the vicinity.</text> +</textList> + + +<event name="NEBULA_NOTHING_SLUG"> + <environment type="nebula"/> + <text load="NEBULA_NOTHING_SLUG"/> +</event> +<textList name="NEBULA_NOTHING_SLUG"> + <text>When it comes to Slugs, no news is not necessarily good news. However, if they are watching, they don't seem to want to confront you.</text> + <text>It's not unusual to feel paranoia in a Slug controlled nebula, but for once, it is unfounded.</text> + <text>Either this part of Slug space is deserted, or it's too dense for even Slugs to detect your presence. Time to move.</text> + <text>This area of the nebula seems entirely empty until a small Slug transport and its escorts emerges suddenly from through the clouds, only to disappear again in a matter of seconds.</text> + <text>You explore around the beacon and are shocked when a rock the size of a small moon suddenly looms ahead of you. Scans reveal the solid-looking rock is just a husk, almost entirely mined out of useful minerals.</text> + <text>There are a number of small stations for travellers in the area, lit up by guiding lights and advertisements. Only Slug ships are docked so you decide it's better to avoid a confrontation and steer clear.</text> +</textList> + +<event name="NEBULA_STORE_SLUG"> + <text load="NEBULA_STORE_SLUG"/> + <environment type="nebula"/> + <store/> +</event> +<textList name="NEBULA_STORE_SLUG"> + <text>A huge Slug teleports from nowhere onto the bridge! Before you can open fire, he's spread his wares across the helm and is brandishing things at you.</text> + <text>You cautiously approach a Slug colony on a huge asteroid. It's a brave person who sets foot on a Slug planet - it can take weeks to get the mucus out of your clothes - but there's business to be done.</text> +</textList> + + + + + + +<!----------- + ITEM!!! + Events that can give something usually no fight +------------> + +<!----------- + HOSTILE!!! - NO nebula + Events that call up a fight for sure +------------> + +<event name="SLUG_FIGHT" unique="true"> + <text>It's rare for the Slugs to stay exposed in open space for long periods - the ship here may be lost, or just passing through, but either way he moves in to attack!</text> + <ship load="JELLY" hostile="true"/> +</event> + +<event name="SLUG_MANTIS" unique="true"> + <text>You intercept comm chatter from an incoming Mantis ship. "Look. This ship appears not to be owned by the squishy ones. Maybe they won't smell so bad when we cut them open." They move in on your position.</text> + <ship load="MANTIS_FIGHT" hostile="true"/> +</event> + +<event name="SLUG_PIRATE" unique="false"> + <text load="SLUG_PIRATE"/> + <ship load="PIRATE" hostile="true"/> +</event> +<textList name="SLUG_PIRATE" unique="false"> + <text>There appears to be a pirate ship nearby. Be on your guard; anyone trying to hunt in Slug territory is either formidable or deeply stupid, and in space, either can be dangerous.</text> + <text>"We knew anyone foolish enough to try and sneak through a Slug nebula would stick to open space. Yield your goods and we may let you live." You cut the transmission in lieu of a response.</text> + <text>Before you can take a moment's rest from the ever present nebulas in this sector, a pirate ship appears behind you and opens fire.</text> +</textList> + + +<event name="SLUG_REBEL" unique="false"> + <text load="SLUG_REBEL"/> + <ship load="REBEL" hostile="true"/> +</event> +<textList name="SLUG_REBEL" unique="false"> + <text>As you arrive at the beacon, a hostile ship immediately registers on your scanners. You didn't expect to see Rebels extending their reach into Slug territory. Charge the weapons!</text> + <text>You jump into empty space and are relieved to see your sensors blink back to life. However, you are less pleased to see them immediately register a rebel ship on an approach vector!</text> + <text>You receive a message from a nearby ship, "Looks like our intelligence was correct! Sneaking through the clouds with the Slugs... No one can hide from the rebellion!"</text> +</textList> + + + +<!----------- + NEUTRAL!!! (WITH STORM) + Events that could have a fight +------------> + + +<event name="NEBULA_SLUG_CHOOSE_DEATH" unique="true"> + <text>You are immediately hailed by a dangerous looking ship guarding a station. "I'm feeling generouss today. I shall allow you to choose your own death. Which do you like leasst: shields, oxygen, or weaponsss?"</text> + <environment type="nebula"/> + <choice hidden="true"> + <text>Shields.</text> + <event> + <text>"Very good then!" Your shield power suddenly drops and they charge.</text> + <ship load="JELLY_STATUS_SHIELDS" hostile="true"/> + <status type="divide" target="player" system="shields" amount="2"/> + </event> + </choice> + <choice hidden="true"> + <text>Oxygen.</text> + <event> + <text>"A being that would choose sssuffocation? Who am I to judge..." Your life support is sabatoged and they move in to attack.</text> + <ship load="JELLY_STATUS_OXYGEN" hostile="true"/> + <status type="divide" target="player" system="oxygen" amount="2"/> + </event> + </event> + <choice hidden="true"> + <text>Weapons.</text> + <event> + <text>"Your acceptance of death is almosst admirable... Almosst." Your weapons system registers a hacking module. You hardly have time to respond before they attack.</text> + <ship load="JELLY_STATUS_WEAPONS" hostile="true"/> + <status type="divide" target="player" system="weapons" amount="2"/> + </event> + </choice> + <choice hidden="true"> + <text>Offer 35 scrap to leave you alone.</text> + <event> + <text>"I really am feeling generousss..." They take the scrap and leave.</text> + <item_modify> + <item type="scrap" min="-35" max="-35"/> + </item_modify> + </event> + </choice> + <choice hidden="true" req="hacking"> <!-- CHANGED--> + <text>(Hacking System) Counter any hack attempt.</text> + <event> + <text>"Sssilence won't protect you. I'll make the choice mysself... Wait. Why isn't this working?" You cut transmission and move in to attack.</text> + <ship load="JELLY_STATUS_HACKING" hostile="true"/> + <status type="limit" target="player" system="hacking" amount="0"/> + </event> + </choice> +</event> + +<event name="NEBULA_SLUG_HULLFIX" unique="true"> + <text>You arrive to find a small Slug repair station. "Greetingsss traveller! Care for a fix up? We could eassily patch up ssome of that damage."</text> + <environment type="nebula"/> + <choice hidden="true"> + <text>No thanks.</text> + <event> + <text>"Too bad! Trussst iss a rare commodity these days." You prepare to jump.</text> + </event> + </choice> + <choice hidden="true"> + <text>Sure.</text> + <event load="NEBULA_SLUG_HULLFIX_RESULT1"/> + </choice> + <choice hidden="true"> + <text>Ask if they would like payment.</text> + <event load="NEBULA_SLUG_HULLFIX_REQUEST"/> + </choice> +</event> +<eventList name="NEBULA_SLUG_HULLFIX_RESULT1"> + <event> + <text>You pull up to the automatic station and after a short time they repair 10 hull damage. You begin to offer your thanks but discover that you can't detach from the station.</text> + <damage amount="-10"/> + <choice> + <text>Demand an explanation.</text> + <event load="NEBULA_SLUG_HULLFIX_RESULT2"/> + </choice> + </event> + <event> + <text>You dock with the station hoping for a quick turnaround, but the automatic machines take their sweet time. When the process finally finishes, you notice only one damage has been repaired.</text> + <damage amount="-1"/> + <choice> + <text>Demand an explanation.</text> + <event load="NEBULA_SLUG_HULLFIX_RESULT2"/> + </choice> + </event> + <event> + <text>As you dock with the station your readings go haywire. An EMP blast resonates throughout the ship and your engines shut down. You're a sitting duck as a ship reveals itself and silently moves in to attack!</text> + <ship load="JELLY_STATUS_ENGINES" hostile="true"/> + <status type="limit" target="player" system="engines" amount="1"/> + </event> +</eventList> +<eventList name="NEBULA_SLUG_HULLFIX_RESULT2"> + <event> + <text>"We're glad you have enjoyed our servicessss. Perhaps some fuel would be an appropriate compensssation?"</text> + <choice hidden="true"> + <text>Give them the 15 fuel they demand.</text> + <event> + <text>You transfer the fuel and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.</text> + <item_modify> + <item type="fuel" min="-15" max="-15"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>That's ridiculous!</text> + <event> + <text>"I'm ssssorry to hear that." He presses a button and an explosion rocks the ship. They must have planted a bomb while 'repairing'! Prepare for a fight!</text> + <ship load="JELLY" hostile="true"/> + <damage amount="4"/> + <damage amount="1" system="random"/> <!--DLC--> + </event> + </choice> + </event> + <event> + <text>"We're glad you have enjoyed our servicessss. Now for payment. To enssssure your cooperation we've taken the liberty of installing a limiter on your weapons system."</text> + <choice hidden="true"> + <text>Give them the 50 scrap they demand.</text> + <event> + <text>You transfer the scrap and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.</text> + <item_modify> + <item type="scrap" min="-50" max="-50"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Let's get out of here!</text> + <event> + <text>You activate your thrusters and force your way away from the station. A ship quickly moves in to engage. You'll need to get out of here fast; there may not be time to get the weapons fully operational!</text> + <ship load="JELLY_STATUS_WEAPONS" hostile="true"/> + <status type="divide" target="player" system="weapons" amount="2"/> <!-- TO DO - TEST--> + </event> + </choice> + </event> +</eventList> +<eventList name="NEBULA_SLUG_HULLFIX_REQUEST"> + <event> + <text>"Ahhh. A fellow businessman. We offer to fix 10 damage for 50 ssscrap."</text> + <choice hidden="true"> + <text>Accept.</text> + <event> + <text>You perform the transaction and watch carefully as their machines patch the hull. However, everything seems fine. Once they're complete you get ready to jump.</text> + <damage amount="-10"/> + <item_modify> + <item type="scrap" min="-50" max="-50"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>"Too bad. Farewell, traveller." Their mobile station slips into the clouds.</text> + </event> + </choice> + </event> + <event> + <text>Just before the transmission is cut you hear, "They're not falling for it. Just kill the crew and we can ssstrip..." Looks like you're not getting out of here without a fight.</text> + <ship load="JELLY" hostile="true"/> + </event> +</eventList> + + +<event name="NEBULA_SLUG_FAKE_STORE" unique="true"> + <text>A Slug transport ship is stationed near the beacon with a military escort ship. They message you, "We have been waiting for a customer for agesss. Care to see our waresss?"</text> + <environment type="nebula"/> + <ship load="JELLY" hostile="false"/> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>"Oh well... We ssshall wait here then." You cautiously put distance between your ships before preparing to jump.</text> + </event> + </choice> + <choice hidden="true"> + <text>Ask to see the goods.</text> + <event> + <text>"Before we get ahead of ourssselves, I need to explain sssome ground ruless of our transsaction. Thesse are dangerous times, yess?"</text> + <choice> + <text>Continue.</text> + <event> + <text>"Firssst... We accept no tradesss, couponss or refundss. Purchasess are final. Underssstand?"</text> + <choice> + <text>Understood.</text> + <event> + <text>"We hold no liability for productsss damaged post ssale. We offer no insurance or customer sservice. Not a problem?"</text> + <choice hidden="true"> + <text>Not a problem.</text> + <event load="NEBULA_SLUG_FAKE_STORE_LIST"/> + </choice> + <choice hidden="true"> + <text>Forget this.</text> + <event load="NEBULA_SLUG_FAKE_STORE_LEAVING"/> + </choice> + </event> + </choice> + <choice> + <text>Forget this.</text> + <event> + <text>"Fine... Not everyone appreciates good dealss..."</text> + </event> + </choice> + <choice hidden="true" req="slug"> + <text>(Slug crewmember) Our Slug senses someone aboard the ship. Investigate it.</text> + <event> + <text>It looks like the merchant was trying to stall you while someone teleported on board. You catch him before he could finish and he teleports away. You immediately prepare for battle.</text> + <ship load="JELLY" hostile="true"/> + </event> + </choice> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="NEBULA_SLUG_FAKE_STORE_LIST"> <!-- if you stay for the whole thing --> + <event> + <text>"Great. Let me show you our waress. It's not often I meet patient alienss, have this complimentary fuel as well."</text> + <item_modify> + <item type="fuel" min="5" max="5"/> + </item_modify> + <store/> + </event> + <event> + <text>"During our discussion, my man hass taken the liberty of disabling your weaponss to prevent any complications while completing our... transssaction..." You suddenly register multiple weapon locks, but your own weapons are not responding. Get out of there!</text> + <ship load="JELLY_STATUS_WEAPONS" hostile="true"/> + <boarders min="1" max="1" class="slug"/> + <status type="limit" target="player" system="weapons" amount="0"/> + </event> + <event> + <text>"Thank you. If you could do me one more courtesssy... please die quietly." You suddenly hear gunshots aboard the ship. He must have been stalling for time while they boarded your ship!</text> + <ship load="JELLY" hostile="true"/> + <boarders min="2" max="2" class="slug"/> + </event> +</eventList> +<eventList name="NEBULA_SLUG_FAKE_STORE_LEAVING"> <!-- if you try and leave early, maybe attack--> + <event> + <text>"Very well... Impatient alienss..." You prepare to jump.</text> + </event> + <event> + <text>You prepare to leave but notice noises in your ship. It looks like the merchant was trying to stall you while they hacked into your systems. You barely have time to order a red alert before a military ship flies through the clouds intent on your destruction!</text> + <ship load="JELLY" hostile="true"/> + <boarders min="1" max="1" class="slug"/> + </event> +</eventList> + + + +<!----------- + NEBULA!!! HOSTILE + Events with unique environments +------------> + + + + +<event name="NEBULA_SLUG_FIGHT"> + <text load="NEBULA_SLUG_FIGHT"/> + <ship load="JELLY" hostile="true"/> + <environment type="nebula"/> +</event> +<textList name="NEBULA_SLUG_FIGHT"> + <text>Your sensors are no match for the Slug's telepathic abilities - a ship you never even saw opens fire from astern!</text> + <text>The Slug vessel you encounter here has obviously made a big score and is looking to test its new armaments. They picked the wrong ship to attack.</text> + <text>A Slug passenger ship hails: "Please, your worthy alien highnessesss, we are unarmed and sseeking asssylum." You approach cautiously, and weapons immediately spring from their hull!</text> + <text>A Slug ship - a rogue, you suspect - approaches, but when he sees you're Federation he thinks better of the sneak attack and fires everything he has.</text> + <text>Direct attacks are not preferred by the Slugs, but of the three you see at this beacon, one has the brass to make a move on your position!</text> + + <text>Your sensors are no match for the Slug's telepathic abilities - a ship you never even saw opens fire from astern!</text> + <text>The Slug vessel you encounter here has obviously made a big score and is looking to test its new armaments. They picked the wrong ship to attack.</text> + <text>A Slug passenger ship hails: "Please, your worthy alien highnessesss, we are unarmed and sseeking asssylum." You approach cautiously, and weapons immediately spring from their hull!</text> + <text>A Slug ship - a rogue, you suspect - approaches, but when he sees you're Federation he thinks better of the sneak attack and fires everything he has.</text> + <text>Direct attacks are not preferred by the Slugs, but of the three you see at this beacon, one has the brass to make a move on your position!</text> +</textList> + +<event name="NEBULA_SLUG_MANTIS" unique="true"> + <text>The Mantis attack ship here looks to have been hunting Slugs on their home turf - a rare test of honor for the mightiest Mantis crews. Weapons up!</text> + <ship load="MANTIS_FIGHT" hostile="true"/> + <environment type="nebula"/> +</event> + +<event name="NEBULA_SLUG_PIRATE" unique="true"> + <text>You're surprised to find a ship without Slug markings stranded all the way out here, and move in to provide assistance. When you see the pirate insignia on the hull you quickly reconsider.</text> + <ship load="PIRATE" hostile="false"/> + <environment type="nebula"/> + <choice> + <text>Attack!</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Keep your distance and hope they haven't seen you yet.</text> + <event/> + </choice> +</event> + + +<event name="NEBULA_SLUG_DOORS" unique="true"> <!-- NEEDS CODE TO GIVE FIRE WEAPONS--> + <text>There are few more vicious beasts in the galaxy than a Slug with his back to the wall. The faltering ship armed with fire-weapons uses a remote hacking tool to try and disable your door system - they're going to burn you out!</text> + <environment type="nebula"/> + <choice> + <text>Continue...</text> + <event> + <status type="limit" target="player" system="doors" amount="0"/> + <ship load="JELLY_STATUS_DOORS" hostile="true"/> + </event> + </choice> + <choice hidden="true" req="hacking"> <!-- CHANGED - added --> + <text>(Hacking System) Counter the remote hacking.</text> + <event> + <text>Your hacking system automatically counters the digital assault and you move in to fight the ship.</text> + <ship load="JELLY_STATUS_HACKING" hostile="true"/> + <status type="limit" target="player" system="hacking" amount="0"/> + </event> + </choice> +</event> + + +<event name="NEBULA_SLUG_OXYGEN" unique="true"> <!-- NEEDS CODE TO GIVE FIRE WEAPONS--> + <text>The Slugs here use a tactic you hoped you'd never see: they use a remote hacking satellite to sabotage your oxygen production system and then charge fire-weapons - you're going to suffocate!</text> + <status type="limit" target="player" system="oxygen" amount="0"/> + <ship load="JELLY_STATUS_OXYGEN_FIRE" hostile="true"/> + <environment type="nebula"/> + <choice hidden="true"> + <text>Continue...</text> + <event/> + </choice> + <choice hidden="true" req="oxygen" lvl="2"> + <text>(Improved Oxygen) Try to squeeze some extra power to the system.</text> + <event> + <text>Thankfully your improved subsystem is able to counter their hacking enough to keep the life support barely functional. That should keep you alive at least...</text> + <status type="divide" target="player" system="oxygen" amount="2"/> + </event> + </choice> + <choice hidden="true" req="hacking"> <!-- CHANGED - added --> + <text>(Hacking System) Counter the remote hacking.</text> + <event> + <text>Your hacking system automatically counters the digital assault and you move in to fight the ship.</text> + <status type="limit" target="player" system="hacking" amount="0"/> + <status type="clear" target="player" system="oxygen" amount="100"/> + </event> + </choice> +</event> + +<event name="NEBULA_SLUG_MEDBAY" unique="true"> + <text>A Slug ship hails you: "We've detected some worrying radiation coming from your medical unit, perhaps you should take a look?" As he signs off, your system shuts off and their crew teleports aboard from a nearby station. They don't look like engineers.</text> + <ship load="JELLY_STATUS_MEDBAY" hostile="true"/> + <boarders min="2" max="2" class="slug"/> + <environment type="nebula"/> + <choice hidden="true"> + <text>Continue...</text> + <event> + <status type="limit" target="player" system="medbay" amount="0"/> + <status type="limit" target="player" system="clonebay" amount="0"/> + </event> + </choice> + <choice hidden="true" req="medbay" lvl="2"> + <text>(Improved Medbay) Try to squeeze some extra power to the system.</text> + <event> + <text>Fearing the imminent battle you desperately try to get the medbay working again. Its lights flicker back on and you turn to face the intruders.</text> + <status type="divide" target="player" system="medbay" amount="2"/> + </event> + </choice> + <choice hidden="true" req="hacking"> <!-- CHANGED - added --> + <text>(Hacking System) Counter the remote hacking.</text> + <event> + <text>You are able to undo the damage of their remote hacking satellite but it's taking everything your hacking system has. Time to take out the enemy the old fashioned way.</text> + <status type="limit" target="player" system="hacking" amount="0"/> + </event> + </choice> +</event> + + + +<!----------- + NEBULA!!! NEUTRAL + Events with unique environments +------------> + +<!----------- + STORM!!! + Events with storm +------------> + +<event name="STORM_SLUG_FIGHT"> + <text load="STORM_SLUG_FIGHT"/> + <ship load="JELLY" hostile="true"/> + <environment type="storm"/> +</event> +<textList name="STORM_SLUG_FIGHT"> + <text>The ion storm here threatens to deactivate your core systems, a fact made all the worse for the largely unaffected Slug ships circling like space-vultures.</text> + <text>The Slug ship that descends into view as you enter the ion storm must have sensed your distress - defensive action!</text> + <text>You arrive in the middle of an ion storm. Slugs generally avoid these storms but you find one waiting in ambush. Prepare for a fight!</text> + <text>You find yourself stuck in the middle of an ion storm with a Slug ship just a short distance away, refusing all hails. You cautiously try to slip further into the clouds, but they turn suddenly to attack!</text> +</textList> + + +<!----------- + BOARDERS!!! + Events with boarder calls +------------> + + +<!----------- + DISTRESS!!! + Events that should be a distress signal +------------> + +<event name="SLUG_DISTRESS_ROCK" unique="true"> + <text>You arrive to find a Slug ship in the middle of boarding a disabled Rock freighter.</text> + <distressBeacon/> + <environment type="nebula"/> + <choice hidden="true"> + <text>Engage the Slug ship.</text> + <event load="SLUG_DISTRESS_ROCK_FIGHT"/> + </choice> + <choice> + <text>Ignore them.</text> + <event load="SLUG_DISTRESS_ROCK_AVOID"/> + </choice> +</event> +<eventList name="SLUG_DISTRESS_ROCK_FIGHT"> + <event> + <text>You charge weapons and the Slugs immediately back down. When you return to the freighter, the Rockmen have already repaired the worst of their damage and jump away without another word.</text> + </event> + <event> + <text>You charge weapons and the Slugs quickly change course to meet your charge.</text> + <ship load="JELLY_DISTRESS_ROCK" hostile="true"/> + </event> +</eventList> +<eventList name="SLUG_DISTRESS_ROCK_AVOID"> + <event> + <text>You have no desire to provoke Slugs in their own territory. You leave them alone.</text> + </event> + <event> + <text>You have no desire to provoke the Slugs in their own territory. You leave them alone.</text> + </event> + <event> + <text>After the Slugs board the ship, you are surprised to see the Rock ship spring to life and decimate the other ship. They message you, "Pathetic. You are either a coward or an ally of the Slugs. Either way, you don't deserve to live."</text> + <ship load="ROCK_SHIP" hostile="true"/> + </event> +</eventList> +<eventList name="SLUG_DISTRESS_ROCK_RESULT"> + <event> + <text>It appears that the Rock ship left during your battle. You doubt they could have been more ungrateful for your assistance.</text> + </event> + <event> + <text>After the battle the Rock ship hails you. Their captain simply says, "Thanks." and jumps away. That's pretty gracious of them, considering the Rockmen's reputation.</text> + </event> + <event> + <text>It appears the Rock ship was long since abandoned. You strip what you can from it.</text> + <autoReward level="MED">standard</autoReward> + </event> +</eventList> + + +<event name="SLUG_DISTRESS_QUESTION" unique="true"> + <environment type="nebula"/> + <distressBeacon/> + <text>You arrive near the distress beacon's signal.</text> + <choice hidden="true"> + <text>Continue.</text> + <event load="SLUG_DISTRESS_QUESTION_LIST"/> + </choice> +</event> +<eventList name="SLUG_DISTRESS_QUESTION_LIST"> + <event> + <text>You track the distress beacon with difficulty to one of the five moons of a planet hidden in the nebula.</text> + <choice hidden="true"> + <text>Investigate.</text> + <event> + <text>As you drift closer, you are contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"</text> + <choice hidden="true"> + <text>Five.</text> + <event load="SLUG_DISTRESS_QUESTION_TRUE"/> + </choice> + <choice hidden="true"> + <text>Six.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Seven.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Eleven.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + </event> + </choice> + </event> + <event> + <text>You track the distress beacon with difficulty to one of the six moons of a planet hidden in the nebula.</text> + <choice hidden="true"> + <text>Investigate.</text> + <event> + <text>As you drift closer, you are contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"</text> + <choice hidden="true"> + <text>Five.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Six.</text> + <event load="SLUG_DISTRESS_QUESTION_TRUE"/> + </choice> + <choice hidden="true"> + <text>Seven.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Eleven.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + </event> + </choice> + </event> + <event> + <text>You track the distress beacon with difficulty to one of the seven moons of a planet hidden in the nebula.</text> + <choice hidden="true"> + <text>Investigate.</text> + <event> + <text>As you drift closer, you are contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"</text> + <choice hidden="true"> + <text>Five.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Six.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Seven.</text> + <event load="SLUG_DISTRESS_QUESTION_TRUE"/> + </choice> + <choice hidden="true"> + <text>Eleven.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + </event> + </choice> + </event> + <event> + <text>You track the distress beacon with difficulty to one of the eleven moons of a planet hidden in the nebula.</text> + <choice hidden="true"> + <text>Investigate.</text> + <event> + <text>As you drift closer, you are contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"</text> + <choice hidden="true"> + <text>Five.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Six.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Seven.</text> + <event load="SLUG_DISTRESS_QUESTION_FALSE"/> + </choice> + <choice hidden="true"> + <text>Eleven.</text> + <event load="SLUG_DISTRESS_QUESTION_TRUE"/> + </choice> + </event> + </choice> + </event> +</eventList> +<event name="SLUG_DISTRESS_QUESTION_FALSE"> <!-- JUSTING - TO DO - Add reduction of scrap "Further, I have taken advantage of your lack of acuity to beam aboard your ship and steal your stuff!!"--> + <text>"That issss... incorrect." Further, I have taken advantage of your lack of acuity to beam aboard your ship and steal your stuff!</text> + <item_modify steal="true"> + <item type="scrap" min="-35" max="-35"/> + <item type="fuel" min="-4" max="-2"/> + <item type="drones" min="-2" max="-1"/> + </item_modify> +</event> +<event name="SLUG_DISTRESS_QUESTION_TRUE"> + <text>"That isss... correct. You sssurprise me. Human, is it? Yesss... we can be partners." The Slug beams aboard and joins your crew!</text> + <crewMember amount="1" class="slug"/> +</event> + +<event name="SLUG_DISTRESS_MANTIS" unique="true"> + <text>The distress call appears to be emanating from a Slug ship caught in open space by a Mantis raider. They contact you on emergency frequencies: "Please, we'll give you all we have if you sssave ussss!"</text> + <choice hidden="true"> + <text>Attack the Mantis ship.</text> + <event> + <text>You lock onto the Mantis ship and engage.</text> + <ship load="SLUG_DISTRESS_MANTIS" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Attack the Slug ship.</text> + <event> + <text>You move to finish what the Mantis have started.</text> + <ship load="SLUG_DISTRESS_MANTIS_SLUG" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Of all the species in the galaxy, these two deserve one another. You power up the jump drive.</text> + <event/> + </choice> +</event> +<eventList name="SLUG_DISTRESS_MANTIS_SURRENDER"> + <event> + <text>It doesn't look like they can stand much more damage. After a few shots their ship breaks apart and you move in to loot the remains.</text> + <autoReward level="RANDOM">standard</autoReward> + </event> + <event> + <text>The Slug captain hails you: "A misstake! A sssimple misstake. Of course we can pay you! Ssseee? An augmentation has already transported." You allow them to leave with their lives.</text> + <autoReward level="LOW">augment</autoReward> + </event> +</eventList> + + + + + + + +<!----------- + SLUG QUESTS + QUESTS! +------------> + + + + +<!----------- + SPECIAL + Unique special events +------------> + + +<!-- SLUG_UNLOCK + +Slug ships in the home sector have a 1/3 chance to pick the trigger event when surrendering. +It looks like a normal surrender but has another option. They want to give you a weapon (BEAM_BIO) and if you refuse it they give you a quest. +At the locaton is a tough fight that you need to stay away from. If you have cloak or piloting + slug or sensors the scary people jump away and you can fight a weaker ship and then get the unlock +--> + + + +<event name="NEBULA_SLUG_FIGHT_UNLOCK" unique="true"> <!-- this is the special fight that looks like the normal ones but actually gives you the unlock--> + <text load="NEBULA_SLUG_FIGHT"/> + <ship load="JELLY_UNLOCK1" hostile="true"/> + <environment type="nebula"/> +</event> +<event name="SLUG_UNLOCK_SURRENDER"> <!-- this is the hidden special surrender event--> + <text>"You have besssted us! Will you accept what is in our storeesss in exchange for our livess?"</text> + <choice hidden="true"> + <text>Let them live.</text> + <event> + <text>"Take thisss newly developed weapon we're transporting... They're not going to be happy we gave it up, that isss for ssure..."</text> + <choice> + <text>Accept the prototype weapon.</text> + <event> + <text>This odd beam weapon does no damage to ships but instead greatly hurts the crew! Diabolical!</text> + <weapon name="BEAM_BIO"/> + <ship hostile="false"/> + </event> + </choice> + <choice hidden="true"> + <text>We don't want the weapon, we want information.</text> + <event> + <text>You ask where they were delivering the weapon. "By telling you we will probably die jussst as like as not... Oh well." They give you the coordinates of the a prototype cruiser's mobile construction platform.</text> + <quest event="SLUG_UNLOCK_1"/> + <ship hostile="false"/> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>We will not accept surrender!</text> + <event/> + </choice> +</event> +<event name="SLUG_UNLOCK_1"> <!-- This is the quest after you decline the weapon --> + <text>You arrive to discover an impressive cruiser being worked on by a few smaller ships and guarded by an assault ship. The mobile construction platform is slowly slipping into the clouds. You have not yet been noticed.</text> + <environment type="nebula"/> + <choice hidden="true"> + <text>Charge them before they escape.</text> + <event> + <text>As you approach, the assault ship swoops in on an intercept trajectory. Prepare for a fight!</text> + <ship load="JELLY_UNLOCK2" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Try to tail them without being noticed.</text> + <event load="SLUG_UNLOCK_2"/> + </choice> + <!-- Changed this part to be easier + <text>It's not long before they detect your presence. The assault ship moves in to attack!</text> + <ship load="JELLY_UNLOCK2" hostile="true"/> + </event> + </choice> + <choice hidden="true" req="cloaking" lvl="1"> + <text>(Cloaking) Cloak and slip into the clouds.</text> + <event load="SLUG_UNLOCK_2"/> + </choice> + <choice hidden="true" req="pilot" lvl="2"> + <text>(Advanced Piloting) Quickly maneuver into the clouds and stay out of their detection range.</text> + <event load="SLUG_UNLOCK_2"/> + </choice> --> +</event> +<event name="SLUG_UNLOCK_2"> <!-- if you use cloaking or piloting from SLUG_UNLOCK_1--> + <text>You slip into the nebula undetected but at this rate you are likely to get lost and lose track of them.</text> + <choice hidden="true"> + <text>Fly slowly toward their last known position.</text> + <event> + <text>You are advancing slowly when suddenly the assault ship bursts through the clouds. They must have been able to detect you with their telepathy!</text> + <ship load="JELLY_UNLOCK2" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Wait and hope the escort leaves.</text> + <event> + <text>You wait for a time before attempting to advance toward the platform. However, after some frantic searching you can't tell if they left or you simply miscalculated your trajectory... You give up the search and prepare to leave.</text> + </event> + </choice> + <choice hidden="true" req="slug"> + <text>(Slug Crew) Have your crewmember monitor their life signatures.</text> + <event> + <text>You try to stay just far enough away that they won't detect your life signatures without actively searching for you. After a time, your Slug tells you the ship with a larger crew has jumped away. He guides the helm toward the platform...</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The only ship left near the cruiser is an interceptor. This should be easy!</text> + <ship load="JELLY_UNLOCK3" hostile="true"/> + </event> + </choice> + </event> + </choice> + <choice hidden="true" req="sensors" lvl="2"> + <text>(Improved Sensors) Try to maintain a lock on their ships from a distance.</text> + <event> + <text>You overclock your sensors, trying to get them to function in the clouds. They work just enough to let you keep tabs on their general position. After a time, the assault ship and most of the escort jumps away from the platform. You take the opportunity and move in to attack.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>The only ship left near the cruiser is an interceptor. This should be easy!</text> + <ship load="JELLY_UNLOCK3" hostile="true"/> + </event> + </choice> + </event> + </choice> +</event> + + + +<event name="SLUG_SURRENDER"> + <text>"You have besssted us! Will you accept what is in our storeesss in exchange for our livess?"</text> + <choice hidden="true"> + <text>Let them live.</text> + <event load="SLUG_SURRENDER_LIST"/> + </choice> + <choice hidden="true"> + <text>We will not accept surrender!</text> + <event/> + </choice> +</event> + +<eventList name="SLUG_SURRENDER_LIST"> + <event> + <text>"Here! We have lotsss of fuel! Take it all!"</text> + <autoReward level="HIGH">fuel_only</autoReward> + <ship hostile="false"/> + </event> + <event> + <text>They transfer a meager amount of material. "There... now keep your word..."</text> + <autoReward level="LOW">stuff</autoReward> + <ship hostile="false"/> + </event> + <event> + <text>"Take it and leave ussss be."</text> + <autoReward level="MED">stuff</autoReward> + <ship hostile="false"/> + </event> +</eventList> + + + + + + + + + + + + + + + + + + + + + + + + +<!-- NEEDING EDITING --> + +<!-- Structure--> +<event name="START_BEACON_SLUG"> + <text load="START_BEACON_SLUG"/> +</event> +<textList name="START_BEACON_SLUG"> + <text>The only thing that can render a nebula more dangerous is if it's also home to the Slugs. This particular nebula is just that.</text> + <text>This nebula is home to the telepathic Slugs. They'd sell their own slime for a crate of scrap, but they much prefer to just take it.</text> + <text>You're told the Slug home world is somewhere in this nebula. You can't see them, but you know they're watching.</text> + <text>The Slugs that live in this nebula field are a leisure-centered civilization. Everything in Slug life is done in the pursuit of more currency and more time in which to spend it on extravagant ventures. This, inevitably, leads to much treachery in open space.</text> + <text>The Slugs developed on an ocean planet where the ability to telepathically sense another organism was more important than sight. Today they use this ability to navigate unfettered the depths of the nebulas they inhabit.</text> +</textList> + + +<!-- neutral --> +<event name="SLUG_DRINK" unique="true"> + <environment type="nebula"/> + <text>A Slug captain hails and invites himself aboard your ship to present a flask of something slimy. "Now, most gracioussss captain, you must join me please in a drink to our alliance!"</text> + <ship load="JELLY" hostile="false"/> + <choice hidden="true"> + <text>Drink.</text> + <event load="SLUG_DRINK_DRINK"/> + </choice> + <choice hidden="true"> + <text>Refuse.</text> + <event> + <text>The Slug feigns offense at your refusal, but you sense that he respects your caution. This does not, however, prevent him from returning to his ship and opening fire.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true" req="rock"> + <text>(Rock Crew) Have your Rockman pose as captain.</text> + <event load="SLUG_DRINK_ROCK"/> + </choice> +</event> +<eventList name="SLUG_DRINK_DRINK"> + <event> + <text>You take a cautious gulp. It's foul, but doesn't do any lasting damage. It's a thousand to one chance, but this Slug actually seems to be trustworthy. He casually celebrates your newfound trust by repairing part of your ship and offering to sell you his wares.</text> + <damage amount="-10"/> + <store/> + </event> + <event> + <text>You take one gulp and wake up with the rest of the crew in the cargo hold... which contains noticeably less scrap than before.</text> + <item_modify steal="true"> + <item type="scrap" min="-35" max="-25"/> + </item_modify> + </event> +</eventList> +<eventList name="SLUG_DRINK_ROCK"> + <event> + <text>Even if there was something malicious in the drink, you doubt it would affect the Rock digestive system. The Slug casually celebrates your newfound trust by repairing part of your ship and offering to sell you his wares.</text> + <damage amount="-10"/> + <store/> + </event> + <event> + <text>Your crewmember is able to identify a heavy anaesthetic contained in the flask when he feels slightly drowsy (the Rock digestion system is very robust). His ruse discovered, the Slug immediately returns to his ship and opens fire.</text> + <ship hostile="true"/> + </event> +</eventList> + + +<!-- quest--> +<event name="QUEST_SLUG_PIRATE_TRAP" unique="true"> + <text>You arrive to the sight of two Slug ships in communication range. They don't see you.</text> + <environment type="nebula"/> + <choice hidden="true"> + <text>Tap their comm frequency.</text> + <event> + <text>You overhear their conversation and learn they're planning to raid an infamous and likely wealthy pirate ship in the area. The pair jump off and you note down their target co-ordinates.</text> + <quest event="QUEST_SLUG_PIRATE_TRAP2"/> + </event> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>You have no interest in anything the Slugs could make business out of. Time to move on.</text> + </event> + </choice> +</event> +<event name="QUEST_SLUG_PIRATE_TRAP2"> + <environment type="nebula"/> + <text>You catch up with the two Slug ships and they're already carrying out their raid! One is in close combat with the pirate, the other seems to be heading for a small space cache the pirate was protecting.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>Suddenly the first ship bursts into flames, and an urgent call arrives from the remaining Slugs. "We sssugest you distract the pirate vesssel while we retrieve the valuables. Fifty fifty sssplit."</text> + <choice hidden="true"> + <text>Engage the pirate.</text> + <event> + <text>There's money to be made here. The Slugs know that. You turn on the pirate and intercept just before he can reach the cache!</text> + <ship load="QUEST_SLUG_PIRATE_TRAP1" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Head for the cache.</text> + <event> + <text>When he sees you making for the cache the Slug captain hails: "Foolish alienss, no eye for profit. Bessst of luck to you." They jump off, leaving you toe to toe with the pirate!</text> + <ship load="QUEST_SLUG_PIRATE_TRAP2" hostile="true"/> + </event> + </choice> + </event> + </choice> +</event> + + + +<!-- Distress --> +<event name="SLUG_DISTRESS_RESCUE" unique="true"> + <text>You detect life signs on a nearby moon - a lone Slug marooned on its surface. "Ah, a sssentient ssspecies, after all this time. I am Slocknog, a wandering hero ssseeking adventure. You may hire me for a ssmall sssum."</text> + <environment type="nebula"/> + <choice> + <text>Hire Slocknog.</text> + <event> + <text>"I sssee you are a wise captain. I will enjoy this adventure." Slocknog buries the scrap somewhere deep within his folds of skin and joins your crew.</text> + <item_modify> + <item type="scrap" min="-55" max="-55"/> + </item_modify> + <crewMember amount="1" class="slug">Slocknog</crewMember> + </event> + </choice> + <choice hidden="true"> + <text>Ignore Slocknog.</text> + <event load="SLUG_DISTRESS_RESCUE_LIST"/> + </choice> +</event> + +<eventList name="SLUG_DISTRESS_RESCUE_LIST"> + <event> + <text>You power up the FTL, at which point the Slug sends an urgent plea. "Please, I ssee you are a sssly captain. You have an advantage. Very well. I will join your crew - but please remove me from this rock!"</text> + <choice> + <text>Rescue him.</text> + <event> + <text>When he sees the shuttle headed for his position the Slug thanks you with what looks like sincerity. He readily joins your crew.</text> + <crewMember amount="1" class="slug">Slocknog</crewMember> + </event> + </choice> + <choice> + <text>Leave him.</text> + <event> + <text>You close the frequency and continue jump prep. If this Slug is such a hero he'll find a way off that moon on his own.</text> + </event> + </choice> + </event> +</eventList> + +<event name="SLUG_DISTRESS_TRICK" unique="true"> + <text>You find a Slug vessel broadcasting the distress signal and contact them. "Ah, yesss, we are having problems with our oxygen generation unit. Perhaps your crew can assist in repairsss?"</text> + <environment type="nebula"/> + <ship load="JELLY" hostile="false"/> + <choice hidden="true"> + <text>Send some crew to help.</text> + <event load="SLUG_DISTRESS_TRICK_LIST"/> + </choice> + <choice hidden="true"> + <text>Ignore them.</text> + <event> + <text>You know better than to trust the Slugs. You cut communications and prepare to jump.</text> + </event> + </choice> + <choice hidden="true" req="mantis"> + <text>(Mantis Crew) Have your Mantis oversee the repairs.</text> + <event> + <text>Once on board, it becomes clear that nothing is wrong with their O2 system. Almost expecting this, your Mantis calmly responds to the trap. Once a couple of the Slugs have been spread across the walls of their ship, the rest surrender.</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + </choice> +</event> +<eventList name="SLUG_DISTRESS_TRICK_LIST"> + <event> + <text>As soon as you board their ship their hostile intentions become clear. Despite being outnumbered, your crew is able to break free of the Slug trap and fight back to the airlock. You pull away from the enemy ship but not before a few Slugs make it on board.</text> + <ship hostile="true"/> + <boarders min="1" max="3" class="slug"/> + </event> + <event> + <text>As soon as you board their ship their hostile intentions become clear. On your way back to the airlock, one of your crewmembers is taken out by a well aimed Slug blaster shot.</text> + <ship hostile="true"/> + <removeCrew> + <clone>true</clone> + <text>Fortunately, your crewmember was immediately revived by the Clone Bay.</text> + </removeCrew> + </event> + <event> + <text>You cautiously board their ship and immediately smell the stale air of a malfunctioning life support. In no time at all you're able to fix up the problem and head off again with some extra scrap in your hold.</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> +</eventList> + +<event name="SLUG_DISTRESS_PILOTING" unique="true"> <!-- changed to engines--> + <text>The distress signal originates from a tampered jump beacon. A Slug vessel jumps in and announces he has hacked your engines system. "Of course if you, as one of the few remaining ships in the Federation, swear allegiance to the Slug Empire you will be free to go."</text> + <environment type="nebula"/> + <status type="limit" target="player" system="engines" amount="1"/> + <ship load="JELLY_STATUS_ENGINES" hostile="false"/> + <choice hidden="true"> + <text>Swear allegiance.</text> + <event load="SLUG_DISTRESS_PILOTING_SWEAR"/> + </choice> + <choice hidden="true"> + <text>Never!</text> + <event> + <text>The Slug is unimpressed by your bravado and moves in to attack. Get the shields up, you're a sitting duck with malfunctioning thrusters!</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true" req="pilot" lvl="2"> + <text>(Improved Piloting) Override his control.</text> + <event> + <text>You quickly re-wire through a secondary control module. Once they realize you're not likely to agree to their demands they move in to attack.</text> + <ship hostile="true"/> + <status type="clear" target="player" system="engines" amount="100"/> + </event> + </choice> + <choice hidden="true" req="hacking"> <!-- CHANGED - added --> + <text>(Hacking System) Counter the remote hacking.</text> + <event> + <text>Your hacking system automatically counters the digital assault and you move in to fight the ship.</text> + <ship hostile="true"/> + <status type="clear" target="player" system="engines" amount="100"/> + <status type="limit" target="player" system="hacking" amount="0"/> + </event> + </choice> +</event> + +<eventList name="SLUG_DISTRESS_PILOTING_SWEAR"> + <event> + <text>"Wow, I didn't think you'd go through with it..." He turns to his second in command, "Looks like I owe you some scrap." Strangely enough, they simply let you pass.</text> + <status type="clear" target="player" system="engines" amount="100"/> + </event> + <event> + <text>Words come cheap, especially these ones. You assure the Slug of your loyalty and he welcomes you to the fold: "...and finally, let me introduce you to your new Slug Empire Overseer. He will ensure you stay true to the cause." A bored-looking Slug teleports over.</text> + <crewMember amount="1" class="slug"/> + <status type="clear" target="player" system="engines" amount="100"/> + </event> +</eventList> + + + + + + + +<!----------- + +*************************************** + DLC!!! + Events added with the DLC +*************************************** + + ------------> + + +<!-- NEUTRAL DLC EVENT--> +<event name="NEBULA_BATTLEFIELD" unique="true"> <!-- non-hostile, unique event. Can give a crewmember if you have medical supplies. Otherwise opens up a quest that leads to either a battle or random reward. --> + <text>This nebula looks like it's recently seen two ships exchange fire... with mutually-assured destructive results. Wreckage drifts by your screens and tumbles into the depths of the nebula to be lost to sight. It's hard to determine who the combatants were without closer investigation.</text> + <choice req="slug" hidden="true"> + <text>(Slug Crew) Ask your Slug crew to scan for survivors.</text> + <event> + <text>Despite the destruction filling the system, your crewman is able to pick up the faint thoughts of a life form in the debris - it looks like they won't last much longer without help.</text> + <choice> + <text>Assist the survivor.</text> + <event load="BATTLEFIELD_SURVIVOR"/> + </choice> + <choice> + <text>Leave the battlefield before other ships arrive.</text> + <event/> + </choice> + </event> + </choice> + <choice> + <text>Investigate the battlefield.</text> + <event load="BATTLEFIELD_INVESTIGAGE"/> + </choice> + <choice> + <text>Leave the battlefield before other ships arrive.</text> + <event/> + </choice> + <environment type="nebula"/> +</event> +<eventList name="BATTLEFIELD_INVESTIGAGE"> + <event> + <text>As you investigate the battlefield, your ship is pummeled by drifting wreckage - unable to detect anything of interest, you decide not to risk any further damage to your hull and prepare to jump.</text> + <damage amount="4"/> + <damage amount="1" system="room" effect="fire"/> <!--DLC--> + </event> + <event> + <text>The wreckage is drifting faster than it first appeared. You barely avoid being pummeled by drifting wreckage - unable to detect anything of interest, you decide not to risk your ship and prepare to jump.</text> + </event> + <event> + <text>The wreckage is drifting faster than it first appeared. You barely avoid being pummeled by drifting wreckage - unable to detect anything of interest, you decide not to risk your ship and prepare to jump.</text> + </event> + <event> + <text>The wreckage is drifting faster than it first appeared. You barely avoid being pummeled by drifting wreckage - unable to detect anything of interest, you decide not to risk your ship and prepare to jump.</text> + </event> + <event> + <text>You spot a life form floating within the wreckage.</text> + <choice> + <text>Assist the survivor.</text> + <event load="BATTLEFIELD_SURVIVOR"/> + </choice> + <choice> + <text>Leave the battlefield before other ships arrive.</text> + <event/> + </choice> + </event> +</eventList> +<event name="BATTLEFIELD_SURVIVOR"> + <text>Your bring the survivor aboard, but discover their wounds are severe. They won't live much longer.</text> + <choice> + <text>Make them comfortable for their final moments.</text> + <event> + <text>On their death bed, they croak out a series of coordinates and beg you to go there - when you attempt to ask them why, the survivor simply says, "ABADOTH" and perishes.</text> + <quest event="SECRET_WORD_ABADOTH"/> + </event> + </choice> + <choice req="medbay" lvl="2" hidden="true"> + <text>(Advanced Medbay) Get them into the medbay!</text> + <event> + <text>Using your upgraded medical bay, you are able to heal the survivor's wounds and they recover quickly. Grateful to be saved, they offer to join your crew and help however they can.</text> + <crewMember amount="1"/> + </event> + </choice> + <choice req="clonebay" hidden="true"> + <text>(Clonebay) Try to clone them before it's too late.</text> + <event> + <text>You clone the individual and let the host pass away. The clone decides to join you - although it has little choice in the matter.</text> + <crewMember amount="1"/> + </event> + </choice> +</event> +<event name="SECRET_WORD_ABADOTH"> + <text>You have arrived at the coordinates given to you by the dead crewman you attempted to save. There doesn't seem to be anything here - no planets, no vessels, and no clue as to what he meant by sending you here.</text> + <choice req="slug" hidden="true"> + <text>(Slug Crew) Ask your Slug crewmember to scan for life forms.</text> + <event load="SECRET_WORD_ABADOTH_CONCLUSION"/> + </choice> + <choice hidden="true"> + <text>Do a full system scan - though you're sure to lose some of your lead with the Rebels.</text> + <event> + <text>You start the arduous task of a full system scan. This better be worth it.</text> + <modifyPursuit amount="1"/> + <choice> + <text>Continue...</text> + <event load="SECRET_WORD_ABADOTH_CONCLUSION"/> + </choice> + </event> + </choice> +</event> +<event name="SECRET_WORD_ABADOTH_CONCLUSION"> + <text>A Zoltan ship decloaks and demands your reason for being here!</text> + <choice> + <text>Explain about finding the dead crewman.</text> + <event> + <text>There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!</text> + <ship load="ZOLTAN_SHIP" hostile="true"/> + </event> + </choice> + <choice req="engi" hidden="true"> + <text>(Engi Crew) Say ABADOTH.</text> + <event> + <text>Your Engi crewman easily recalls the phrase the deadman used from its memory banks. There is a moment of silence, and the ship's captain solemnly thanks you for the information. He wishes you well on your journey, and he offers several upgrades to assist you in exchange for your service to the Zoltan race.</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Say ANODYNE.</text> + <event> + <text>There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!</text> + <ship load="ZOLTAN_SHIP" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Say ABADOTH.</text> + <event> + <text>There is a moment of silence, and the ship's captain solemnly thanks you for the information. He wishes you well on your journey, and he offers several upgrades to assist you in exchange for your service to the Zoltan race.</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + <choice hidden="true"> + <text>Say ABATODH.</text> + <event> + <text>There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!</text> + <ship load="ZOLTAN_SHIP" hostile="true"/> + </event> + </choice> +</event> + + + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/events_zoltan.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_zoltan.xml new file mode 100644 index 0000000000000000000000000000000000000000..d1213b418d3742d88e8c2e93e750fbefd7799f7d --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/events_zoltan.xml @@ -0,0 +1,908 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- + SUMMARY - +A list of all main events to be called by lists + does not include sub-events) + +Structure: + START_BEACON_ZOLTAN + STORE_ZOLTAN + NOTHING_ZOLTAN + +Item: + ZOLTAN_FREE_AUGMENT + ZOLTAN_FREE_MAP + ZOLTAN_ODD_MOON (ZOLTAN_ODD_MOON_CHECK) + +Hostile: + ZOLTAN_FIGHT + ZOLTAN_PIRATE + ZOLTAN_MANTIS + ZOLTAN_ENGI + + +Neutral: + ZOLTAN_LIFERAFT (ZOLTAN_LIFERAFT_HIRE) + +Environmnt: +---> + +<!-- Event ideas -- +Condescending scientist who asks to join your ship for a fee because he wants to study your barbarian culture. + +shield research center - jams shields + +-asteroids, sun + +--> + + + +<eventList name="HOSTILE_ZOLTAN"> + <event load="ZOLTAN_FIGHT"/> + <event load="ZOLTAN_PIRATE"/> + <event load="ZOLTAN_MANTIS"/> + <event load="ZOLTAN_ENGI"/> + <event load="ZOLTAN_ASTEROID"/> + + + <event load="REBEL"/> + <event load="REBEL_AUTO"/> +</eventList> + + + + + + +<eventList name="NEUTRAL_ZOLTAN"> + <event load="ZOLTAN_LIFERAFT"/> + <event load="ZOLTAN_SCIENCE_DOCK"/> + <event load="ZOLTAN_RIFT_FIGHT"/> + <event load="ZOLTAN_CREW_SCAN"/> + + <event load="REFUGEE_NO_DISTRESS_ZOLTAN"/> <!--DLC - In newEvents--> + + <event load="FRIENDLY_SLAVER"/> + <event load="PIRATE_BRIBER"/> + <event load="ASTEROID_EXPLORE"/> + + <!-- + <event load="BROKEN_REBEL_DRONE"/> + <event load="AUTO_DEFENSE_ITEM"/> --> +</eventList> + + + + + + +<eventList name="ITEM_ZOLTAN"> + <event load="ZOLTAN_FREE_AUGMENT"/> + <event load="ZOLTAN_FREE_MAP"/> + <event load="ZOLTAN_ODD_MOON"/> + + <event load="FIND_DRONE"/> + <event load="FREE_ITEMS"/> + <event load="FUEL_FOR_DRONE"/> + <event load="REFUEL_STATION"/> + <event load="REPAIR_STATION"/> + <event load="TRADER_CIV"/> +</eventList> + + + + +<eventList name="BOARDERS_ZOLTAN"> + <event load="ZOLTAN_BOARDERS"/> + <event load="ZOLTAN_BOARDERS_MANTIS"/> + + + <event load="BOARDERS_HACKING"/> + +</eventList> + + +<eventList name="DISTRESS_BEACON_ZOLTAN"> + <event load="ZOLTAN_DISTRESS_MANTIS"/> + <event load="ZOLTAN_DISTRESS_SHELL"/> + + <event load="REFUGEE_DISTRESS_ZOLTAN"/> <!--DLC - In newEvents--> + + + <event load="DISTRESS_SATELLITE_DEFENSE"/> + <event load="DISTRESS_STATION_FIRE"/> + <event load="FRIENDLY_BEACON"/> + <event load="TRAP_BEACON"/> + <event load="STRANDED_BEACON"/> +</eventList> + + + +<eventList name="QUESTS_ZOLTAN"> + <event load="ZOLTAN_TRADE_HUB"/> + <event load="ZOLTAN_QUEST_PRIMITIVES"/> + + + <event load="FEDERATION_PLANET_SIGNAL"/> + <event load="QUEST_MANTIS_INVASION_START"/> + <event load="QUEST_CREWDEAD_START"/> +</eventList> + + +<eventList name="NEBULA_ZOLTAN"> + <event load="NEBULA_ZOLTAN_ROCK"/> + <event load="NEBULA_ZOLTAN_EYE"/> + <event load="STORM_ZOLTAN_SUPPLY_CHOICE"/> + + + <event load="NEBULA_EMPTY"/> + <event load="NEBULA_EMPTY"/> + <event load="NEBULA_REBEL"/> + <event load="NEBULA_AUTO"/> +</eventList> + + + + + + +<!----------- + STRUCTURE!!! + Requred structural +------------> + +<event name="START_BEACON_ZOLTAN"> + <text load="START_BEACON_ZOLTAN"/> +</event> +<textList name="START_BEACON_ZOLTAN"> + <text>You've entered Zoltan territory. This species is not renowned for giving anything for nothing, but you can always be assured a fair hearing.</text> + <text>The Zoltan patrol their borders but let you pass when you ID as Federation. Let's hope they won't be so courteous to the Rebels.</text> + <text>You arrive in Zoltan space. From what you have heard they anticipated the coming war and made preparations to hold their borders.</text> + <text>You're far from Federation home space here in Zoltan territory, and it's not clear whether the authorities will have any goodwill remaining. Still, you have to push forward.</text> +</textList> + +<event name="STORE_ZOLTAN"> + <text load="STORE_ZOLTAN"/> + <store/> +</event> +<textList name="STORE_ZOLTAN"> + <text>The Zoltan are fascinated by other species, and have set up something of an alien knick-knack shop here. Why not take a look?</text> + <text>A human ship hails: "My friends! Please, there is nothing I don't have, and there is nothing worth wanting that I can't get. Why not take a look around my shop?"</text> + <text>A Mantis crew here has hunkered down in the abdomen of a long-dead space-whale - the only way, presumably, for them to operate their black-market trade without detection. Worth a look?</text> + + +</textList> + +<event name="NOTHING_ZOLTAN"> + <text load="NOTHING_ZOLTAN"/> +</event> +<textList name="NOTHING_ZOLTAN"> + <text>There are some mineral-rich asteroids here that the Zoltan have left idle, but you've none of the necessary equipment to mine them.</text> + <text>You have to admit - Zoltan space is a beautiful and peaceful place indeed. However, re-engaging the FTL and finishing your mission is your priority, not sight-seeing.</text> + <text>A light asteroid field is entering the atmosphere of a nearby planet - a fireworks show on a galactic scale. There's little for it but to take in the ambience and program the next jump.</text> + <!-- TO DO - need more --> + <text>You stumble upon some Zoltan military vessels engaging in combat training. Their Energy Shields are impressive, but you note how quickly beam and ion weaponry take them down.</text> + <text>You don't have time to hail the Zoltan ship that was waiting at this beacon before it jumps away. They are a careful race.</text> + <text>A Zoltan shipyard is stationed at this beacon. You admire the display of hundreds of glowing Zoltan performing delicate exterior work on a massive transport ship.</text> + <text>A message broadcast from a nearby planet announces the presence of an ancient Zoltan monastery available for visiting. Likely just a tourist trap, but still too bad you don't have the time to visit.</text> +</textList> + + + + + +<!----------- + DISTRESS!!! + Beacons +------------> + +<event name="ZOLTAN_DISTRESS_MANTIS" unique="true"> + <text>Your jump interrupts a Zoltan security ship as it follows a Mantis pirate into an asteroid field. They message you, "Your presence here will continue to be tolerated - but please, do not interfere."</text> + <environment type="asteroid"/> + <distressBeacon/> + <choice hidden="true"> + <text>Interfere and save the Mantis ship.</text> + <event> + <text>Sometimes you have to bet on the underdog - even on the rare occasions that the underdog is a Mantis warship. You set off for the heart of the asteroid field and engage the Zoltan there.</text> + <environment type="asteroid"/> + <ship load="ZOLTAN_SHIP_SAVE_MANTIS1" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Interfere and help the Zoltan ship.</text> + <event> + <text>You overtake the Zoltan and catch up with the Mantis ship in the asteroid belt. Time to make some friends.</text> + <environment type="asteroid"/> + <ship load="ZOLTAN_SHIP_SAVE_MANTIS2" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Don't interfere.</text> + <event> + <text>The Zoltan know their business better than most - best to leave them to it. You prepare to jump.</text> + </event> + </choice> +</event> + + +<event name="ZOLTAN_DISTRESS_SHELL" unique="true"> + <text>You arrive to find a lumbering Zoltan freighter with no one at the helm. It's a mystery what happened to the crew, but it'd be a shame to let the opportunity go to waste.</text> + <distressBeacon/> + <autoReward level="RANDOM">standard</autoReward> + +</event> + + + + +<!----------- + QUEST!!! + Beacons +------------> + + +<event name="ZOLTAN_TRADE_HUB" unique="true"> <!-- This is a 50/50 chance of quest start--> + <text>You come to a Zoltan trade and supply hub - everything the weary traveler needs, provided they have the right documentation.</text> + <choice hidden="true"> + <text>Try to talk your way in.</text> + <event load="ZOLTAN_TRADE_HUB_TALK"/> + </choice> + <choice hidden="true" req="teleporter" lvl="1"> + <text>(Teleporter) Beam directly to the civilian deck.</text> + <event> + <text>You re-materialize in a dark corner of the main concourse and are able to conduct your investigations in peace.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_TRADE_HUB_SUCCESS"/> + </choice> + </event> + </choice> + <choice req="energy"> + <text>(Zoltan Crew) Present his official documentation and pay the entry fee.</text> + <event> + <text>They scan ID that declares your crewmember an official citizen, collect their fee, and let you pass.</text> + <item_modify> + <item type="scrap" min="-10" max="-10"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_TRADE_HUB_SUCCESS"/> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event> + <text>You don't have the papers - well, the neuro-laced identity bracelets - to get in, so best not to try.</text> + </event> + </choice> +</event> + + +<eventList name="ZOLTAN_TRADE_HUB_TALK"> + <event> + <text>They don't see many of your species in these parts, and you stick out like a Casvagarian Sea Slug in a Plutonian Shrimp Stew. You make it back to the ship with a gang of Zoltan guards in tow!</text> + <ship load="ZOLTAN_SHIP" hostile="true"/> + <boarders min="2" max="4" class="energy"/> + </event> + <event> + <text>You pose as traders and succeed in bypassing airlock security - however, it's only a matter of time before someone realizes your ID cards are counterfeit!</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_TRADE_HUB_SUCCESS"/> + </choice> + </event> +</eventList> +<eventList name="ZOLTAN_TRADE_HUB_SUCCESS"> + <event> + <text>You head into a ship supply store. It is a well-equipped, self-service affair. An order is dialled into a terminal, scrap is deposited, and the item is dispatched from a nearby chute.</text> + <store/> + </event> + <event> + <text>You head into the cantina for gossip. Topics of conversation in the cantina range from crop distribution microbes to the joys of Slug pleasure cruises.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>You overhear one group discussing a newly discovered planet yet to have first contact, and note down its location.</text> + <quest event="ZOLTAN_QUEST_PRIMITIVES"/> + </event> + </choice> + </event> +</eventList> + +<event name="ZOLTAN_QUEST_PRIMITIVES" unique="true"> + <text>You arrive at the primitive planet that you heard about at the cantina and are surprised to see a Zoltan ship facing off against a Rebel assault craft.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>You tap into their frequency and hear the Rebel captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"</text> + <choice hidden="true"> + <text>Interfere - make first contact with the primitive aliens.</text> + <event> + <text>The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.</text> + <ship load="ZOLTAN_PRIMITIVES_ZOLTAN" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Protect the aliens' way of life - Attack the Rebel ship.</text> + <event> + <text>These creatures should be left to develop at their own pace. You direct all weapons on the Rebel ship and begin the firing sequence.</text> + <ship load="ZOLTAN_PRIMITIVES_REBEL" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event> + <text>You don't want to alert the Rebels of your presence and you don't want to anger the Zoltan in their territory. The best solution is to leave.</text> + </event> + </choice> + </event> + </choice> +</event> + + + + + + +<!----------- + ITEM!!! + Events that can give something ususally no fight +------------> +<event name="ZOLTAN_FREE_AUGMENT" unique="true"> <!-- this is pretty sweet :/ --> + <text>A Zoltan academy sits docked just outside the beacon perimeter. They're happy to show you the fruits of their labor, and offer something to take home with you.</text> + <autoReward level="LOW">augment</autoReward> +</event> + +<event name="ZOLTAN_FREE_MAP" unique="true"> + <text>The Zoltan stationed near this beacon are happy to receive you. As they give you the formal tour of their ship you spy some local star charts and mentally log the details.</text> + <reveal_map/> + <ship load="ZOLTAN_SHIP" hostile="false"/> +</event> + +<event name="ZOLTAN_ODD_MOON" unique="true"> + <text>Something strikes you as odd about a moon in the distance.</text> + <choice hidden="true"> + <text>Check it out.</text> + <event load="ZOLTAN_ODD_MOON_CHECK"/> + </choice> + <choice> + <text>Leave it be.</text> + <event> + <text>You try not to fixate on the moon in the aft scanner as you set the coordinates for the next jump.</text> + </event> + </choice> + <choice hidden="true" req="BOARDER"> <!-- TODO make sure this works!!! --> + <text>(Boarding Drone) Send a drone to probe the surface.</text> + <event> + <text>Initial scans indicate a network of caves not far underground. You launch a boarding drone and it breaks through the surface into the cavern below.</text> + <item_modify> + <item type="drones" min="-1" max="-1"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>Your drone discovers a vast cave network and evidence of excavation. Buried deep below you find a Zoltan scientist, still hard at work. He tells you that all his colleagues are long dead. You decide not to ask questions and offer to let him join your crew.</text> + <crewMember amount="1" class="energy"/> + </event> + </choice> + </event> + </choice> +</event> + +<eventList name="ZOLTAN_ODD_MOON_CHECK"> + <event> + <text>A closer inspection reveals signs of habitation on the surface, but nothing else particularly interesting.</text> + </event> + <event> + <text>Sending a shuttle to explore a beckoning cave system you discover signs of a battle - and a still-functioning weapon!</text> + <autoReward level="LOW">weapon</autoReward> + </event> + <event> + <text>A deep scan of the surface reveals a cave system that runs for miles, and what looks like a scrap heap left over from some heavy-duty construction.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + <event> + <text>It looks as if a team could break through the fragile layer of the moon's surface into a hidden cavern.</text> + <choice hidden="true"> + <text>Attempt to detonate some explosives to break through the surface. [ Missiles: -1 ]</text>. + <event load="ZOLTAN_ODD_MOON_EXPLOSION"/> + </choice> + <choice> + <text>Explosives are too valuable to waste on excavation work. Let's get out of here.</text> + <event/> + </choice> + </event> +</eventList> + +<eventList name="ZOLTAN_ODD_MOON_EXPLOSION"> + <event> + <text>A portion of the surface layer is destroyed in an impressive display, revealing miles of caves. You don't have time to fully explore them, but you find some remains of an old subterranean base that could be useful.</text> + <item_modify> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + <autoReward level="RANDOM">scrap_only</autoReward> + </event> + <event> + <text>The explosives are set remotely, but the detonation achieves nothing. What a waste.</text> + <item_modify> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + </event> + <event> + <text>Your explosives reveal the 'cave' is actually a secret base, located in a network of bunkers just under the surface. Everyone inside is dead; some Mantis clearly came through here recently. It looks like the Zoltan were researching advanced ship weaponry. You take one of their better examples back to your ship.</text> + <autoReward level="RANDOM">weapon</autoReward> + <item_modify> + <item type="missiles" min="-1" max="-1"/> + </item_modify> + </event> +</eventList> + + +<!----------- + HOSTILE!!! + Events that call up a fight for sure +------------> +<event name="ZOLTAN_FIGHT"> + <text load="ZOLTAN_FIGHT"/> + <ship load="ZOLTAN_SHIP" hostile="true"/> +</event> +<textList name="ZOLTAN_FIGHT"> + <text>A Zoltan ship makes contact. "The nature of the day is rotational. The fever is emaciated. The reason is-" They've caught some nasty deep space dementia. Before you can consider finding help for them, they open fire.</text> + <text>You're surprised when a stationary Zoltan ship opens fire. It appears there are aggressive pugilists even among the 'enlightened'.</text> + <text>You receive a message, "This area is off limits. Submit your ship to processing." It's only one guard ship in a lonely beacon. You decide to fight your way out.</text> + <text>You discover a number of Zoltan civilian ships fighting off pirates. Unfortunately one ship mistakes your purpose and moves in to attack! They are refusing all communication; you have no choice but to fight.</text> + <text>Like many areas in Zoltan space, the residents of this sector prepared well for Galactic war. The military here seem to have given up reasoning with foreigners, preferring instead to attack on sight!</text> + <text>A Zoltan ship is waiting at this beacon. They request your identification, but radiation from the sun in this system is disrupting your communications. They take your silence for aggression and move in to attack.</text> + <text>The Zoltan ship patrolling this area hails you: "This area is off limits. Secrecy is vital." They power their weapons.</text> + <!-- Add more! --> + +</textList> + +<event name="ZOLTAN_PIRATE"> + <text load="ZOLTAN_PIRATE"/> + <ship load="PIRATE" hostile="true"/> +</event> +<textList name="ZOLTAN_PIRATE"> + <text>"Emergency, all ships in range, we are under attack!" The frequency matches a nearby Zoltan ship; you move in on their pursuer. They take your intervention as a cue to jump away. Cowards.</text> + <text>You jump just in time to witness a Zoltan ship's FTL drive overload. In his final moments their captain implores you not to get involved, but it's too late - their attacker is already upon you!</text> + <text>Despite their precautions, pirates have begun to harass the local Zoltan settlements across this sector. One such pirate spots your ship and moves in to attack.</text> + <text>A ship with pirate markings demands your surrender. These are sad times when even Zoltan space is beset by pirates. You doubt these fools will be missed.</text> + <text>You spot a pirate ship looting a small Zoltan cruiser. They spot you and move in to attack before your FTL drive has a chance to recharge.</text> + <!-- Add more instead of repeating ! --> + + <text>"Emergency, all ships in range, we are under attack!" The frequency matches a nearby Zoltan ship; you move in on their pursuer. They take your intervention as a cue to jump away. Cowards.</text> + <text>You jump just in time to witness a Zoltan ship's FTL drive overload. In their final moments they implore you not to get involved, but it's too late - their attacker is already upon you!</text> + <text>Despite their precautions, pirates have begun to harass the local Zoltan settlements across this sector. One such pirate spots your ship and moves in to attack.</text> + <text>A ship with pirate markings demand that you surrender. These are sad times when even Zoltan space is beset by pirates. You doubt these fools will be missed.</text> + <text>You spot a pirate ship looting a small Zoltan cruiser. They spot you and move in to attack before your FTL drive has a chance to recharge.</text> +</textList> + +<event name="ZOLTAN_MANTIS" unique="true"> + <text>You pick up the last broadcast from a rupturing Zoltan freighter: "The Mantis, they're here, please-" You're interrupted by fire off the port bow!</text> + <ship load="MANTIS_FIGHT" hostile="true"/> +</event> + +<event name="ZOLTAN_ENGI" unique="true"> + <text>You jump into a debris field that used to be a Zoltan cruiser. Unfortunately, its Engi escort takes you for the attacker and retaliates! They refuse all hails.</text> + <ship load="ENGI_SHIP" hostile="true"/> +</event> + + +<event name="ZOLTAN_ASTEROID" unique="true"> + <text>You arrive in an asteroid field and are greeted by a Zoltan guard, "By attempting to access these closed mining fields, you are in violation of the Natural Mineral Protection Act. Your weaponry will be confiscated for processing." You don't have time for this.</text> + <environment type="asteroid"/> + <ship load="ZOLTAN_SHIP" hostile="true"/> +</event> + + +<!----------- + NEUTRAL!!! + Events that could have a fight +------------> + +<event name="ZOLTAN_LIFERAFT" unique="true"> <!-- ALSO A QUEST!!--> + <text>You pick up a Zoltan life raft floating in space. Its inhabitant asks you to retake his ship from the pirates who recently commandeered it. "I'm certain it is clear," he concludes, "that you must not destroy my vessel in the process."</text> + <ship load="ZOLTAN_LIFERAFT" hostile="false"/> + <choice hidden="true"> + <text>Engage the pirates.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice> + <text>Leave.</text> + <event> + <text>You refuse to get his ship back, but still offer to drop him off at the next station. The Zoltan is displeased, but directs you to a nearby starbase just the same.</text> + </event> + </choice> +</event> +<eventList name="ZOLTAN_LIFERAFT_HIRE"> + <event> + <text>He responds haughtily, "You would presume I would work under your command after such a display of... prowess? No, I must decline."</text> + </event> + <event> + <text>He responds defeatedly, "I suppose I have nowhere else to go without a ship. I accept your offer."</text> + <item_modify> + <item type="scrap" min="-40" max="-40"/> + </item_modify> + <crewMember amount="1" class="energy"/> + </event> +</event> + + +<event name="ZOLTAN_SCIENCE_DOCK" unique="true"> + <text>What appears to be a Zoltan science ship requests permission to dock.</text> + <choice hidden="true"> + <text>Dock with them.</text> + <event load="ZOLTAN_SCIENCE_DOCK_LIST"/> + </choice> + <choice hidden="true"> + <text>Have them keep their distance.</text> + <event> + <text>They leave without a word.</text> + </event> + </choice> +</event> +<eventList name="ZOLTAN_SCIENCE_DOCK_LIST"> + <event> + <text>You allow them to approach, but are caught unaware when they open fire!</text> + <ship load="ZOLTAN_SCIENCE_DOCK" hostile="true"/> + </event> + <event> + <text>"We have been studying the relationships between the species and have determined that the 'Federation' still has potential to be a net positive for the galaxy. Please accept this gift to aid your journey."</text> + <autoReward level="MED">stuff</autoReward> + </event> +</eventList> + + +<event name="ZOLTAN_RIFT_FIGHT" unique="true"> + <text>You come to a quiet part of Zoltan space and encounter an ancient Zoltan wise man who has managed to harness the power of a spatial rift, but seems to have been driven completely mad by the power. "Choose your doom," he demands. This is all part of a day's work.</text> + <choice hidden="true"> + <text>Mantis.</text> + <event> + <text>"You like a challenge. So be it!" A wormhole forms and a confused, angry Mantis ship hurtles toward you!</text> + <ship load="ZOLTAN_RIFT_MANTIS" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Slug.</text> + <event> + <text>"Do not be fooled, Federation, by a soft underbelly." You detect a wormhole opening up, and seconds later a Slug ship is attacking from the other direction!</text> + <ship load="ZOLTAN_RIFT_SLUG" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Rockmen.</text> + <event> + <text>"A hardened foe for a hardened veteran." You detect a wormhole opening up, and a Rock ship appears with guns blazing. It appears they were in combat when they were thrust across space-time.</text> + <ship load="ZOLTAN_RIFT_ROCK" hostile="true"/> + </event> + </choice> + <!-- + <choice hidden="true"> + <text>Crystalline Beings.</text> + <event> + <text>The Zoltan is quiet for a moment, and then whispers, "Are you sure? Well, so be it then." A huge wormhole opens, and from within it looms a Crystalline ship, prepared for war.</text> + <ship load= ?!?! + JUSTIN DO THIS STILL!!!!!!! JUSTIN - TO DO + </event> + </choice> ---> +</event> +<event name="ZOLTAN_RIFT_SUCCESS"> + <text>When he sees you have emerged victorious, the Zoltan wise man enters a rage. Rifts threaten to tear space apart until, instead, the Zoltan implodes, sending a blast wave of scrap and salvage dragged here from distant worlds in your direction.</text> + <autoReward level="HIGH">standard</autoReward> +</event> + + +<event name="ZOLTAN_CREW_SCAN" unique="true"> + <text>You arrive at a Zoltan security checkpoint set up in a perimeter around the beacon. "Travelling vessel, you will submit to crew profiling to identify fugitives of the empire."</text> + <choice hidden="true"> + <text>You don't have time for this nonsense. Attack!</text> + <event> + <text>Expecting resistance, their Energy Shield is raised and ready for combat.</text> + <ship load="ZOLTAN_SHIP" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Submit to profiling.</text> + <event load="ZOLTAN_CREW_SCAN_LIST"/> + </choice> + <choice hidden="true" req="slug"> + <text>(Slug Crew) Have your Slug talk them into letting you go.</text> + <event> + <text>You give the guards permission to dock with the ship, but before they come on board your crewmember slowly advances to meet them. As far as you can tell no words were exchanged, but the guards offer you some supplies and say the ship checks out. Best to not ask questions.</text> + <autoReward level="MED">fuel_only</autoReward> + </event> + </choice> + <choice hidden="true" req="mind"> + <text>(Mind Control) Make the guards believe they have already checked your crew today.</text> + <event> + <text>The captain of the guard appears on the vid screen "Back so soon friend! Well, no need to waste your time further. Here, take these spare fuel canisters and get on with your mission." Your ship is cleared to pass.</text> + <autoReward level="MED">fuel_only</autoReward> + </event> + </choice> +</event> +<eventList name="ZOLTAN_CREW_SCAN_LIST"> + <event> + <text>The Zoltan security staff board your ship and scan the crew's faces into a computer. After a few tense moments of uncertainty they allow your ship to pass.</text> + </event> + <event> + <text>The Zoltan security staff board your ship and begin scanning the crew's faces into a computer. Suddenly alarms go off and the Zoltan leap on one of your crew! "This person is wanted on five charges of Utter Villainy! Surrender them to us!"</text> + <choice hidden="true"> + <text>Give up your crewmember.</text> + <event> + <text>It's a tough call, but Zoltan law holds sway here. Besides, that one always seemed a bit shifty.</text> + <removeCrew> + <clone>false</clone> + <text>Unfortunately your crewmember was taken away unharmed so your Clone Bay was unable to retrieve them.</text> + </removeCrew> + </event> + </choice> + <choice hidden="true"> + <text>Refuse and fight.</text> + <event> + <text>You're not going to leave anyone behind. You pull away from the station with the enemy guards on board. Unfortunately, they are able to sabotage your weapon system in the chaos. It's time to leave!</text> + <ship load="ZOLTAN_CREW_SCAN" hostile="true"/> + <boarders min="2" max="4" class="energy"/> + <status type="divide" target="player" system="weapons" amount="2"/> + </event> + </choice> + </event> +</eventList> + + + +<!----------- + NEBULA!!! + Events with unique environments +------------> +<event name="NEBULA_ZOLTAN_ROCK" unique="true"> + <text>This nebula turns out to be the hiding place of a terrified rock crew taking refuge from the Zoltan border police. They don't seem prepared to risk your leaving with their co-ordinates, and open fire!</text> + <environment type="nebula"/> + <ship load="ROCK_SHIP" hostile="true"/> +</event> + +<event name="NEBULA_ZOLTAN_EYE" unique="true"> + <text>Inside this nebula you detect a rogue planet drifting through space, on its surface a huge monolith visible at this distance even to the naked eye. A Zoltan elder hails you from the planet. "Through luck or intent, you have discovered the Great Eye. Look into its depths and receive your just deserts."</text> + <environment type="nebula"/> + <choice hidden="true"> + <text>Pull the ship in closer.</text> + <event load="NEBULA_ZOLTAN_EYE_LIST"/> + </choice> + <choice> + <text>Leave.</text> + <event> + <text>Your mission is to save the Federation, not discover new wonders around the galaxy. You prepare to jump.</text> + </event> + </choice> +</event> +<eventList name="NEBULA_ZOLTAN_EYE_LIST"> + <event> + <text>As you approach, an ancient alien voice speaks to you: "Your mission has brought you great battles, and great losses. This will help ease the pain." A few minutes later someone reports medical equipment has appeared on the ship!</text> + <weapon name="BOMB_HEAL"/> + </event> + <event> + <text>You approach the planet and wait, but nothing happens. The Zoltan hail: "And in the coming times, when the monolith speaks not with a man he has no future and must be left wanting."</text> + <ship load="ZOLTAN_SHIP" hostile="true"/> + </event> + <event> + <text>You approach the planet carefully, trying to keep your ship from breaking up in orbit. The monolith, whatever it is, must sense as much because the next thing you know you have enough scrap to patch up your damage and more besides!</text> + <autoReward level="HIGH">scrap_only</autoReward> + </event> + <event> + <text>As you approach, a kaleidoscope of colors fills the viewscreen and one of your crew begins to age rapidly in reverse, eventually disappearing into nothingness. Let's hope they've transcended physical existence, and not just been forced out of it.</text> + <removeCrew> + <clone>false</clone> + <text>You check your Cloning Bay but it lies dormant. Whatever just happened to your crewmember must be irreversible.</text> + </removeCrew> + </event> +</eventList> + +<event name="STORM_ZOLTAN_SUPPLY_CHOICE" unique="true"> <!-- can also use this with other sectors?--> + <text>You spy two pirate ships lurking in the nebula here. They remain unaware of your presence; you're able to get your scanners to at least identify their cargo: One is carrying the fuel supplies, the other the ammunition. They begin to drift away from each other in the storm.</text> + <environment type="storm"/> + <choice hidden="true"> + <text>Secure the fuel supply.</text> + <event> + <text>You jet toward the pirate with the fuel supplies and engage - hopefully you can leave the ship in one piece!</text> + <ship load="STORM_PIRATE_SUPPLY_FUEL" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Secure the ammunition.</text> + <event> + <text>You jet toward the pirate with the ammunition and engage - hopefully you can leave the ship in one piece!</text> + <ship load="STORM_PIRATE_SUPPLY_AMMO" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Let them leave.</text> + <event> + <text>Sometimes discretion is the better part of valor.</text> + </event> + </choice> +</event> + + + + + + + + + +<!----------- + BOARDERS!!! + Events with boarder calls +------------> + +<event name="ZOLTAN_BOARDERS" unique="true"> + <text>There are few more zealous in their customs checks than the Zoltan. A team of border police beam on board. There's just a little confusion over your weapons licences, but things escalate rapidly from heated discussion to gunfire!</text> + <ship load="ZOLTAN_SHIP" hostile="true"/> + <boarders min="3" max="4" class="energy"/> +</event> + +<event name="ZOLTAN_BOARDERS_MANTIS" unique="true"> + <text>The Mantis outcasts sometimes make the mistake of taking the Zoltan for easy game. A scout moves in to attack while a boarding party beams aboard from a nearby transport!</text> + <ship load="MANTIS_FIGHT" hostile="true"/> + <boarders min="2" max="3" class="mantis"/> +</event> + + + + + +<!----------- + SPECIAL!!! + - +------------> + +<event name="ZOLTAN_PEACE_QUEST" unique="true"> + <text>An unarmed Zoltan transport vessel is slowly making its way toward the beacon here. They hail: "This is a Zoltan peace envoy. We carry no weapons or shielding and rely on the mercy of others to communicate our message."</text> + <choice hidden="true"> + <text>Attack them.</text> + <event load="ZOLTAN_PEACE_QUEST_ATTACK"/> + </choice> + <choice hidden="true"> + <text>Hear them out.</text> + <event> + <text>They continue. "We take your silence for interested contemplation." They talk at length about peace and harmony, but either it's beyond your simple mind or it's all nonsense.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>They finish: "Please, spread the word of enlightenment to those that have not heard. Once you have, contact our brethren." They transmit coordinates of their so-called "brethren".</text> + <quest event="ZOLTAN_PEACE_QUEST2"/> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Leave.</text> + <event> + <text>The galaxy is at war - there's no time for talk of peace. You leave their hails unanswered and charge the jump drive.</text> + </event> + </choice> +</event> + + +<eventList name="ZOLTAN_PEACE_QUEST_ATTACK"> + <event> + <text>You charge your weapons - not that this will take much.</text> + <ship load="ZOLTAN_PEACE_QUEST_ATTACK1" hostile="true"/> + </event> + <event> + <text>Just as you're preparing to attack you detect a nearby jump signature. A Zoltan defense ship comes to their aid!</text> + <ship load="ZOLTAN_PEACE_QUEST_ATTACK2" hostile="true"/> + </event> +</eventList> + +<event name="ZOLTAN_PEACE_QUEST2"> + <text>You arrive at the location specified by the peace-loving Zoltan, but the only thing nearby is a Rebel ship, closing in fast! "We've found you! You're not getting away this time!"</text> + <ship load="REBEL" hostile="false"/> + <choice hidden="true"> + <text>Attack.</text> + <event> + <text>You power your weapons and prepare to fight.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Attempt to hail them.</text> + <event> + <text>They open communications: "I can't imagine there's anything you could say that will save you. The rebellion must destroy those that are still loyal to the obsolete Federation."</text> + <choice hidden="true"> + <text>"Perhaps there could be a reconciliation of our ideals without war?"</text> + <event> + <text>"Our ideals are too different to be so easily reconciled. You think this could end any way but war?"</text> + <choice hidden="true"> + <text>The galaxy is huge - you can find a place for your ideals elsewhere without causing this destruction.</text> + <event> + <text>"No! We will not be consigned to the backwaters of space just because we don't fit into your 'Federation ideals'!" They charge.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>True progress can only be achieved without bloodshed.</text> + <event> + <text>Suddenly all indications of the Rebel ship fade away and a Zoltan fleet appears around your ship. The captain of the ship you met previously materializes on your bridge.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ZOLTAN_PEACE_QUEST_REWARD"/> + </choice> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>"Surrender. Your ultimate destruction is inevitable. We've left scores of Rebels destroyed in our wake."</text> + <event> + <text>They shut off communications and immediately engage.</text> + <ship hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>"Your Rebellion is causing millions of deaths. Your beliefs are dividing the galaxy. Unity is the only option!"</text> + <event> + <text>"Humans are treated as 'equal' to aliens in the weak Federation. The sacrifice of BILLIONS of alien or human lives are justified if it means we reach our full potential!" They charge.</text> + <ship hostile="true"/> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="ZOLTAN_PEACE_QUEST_REWARD"><!--DLC2 DLC3--> + <event> + <text>"Although your methods are crude and most certainly ineffective, it is clear you took our previous meeting to heart. If your ship represents the Federation's willingness to adapt we shall do what we can to aid in their fight. This technology should aid your quest."</text> + <unlockShip id="7">A Zoltan cruiser has been unlocked and added to the hangar!</unlockShip> + <autoReward level="LOW">scrap_only</autoReward> + <augment name="ENERGY_SHIELD"/> + </event> + <event> + <text>"Although your methods are crude and most certainly ineffective, it is clear you took our previous meeting to heart. If your ship represents the Federation's willingness to adapt we shall do what we can to aid in their fight. I will personally assist."</text> + <autoReward level="HIGH">standard</autoReward> + <unlockShip id="7">A Zoltan cruiser has been unlocked and added to the hangar!</unlockShip> + <crewMember amount="1" class="energy" all_skills="2">Envoy</crewMember> + </event> +</eventList> + + +<event name="ZOLTAN_SURRENDER"> + <text load="ZOLTAN_SURRENDER"/> + <choice> + <text>Accept their offer.</text> + <event> + <ship hostile="false"/> + <autoReward level="RANDOM">stuff</autoReward> + </event> + </choice> + <choice> + <text>We will not accept surrender!</text> + <event/> + </choice> +</event> + +<textList name="ZOLTAN_SURRENDER"> + <text>"Yes, yes, you've demonstrated your species' capacity for violence quite extensively, well done. If we reward your efforts will you bother someone else?"</text> + <text>The enemy ship hails; the vidscreen shows their bridge showered in sparks from malfunctioning equipment - it's safe to assume they're trying to surrender. Accept their offer?</text> + <text>Communications report that the Zoltan are broadcasting on all frequencies. The captain appears on screen and says, "Yes, I am not surprised, your species hardly looks enlightened. Fine. Take what you wish."</text> + <text>The Zoltan captain hails and mutters something about the border patrol force catching up with you someday; you're more interested in his offer of surrender.</text> + <text>"We assumed that your species' intelligence was directly proportional to your brute strength. We yield."</text> + <text>"You have bested us. If only your species' efforts were put to use improving the galaxy rather than your military might."</text> + + <!-- duplicate for now -- add more?--> + + + <text>"Yes, yes, you've demonstrated your species' capacity for violence quite extensively, well done. If we reward your efforts will you bother someone else?"</text> + <text>The enemy ship hails; the vidscreen shows their bridge showered in sparks from malfunctioning equipment - it's safe to assume they're trying to surrender. Accept their offer?</text> + <text>Communications report that the Zoltan are broadcasting on all frequencies. The captain appears on screen and says, "Yes, I am not surprised, your species hardly looks enlightened. Fine. Take what you wish."</text> + <text>The Zoltan captain hails and mutters something about the border patrol force catching up with you someday; you're more interested in his offer of surrender.</text> + <text>"We assumed that your species' intelligence was directly proportional to your brute strength. We yield."</text> + <text>"You have bested us. If only your species' efforts were put to use improving the galaxy rather than your military might."</text> +</textList> + + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_bomber.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_bomber.txt new file mode 100644 index 0000000000000000000000000000000000000000..d70ccfdf066c350d8f29849ff1406bcfd1903471 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_bomber.txt @@ -0,0 +1,121 @@ +VERTICAL +45 +ELLIPSE +170 +205 +0 +-85 +ROOM +0 +3 +0 +2 +1 +ROOM +1 +3 +1 +2 +2 +ROOM +2 +3 +3 +2 +1 +ROOM +3 +3 +4 +2 +1 +ROOM +4 +2 +3 +1 +2 +ROOM +5 +2 +5 +1 +2 +ROOM +6 +0 +4 +2 +2 +ROOM +7 +5 +3 +1 +2 +ROOM +8 +5 +5 +1 +2 +ROOM +9 +6 +4 +2 +2 +DOOR +4 +1 +0 +1 +0 +DOOR +3 +3 +1 +2 +0 +DOOR +4 +4 +2 +3 +0 +DOOR +3 +3 +2 +4 +1 +DOOR +5 +3 +2 +7 +1 +DOOR +2 +4 +4 +6 +1 +DOOR +2 +5 +5 +6 +1 +DOOR +6 +4 +7 +9 +1 +DOOR +6 +5 +8 +9 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_bomber.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_bomber.xml new file mode 100644 index 0000000000000000000000000000000000000000..b4cfdea2c0a2004e58f5517367c3800019305fde --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_bomber.xml @@ -0,0 +1,56 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-46" y="-38" w="372" h="356"/> + +<!-- Only used for iPad --> +<glowOffset x="26" y="28"/> + +<offsets> + <cloak x="18" y="20"/> +</offsets> + +<weaponMounts> + <mount x="126" y="65" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="246" y="65" rotate="false" mirror="false" gib="3" slide="right"/> + <mount x="48" y="160" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="324" y="160" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.4" max="1"/> + <direction min="70" max="90"/> + <angular min="-1" max="1"/> + <glowOffset x="26" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>65</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.7"/> + <direction min="220" max="240"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="47" y="42"/> <!-- individual setting -- only for ipad -- not needed --> + <x>166</x> + <y>129</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.4"/> + <direction min="290" max="0"/> + <angular min="-0.4" max="1"/> + <glowOffset x="22" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>77</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.3"/> + <direction min="-160" max="180"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="23" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>36</x> + <y>104</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser.txt new file mode 100644 index 0000000000000000000000000000000000000000..f218a7e27933d14f91f7592f8d64e4be465e364b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser.txt @@ -0,0 +1,275 @@ +X_OFFSET +1 +Y_OFFSET +1 +VERTICAL +0 +ELLIPSE +402 +253 +-63 +-3 +ROOM +0 +0 +0 +1 +2 +ROOM +1 +1 +1 +2 +1 +ROOM +2 +2 +2 +2 +1 +ROOM +3 +1 +3 +2 +2 +ROOM +4 +3 +3 +1 +2 +ROOM +5 +2 +5 +2 +1 +ROOM +6 +1 +6 +2 +1 +ROOM +7 +0 +6 +1 +2 +ROOM +8 +4 +2 +1 +2 +ROOM +9 +4 +4 +1 +2 +ROOM +10 +5 +3 +2 +2 +ROOM +11 +7 +3 +2 +2 +ROOM +12 +9 +3 +1 +2 +ROOM +13 +10 +3 +2 +1 +ROOM +14 +10 +4 +2 +1 +ROOM +15 +12 +2 +2 +2 +ROOM +16 +12 +4 +2 +2 +ROOM +17 +14 +3 +1 +2 +DOOR +1 +1 +0 +1 +1 +DOOR +2 +2 +1 +2 +0 +DOOR +2 +3 +2 +3 +0 +DOOR +3 +4 +3 +4 +1 +DOOR +4 +2 +2 +8 +1 +DOOR +5 +3 +8 +10 +1 +DOOR +5 +4 +9 +10 +1 +DOOR +4 +5 +5 +9 +1 +DOOR +2 +5 +3 +5 +0 +DOOR +2 +6 +5 +6 +0 +DOOR +1 +6 +6 +7 +1 +DOOR +7 +4 +10 +11 +1 +DOOR +9 +3 +11 +12 +1 +DOOR +14 +3 +15 +17 +1 +DOOR +14 +4 +16 +17 +1 +DOOR +10 +3 +12 +13 +1 +DOOR +12 +3 +13 +15 +1 +DOOR +0 +1 +0 +-1 +1 +DOOR +0 +0 +0 +-1 +1 +DOOR +0 +6 +7 +-1 +1 +DOOR +0 +7 +7 +-1 +1 +DOOR +15 +3 +17 +-1 +1 +DOOR +15 +4 +17 +-1 +1 +DOOR +10 +4 +12 +14 +1 +DOOR +12 +4 +14 +16 +1 +DOOR +12 +4 +15 +16 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser.xml new file mode 100644 index 0000000000000000000000000000000000000000..262db4d26ab39dfe5cb32649d98e7d4da4477ac2 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser.xml @@ -0,0 +1,63 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-125" y="-60" w="710" h="401"/> + +<offsets> + <floor x="111" y="48"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="268" y="32" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="268" y="368" rotate="true" mirror="false" gib="4" slide="down"/> + <mount x="614" y="120" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="614" y="282" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="649" y="200" rotate="false" mirror="false" gib="6" slide="no"/> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.4" max="0.7"/> + <direction min="20" max="50"/> + <angular min="-0.4" max="-0.1"/> + <x>0</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.5"/> + <direction min="280" max="300"/> + <angular min="-0.2" max="0.2"/> + <x>126</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.3"/> + <direction min="260" max="280"/> + <angular min="-0.3" max="0.3"/> + <x>80</x> + <y>114</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.6"/> + <direction min="120" max="200"/> + <angular min= "0.2" max="0.6"/> + <x>0</x> + <y>247</y> + </gib4> + <gib5> + <velocity min="0.3" max="0.6"/> + <direction min="260" max="280"/> + <angular min= "-0.2" max="0.2"/> + <x>327</x> + <y>73</y> + </gib5> + <gib6> + <velocity min="0.3" max="0.6"/> + <direction min="200" max="240"/> + <angular min= "0.2" max="0.6"/> + <x>470</x> + <y>130</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..a86ba19f263a1ebe78d430d2b19e67e7618b0ac0 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_2.txt @@ -0,0 +1,277 @@ +X_OFFSET +1 +Y_OFFSET +1 +VERTICAL +-17 +HORIZONTAL +27 +ELLIPSE +402 +253 +-63 +-3 +ROOM +0 +0 +0 +2 +1 +ROOM +1 +2 +0 +1 +2 +ROOM +2 +0 +1 +2 +2 +ROOM +3 +2 +2 +1 +2 +ROOM +4 +11 +2 +2 +2 +ROOM +5 +3 +3 +2 +1 +ROOM +6 +9 +3 +2 +1 +ROOM +7 +1 +4 +2 +1 +ROOM +8 +4 +4 +2 +1 +ROOM +9 +6 +4 +2 +1 +ROOM +10 +8 +4 +2 +1 +ROOM +11 +2 +5 +1 +2 +ROOM +12 +3 +5 +2 +1 +ROOM +13 +9 +5 +2 +1 +ROOM +14 +11 +5 +2 +2 +ROOM +15 +0 +6 +2 +2 +ROOM +16 +2 +7 +1 +2 +ROOM +17 +0 +8 +2 +1 +DOOR +3 +7 +16 +-1 +1 +DOOR +3 +8 +16 +-1 +1 +DOOR +2 +6 +11 +15 +1 +DOOR +2 +8 +16 +17 +1 +DOOR +2 +7 +11 +16 +0 +DOOR +2 +5 +7 +11 +0 +DOOR +2 +4 +3 +7 +0 +DOOR +2 +2 +1 +3 +0 +DOOR +2 +0 +0 +1 +1 +DOOR +2 +2 +2 +3 +1 +DOOR +3 +3 +3 +5 +1 +DOOR +4 +4 +5 +8 +0 +DOOR +4 +5 +8 +12 +0 +DOOR +6 +4 +8 +9 +1 +DOOR +7 +5 +9 +-1 +0 +DOOR +6 +5 +9 +-1 +0 +DOOR +6 +4 +9 +-1 +0 +DOOR +7 +4 +9 +-1 +0 +DOOR +8 +4 +9 +10 +1 +DOOR +9 +5 +10 +13 +0 +DOOR +9 +4 +6 +10 +0 +DOOR +11 +3 +4 +6 +1 +DOOR +11 +5 +13 +14 +1 +DOOR +3 +1 +1 +-1 +1 +DOOR +3 +0 +1 +-1 +1 +DOOR +3 +5 +11 +12 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..75923f7a1f8f40a81b0f3e53d806e30234592175 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_2.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-152" y="-43" w="710" h="401"/> + +<offsets> + <floor x="140" y="31"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="268" y="32" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="268" y="368" rotate="true" mirror="false" gib="4" slide="down"/> + <mount x="614" y="120" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="614" y="282" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="649" y="200" rotate="true" mirror="false" gib="6" slide="no"/> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.4" max="0.7"/> + <direction min="20" max="50"/> + <angular min="-0.4" max="-0.1"/> + <x>0</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.5"/> + <direction min="280" max="300"/> + <angular min="-0.2" max="0.2"/> + <x>126</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.3"/> + <direction min="260" max="280"/> + <angular min="-0.3" max="0.3"/> + <x>80</x> + <y>114</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.6"/> + <direction min="120" max="200"/> + <angular min= "0.2" max="0.6"/> + <x>0</x> + <y>247</y> + </gib4> + <gib5> + <velocity min="0.3" max="0.6"/> + <direction min="260" max="280"/> + <angular min= "-0.2" max="0.2"/> + <x>327</x> + <y>73</y> + </gib5> + <gib6> + <velocity min="0.3" max="0.6"/> + <direction min="200" max="240"/> + <angular min= "0.2" max="0.6"/> + <x>470</x> + <y>130</y> + </gib6> +</explosion> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..2f9a0a54a25446bda41f54d208577db943a7fa96 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_3.txt @@ -0,0 +1,323 @@ +X_OFFSET +1 +Y_OFFSET +1 +VERTICAL +0 +ELLIPSE +402 +253 +-63 +-3 +ROOM +0 +0 +0 +1 +2 +ROOM +1 +1 +1 +2 +2 +ROOM +2 +3 +2 +2 +1 +ROOM +3 +11 +2 +1 +2 +ROOM +4 +12 +2 +2 +1 +ROOM +5 +1 +3 +1 +2 +ROOM +6 +2 +3 +1 +2 +ROOM +7 +4 +3 +1 +2 +ROOM +8 +5 +3 +2 +1 +ROOM +9 +7 +3 +2 +2 +ROOM +10 +9 +3 +2 +1 +ROOM +11 +13 +3 +2 +2 +ROOM +12 +5 +4 +2 +1 +ROOM +13 +9 +4 +2 +1 +ROOM +14 +11 +4 +1 +2 +ROOM +15 +1 +5 +2 +2 +ROOM +16 +3 +5 +2 +1 +ROOM +17 +12 +5 +2 +1 +ROOM +18 +0 +6 +1 +2 +DOOR +0 +0 +0 +-1 +1 +DOOR +0 +1 +0 +-1 +1 +DOOR +0 +6 +18 +-1 +1 +DOOR +0 +7 +18 +-1 +1 +DOOR +1 +6 +15 +18 +1 +DOOR +1 +5 +5 +15 +0 +DOOR +1 +3 +1 +5 +0 +DOOR +1 +1 +0 +1 +1 +DOOR +2 +3 +5 +6 +1 +DOOR +1 +2 +1 +-1 +1 +DOOR +1 +5 +15 +-1 +1 +DOOR +3 +5 +15 +16 +1 +DOOR +3 +2 +1 +2 +1 +DOOR +4 +3 +2 +7 +0 +DOOR +4 +5 +7 +16 +0 +DOOR +5 +3 +7 +8 +1 +DOOR +5 +4 +7 +12 +1 +DOOR +7 +3 +8 +9 +1 +DOOR +7 +4 +9 +12 +1 +DOOR +9 +3 +9 +10 +1 +DOOR +9 +4 +9 +13 +1 +DOOR +11 +3 +3 +10 +1 +DOOR +11 +4 +13 +14 +1 +DOOR +11 +5 +14 +-1 +1 +DOOR +11 +6 +14 +-1 +0 +DOOR +11 +2 +3 +-1 +1 +DOOR +11 +2 +3 +-1 +0 +DOOR +12 +2 +3 +4 +1 +DOOR +12 +5 +14 +17 +1 +DOOR +13 +3 +4 +11 +0 +DOOR +13 +5 +11 +17 +0 +DOOR +15 +3 +11 +-1 +1 +DOOR +15 +4 +11 +-1 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..85c9b09695dfd286992b8e7311f0c32915993477 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_cruiser_3.xml @@ -0,0 +1,63 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-125" y="-60" w="710" h="401"/> + +<offsets> + <floor x="112" y="48"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="268" y="32" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="268" y="368" rotate="true" mirror="false" gib="4" slide="down"/> + <mount x="614" y="120" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="614" y="282" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="649" y="200" rotate="false" mirror="false" gib="6" slide="no"/> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.4" max="0.7"/> + <direction min="20" max="50"/> + <angular min="-0.4" max="-0.1"/> + <x>0</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.5"/> + <direction min="280" max="300"/> + <angular min="-0.2" max="0.2"/> + <x>126</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.3"/> + <direction min="260" max="280"/> + <angular min="-0.3" max="0.3"/> + <x>80</x> + <y>114</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.6"/> + <direction min="120" max="200"/> + <angular min= "0.2" max="0.6"/> + <x>0</x> + <y>247</y> + </gib4> + <gib5> + <velocity min="0.3" max="0.6"/> + <direction min="260" max="280"/> + <angular min= "-0.2" max="0.2"/> + <x>327</x> + <y>73</y> + </gib5> + <gib6> + <velocity min="0.3" max="0.6"/> + <direction min="200" max="240"/> + <angular min= "0.2" max="0.6"/> + <x>470</x> + <y>130</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_scout.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_scout.txt new file mode 100644 index 0000000000000000000000000000000000000000..9e9c025747d55c874bc177e1e1b75c1545329ed4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_scout.txt @@ -0,0 +1,73 @@ +VERTICAL +45 +ELLIPSE +170 +205 +0 +-50 +ROOM +0 +1 +0 +2 +1 +ROOM +1 +1 +1 +2 +2 +ROOM +2 +0 +3 +1 +2 +ROOM +3 +1 +3 +2 +1 +ROOM +4 +1 +4 +2 +1 +ROOM +5 +3 +3 +1 +2 +DOOR +2 +1 +0 +1 +0 +DOOR +1 +3 +1 +3 +0 +DOOR +2 +4 +3 +4 +0 +DOOR +1 +4 +2 +4 +1 +DOOR +3 +4 +4 +5 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_scout.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_scout.xml new file mode 100644 index 0000000000000000000000000000000000000000..9b7d5e4b5d4ad66031a2cda8951543d780ae2718 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/fed_scout.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-82" y="-55" w="303" h="359"/> + +<!-- Only used for iPad --> +<glowOffset x="28" y="28"/> + +<offsets> + <cloak x="20" y="20"/> +</offsets> + +<weaponMounts> + <mount x="85" y="140" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="218" y="140" rotate="false" mirror="false" gib="1" slide="right"/> + <mount x="116" y="70" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="187" y="70" rotate="false" mirror="false" gib="1" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="1"/> + <direction min="20" max="160"/> + <angular min="-1" max="1"/> + <glowOffset x="51" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>57</x> + <y>1</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="280" max="350"/> + <angular min="-1" max="1"/> + <glowOffset x="27" y="31"/> <!-- individual setting -- only for ipad -- not needed --> + <x>151</x> + <y>141</y> + </gib2> + <gib3> + <velocity min="0.4" max="1"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="25" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>23</x> + <y>58</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="-40" max="40"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="28" y="29"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>172</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button.txt new file mode 100644 index 0000000000000000000000000000000000000000..ebcc2ea16213d7d4374d9cbde555af4e3e07b3ab --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button.txt @@ -0,0 +1,55 @@ +VERTICAL +55 +ELLIPSE +170 +205 +0 +-50 +ROOM +0 +1 +0 +2 +1 +ROOM +1 +1 +1 +1 +2 +ROOM +2 +2 +1 +1 +2 +ROOM +3 +0 +2 +1 +2 +ROOM +4 +3 +2 +1 +2 +DOOR +1 +1 +0 +1 +0 +DOOR +2 +1 +0 +2 +0 +DOOR +2 +2 +1 +2 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button.xml new file mode 100644 index 0000000000000000000000000000000000000000..3ce7e1685126c2e4a7bb6d3ad44448fe795a29e6 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button.xml @@ -0,0 +1,54 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<img x="-66" y="-60" w="271" h="359"/> + +<!-- Only used for iPad --> +<glowOffset x="40" y="40"/> + +<offsets> + <cloak x="32" y="32"/> +</offsets> + +<weaponMounts> + <mount x="52" y="136" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="218" y="136" rotate="false" mirror="false" gib="3" slide="right"/> + <mount x="63" y="107" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="207" y="107" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + +<!-- Bad Combos: 1+3 --> +<explosion> + <gib1> + <velocity min="0.2" max="1"/> + <direction min="90" max="140"/> + <angular min="-1" max="-0.1"/> + <glowOffset x="40" y="19"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>51</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.6"/> + <direction min="140" max="220"/> + <angular min="-0.3" max="0.3"/> + <glowOffset x="20" y="44"/> <!-- individual setting -- only for ipad -- not needed --> + <x>43</x> + <y>82</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.6"/> + <direction min="200" max="260"/> + <angular min="0.1" max="1"/> + <glowOffset x="28" y="29"/> <!-- individual setting -- only for ipad -- not needed --> + <x>102</x> + <y>41</y> + </gib3> + <gib4> + <velocity min="0.1" max="1"/> + <direction min="-40" max="40"/> + <angular min= "-1" max="1"/> + <glowOffset x="22" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>52</x> + <y>13</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..fe53646fe3076259318752fe03c5e1779e773d18 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button_pirate.txt @@ -0,0 +1,79 @@ +VERTICAL +55 +ELLIPSE +170 +205 +0 +-50 +ROOM +0 +2 +0 +1 +2 +ROOM +1 +1 +1 +1 +2 +ROOM +2 +3 +1 +1 +2 +ROOM +3 +0 +3 +2 +1 +ROOM +4 +2 +3 +1 +2 +ROOM +5 +3 +3 +2 +1 +DOOR +2 +1 +0 +1 +1 +DOOR +3 +1 +0 +2 +1 +DOOR +1 +3 +1 +3 +0 +DOOR +2 +3 +3 +4 +1 +DOOR +3 +3 +4 +5 +1 +DOOR +3 +3 +2 +5 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..d0cd61a1e2a1378ce99b1cbc3f1c37285cfbcbcc --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_button_pirate.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<img x="-48" y="-50" w="271" h="359"/> + +<!-- Only used for iPad --> +<glowOffset x="40" y="40"/> + + +<offsets> + <cloak x="32" y="32"/> +</offsets> + +<weaponMounts> + <mount x="52" y="136" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="218" y="136" rotate="false" mirror="false" gib="3" slide="right"/> + <mount x="63" y="107" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="207" y="107" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + +<!-- Bad Combos: 1+3 --> +<explosion> + <gib1> + <velocity min="0.2" max="1"/> + <direction min="90" max="140"/> + <angular min="-1" max="-0.1"/> + <glowOffset x="40" y="19"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>51</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.6"/> + <direction min="140" max="220"/> + <angular min="-0.3" max="0.3"/> + <glowOffset x="20" y="44"/> <!-- individual setting -- only for ipad -- not needed --> + <x>43</x> + <y>82</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.6"/> + <direction min="200" max="260"/> + <angular min="0.1" max="1"/> + <glowOffset x="28" y="29"/> <!-- individual setting -- only for ipad -- not needed --> + <x>102</x> + <y>41</y> + </gib3> + <gib4> + <velocity min="0.1" max="1"/> + <direction min="-40" max="40"/> + <angular min= "-1" max="1"/> + <glowOffset x="22" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>52</x> + <y>13</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant.txt new file mode 100644 index 0000000000000000000000000000000000000000..9556a22d5781bed16be6a05728f73e061700ccc4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant.txt @@ -0,0 +1,97 @@ +VERTICAL +20 +ELLIPSE +170 +205 +0 +-25 +ROOM +0 +3 +0 +2 +1 +ROOM +1 +1 +1 +2 +2 +ROOM +2 +3 +1 +2 +2 +ROOM +3 +5 +1 +2 +2 +ROOM +4 +0 +3 +2 +1 +ROOM +5 +3 +3 +2 +1 +ROOM +6 +6 +3 +2 +1 +ROOM +7 +3 +4 +2 +1 +DOOR +4 +1 +0 +2 +0 +DOOR +3 +1 +1 +2 +1 +DOOR +5 +1 +2 +3 +1 +DOOR +6 +3 +3 +6 +0 +DOOR +4 +3 +2 +5 +0 +DOOR +1 +3 +1 +4 +0 +DOOR +3 +4 +5 +7 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant.xml new file mode 100644 index 0000000000000000000000000000000000000000..e9e8113409920ba252fd4384b8fd7bdad99f04c8 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant.xml @@ -0,0 +1,54 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<img x="-51" y="-60" w="383" h="471"/> + +<!-- Only used for iPad --> +<glowOffset x="40" y="40"/> + +<offsets> + <cloak x="32" y="32"/> +</offsets> + +<weaponMounts> + <mount x="46" y="161" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="336" y="161" rotate="false" mirror="false" gib="3" slide="right"/> + <mount x="87" y="84" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="296" y="84" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + + +<!-- Bad combos: 2+3; 2+3+4 --> +<explosion> + <gib1> + <velocity min="0.1" max="0.4"/> + <direction min="120" max="240"/> + <angular min="0" max="0.5"/> + <glowOffset x="44" y="44"/> <!-- individual setting -- only for ipad -- not needed --> + <x>85</x> + <y>100</y> + </gib2> + <gib2> + <velocity min="0.4" max="1"/> + <direction min="120" max="240"/> + <angular min="-0.2" max="0.2"/> + <glowOffset x="45" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>114</x> + <y>166</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.9"/> + <direction min="200" max="270"/> + <angular min="0" max="1"/> + <glowOffset x="32" y="35"/> <!-- individual setting -- only for ipad -- not needed --> + <x>211</x> + <y>38</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.8"/> + <direction min="15" max="80"/> + <angular min= "-1" max="-0.1"/> + <glowOffset x="40" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..de832292e00b218031f3cca812299c5b5b109bb5 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant_pirate.txt @@ -0,0 +1,121 @@ +VERTICAL +55 +ELLIPSE +170 +205 +0 +-50 +ROOM +0 +2 +0 +2 +1 +ROOM +1 +4 +0 +2 +1 +ROOM +2 +2 +1 +1 +2 +ROOM +3 +5 +1 +1 +2 +ROOM +4 +0 +2 +2 +2 +ROOM +5 +6 +2 +2 +2 +ROOM +6 +2 +3 +2 +1 +ROOM +7 +4 +3 +2 +1 +ROOM +8 +3 +4 +2 +2 +DOOR +3 +4 +6 +8 +0 +DOOR +4 +3 +6 +7 +1 +DOOR +4 +4 +7 +8 +0 +DOOR +2 +3 +4 +6 +1 +DOOR +2 +3 +2 +6 +0 +DOOR +6 +3 +5 +7 +1 +DOOR +5 +3 +3 +7 +0 +DOOR +5 +1 +1 +3 +0 +DOOR +2 +1 +0 +2 +0 +DOOR +4 +0 +0 +1 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..e9e8113409920ba252fd4384b8fd7bdad99f04c8 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_croissant_pirate.xml @@ -0,0 +1,54 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<img x="-51" y="-60" w="383" h="471"/> + +<!-- Only used for iPad --> +<glowOffset x="40" y="40"/> + +<offsets> + <cloak x="32" y="32"/> +</offsets> + +<weaponMounts> + <mount x="46" y="161" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="336" y="161" rotate="false" mirror="false" gib="3" slide="right"/> + <mount x="87" y="84" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="296" y="84" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + + +<!-- Bad combos: 2+3; 2+3+4 --> +<explosion> + <gib1> + <velocity min="0.1" max="0.4"/> + <direction min="120" max="240"/> + <angular min="0" max="0.5"/> + <glowOffset x="44" y="44"/> <!-- individual setting -- only for ipad -- not needed --> + <x>85</x> + <y>100</y> + </gib2> + <gib2> + <velocity min="0.4" max="1"/> + <direction min="120" max="240"/> + <angular min="-0.2" max="0.2"/> + <glowOffset x="45" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>114</x> + <y>166</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.9"/> + <direction min="200" max="270"/> + <angular min="0" max="1"/> + <glowOffset x="32" y="35"/> <!-- individual setting -- only for ipad -- not needed --> + <x>211</x> + <y>38</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.8"/> + <direction min="15" max="80"/> + <angular min= "-1" max="-0.1"/> + <glowOffset x="40" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser.txt new file mode 100644 index 0000000000000000000000000000000000000000..253d732317a4d21cec6196996f53a8c3381eda10 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser.txt @@ -0,0 +1,221 @@ +X_OFFSET +5 +Y_OFFSET +1 +VERTICAL +0 +ELLIPSE +327 +218 +-56 +0 +ROOM +0 +1 +0 +1 +2 +ROOM +1 +2 +0 +1 +2 +ROOM +2 +3 +0 +2 +1 +ROOM +3 +4 +1 +2 +2 +ROOM +4 +6 +1 +1 +2 +ROOM +5 +2 +2 +2 +2 +ROOM +6 +0 +3 +2 +2 +ROOM +7 +5 +3 +2 +1 +ROOM +8 +7 +3 +1 +2 +ROOM +9 +3 +4 +1 +2 +ROOM +10 +5 +4 +1 +2 +ROOM +11 +6 +5 +1 +2 +ROOM +12 +1 +6 +1 +2 +ROOM +13 +2 +6 +2 +2 +ROOM +14 +4 +6 +2 +2 +DOOR +2 +3 +5 +6 +1 +DOOR +3 +4 +5 +9 +0 +DOOR +4 +2 +3 +5 +1 +DOOR +2 +2 +1 +5 +0 +DOOR +2 +0 +0 +1 +1 +DOOR +3 +0 +1 +2 +1 +DOOR +4 +1 +2 +3 +0 +DOOR +6 +2 +3 +4 +1 +DOOR +5 +3 +3 +7 +0 +DOOR +5 +4 +7 +10 +0 +DOOR +6 +5 +10 +11 +1 +DOOR +5 +6 +10 +14 +0 +DOOR +4 +7 +13 +14 +1 +DOOR +2 +7 +12 +13 +1 +DOOR +1 +6 +12 +-1 +1 +DOOR +1 +7 +12 +-1 +1 +DOOR +1 +1 +0 +-1 +1 +DOOR +1 +0 +0 +-1 +1 +DOOR +3 +6 +9 +13 +0 +DOOR +7 +3 +7 +8 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser.xml new file mode 100644 index 0000000000000000000000000000000000000000..34efd6d2b56746dad50beabb50889355da89432c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser.xml @@ -0,0 +1,61 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-216" y="-92" w="594" h="463"/> + +<offsets> + <floor x="207" y="83"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="530" y="144" rotate="true" mirror="true" gib="4" slide="right"/> + <mount x="530" y="318" rotate="true" mirror="false" gib="4" slide="right"/> + <mount x="460" y="106" rotate="true" mirror="true" gib="2" slide="right"/> + <mount x="460" y="357" rotate="true" mirror="false" gib="5" slide="right"/> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="360"/> + <angular min="-0.2" max="0.2"/> + <x>218</x> + <y>73</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="300" max="340"/> + <angular min="-0.3" max="0.3"/> + <x>261</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.5"/> + <direction min="70" max="90"/> + <angular min="-0.5" max="-0.2"/> + <x>0</x> + <y>14</y> + </gib3> + <gib4> + <velocity min="0.5" max="0.7"/> + <direction min="250" max="280"/> + <angular min="-0.3" max="0.3"/> + <x>392</x> + <y>107</y> + </gib4> + <gib5> + <velocity min="0.2" max="0.4"/> + <direction min="180" max="200"/> + <angular min="-0.5" max="0.5"/> + <x>226</x> + <y>164</y> + </gib5> + <gib6> + <velocity min="0.2" max="0.4"/> + <direction min="120" max="160"/> + <angular min="0.2" max="0.5"/> + <x>0</x> + <y>164</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..94da393fc3904e313416f09dd0f29c33030f0e8b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_2.txt @@ -0,0 +1,325 @@ +X_OFFSET +2 +Y_OFFSET +0 +VERTICAL +3 +HORIZONTAL +13 +ELLIPSE +327 +218 +-56 +0 +ROOM +0 +6 +0 +2 +1 +ROOM +1 +4 +1 +1 +2 +ROOM +2 +6 +1 +2 +2 +ROOM +3 +5 +2 +1 +2 +ROOM +4 +0 +3 +2 +1 +ROOM +5 +2 +3 +2 +2 +ROOM +6 +8 +3 +2 +1 +ROOM +7 +10 +3 +2 +2 +ROOM +8 +0 +4 +1 +2 +ROOM +9 +4 +4 +2 +2 +ROOM +10 +6 +4 +2 +1 +ROOM +11 +8 +4 +1 +2 +ROOM +12 +2 +5 +2 +2 +ROOM +13 +10 +5 +2 +2 +ROOM +14 +0 +6 +2 +1 +ROOM +15 +5 +6 +1 +2 +ROOM +16 +8 +6 +2 +1 +ROOM +17 +4 +7 +1 +2 +ROOM +18 +6 +7 +2 +2 +ROOM +19 +6 +9 +2 +1 +DOOR +6 +9 +18 +19 +0 +DOOR +6 +7 +15 +18 +1 +DOOR +5 +7 +15 +17 +1 +DOOR +4 +7 +17 +-1 +1 +DOOR +4 +8 +17 +-1 +1 +DOOR +5 +6 +9 +15 +0 +DOOR +4 +5 +9 +12 +1 +DOOR +4 +4 +5 +9 +1 +DOOR +2 +5 +5 +12 +0 +DOOR +2 +3 +4 +5 +1 +DOOR +0 +4 +4 +8 +0 +DOOR +0 +6 +8 +14 +0 +DOOR +2 +6 +12 +14 +1 +DOOR +0 +5 +8 +-1 +1 +DOOR +0 +4 +8 +-1 +1 +DOOR +5 +4 +3 +9 +0 +DOOR +5 +2 +1 +3 +1 +DOOR +6 +2 +2 +3 +1 +DOOR +6 +1 +0 +2 +0 +DOOR +8 +4 +10 +11 +1 +DOOR +6 +4 +9 +10 +1 +DOOR +8 +4 +6 +11 +0 +DOOR +8 +6 +11 +16 +0 +DOOR +8 +7 +16 +-1 +0 +DOOR +9 +7 +16 +-1 +0 +DOOR +10 +6 +13 +16 +1 +DOOR +11 +5 +7 +13 +0 +DOOR +10 +3 +6 +7 +1 +DOOR +8 +3 +6 +-1 +0 +DOOR +9 +3 +6 +-1 +0 +DOOR +4 +1 +1 +-1 +1 +DOOR +4 +2 +1 +-1 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..082b2785e9a58531a562a8b7f1dd4eb057ab6b84 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_2.xml @@ -0,0 +1,62 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-124" y="-60" w="594" h="463"/> + +<offsets> + <floor x="115" y="49"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="530" y="144" rotate="true" mirror="true" gib="4" slide="right"/> + <mount x="530" y="318" rotate="true" mirror="false" gib="4" slide="right"/> + <mount x="460" y="106" rotate="true" mirror="true" gib="2" slide="right"/> + <mount x="460" y="357" rotate="true" mirror="false" gib="5" slide="right"/> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="360"/> + <angular min="-0.2" max="0.2"/> + <x>218</x> + <y>73</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="300" max="340"/> + <angular min="-0.3" max="0.3"/> + <x>261</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.5"/> + <direction min="70" max="90"/> + <angular min="-0.5" max="-0.2"/> + <x>0</x> + <y>14</y> + </gib3> + <gib4> + <velocity min="0.5" max="0.7"/> + <direction min="250" max="280"/> + <angular min="-0.3" max="0.3"/> + <x>392</x> + <y>107</y> + </gib4> + <gib5> + <velocity min="0.2" max="0.4"/> + <direction min="180" max="200"/> + <angular min="-0.5" max="0.5"/> + <x>226</x> + <y>164</y> + </gib5> + <gib6> + <velocity min="0.2" max="0.4"/> + <direction min="120" max="160"/> + <angular min="0.2" max="0.5"/> + <x>0</x> + <y>164</y> + </gib6> +</explosion> + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..f7575f1ef9e15b222334c374f338404790dfb0c1 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_3.txt @@ -0,0 +1,275 @@ +X_OFFSET +5 +Y_OFFSET +1 +VERTICAL +0 +ELLIPSE +327 +218 +-56 +0 +ROOM +0 +1 +0 +2 +2 +ROOM +1 +3 +0 +2 +1 +ROOM +2 +5 +0 +1 +2 +ROOM +3 +3 +1 +2 +1 +ROOM +4 +6 +1 +1 +2 +ROOM +5 +1 +2 +2 +1 +ROOM +6 +0 +3 +2 +2 +ROOM +7 +2 +3 +2 +2 +ROOM +8 +4 +3 +1 +2 +ROOM +9 +6 +3 +2 +2 +ROOM +10 +1 +5 +2 +1 +ROOM +11 +6 +5 +1 +2 +ROOM +12 +1 +6 +2 +2 +ROOM +13 +3 +6 +2 +1 +ROOM +14 +5 +6 +1 +2 +ROOM +15 +3 +7 +2 +1 +DOOR +1 +6 +12 +-1 +1 +DOOR +1 +5 +10 +-1 +1 +DOOR +1 +7 +12 +-1 +1 +DOOR +3 +6 +12 +13 +1 +DOOR +3 +7 +12 +15 +1 +DOOR +5 +7 +14 +15 +1 +DOOR +5 +6 +13 +14 +1 +DOOR +6 +6 +11 +14 +1 +DOOR +6 +5 +9 +11 +0 +DOOR +6 +3 +4 +9 +0 +DOOR +6 +1 +2 +4 +1 +DOOR +6 +0 +2 +-1 +1 +DOOR +5 +0 +2 +-1 +0 +DOOR +5 +0 +1 +2 +1 +DOOR +5 +1 +2 +3 +1 +DOOR +3 +0 +0 +1 +1 +DOOR +3 +1 +0 +3 +1 +DOOR +1 +0 +0 +-1 +1 +DOOR +1 +1 +0 +-1 +1 +DOOR +1 +2 +5 +-1 +1 +DOOR +1 +2 +0 +5 +0 +DOOR +1 +3 +5 +6 +0 +DOOR +2 +3 +6 +7 +1 +DOOR +2 +4 +6 +7 +1 +DOOR +1 +5 +6 +10 +0 +DOOR +1 +6 +10 +12 +0 +DOOR +4 +4 +7 +8 +1 +DOOR +4 +3 +7 +8 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..34efd6d2b56746dad50beabb50889355da89432c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_cruiser_3.xml @@ -0,0 +1,61 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-216" y="-92" w="594" h="463"/> + +<offsets> + <floor x="207" y="83"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="530" y="144" rotate="true" mirror="true" gib="4" slide="right"/> + <mount x="530" y="318" rotate="true" mirror="false" gib="4" slide="right"/> + <mount x="460" y="106" rotate="true" mirror="true" gib="2" slide="right"/> + <mount x="460" y="357" rotate="true" mirror="false" gib="5" slide="right"/> +</weaponMounts> + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="360"/> + <angular min="-0.2" max="0.2"/> + <x>218</x> + <y>73</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="300" max="340"/> + <angular min="-0.3" max="0.3"/> + <x>261</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.5"/> + <direction min="70" max="90"/> + <angular min="-0.5" max="-0.2"/> + <x>0</x> + <y>14</y> + </gib3> + <gib4> + <velocity min="0.5" max="0.7"/> + <direction min="250" max="280"/> + <angular min="-0.3" max="0.3"/> + <x>392</x> + <y>107</y> + </gib4> + <gib5> + <velocity min="0.2" max="0.4"/> + <direction min="180" max="200"/> + <angular min="-0.5" max="0.5"/> + <x>226</x> + <y>164</y> + </gib5> + <gib6> + <velocity min="0.2" max="0.4"/> + <direction min="120" max="160"/> + <angular min="0.2" max="0.5"/> + <x>0</x> + <y>164</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle.txt new file mode 100644 index 0000000000000000000000000000000000000000..cd4694eca4d5f6d1f8405f1b5a83c1cd8a403000 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle.txt @@ -0,0 +1,97 @@ +VERTICAL +60 +ELLIPSE +170 +205 +0 +-67 +ROOM +0 +3 +0 +2 +1 +ROOM +1 +3 +1 +2 +2 +ROOM +2 +3 +3 +2 +1 +ROOM +3 +3 +4 +2 +1 +ROOM +4 +5 +2 +2 +1 +ROOM +5 +1 +2 +2 +1 +ROOM +6 +0 +3 +2 +1 +ROOM +7 +6 +3 +2 +1 +DOOR +3 +1 +0 +1 +0 +DOOR +5 +2 +1 +4 +1 +DOOR +3 +2 +1 +5 +1 +DOOR +1 +3 +5 +6 +0 +DOOR +6 +3 +4 +7 +0 +DOOR +4 +3 +1 +2 +0 +DOOR +3 +4 +2 +3 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle.xml new file mode 100644 index 0000000000000000000000000000000000000000..375490bfc0e722c34d48682e49f851c98763de72 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle.xml @@ -0,0 +1,54 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<img x="-64" y="-70" w="404" h="389"/> + +<!-- Only used for iPad --> +<glowOffset x="40" y="40"/> + +<offsets> + <cloak x="32" y="32"/> +</offsets> + +<weaponMounts> + <mount x="150" y="54" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="254" y="50" rotate="false" mirror="false" gib="1" slide="right"/> + <mount x="73" y="147" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="330" y="147" rotate="false" mirror="false" gib="1" slide="right"/> +</weaponMounts> + +<!-- Bad combos: 1+3+4; 1+4; 1+3 --> +<explosion> + <gib1> + <velocity min="0.6" max="1"/> + <direction min="280" max="340"/> + <angular min="0.1" max="1"/> + <glowOffset x="38" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>194</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0" max="0.3"/> + <direction min="200" max="260"/> + <angular min="-0.4" max="0.2"/> + <glowOffset x="25" y="31"/> <!-- individual setting -- only for ipad -- not needed --> + <x>135</x> + <y>24</y> + </gib2> + <gib3> + <velocity min="0.2" max="1"/> + <direction min="0" max="120"/> + <angular min="-1" max="-0.1"/> + <glowOffset x="22" y="19"/> <!-- individual setting -- only for ipad -- not needed --> + <x>18</x> + <y>21</y> + </gib3> + <gib4> + <velocity min="0.3" max="1"/> + <direction min="140" max="220"/> + <angular min= "-0.2" max="0.2"/> + <glowOffset x="28" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>83</x> + <y>86</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..0b057d8169945f065d57f53b372361f1b9dda675 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle_pirate.txt @@ -0,0 +1,109 @@ +VERTICAL +60 +ELLIPSE +170 +205 +0 +-67 +ROOM +0 +3 +0 +1 +2 +ROOM +1 +1 +1 +2 +1 +ROOM +2 +4 +1 +2 +1 +ROOM +3 +3 +2 +1 +2 +ROOM +4 +0 +3 +1 +2 +ROOM +5 +1 +3 +2 +1 +ROOM +6 +4 +3 +2 +1 +ROOM +7 +6 +3 +1 +2 +ROOM +8 +3 +4 +1 +2 +DOOR +1 +3 +4 +5 +1 +DOOR +3 +3 +3 +5 +1 +DOOR +3 +4 +3 +8 +0 +DOOR +4 +3 +3 +6 +1 +DOOR +6 +3 +6 +7 +1 +DOOR +3 +2 +0 +3 +0 +DOOR +3 +1 +0 +1 +1 +DOOR +4 +1 +0 +2 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..0c18455d02bf5bd8d90551c4c1e03b1c2944b725 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/jelly_truffle_pirate.xml @@ -0,0 +1,54 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<img x="-79" y="-64" w="404" h="389"/> + +<!-- Only used for iPad --> +<glowOffset x="40" y="40"/> + +<offsets> + <cloak x="32" y="32"/> +</offsets> + +<weaponMounts> + <mount x="150" y="54" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="254" y="50" rotate="false" mirror="false" gib="1" slide="right"/> + <mount x="73" y="147" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="330" y="147" rotate="false" mirror="false" gib="1" slide="right"/> +</weaponMounts> + +<!-- Bad combos: 1+3+4; 1+4; 1+3 --> +<explosion> + <gib1> + <velocity min="0.6" max="1"/> + <direction min="280" max="340"/> + <angular min="0.1" max="1"/> + <glowOffset x="38" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>194</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0" max="0.3"/> + <direction min="200" max="260"/> + <angular min="-0.4" max="0.2"/> + <glowOffset x="25" y="31"/> <!-- individual setting -- only for ipad -- not needed --> + <x>135</x> + <y>24</y> + </gib2> + <gib3> + <velocity min="0.2" max="1"/> + <direction min="0" max="120"/> + <angular min="-1" max="-0.1"/> + <glowOffset x="22" y="19"/> <!-- individual setting -- only for ipad -- not needed --> + <x>18</x> + <y>21</y> + </gib3> + <gib4> + <velocity min="0.3" max="1"/> + <direction min="140" max="220"/> + <angular min= "-0.2" max="0.2"/> + <glowOffset x="28" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>83</x> + <y>86</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral.txt new file mode 100644 index 0000000000000000000000000000000000000000..23192ca701e951731d080a711858aa1e0f25d416 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral.txt @@ -0,0 +1,269 @@ +X_OFFSET +0 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +350 +220 +-30 +0 +ROOM +0 +14 +2 +1 +2 +ROOM +1 +12 +2 +2 +2 +ROOM +2 +10 +2 +2 +1 +ROOM +3 +10 +3 +2 +1 +ROOM +4 +8 +1 +2 +2 +ROOM +5 +8 +3 +2 +2 +ROOM +6 +6 +0 +2 +1 +ROOM +7 +6 +1 +2 +2 +ROOM +8 +6 +3 +2 +2 +ROOM +9 +6 +5 +2 +1 +ROOM +10 +4 +2 +2 +2 +ROOM +11 +3 +1 +2 +1 +ROOM +12 +3 +4 +2 +1 +ROOM +13 +1 +1 +2 +1 +ROOM +14 +1 +2 +2 +2 +ROOM +15 +1 +4 +2 +1 +ROOM +16 +0 +2 +1 +2 +DOOR +14 +3 +0 +1 +1 +DOOR +12 +3 +1 +3 +1 +DOOR +12 +2 +1 +2 +1 +DOOR +10 +2 +2 +4 +1 +DOOR +10 +3 +3 +5 +1 +DOOR +8 +3 +4 +5 +0 +DOOR +8 +1 +4 +7 +1 +DOOR +8 +4 +5 +8 +1 +DOOR +7 +5 +8 +9 +0 +DOOR +7 +1 +6 +7 +0 +DOOR +6 +2 +7 +10 +1 +DOOR +6 +3 +8 +10 +1 +DOOR +4 +4 +10 +12 +0 +DOOR +4 +2 +10 +11 +0 +DOOR +3 +1 +11 +13 +1 +DOOR +2 +2 +13 +14 +0 +DOOR +2 +4 +14 +15 +0 +DOOR +3 +4 +12 +15 +1 +DOOR +1 +3 +14 +16 +1 +DOOR +1 +2 +14 +16 +1 +DOOR +0 +2 +16 +-1 +1 +DOOR +0 +3 +16 +-1 +1 +DOOR +6 +6 +9 +-1 +0 +DOOR +7 +6 +9 +-1 +0 +DOOR +6 +0 +6 +-1 +0 +DOOR +7 +0 +6 +-1 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral.xml new file mode 100644 index 0000000000000000000000000000000000000000..8089d064cbea71a57121d5f4a7590d60567534d4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral.xml @@ -0,0 +1,70 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-59" y="-103" w="652" h="418"/> + +<offsets> + <floor x="45" y="93"/> + <cloak x="19" y="19"/> +</offsets> + +<weaponMounts> + <mount x="540" y="155" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="540" y="262" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="390" y="122" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="390" y="294" rotate="true" mirror="false" gib="5" slide="down"/> + <!-- artillery mounts testing --> + <mount x="540" y="170" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="540" y="274" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="390" y="135" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="390" y="309" rotate="true" mirror="false" gib="5" slide="down"/> +</weaponMounts> + +<!-- Bad combos + 1+3; 1+5; 1+6; 1+3+5; 1+3+6; 1+5+6; 1+3+5+6; + any combo of numbers with 6 if there is not 5 + --> +<explosion> + <gib1> + <velocity min="0.6" max="1"/> + <direction min="60" max="120"/> + <angular min="-0.4" max="-0.1"/> + <x>-5</x> + <y>114</y> + </gib2> + <gib2> + <velocity min="0" max="0.4"/> + <direction min="0" max="90"/> + <angular min="-0.4" max="0"/> + <x>25</x> + <y>23</y> + </gib2> + <gib3> + <velocity min="0.5" max="1"/> + <direction min="-40" max="90"/> + <angular min="-0.5" max="1"/> + <x>35</x> + <y>-7</y> + </gib3> + <gib4> + <velocity min="0.4" max="1"/> + <direction min="120" max="200"/> + <angular min= "-0.2" max="1"/> + <x>38</x> + <y>193</y> + </gib4> + <gib5> + <velocity min="0" max="0.5"/> + <direction min="230" max="310"/> + <angular min= "-0.2" max="0.2"/> + <x>174</x> + <y>44</y> + </gib5> + <gib6> + <velocity min="0.6" max="1"/> + <direction min="240" max="300"/> + <angular min= "-1" max="1"/> + <x>375</x> + <y>107</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad6610ae6b72e17617de094e2237bfe30524e4b9 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_2.txt @@ -0,0 +1,287 @@ +X_OFFSET +1 +Y_OFFSET +2 +VERTICAL +-16 +ELLIPSE +350 +220 +-30 +0 +ROOM +0 +3 +0 +2 +2 +ROOM +1 +5 +0 +2 +1 +ROOM +2 +1 +1 +2 +2 +ROOM +3 +6 +1 +2 +2 +ROOM +4 +4 +2 +2 +1 +ROOM +5 +0 +3 +2 +1 +ROOM +6 +6 +3 +2 +1 +ROOM +7 +8 +3 +2 +1 +ROOM +8 +10 +3 +2 +1 +ROOM +9 +12 +3 +2 +1 +ROOM +10 +1 +4 +2 +2 +ROOM +11 +4 +4 +2 +1 +ROOM +12 +6 +4 +2 +2 +ROOM +13 +3 +5 +2 +2 +ROOM +14 +5 +6 +2 +1 +DOOR +5 +7 +14 +-1 +0 +DOOR +6 +7 +14 +-1 +0 +DOOR +5 +0 +1 +-1 +0 +DOOR +6 +0 +1 +-1 +0 +DOOR +5 +0 +0 +1 +1 +DOOR +4 +2 +0 +4 +0 +DOOR +6 +2 +3 +4 +1 +DOOR +6 +1 +1 +3 +0 +DOOR +6 +3 +3 +6 +0 +DOOR +7 +3 +3 +6 +0 +DOOR +6 +4 +6 +12 +0 +DOOR +7 +4 +6 +12 +0 +DOOR +8 +3 +6 +7 +1 +DOOR +10 +3 +7 +8 +1 +DOOR +10 +3 +8 +-1 +0 +DOOR +11 +3 +8 +-1 +0 +DOOR +11 +4 +8 +-1 +0 +DOOR +10 +4 +8 +-1 +0 +DOOR +12 +3 +8 +9 +1 +DOOR +1 +1 +2 +-1 +1 +DOOR +1 +1 +2 +-1 +0 +DOOR +1 +5 +10 +-1 +1 +DOOR +1 +6 +10 +-1 +0 +DOOR +1 +4 +5 +10 +0 +DOOR +1 +3 +2 +5 +0 +DOOR +3 +1 +0 +2 +1 +DOOR +3 +5 +10 +13 +1 +DOOR +4 +5 +11 +13 +0 +DOOR +6 +4 +11 +12 +1 +DOOR +6 +6 +12 +14 +0 +DOOR +5 +6 +13 +14 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..cd79f4bdaa00a38b959aa4c8909a3677243808b4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_2.xml @@ -0,0 +1,78 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3 +<img x="-106" y="-100" w="677" h="444"/> +12 and +15 + +<offsets> + <floor x="98" y="90"/> + <cloak x="38" y="42"/> +</offsets>--> + +<img x="-94" y="-87" w="652" h="418"/> + +<offsets> + <floor x="86" y="77"/> + <cloak x="19" y="19"/> +</offsets> + +<weaponMounts> + <mount x="528" y="155" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="528" y="263" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="388" y="120" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="388" y="298" rotate="true" mirror="false" gib="5" slide="down"/> + <!-- artillery mounts testing --> + <mount x="540" y="170" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="540" y="274" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="390" y="135" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="390" y="309" rotate="true" mirror="false" gib="5" slide="down"/> +</weaponMounts> + +<!-- Bad combos + 1+3; 1+5; 1+6; 1+3+5; 1+3+6; 1+5+6; 1+3+5+6; + any combo of numbers with 6 if there is not 5 + --> +<explosion> + <gib1> + <velocity min="0.6" max="1"/> + <direction min="60" max="120"/> + <angular min="-0.4" max="-0.1"/> + <x>-5</x> + <y>114</y> + </gib2> + <gib2> + <velocity min="0" max="0.4"/> + <direction min="0" max="90"/> + <angular min="-0.4" max="0"/> + <x>25</x> + <y>23</y> + </gib2> + <gib3> + <velocity min="0.5" max="1"/> + <direction min="-40" max="90"/> + <angular min="-0.5" max="1"/> + <x>35</x> + <y>-7</y> + </gib3> + <gib4> + <velocity min="0.4" max="1"/> + <direction min="120" max="200"/> + <angular min= "-0.2" max="1"/> + <x>38</x> + <y>193</y> + </gib4> + <gib5> + <velocity min="0" max="0.5"/> + <direction min="230" max="310"/> + <angular min= "-0.2" max="0.2"/> + <x>174</x> + <y>44</y> + </gib5> + <gib6> + <velocity min="0.6" max="1"/> + <direction min="240" max="300"/> + <angular min= "-1" max="1"/> + <x>375</x> + <y>107</y> + </gib6> +</explosion> + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..174a709adebb2b407e281eadd21fa33b4d9961a7 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_3.txt @@ -0,0 +1,313 @@ +X_OFFSET +0 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +350 +220 +-30 +0 +ROOM +0 +6 +0 +2 +1 +ROOM +1 +1 +1 +2 +1 +ROOM +2 +4 +1 +2 +2 +ROOM +3 +6 +1 +2 +1 +ROOM +4 +8 +1 +2 +1 +ROOM +5 +0 +2 +2 +2 +ROOM +6 +2 +2 +2 +2 +ROOM +7 +7 +2 +1 +2 +ROOM +8 +9 +2 +1 +2 +ROOM +9 +10 +2 +2 +2 +ROOM +10 +12 +2 +2 +1 +ROOM +11 +14 +2 +1 +2 +ROOM +12 +4 +3 +2 +2 +ROOM +13 +12 +3 +2 +1 +ROOM +14 +1 +4 +2 +1 +ROOM +15 +6 +4 +2 +1 +ROOM +16 +8 +4 +2 +1 +ROOM +17 +6 +5 +2 +1 +DOOR +10 +2 +8 +9 +1 +DOOR +10 +3 +8 +9 +1 +DOOR +12 +2 +9 +10 +1 +DOOR +12 +3 +9 +13 +1 +DOOR +12 +3 +10 +13 +0 +DOOR +13 +3 +10 +13 +0 +DOOR +14 +2 +10 +11 +1 +DOOR +14 +3 +11 +13 +1 +DOOR +6 +0 +0 +-1 +0 +DOOR +7 +0 +0 +-1 +0 +DOOR +6 +1 +0 +3 +0 +DOOR +7 +1 +0 +3 +0 +DOOR +6 +5 +15 +17 +0 +DOOR +7 +5 +15 +17 +0 +DOOR +7 +4 +7 +15 +0 +DOOR +7 +2 +3 +7 +0 +DOOR +9 +2 +4 +8 +0 +DOOR +9 +4 +8 +16 +0 +DOOR +8 +4 +15 +16 +1 +DOOR +8 +1 +3 +4 +1 +DOOR +6 +1 +2 +3 +1 +DOOR +6 +4 +12 +15 +1 +DOOR +4 +2 +2 +6 +1 +DOOR +4 +3 +6 +12 +1 +DOOR +2 +2 +1 +6 +0 +DOOR +1 +2 +1 +5 +0 +DOOR +0 +2 +5 +-1 +1 +DOOR +0 +3 +5 +-1 +1 +DOOR +1 +4 +5 +14 +0 +DOOR +2 +4 +6 +14 +0 +DOOR +6 +6 +17 +-1 +0 +DOOR +7 +6 +17 +-1 +0 + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..c8cab2cf209578325f8d71e840b5badfc14ca972 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/kestral_3.xml @@ -0,0 +1,70 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-59" y="-103" w="652" h="418"/> + +<offsets> + <floor x="45" y="93"/> + <cloak x="19" y="19"/> +</offsets> + +<weaponMounts> + <mount x="540" y="155" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="540" y="262" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="390" y="122" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="390" y="296" rotate="true" mirror="false" gib="5" slide="down"/> + <!-- artillery mounts testing --> + <mount x="540" y="170" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="540" y="274" rotate="true" mirror="false" gib="6" slide="down"/> + <mount x="390" y="135" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="390" y="309" rotate="true" mirror="false" gib="5" slide="down"/> +</weaponMounts> + +<!-- Bad combos + 1+3; 1+5; 1+6; 1+3+5; 1+3+6; 1+5+6; 1+3+5+6; + any combo of numbers with 6 if there is not 5 + --> +<explosion> + <gib1> + <velocity min="0.6" max="1"/> + <direction min="60" max="120"/> + <angular min="-0.4" max="-0.1"/> + <x>-5</x> + <y>114</y> + </gib2> + <gib2> + <velocity min="0" max="0.4"/> + <direction min="0" max="90"/> + <angular min="-0.4" max="0"/> + <x>25</x> + <y>23</y> + </gib2> + <gib3> + <velocity min="0.5" max="1"/> + <direction min="-40" max="90"/> + <angular min="-0.5" max="1"/> + <x>35</x> + <y>-7</y> + </gib3> + <gib4> + <velocity min="0.4" max="1"/> + <direction min="120" max="200"/> + <angular min= "-0.2" max="1"/> + <x>38</x> + <y>193</y> + </gib4> + <gib5> + <velocity min="0" max="0.5"/> + <direction min="230" max="310"/> + <angular min= "-0.2" max="0.2"/> + <x>174</x> + <y>44</y> + </gib5> + <gib6> + <velocity min="0.6" max="1"/> + <direction min="240" max="300"/> + <angular min= "-1" max="1"/> + <x>375</x> + <y>107</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc8b57238668679543aca24b8b01f18db391e00c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber.txt @@ -0,0 +1,157 @@ +VERTICAL +45 +ELLIPSE +192 +232 +0 +-110 +ROOM +0 +3 +0 +2 +2 +ROOM +1 +3 +2 +2 +2 +ROOM +2 +2 +3 +1 +2 +ROOM +3 +3 +4 +2 +1 +ROOM +4 +3 +5 +2 +1 +ROOM +5 +5 +3 +1 +2 +ROOM +6 +3 +6 +2 +2 +ROOM +7 +3 +8 +2 +1 +ROOM +8 +1 +7 +2 +2 +ROOM +9 +0 +6 +1 +2 +ROOM +10 +5 +7 +2 +2 +ROOM +11 +7 +6 +1 +2 +DOOR +3 +2 +0 +1 +0 +DOOR +4 +5 +3 +4 +0 +DOOR +3 +6 +4 +6 +0 +DOOR +3 +4 +2 +3 +1 +DOOR +3 +3 +1 +2 +1 +DOOR +5 +3 +1 +5 +1 +DOOR +5 +4 +3 +5 +1 +DOOR +3 +8 +6 +7 +0 +DOOR +4 +8 +6 +7 +0 +DOOR +3 +7 +6 +8 +1 +DOOR +1 +7 +8 +9 +1 +DOOR +5 +7 +6 +10 +1 +DOOR +7 +7 +10 +11 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber.xml new file mode 100644 index 0000000000000000000000000000000000000000..ca4297d2c5cc243f6c4a240e7efc0c15e73ce39f --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-67" y="-90" w="414" h="453"/> + +<!-- Only used for iPad --> +<glowOffset x="26" y="28"/> + +<offsets> + <cloak x="18" y="20"/> +</offsets> + +<weaponMounts> + <mount x="110" y="250" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="305" y="250" rotate="false" mirror="false" gib="4" slide="right"/> + <mount x="155" y="90" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="259" y="90" rotate="false" mirror="false" gib="2" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="0.4"/> + <direction min="30" max="80"/> + <angular min="0.1" max="0.5"/> + <glowOffset x="34" y="20"/> <!-- individual setting -- only for ipad -- not needed --> + <x>81</x> + <y>31</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.4"/> + <direction min="280" max="350"/> + <angular min="0" max="0.4"/> + <glowOffset x="44" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>108</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.8"/> + <direction min="100" max="140"/> + <angular min="-0.7" max="-0.1"/> + <glowOffset x="26" y="51"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>177</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="180" max="230"/> + <angular min="0.1" max="0.5"/> + <glowOffset x="40" y="35"/> <!-- individual setting -- only for ipad -- not needed --> + <x>86</x> + <y>193</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..bd9e33371c8194be31b4652f89c060901e107464 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber_pirate.txt @@ -0,0 +1,151 @@ +VERTICAL +45 +ELLIPSE +192 +232 +0 +-110 +ROOM +0 +3 +0 +1 +2 +ROOM +1 +2 +1 +1 +2 +ROOM +2 +4 +1 +1 +2 +ROOM +3 +2 +3 +1 +2 +ROOM +4 +4 +3 +1 +2 +ROOM +5 +3 +4 +1 +2 +ROOM +6 +1 +5 +2 +2 +ROOM +7 +4 +5 +2 +2 +ROOM +8 +0 +6 +1 +2 +ROOM +9 +6 +6 +1 +2 +ROOM +10 +1 +7 +2 +1 +ROOM +11 +4 +7 +2 +1 +DOOR +1 +6 +6 +8 +1 +DOOR +2 +7 +6 +10 +0 +DOOR +4 +7 +7 +11 +0 +DOOR +6 +6 +7 +9 +1 +DOOR +4 +5 +5 +7 +1 +DOOR +3 +5 +5 +6 +1 +DOOR +3 +4 +3 +5 +1 +DOOR +4 +4 +4 +5 +1 +DOOR +2 +3 +1 +3 +0 +DOOR +3 +1 +0 +1 +1 +DOOR +4 +1 +0 +2 +1 +DOOR +4 +3 +2 +4 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..02fe7645c5be532b8d27e536f27cf2ca351c2b2a --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_bomber_pirate.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-84" y="-110" w="414" h="453"/> + +<!-- Only used for iPad --> +<glowOffset x="26" y="28"/> + +<offsets> + <cloak x="18" y="20"/> +</offsets> + +<weaponMounts> + <mount x="110" y="250" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="305" y="250" rotate="false" mirror="false" gib="4" slide="right"/> + <mount x="155" y="90" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="259" y="90" rotate="false" mirror="false" gib="2" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="0.4"/> + <direction min="30" max="80"/> + <angular min="0.1" max="0.5"/> + <glowOffset x="34" y="20"/> <!-- individual setting -- only for ipad -- not needed --> + <x>81</x> + <y>31</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.4"/> + <direction min="280" max="350"/> + <angular min="0" max="0.4"/> + <glowOffset x="44" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>108</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.8"/> + <direction min="100" max="140"/> + <angular min="-0.7" max="-0.1"/> + <glowOffset x="26" y="51"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>177</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.6"/> + <direction min="180" max="230"/> + <angular min="0.1" max="0.5"/> + <glowOffset x="40" y="35"/> <!-- individual setting -- only for ipad -- not needed --> + <x>86</x> + <y>193</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser.txt new file mode 100644 index 0000000000000000000000000000000000000000..4382e7112a881ce45db0ebb079e705cabe54d321 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser.txt @@ -0,0 +1,269 @@ +X_OFFSET +3 +Y_OFFSET +0 +VERTICAL +0 +ELLIPSE +350 +220 +-83 +-3 +ROOM +0 +10 +3 +2 +1 +ROOM +1 +10 +6 +2 +1 +ROOM +2 +8 +2 +2 +2 +ROOM +3 +8 +4 +2 +2 +ROOM +4 +8 +6 +2 +2 +ROOM +5 +6 +4 +2 +2 +ROOM +6 +5 +3 +2 +1 +ROOM +7 +5 +4 +1 +2 +ROOM +8 +5 +6 +2 +1 +ROOM +9 +4 +4 +1 +2 +ROOM +10 +2 +4 +2 +2 +ROOM +11 +1 +4 +1 +2 +ROOM +12 +1 +2 +2 +2 +ROOM +13 +0 +0 +2 +2 +ROOM +14 +2 +1 +2 +1 +ROOM +15 +1 +6 +2 +2 +ROOM +16 +0 +8 +2 +2 +ROOM +17 +2 +8 +2 +1 +DOOR +10 +6 +1 +4 +1 +DOOR +9 +6 +3 +4 +0 +DOOR +9 +4 +2 +3 +0 +DOOR +10 +3 +0 +2 +1 +DOOR +8 +4 +3 +5 +1 +DOOR +5 +6 +7 +8 +0 +DOOR +6 +6 +5 +8 +0 +DOOR +6 +4 +5 +6 +0 +DOOR +5 +4 +6 +7 +0 +DOOR +5 +5 +7 +9 +1 +DOOR +5 +7 +8 +-1 +0 +DOOR +6 +7 +8 +-1 +0 +DOOR +5 +3 +6 +-1 +0 +DOOR +6 +3 +6 +-1 +0 +DOOR +4 +4 +9 +10 +1 +DOOR +2 +4 +10 +11 +1 +DOOR +2 +5 +10 +11 +1 +DOOR +1 +5 +11 +-1 +1 +DOOR +1 +4 +11 +-1 +1 +DOOR +2 +6 +10 +15 +0 +DOOR +2 +8 +15 +17 +0 +DOOR +1 +8 +15 +16 +0 +DOOR +2 +4 +10 +12 +0 +DOOR +2 +2 +12 +14 +0 +DOOR +1 +2 +12 +13 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser.xml new file mode 100644 index 0000000000000000000000000000000000000000..8e0f381cd05c24d46d47980dd7ca24f97e076c8c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser.xml @@ -0,0 +1,63 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-160" y="-60" w="650" h="469"/> + +<offsets> + <floor x="152" y="51"/> + <cloak x="18" y="20"/> +</offsets> + +<weaponMounts> + <mount x="537" y="140" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="537" y="330" rotate="true" mirror="false" gib="5" slide="down"/> + <mount x="316" y="102" rotate="true" mirror="true" gib="4" slide="up"/> + <mount x="316" y="368" rotate="true" mirror="false" gib="4" slide="down"/> +</weaponMounts> + + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="70" max="100"/> + <angular min="-0.3" max="0.3"/> + <x>146</x> + <y>138</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="110" max="140"/> + <angular min="0.3" max="0.8"/> + <x>0</x> + <y>215</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.7"/> + <direction min="30" max="60"/> + <angular min="-0.6" max="-0.3"/> + <x>0</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.2"/> + <direction min="2800" max="340"/> + <angular min="-0.1" max="0.1"/> + <x>125</x> + <y>64</y> + </gib4> + <gib5> + <velocity min="0.3" max="0.5"/> + <direction min="220" max="260"/> + <angular min="-0.5" max="-0.2"/> + <x>294</x> + <y>150</y> + </gib5> + <gib6> + <velocity min="0.4" max="0.6"/> + <direction min="280" max="310"/> + <angular min="-0.3" max="0.3"/> + <x>410</x> + <y>110</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..b2e0cfd0376dc734838d4ccf5cb93a68c1ecacf8 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_2.txt @@ -0,0 +1,289 @@ +X_OFFSET +3 +Y_OFFSET +0 +VERTICAL +0 +HORIZONTAL +20 +ELLIPSE +350 +220 +-83 +-3 +ROOM +0 +0 +0 +2 +1 +ROOM +1 +0 +1 +2 +1 +ROOM +2 +2 +1 +1 +2 +ROOM +3 +1 +3 +2 +2 +ROOM +4 +3 +3 +2 +1 +ROOM +5 +5 +3 +2 +1 +ROOM +6 +7 +3 +2 +2 +ROOM +7 +9 +3 +2 +2 +ROOM +8 +5 +4 +1 +2 +ROOM +9 +1 +5 +2 +2 +ROOM +10 +7 +5 +2 +2 +ROOM +11 +9 +5 +2 +2 +ROOM +12 +3 +6 +2 +1 +ROOM +13 +5 +6 +2 +1 +ROOM +14 +2 +7 +1 +2 +ROOM +15 +0 +8 +2 +1 +ROOM +16 +0 +9 +2 +1 +DOOR +1 +9 +15 +16 +0 +DOOR +0 +9 +15 +16 +0 +DOOR +2 +8 +14 +15 +1 +DOOR +2 +7 +9 +14 +0 +DOOR +3 +6 +9 +12 +1 +DOOR +5 +6 +12 +13 +1 +DOOR +7 +6 +10 +13 +1 +DOOR +9 +6 +10 +11 +1 +DOOR +10 +5 +7 +11 +0 +DOOR +9 +3 +6 +7 +1 +DOOR +7 +5 +6 +10 +0 +DOOR +7 +3 +5 +6 +1 +DOOR +5 +3 +4 +5 +1 +DOOR +3 +3 +3 +4 +1 +DOOR +2 +3 +2 +3 +0 +DOOR +2 +1 +1 +2 +1 +DOOR +1 +1 +0 +1 +0 +DOOR +0 +1 +0 +1 +0 +DOOR +1 +5 +3 +9 +0 +DOOR +5 +6 +8 +13 +0 +DOOR +5 +4 +5 +8 +0 +DOOR +10 +3 +7 +-1 +0 +DOOR +11 +3 +7 +-1 +1 +DOOR +11 +6 +11 +-1 +1 +DOOR +10 +7 +11 +-1 +0 +DOOR +3 +3 +4 +-1 +0 +DOOR +4 +3 +4 +-1 +0 +DOOR +3 +7 +12 +-1 +0 +DOOR +4 +7 +12 +-1 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..3e196edaa997f4677c2714b176adc6f5de55b0fd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_2.xml @@ -0,0 +1,63 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-180" y="-60" w="650" h="469"/> + +<offsets> + <floor x="172" y="51"/> + <cloak x="18" y="20"/> +</offsets> + +<weaponMounts> + <mount x="537" y="140" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="537" y="330" rotate="true" mirror="false" gib="5" slide="down"/> + <mount x="316" y="102" rotate="true" mirror="true" gib="4" slide="up"/> + <mount x="316" y="368" rotate="true" mirror="false" gib="4" slide="down"/> +</weaponMounts> + + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="70" max="100"/> + <angular min="-0.3" max="0.3"/> + <x>146</x> + <y>138</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="110" max="140"/> + <angular min="0.3" max="0.8"/> + <x>0</x> + <y>215</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.7"/> + <direction min="30" max="60"/> + <angular min="-0.6" max="-0.3"/> + <x>0</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.2"/> + <direction min="2800" max="340"/> + <angular min="-0.1" max="0.1"/> + <x>125</x> + <y>64</y> + </gib4> + <gib5> + <velocity min="0.3" max="0.5"/> + <direction min="220" max="260"/> + <angular min="-0.5" max="-0.2"/> + <x>294</x> + <y>150</y> + </gib5> + <gib6> + <velocity min="0.4" max="0.6"/> + <direction min="280" max="310"/> + <angular min="-0.3" max="0.3"/> + <x>410</x> + <y>110</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..257f6ae5be10743a3b50306775421d0876405453 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_3.txt @@ -0,0 +1,323 @@ +X_OFFSET +3 +Y_OFFSET +0 +VERTICAL +0 +ELLIPSE +350 +220 +-83 +-3 +ROOM +0 +0 +0 +2 +2 +ROOM +1 +2 +0 +2 +2 +ROOM +2 +1 +2 +2 +2 +ROOM +3 +8 +2 +2 +2 +ROOM +4 +3 +3 +2 +1 +ROOM +5 +7 +3 +1 +2 +ROOM +6 +10 +3 +2 +2 +ROOM +7 +3 +4 +1 +2 +ROOM +8 +4 +4 +1 +2 +ROOM +9 +5 +4 +2 +1 +ROOM +10 +5 +5 +2 +1 +ROOM +11 +7 +5 +1 +2 +ROOM +12 +10 +5 +2 +2 +ROOM +13 +1 +6 +2 +2 +ROOM +14 +3 +6 +2 +1 +ROOM +15 +8 +6 +2 +2 +ROOM +16 +0 +8 +2 +2 +ROOM +17 +2 +8 +2 +2 +DOOR +2 +1 +0 +1 +1 +DOOR +2 +2 +1 +2 +0 +DOOR +2 +8 +13 +17 +0 +DOOR +2 +8 +16 +17 +1 +DOOR +2 +10 +17 +-1 +0 +DOOR +3 +10 +17 +-1 +0 +DOOR +4 +9 +17 +-1 +1 +DOOR +2 +0 +1 +-1 +0 +DOOR +3 +0 +1 +-1 +0 +DOOR +4 +0 +1 +-1 +1 +DOOR +3 +3 +2 +4 +1 +DOOR +3 +4 +4 +7 +0 +DOOR +4 +4 +4 +8 +0 +DOOR +3 +6 +7 +14 +0 +DOOR +4 +6 +8 +14 +0 +DOOR +3 +6 +13 +14 +1 +DOOR +3 +3 +4 +-1 +0 +DOOR +4 +3 +4 +-1 +0 +DOOR +4 +7 +14 +-1 +0 +DOOR +3 +7 +14 +-1 +0 +DOOR +5 +4 +8 +9 +1 +DOOR +5 +5 +8 +10 +1 +DOOR +7 +4 +5 +9 +1 +DOOR +7 +5 +10 +11 +1 +DOOR +7 +5 +5 +11 +0 +DOOR +7 +3 +5 +-1 +0 +DOOR +7 +7 +11 +-1 +0 +DOOR +8 +6 +11 +15 +1 +DOOR +10 +6 +12 +15 +1 +DOOR +10 +5 +6 +12 +0 +DOOR +10 +3 +3 +6 +1 +DOOR +8 +3 +3 +5 +1 +DOOR +12 +4 +6 +-1 +1 +DOOR +12 +5 +12 +-1 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..5fe27e1fdc455ebed132f6d010d94448ada3b70d --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_cruiser_3.xml @@ -0,0 +1,64 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-160" y="-60" w="650" h="469"/> + +<offsets> + <floor x="152" y="51"/> + <cloak x="18" y="20"/> +</offsets> + +<weaponMounts> + <mount x="537" y="140" rotate="true" mirror="true" gib="6" slide="up"/> + <mount x="537" y="330" rotate="true" mirror="false" gib="5" slide="down"/> + <mount x="316" y="102" rotate="true" mirror="true" gib="4" slide="up"/> + <mount x="316" y="368" rotate="true" mirror="false" gib="4" slide="down"/> +</weaponMounts> + + + + +<explosion> + <gib1> + <velocity min="0.1" max="0.2"/> + <direction min="70" max="100"/> + <angular min="-0.3" max="0.3"/> + <x>146</x> + <y>138</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="110" max="140"/> + <angular min="0.3" max="0.8"/> + <x>0</x> + <y>215</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.7"/> + <direction min="30" max="60"/> + <angular min="-0.6" max="-0.3"/> + <x>0</x> + <y>0</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.2"/> + <direction min="2800" max="340"/> + <angular min="-0.1" max="0.1"/> + <x>125</x> + <y>64</y> + </gib4> + <gib5> + <velocity min="0.3" max="0.5"/> + <direction min="220" max="260"/> + <angular min="-0.5" max="-0.2"/> + <x>294</x> + <y>150</y> + </gib5> + <gib6> + <velocity min="0.4" max="0.6"/> + <direction min="280" max="310"/> + <angular min="-0.3" max="0.3"/> + <x>410</x> + <y>110</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter.txt new file mode 100644 index 0000000000000000000000000000000000000000..f615e395b22869be8a619422aff5404b6e9ed36c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter.txt @@ -0,0 +1,127 @@ +VERTICAL +140 +ELLIPSE +170 +158 +0 +-160 +ROOM +0 +0 +1 +1 +2 +ROOM +1 +1 +2 +2 +1 +ROOM +2 +1 +3 +2 +1 +ROOM +3 +3 +2 +2 +2 +ROOM +4 +3 +4 +2 +1 +ROOM +5 +5 +2 +2 +1 +ROOM +6 +5 +3 +2 +1 +ROOM +7 +7 +1 +1 +2 +ROOM +8 +3 +1 +2 +1 +ROOM +9 +3 +0 +2 +1 +DOOR +4 +1 +8 +9 +0 +DOOR +3 +2 +3 +8 +0 +DOOR +3 +4 +3 +4 +0 +DOOR +4 +4 +3 +4 +0 +DOOR +3 +3 +2 +3 +1 +DOOR +2 +3 +1 +2 +0 +DOOR +1 +2 +0 +1 +1 +DOOR +5 +3 +5 +6 +0 +DOOR +5 +3 +3 +6 +1 +DOOR +7 +2 +5 +7 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter.xml new file mode 100644 index 0000000000000000000000000000000000000000..df471aa107287fcec0908e3cee4038de31b5a7af --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-36" y="-105" w="351" h="316"/> + +<!-- Only used for iPad --> +<glowOffset x="27" y="28"/> + +<offsets> + <cloak x="19" y="20"/> +</offsets> + +<weaponMounts> + <mount x="47" y="120" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="304" y="120" rotate="false" mirror="false" gib="4" slide="right"/> + <mount x="147" y="80" rotate="false" mirror="true" gib="2" slide="left"/> + <mount x="205" y="80" rotate="false" mirror="false" gib="2" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.3" max="0.6"/> + <direction min="80" max="110"/> + <angular min="-0.4" max="0.1"/> + <glowOffset x="27" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>27</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="40"/> + <angular min="-0.2" max="0"/> + <glowOffset x="15" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>29</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.5"/> + <direction min="190" max="220"/> + <angular min="-0.4" max="-0.1"/> + <glowOffset x="25" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>93</x> + <y>98</y> + </gib3> + <gib4> + <velocity min="0.4" max="1"/> + <direction min="-40" max="20"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="29" y="18"/> <!-- individual setting -- only for ipad -- not needed --> + <x>229</x> + <y>42</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..21230613320a10b2a4c0ec26638027b671ac6b4e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter_pirate.txt @@ -0,0 +1,103 @@ +VERTICAL +140 +ELLIPSE +170 +158 +0 +-160 +ROOM +0 +2 +0 +1 +2 +ROOM +1 +4 +0 +1 +2 +ROOM +2 +0 +1 +1 +2 +ROOM +3 +3 +1 +1 +2 +ROOM +4 +6 +1 +1 +2 +ROOM +5 +1 +2 +2 +2 +ROOM +6 +4 +2 +2 +2 +ROOM +7 +3 +3 +1 +2 +DOOR +1 +2 +2 +5 +1 +DOOR +3 +3 +5 +7 +1 +DOOR +3 +2 +3 +5 +1 +DOOR +3 +1 +0 +3 +1 +DOOR +4 +1 +1 +3 +1 +DOOR +4 +2 +3 +6 +1 +DOOR +4 +3 +6 +7 +1 +DOOR +6 +2 +4 +6 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..384eeed6d108ed92d39d37b8ba0310be1fe239a4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_fighter_pirate.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-53" y="-110" w="351" h="316"/> + +<!-- Only used for iPad --> +<glowOffset x="27" y="28"/> + +<offsets> + <cloak x="19" y="20"/> +</offsets> + +<weaponMounts> + <mount x="47" y="120" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="304" y="120" rotate="false" mirror="false" gib="4" slide="right"/> + <mount x="147" y="80" rotate="false" mirror="true" gib="2" slide="left"/> + <mount x="205" y="80" rotate="false" mirror="false" gib="2" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.3" max="0.6"/> + <direction min="80" max="110"/> + <angular min="-0.4" max="0.1"/> + <glowOffset x="27" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>27</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.2"/> + <direction min="0" max="40"/> + <angular min="-0.2" max="0"/> + <glowOffset x="15" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>29</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.5"/> + <direction min="190" max="220"/> + <angular min="-0.4" max="-0.1"/> + <glowOffset x="25" y="33"/> <!-- individual setting -- only for ipad -- not needed --> + <x>93</x> + <y>98</y> + </gib3> + <gib4> + <velocity min="0.4" max="1"/> + <direction min="-40" max="20"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="29" y="18"/> <!-- individual setting -- only for ipad -- not needed --> + <x>229</x> + <y>42</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout.txt new file mode 100644 index 0000000000000000000000000000000000000000..bbf296a0259a187b0500c049238a37bab44b3166 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout.txt @@ -0,0 +1,103 @@ +VERTICAL +165 +ELLIPSE +200 +140 +0 +-160 +ROOM +0 +0 +0 +1 +2 +ROOM +1 +1 +1 +2 +1 +ROOM +2 +1 +2 +2 +1 +ROOM +3 +3 +1 +2 +2 +ROOM +4 +3 +3 +2 +1 +ROOM +5 +5 +1 +2 +1 +ROOM +6 +5 +2 +2 +1 +ROOM +7 +7 +0 +1 +2 +DOOR +1 +1 +0 +1 +1 +DOOR +2 +2 +1 +2 +0 +DOOR +3 +2 +2 +3 +1 +DOOR +5 +2 +3 +6 +1 +DOOR +5 +2 +5 +6 +0 +DOOR +7 +1 +5 +7 +1 +DOOR +3 +3 +3 +4 +0 +DOOR +4 +3 +3 +4 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout.xml new file mode 100644 index 0000000000000000000000000000000000000000..230b3c4a0666eac53134390d98b3c8a6506cc8bd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-40" y="-105" w="360" h="274"/> + +<!-- Only used for iPad --> +<glowOffset x="26" y="26"/> + +<offsets> + <cloak x="18" y="18"/> +</offsets> + +<weaponMounts> + <mount x="58" y="70" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="305" y="70" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="105" y="110" rotate="false" mirror="false" gib="3" slide="up"/> + <mount x="255" y="110" rotate="false" mirror="true" gib="1" slide="up"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="0.3"/> + <direction min="200" max="290"/> + <angular min="0.3" max="0.7"/> + <glowOffset x="29" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>159</x> + <y>69</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="280" max="350"/> + <angular min="-0.7" max="-0.1"/> + <glowOffset x="28" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>194</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.4"/> + <direction min="80" max="120"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="36" y="42"/> <!-- individual setting -- only for ipad -- not needed --> + <x>51</x> + <y>89</y> + </gib3> + <gib4> + <velocity min="0.2" max="0.6"/> + <direction min="60" max="120"/> + <angular min="-0.5" max="0.1"/> + <glowOffset x="26" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..d417ec356b1b6d787d5ac46fb2fc630c2b87206d --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout_pirate.txt @@ -0,0 +1,85 @@ +VERTICAL +165 +ELLIPSE +200 +140 +0 +-160 +ROOM +0 +0 +0 +2 +1 +ROOM +1 +5 +0 +2 +1 +ROOM +2 +0 +1 +1 +2 +ROOM +3 +6 +1 +1 +2 +ROOM +4 +1 +2 +2 +1 +ROOM +5 +3 +2 +1 +2 +ROOM +6 +4 +2 +2 +1 +DOOR +0 +1 +0 +2 +0 +DOOR +1 +2 +2 +4 +1 +DOOR +3 +2 +4 +5 +1 +DOOR +4 +2 +5 +6 +1 +DOOR +6 +2 +3 +6 +1 +DOOR +6 +1 +1 +3 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..9777f13fafb9326b01bffd30c7c299ee6e5c3ae6 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/mantis_scout_pirate.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-58" y="-105" w="360" h="274"/> + +<!-- Only used for iPad --> +<glowOffset x="26" y="26"/> + +<offsets> + <cloak x="18" y="18"/> +</offsets> + +<weaponMounts> + <mount x="58" y="70" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="305" y="70" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="105" y="110" rotate="false" mirror="false" gib="3" slide="up"/> + <mount x="255" y="110" rotate="false" mirror="true" gib="1" slide="up"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.1" max="0.3"/> + <direction min="200" max="290"/> + <angular min="0.3" max="0.7"/> + <glowOffset x="29" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>159</x> + <y>69</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="280" max="350"/> + <angular min="-0.7" max="-0.1"/> + <glowOffset x="28" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>194</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.4"/> + <direction min="80" max="120"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="36" y="42"/> <!-- individual setting -- only for ipad -- not needed --> + <x>51</x> + <y>89</y> + </gib3> + <gib4> + <velocity min="0.2" max="0.6"/> + <direction min="60" max="120"/> + <angular min="-0.5" max="0.1"/> + <glowOffset x="26" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/misc.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/misc.xml new file mode 100644 index 0000000000000000000000000000000000000000..c265ed94ed6b9ea64597303a5d421f09dbb60fcd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/misc.xml @@ -0,0 +1,780 @@ + +<!-- System Tooltip Info ---> + +<text name="level">Level </text> +<text name="manned">Manned: </text> +<text name="status">Status: </text> + +<text name="subsystem_manned">+1 System Level</text> + + +<text name="full_powered">-Fully Powered</text> +<text name="full_functional">-Fully Functional</text> +<text name="partial_powered">-Partially Powered</text> +<text name="partial_functional">-Partially Functional</text> +<text name="unpowered">-Unpowered</text> + +<text name="unmanned">-Unmanned</text> +<text name="zoltan">-Zoltan Bonus Power</text> + +<text name="rearrange_weapon">: Always powers weapon in first slot, click and drag to rearrange weapons</text> +<text name="rearrange_drone">: Always powers drone in first slot, click and drag to rearrange drones</text> + +<text name="destroyed">-Destroyed</text> +<text name="damaged">-Damaged</text> + +<text name="temp_disabled">-Temporarily disabled by enemy or location</text> + +<text name="ioned">-Locked by Ion Effect</text> +<text name="on_fire">-On Fire</text> +<text name="sabotaged">-Being Sabotaged</text> + +<text name="add_power">Add Power: </text> +<text name="remove_power">Remove Power: </text> +<text name="remove_power_alt">Remove Power: Shift + </text> + +<text name="hacked">-Hacked: Experiences temporary disruption and doors are locked down</text> + +<text name="artillery_off">OFF: Beam not charging</text> +<text name="doors_off">OFF: Cannot manipulate doors</text> +<text name="pilot_off">OFF: NO DODGE!</text> +<text name="sensors_off">OFF: Limited vision</text> +<text name="engine_off">OFF: NO DODGE!</text> +<text name="medbay_off">OFF: Cannot heal crew</text> +<text name="weapons_off">OFF: Weapons not available</text> +<text name="drones_off">OFF: Drones not functional</text> +<text name="oxygen_off">OFF: OXYGEN DRAINING!</text> +<text name="clone_off">OFF: Dead crew will die forever</text> +<text name="shields_off">OFF: SHIELDS DOWN!</text> + +<text name="clonebay_health">Heals all crew </text> +<text name="clonebay_health2"> hp every jump.</text> +<text name="clonebay_damaged"> (If repaired, it will heal more)</text> + + +<!-- Skills --> + +<text name="pilot_heading">Piloting Skill:</text> +<text name="engines_heading">Engines Skill:</text> +<text name="shields_heading">Shields Skill:</text> +<text name="weapons_heading">Weapons Skill:</text> +<text name="hacking_heading">Hacking:</text> + +<text name="pilot_ending"> when manning Piloting.</text> +<text name="engines_ending"> when manning Engines.</text> +<text name="shields_ending"> when manning Shields.</text> +<text name="weapons_ending"> when manning Weapons.</text> + +<text name="next_level">Next Level: </text> + +<text name="pilot_skill">Evasion +</text> +<text name="engine_skill">Evasion +</text> +<text name="shield_skill">% faster recharge</text> +<text name="weapon_skill">% faster charge</text> +<text name="hacking_skill">% faster hacking</text> + +<text name="combat_heading">Combat Skill: </text> +<text name="combat_0">Increases crew damage</text> +<text name="combat_skilled">% more crew damage</text> + +<text name="repair_heading">Repair Skill: </text> +<text name="repair_0">Increases repair speed</text> +<text name="repair_skilled">% faster repair</text> + +<!-- Stat Screen Headings --> + +<text name="defeated_stat">Ships Defeated</text> +<text name="beacons_stat">Beacons Explored</text> +<text name="scrap_stat">Scrap Collected</text> +<text name="crew_stat">Crew Hired</text> + +<text name="crew_evasions">Piloted Evasions</text> +<text name="crew_repairs">Repairs</text> +<text name="crew_kills">Combat Kills</text> +<text name="crew_jumps">Jumps Survived</text> +<text name="crew_masteries">Skill Masteries Earned</text> + +<text name="records_heading">Session Records</text> +<text name="crew_heading">Crew Records</text> +<text name="stats_heading">Session Stats</text> +<text name="total_heading">Totals</text> + +<text name="total">Total</text> +<text name="most">Most</text> + +<text name="final_score">Final Score</text> +<text name="total_games">Total Games Played</text> +<text name="total_victories">Total Victories</text> + +<text name="progression_heading">General Progression</text> +<text name="distance_heading">Going the Distance</text> +<text name="skill_heading">Skill and Equipment Feats</text> + +<text name="new">New</text> +<text name="layout">Layout</text> +<text name="ship">Ship</text> + +<text name="type_a">Type A</text> +<text name="type_b">Type B</text> +<text name="type_c">Type C</text> + +<text name="ach_normal_simple">(Normal)</text> +<text name="ach_hard_simple">(Hard)</text> +<text name="ach_easy_simple">(Easy)</text> + +<text name="ach_unlocked">Achievement Unlocked!</text> + +<text name="unlocked">Unlocked!</text> + +<text name="ach_normal">Unlocked on NORMAL</text> +<text name="ach_easy">Unlocked on EASY</text> +<text name="ach_hard">Unlocked on HARD</text> + +<text name="victory">Victory</text> +<text name="advanced">Advanced</text> +<text name="score">SCORE</text> +<text name="sector">SECTOR</text> +<text name="normal">Normal</text> +<text name="easy">Easy</text> +<text name="hard">Hard</text> + +<text name="new_high">New High Score!</text> + +<!-- Event additions --> + +<text name="added_quest">Added a quest marker to your map!</text> +<text name="no_time">Upon examining your map, you realize you just won't have time and need to get to the Federation base! You leave the quest for another day.</text> +<text name="added_quest_sector">Added a quest marker to the next sector!</text> + +<text name="circle_ship">Congratulations, by making it to the 5th sector you've unlocked the Engi playable ship for future playthroughs!</text> + +<text name="intruder_energy">They must have a Super Shield bypass unit; boarders are on board!</text> + +<text name="event_crew_full"> [Warning: You will have to dismiss a crewmember, you are already full.]</text> + +<!-- Gameover --> + +<text name="gameover_win">Congratulations! You've defeated the Rebel Flagship and ensured the victory of the Federation!</text> +<text name="gameover_crew">All crewmembers have died. Your ship will continue to drift for eternity. Or until looters destroy it.</text> +<text name="gameover_blowup">One last explosion marks your fate as your ship is torn apart.</text> +<text name="gameover_fedbase">The Rebel Flagship has destroyed the Federation Base. All is lost, they've won.</text> +<text name="gameover_tutorial">Somehow you've died during the introduction training exercise. Feel free to try again but this doesn't bode well for your mission.</text> + +<!-- Credits --> + +<text name="and"> and </text> + +<text name="thank_ship">Thanks to the valiant effort of:</text> + +<text name="thank_crew">And her successful crew:</text> + +<text name="credit_victory">The Rebel's flagship was destroyed, throwing their fleet into chaos and ensuring a Federation victory</text> + +<text name="game_from">A game from:</text> +<text name="subset_games">subset games</text> + +<text name="created_by">Created by:</text> +<text name="matthew_justin">Matthew Davis and Justin Ma</text> + +<text name="addition_code">iOS programming:</text> +<text name="andrew_church">Andrew Church</text> + +<text name="music_by">Music and sound by:</text> +<text name="ben_prunty">Ben Prunty</text> + +<text name="writing_by">With writing from:</text> +<text name="tom_jubert">Tom Jubert</text> + +<text name="guest_writer">Advanced Edition special guest writer:</text> +<text name="chris_a">Chris Avellone</text> + +<text name="additional_art">Additional art and design:</text> +<text name="bryan_ma">Bryan Ma</text> + +<text name="editing">Additional editing and design:</text> +<text name="alison_w">Alison Waller</text> + +<text name="additional_testing">Additional testing, advice, and invaluable support:</text> +<text name="family_friends">Alison, Maria, Bryan, Matthieu, Collin, Anton, Ethan, Andy, Xia Tai Yi, our parents, and many more</text> + +<text name="kickstarter">Thank you to all of our extremely generous Kickstarter backers, with a very special thank you to:</text> + +<text name="third_party">FTL uses the following third party libraries</text> +<text name="folder">(See accompanying license folder or readme for more details)</text> +<text name="freetype">The FreeType Project (c) 1996-2002, 2006 by David Turner, Robert Wilhelm, and Werner Lemberg</text> +<text name="bass">BASS audio library (c) 1999-2012 Un4seen Developments Ltd</text> +<text name="SDL">SDL - Simple DirectMedia Layer (c) 1997-2009 Sam Lantinga</text> +<text name="rapidxml">RapidXML (c) 2006, 2007 Marcin Kalicinski</text> +<text name="devil">DevIL: Developer's Image Loader (c) 2000-2009 by Denton Woods</text> +<text name="font">'Half-Life 1 + 2' fonts used with permission from freakyfonts.de</text> + +<text name="touch_skip">Keep finger pressed to skip the credits.</text> + +<!-- System Info --> + +<text name="artillery_1">50 Second Cooldown</text> +<text name="artillery_2">40 Second Cooldown</text> +<text name="artillery_3">30 Second Cooldown</text> +<text name="artillery_4">20 Second Cooldown</text> + +<text name="door_1">Normal doors</text> +<text name="door_2">Blast Doors</text> +<text name="door_3">Improved Blast Doors</text> +<text name="door_4">Super Blast Doors</text> + +<text name="pilot_1">Needs pilot to function</text> +<text name="pilot_2">Auto: 50 percent evasion</text> +<text name="pilot_3">Auto: 80 percent evasion</text> + +<text name="sensor_1">See ship interior</text> +<text name="sensor_2">See enemy interior</text> +<text name="sensor_3">See enemy weapon charge</text> +<text name="sensor_4">See enemy power use</text> + +<text name="cloak_first">Cloak:</text> +<text name="seconds">seconds</text> + +<text name="teleporter_on">sec cooldown</text> + +<text name="dodge">Dodge</text> +<text name="FTL">FTL</text> + +<text name="healing">Healing Boost</text> + +<text name="system_power">More System Power</text> + +<text name="oxygen_on">O2 Refill Boost</text> + +<text name="shields_0">One Shield Barrier</text> +<text name="shields_1">Two Shield Barriers</text> +<text name="shields_2">Three Shield Barriers</text> +<text name="shields_3">Four Shield Barriers</text> + +<text name="hacking_cooldown">second disruption</text> + +<text name="mind_1">Mind control one person</text> +<text name="mind_2">Boosts health and damage</text> +<text name="mind_3">Increases boost</text> + +<text name="battery_first">Provides</text> +<text name="battery_second">bonus power</text> + +<text name="clone">sec clone </text> +<text name="clone2"> hp/jump</text> + +<text name="upgrade_reactor">Reactor</text> +<text name="reactor_desc">Provides power to all ship systems. Each power bar allows you to send one unit of power to a system. Subsystems do not need power from the reactor.</text> + +<text name="reactor_desc_short">Provides power to all ship systems.</text> + +<text name="weak_warning">Weak System - Extra scrap required for initial upgrades</text> + +<!-- Star Map --> + +<text name="ipad_boss">The Flagship will destroy the Federation Base if it spends three consecutive turns there. The red rotating Flagship icon indicates its position. When the jump line from the ship is solid, it will jump to the indicated beacon on that turn. Repair stations partially repair for free.</text> +<text name="pc_boss">The Flagship will destroy the Federation Base if it spends three consecutive turns there. \n\nThe red rotating Flagship icon indicates its position. When the jump line from the ship is solid, it will jump to the indicated beacon on that turn. \n\nRepair stations partially repair for free.</text> + +<text name="civ_sector">Civilian Sector</text> + +<text name="map_current_loc">Your current location.</text> +<text name="map_boss_loc">Rebel Flagship</text> + +<text name="map_base_loc">This is the Federation Base.</text> +<text name="map_exit_loc">This is the exit beacon. Go here to travel to the next sector.</text> +<text name="map_rebels_loc">The Rebels are about to gain control of this beacon!</text> +<text name="map_store_loc">You previously found a store at this location.</text> +<text name="map_repair_loc">Federation Repair Station. Repairs hull and provides supplies.</text> +<text name="map_fleet_loc">The Rebels have control of this location. Very dangerous.</text> +<text name="map_hostile_loc">A hostile enemy was left behind at this location.</text> +<text name="map_nothing_loc">Explored location. Nothing left of interest.</text> +<text name="map_distress_loc">Distress beacon. Someone might need help.</text> +<text name="map_ship_loc">Unvisited. Possible ship detected.</text> +<text name="map_quest_loc">Unvisited. Quest destination.</text> +<text name="map_merchant_loc">Unvisited. Reported merchant location.</text> +<text name="map_unvisited_loc">An unvisited location.</text> + +<text name="map_nebula_fleet_loc">The Rebel Fleet was prepared for the nebula in this sector, so it won't be as effective a hiding spot.</text> +<text name="map_nebula_loc">The nebula here will make fleet pursuit slower but will disrupt your sensors.</text> +<text name="map_asteroid_loc">Asteroid field detected in this location.</text> +<text name="map_sun_loc">Beacon coordinates appear to be very close to a nearby sun.</text> +<text name="map_ion_loc">This section of the nebula is experiencing an ion storm.</text> +<text name="map_pulsar_loc">A pulsar is flooding this area with dangerous electromagnetic forces.</text> + +<text name="map_pds_fleet">The fleet's anti-ship batteries will be firing on you at this location.</text> +<text name="map_pds_loc">Planet-side anti-ship batteries are detected in this system.</text> + + +<!-- Tooltips when hovering over deployed drones. Can't be in tooltips.xml for reasons --> + +<text name="ion_intruder">Ion Intruder</text> +<text name="crew_repair_drone">Repair Drone</text> +<text name="anti_person_drone">Anti-Personnel Drone</text> +<text name="boarder_drone">Boarder Drone</text> + +<text name="hacking_tooltip">Cannot be targeted. Hacking drone.</text> +<text name="repair_tooltip">Cannot be targeted. Ship repair drone.</text> +<text name="boarding_tooltip">Cannot be targeted. Boarding drone.</text> +<text name="shield_tooltip">Cannot be targeted. Shield overcharger.</text> + + +<text name="combat_friendly">Your Combat Drone: \nRepeatedly attacks enemy ship. Will function until destroyed or until you jump away.</text> +<text name="combat_enemy">Enemy Combat Drone: \nRepeatedly attacks your ship. Can be shut down by damaging the enemy ship's drone system.</text> + +<text name="defense_friendly">Your Defense Drone: \nShoots down missiles and asteroids. Will function until destroyed or until you jump away.</text> +<text name="defense_enemy">Defense Drone: \nShoots down missiles and asteroids. Can be shut down by damaging the enemy ship's drone system.</text> + +<text name="defense_2_friendly">Your Defense Drone Mk II: \nShoots down any projectiles. Will function until destroyed or until you jump away.</text> +<text name="defense_2_enemy">Defense Drone Mk II: \nShoots down any projectiles. Can be shut down by damaging the enemy ship's drone system.</text> + +<text name="anti_combat_friendly">Your Anti-Combat Drone: \nShoots to stun and possibly destroy enemy combat drones. Will function until destroyed or until you jump away.</text> +<text name="anti_combat_enemy">Enemy Anti-Combat Drone: \nShoots to stun and possibly destroy your combat drones. Can be shut down by damaging the enemy ship's drone system.</text> + +<!-- Misc tooltips that can't be in tooltips.xml because they are dynamic --> + +<text name="save_stations_tooltip">Save your current crew positions \nHotkey: </text> +<text name="ret_stations_tooltip">Return crew to saved positions \nHotkey: </text> + +<text name="ship_info">Opens the ship info screens. Unavailable when the ship is in danger. \nHotkey:</text> +<text name="open_store">Reopens the store at your location. \nHotkey:</text> + +<text name="mind_controlled_tooltip">Mind Controlled</text> + +<text name="rearrange">Click and drag to rearrange</text> + +<text name="hotkey">Hotkey: </text> + +<text name="health">Health: </text> + +<text name="cloning">Cloning...</text> + +<text name="power_ready">Ready: Click to lock down room with special power \nHotkey: </text> +<text name="power_not_ready">Not Ready: Lockdown power charging (see charge left of portrait)</text> + +<text name="jump_button">Opens star map to choose jump location. \nHotkey: </text> +<text name="activate_battery">Activate the Backup Battery, providing additional Reactor power bars \nHotkey: </text> +<text name="mind_button">Turn enemies into allies temporarily. \nHotkey: </text> +<text name="hack_button">Launch hacking drone; costs 1 drone part. \nHotkey: </text> +<text name="pulse_button">Initiate hacking disruption. \nHotkey: </text> +<text name="pulse_button_broken">Can't disrupt system when it's destroyed</text> +<text name="open_doors">Open all doors on the ship. \nHotkey: </text> +<text name="close_doors">Close all doors on the ship. \nHotkey: </text> +<text name="tele_ret">Retrieve crew from targeted enemy room to player teleporter room. \nHotkey: </text> +<text name="tele_send">Send crew in player teleporter room to targeted enemy room. \nHotkey: </text> +<text name="cloak_button">Temporarily cloak the ship, halting enemy weapon charging and increasing evasion by 60 \nHotkey: </text> + +<text name="hack_potential">Grants disruption ability: </text> +<text name="hack_activate">Begins disruption ability: </text> + +<text name="hack_no_system">None, must hack a system.</text> + +<text name="hack_oxygen">Temporarily drain the enemy ship of oxygen.</text> +<text name="hack_doors">Temporarily turn all enemy doors into player friendly blast doors.</text> +<text name="hack_shields">Temporarily drain power from the enemy shields.</text> +<text name="hack_pilot">Temporarily reduce the enemy ship's evasion to 0.</text> +<text name="hack_engines">Temporarily reduce the enemy ship's evasion to 0.</text> +<text name="hack_sensors">Temporarily shut down the enemy sensors.</text> +<text name="hack_medbay">Temporarily cause the medbay to damage instead of heal enemy crew.</text> +<text name="hack_weapons">Temporarily drain charge from enemy weapons.</text> +<text name="hack_drones">Temporarily freeze enemy drones with a chance of destroying them.</text> +<text name="hack_teleporter">Temporarily take control of the enemy teleporter, returning crew to the enemy ship.</text> +<text name="hack_cloaking">Temporarily shut down the enemy's ability to cloak.</text> +<text name="hack_artillery">Temporarily reverse the enemy's artillery charge.</text> +<text name="hack_battery">Temporarily reduce the enemy's reactor power by two.</text> +<text name="hack_clonebay">Temporarily shut down the clone bay's functionality, killing potential clones.</text> +<text name="hack_mind">Free any currently controlled people and temporarily mind control an enemy unit.</text> +<text name="hack_hacking">Temporarily interrupt and shut down the enemy hacking.</text> + +<text name="hack_oxygen_player">SYSTEM HACKED: LOSING OXYGEN RAPIDLY.</text> +<text name="hack_doors_player">SYSTEM HACKED: DOORS DISRUPT CREW MOVEMENT.</text> +<text name="hack_shields_player">SYSTEM HACKED: SHIELDS LOSING POWER.</text> +<text name="hack_pilot_player">SYSTEM HACKED: EVASION DROPPED TO 0.</text> +<text name="hack_engines_player">SYSTEM HACKED: EVASION DROPPED TO 0.</text> +<text name="hack_sensors_player">SYSTEM HACKED: SENSORS WILL NOT FUNCTION.</text> +<text name="hack_medbay_player">SYSTEM HACKED: MEDBAY DAMAGES CREW!</text> +<text name="hack_weapons_player">SYSTEM HACKED: WEAPONS LOSING CHARGE.</text> +<text name="hack_drones_player">SYSTEM HACKED: DRONES STUNNED AND MAY EXPLODE.</text> +<text name="hack_teleporter_player">SYSTEM HACKED: FRIENDLY CREW FORCED TO TELEPORT HOME.</text> +<text name="hack_cloaking_player">SYSTEM HACKED: CLOAKING SYSTEM INTERRUPTED.</text> +<text name="hack_artillery_player">SYSTEM HACKED: ARTILLERY QUICKLY LOSING CHARGE.</text> +<text name="hack_battery_player">SYSTEM HACKED: REACTOR POWER REDUCED BY 2.</text> +<text name="hack_clonebay_player">SYSTEM HACKED: CLONES CANNOT BE MADE, CREW MAY DIE!</text> +<text name="hack_mind_player">SYSTEM HACKED: FRIENDLY UNIT UNDER CONTROL!</text> +<text name="hack_hacking_player">SYSTEM HACKED: HACKING TEMPORARILY INTERRUPTED</text> + +<!-- Combat Box --> + +<text name="class">Class</text> +<text name="neutral">Neutral</text> +<text name="hostile">Hostile</text> +<text name="relationship">Relationship</text> + +<text name="engines_hacked">Engines Hacked</text> +<text name="pilot_hacked">Pilot Hacked</text> +<text name="current_evasion">Current Evasion</text> + +<text name="oxygen_hacked">Oxygen Hacked</text> +<text name="current_oxygen">Current Oxygen</text> + +<!-- Info Boxes --> + +<text name="crew_skills">Crew Skills</text> + +<text name="beam_warning">Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing.</text> + +<text name="required_power">Required Power:</text> +<text name="boost_power">Chain Power: </text> +<text name="boost_speed">Faster Charge</text> +<text name="boost_damage">More Damage</text> +<text name="damage_cap">Chain Damage Cap: </text> +<text name="speed_cap">Chain Charge Cap: </text> + +<text name="charge_time">Charge Time:</text> +<text name="requires_missiles">Requires Missile</text> +<text name="shots">Shots Per Charge:</text> +<text name="charge">Max Charge Shots:</text> +<text name="damage_shot">Normal Damage:</text> +<text name="damage_room">Damage Per Room Hit:</text> +<text name="shield_piercing">Shield Piercing:</text> +<text name="fire_chance">Fire Chance:</text> +<text name="beam_chance">Breach Chance:</text> +<text name="stun_chance">Stun Chance:</text> +<text name="ion_damage">Ion Damage:</text> +<text name="personnel_damage">Crew Damage:</text> +<text name="system_damage">System Damage:</text> +<text name="double_damage">2x Damage on systemless rooms.</text> + +<text name="chance_of">Possible Effect:</text> +<text name="fire">Fire</text> +<text name="breach">Breach</text> +<text name="stun">Stun</text> + +<text name="type_header">Type: </text> + +<text name="type_beam">Beam</text> +<text name="type_bomb">Teleporting Bomb</text> +<text name="type_laser">Laser</text> +<text name="type_missile">Missile</text> +<text name="type_crystal">Physical Projectile</text> +<text name="type_burst">Blast</text> +<text name="type_ion">Ion</text> + +<text name="type_chain">Chain </text> +<text name="type_charge">Charge </text> + +<text name="type_ion_effect">Drains and locks systems</text> +<text name="type_missile_effect">Ignores Shields \nRequires Missile</text> +<text name="type_bomb_effect">Ignores Shields</text> +<text name="type_burst_effect">Area Effect Aiming</text> +<text name="type_charge_effect">Charge Multiple Times</text> +<text name="type_chain_effect">Improves With Consecutive Shots</text> + +<!--- Main Menu --> + +<text name="welcome">Welcome to FTL! \n\nIf you're a new player, we'd highly recommend you take a moment to play the tutorial. We've done our best to make it as short and to the point as possible! \n\nWe hope you like the game. \n\n-- Subset Games</text> + +<text name="continue">Continue...</text> + +<text name="keep_screen">Keep Screen Setting</text> +<text name="revert_screen">Revert Screen Setting and Quit</text> +<text name="screen_text">You recently changed your screen settings. Are these acceptable? \n\nWill quit and auto-revert in</text> + +<text name="no_load">No previous game exists</text> + +<text name="new_player">A new player has signed into the Game Center. Returning to the title screen.</text> + +<text name="help_tap_close">Tap the screen to return to the game.</text> +<text name="help_customize">Note: This is an overview. You can customize many hotkeys in the Options menu.</text> + +<text name="no_save_tutorial">Cannot save and quit during the tutorial</text> + +<text name="welcome_hangar_pc">Welcome to the Federation Hangar! \n\nHere you'll be able to choose your ship, name it, and name your crew. Right now only the Kestrel is available to you, but as you play you will unlock more. \n\nYou can change the difficulty setting in the top right. If you're new, you might want to give Easy a shot first.</text> + +<text name="welcome_hangar_ipad">Welcome to the Federation Hangar! \n\nHere you'll be able to choose your ship, name it, and name your crew. Right now only the Kestrel is available to you, but as you play you will unlock more. \n\nYou can change the difficulty setting on the right side of the screen. If you're new, you might want to give Easy a shot first.</text> + +<text name="normal_title">Normal Mode</text> +<text name="normal_text">Standard scrap rewards and enemies. \n\nYour score gets a 25 percent boost.</text> + +<text name="hard_title">Hard Mode</text> +<text name="hard_text">Low scrap rewards and harder enemies. \n\nYour score gets a 50 percent boost.</text> + +<text name="easy_title">Easy Mode</text> +<text name="easy_text">Increased scrap rewards and easier enemy generation.</text> + +<text name="advanced_title">Advanced Content</text> +<text name="advanced_text">New systems, weapons, alien race, and more! Recommended for experienced players.</text> + +<text name="default_title">Default Content</text> +<text name="default_text">The default Faster Than Light experience.</text> + +<text name="unidentified">Unidentified Cruiser</text> + +<!-- Store Screen --> + +<text name="max_augments">Your ship can only hold 3 augmentations.</text> +<text name="have_augment">You already have this augmentation and its effect cannot be stacked.</text> + +<text name="max_crew">Your ship is full and cannot hold any more crewmembers!</text> +<text name="max_drones">Your ship's cargo is full and cannot hold any more drones!</text> +<text name="max_weapons">Your ship's cargo is full and cannot hold any more weapons!</text> +<text name="system_drones">Powers the ship's drones.</text> + +<text name="free_drone">Purchase comes with free </text> + +<text name="sys_full">You've reached the System Limit</text> + +<!-- Options Screen --> + +<text name="fullscreen">Fullscreen (Req. Restart) : </text> +<text name="fullscreen_0">Off</text> +<text name="fullscreen_1">On (Stretch)</text> +<text name="fullscreen_2">On (Borders)</text> +<text name="fullscreen_3">On (Native)</text> + +<text name="v_sync">Vertical Sync (Req. Restart): </text> +<text name="on">On</text> +<text name="off">Off</text> + +<text name="frame_limit">Frame Limit: </text> +<text name="dynamic_back">Dynamic Backgrounds: </text> +<text name="colorblind">Colorblind Mode: </text> + +<text name="disabled">Disabled</text> +<text name="enabled">Enabled</text> + +<text name="disable_hotkeys">Disable hotkeys</text> +<text name="no_delay">No delay</text> +<text name="brief_delay">Brief delay</text> +<text name="event_choice">Event choice selection: </text> + +<text name="show_paths">Show beacon paths on hover: </text> +<text name="show_paths_ipad">Show beacon paths on touch: </text> +<text name="achievement_popup">Achievement Popups: </text> +<text name="window_focus">Window Focus Auto-Pause: </text> +<text name="touch_autopause">Touch Command Auto-Pause: </text> +<text name="configure_controls">Configure Keyboard Hotkeys</text> + +<text name="sound_volume">Sound Volume</text> +<text name="music_volume">Music Volume</text> + +<text name="power_note">Note: Shift + Power System will also de-power the system</text> + +<text name="press_key">PRESS KEY</text> + +<!---- Misc ---> + +<text name="mind_blocked_shield">Cannot mind control through Super Shields.</text> +<text name="mind_blocked_blackout">Cannot mind control in rooms you cannot detect life in.</text> + +<text name="autofire"> + AIM can force a weapon to do the opposite of current setting</text> + +<text name="rename">Hit ENTER or ESCAPE to confirm name.</text> + +<text name="rebuilding">Drone rebuilding after unexpected destruction.</text> + +<text name="press">Press</text> +<text name="to_resume">to resume</text> +<text name="mind_pause">Tap on an enemy to temporarily convert them</text> + + +<text name="stations_saved">Stations Saved!</text> +<text name="no_stations">No Stations Saved!</text> +<text name="return_stations">Return to Stations!</text> + + +<text name="dead_crew">is gone</text> +<text name="traitor_crew">is now an enemy</text> +<text name="intruder_alert">Intruders on board</text> + +<text name="damage_alert"> damage to your hull</text> + +<text name="heal_alert"> hull points repaired</text> +<text name="heal_1_alert">1 hull point repaired</text> + +<text name="fleet_delayed">Fleet delayed by </text> +<text name="fleet_speed">Fleet pursuit doubled for </text> +<text name="fleet_jumps"> jumps</text> +<text name="fleet_1_jump">1 jump</text> + +<text name="exclamation">!</text> + +<text name="nameless_one">The Nameless One</text> +<text name="game_center">Waiting for Game Center</text> +<text name="game_center_slow">If Game Center is not responding, you can disable it in the FTL page of the Settings app.</text> +<text name="game_center_disabled">Note: Game Center support is disabled.</text> +<text name="error">Could not find: </text> + +<text name="augment">Augment:</text> + +<text name="new_system_last">Warning: If you add a new system, your ship will be full and unable to hold any more.</text> + +<text name="new_system_penultimate">Warning: If you add a new system, you will have 1 system slot left.</text> + +<text name="new_system_update_1">Warning: If you add a new system, you will have </text> +<text name="new_system_update_2"> system slots left.</text> + +<text name="new_system_clonebay">Warning: Accepting a clonebay will replace your medbay.</text> + +<text name="new_system_medbay">Warning: Accepting a medbay will replace your clonebay.</text> + +<text name="new_system_full">Warning: You cannot hold any more systems.</text> + +<text name="new_system_owned">Warning: You already have the offered system.</text> + +<text name="oxygen">the Oxygen System</text> +<text name="doors">the Doors</text> +<text name="shields">the Shields</text> +<text name="pilot">the Piloting</text> +<text name="engines">the Engines</text> +<text name="sensors">the Sensors</text> +<text name="medbay">the Medbay</text> +<text name="weapons">the Weapons</text> +<text name="drones">the Drone System</text> +<text name="teleporter">the Teleporter</text> +<text name="cloaking">the Cloaking</text> +<text name="artillery">the Artillery</text> +<text name="battery">the Backup Battery</text> +<text name="clonebay">the Clonebay</text> +<text name="mind">the Mind Control</text> +<text name="hacking">the Hacking System</text> +<text name="reactor">the Reactor</text> + +<text name="upgrade_fail">Could not upgrade </text> +<text name="upgrade_max">, it's maxed</text> +<text name="upgrade_missing">, it's not present</text> + +<text name="upgrade_sucess">Upgraded </text> +<text name="upgrade_succes_2"> by </text> + +<text name="installed"> installed!</text> + +<text name="oxygen_name">Oxygen System</text> +<text name="doors_name">Door Subsystem</text> +<text name="shields_name">Shield System</text> +<text name="pilot_name">Piloting Subsystem</text> +<text name="engines_name">Engines</text> +<text name="sensors_name">Sensor Subsystem</text> +<text name="medbay_name">Medbay</text> +<text name="weapons_name">Weapons System</text> +<text name="drones_name">Drone System</text> +<text name="teleporter_name">Teleporter</text> +<text name="cloaking_name">Cloaking System</text> +<text name="artillery_name">Artillery</text> +<text name="battery_name">Backup Battery</text> +<text name="clonebay_name">Clonebay</text> +<text name="mind_name">Mind Control System</text> +<text name="hacking_name">Hacking System</text> +<text name="reactor_name">Reactor</text> + +<text name="no_type_c">No Type C</text> + +<text name="victory_ach">Defeat the Flagship with any layout of the </text> +<text name="sector_five">Get to Sector five with any layout of the </text> + +<text name="quest_ach">Complete the unlock quest for the </text> + +<text name="currently_locked"> (locked)</text> + +<text name="unlock_ach"> to unlock the </text> + +<text name="achieved_with">Achieved with </text> + +<text name="default_dead_crew">Your crewmember will be missed.</text> + +<text name="sector_hostile">Unidentified Hostile Sector</text> +<text name="sector_civilian">Unidentified Civilian Sector</text> +<text name="sector_nebula">Unidentified Nebula Sector</text> +<text name="sector_unknown">Unidentified Sector</text> + +<text name="first_run_tip_pc">TIP: Open the in-game menu by pressing ESCAPE. You can restart or change options from there.</text> +<text name="first_run_tip_ipad">TIP: Open the in-game menu by tapping the OPTIONS button in the upper-right corner of the screen. You can restart or change options from there.</text> + +<text name="rename_note">Note: Click on any crew name to change it.</text> + +<text name="repair_max_title">Repair Entire Hull</text> +<text name="repair_max_desc">Purchase a repair job to restore your hull health back to maximum.</text> +<text name="repair_one_title">Repair Partial Hull</text> +<text name="repair_one_desc">Purchase a repair job to restore one point of hull health.</text> + +<text name="final_sector_wait">Wait in your current location.</text> + +<text name="alt_unlock">Alt Unlock: </text> +<text name="alt_crystal">Alt Unlock: Defeat the Flagship with Type A and Type B of every other ship (excluding the Lanius Cruiser)</text> + + +<!--- Alison Edited up to here --> + +<text name="list_tutorial">This is the ship list. Here you can get a summary of all of your achievements and see your progress in unlocking all of the playable ships. \n\nFor veteran players of FTL, you'll see there are some changes from the original style.</text> + +<text name="list_tutorial_2">To unlock a new ship, you have two options: \n\nFind and complete a unique quest within the game world. These will often start in the 'homeworld' sectors. \n\nAlternatively, beat the game with the previous ship in the list to unlock the next. \n\nHover over any ship to get more details!</text> + +<text name="list_tutorial_2_ipad">To unlock a new ship, you have two options: \n\nFind and complete a unique quest within the game world. These will often start in the 'homeworld' sectors. \n\nAlternatively, beat the game with the previous ship in the list to unlock the next. \n\nTap on any ship to get more details!</text> + +<text name="tutorial_list_open">You've unlocked a new ship! \n\nClick on the LIST button to see your current ships and find out how to unlock more.</text> + +<text name="weapon_autofire_off">Tap once to arm. Tap twice to arm and engage autofire for continuous firing.</text> + +<text name="weapon_autofire_on">Tap once to arm with autofire. Tap twice to arm for a single shot without autofire engaged.</text> + + +<text name="drone_required">Requires drone part to deploy</text> + +<!---- Tips ----> + +<text name="tip_drone_generic">Tip: Use requires spending one drone part to activate, and then constant power (similar to weapons).</text> +<text name="tip_drone_warning">Warning: You do not have a Drone System. You can purchase one from a store.</text> +<text name="tip_drone_drag">Tip: Currently in cargo. Drag to an available Drone System slot to equip this drone.</text> +<text name="tip_weapon_drag">Tip: Currently in cargo. Drag to an available Weapon System slot to equip this weapon.</text> + +<text name="tip_beams">Tip: For every shield bar on the enemy, a beam's damage is reduced by one. For example, a three damage beam against two shield bars will cause one damage in every room it hits.</text> + +<text name="tip_missiles">Tip: Missiles will ignore all enemy shields, but cost one missile to launch. Enemy defense drones will shoot down incoming missiles.</text> + +<text name="tip_bombs">Tip: Bombs teleport past shields and defense drones to land directly on the ship. Like missiles, they cost one missile to launch. They never damage hull, but can be effective at disrupting crew and systems. You can even launch them at boarders on your own ship.</text> + +<text name="tip_ion">Tip: For every one point of ion damage, one power bar is removed from the target system and it is then locked for 5 seconds, preventing re-powering. If an ion weapon hits shields, the damage is automatically applied to the Shield System.</text> + +<text name="autofire_tooltip_on">Autofire On. Weapons by default will continue firing at their target. \n\nTap twice when arming a weapon to toggle its individual mode.</text> + +<text name="autofire_tooltip_off">Autofire Off. Weapons will only fire once at their target. \n\nTap twice when arming a weapon to toggle its individual mode.</text> +<text name="distraction">You deploy your Distraction Buoys, giving you more time to explore this sector before the fleet catches up.</text> + +<text name="health_tooltip">Health: </text> +<text name="death_tooltip">Dying</text> + +<text name="ach_rename_burning">Burn Them Out</text> +<text name="ach_rename_dd">Rain of Missiles</text> + +<text name="tip_laser">Tip: Each laser shot will be blocked by a single shield bubble, regardless of the laser's damage.</text> + +<text name="tip_hull">Tip: Hull weapons deal double damage if they hit a room that does not have a system or a subsystem.</text> + +<text name="tip_charge">Tip: Charge weapons can be charged multiple times to generate more firepower. You can save time and fire the weapon prematurely but it will have fewer shots ready as a result.</text> + +<text name="tip_chain_laser">Tip: Chain lasers decrease their cooldown every time they fire. Check the green lights on the weapon to see how many times it has fired.</text> + +<text name="tip_chain_ion">Tip: The Chain Ion increases its damage every time it fires. Check the green lights on the weapon to see how many times it has fired.</text> + +<text name="tip_flak">Tip: Flak weapons target an area instead of a single room. This loss of accuracy means more firepower and speed than their laser counterparts.</text> + +<text name="tip_crystal">Tip: Crystal weapons pierce a single layer of shields. Only level 2 shields and higher can stop them.</text> + +<text name="tip_combat">Tip: Combat Drones require 1 drone part to deploy for each new enemy. They will attack the enemy as long as they are powered.</text> + +<text name="tip_defense">Tip: Defense Drones require 1 drone part to deploy at every new location. They will defend your ship as long as they are powered.</text> + +<text name="tip_boarding">Tip: Boarding Drones require 1 drone part to deploy for each new enemy. They will board the enemy ship and attack as long as they are powered.</text> + +<text name="tip_crew">Tip: Crew Drones require 1 drone to deploy, but will not need to be deployed again until destroyed. They stay on ship and help your crew as long as they are powered.</text> + +<text name="tip_repair_bomb">Tip: Bombs never miss when targeting your own ship, so this bomb is a guaranteed full heal for any of your systems.</text> +<text name="tip_heal_bomb">Tip: Remember, bombs can miss the enemy ship so don't count on this as a guaranteed heal for your boarders!</text> +<text name="tip_fire_beam">Tip: This Fire Beam does no hull damage, so it cannot pierce any amount of shields.</text> +<text name="tip_crew_beam">Tip: This Anti-Bio Beam does no hull damage, so it cannot pierce any amount of shields. It also won't hurt drones!</text> + +<text name="nano_warning">Note: Requires powered Medbay to function.</text> + +<text name="beam_tutorial">Beam weapons can hit multiple rooms. When aiming one, DRAG your finger to draw its initial path. \n\nOnce drawn, if you continue to drag ONE finger the angle will change, or you can use TWO fingers to change the position. Experiment for an optimal aiming path!</text> + +<text name="powered_deployed">Deployed (Powered): Active and providing its function.</text> +<text name="unpowered_deployed">Deployed (Unpowered): Not active, but can be repowered without costing a drone part.</text> +<text name="undeployed">Not Deployed: Will cost one drone part when first powered.</text> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/nameEvents.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/nameEvents.xml new file mode 100644 index 0000000000000000000000000000000000000000..c3fc1a70a2a653ad416ac4d00c6a265cf5503382 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/nameEvents.xml @@ -0,0 +1,185 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<event name="BIG_NAME_TEST"> + <img back="BG_DARK" planet="NONE"/> + <ship load="PIRATE" hostile="false"/> + <text>A ship with pirate markings hails you: "Hello, we know you have %crew on board. The bounty on %crew_his head is substantial, hand %crew_him over and we'll share it."</text> + <choice hidden="false"> + <text>That bounty could be vital to our survival, hand %crew over.</text> + <event loss1="crew"> + <text>%loss1 goes without complaint, understanding your mission is more important than %loss1_his life.</text> + <crewMember amount="-1"/> + <item_modify> + <item type="scrap" min="40" max="80"/> + </item_modify> + </event> + </choice> + <choice> + <text>You don't give in to pirate demands. Power your weapons and prepare to fight.</text> + <event> + <ship hostile="true"/> + </event> + </choice> + <choice req="engi" lvl="1"> + <text>%req says %req_he has detected a flaw in their ship sensors and can exploit it, allowing the Kestrel to escape without a fight.</text> + <event> + <text>You hear a hail on all channels: "Dammit, where did you go!? This isn't over %crew!"</text> + </event> + </choice> +</event> + +<event name="NEBULA_NOTHING_TEST"> + <text>Appears that this is an empty nebula beacon. %crew, uncomfortable with the silence, distracts %crew_himself by playing death metal over the ship speakers.</text> +</event> + +<event name="FREE_AUGMENT"> + <text>Wow! A ship enhancement is just floating in space. %crew seems especially excited about this one.</text> + <augment name="RANDOM"/> +</event> + +<event name="LONE_SHUTTLE" unique="true"> + <text>A small, one man shuttle craft is headed straight for you. Repeated hails is yielding no response. You've got a strange feeling about this.</text> + <choice> + <text>Shoot it down. It's probably just an abandoned vessel, but better safe than sorry.</text> + <event> + <text>The shuttle has no defenses and breaks apart under your heavy weapon fire.</text> + <choice> + <text>Continue...</text> + <event load="LONE_SHUTTLE_DESTROY"/> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Wait it out for a moment. Maybe someone needs help.</text> + <event load="LONE_SHUTTLE_WAIT"/> + </choice> +</event> + +<eventList name="LONE_SHUTTLE_WAIT"> + <event> + <text>As it gets closer, you are able to scan it for lifesigns. It seems to be unmanned. You take what little fuel it has and continue on.</text> + <item_modify> + <item type="fuel" min="1" max="1"/> + </item_modify> + </event> + <event> + <text>After waiting several minutes as the shuttle gets closer and closer, you finally receive a hail: "Are you with the Federation? I'm %add1 and it sure is great to find you. I was hired to scout this sector but my ship was destroyed. If I could hitch a ride, I'd appreciate it." You let %add1_him beam aboard.</text> + <crewMember amount="1" type="rock"/> + </event> + <event> + <text>Once it gets closer, you detect multiple lifesigns on the ship. By the time you realize it's a rebel vessel, it's too late and they've beamed aboard.</text> + <boarders min="3" max="4" class="human"/> + </event> + <event> + <text>You detect a transporter signal! The shuttle transported multiple explosive devices to the Kestrel before self-destructing. The Kestrel is only lightly damaged, but %loss1 is caught in one of the explosions and dies.</text> + <crewMember amount="-1"/> + <damage amount="1"/> + <damage amount="1" system="random"/> <!--DLC--> + </event> +</eventList> + +<eventList name="LONE_SHUTTLE_DESTROY"> + <event> + <text>Scans show no biological remains in the vessel; it was unmanned... very strange.</text> + </event> + <event> + <text>In the wreckage, you detect multiple human remains. But you also discover an encrypted rebel communication system. That's one less enemy ship to worry about.</text> + </event> + <event> + <ship load="REBEL" hostile="false"/> + <text>A rebel ship arrives at the beacon. "Ah! It seems you did our dirty work for us. Nothing worse than Engi refugees. Let us give you some spare supplies as thanks, we've been chasing those Federation lapdogs through two sectors." Luckily they're too grateful for your help to notice who you are.</text> + <item_modify> + <item type="scrap" min="25" max="50"/> + <item type="fuel" min="1" max="3"/> + </item_modify> + </event> +</eventList> + +<event name="DERELICT_TREASURE" unique="true"> + <text load="DERELICT_TREASURE"/> + <choice hidden="true"> + <text>Attempt to salvage what you can from the debris.</text> + <event load="DERELICT_TREASURE_REWARD"/> + </choice> + <choice hidden="true" req="engi" lvl="1"> + <text>(Engi) %req isn't convinced that it's safe. %req_He asks you to give %req_him some time to run some more scans.</text> + <event load="DERELICT_ENGI"/> + </choice> + <choice> + <text>Who knows what dangers that wreckage could hold? You don't need the supplies anyway. Continue on your way.</text> + <event/> + </choice> +</event> + +<textList name="DERELICT_TREASURE"> + <text>You stumble upon the remnents of a recent battle. One ship nearby looks like it could still have some valuable resources.</text> + <text>A derelict Selz class freighter is floating near this beacon. It could contain something valuable.</text> + <text>A massive space station is orbitting a nearby moon. Initial scans show it to be empty and abandoned.</text> +</textList> + +<eventList name="DERELICT_TREASURE_REWARD"> + <event> + <text>An explosion rocks your ship, it seems the wreckage was rigged to explode. You don't know why anyone would do something so malicious...</text> + <damage amount="5"/> + <damage amount="1" system="room" effect="breach"/> <!--DLC--> + </event> + <event> + <text>When you get close enough to start scrapping the wreckage, your systems detect a transmission going out. It seems the Rebels rigged it to warn them of your arrival.</text> + <modifyPursuit amount="1"/> + </event> + <event> + <text>You discover the wreckage has tons use-able scrap and even some weaponry!</text> + <item_modify> + <item type="scrap" min="50" max="60"/> + </item_modify> + <weapon name="RANDOM"/> + </event> +</eventList> + +<eventList name="DERELICT_ENGI"> + <event> + <text>%req discovers that the ship is rigged to explode if you get too near. Better that you avoid the wreckage and continue on your way.</text> + </event> + <event> + <text>%req finds a hidden rebel transmitter on the wreckage! %req_He's able to disable it remotely and leaves you to scrap the ship for valuable supplies.</text> + <item_modify> + <item type="scrap" min="50" max="60"/> + </item_modify> + <weapon name="RANDOM"/> + </event> + <event> + <text>%req discovers nothing extraordinary about this specific wreckage. You go about salvaging what you can.</text> + <item_modify> + <item type="scrap" min="50" max="60"/> + </item_modify> + <weapon name="RANDOM"/> + </event> +</eventList> + +<event name="ENGI_REFUGEES" unique = "true"> + <text>You come across a freighter of Engi refugees fleeing the Rebels. Their ship is seriously damaged and they clearly need help.</text> + <choice> + <text>You just don't have the equipment or the time to help them. We wish them luck and let them go on their way.</text> + <event/> + </choice> + <choice> + <text>You give them what scrap you can afford to aid them in their repair efforts.</text> + <event> + <text>They thank you repeatedly and wish you good luck on your mission.</text> + <item_modify> + <item type="scrap" min="-30" max="-10"/> + </item_modify> + </event> + </choice> + <choice req="engi" lvl="1"> + <text>(Engi) Your crewmember wants to go aboard to see if he can provide any help personally. He requests some scrap to help.</text> + <event> + <text>He returns bearing good news. He was able to improve their engines and convinced one of their crew to join your cause.</text> + <item_modify> + <item type="scrap" min="-25" max="-5"/> + </item_modify> + <crewMember amount="1" type="engi"/> + </event> + </choice> +</event> + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/names.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/names.xml new file mode 100644 index 0000000000000000000000000000000000000000..145bb812e4b29802f907ef7e85bca33b083dc3eb --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/names.xml @@ -0,0 +1,194 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<nameList race="human" sex="male"> + <name>Kirby</name> + <name>Ma Fan</name> + <name>Jon</name> + <name>Bjorn</name> + <name>Justin</name> + <name>Matt</name> + <name>Oni</name> + <name>Jack</name> + <name>Markus</name> + <name>Adnan</name> + <name>Hector</name> + <name>Liu Jun</name> + <name>Jose</name> + <name>Liam</name> + <name>Eoin</name> + <name>Markel</name> + <name>Nathan</name> + <name>Tomas</name> + <name>Filip</name> + <name>Nikola</name> + <name>Maxim</name> + <name>Artyom</name> + <name>Mikhail</name> + <name>Tai Yi</name> + <name>Junpeng</name> + <name>Steven</name> + <name>Ferry</name> + <name>Sem</name> + <name>Tee Lek</name> + <name>Matthieu</name> + <name>King</name> + <name>Graffin</name> + <name>Hutz</name> + <name>Atreyu</name> + <name>Bryan</name> + <name>Zas</name> + <name>Bigby</name> +</nameList> + +<nameList race="human" sex="female"> + <name>T'ten</name> + <name>Layla</name> + <name>Jill</name> + <name>Alison</name> + <name>Aki</name> + <name>Maria</name> + <name>Lauren</name> + <name>Elizabeth</name> + <name>Nazia</name> + <name>Emily</name> + <name>Willow</name> + <name>Xin Xin</name> + <name>Felicity</name> + <name>Ariel</name> + <name>Aisha</name> + <name>Manon</name> + <name>Emma</name> + <name>Sophia</name> + <name>Rebekah</name> + <name>Lisandra</name> + <name>Pipaluk</name> + <name>Lana</name> + <name>Noemi</name> + <name>Valeriya</name> + <name>Gracie</name> +</nameList> + +<!-- Kickstarter name list start --> +<!-- Missing: + $100 + Chase Cagle + + $500 + Steve Swink + +--> + +<nameList race="human" sex="female"> + <name>Beth</name> + <name>Debbie</name> + <name>Kara</name> +</nameList> + + +<nameList race="human" sex="male"> + <name>Alex Rigopulos</name> + <name short="Mort">Mortraven</name> + <name>Notch</name> + <name>Steven</name> + <name short="WaiShing">Wai-Shing</name> + <name>Kadreal</name> + <name>Starger</name> + <name>Andrew Fenn</name> + <name>Mr Buga</name> + <name>Borman</name> + <name>Scott Kletzkin</name> + <name>Fleischy</name> + <name>Joel</name> + <name>Shelton</name> + <name>Tach</name> + <name>Logan Johnson</name> + <name>Enzo Martin</name> + <name>Jax</name> + <name>Jeff Baars</name> + <name>Ohm</name> + <name>Ihlay Caris</name> + <name>Gumpo</name> + <name>Zerimar</name> + <name>Bomfy M</name> + <name>Nekose</name> + <name>Scoops</name> + <name>Remo</name> + <name>Berko</name> + <name>Jorlack</name> + <name>Hassifa</name> + <name short="Magmar">Magmaros</name> + <name>Butters</name> <!-- not sure --> + <name>Josh Cubbin</name> + <name>Vitas Varnas</name> + <name>Monsvik</name> + <name>Grozoly</name> + <name>Sean O'Regan</name> + <name>Tom Banks</name> + <name>Nikmi</name> + <name>Mullett</name> + <name>Vivimord</name> + <name>Craig Dolan</name> + <name>Dre Kozar</name> + <name>Nick Lanng</name> + <name>Giles</name> + <name>CY Heng</name> + <name short="Narth">Narthollis</name> + <name short="Schultze">Norwyn Schultze</name> + <name short="Chriz">Christoph Z</name> + <name>Bruce Geryk</name> + <name>Chris Phillips</name> + <name>Mikael Olofsson</name> + <name>James Pomeroy</name> + <name>Mike Weston</name> + <name>Jason Bovee</name> + <name>Xemu</name> + <name>Nick Breckon</name> + <name>Kapalka</name> + <name>Stick</name> + <name>Roper</name> + <name short="Frederic">Frederick</name> + <name>Henrik Aasted</name> + <name>Firedihm</name> + <name>Triko</name> + <name short="Mara">Maradine</name> + <name short="Swamps">Swampson</name> <!--Shortens to Swamps. Messaged --> + <name>Arries</name> + <name>Elnubnub</name> + <name>Ken</name> + <name>Randy Walker</name> + <name>Declan</name> + <name>Luaan Ti</name> + <name>Kirkner</name> + <name>Lombard</name> + <name>Feras</name> + <name>Yeoz</name> + <name>Ryan Maniscalco</name> + <name>GM Faux</name> + <name>O. Williams</name> + <name>Yevon Si</name> + <name>Johnny Maloney</name> + <name>Will</name> + <name>Maxwell</name> + <name>Thomas Bloch</name> + <name>Rynhart</name> + <name>Cremity</name> + <name>AJ Hager</name> + <name>Stephen Eckman</name> + <name>Jan Magne</name> + <name>Jack Shirai</name> + <name>Julian Rafn</name> + <name>Markand</name> + <name>Steven Dengler</name> + <name>Nelis</name> + <name>Chris Malott</name> + <name>Davion</name> + <name>Jon Caldwell</name> + <name>Kusy</name> + <name>Lagardi</name> + <name>Vincent</name> + <name>Kevin Fish</name> + <name>Turing</name> + <name>Stelly</name> + <name>Teldarin</name> +</nameList> \ No newline at end of file diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/newEvents.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/newEvents.xml new file mode 100644 index 0000000000000000000000000000000000000000..e1eba3a308469b48a373e2313f193f0ad8da3d38 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/newEvents.xml @@ -0,0 +1,2163 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + +<eventCounts sector="0"> + <event name="STORE" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="NOTHING" min="1" max="2"/> + <event name="DISTRESS_BEACON" min="0" max="2"/> + <event name="HOSTILE1" min="5" max="6"/> + <event name="HOSTILE2" min="3" max="4"/> + <event name="NEBULA" min="0" max="2"/> + <event name="QUESTS" min="1" max="2"/> +</eventCounts> +<!--- Leftover events will be filled in with NEUTRAL --> + +<eventCounts sector="1"> + <event name="STORE" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="NEUTRAL2" min="2" max="4"/> + <event name="NOTHING" min="1" max="2"/> + <event name="DISTRESS_BEACON" min="1" max="1"/> + <event name="HOSTILE1" min="2" max="4"/> + <event name="HOSTILE2" min="2" max="4"/> + <event name="HOSTILE_BOARDING" min="1" max="2"/> + <event name="QUESTS" min="0" max="1"/> +</eventCounts> +<!--- Leftover events will be filled in with NEUTRAL --> + +<!-- PLANNING FOR the 3rd Sector--> +<eventCounts sector="2"> + <event name="STORE" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="NEUTRAL2" min="2" max="4"/> + <event name="NOTHING" min="1" max="2"/> + <event name="DISTRESS_BEACON" min="1" max="1"/> + <event name="HOSTILE2" min="4" max="6"/> + <event name="NEBULA" min="3" max="7"/> + <event name="HOSTILE_BOARDING" min="1" max="2"/> + <event name="QUESTS" min="1" max="3"/> + <event name="HOSTILE1" min="2" max="2"/> +</eventCounts> + +<eventCounts sector="3"> + <event name="STORE" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="NEUTRAL2" min="2" max="4"/> + <event name="NOTHING" min="1" max="2"/> + <event name="DISTRESS_BEACON" min="1" max="2"/> + <event name="HOSTILE2" min="4" max="6"/> + <event name="NEBULA" min="0" max="4"/> + <event name="HOSTILE_BOARDING" min="1" max="2"/> + <event name="QUESTS" min="1" max="3"/> + <event name="HOSTILE1" min="2" max="2"/> +</eventCounts> + + + + +<eventList name="NON_HOSTILE"> + <event load="NEUTRAL"/> + <event load="ITEMS"/> +</eventList> + +<eventList name="HOSTILE1"> + <event load="SQUAT_WARNING"/> + <event load="AUTO_WARNING"/> + <!--<event load="AUTO_BAIT"/>--> + <event load="AUTO_ASTEROID"/> + <event load="AUTO_HACKER"/> + <event load="REBEL_AUTO"/> + <event load="AUTO_CIVILIAN"/> + <event load="PIRATE_CHOICE"/> + <event load="AUTO_REFUEL_STATION"/> + <event load="REBEL"/> + <event load="MANTIS_HOSTILE"/> +</eventList> + + +<eventList name="HOSTILE_CIVILIAN"> +<!-- + <event load="AUTO_ASTEROID"/> + <event load="AUTO_HACKER"/> --> + <event load="PIRATE"/> + <event load="PIRATE_CHOICE"/> + <event load="REBEL"/> + <event load="SQUAT_WARNING"/> + <event load="SQUAT_REFUEL_STATION"/> + <event load="PIRATE_ASTEROID"/> + <event load="AUTO_REFUEL_STATION"/> + <event load="PIRATE_SLAVER"/> + <event load="PIRATE_SUN"/> + <event load="AUTO_SUN"/> + <event load="PIRATE_NO_ESCAPE"/> +</eventList> + + +<eventList name="NEUTRAL"> <!-- This event list is hardcoded to fill out a sector if it ran out of all other calls for that sector --> + <event load="PIRATE_CIVILIAN"/> + <event load="REBEL_TRANSPORT"/> + <event load="AUTO_REFUEL_STATION"/> + <event load="ASTEROID_EXPLORE"/> + <event load="BROKEN_REBEL_DRONE"/> + <event load="MERCENARY"/> + <event load="FRIENDLY_SLAVER"/> + <event load="PIRATE_BRIBER"/> + <event load="AUTO_DEFENSE_ITEM"/> + <event load="DONOR_PONY"/> + <event load="DONOR_PLAGUE"/> + + <event load="REFUGEE_NO_DISTRESS"/> <!--DLC - down below--> + <event load="WRECKAGE_EVENT"/> <!--DLC - down below--> + <event load="FUELING_STATION"/> <!--DLC - down below--> + <event load="PIRATE_SALESMAN"/> <!--DLC matt - down below--> + <event load="TERRAFORMING_SCAN"/> <!--DLC matt - down below--> + <event load="REBEL_CHECKPOINT"/> <!--DLC matt - down below--> + <event load="REBEL_HELPERS"/> <!--DLC matt - down below--> + <event load="ROGUE_REBEL"/><!--DLC matt - down below--> +</eventList> + + + +<eventList name="EXIT_LIST"> + <event load="NEUTRAL_EXIT"/> + <event load="ITEMS"/> +</eventList> + +<eventList name="NEUTRAL_EXIT"> <!-- This event list is hardcoded to fill out a sector if it ran out of all other calls for that sector ... TECHNICALLY it uses the EXIT_LIST above us now--> + <event load="PIRATE_CIVILIAN"/> + <event load="REBEL_TRANSPORT"/> + <event load="AUTO_REFUEL_STATION"/> + <event load="ASTEROID_EXPLORE"/> + <event load="FRIENDLY_SLAVER"/> + <event load="PIRATE_BRIBER"/> + <event load="AUTO_DEFENSE_ITEM"/> + <event load="DONOR_PONY"/> + <event load="DONOR_PLAGUE"/> + + <event load="TRADER_UPGRADES"/> <!--DLC - down below--> + <event load="REFUGEE_NO_DISTRESS"/> <!--DLC - down below--> + <event load="WRECKAGE_EVENT"/> <!--DLC - down below--> + <event load="FUELING_STATION"/> <!--DLC - down below--> + <event load="PIRATE_SALESMAN"/> <!--DLC - down below--> + <event load="REBEL_CHECKPOINT"/> <!--DLC matt - down below--> + <event load="REBEL_HELPERS"/> <!--DLC matt - down below--> + <event load="ROGUE_REBEL"/><!--DLC matt - down below--> +</eventList> + + + +<eventList name="NEUTRAL_CIVILIAN"> <!-- This list is specifcially for the civilian sectors and is called before NEUTRAL is --> + <event load="PIRATE_CIVILIAN"/> + <event load="PIRATE_STATION_CROPS"/> + <event load="REBEL_TRANSPORT"/> + <event load="ASTEROID_EXPLORE"/> + <event load="MERCENARY"/> + <event load="DISTRESS_BEACON"/> + <event load="FRIENDLY_SLAVER"/> + <event load="PIRATE_BRIBER"/> + <event load="AUTO_DEFENSE_MAP"/> + <event load="AUTO_DEFENSE_ITEM"/> +</eventList> + + +<eventList name="NEBULA"> + <event load="NEBULA_EMPTY"/> + <event load="NEBULA_REBEL"/> + <event load="NEBULA_AUTO"/> + <event load="NEBULA_AUTO_WARNING"/> + <event load="NEBULA_PIRATE_SMUGGLE"/> + <event load="NEBULA_AUTO_DEFENSE_ITEM"/> + <event load="NEBULA_TRADER"/> + <event load="STORM_REBEL"/> + <event load="STORM_AUTO"/> + <event load="STORM_ITEMS"/> + <event load="NEBULA_LOST_SHIP"/> + <event load="NEBULA_BOARDING"/> + <event load="STORM_BOARDING"/> <!-- DLC re-added - was removed previously --> + <event load="NEBULA_MANTIS_FIGHT"/> + <event load="NEBULA_WEAPONS_TRADER"/> +</eventList> + + +<eventList name="ITEMS"> + <event load="FIND_DRONE"/> + <event load="FIND_WEAPON"/> + <event load="FREE_ITEMS"/> + <event load="FUEL_FOR_DRONE"/> + <event load="REFUEL_STATION"/> + <event load="REPAIR_STATION"/> + <event load="SELL_DRONES_STATION"/> + <event load="SELL_MISSILES_STATION"/> + <event load="TRADER_CIV"/> + + + <event load="TAVERN_HIRE"/> <!-- DLC - old event - down below--> + <event load="TRADER_UPGRADES"/> <!--DLC - down below--> + <event load="TRADER_UPGRADES_EXCHANGE"/><!--DLC - down below--> + <event load="HELP_MINERS"/><!--DLC - down below--> +</eventList> + +<eventList name="DISTRESS_BEACON"> + <event load="FRIENDLY_BEACON"/> + <event load="TRAP_BEACON"/> + <event load="STRANDED_BEACON"/> + <event load="PIRATE_CIVILIAN_BEACON"/> + <event load="CIVILIAN_ASTEROIDS_BEACON"/> + <event load="REBEL_VS_FEDERATION"/> + <event load="ESCORT_BEACON"/> + <event load="DISTRESS_TRAPPED_MINER"/> + <event load="DISTRESS_INFESTATION"/> + <event load="DISTRESS_SATELLITE_DEFENSE"/> + <event load="DISTRESS_STATION_FIRE"/> + <event load="DISTRESS_STATION_DISEASE"/> + + <event load="REFUGEE_GHOST"/><!--DLC CHRIS - down below--> + <event load="REFUGEE_DISTRESS"/> <!--DLC - down below--> +</eventList> + +<eventList name="QUESTS"> + <event load="QUEST_ESCORT"/> + <event load="MERCHANT_REQUEST"/> + <event load="FEDERATION_PLANET_SIGNAL"/> + <event load="MERCENARY_WORK_START"/> + <event load="QUEST_MANTIS_INVASION_START"/> + <event load="QUEST_CREWDEAD_START"/> +</eventList> + +<eventList name="HOSTILE_BOARDING"> + <event load="BOARDERS_ASTEROID_GHOST"/> + <event load="STATION_SICK"/> + <event load="BOARDERS_SUN"/> + <event load="BOARDERS_ASTEROID"/> + <event load="BOARDERS"/> + <event load="GHOST_SHIP"/> + <event load="FLOATING_CARGO"/> + <event load="BOARDERS_HACKING"/> +</eventList> + + +<eventList name="MANTIS_HOSTILE"> + <event load="MANTIS_FIGHT"/> + <event load="MANTIS_FIGHT"/> +</eventList> + + + + + + + +<!-- + *********** + TEXT LISTS + *********** +--> + +<textList name="TIPS_LIST"> + <text>TIP: Death - Remember, losing is part of the fun! ... No, I'm serious...</text> + <text>TIP: Grinding Sectors - It can be beneficial to stay in a Sector for as long as possible to improve the ship since each Sector is increasingly difficult.</text> + <text>TIP: Exits - It's tempting to rush for the Sector exits, but exploring is the only way to upgrade your ship. Try and get as much out of each Sector as possible.</text> + <text>TIP: Targets - Prioritize your targeting in combat. Weapons and Shields are usually the best choice, but if they're fleeing, hit their Engines or Piloting to prevent escape.</text> + <text>TIP: Hidden Choices - When you see a blue colored choice in an event, it's a special option that has been made available by your current equipment.</text> + <text>TIP: System Damage - When a System fully breaks due to fire or boarders, the hull also takes one damage.</text> + <text>TIP: Power Bars - Upgraded Systems can be helpful even if you don't have enough reactor power to use them; they still absorb one damage.</text> + <text>TIP: Weapons - You can queue up an attack before the weapon is charged. It will fire when it's charged.</text> + <text>TIP: Cloaking - Cloaking prevents enemies from firing on your ship or charging their weapons. It also increases your base evasion by 60.</text> + <text>TIP: Boarding - If you're having trouble with boarders, fight within the medbay. If all else fails, vent the rest of the oxygen out of the ship!</text> + <text>TIP: Oxygen - If the ship's room color changes from tan to red, it means you're losing oxygen. Crew will be damaged and fires will burn out in rooms with red hazard stripes.</text> + <text>TIP: Shield Piercing - Missiles ignore shields. Use missiles to damage a powerful ship's Shields System. Just remember that Defense Drones can shoot down missiles!</text> + <text>TIP: Choices - Results of most choices have multiple outcomes. You can never be sure what will happen.</text> + <text>TIP: Autofire - Autofire will let a weapon maintain its target. Just keep an eye on your missile count!</text> + <text>TIP: Evasion - Evading enemy shots is crucial, but it requires functioning engines AND a pilot. Having someone man the engines will increase your evasion as well.</text> + <text>TIP: Sensors - If the ship goes dark, don't panic. Just fix the Sensors Subsystem.</text> + <text>TIP: Drones - If you're struggling against enemy Drones, target the Drone System to temporarily disable them.</text> + <text>TIP: Beams - Beam weapons do damage based on the number of rooms they hit. Each Shield bubble will block 1 damage of a beam; it's best to use beams when the enemy's shields are down.</text> + <text>TIP: Fire - If fire is spreading, consider opening airlocks and doors to vent the oxygen from parts of your ship. Fire is quickly extinguished without O2.</text> + <text>TIP: Health - Pay attention to your crew's health! Use the Medbay to keep them patched up.</text> + <text>TIP: Upgrades - Don't forget to upgrade your ship! Often shields are the highest priority, but don't underestimate the usefulness of subsystems.</text> + <text>TIP: Fuel - Every jump consumes one unit of fuel, so keep an eye on your reserves. Buy fuel at stores to avoid being left stranded.</text> + <text>TIP: Sound - Go into the options menu to turn on or off the sound effects and music.</text> + <text>TIP: Asteroids - Fighting in asteroid fields is dangerous, but use it to your advantage. Take out enemy Shields and let the rocks take care of the rest.</text> + <text>TIP: Nebulas - Passing through a Nebula will allow you to temporarily slow down the fleet advancement but they contain their own unique dangers.</text> + <text>TIP: Solar Flares - Solar flares will cause hull damage in addition to starting fires. Make sure your shields are up to help mitigate this effect.</text> + <text>TIP: Score - Your score is based on how many ships you defeat, the number of beacons explored, and your total scrap collection.</text> + <text>TIP: Augmentations - Your ship can only hold 3 augmentations. They provide unique benefits to a system, the crew or the entire ship.</text> + <text>TIP: Breaches - If a room with a breach has no Oxygen, try opening all the doors surrounding it to make it less hazardous.</text> + <text>TIP: Rebel Fleet - The Rebel fleet (represented by the red circle on the map) moves closer to your position every time you jump. Certain events can slow or speed up their movement.</text> + <text>TIP: Ion Weapons - Ion weapons de-power and lock a System for a time. If they hit the enemy shields they deal their stun damage directly to the Shields System.</text> + <text>TIP: Bomb Weapons - Bombs teleport directly onto either ship. They bypass Shields AND Defense Drones. However, they affect only crew and Systems; they do no damage to the ship's hull.</text> + <text>TIP: Door Subsystem - Upgrading your doors will greatly reduce the chance of fire spreading between rooms and will significantly slow boarder movement.</text> +</textList> + +<textList name="TIPS_LIST_PC"> + <text load="TIPS_LIST"/> + <text>TIP: Pausing - Press SPACE at any time to pause the game. You can still issue orders to crew or manipulate system power while paused.</text> + <text>TIP: Selling - Weapons, Drones and Augments can be sold for 1/2 the purchasing price at stores. Click on the SELL tab at the top.</text> + <text>TIP: Hotkeys - You can charge or arm weapons using number hotkeys: The Weapon Slots are 1-4 on your keyboard, and the Drones are 5-7 (customizeable in the options).</text> + <text>TIP: Font Size - Pressing +/- (customizable in options) will let you change the event text size.</text> + <text>TIP: Weapon Order - Rearrange a Weapon or Drone schematic by dragging it into the desired position. The left-most slot will be the last to power down if the system is damaged.</text> +</textList> + +<textList name="TIPS_LIST_IPAD"> + <text load="TIPS_LIST"/> + <text>TIP: Pausing - Tap the PAUSE button at any time to pause the game. You can still issue orders to crew or manipulate system power while paused.</text> + <text>TIP: Selling - Weapons, Drones and Augments can be sold for 1/2 the purchasing price at stores. Tap the SELL tab at the top.</text> + <text>TIP: Weapon Order - Rearrange a Weapon or Drone schematic by dragging it into the desired position. The bottom-most slot will be the last to power down if the system is damaged.</text> +</textList> + + + + + + + + + + + + + +<!------------------------------- + + OUTDATED or TESTING events + +-------------------------------> +<event name="NEW" unique="true"> + <ship load="NEW_TESTS" hostile="true"/> +</event> +<ship name="NEW_TESTS" auto_blueprint="REBEL_FAT"> + <destroyed> + <text>You are able to salvage scrap from the ship's debris.</text> + </destroyed> + <deadCrew load="DEAD_CREW_DEFAULT"/> +</ship> + +<event name="DEATH_TEST"> + <text>Death Test</text> + <crewMember amount="-1"/> +</event> + +<event name="CREW_TEST"> + <text>Crew Test</text> + <crewMember amount="2"/> +</event> + + + + +<!----------- + DEMO + Old events for the Original Demo + ------------> +<!--*******Cloaking--> +<event name="STEALTH_1"> + <text>This is a prototype ship which utilizes advanced Cloaking technology. The trade-off is lack of shields or weaponry. Take advantage of the cloaking device's ability to make enemy shots miss.</text> +</event> +<!--**********Armor/speed--> +<event name="STEALTH_2"> + <text>This ship was based on designs that existed before shielding technology was standard in all ships. Its armored hull and increased mobility are its primary assets.</text> +</event> +<!--*********Shielded--> +<event name="STEALTH_3"> + <text>This ship is designed to test the Federation's new advanced shield recharging technology. Unfortunately, you're being forced to test it alone.</text> +</event> +<!--*********Boarding--> +<event name="STEALTH_4"> + <text>This ship was designed for troop transport behind enemy lines. As such, it isn't equipped with weapons by default but is crewed by the best of the best.</text> +</event> +<!--**********Drones - space--> +<event name="STEALTH_5"> + <text>This ship is a modified mining vessel that contained advanced AI for drone management. It isn't quite combat ready, but hopefully the drones will cover its shortcomings.</text> +</event> +<!--**********Drones - crew--> +<event name="STEALTH_6"> + <text>Your new vessel is equipped with state of the art androids and beam weaponry. It was difficult to find a full crew since the androids are rather terrifying to work with.</text> +</event> +<!--*********Missile fun time--> +<event name="STEALTH_7"> + <text>The engineer who designed this ship clearly loved missiles. Few opponents will be able to withstand this ship's missile barrage, but be sure to watch your ammo reserves.</text> +</event> +<event name="DEMO_END"> + <text>Congratulations, that's the end of the training simulation! As a final lesson, you'll experience what it's like to be destroyed by a more powerful enemy. This pirate is equipped with our most advanced weapons and systems, including a prototype cloaking device. It's manned by aliens known to be the best engineers in the galaxy. And we've shutdown your engines as well, so there's no use trying to run away.</text> + <status type="limit" target="player" system="engines" amount="0"/> + <ship load="IMPOSSIBLE_PIRATE" hostile="true"/> +</event> +<ship name="IMPOSSIBLE_PIRATE" blueprint="IMPOSSIBLE_PIRATE"> + <destroyed> + <text>Impossible! He was supposed to be unbeatable! Even the simulation creators haven't done that. Continue on, you've earned it.</text> + <item_modify> + <item type="scrap" min="100" max="100"/> + </item_modify> + <status type="limit" target="player" system="engines" amount="100"/> + </destroyed> + <deadCrew> + <text>Should not be seen</text> + </deadCrew> +</ship> + + + +<!----------- + SYSTEM + Some test/system events + ------------> +<event name="ASTEROID_TEST"> + <img back="BG_DARK" planet="NONE"/> + <text>We've come out in an asteroid field! We'll have to wait for the FTL to charge before we can get out of here. Let's hope the ship holds up.</text> + <environment type="asteroid"/> +</event> + +<event name="CASH_IN_DRONE"> + <text>Your ship is currently not equipped with a Drone system. You reduce the Drone schematic to scrap.</text> + <choice> + <text>Continue...</text> + <event/> + </choice> +</event> + +<event name="UNLOCK_STEALTH"> + <text>You stumble across a hidden Federation research laboratory! They have been experimenting with some unique ship designs. You download their blueprints for future use.</text> +</event> + + + + + + + +<!----------- + +*************************************** + DLC!!! + Events added with the DLC +*************************************** + + ------------> + + + <!-- + <<<===== ITEMS =====>>> + --> + + <event name="TAVERN_HIRE" unique="true"> + <text load="TAVERN_HIRE_TEXT"/> + <choice> + <text>Hire a crewmember.</text> + <event> + <crewMember amount="1"/> + <item_modify> + <item type="scrap" min="-45" max="-25"/> + </item_modify> + </event> + </choice> + <choice> + <text>Hire a crewmember.</text> + <event> + <crewMember amount="1"/> + <item_modify> + <item type="scrap" min="-55" max="-25"/> + </item_modify> + </event> + </choice> + <choice> + <text>Don't hire anyone.</text> + <event/> + </choice> +</event> +<textList name="TAVERN_HIRE_TEXT"> + <text>You find a space station set up for travelers. Browsing through its listings, you find a tavern full of mercenaries for hire. You look for potential crewmembers.</text> + <text>There are a number of ships stationed around a rest stop. You immediately receive a message saying, "If you're looking for some bodies to fill your ship, you've come to the right place!"</text> + <text>This Beacon seems to serve as a meeting place for local traffic. It seems you can find crew willing to fight on your ship here... for a price.</text> +</textList> + + +<event name="TRADER_UPGRADES_EXCHANGE" unique="true"> + <text load="TRADER_UPGRADES_EXCHANGE_TEXT"/> + <choice> + <text>Agree to the trade.</text> + <event load="TRADER_UPGRADES_EXCHANGE_LIST"/> + </choice> + <choice> + <text>Respectfully decline.</text> + <event> + <text>You decide you need what supplies you have.</text> + </event> + </choice> +</event> + +<textList name="TRADER_UPGRADES_EXCHANGE_TEXT"> + <text>"You look like a military vessel. We're trying to get back to our homes alive. I'm an engineer by trade and could try to improve your reactor if you have any extra supplies."</text> + <text>You receive a message from a small convoy. They're looking for some military supplies and are offering to try to improve your reactor in exchange.</text> +</textList> + +<eventList name="TRADER_UPGRADES_EXCHANGE_LIST"> + <event> + <text>You make the exchange and their team comes on board to try to improve your reactor.</text> + <item_modify> + <item type="missiles" min="-5" max="-3"/> + <item type="drones" min="-2" max="-0"/> + </item_modify> + <upgrade amount="1" system="reactor"/> + </event> + <event> + <text>You make the exchange and their team comes on board to try to improve your reactor.</text> + <item_modify> + <item type="missiles" min="-2" max="0"/> + <item type="drones" min="-3" max="-2"/> + </item_modify> + <upgrade amount="1" system="reactor"/> + </event> + <event> + <text>You make the exchange and their team comes on board to try to improve your reactor.</text> + <item_modify> + <item type="missiles" min="-2" max="0"/> + <item type="drones" min="-2" max="0"/> + <item type="fuel" min="-3" max="-2"/> + </item_modify> + <upgrade amount="1" system="reactor"/> + </event> +</eventList> + +<event name="TRADER_UPGRADES" unique="true"> + <text load="TRADER_UPGRADES_TEXT"/> + <choice hidden="true"> + <text>Inquire about their specialty.</text> + <event load="TRADER_UPGRADES_LIST"/> + </choice> + <choice> + <text>Decline.</text> + <event> + <text>You thank them for their offer but prepare to move on.</text> + </event> + </choice> +</event> +<textList name="TRADER_UPGRADES_TEXT"> + <text>You are immediately hailed by a mobile docking platform upon arrival, "Welcome to Uncle Joe's Fix-it Shop! Need a tuneup? We got you covered!"</text> + <text>There are a number of privately owned ship construction platforms in the area. You find one that has a slot open for some immediate work.</text> + <text>You pick up an automated message from a nearby space station. There appears to be a local shipwright that can perform emergency work on military ships.</text> + <text>You receive a message from a small refugee convoy, "Hail. We'd like to help you on your mission but don't have much to offer. If you have extra metal perhaps we could work on your ship?"</text> +</textList> +<eventList name="TRADER_UPGRADES_LIST"> + <event> + <text>They offer to upgrade your Oxygen system in exchange for some scrap.</text> + <choice req="oxygen" max_lvl="1" max_group="0" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-20" max="-15"/> + </item_modify> + <upgrade amount="1" system="oxygen"/> + </event> + </choice> + <choice req="oxygen" max_lvl="2" max_group="0" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-40" max="-25"/> + </item_modify> + <upgrade amount="1" system="oxygen"/> + </event> + </choice> + <!--<choice req="oxygen" lvl="3" max_group="0" blue="false"> + <text>Decline. Your system is fully upgraded.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice>--> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice> + </event> + <event> + <text>They offer to upgrade your Piloting subsystem in exchange for some scrap.</text> + <choice req="pilot" max_lvl="1" max_group="0" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-15" max="-8"/> + </item_modify> + <upgrade amount="1" system="pilot"/> + </event> + </choice> + <choice req="pilot" max_lvl="2" max_group="0" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-40" max="-25"/> + </item_modify> + <upgrade amount="1" system="pilot"/> + </event> + </choice> + <!--<choice req="pilot" lvl="3" max_group="0" blue="false"> + <text>Decline. Your subsystem is fully upgraded.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice>--> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice> + </event> + <event> + <text>They offer to upgrade your Door subsystem in exchange for some scrap.</text> + <choice req="doors" max_lvl="1" max_group="0" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-15" max="-8"/> + </item_modify> + <upgrade amount="1" system="doors"/> + </event> + </choice> + <choice req="doors" max_lvl="2" max_group="0" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-40" max="-25"/> + </item_modify> + <upgrade amount="1" system="doors"/> + </event> + </choice> + <!--<choice req="doors" lvl="3" max_group="0" blue="false"> + <text>Decline. Your subsystem is fully upgraded.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice>--> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice> + </event> + <event> + <text>They offer to upgrade your Sensors subsystem in exchange for some scrap.</text> + <choice req="sensors" max_lvl="1" max_group="0" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-20" max="-10"/> + </item_modify> + <upgrade amount="1" system="sensors"/> + </event> + </choice> + <choice req="sensors" max_lvl="2" max_group="0" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-45" max="-35"/> + </item_modify> + <upgrade amount="1" system="sensors"/> + </event> + </choice> + <!--<choice req="sensors" lvl="3" max_group="0" blue="false"> + <text>Decline. Your subsystem is fully upgraded.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice>--> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice> + </event> + <event> + <text>They offer to upgrade your reactor in exchange for some scrap.</text> + <choice req="reactor" max_lvl="24" blue="false"> + <text>Agree to the exchange.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-25" max="-15"/> + </item_modify> + <upgrade amount="1" system="reactor"/> + </event> + </choice> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>You thank them but prepare to move on.</text> + </event> + </choice> + </event> +</eventList> + + +<event name="HELP_MINERS" unique="true"> + <text>You come across an asteroid mining colony. They message you immediately, saying, "Greetings. Our supplies of mining explosives have run out ever since the Rebels blockaded this system. Do you have any extra explosives?"</text> + <choice hidden="true" req="WEAPONS_MISSILES_EVENTS"> + <text>(Missile Weapon) Offer to solve their problem by launching a missile.</text> + <event> + <text>"While I appreciate your enthusiasm, we have certain protocols for the use of explosives around the workplace. Launching a military grade weapon into our mines isn't exactly what I would call, 'union-friendly'."</text> + <choice hidden="true"> + <text>Give them the requested 5 missiles.</text> + <event load="HELP_MINERS_1"/> + </choice> + <choice hidden="true"> + <text>Give them 15 missiles.</text> + <event load="HELP_MINERS_2"/> + </choice> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>"I understand. Good luck out there. We'll try to make do with what we have."</text> + </event> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Give them the requested 5 missiles.</text> + <event load="HELP_MINERS_1"/> + </choice> + <choice hidden="true"> + <text>Give them 15 missiles.</text> + <event load="HELP_MINERS_2"/> + </choice> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>"I understand. Good luck out there. We'll try to make do with what we have."</text> + </event> + </choice> +</event> +<eventList name="HELP_MINERS_1"> + <event> + <text>They thank you for your generosity and offer some scrap in exchange.</text> + <item_modify> + <item type="scrap" min="15" max="25"/> + <item type="missiles" min="-5" max="-5"/> + </item_modify> + </event> + <event> + <text>They thank you and offer to have their engineers repair some of your ship's hull.</text> + <damage amount="-10"/> + <item_modify> + <item type="missiles" min="-5" max="-5"/> + </item_modify> + </event> + <event> + <text>They thank you and offer to have their engineers try to upgrade your reactor.</text> + <upgrade amount="1" system="reactor"/> + <item_modify> + <item type="missiles" min="-5" max="-5"/> + </item_modify> + </event> +</eventList> +<eventList name="HELP_MINERS_2"> + <event> + <text>"Wow. This will help our efforts considerably. Let me see what I can scrounge up to offer you." They deliver some scrap and have their team try to repair part of your hull.</text> + <damage amount="-5"/> + <item_modify> + <item type="scrap" min="30" max="40"/> + <item type="missiles" min="-15" max="-15"/> + </item_modify> + </event> + <event> + <text>"Wow. This will help our efforts considerably." They offer to have their engineers fix up your ship and upgrade your reactor.</text> + <damage amount="-15"/> + <upgrade amount="1" system="reactor"/> + <item_modify> + <item type="missiles" min="-15" max="-15"/> + </item_modify> + </event> + <event> + <text>"Wow. This will help our efforts considerably. What could I offer for your troubles..." After some time they deliver a ship Augment for installation on your ship.</text> + <augment name="RANDOM"/> + <item_modify> + <item type="missiles" min="-15" max="-15"/> + </item_modify> + </event> +</eventList> + + + + <!-- + <<<===== DISTRESS =====>>> + --> + +<event name="REFUGEE_GHOST"> + <text>You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board, and its communications seem to be down.</text> + <choice hidden="true"> + <text>Prepare to board and investigate.</text> + <event load="REFUGEE_GHOST_LIST"/> + </choice> + <choice> + <text>Ignore the ship.</text> + <event/> + </choice> + <distressBeacon/> +</event> +<eventList name="REFUGEE_GHOST_LIST"> + <event> + <text>The ship is completely abandoned. There is no trace of the crew or any cargo. Mystified, you leave the ghost ship and continue on.</text> + </event> + <event> + <text>The ship is completely abandoned. It looks like it ran out of fuel... and the crew ran out of food not long after. Despite the grisly scene that remains, you are able to scavenge some supplies from the cargo hold.</text> + <autoReward level="MED">missiles</autoReward> + </event> + <event> + <text>It looks as if the ship ran out of fuel... and the crew ran out of food not long after. Despite the grisly scene that remains, you find one surviving crewman locked in the freezer, almost perfectly preserved and apparently overlooked by the starving crew.</text> + <crewMember amount="1"/> + </event> + <event> + <text>As you investigate the ship, you are attacked by the now-cannibalistic crew! Driven mad by lack of food, they have turned to feeding on each other. As you fight your way off the ship, one of your crew falls to the crazed attackers, and you are forced to leave them behind or else lose your entire ship.</text> + <removeCrew> + <clone>true</clone> + <text>Your abandoned crewmember is waiting on the ship when you return, trying not to dwell on the fate of his previous incarnation.</text> + </removeCrew> + </event> + <event> + <text>As you approach the ship, the other ship's transporters suddenly power up, and your decks swarm with now-cannibalistic refugees! Driven mad by lack of food, they have turned to feeding on each other - and now your crew is next!</text> + <boarders min="2" max="4" class="human"/> + </event> +</eventList> +<!----> + + + + +<!-- This main list is then copied into the different sector types - Have everything that uses it be sector specific so we don't get duplicates in one sector --> +<event name="REFUGEE_DISTRESS"> + <text>You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.</text> + <choice> + <text>Hail them.</text> + <event load="REFUGEE_HAIL_LIST"/> + </choice> + <choice> + <text>Ignore the refugees.</text> + <event/> + </choice> + <distressBeacon/> +</event> +<event name="REFUGEE_NO_DISTRESS"> <!-- this is actually a NEUTRAL, I'm just leaving it here cause it's linked--> + <text>Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.</text> + <choice> + <text>Hail them.</text> + <event load="REFUGEE_HAIL_LIST"/> + </choice> + <choice> + <text>Ignore the refugees.</text> + <event/> + </choice> +</event> +<event name="REFUGEE_TRADER"> + <text>The vessel is relieved to hear from you! They are running low on supplies. They suggest a trade.</text> + <choice> + <text>Trade with them.</text> + <event load="TRADER_LIST"/> + </choice> + <choice> + <text>Politely decline.</text> + <event/> + </choice> +</event> +<eventList name="REFUGEE_HAIL_LIST"> + <event load="REFUGEE_TRADER"/> + <event load="REFUGEE_TRADER"/> + <event load="REFUGEE_TRADER"/> + <event load="REFUGEE_TRADER"/> + <event> + <text>As you hail the freighter, it advances, weapons bristling from its hull! It's a pirate ambush!</text> + <ship load="PIRATE" hostile="true"/> + </event> + <event> + <text>As you hail the refugee ship, a Zoltan ship suddenly jumps into the system... it claims the refugees are criminals, and accuses you of escorting fugitives! Before you can respond, it cuts communications, and powers up its weapons!</text> + <ship load="ZOLTAN_REFUGEE" hostile="true"/> + </event> + <event> + <text>As you hail the refugee ship, a pirate ship jumps into the system... it was using the refugee ship as bait!</text> + <ship load="PIRATE_REFUGEE" hostile="true"/> + </event> + <event> + <text>As you hail the refugee ship, a Slug ship jumps into the system... it was hunting the refugee ship for sport and now they've found you instead!</text> + <ship load="SLUG_REFUGEE" hostile="true"/> + </event> +</eventList> +<ship name="ZOLTAN_REFUGEE" auto_blueprint="SHIPS_ZOLTAN"> + <destroyed> + <text>The Zoltan ship breaks apart and you salvage what you can.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the refugee ship.</text> + <event> + <text>The refugee ship thanks you for your assistance. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + </destroyed> + <deadCrew> + <text>The Zoltan ship, now empty of lifeforms, provides easy salvage.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Contact the refugee ship.</text> + <event> + <text>The refugee ship thanks you for your assistance. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + </deadCrew> +</ship> +<ship name="PIRATE_REFUGEE" auto_blueprint="SHIPS_PIRATE"> + <destroyed> + <text>The pirate ship breaks apart and you salvage what you can.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the refugee ship.</text> + <event> + <text>The refugee ship thanks you for your assistance. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + </destroyed> + <deadCrew> + <text>The pirate ship, now empty of lifeforms, provides easy salvage.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Contact the refugee ship.</text> + <event> + <text>The refugee ship claims pirates have been following their trail since they left their homeworld. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + </deadCrew> +</ship> +<ship name="SLUG_REFUGEE" auto_blueprint="SHIPS_JELLY"> + <destroyed> + <text>The Slug ship breaks apart and you salvage what you can.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the refugee ship.</text> + <event> + <text>The refugee ship claims the Slugs have been hounding them since they left their homeworld. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + </destroyed> + <deadCrew> + <text>The Slug ship, now empty of lifeforms, provides easy salvage.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Contact the refugee ship.</text> + <event> + <text>The refugee ship claims the Slugs have been hounding them since they left their homeworld. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + </deadCrew> +</ship> +<!-- ZOLTAN SPECIFIC VERSIONS OF THE SAME EVENTS--> +<event name="REFUGEE_DISTRESS_ZOLTAN"> + <text>You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.</text> + <choice> + <text>Hail them.</text> + <event load="REFUGEE_HAIL_LIST_ZOLTAN"/> + </choice> + <choice> + <text>Ignore the refugees.</text> + <event/> + </choice> + <distressBeacon/> +</event> +<event name="REFUGEE_NO_DISTRESS_ZOLTAN"> + <text>Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.</text> + <choice> + <text>Hail them.</text> + <event load="REFUGEE_HAIL_LIST_ZOLTAN"/> + </choice> + <choice> + <text>Ignore the refugees.</text> + <event/> + </choice> +</event> +<eventList name="REFUGEE_HAIL_LIST_ZOLTAN"> + <event load="REFUGEE_TRADER"/> + <event> + <text>As you hail the refugee ship, a Zoltan ship suddenly jumps into the system... it claims the refugees are criminals, and accuses you of escorting fugitives! Before you can respond, it cuts communications, and powers up its weapons!</text> + <ship load="ZOLTAN_REFUGEE" hostile="true"/> + </event> +</eventList> +<!-- PIRATE SPECIFIC VERSIONS OF THE SAME EVENTS--> +<event name="REFUGEE_DISTRESS_PIRATE"> + <text>You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.</text> + <choice> + <text>Hail them.</text> + <event load="REFUGEE_HAIL_LIST_PIRATE"/> + </choice> + <choice> + <text>Ignore the refugees.</text> + <event/> + </choice> + <distressBeacon/> +</event> +<event name="REFUGEE_NO_DISTRESS_PIRATE"> + <text>Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.</text> + <choice> + <text>Hail them.</text> + <event load="REFUGEE_HAIL_LIST_PIRATE"/> + </choice> + <choice> + <text>Ignore the refugees.</text> + <event/> + </choice> +</event> +<eventList name="REFUGEE_HAIL_LIST_PIRATE"> + <event load="REFUGEE_TRADER"/> + <event> + <text>As you hail the refugee ship, a pirate ship jumps into the system... it was using the refugee ship as bait!</text> + <ship load="PIRATE_REFUGEE" hostile="true"/> + </event> +</eventList> +<!-- SLUG SPECIFIC VERSIONS OF THE SAME EVENTS--> +<event name="REFUGEE_DISTRESS_SLUG"> + <text>You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.</text> + <choice> + <text>Hail them.</text> + <event load="REFUGEE_HAIL_LIST_SLUG"/> + </choice> + <choice> + <text>Ignore the refugees.</text> + <event/> + </choice> + <distressBeacon/> +</event> +<event name="REFUGEE_NO_DISTRESS_SLUG"> + <text>Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.</text> + <environment type="nebula"/> + <choice> + <text>Hail them.</text> + <event load="REFUGEE_HAIL_LIST_SLUG"/> + </choice> + <choice> + <text>Ignore the refugees.</text> + <event/> + </choice> +</event> +<eventList name="REFUGEE_HAIL_LIST_SLUG"> + <event load="REFUGEE_TRADER"/> + <event> + <text>As you hail the refugee ship, a pirate ship jumps into the system... it was using the refugee ship as bait!</text> + <ship load="PIRATE_REFUGEE" hostile="true"/> + </event> +</eventList> + + + + + + <!-- + <<<===== NEUTRAL! =====>>> + --> + + +<event name="EMPTY_STATION2" unique="true"> <!--Neutrals--> + <text load="EMPTY_STATION2_TEXT"/> + <choice hidden="true"> + <text>Move in to examine the station.</text> + <event load="EMPTY_STATION2_LIST"/> + </choice> + <choice> + <text>Stay near the Beacon.</text> + <event> + <text>You decide it's not worth the time to examine.</text> + </event> + </choice> +</event> +<textList name="EMPTY_STATION2_TEXT"> + <text>You find a small space station that appears to abandoned.</text> + <text>You arrive to find what appears to be a colonized moon, however scans show it has been abandoned. You also detect an abandoned space station near the Beacon.</text> + <text>This area shows signs of a battle some time ago. There are scattered remains of ships but one station appears to be intact.</text> +</textList> +<eventList name="EMPTY_STATION2_LIST"> + <event> + <text>As you approach it becomes clear that the station is simply an empty shell. It has been stripped of useful materials long ago.</text> + </event> + <event> + <text>You approach cautiously but you detect no danger. It appears to have been a small rest stop that was abandoned a while ago. You take what few supplies you can find.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>Upon closer inspection it appears to have a large portion of its hull destroyed. You take what few supplies you can find.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>The station is in disarray. You find a cloning bay partially intact but nothing else seems to be functioning.</text> + <choice hidden="true" req="clonebay"> + <text>(Clonebay) Search for a surviving DNA bank.</text> + <event> + <text>While the cloning facilites are no longer functioning, you find someone was in queue to be cloned. You transfer their data to your Clonebay and after a time their body is rebuilt.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="EMPTY_STATION2_CLONE"/> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Scrap the machinery.</text> + <event> + <text>You take what you can and prepare to move on.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> + </event> + <event> + <text>You dock with the station to take a look inside. However no sooner do you open the airlock than pirates burst in. Meanwhile scanners pick up a previously undetected pirate ship moving in to attack!</text> + <boarders min="2" max="2"/> + <ship load="PIRATE" hostile="true"/> + </event> + <event> + <text>You dock with the station to take a look inside. However no sooner do you open the airlock than pirates burst in. Meanwhile multiple warning signals go off on the bridge. The pirates have activated a remote planetary defense system and it's locking onto your ship!</text> + <boarders min="2" max="4"/> + <environment type="PDS" target="player"/> + </event> +</eventList> +<eventList name="EMPTY_STATION2_CLONE"> + <event> + <text>The clone is extremely confused but calms down after you try to explain the situation. With no other options the clone offers to work on your ship for a time.</text> + <crewMember amount="1"/> + </event> + <event> + <text>The clone is extremely confused but seems to accept their new situation. With no other options the clone offers to work on your ship for a time.</text> + <crewMember amount="1"/> + </event> + <event> + <text>The clone emerges in a crazed frenzy and refuses to calm down. You have no choice but to fight.</text> + <boarders min="1" max="1"/> + </event> +</eventList> + + + + <!--<choice req="sensors" lvl="2" max_group="0" hidden="true">--> + +<event name="WRECKAGE_EVENT"> + <text load="WRECKAGE_TEXT"/> + <choice req="sensors" lvl="2" max_group="0" hidden="true"> + <text>(Improved Sensors) Use your Sensors to scan the wreckage.</text> + <event> + <text>You scan the battlefield, and with the aid of your Sensors, you are able to salvage a moderate amount of material from the wreckage. You prepare to jump.</text> + <autoReward level="MED">stuff</autoReward> + </event> + </choice> + <choice req="sensors" lvl="3" max_group="0" hidden="true"> + <text>(Advanced Sensors) Use your Sensors to scan the wreckage.</text> + <event load="WRECKAGE_SCANNED"/> + </choice> + <choice hidden="true"> + <text>Investigate the battlefield.</text> + <event load="WRECKAGE_INVESTIGATE"/> + </choice> + <choice> + <text>Ignore the wreckage and continue on.</text> + <event/> + </choice> +</event> +<textList name="WRECKAGE_TEXT"> + <text>What at first seems to be a simple nebula is actually filled with a good amount of debris from a brutal exchange between several ships. Wreckage drifts by your screens and tumbles into the depths of the nebula to be lost to sight. It's hard to determine who the combatants were without closer investigation.</text> + <text>You have jumped into the aftermath of what seems to have been a brutal exchange between several ships. Wreckage drifts by your screens, and you can still see the remains of the dying ships sparking and breaking apart. It's hard to determine who the combatants were without closer investigation.</text> +</textList> +<eventList name="WRECKAGE_SCANNED"> + <event> + <text>You scan the battlefield, and with the aid of your Sensors, you are able to salvage a good amount of material from the wreckage. Well-stocked, you prepare to jump.</text> + <autoReward level="HIGH">stuff</autoReward> + </event> + <event> + <text>You scan the battlefield and find a prototype military vessel in the debris! The crew has been killed, but their working prototype weapon array is still intact! You salvage it and bring it aboard.</text> + <autoReward level="LOW">weapon</autoReward> + </event> +</eventList> + +<eventList name="WRECKAGE_INVESTIGATE"> + <event> + <text>You scan the battlefield, and find little remains. Disappointed, you prepare to jump.</text> + </event> + <event> + <text>You scan the battlefield, and find little remains. Disappointed, you prepare to jump.</text> + </event> + <event> + <text>You scan the battlefield, and find little remains. Disappointed, you prepare to jump.</text> + </event> + <event> + <text>You scan the battlefield, and find little remains. Disappointed, you prepare to jump.</text> + </event> + <event> + <text>You scan the battlefield, and are able to salvage some useful material from the wreckage.</text> + <autoReward level="MED">stuff</autoReward> + </event> + <event> + <text>As you approach the wreckage, a Mantis ship screams into the system... either sensing prey - or to finish the job its fellows started.</text> + <ship load="MANTIS_FIGHT" hostile="true"/> + </event> + <event> + <text>The wreckage appears to be a battle between Federation fighters and Rebel cruisers. Though outnumbered, it looks like the Federation fought valiantly. As you begin a more detailed scan of the wreckage, Rebel reinforcements arrive in the system and target your ship!</text> + <ship load="REBEL" hostile="true"/> + </event> + <event> + <text>As you approach the wreckage, a Zoltan ship makes its arrival. It immediately mistakes you for one of the attackers, declares you as hostile aggressors in violation of Zoltan space, and opens fire!</text> + <ship load="ZOLTAN_SHIP" hostile="true"/> + </event> + <event> + <text>As you approach the wreckage, a Slug ship makes its arrival. It hesitates for a moment, as if surprised to see anyone remaining, and then jumps away without a word. You resume scanning the system, wary of any other visitors.</text> + </event> +</eventList> + + + + + +<event name="FUELING_STATION" unique="true"> + <text>A small platform orbits near this beacon - it looks like a fueling station of some sort, and it is cheerily broadcasting reasonable prices in a spectrum of frequencies and languages.</text> + <choice hidden="true"> + <text>Dock with the refueling platform.</text> + <event load="FUELING_STATION_LIST"/> + </choice> + <choice> + <text>Ignore the refueling platform.</text> + <event load="FUELING_STATION_IGNORE"/> + </choice> +</event> +<eventList name="FUELING_STATION_IGNORE"> + <event> + <text>As you prepare to leave the system, a Pirate ship suddenly appears on scanners - it looks like it was attempting to use the platform as bait!</text> + <ship load="PIRATE" hostile="true"/> + </event> + <event/> + <event/> +</eventList> +<eventList name="FUELING_STATION_LIST"> + <event load="FUELING_STATION_NORMAL_LIST"/> + <event load="FUELING_STATION_PIRATE_LIST"/> +</eventList> +<eventList name="FUELING_STATION_NORMAL_LIST"> + <event> + <text>The platform makes an offer.</text> + <choice> + <text>Accept it.</text> + <event> + <item_modify> + <item type="fuel" min="5" max="5"/> + <item type="scrap" min="-10" max="-5"/> + </item_modify> + </event> + </choice> + <choice> + <text>Reject it.</text> + <event/> + </choice> + </event> + <event> + <text>The automated platform seems to be damaged. You can likely steal as much fuel as remains.</text> + <choice hidden="true"> + <text>Steal it.</text> + <event> + <text>If you take the fuel at least it won't come into the hands of of the Rebels. You breach the containment and access what remains of the fuel reserves.</text> + <item_modify> + <item type="fuel" min="3" max="5"/> + </item_modify> + </event> + </choice> + <choice> + <text>War doesn't justify abandoning one's values. You leave it alone.</text> + <event/> + </choice> + </event> + <event> + <text>The platform seems to be malfunctioning and could ignite at any moment.</text> + <choice hidden="true"> + <text>Quickly dock and refuel.</text> + <event name="FUELING_STATION_BLOW"/> + </choice> + <choice> + <text>Give the station a wide berth and carry on.</text> + <event> + <text>You pull away from the station. After a short time a few silent explosions cause the depressurized tanks to implode.</text> + </event> + </choice> + </event> +</eventList> +<eventList name="FUELING_STATION_BLOW"> + <event> + <text>You're able to safely refuel and get clear before the station explodes.</text> + <item_modify> + <item type="fuel" min="5" max="5"/> + </item_modify> + </event> + <event> + <text>Just as you hook up to refuel, the station ignites and explodes. Your own fuel reserve ignites, losing you precious fuel and damaging your ship.</text> + <item_modify steal="true"> + <item type="fuel" min="-3" max="-3"/> + </item_modify> + <damage amount="3" system="engines" effect="fire"/> + </event> +</eventList> +<eventList name="FUELING_STATION_PIRATE_LIST"> + <event> + <text>You dock and signal the fuel station's staff to begin refueling.</text> + <choice hidden="true"> + <text>Wait for them to finish.</text> + <event> + <text>As you dock with the refueling platform, there is an explosion from your engine room! Warning lights flash in your ship as pirates from the station swarm aboard your vessel!</text> + <damage amount="3" system="engines"/> + <boarders min="2" max="4" class="random"/> + </event> + </choice> + <choice req="doors" lvl="2" hidden="true"> + <text>[Blast Doors] Seal your blast doors, one can never be too careful when docked.</text> + <event> + <text>Pirates hidden on the station are confounded by your security locks, turning an attempted ambush into a fish-in-a-barrel firefight. You take control of the station and take its fuel reserves.</text> + <item_modify> + <item type="fuel" min="5" max="5"/> + </item_modify> + </event> + </choice> + </event> + <event> + <text>The refueling station welcomes you into one of its berths, and as you hail them, there is an explosion from your engine room! While assessing the damage, you detect a Pirate Ship closing fast!</text> + <ship load="PIRATE" hostile="true"/> + <damage amount="3" system="engines"/> + </event> +</eventList> + + + + + + <!-- + <<<===== NEW QUESTS! =====>>> + --> + + +<event name="QUEST_CONSTRUCTIONYARD" unique="true"> <!-- quest only meant for DLC cause of PDS --> + <text>You come across a space station under construction. You receive a message from their command tower, "Greetings. We recently lost contact with a cargo ship that was set to deliver more construction materials. Could you help us figure out what happened to them?"</text> + <choice hidden="true"> + <text>Offer your help.</text> + <event> + <text>"Great. Thanks for your help. I've marked their last known coordinates and sent over some supplies to help you get there."</text> + <item_modify> + <item type="missiles" min="0" max="4"/> + <item type="drones" min="0" max="2"/> + <item type="fuel" min="2" max="4"/> + </item_modify> + <quest event="QUEST_CONSTRUCTIONYARD_LIST"/> + </event> + </choice> + <choice hidden="true"> + <text>Decline.</text> + <event> + <text>"I understand." Transmission has been cut.</text> + </event> + </choice> + <choice hidden="true" req="anaerobic"> + <text>(Lanius Crew) Offer to have your crewmember help.</text> + <event> + <text>"Interesting. So this metal man can help us make some of these unique parts out of scrap? That would be a huge help." Your crewmember checks over the blueprints and quickly converts some of their base metal sheets into the specialized parts.</text> + <choice hidden="true"> + <text>Continue...</text> + <event> + <text>"Amazing! This robot thing could save us a ton of time. Could I buy it off you?"</text> + <choice hidden="true"> + <text>Ask your crew if they agree.</text> + <event> + <text>Once your Lanius crewmember understands the situation it appears to like the idea of assisting with construction in deep space. Much less dangerous. They offer you some goods in exchange.</text> + <autoReward level="HIGH">augment</autoReward> + <removeCrew class="anaerobic"> + <clone>false</clone> + <text>Your clonebay obviously does not revive your crewmember since they did not die.</text> + </removeCrew> + </event> + </choice> + <choice hidden="true"> + <text>Our crew is not for sale.</text> + <event> + <text>"A pity. In terms of payment, here's some of the scrap metal we don't need now that we've got necessary parts."</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + </event> + </choice> + </event> + </choice> +</event> +<eventList name="QUEST_CONSTRUCTIONYARD_LIST"> + <event> + <text>You find the missing cargo ship docked to a Rebel station. You send a short-band message to them and discover they are being held against their will and forced to 'donate to their supplies for the war effort.'</text> + <choice hidden="true"> + <text>Attack the Rebels to help them escape.</text> + <event> + <text>You move in to attack the Rebel ship that is threatening them and scanners detect weapon locks from a nearby Anti-Ship Battery. It's about to get hectic!</text> + <ship load="QUEST_CONSTRUCTIONYARD_SHIP" hostile="true"/> + <environment type="PDS" target="player"/> + </event> + </choice> + <choice> + <text>Leave.</text> + <event> + <text>You apologize but it's not worth the risk to attack a Rebel station.</text> + </event> + </choice> + </event> + <event> + <text>You find the missing cargo ship docked to an empty space station. However their hold appears to be empty and there are no obvious signs that anyone is inside the ship or station. Everything looks abandoned.</text> + <choice hidden="true"> + <text>Move in to examine the station.</text> + <event load="EMPTY_STATION2_LIST"/> + </choice> + <choice> + <text>Stay near the Beacon.</text> + <event> + <text>You decide it's not worth the time to examine.</text> + </event> + </choice> + </event> + <event> + <text>You find the missing cargo ship floating near the beacon. "Thank heavens! We've been drifting here after using the last of our fuel to escape a pirate raid."</text> + <choice hidden="true"> + <text>Give them the requested 4 fuel.</text> + <event> + <text>"Great, thank you. Here's some scrap metal for your troubles. Be careful out there."</text> + <autoReward level="MED">scrap_only</autoReward> + <item_modify> + <item type="fuel" min="-4" max="-4"/> + </item_modify> + </event> + </choice> + <choice hidden="true"> + <text>Give them 1 fuel.</text> + <event> + <text>"Well, I suppose that's better than nothing. Than you. Hopefully we can find a station at the next Beacon."</text> + <item_modify> + <item type="fuel" min="-1" max="-1"/> + </item_modify> + </event> + </choice> + <choice> + <text>Do not give them any.</text> + <event> + <text>"I see..."</text> + </event> + </choice> + </event> +</eventList> +<ship name="QUEST_CONSTRUCTIONYARD_SHIP" auto_blueprint="SHIPS_REBEL"> + <destroyed> + <text>You quickly salvage what you can from the ship.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the cargo ship.</text> + <event> + <text>Amidst the blasts from the Anti-Ship Battery, the cargo ship escaped from the station. They jettisoned some scrap towards your ship before jumping away.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + </destroyed> + <deadCrew> + <text>You quickly salvage what you can from the ship.</text> + <autoReward level="HIGH">standard</autoReward> + <choice hidden="true"> + <text>Contact the cargo ship.</text> + <event> + <text>Amidst the blasts from the Anti-Ship Battery, the cargo ship escaped from the station. They jettisoned some scrap towards your ship before jumping away.</text> + <autoReward level="MED">scrap_only</autoReward> + </event> + </choice> + </deadCrew> +</ship> + + +<!-- New Matt Events -- Starting event names: + +ROCK_SLUG_ARGUMENT +TERRAFORMING_SCAN +CONFUSED_MANTIS +PIRATE_SALESMAN + +--> + +<event name="ROCK_SLUG_ARGUMENT_NEBULA" unique="true"> + <text>You detect multiple ships running at maximum power nearby, but you can't see anything through this thick nebula.</text> + <choice> + <text>Get closer.</text> + <event load="ROCK_SLUG_ARGUMENT"/> + </choice> + <choice> + <text>Ignore them.</text> + <event/> + </choice> + <environment type="nebula"/> +</event> + + +<event name="ROCK_SLUG_ARGUMENT" unique="true"> <!-- in slug and rock neutrals--> + <text>You find a Slug Cruiser and Rock ship at a standoff, both with weapons armed and ready to fight. You could intervene before this gets out of hand.</text> + <choice> + <text>Hail them to see what's wrong.</text> + <event> + <text>The Slug captain explains that they upgraded the Rock ship's reactor and now the 'thick boulder heads' are refusing to pay for the work done. The Rock Captain says the 'slime balls' did a poor job that is not worth their agreed upon price.</text> + <choice> + <text>Offer to pay off the Rock debt.</text> + <event> + <text>You pay off the debt. The Rock Captain still seems annoyed at the Slug's getting their 'undeserved' scrap, but at least the situation will remain peaceful.</text> + <item_modify> + <item type="scrap" min="-15" max="-10"/> + </item_modify> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_SLUG_GRATEFUL"/> + </choice> + </event> + </choice> + <choice hidden="true"> + <text>Demand the Rock ship pay the agreed upon price.</text> + <event load="ROCK_SLUG_COMMAND"/> + </choice> + <choice> + <text>You have better things to attend to, leave them.</text> + <event/> + </choice> + </event> + </choice> + <choice> + <text>Leave them be.</text> + <event/> + </choice> +</event> + +<eventList name="ROCK_SLUG_COMMAND"> + <event> + <text>Apparently the Rock Captain was more annoyed than you thought, they shut off all communication and turn on you, the 'slime balls' defender.'</text> + <ship load="ROCK_SLUG_REACTOR_SHIP" hostile="true"/> + </event> + <event> + <text>With much grumbling, the Rock Captain agrees to pay the price.</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="ROCK_SLUG_GRATEFUL"/> + </choice> + </event> + <event> + <text>A massive explosion emanates from the Rock Ship, shattering its hull and sending debris on an unavoidable collision course to your ship. Seems like that reactor upgrade was poorly done after all, and the Slugs took the opportunity to jump away.</text> + <damage amount="3"/> + <damage amount="1" system="random"/> + <damage amount="1" system="random"/> <!--DLC--> + </event> +</eventList> + +<ship name="ROCK_SLUG_REACTOR_SHIP" auto_blueprint="SHIPS_ROCK"> + <destroyed> + <text>With the Rock Ship destroyed, you take the time to collect what little scrap remains.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Contact the Slugs.</text> + <event load="ROCK_SLUG_GRATEFUL"/> + </choice> + </destroyed> + <deadCrew> + <text>With the Rock crew dead, you scrap the ship for supplies.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Contact the Slugs.</text> + <event load="ROCK_SLUG_GRATEFUL"/> + </choice> + </deadCrew> +</ship> + +<eventList name="ROCK_SLUG_GRATEFUL"> + <event> + <text>The Slugs offer their thanks for your help, and jump away. Their true appreciation is questionable, but at least you can get back to your mission.</text> + </event> + <event> + <text>The Slug Captain offers a free reactor upgrade for your help. It never hurts to get a little power boost!</text> + <upgrade amount="1" system="reactor"/> + </event> + <event> + <text>The Slug Captain, thankful for your help, offers a reactor upgrade for your ship... for a 'fair' price.</text> + <choice req="reactor" max_lvl="24" blue="false"> + <text>Agree to the price.</text> + <event> + <text>You let their team on board and after a short time they finish their work.</text> + <item_modify> + <item type="scrap" min="-15" max="-10"/> + </item_modify> + <upgrade amount="1" system="reactor"/> + </event> + </choice> + <choice> + <text>Decline the offer.</text> + <event> + <text>You break communications and prepare to move on.</text> + </event> + </choice> + </event> +</event> + + +<event name="TERRAFORMING_SCAN" unique="true"> <!-- in neutral only--> + <text>You receive a hail from a station orbiting a nearby planet. "Captain, we are Federation Terraforming Team C12 and are in need of assistance. Do you have some time?"</text> + <choice> + <text>You offer your assistance.</text> + <event> + <text>"Thank you! We need to scan this planet for life before we can begin terraforming, but our sensors can't get the necessary power to scan through this atmosphere. We've got a schedule to keep, any chance you can help?"</text> + <choice> + <text>Attempt to scan the planet.</text> + <event load="NORMAL_SCAN_TERRAFORMING"/> + </choice> + <choice req="sensors" lvl="2" hidden="true"> + <text>(Advanced Sensors) Set sensors to maximum and scan.</text> + <event load="HIGH_SCAN_TERRAFORMING"/> + </choice> + <choice req="energy" hidden="true"> + <text>(Zoltan) Send your crewman to overcharge their systems.</text> + <event load="HIGH_SCAN_TERRAFORMING"/> + </choice> + </event> + </choice> + <choice> + <text>You do not have time.</text> + <event> + <text>"We understand. Best of luck on your mission, sir!"</text> + <choice> + <text>Prepare to jump away.</text> + <event/> + </choice> + </event> + </choice> +</event> + +<eventList name="NORMAL_SCAN_TERRAFORMING"> + <event> + <text>It seems your sensors are no more powerful than the terraformer's. You apologize and continue on your way.</text> + </event> + <event> + <text>You find if you modulate the feedback signal of your sensors to just the right frequency, you're able to get through the atmosphere and perform a complete scan!</text> + <choice hidden="true"> + <text>Continue...</text> + <event load="HIGH_SCAN_TERRAFORMING"/> + </choice> + </event> +</eventList> + +<eventList name="HIGH_SCAN_TERRAFORMING"> + <event> + <text>After a complete scan of the planet, you find no life. The team is grateful and ready to get to work. The station scientists have a unique talent for life support units and offer to upgrade your oxygen system as thanks.</text> + <upgrade amount="1" system="oxygen"/> + </event> + <event> + <text>A complete scan of the planet reveals no life signs other than a single ship on the surface. The terraformers thank you for your help, and attempt to contact the ship. Just as you're about to jump away, the ship takes off and attacks, it's a pirate!</text> + <ship load="PIRATE" hostile="true"/> + </event> + <event> + <text>A complete scan of the planet reveals a simple mold as the only life present. The terraformers claim their terraforming plans are only hindered by intelligent life; they can begin their work.</text> + <choice> + <text>Tell them to stop. Any life is valuable.</text> + <event> + <text>"But our livelihood depends on this job! Who cares about some silly mold? We'll pay you to look the other way!"</text> + <choice> + <text>Accept the bribe and leave.</text> + <event> + <item_modify> + <item type="scrap" min="15" max="25"/> + </item_modify> + </event> + </choice> + <choice> + <text>Offer to pay them to at least delay until the mold can be studied.</text> + <event> + <text>They see reason and accept the offer. The station scientists have a unique talent for life support units and offer to upgrade your oxygen system as an apology for their behaviour.</text> + <upgrade amount="1" system="oxygen"/> + <item_modify> + <item type="scrap" min="-25" max="-15"/> + </item_modify> + </event> + </choice> + <choice> + <text>Power your weapons and demand they leave at once.</text> + <event> + <text>They shut off communications, but you can tell they have begun an evacuation procedure.</text> + </event> + </choice> + </event> + </choice> + <choice> + <text>Leave them to their work.</text> + <event/> + </choice> + </event> +</eventList> + +<event name="CONFUSED_MANTIS" unique="true"> <!-- in Engi Neutrals only--> + <text>As soon as you jump into the system, you receive a hail from a nearby civilian Engi vessel. Their Captain appears on your screen: "Strange bug. Can you assist in debugging?"</text> + <choice> + <text>Listen to their problem.</text> + <event> + <text>"Found malfunctioning Mantis. Believes it is human. Will receive input only from human. Danger Evaluation: Extremely High. Provide assistance."</text> + <choice> + <text>Send a shuttle with an away team to help.</text> + <event load="CONFUSED_MANTIS_DEFAULT"/> + </choice> + <choice> + <text>Leave them, a cornered Mantis is too dangerous.</text> + <event/> + </choice> + <choice req="human" hidden="true"> + <text>(Human Crew) Send your human crewmember to communicate with the Mantis.</text> + <event> + <text>The Mantis is grateful to see 'another human', and introduces himself as Robert Smith. He explains he's from a nearby human colony and would appreciate being returned there.</text> + <choice> + <text>Return him home.</text> + <event load="CONFUSED_MANTIS_HOME"/> + </choice> + </event> + </choice> + <choice req="mantis" hidden="true"> + <text>(Mantis Crew) Send your Mantis crewmember to communicate with the Mantis.</text> + <event> + <text>The Mantis is terrified at the sight of your crewmember. He immediately attacks his Engi rescuers, and your crewmember is forced to kill him. The Engi are grateful for your help and offer a small reward.</text> + <autoReward level="LOW">standard</autoReward> + </event> + </choice> + <choice req="mind" lvl="1" hidden="true"> + <text>(Mind Control) Use your Mind control System to calm him down.</text> + <event> + <text>The Mantis calms down and communicates thanks to the Engi and yourself for helping. He requests to be dropped off at a nearby planet, at the human colony where he was raised. They are grateful for his return and offer a reward.</text> + <autoReward level="MED">standard</autoReward> + </event> + </choice> + </event> + </choice> + <choice> + <text>Explain that you can't do any programming and leave.</text> + <event/> + </choice> +</event> + +<event name="CONFUSED_MANTIS_HOME"> + <text>The colony is a mining operation that specializes in FTL fuel. Robert's family, the head engineers, are excited to see him, and are very grateful for his return. Apparently he ran away to 'join the Federation' like his older brother, but was never accepted onto a ship.</text> + <choice hidden="true"> + <text>Offer him a position on your ship.</text> + <event> + <text>He graciously accepts, having always wanted to serve in the Federation.</text> + <crewMember amount="1" class="mantis">Robert Smith</crewMember> + </event> + </choice> + <choice hidden="true"> + <text>Ask if they can take a look at your engines.</text> + <event> + <text>They are happy to take a look, and are able to offer some suggestions for improvements.</text> + <upgrade amount="1" system="engines"/> + </event> + </choice> +</event> + +<eventList name="CONFUSED_MANTIS_DEFAULT"> + <event> + <text>After an hour of convincing, the Mantis finally calms down and introduces himself as Robert Smith. He explains he's from a nearby human colony and would appreciate being returned there.</text> + <choice> + <text>Continue...</text> + <event load="CONFUSED_MANTIS_HOME"/> + </choice> + </event> + <event> + <text>The cornered and frightened Mantis attacks as soon as you approach. One of your crew is eviscerated before the rest are able to stop him. The Engi apologize for your loss.</text> + <removeCrew> + <clone>true</clone> + <text>Your crew's clone is waiting when you return to the ship.</text> + </removeCrew> + </event> + <event> + <text>The cornered and frightened Mantis attacks as soon as you approach. You're able to subdue him and leave him at a Mantis colony in a neighboring system. They don't seem pleased or grateful at his return.</text> + </event> +</eventList> + + + +<event name="PIRATE_SALESMAN" unique="true"> <!-- In NEUTRALS --> + <text>A ship with conspicuous pirate markings is orbiting a nearby moon, broadcasting a simple message claiming to have equipment available for sale.</text> + <choice> + <text>Hail the ship.</text> + <event load="CONTACT_PIRATE_SALESMAN"/> + </choice> + <choice> + <text>Attack him before he can attack!</text> + <event> + <ship load="PIRATE" hostile="true"/> + </event> + </choice> + <choice> + <text>Quickly prepare to jump away.</text> + <event/> + </choice> +</event> +<event name="CONTACT_PIRATE_SALESMAN"> + <text>The ship responds "Yes, we have an extensive stock! Come aboard and see our wares!"</text> + <choice> + <text>Dock with the ship.</text> + <event load="DOCK_PIRATE_SALESMAN"/> + </choice> + <choice> + <text>This seems dangerous, leave.</text> + <event> + <text>As soon as you start to reverse your ship, the pirate reveals hidden weaponry and sets off in pursuit. You'll have to fight him to escape!</text> + <ship load="PIRATE" hostile="true"/> + </event> + </choice> + <choice req="slug"> + <text>(Slug) "Sir: We can dock, but I sense that we better plan on making a purchase..."</text> + <event load="DOCK_PIRATE_SALESMAN"/> + </choice> + <choice req="hacking" hidden="true"> + <text>(Hacking) Disable their Weapon system before docking.</text> + <event> + <text>You receive a hail as soon as your Hacking system finishes: "What have you done!? You can never trust a Federation ship! Here, take your 'standard toll'. I really should do business elsewhere, scum."</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + </choice> +</event> +<eventList name="DOCK_PIRATE_SALESMAN"> + <!--<event load="DOCK_BOMB_SALESMAN"/>--> + <event load="DOCK_DRONE_SALESMAN"/> +</eventList> +<event name="DOCK_DRONE_SALESMAN"> + <text>A human in an exquisite suit meets you on board. "Welcome to my ship! We specialize in drones of all kinds, can I interest you in any?"</text> + <choice> + <text>Buy some Drone parts.</text> + <event> + <item_modify> + <item type="scrap" min="-25" max="-25"/> + <item type="drones" min="5" max="5"/> + </item_modify> + </event> + </choice> + <choice> + <text>Buy a Drone schematic.</text> + <event> + <item_modify> + <item type="scrap" min="-35" max="-25"/> + </item_modify> + <drone name="RANDOM"/> + </event> + </choice> + <!-- MATT TODO -- make this work? --> + <choice req="drones" max_lvl="3" max_group="0" blue="false"> + <text>Buy a Drone system upgrade.</text> + <event> + <item_modify> + <item type="scrap" min="-20" max="-15"/> + </item_modify> + <upgrade system="drones" amount="1"/> + </event> + </choice> + <choice req="drones" min_level="4" max_lvl="5" max_group="0" blue="false"> + <text>Buy a Drone system upgrade.</text> + <event> + <item_modify> + <item type="scrap" min="-33" max="-25"/> + </item_modify> + <upgrade system="drones" amount="1"/> + </event> + </choice> + <choice req="drones" min_level="6" max_lvl="7" max_group="0" blue="false"> + <text>Buy a Drone system upgrade.</text> + <event> + <item_modify> + <item type="scrap" min="-65" max="-50"/> + </item_modify> + <upgrade system="drones" amount="1"/> + </event> + </choice> + <choice> + <text>Buy nothing.</text> + <event> + <text>"Ah, I'm sorry to hear that! Pleasant journeys." Once back to the helm, a series of explosions rocks your ship. The pirate ship has powered its weapons! You receive a message, "You shouldn't waste people's time Captain!"</text> + <ship load="PIRATE" hostile="true"/> + <damage amount="1" system="engines" effect="random"/> + <damage amount="1" system="room" effect="random"/> + <damage amount="1" system="room" effect="random"/> + </event> + </choice> +</event> +<event name="DOCK_BOMB_SALESMAN"> + <text>A human in an exquisite suit meets you on board. "Welcome to my ship! We specialize in explosives of all kinds, can I interest you in any?"</text> + <choice> + <text>Buy some missiles.</text> + <event> + <item_modify> + <item type="scrap" min="-10" max="-10"/> + <item type="missiles" min="5" max="5"/> + </item_modify> + </event> + </choice> + <choice> + <text>Buy a bomb launcher.</text> + <event> + <item_modify> + <item type="scrap" min="-60" max="-40"/> + </item_modify> + <weapon name="WEAPONS_BOMBS_CHEAP"/> + </event> + </choice> + <choice> + <text>Buy a rocket weapon.</text> + <event> + <item_modify> + <item type="scrap" min="-60" max="-50"/> + </item_modify> + <weapon name="WEAPONS_MISSILES_EXPENSIVE"/> + </event> + </choice> + <choice> + <text>Buy nothing.</text> + <event> + <text>"Ah, I'm sorry to hear that! Pleasant journeys." Once back to the helm, a series of explosions rocks your ship. The pirate ship has powered its weapons!</text> + <ship load="PIRATE" hostile="true"/> + <damage amount="1" system="engines" effect="random"/> + <damage amount="1" system="room" effect="random"/> + <damage amount="1" system="room" effect="random"/> + </event> + </choice> +</event> + + +<!-- boring neutral events + +REBEL_CHECKPOINT +REBEL_HELPERS +ROGUE_REBEL + + +--> + +<textList name="REBEL_CHECKPOINT_TEXT"> + <text>It looks like this Beacon is home to a Rebel checkpoint. They're stopping and searching any ship that passes through. Civilians are being harassed, and Federation members are detained. The Rebels haven't noticed you yet.</text> + <text>Another Rebel checkpoint is monitoring this location. A number of civilian ships are awaiting inspection, any of them could be Federation loyalists. The Rebels haven't noticed you yet.</text> + <text>A Rebel space station and single fighter is monitoring this Beacon for Federation activity. A number of civilian ships are docked, awaiting inspection by the Rebels and possible detainment if they are Federation loyalists. The Rebels haven't noticed you yet.</text> + <text>A rather large fleet of civilian ships are held up at this Beacon. It appears to be a Rebel checkpoint; everyone is being inspected for possible ties to the Federation. No one has noticed you yet.</text> +</textList> +<textList name="REBEL_BRIBE_TEXT"> + <text>These Rebels are easily swayed by the prospect of additional scrap. They release the civilian ships and everyone is free to go.</text> + <text>Like most Rebels, these are just men trying to get by in a rough galaxy. They take your scrap and let everyone continue their journeys.</text> + <text>As everyone currently awaiting inspection is human anyway, the Rebels let them go. They take your scrap and tell you to hurry along.</text> + <text>They eagerly accept your bribe, obviously revolutionaries are under paid. The civilian ships all begin to jump away.</text> +</textList> +<textList name="GENERIC_HIDE_TEXT"> + <text>Fly behind a moon and stay hidden.</text> + <text>Shut down all non-vital systems and stay hidden.</text> + <text>Stay quiet and hope they don't notice you.</text> + <text>Stay out of their way and charge your FTL drive.</text> +</textList> +<event name="REBEL_CHECKPOINT"> + <text load="REBEL_CHECKPOINT_TEXT"/> + <choice> + <text>Fend for yourself, attack and escape.</text> + <event> + <ship load="REBEL" hostile="true"/> + </event> + </choice> + <choice> + <text>Bribe the Rebels to release the civilian ships.</text> + <event> + <text load="REBEL_BRIBE_TEXT"/> + <item_modify> + <item type="scrap" min="-15" max="-10"/> + </item_modify> + <choice hidden="true"> + <text>Contact the civilian ships.</text> + <event load="REBEL_BRIBE_RESULT"/> + </choice> + </event> + </choice> + <choice> + <text load="GENERIC_HIDE_TEXT"/> + <event/> + </choice> +</event> +<eventList name="REBEL_BRIBE_RESULT"> + <event> + <text>The civilians are grateful. However, none of them seem eager to be mistaken as Federation loyalists so they quickly jump away.</text> + </event> + <event> + <text>Some of the civilians pool together their excess scrap to try to repay you for your help.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>One of the civilian ships quietly teleports over a crate of Federation military supplies.</text> + <autoReward level="LOW">standard</autoReward> + </event> + <event> + <text>One of the civilian ships contacts you and reveals they are Federation loyalists. An eavesdropping Rebel swoops in, destroys the ship, and turns to attack you!</text> + <ship load="REBEL" hostile="true"/> + </event> +</eventList> + + + +<textList name="REBEL_HELPERS_TEXT"> + <text>You stumble across a Rebel ship distributing supplies to local civilian colonies. It's probably not anything military grade, but every little bit helps...</text> + <text>You find a Rebel combat ship that has been reassigned as an emergency supply vessel. The local civilians are apparently in need of help, and the Rebels are rising to the occasion.</text> + <text>The Rebels in this system are doing supply runs for the local space stations. These civilians have likely been out of supply for months due to the war and are in desperate need.</text> + <text>Civilian colonists loyal to the Rebel cause are present on a nearby planet. It looks like they are currently receiving a supply shipment. Could be useful.</text> + <text>Because of the war, thousands of colonists have had their supply lines disrupted and have found themselves in dire straits. It seems in this system, the Rebels are sympathetic and are distributing what little supplies they can spare.</text> +</textList> +<ship name="REBEL_HELPERS_SHIP" auto_blueprint="SHIPS_REBEL"> + <destroyed> + <text>With the Rebel ship destroyed, you take the time to collect what little scrap remains. They had already made their delivery to the civilians.</text> + <autoReward level="LOW">standard</autoReward> + <choice hidden="true"> + <text>Steal the civilian supplies.</text> + <event load="REBEL_HELPERS_SUPPLIES"/> + </choice> + <choice hidden="true"> + <text>Leave the civilians alone.</text> + <event load="REBEL_HELPER_NO_SUPPLIES"/> + </choice> + </destroyed> + <deadCrew> + <text>With the Rebel crew dead, you strip their ship for equipment. They had already made their delivery to the civilians.</text> + <autoReward level="MED">standard</autoReward> + <choice hidden="true"> + <text>Steal the civilian supplies.</text> + <event load="REBEL_HELPERS_SUPPLIES"/> + </choice> + <choice hidden="true"> + <text>Leave the civilians alone.</text> + <event load="REBEL_HELPER_NO_SUPPLIES"/> + </choice> + </deadCrew> +</ship> + +<event name="REBEL_HELPER_NO_SUPPLIES"> + <text load="REBEL_HELPER_NO_SUPPLIES_TEXT"/> +</event> + +<textList name="REBEL_HELPER_NO_SUPPLIES_TEXT"> + <text>You make to preparations to leave. One of the civilian leaders contacts you: "That Rebel was our sole source of supplies. You have doomed us all."</text> + <text>You leave the civilians with the supplies, though without the Rebel that was running supplies to them its unlikely they'll live long.</text> + <text>You wonder if any more Rebels will be available to help these civilians on the edge of nowhere. Oh well, for you a few more dead Rebels matter more than the lives of a thousand colonists.</text> + <text>Before your FTL drive charges, you receive a hail: "My son was on that ship. He only helped the Rebels because they cared enough to help us. Without him to find us supplies, we'll likely be forgotten and die out here."</text> +</textList> + +<event name="REBEL_HELPERS"> + <text load="REBEL_HELPERS_TEXT"/> + <choice> + <text>Attack the Rebels.</text> + <event> + <ship load="REBEL_HELPERS_SHIP" hostile="true"/> + </event> + </choice> + <choice hidden="true"> + <text>Wait and steal the supplies from the civilians.</text> + <event load="REBEL_HELPERS_SUPPLIES"/> + </choice> + <choice> + <text>Leave them be.</text> + <event/> + </choice> +</event> + +<eventList name="REBEL_HELPERS_SUPPLIES"> + <event> + <text>The colonists hand over the supplies. It appears to be mostly equipment meant for automated farming, but you can make use of it. As you leave, you receive a message: "This is why the Rebels will always have support!"</text> + <autoReward level="LOW">droneparts</autoReward> + </event> + <event> + <text>The colonists hand over the supplies and you load it onto your ship. As you jump away, you crack it open and discover nothing more than vaccinations for a local plague.</text> + </event> + <event> + <text>You make the colonists teleport the supplies to your ship. It's nothing more than building construction supplies. Oh well, scrap is scrap.</text> + <autoReward level="LOW">scrap_only</autoReward> + </event> + <event> + <text>The colonists willingly give up their supplies. But as you make to jump away, an explosion rocks your ship. The cargo was booby trapped!</text> + <damage amount="2" system="room" effect="random"/> + </event> +</eventList> + + + +<textList name="ROGUE_REBEL_TEXT"> + <text>You arrive at a beacon located in a civilian star system. A nearby colony contacts you: "We've got a rogue Rebel ship harassing this system. Do you have time to find it?"</text> + <text>As soon as you arrive, you receive a Federation encrypted message: A Rebel ship has been terrorizing the local civilians in this system, please seek and destroy it.</text> + <text>You begin charging your FTL drive, and do a quick scan of a local planet. You find the ruins of a recently destroyed Federation colony of the surface. There must be a Rebel ship in the vicinity...</text> + <text>You jump into a field of debris. It appears a battle recently took place here, and the loser seems to have been a civilian ship. A message was left on repeat before it was destroyed: "Rebels attacking, please send aid!" The responsible Rebels are likely still nearby.</text> +</textList> +<event name="ROGUE_REBEL"> + <text load="ROGUE_REBEL_TEXT"/> + <choice> + <text>Go looking for the Rebel ship.</text> + <event load="ROGUE_REBEL_SEARCH"/> + </choice> + <choice> + <text>No time to search, you prepare to jump away.</text> + <event/> + </choice> + <choice req="sensors" lvl="2" max_group="0"> + <text>(Improved Sensors) Perform a scan of the area.</text> + <event> + <text>You quickly find the Rebel ship's location and move to intercept.</text> + <ship load="REBEL" hostile="true"/> + </event> + </choice> + <choice req="sensors" lvl="3" max_group="0" hidden="true"> + <text>(Advanced Sensors) Pinpoint the Rebel's location.</text> + <event> + <text>You find the Rebel ship hiding on a nearby asteroid. You are able to get a shot off and permanently disable their engines before they notice you.</text> + <ship load="REBEL" hostile="true"/> + <status type="limit" target="enemy" system="engines" amount="0"/> + </event> + </choice> +</event> +<eventList name="ROGUE_REBEL_SEARCH"> + <event> + <text>You spend some time looking around but your scanners cannot pick up any trace of the Rebel ship. You prepare to move on.</text> + </event> + <event> + <text>After a short search you find the Rebel ship. Let's hope he's as easy to defeat in combat as he was to find.</text> + <ship load="REBEL" hostile="true"/> + </event> + <event> + <text>You are able to quickly track down the Rebel. Let's hope he's as easy to defeat in combat as he was to find.</text> + <ship load="REBEL" hostile="true"/> + </event> + <event> + <text>After far too much time spent searching, you are finally able to track him down. You go into the fight pondering just how much of a head start you've lost on the Rebel Fleet...</text> + <modifyPursuit amount="1"/> + <ship load="REBEL" hostile="true"/> + </event> +</eventList> + + + + + + + + + + <!-- + <<<===== SPECIAL! =====>>> + --> + + + + + + + + + diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long.txt new file mode 100644 index 0000000000000000000000000000000000000000..3fe6e3d5d78ad0845151be9195e9982d1bdb5bdd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long.txt @@ -0,0 +1,97 @@ +VERTICAL +-25 +ELLIPSE +192 +270 +0 +0 +ROOM +0 +2 +0 +1 +2 +ROOM +1 +2 +2 +1 +2 +ROOM +2 +3 +3 +1 +2 +ROOM +3 +1 +3 +1 +2 +ROOM +4 +0 +5 +2 +2 +ROOM +5 +2 +5 +1 +2 +ROOM +6 +3 +5 +2 +2 +DOOR +2 +2 +0 +1 +0 +DOOR +3 +3 +1 +2 +1 +DOOR +2 +3 +1 +3 +1 +DOOR +4 +3 +2 +-1 +1 +DOOR +3 +5 +2 +6 +0 +DOOR +2 +5 +4 +5 +1 +DOOR +3 +6 +5 +6 +1 +DOOR +1 +5 +3 +4 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long.xml new file mode 100644 index 0000000000000000000000000000000000000000..fb2894fd8b14bfe8c95c542e8794eaa1110bca58 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long.xml @@ -0,0 +1,62 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<img x="-86" y="-45" w="346" h="509"/> <!-- changed by 70,61--> + +<offsets> + <cloak x="20" y="19"/> +</offsets> + +<!-- Only used for iPad --> +<glowOffset x="28" y="27"/> + + +<weaponMounts> + <mount x="138" y="120" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="207" y="120" rotate="false" mirror="false" gib="4" slide="right"/> + <mount x="65" y="192" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="280" y="192" rotate="false" mirror="false" gib="3" slide="right"/> + + <!-- artillery mount testing points--> + <mount x="134" y="132" rotate="false" mirror="true" gib="3"/> + <mount x="205" y="132" rotate="false" mirror="false" gib="2"/> + <mount x="58" y="168" rotate="false" mirror="true" gib="3"/> + <mount x="282" y="168" rotate="false" mirror="false" gib="1"/> +</weaponMounts> + + +<!-- Bad combos: 1+4; --> +<explosion> + <gib1> + <velocity min="0.2" max="0.8"/> + <direction min="120" max="150"/> + <angular min="-1" max="-0.1"/> + <glowOffset x="28" y="38"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>133</y> + </gib2> + <gib2> + <velocity min="0" max="0.2"/> + <direction min="90" max="180"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="25" y="23"/> <!-- individual setting -- only for ipad -- not needed --> + <x>48</x> + <y>107</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.6"/> + <direction min="240" max="270"/> + <angular min="0.2" max="1"/> + <glowOffset x="38" y="37"/> <!-- individual setting -- only for ipad -- not needed --> + <x>190</x> + <y>135</y> + </gib3> + <gib4> + <velocity min="0.2" max="0.5"/> + <direction min="280" max="310"/> + <angular min="0.2" max="0.7"/> + <glowOffset x="29" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>104</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..7832fde4ad0f1913a55b70c604743b8aa3d87fbf --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long_pirate.txt @@ -0,0 +1,133 @@ +VERTICAL +-25 +ELLIPSE +192 +270 +0 +0 +ROOM +0 +3 +0 +1 +2 +ROOM +1 +3 +2 +1 +2 +ROOM +2 +3 +4 +1 +2 +ROOM +3 +1 +5 +2 +1 +ROOM +4 +4 +5 +2 +1 +ROOM +5 +0 +6 +2 +1 +ROOM +6 +3 +6 +1 +2 +ROOM +7 +5 +6 +2 +1 +ROOM +8 +1 +7 +2 +1 +ROOM +9 +4 +7 +2 +1 +DOOR +3 +6 +2 +6 +0 +DOOR +3 +5 +2 +3 +1 +DOOR +4 +5 +2 +4 +1 +DOOR +1 +6 +3 +5 +0 +DOOR +1 +7 +5 +8 +0 +DOOR +3 +7 +6 +8 +1 +DOOR +4 +7 +6 +9 +1 +DOOR +5 +7 +7 +9 +0 +DOOR +5 +6 +4 +7 +0 +DOOR +3 +4 +1 +2 +0 +DOOR +3 +2 +0 +1 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..dc7ab4a0a226fb9d5ece626166894ed35badff07 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_long_pirate.xml @@ -0,0 +1,62 @@ + +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<img x="-52" y="-45" w="346" h="509"/> <!-- changed by 70,61--> + +<offsets> + <cloak x="20" y="19"/> +</offsets> + +<!-- Only used for iPad --> +<glowOffset x="28" y="27"/> + + +<weaponMounts> + <mount x="138" y="120" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="207" y="120" rotate="false" mirror="false" gib="4" slide="right"/> + <mount x="65" y="192" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="280" y="192" rotate="false" mirror="false" gib="3" slide="right"/> + + <!-- artillery mount testing points--> + <mount x="134" y="132" rotate="false" mirror="true" gib="3"/> + <mount x="205" y="132" rotate="false" mirror="false" gib="2"/> + <mount x="58" y="168" rotate="false" mirror="true" gib="3"/> + <mount x="282" y="168" rotate="false" mirror="false" gib="1"/> +</weaponMounts> + + +<!-- Bad combos: 1+4; --> +<explosion> + <gib1> + <velocity min="0.2" max="0.8"/> + <direction min="120" max="150"/> + <angular min="-1" max="-0.1"/> + <glowOffset x="28" y="38"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>133</y> + </gib2> + <gib2> + <velocity min="0" max="0.2"/> + <direction min="90" max="180"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="25" y="23"/> <!-- individual setting -- only for ipad -- not needed --> + <x>48</x> + <y>107</y> + </gib2> + <gib3> + <velocity min="0.3" max="0.6"/> + <direction min="240" max="270"/> + <angular min="0.2" max="1"/> + <glowOffset x="38" y="37"/> <!-- individual setting -- only for ipad -- not needed --> + <x>190</x> + <y>135</y> + </gib3> + <gib4> + <velocity min="0.2" max="0.5"/> + <direction min="280" max="310"/> + <angular min="0.2" max="0.7"/> + <glowOffset x="29" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>104</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat.txt new file mode 100644 index 0000000000000000000000000000000000000000..506880605e9fdca6c205fc46a4321334c16220e4 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat.txt @@ -0,0 +1,103 @@ +VERTICAL +110 +ELLIPSE +200 +225 +0 +-130 +ROOM +0 +1 +0 +1 +2 +ROOM +1 +3 +1 +2 +1 +ROOM +2 +0 +2 +1 +2 +ROOM +3 +1 +2 +1 +2 +ROOM +4 +2 +2 +2 +2 +ROOM +5 +4 +2 +2 +1 +ROOM +6 +4 +3 +2 +1 +ROOM +7 +2 +4 +2 +1 +DOOR +1 +2 +0 +3 +0 +DOOR +1 +2 +2 +3 +1 +DOOR +2 +3 +3 +4 +1 +DOOR +3 +2 +1 +4 +0 +DOOR +4 +2 +1 +5 +0 +DOOR +4 +3 +4 +6 +1 +DOOR +4 +3 +5 +6 +0 +DOOR +2 +4 +4 +7 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat.xml new file mode 100644 index 0000000000000000000000000000000000000000..884d8806332906d35520037c3e7cbffb03e56d5c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat.xml @@ -0,0 +1,56 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- moved +19 +130 --> +<img x="-80" y="-120" w="362" h="363"/> + +<offsets> + <cloak x="20" y="17"/> +</offsets> + +<!-- Only used for iPad --> +<glowOffset x="28" y="25"/> + +<weaponMounts> + <mount x="274" y="115" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="87" y="115" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="57" y="65" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="305" y="65" rotate="false" mirror="false" gib="4" slide="up"/> +</weaponMounts> + + +<!-- bad combos: 1+3+4; 1+4; 1+2+4; 3+4 --> +<explosion> + <!--<glowOffset x="28" y="25"/> <!-- global setting -- only for ipad -- not needed --> + <gib1> + <velocity min="0.4" max="0.8"/> + <direction min="90" max="120"/> + <angular min="-0.4" max="-0.2"/> + <glowOffset x="28" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="190" max="230"/> + <angular min="-0.3" max="-0.2"/> + <glowOffset x="39" y="30"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.3" max="1"/> + <direction min="-40" max="40"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="36" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>54</x> + <y>78</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.5"/> + <direction min="290" max="310"/> + <angular min="0.2" max="0.9"/> + <glowOffset x="32" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>140</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..3a002ad4820724f211d673fae0a7343d8e93a6ed --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat_pirate.txt @@ -0,0 +1,115 @@ +VERTICAL +110 +ELLIPSE +200 +225 +0 +-130 +ROOM +0 +1 +0 +1 +2 +ROOM +1 +3 +1 +1 +2 +ROOM +2 +0 +4 +2 +1 +ROOM +3 +0 +2 +2 +1 +ROOM +4 +2 +2 +1 +2 +ROOM +5 +4 +2 +2 +2 +ROOM +6 +0 +3 +2 +1 +ROOM +7 +3 +3 +1 +2 +DOOR +1 +2 +0 +3 +0 +DOOR +0 +3 +3 +6 +0 +DOOR +0 +4 +2 +6 +0 +DOOR +1 +4 +2 +6 +0 +DOOR +2 +3 +4 +6 +1 +DOOR +2 +2 +3 +4 +1 +DOOR +3 +2 +1 +4 +1 +DOOR +3 +3 +4 +7 +1 +DOOR +4 +3 +5 +7 +1 +DOOR +4 +2 +1 +5 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..884d8806332906d35520037c3e7cbffb03e56d5c --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rebel_squat_pirate.xml @@ -0,0 +1,56 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- moved +19 +130 --> +<img x="-80" y="-120" w="362" h="363"/> + +<offsets> + <cloak x="20" y="17"/> +</offsets> + +<!-- Only used for iPad --> +<glowOffset x="28" y="25"/> + +<weaponMounts> + <mount x="274" y="115" rotate="false" mirror="true" gib="4" slide="left"/> + <mount x="87" y="115" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="57" y="65" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="305" y="65" rotate="false" mirror="false" gib="4" slide="up"/> +</weaponMounts> + + +<!-- bad combos: 1+3+4; 1+4; 1+2+4; 3+4 --> +<explosion> + <!--<glowOffset x="28" y="25"/> <!-- global setting -- only for ipad -- not needed --> + <gib1> + <velocity min="0.4" max="0.8"/> + <direction min="90" max="120"/> + <angular min="-0.4" max="-0.2"/> + <glowOffset x="28" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.3"/> + <direction min="190" max="230"/> + <angular min="-0.3" max="-0.2"/> + <glowOffset x="39" y="30"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.3" max="1"/> + <direction min="-40" max="40"/> + <angular min="-0.4" max="0.4"/> + <glowOffset x="36" y="27"/> <!-- individual setting -- only for ipad -- not needed --> + <x>54</x> + <y>78</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.5"/> + <direction min="290" max="310"/> + <angular min="0.2" max="0.9"/> + <glowOffset x="32" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>140</x> + <y>0</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_assault.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_assault.txt new file mode 100644 index 0000000000000000000000000000000000000000..3c170b79587b3121e279d0462d56027e338a8d83 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_assault.txt @@ -0,0 +1,121 @@ +VERTICAL +50 +ELLIPSE +160 +230 +0 +-104 +ROOM +0 +2 +0 +2 +1 +ROOM +1 +0 +1 +2 +1 +ROOM +2 +2 +1 +2 +2 +ROOM +3 +4 +1 +2 +1 +ROOM +4 +2 +3 +2 +2 +ROOM +5 +0 +4 +2 +2 +ROOM +6 +4 +4 +2 +2 +ROOM +7 +2 +5 +2 +2 +ROOM +8 +1 +7 +2 +1 +ROOM +9 +3 +7 +2 +1 +DOOR +2 +7 +7 +8 +0 +DOOR +3 +7 +7 +9 +0 +DOOR +2 +5 +5 +7 +1 +DOOR +2 +5 +4 +7 +0 +DOOR +4 +4 +4 +6 +1 +DOOR +3 +3 +2 +4 +0 +DOOR +4 +1 +2 +3 +1 +DOOR +2 +1 +0 +2 +0 +DOOR +2 +1 +1 +2 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_assault.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_assault.xml new file mode 100644 index 0000000000000000000000000000000000000000..e1a6d9b6b3d8ea75ce2bb1fa7d8b1b30e69022ca --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_assault.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-54" y="-68" w="318" h="420"/> + +<offsets> + <cloak x="19" y="18"/> +</offsets> + +<!-- Only used for iPad --> +<glowOffset x="27" y="26"/> + +<weaponMounts> + <mount x="70" y="70" rotate="false" mirror="true" gib="2" slide="up"/> + <mount x="248" y="70" rotate="false" mirror="false" gib="1" slide="up"/> + <mount x="42" y="225" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="276" y="225" rotate="false" mirror="false" gib="4" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.5" max="1"/> + <direction min="280" max="300"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="32" y="26"/> <!-- individual setting -- only for ipad -- not needed --> + <x>115</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.4"/> + <direction min="0" max="40"/> + <angular min="-0.5" max="0.2"/> + <glowOffset x="31" y="23"/> <!-- individual setting -- only for ipad -- not needed --> + <x>21</x> + <y>3</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.6"/> + <direction min="120" max="160"/> + <angular min="-0.6" max="-0.1"/> + <glowOffset x="27" y="34"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>112</y> + </gib3> + <gib4> + <velocity min="0.2" max="0.6"/> + <direction min="200" max="260"/> + <angular min="-0.2" max="0.2"/> + <glowOffset x="31" y="21"/> <!-- individual setting -- only for ipad -- not needed --> + <x>118</x> + <y>139</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser.txt new file mode 100644 index 0000000000000000000000000000000000000000..6b59e9af068e693bb2a91c89d1003e735ef25415 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser.txt @@ -0,0 +1,299 @@ +X_OFFSET +4 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +327 +218 +-42 +0 +ROOM +0 +0 +0 +1 +2 +ROOM +1 +1 +0 +1 +2 +ROOM +2 +2 +0 +2 +2 +ROOM +3 +4 +0 +2 +2 +ROOM +4 +6 +0 +2 +2 +ROOM +5 +8 +0 +1 +2 +ROOM +6 +1 +2 +1 +2 +ROOM +7 +2 +2 +2 +1 +ROOM +8 +4 +2 +2 +1 +ROOM +9 +6 +2 +1 +2 +ROOM +10 +2 +3 +2 +1 +ROOM +11 +4 +3 +2 +1 +ROOM +12 +0 +4 +1 +2 +ROOM +13 +1 +4 +1 +2 +ROOM +14 +2 +4 +2 +2 +ROOM +15 +4 +4 +2 +2 +ROOM +16 +6 +4 +2 +2 +ROOM +17 +8 +4 +1 +2 +DOOR +1 +0 +0 +1 +1 +DOOR +1 +1 +0 +1 +1 +DOOR +1 +2 +1 +6 +0 +DOOR +1 +2 +6 +-1 +1 +DOOR +1 +3 +6 +-1 +1 +DOOR +2 +2 +6 +7 +1 +DOOR +2 +3 +6 +10 +1 +DOOR +4 +3 +10 +11 +1 +DOOR +4 +2 +7 +8 +1 +DOOR +6 +2 +8 +9 +1 +DOOR +6 +3 +9 +11 +1 +DOOR +7 +3 +9 +-1 +1 +DOOR +7 +2 +9 +-1 +1 +DOOR +4 +2 +3 +8 +0 +DOOR +5 +2 +3 +8 +0 +DOOR +2 +2 +2 +7 +0 +DOOR +3 +2 +2 +7 +0 +DOOR +2 +4 +10 +14 +0 +DOOR +3 +4 +10 +14 +0 +DOOR +4 +4 +11 +15 +0 +DOOR +5 +4 +11 +15 +0 +DOOR +1 +4 +12 +13 +1 +DOOR +1 +5 +12 +13 +1 +DOOR +6 +4 +9 +16 +0 +DOOR +6 +2 +4 +9 +0 +DOOR +8 +1 +4 +5 +1 +DOOR +8 +0 +4 +5 +1 +DOOR +8 +4 +16 +17 +1 +DOOR +8 +5 +16 +17 +1 +DOOR +1 +4 +6 +13 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser.xml new file mode 100644 index 0000000000000000000000000000000000000000..99b6944b997f39ac8f4842b94a7f63bb206ffd5b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser.xml @@ -0,0 +1,61 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-140" y="-94" w="550" h="400"/> + +<weaponMounts> + <mount x="260" y="40" rotate="true" mirror="true" gib="4" slide="up"/> + <mount x="260" y="358" rotate="true" mirror="false" gib="5" slide="down"/> + <mount x="460" y="60" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="460" y="339" rotate="true" mirror="false" gib="1" slide="down"/> +</weaponMounts> + +<offsets> + <floor x="130" y="84"/> + <cloak x="-10" y="-10"/> +</offsets> + +<explosion> + <gib1> + <velocity min="0.4" max="0.6"/> + <direction min="200" max="240"/> + <angular min="-0.3" max="0.3"/> + <x>268</x> + <y>188</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="290" max="320"/> + <angular min="0.1" max="0.3"/> + <x>265</x> + <y>19</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.2"/> + <direction min="260" max="310"/> + <angular min="-0.1" max="-0.1"/> + <x>72</x> + <y>25</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="40" max="70"/> + <angular min="-0.4" max="-0.2"/> + <x>0</x> + <y>0</y> + </gib4> + <gib5> + <velocity min="0.2" max="0.4"/> + <direction min="170" max="210"/> + <angular min="-0.2" max="-0.2"/> + <x>74</x> + <y>108</y> + </gib5> + <gib6> + <velocity min="0.3" max="0.5"/> + <direction min="110" max="130"/> + <angular min="0.3" max="0.6"/> + <x>0</x> + <y>181</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..f440f816721bc79ddde65a374aa42db9c5d482b8 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_2.txt @@ -0,0 +1,235 @@ +X_OFFSET +4 +Y_OFFSET +2 +VERTICAL +-17 +HORIZONTAL +10 +ELLIPSE +327 +218 +-42 +0 +ROOM +0 +0 +0 +2 +2 +ROOM +1 +2 +0 +2 +2 +ROOM +2 +6 +0 +2 +2 +ROOM +3 +8 +0 +1 +2 +ROOM +4 +4 +1 +1 +2 +ROOM +5 +2 +2 +2 +1 +ROOM +6 +5 +2 +2 +1 +ROOM +7 +4 +3 +2 +1 +ROOM +8 +6 +3 +2 +1 +ROOM +9 +2 +4 +2 +1 +ROOM +10 +4 +4 +1 +2 +ROOM +11 +5 +4 +2 +1 +ROOM +12 +0 +5 +2 +2 +ROOM +13 +2 +5 +2 +2 +ROOM +14 +6 +5 +2 +2 +ROOM +15 +8 +5 +1 +2 +DOOR +2 +0 +0 +1 +1 +DOOR +2 +1 +0 +1 +1 +DOOR +2 +2 +1 +5 +0 +DOOR +3 +2 +1 +5 +0 +DOOR +4 +2 +4 +5 +1 +DOOR +8 +0 +2 +3 +1 +DOOR +8 +1 +2 +3 +1 +DOOR +6 +2 +2 +6 +0 +DOOR +4 +3 +4 +7 +0 +DOOR +5 +3 +6 +7 +0 +DOOR +4 +4 +7 +10 +0 +DOOR +5 +4 +7 +11 +0 +DOOR +6 +3 +7 +8 +1 +DOOR +6 +5 +11 +14 +0 +DOOR +8 +5 +14 +15 +1 +DOOR +8 +6 +14 +15 +1 +DOOR +4 +4 +9 +10 +1 +DOOR +2 +5 +9 +13 +0 +DOOR +3 +5 +9 +13 +0 +DOOR +2 +5 +12 +13 +1 +DOOR +2 +6 +12 +13 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..e44799b9c977e446176e22010af8a2f82293dcbb --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_2.xml @@ -0,0 +1,61 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-150" y="-77" w="550" h="400"/> + +<weaponMounts> + <mount x="260" y="40" rotate="true" mirror="true" gib="4" slide="up"/> + <mount x="260" y="358" rotate="true" mirror="false" gib="5" slide="down"/> + <mount x="460" y="60" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="460" y="339" rotate="true" mirror="false" gib="1" slide="down"/> +</weaponMounts> + +<offsets> + <floor x="142" y="67"/> + <cloak x="-10" y="-10"/> +</offsets> + +<explosion> + <gib1> + <velocity min="0.4" max="0.6"/> + <direction min="200" max="240"/> + <angular min="-0.3" max="0.3"/> + <x>268</x> + <y>188</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="290" max="320"/> + <angular min="0.1" max="0.3"/> + <x>265</x> + <y>19</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.2"/> + <direction min="260" max="310"/> + <angular min="-0.1" max="-0.1"/> + <x>72</x> + <y>25</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="40" max="70"/> + <angular min="-0.4" max="-0.2"/> + <x>0</x> + <y>0</y> + </gib4> + <gib5> + <velocity min="0.2" max="0.4"/> + <direction min="170" max="210"/> + <angular min="-0.2" max="-0.2"/> + <x>74</x> + <y>108</y> + </gib5> + <gib6> + <velocity min="0.3" max="0.5"/> + <direction min="110" max="130"/> + <angular min="0.3" max="0.6"/> + <x>0</x> + <y>181</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..b22c1f476c7216d60d5ce007e0de950a5cc25046 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_3.txt @@ -0,0 +1,299 @@ +X_OFFSET +4 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +327 +218 +-42 +0 +ROOM +0 +0 +0 +2 +2 +ROOM +1 +2 +0 +2 +1 +ROOM +2 +4 +0 +2 +1 +ROOM +3 +6 +0 +2 +1 +ROOM +4 +8 +0 +1 +2 +ROOM +5 +3 +1 +1 +2 +ROOM +6 +5 +1 +1 +2 +ROOM +7 +7 +1 +1 +2 +ROOM +8 +0 +2 +2 +2 +ROOM +9 +3 +3 +1 +2 +ROOM +10 +5 +3 +1 +2 +ROOM +11 +7 +3 +1 +2 +ROOM +12 +0 +4 +2 +2 +ROOM +13 +8 +4 +1 +2 +ROOM +14 +2 +5 +2 +1 +ROOM +15 +4 +5 +2 +1 +ROOM +16 +6 +5 +2 +1 +DOOR +0 +2 +8 +-1 +1 +DOOR +0 +3 +8 +-1 +1 +DOOR +4 +1 +5 +-1 +1 +DOOR +4 +2 +5 +-1 +1 +DOOR +4 +3 +9 +-1 +1 +DOOR +4 +4 +9 +-1 +1 +DOOR +6 +1 +6 +-1 +1 +DOOR +6 +2 +6 +-1 +1 +DOOR +6 +3 +10 +-1 +1 +DOOR +6 +4 +10 +-1 +1 +DOOR +8 +2 +7 +-1 +1 +DOOR +8 +3 +11 +-1 +1 +DOOR +8 +0 +3 +4 +1 +DOOR +6 +0 +2 +3 +1 +DOOR +4 +0 +1 +2 +1 +DOOR +2 +0 +0 +1 +1 +DOOR +0 +2 +0 +8 +0 +DOOR +0 +4 +8 +12 +0 +DOOR +2 +5 +12 +14 +1 +DOOR +4 +5 +14 +15 +1 +DOOR +6 +5 +15 +16 +1 +DOOR +8 +5 +13 +16 +1 +DOOR +7 +5 +11 +16 +0 +DOOR +7 +3 +7 +11 +0 +DOOR +7 +1 +3 +7 +0 +DOOR +5 +1 +2 +6 +0 +DOOR +5 +3 +6 +10 +0 +DOOR +5 +5 +10 +15 +0 +DOOR +3 +5 +9 +14 +0 +DOOR +3 +3 +5 +9 +0 +DOOR +3 +1 +1 +5 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..99b6944b997f39ac8f4842b94a7f63bb206ffd5b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_cruiser_3.xml @@ -0,0 +1,61 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<img x="-140" y="-94" w="550" h="400"/> + +<weaponMounts> + <mount x="260" y="40" rotate="true" mirror="true" gib="4" slide="up"/> + <mount x="260" y="358" rotate="true" mirror="false" gib="5" slide="down"/> + <mount x="460" y="60" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="460" y="339" rotate="true" mirror="false" gib="1" slide="down"/> +</weaponMounts> + +<offsets> + <floor x="130" y="84"/> + <cloak x="-10" y="-10"/> +</offsets> + +<explosion> + <gib1> + <velocity min="0.4" max="0.6"/> + <direction min="200" max="240"/> + <angular min="-0.3" max="0.3"/> + <x>268</x> + <y>188</y> + </gib2> + <gib2> + <velocity min="0.3" max="0.5"/> + <direction min="290" max="320"/> + <angular min="0.1" max="0.3"/> + <x>265</x> + <y>19</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.2"/> + <direction min="260" max="310"/> + <angular min="-0.1" max="-0.1"/> + <x>72</x> + <y>25</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.5"/> + <direction min="40" max="70"/> + <angular min="-0.4" max="-0.2"/> + <x>0</x> + <y>0</y> + </gib4> + <gib5> + <velocity min="0.2" max="0.4"/> + <direction min="170" max="210"/> + <angular min="-0.2" max="-0.2"/> + <x>74</x> + <y>108</y> + </gib5> + <gib6> + <velocity min="0.3" max="0.5"/> + <direction min="110" max="130"/> + <angular min="0.3" max="0.6"/> + <x>0</x> + <y>181</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight.txt new file mode 100644 index 0000000000000000000000000000000000000000..274f4d4d012870a91ac7e1e0d35d5ae655acf761 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight.txt @@ -0,0 +1,121 @@ +VERTICAL +50 +ELLIPSE +139 +196 +0 +-104 +ROOM +0 +1 +0 +2 +2 +ROOM +1 +0 +1 +1 +2 +ROOM +2 +3 +1 +1 +2 +ROOM +3 +1 +2 +2 +1 +ROOM +4 +0 +3 +2 +1 +ROOM +5 +0 +4 +2 +2 +ROOM +6 +0 +6 +2 +1 +ROOM +7 +2 +3 +2 +2 +ROOM +8 +2 +5 +2 +2 +DOOR +2 +6 +6 +8 +1 +DOOR +2 +5 +5 +8 +1 +DOOR +2 +4 +5 +7 +1 +DOOR +2 +3 +4 +7 +1 +DOOR +1 +3 +3 +4 +0 +DOOR +2 +3 +3 +7 +0 +DOOR +3 +3 +2 +7 +0 +DOOR +0 +3 +1 +4 +0 +DOOR +1 +1 +0 +1 +1 +DOOR +3 +1 +0 +2 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight.xml new file mode 100644 index 0000000000000000000000000000000000000000..35ddfb47fe0aaa40f6972f817acb1d70011f8b78 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight.xml @@ -0,0 +1,57 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-60" y="-65" w="259" h="391"/> + + +<!-- Only used for iPad --> +<glowOffset x="27" y="25"/> + +<offsets> + <cloak x="19" y="17"/> +</offsets> + + +<weaponMounts> + <mount x="58" y="90" rotate="false" mirror="true" gib="2" slide="left"/> + <mount x="202" y="90" rotate="false" mirror="false" gib="1" slide="right"/> + <mount x="35" y="190" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="224" y="190" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.4" max="1"/> + <direction min="300" max="320"/> + <angular min="0.2" max="0.6"/> + <glowOffset x="30" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>21</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.4"/> + <direction min="0" max="90"/> + <angular min="-0.2" max="0.2"/> + <glowOffset x="22" y="39"/> <!-- individual setting -- only for ipad -- not needed --> + <x>9</x> + <y>13</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.2"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="26" y="56"/> <!-- individual setting -- only for ipad -- not needed --> + <x>2</x> + <y>56</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.6"/> + <direction min="150" max="200"/> + <angular min="-0.5" max="-0.1"/> + <glowOffset x="34" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>144</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..74a3c9fa298c927b809495810153416ffa7020ba --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight_pirate.txt @@ -0,0 +1,103 @@ +VERTICAL +70 +ELLIPSE +139 +196 +0 +-104 +ROOM +0 +1 +0 +1 +2 +ROOM +1 +3 +0 +1 +2 +ROOM +2 +2 +1 +1 +2 +ROOM +3 +0 +2 +2 +2 +ROOM +4 +3 +2 +2 +2 +ROOM +5 +1 +4 +1 +2 +ROOM +6 +2 +4 +1 +2 +ROOM +7 +3 +4 +1 +2 +DOOR +1 +2 +0 +3 +0 +DOOR +2 +2 +2 +3 +1 +DOOR +3 +2 +2 +4 +1 +DOOR +3 +2 +1 +4 +0 +DOOR +3 +4 +4 +7 +0 +DOOR +1 +4 +3 +5 +0 +DOOR +2 +4 +5 +6 +1 +DOOR +3 +4 +6 +7 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..220bd429e381cd1b2ea8c4d03594c6f946dde174 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_fight_pirate.xml @@ -0,0 +1,57 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-42" y="-80" w="259" h="391"/> + + +<!-- Only used for iPad --> +<glowOffset x="27" y="25"/> + +<offsets> + <cloak x="19" y="17"/> +</offsets> + + +<weaponMounts> + <mount x="58" y="90" rotate="false" mirror="true" gib="2" slide="left"/> + <mount x="202" y="90" rotate="false" mirror="false" gib="1" slide="right"/> + <mount x="35" y="190" rotate="false" mirror="true" gib="3" slide="left"/> + <mount x="224" y="190" rotate="false" mirror="false" gib="3" slide="right"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.4" max="1"/> + <direction min="300" max="320"/> + <angular min="0.2" max="0.6"/> + <glowOffset x="30" y="25"/> <!-- individual setting -- only for ipad -- not needed --> + <x>21</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.2" max="0.4"/> + <direction min="0" max="90"/> + <angular min="-0.2" max="0.2"/> + <glowOffset x="22" y="39"/> <!-- individual setting -- only for ipad -- not needed --> + <x>9</x> + <y>13</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.2"/> + <direction min="190" max="260"/> + <angular min="-0.4" max="1"/> + <glowOffset x="26" y="56"/> <!-- individual setting -- only for ipad -- not needed --> + <x>2</x> + <y>56</y> + </gib3> + <gib4> + <velocity min="0.3" max="0.6"/> + <direction min="150" max="200"/> + <angular min="-0.5" max="-0.1"/> + <glowOffset x="34" y="40"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>144</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb419dd513a71eb3de8bf927ebafb47a8a9166ce --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout.txt @@ -0,0 +1,85 @@ +VERTICAL +50 +ELLIPSE +141 +170 +0 +-104 +ROOM +0 +0 +0 +1 +2 +ROOM +1 +1 +0 +2 +2 +ROOM +2 +0 +2 +1 +2 +ROOM +3 +1 +2 +2 +1 +ROOM +4 +1 +3 +2 +2 +ROOM +5 +0 +4 +1 +2 +ROOM +6 +1 +5 +1 +2 +DOOR +1 +0 +0 +1 +1 +DOOR +0 +2 +0 +2 +0 +DOOR +2 +3 +3 +4 +0 +DOOR +1 +3 +2 +4 +1 +DOOR +1 +4 +4 +5 +1 +DOOR +1 +5 +5 +6 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout.xml new file mode 100644 index 0000000000000000000000000000000000000000..5c3277c0ae8a6b82b2eaef8cdd18e6335c3d344e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-78" y="-43" w="261" h="344"/> + +<!-- Only used for iPad --> +<glowOffset x="27" y="28"/> + +<offsets> + <cloak x="19" y="20"/> +</offsets> + +<weaponMounts> + <mount x="48" y="85" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="213" y="85" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="92" y="38" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="167" y="38" rotate="false" mirror="false" gib="1" slide="up"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.4" max="0.8"/> + <direction min="0" max="60"/> + <angular min="-1" max="-0.2"/> + <glowOffset x="27" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.4"/> + <direction min="-90" max="90"/> + <angular min="-0.3" max="0.3"/> + <glowOffset x="27" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>12</x> + <y>18</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.4"/> + <direction min="90" max="180"/> + <angular min="-0.4" max="1"/> + <glowOffset x="23" y="24"/> <!-- individual setting -- only for ipad -- not needed --> + <x>45</x> + <y>134</y> + </gib3> + <gib4> + <velocity min="0.4" max="0.6"/> + <direction min="140" max="200"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="19" y="21"/> <!-- individual setting -- only for ipad -- not needed --> + <x>70</x> + <y>177</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout_pirate.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout_pirate.txt new file mode 100644 index 0000000000000000000000000000000000000000..0827121d6fb4917b2d8c91658bd3cefbd11ceb74 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout_pirate.txt @@ -0,0 +1,79 @@ +VERTICAL +80 +ELLIPSE +141 +170 +0 +-104 +ROOM +0 +1 +0 +2 +2 +ROOM +1 +0 +1 +1 +2 +ROOM +2 +3 +1 +1 +2 +ROOM +3 +1 +2 +2 +1 +ROOM +4 +1 +3 +2 +2 +ROOM +5 +1 +5 +2 +1 +DOOR +1 +1 +0 +1 +1 +DOOR +1 +2 +1 +3 +1 +DOOR +3 +1 +0 +2 +1 +DOOR +3 +2 +2 +3 +1 +DOOR +2 +3 +3 +4 +0 +DOOR +1 +5 +4 +5 +0 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout_pirate.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout_pirate.xml new file mode 100644 index 0000000000000000000000000000000000000000..6b30a5662d19c0a3c6300ae98d87064a746567f5 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rock_scout_pirate.xml @@ -0,0 +1,55 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- +33 +169--> +<img x="-60" y="-53" w="261" h="344"/> + +<!-- Only used for iPad --> +<glowOffset x="27" y="28"/> + +<offsets> + <cloak x="19" y="20"/> +</offsets> + +<weaponMounts> + <mount x="48" y="85" rotate="false" mirror="true" gib="1" slide="left"/> + <mount x="213" y="85" rotate="false" mirror="false" gib="2" slide="right"/> + <mount x="92" y="38" rotate="false" mirror="true" gib="1" slide="up"/> + <mount x="167" y="38" rotate="false" mirror="false" gib="1" slide="up"/> +</weaponMounts> + + +<!-- Bad Combos:; --> +<explosion> + <gib1> + <velocity min="0.4" max="0.8"/> + <direction min="0" max="60"/> + <angular min="-1" max="-0.2"/> + <glowOffset x="27" y="28"/> <!-- individual setting -- only for ipad -- not needed --> + <x>0</x> + <y>0</y> + </gib2> + <gib2> + <velocity min="0.1" max="0.4"/> + <direction min="-90" max="90"/> + <angular min="-0.3" max="0.3"/> + <glowOffset x="27" y="32"/> <!-- individual setting -- only for ipad -- not needed --> + <x>12</x> + <y>18</y> + </gib2> + <gib3> + <velocity min="0.2" max="0.4"/> + <direction min="90" max="180"/> + <angular min="-0.4" max="1"/> + <glowOffset x="23" y="24"/> <!-- individual setting -- only for ipad -- not needed --> + <x>45</x> + <y>134</y> + </gib3> + <gib4> + <velocity min="0.4" max="0.6"/> + <direction min="140" max="200"/> + <angular min="-0.5" max="0.5"/> + <glowOffset x="19" y="21"/> <!-- individual setting -- only for ipad -- not needed --> + <x>70</x> + <y>177</y> + </gib4> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/rooms.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/rooms.xml new file mode 100644 index 0000000000000000000000000000000000000000..e0c44a18ba879e0c3f9a86d88edf47d59ca99fcd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/rooms.xml @@ -0,0 +1,169 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<?xml version="1.0" encoding="utf-8"?> + +<!-- Room image layouts --> + +<roomLayout name="artillery"> + <computerGlow x="40" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="engines"> + <computerGlow x="5" y="53" dir="DOWN"/> +</roomLayout> + +<roomLayout name="engines_2"> + <computerGlow x="5" y="53" dir="DOWN"/> +</roomLayout> + +<roomLayout name="engines_3"> + <computerGlow x="53" y="7" dir="RIGHT"/> +</roomLayout> + +<roomLayout name="engines_4"> + <computerGlow x="5" y="53" dir="DOWN"/> +</roomLayout> + +<roomLayout name="engines_5"> + <computerGlow x="5" y="1" dir="UP"/> +</roomLayout> + +<roomLayout name="engines_6"> + <computerGlow x="43" y="53" dir="DOWN"/> +</roomLayout> + +<roomLayout name="engines_7"> + <computerGlow x="54" y="44" dir="RIGHT"/> +</roomLayout> + +<roomLayout name="engines_8"> + <computerGlow x="0" y="44" dir="LEFT"/> +</roomLayout> + +<roomLayout name="engines_9"> + <computerGlow x="43" y="1" dir="UP"/> +</roomLayout> + +<roomLayout name="hacking"> + <computerGlow x="9" y="19" dir="DOWN"/> +</roomLayout> + +<roomLayout name="hacking_2"> + <computerGlow x="9" y="19" dir="DOWN"/> +</roomLayout> + +<roomLayout name="hacking_3"> + <computerGlow x="0" y="8" dir="LEFT"/> +</roomLayout> + +<roomLayout name="hacking_4"> + <computerGlow x="9" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="hacking_5"> + <computerGlow x="5" y="1" dir="UP"/> +</roomLayout> + +<roomLayout name="hacking_6"> + <computerGlow x="9" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="pilot"> + <computerGlow name="glow_pilot" x="19" y="9" dir="RIGHT"/> +</roomLayout> + +<roomLayout name="pilot_2"> + <computerGlow name="glow_pilot" x="54" y="8" dir="RIGHT"/> +</roomLayout> + +<roomLayout name="pilot_3"> + <computerGlow name="glow_pilot" x="54" y="8" dir="RIGHT"/> +</roomLayout> + +<roomLayout name="pilot_4"> + <computerGlow name="glow_pilot" x="19" y="9" dir="RIGHT"/> +</roomLayout> + +<roomLayout name="shields"> + <computerGlow x="1" y="8" dir="LEFT"/> +</roomLayout> + +<roomLayout name="shields_2"> + <computerGlow x="1" y="8" dir="LEFT"/> +</roomLayout> + +<roomLayout name="shields_3"> + <computerGlow x="1" y="41" dir="LEFT"/> +</roomLayout> + +<roomLayout name="shields_4"> + <computerGlow x="1" y="8" dir="LEFT"/> +</roomLayout> + +<roomLayout name="shields_5"> + <computerGlow x="10" y="1" dir="UP"/> +</roomLayout> + +<roomLayout name="shields_6"> + <computerGlow x="1" y="8" dir="LEFT"/> +</roomLayout> + +<roomLayout name="shields_7"> + <computerGlow x="36" y="1" dir="UP"/> +</roomLayout> + +<roomLayout name="shields_8"> + <computerGlow x="1" y="12" dir="LEFT"/> +</roomLayout> + +<roomLayout name="shields_9"> + <computerGlow x="38" y="1" dir="UP"/> +</roomLayout> + +<roomLayout name="shields_10"> + <computerGlow x="35" y="53" dir="DOWN"/> +</roomLayout> + +<roomLayout name="shields_11"> + <computerGlow x="35" y="18" dir="DOWN"/> +</roomLayout> + +<roomLayout name="weapons"> + <computerGlow x="40" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="weapons_2"> + <computerGlow x="40" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="weapons_3"> + <computerGlow x="40" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="weapons_4"> + <computerGlow x="8" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="weapons_5"> + <computerGlow x="54" y="7" dir="RIGHT"/> +</roomLayout> + +<roomLayout name="weapons_6"> + <computerGlow x="40" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="weapons_7"> + <computerGlow x="40" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="weapons_8"> + <computerGlow x="40" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="weapons_9"> + <computerGlow x="40" y="0" dir="UP"/> +</roomLayout> + +<roomLayout name="weapons_10"> + <computerGlow x="8" y="0" dir="UP"/> +</roomLayout> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/sector_data.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/sector_data.xml new file mode 100644 index 0000000000000000000000000000000000000000..6745a16c5118bdc37e068ac9624ee950fce5fb43 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/sector_data.xml @@ -0,0 +1,758 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + + + +<sectorType name="CIVILIAN"> + <sector>CIVILIAN_SECTOR</sector> + <sector>ENGI_SECTOR</sector> + <sector>ENGI_HOME</sector> + <sector>ZOLTAN_SECTOR</sector> + <sector>ZOLTAN_HOME</sector> +</sectorType> + + +<sectorType name="HOSTILE"> + <sector>REBEL_SECTOR</sector> + <sector>REBEL_SECTOR_MINIBOSS</sector> + <sector>PIRATE_SECTOR</sector> + <sector>MANTIS_SECTOR</sector> + <sector>MANTIS_HOME</sector> + <sector>ROCK_SECTOR</sector> + <sector>ROCK_HOME</sector> + +</sectorType> + +<!--- USE ME FOR EXPANDED CONTENT --> +<sectorType name="OVERRIDE_HOSTILE"> + <sector>REBEL_SECTOR</sector> + <sector>REBEL_SECTOR_MINIBOSS</sector> + <sector>PIRATE_SECTOR</sector> + <sector>MANTIS_SECTOR</sector> + <sector>MANTIS_HOME</sector> + <sector>ROCK_SECTOR</sector> + <sector>ROCK_HOME</sector> + <sector>LANIUS_SECTOR</sector> +</sectorType> +<!-----------------------------------> + +<sectorType name="NEBULA"> + <sector>NEBULA_SECTOR</sector> + <sector>SLUG_HOME</sector> + <sector>SLUG_SECTOR</sector> +</sectorType> + +<sectorType name="UNKNOWN"> + <sector>STANDARD_SPACE</sector> + <!-- + <sector>DEEP_SPACE_SECTOR</sector> + <sector>ABANDONED_SECTOR</sector> + <sector>ZOLTAN_HOME</sector> + <sector>ROCK_HOME</sector> + --> +</sectorType> + + + + + + + + +<!-- -------------------- +STRUCTURE SECTORS + -----------------------> + +<!--default to prevent crashes if bad sector names are loaded--> +<sectorDescription name="STANDARD_SPACE" minSector="0" unique="false"> + <nameList> + <name>Federation Space</name> + </nameList> + <trackList> + <track>civilian</track> + <track>cosmos</track> + <track>milkyway</track> + <track>lostship</track> + </trackList> + <startEvent>START_BEACON</startEvent> + <event name="STORE" min="1" max="2"/> + <event name="ITEMS" min="1" max="1"/> <!--DLC - CHanged from 1/2--> + <event name="NEUTRAL_CIVILIAN" min="2" max="4"/> + <event name="NOTHING" min="1" max="2"/> + <event name="DISTRESS_BEACON" min="1" max="2"/> + <event name="HOSTILE_CIVILIAN" min="4" max="6"/> + <event name="NEBULA" min="0" max="4"/> + <event name="QUESTS" min="1" max="1"/> + <event name="HOSTILE1" min="2" max="2"/> + <event name="HOSTILE_BOARDING" min="0" max="0"/> +</sectorDescription> + + +<!--FINAL -- The sector with the boss --> +<sectorDescription name="FINAL" minSector="7" unique="true"> + <nameList> + <name>The Last Stand</name> + </nameList> + <trackList> + <track>laststand</track> + </trackList> + <startEvent>BOSS_NEUTRAL</startEvent><!-- STUPID, since it's starting you at the "exit" --> + <event name="STORE" min="1" max="1"/> + <event name="BOSS_REPAIR_STATION" min="3" max="3"/> + <event name="BOSS_HOSTILE" min="6" max="6"/> + <event name="BOSS_NEUTRAL" min="7" max="10"/> +</sectorDescription> + + + + + + + + + +<!-- -------------------- +CIVILIAN SECTORS + -----------------------> + + +<sectorDescription name="CIVILIAN_SECTOR" minSector="0" unique="false"> + <nameList> + <name>Civilian Sector</name> + </nameList> + <trackList> + <track>civilian</track> + <track>cosmos</track> + <track>milkyway</track> + <track>lostship</track> + </trackList> +<!-- <startEvent>START_BEACON_CIVILIAN</startEvent> JUSTIN TO DO--> + <event name="STORE" min="2" max="3"/> + <event name="ITEMS" min="2" max="3"/> + <event name="NEUTRAL_CIVILIAN" min="2" max="4"/> + <event name="NOTHING" min="1" max="2"/> + <event name="DISTRESS_BEACON" min="1" max="2"/> + <event name="HOSTILE_CIVILIAN" min="4" max="6"/> + <event name="NEBULA" min="0" max="8"/> +<!-- <event name="HOSTILE_BOARDING" min="0" max="1"/>--> + <event name="QUESTS" min="0" max="2"/> + <event name="HOSTILE1" min="2" max="2"/> + + <!-- JUSTIN CHANGE THESE --> +</sectorDescrption> + + + +<sectorDescription name="ENGI_SECTOR" minSector="0" unique="false"> + <nameList> + <name>Engi Controlled Sector</name> + </nameList> + <trackList> + <track>engi</track> + <track>cosmos</track> + <track>hacking</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="1"/> + <blueprint name="mantis" rarity="0"/> + <blueprint name="energy" rarity="4"/> + <blueprint name="slug" rarity="0"/> + <blueprint name="rock" rarity="0"/> + <blueprint name="human" rarity="3"/> + </rarityList> + <startEvent>START_BEACON_ENGI</startEvent> + <event name="STORE_ENGI" min="2" max="3"/> + <event name="ITEMS" min="2" max="2"/> + <event name="NOTHING_ENGI" min="1" max="2"/> + <event name="ITEMS_ENGI" min="3" max="3"/> + <event name="DISTRESS_BEACON_ENGI" min="1" max="3"/> + <event name="QUESTS_ENGI" min="1" max="1"/> + <event name="NEUTRAL_ENGI" min="4" max="6"/> + <event name="HOSTILE_ENGI" min="5" max="7"/> +</sectorDescrption> + +<sectorDescription name="ENGI_HOME" minSector="2" unique="true"> + <nameList> + <name>Engi Homeworlds</name> + </nameList> + <trackList> + <track>engi</track> + <track>cosmos</track> + <track>hacking</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="1"/> + <blueprint name="mantis" rarity="0"/> + <blueprint name="energy" rarity="4"/> + <blueprint name="slug" rarity="0"/> + <blueprint name="rock" rarity="0"/> + <blueprint name="human" rarity="3"/> + </rarityList> + <startEvent>START_BEACON_ENGI</startEvent> + <event name="ENGI_UNLOCK_1" min="1" max="1"/> + <event name="STORE_ENGI" min="2" max="3"/> + <event name="ITEMS" min="2" max="2"/> + <event name="NOTHING_ENGI" min="1" max="2"/> + <event name="ITEMS_ENGI" min="3" max="3"/> + <event name="DISTRESS_BEACON_ENGI" min="1" max="3"/> + <event name="QUESTS_ENGI" min="1" max="1"/> + <event name="NEUTRAL_ENGI" min="5" max="7"/> + <event name="HOSTILE_ENGI" min="5" max="7"/> +</sectorDescrption> + + + + + + + +<!-- -------------------- +HOSTILE SECTORS + -----------------------> + +<sectorDescription name="PIRATE_SECTOR" minSector="0" unique="false"> + <nameList> + <name>Pirate Controlled Sector</name> + </nameList> + <trackList> + <track>colonial</track> + <track>void</track> + <track>lostship</track> + <track>hacking</track> + </trackList> + <startEvent>START_BEACON_PIRATE</startEvent> + <event name="STORE_PIRATE" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="HOSTILE_PIRATE" min="6" max="8"/> + <event name="BOARDERS_PIRATE" min="1" max="1"/> + <event name="DISTRESS_BEACON_PIRATE" min="1" max="2"/> + <event name="NEBULA_PIRATE" min="0" max="5"/> + <event name="NOTHING_PIRATE" min="1" max="2"/> <!-- need more --> + <event name="QUESTS_PIRATE" min="0" max="1"/> <!-- need more --> + <event name="NEUTRAL_PIRATE" min="5" max="6"/> +</sectorDescrption> + + + +<sectorDescription name="REBEL_SECTOR_MINIBOSS" minSector="4" unique="true"> <!-- This is the unique sector that has the mini-boss fight--> + <nameList> + <name>Rebel Stronghold</name> + </nameList> + <trackList> + <track>colonial</track> + <track>wasteland</track> + <track>hacking</track> + <track>lostship</track> + </trackList> + <startEvent>START_BEACON_REBEL</startEvent> + <event name="FLAGSHIP_CONSTRUCTION" min="1" max="1"/> + <event name="STORE_REBEL" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="HOSTILE_REBEL" min="6" max="8"/> + <event name="BOARDERS_REBEL" min="1" max="1"/> + <event name="DISTRESS_BEACON_REBEL" min="1" max="2"/> + <event name="NEBULA_REBEL" min="0" max="5"/> + <event name="NOTHING_REBEL" min="1" max="2"/> <!-- need more --> + <event name="QUESTS_REBEL" min="0" max="2"/> <!-- need more --> + <event name="NEUTRAL_REBEL" min="5" max="6"/> +</sectorDescrption> + +<sectorDescription name="REBEL_SECTOR" minSector="0" unique="false"> + <nameList> + <name>Rebel Controlled Sector</name> + </nameList> + <trackList> + <track>colonial</track> + <track>wasteland</track> + <track>lostship</track> + <track>hacking</track> + </trackList> + <startEvent>START_BEACON_REBEL</startEvent> + <event name="STORE_REBEL" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="HOSTILE_REBEL" min="6" max="8"/> + <event name="BOARDERS_REBEL" min="1" max="1"/> + <event name="DISTRESS_BEACON_REBEL" min="1" max="2"/> + <event name="NEBULA_REBEL" min="0" max="5"/> + <event name="NOTHING_REBEL" min="1" max="2"/> <!-- need more --> + <event name="QUESTS_REBEL" min="0" max="2"/> <!-- need more --> + <event name="NEUTRAL_REBEL" min="5" max="6"/> +</sectorDescrption> + + +<sectorDescription name="MANTIS_SECTOR" minSector="0" unique="false"> + <nameList> + <name>Mantis Controlled Sector</name> + </nameList> + <trackList> + <track>mantis</track> + <track>debris</track> + <track>void</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="3"/> + <blueprint name="mantis" rarity="1"/> + <blueprint name="energy" rarity="0"/> + <blueprint name="slug" rarity="0"/> + <blueprint name="rock" rarity="4"/> + <blueprint name="human" rarity="2"/> + </rarityList> + <startEvent>START_BEACON_MANTIS</startEvent> + <event name="STORE_MANTIS" min="1" max="2"/> + <event name="NOTHING_MANTIS" min="2" max="3"/> + <event name="DISTRESS_BEACON_MANTIS" min="1" max="3"/> + <event name="HOSTILE_MANTIS" min="6" max="7"/> + <event name="BOARDERS_MANTIS" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="NEUTRAL_MANTIS" min="6" max="7"/> +</sectorDescrption> + +<sectorDescription name="MANTIS_HOME" minSector="2" unique="true"> + <nameList> + <name>Mantis Homeworlds</name> + </nameList> + <trackList> + <track>mantis</track> + <track>debris</track> + <track>void</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="3"/> + <blueprint name="mantis" rarity="1"/> + <blueprint name="energy" rarity="0"/> + <blueprint name="slug" rarity="0"/> + <blueprint name="rock" rarity="4"/> + <blueprint name="human" rarity="2"/> + </rarityList> + <startEvent>START_BEACON_MANTIS</startEvent> + <event name="MANTIS_NAMED_THIEF" min="1" max="1"/> + <event name="STORE_MANTIS" min="1" max="2"/> + <event name="NOTHING_MANTIS" min="2" max="3"/> + <event name="DISTRESS_BEACON_MANTIS" min="1" max="3"/> + <event name="HOSTILE_MANTIS" min="6" max="7"/> + <event name="BOARDERS_MANTIS" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="NEUTRAL_MANTIS" min="6" max="7"/> +</sectorDescrption> + + + + + + + + +<!-- -------------------- +NEBULA SECTORS + -----------------------> + +<sectorDescription name="NEBULA_SECTOR" minSector="0" unique="false"> + <nameList> + <name>Uncharted Nebula</name> + </nameList> + <trackList> + <track>deepspace</track> + <track>void</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="4"/> + <blueprint name="mantis" rarity="4"/> + <blueprint name="energy" rarity="4"/> + <blueprint name="slug" rarity="3"/> + <blueprint name="rock" rarity="4"/> + <blueprint name="human" rarity="1"/> + </rarityList> + <startEvent>START_BEACON_NEBULA</startEvent> + <event name="STORE" min="0" max="1"/> + <event name="ITEMS" min="1" max="3"/> + <event name="NEBULA_STORE" min="1" max="1"/> + <event name="NEBULA_EMPTY" min="4" max="4"/> + <event name="NEBULA_HOSTILE" min="5" max="6"/> + <event name="NEBULA_NEUTRAL" min="7" max="8"/> + <event name="DISTRESS_BEACON" min="1" max="3"/> +</sectorDescrption> + +<sectorDescription name="SLUG_HOME" minSector="3" unique="true"> + <nameList> + <name>Slug Home Nebula</name> + </nameList> + <trackList> + <track>slug</track> + <track>debris</track> + <track>wasteland</track> + <track>deepspace</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="4"/> + <blueprint name="mantis" rarity="4"/> + <blueprint name="energy" rarity="4"/> + <blueprint name="slug" rarity="2"/> + <blueprint name="rock" rarity="4"/> + <blueprint name="human" rarity="2"/> + </rarityList> + <startEvent>START_BEACON_SLUG</startEvent> + <event name="NEBULA_SLUG_FIGHT_UNLOCK" min="1" max="1"/> + <event name="STORE" min="0" max="1"/> + <event name="NEBULA_STORE_SLUG" min="2" max="2"/> + <event name="ITEMS" min="0" max="2"/> + <event name="NOTHING_SLUG" min="0" max="2"/> + <event name="HOSTILE_SLUG" min="1" max="2"/> + <event name="DISTRESS_BEACON_SLUG" min="3" max="4"/> + <event name="NEBULA_NOTHING_SLUG" min="2" max="4"/> + <event name="NEBULA_HOSTILE_SLUG" min="5" max="7"/> + <event name="STORM_SLUG" min="1" max="3"/> + <event name="NEBULA_NEUTRAL_SLUG" min="3" max="5"/> + <event name="NEUTRAL" min="1" max="2"/> + + +</sectorDescrption> + +<sectorDescription name="SLUG_SECTOR" minSector="3" unique="false"> + <nameList> + <name>Slug Controlled Nebula</name> + </nameList> + <trackList> + <track>slug</track> + <track>debris</track> + <track>wasteland</track> + <track>deepspace</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="4"/> + <blueprint name="mantis" rarity="4"/> + <blueprint name="energy" rarity="4"/> + <blueprint name="slug" rarity="2"/> + <blueprint name="rock" rarity="4"/> + <blueprint name="human" rarity="2"/> + </rarityList> + <startEvent>START_BEACON_SLUG</startEvent> + <event name="STORE" min="0" max="1"/> + <event name="NEBULA_STORE_SLUG" min="2" max="2"/> + <event name="ITEMS" min="0" max="2"/> + <event name="NOTHING_SLUG" min="0" max="2"/> + <event name="HOSTILE_SLUG" min="1" max="2"/> + <event name="DISTRESS_BEACON_SLUG" min="3" max="4"/> + <event name="NEBULA_NOTHING_SLUG" min="2" max="4"/> + <event name="NEBULA_HOSTILE_SLUG" min="5" max="7"/> + <event name="STORM_SLUG" min="1" max="3"/> + <event name="NEBULA_NEUTRAL_SLUG" min="3" max="5"/> + <event name="NEUTRAL" min="1" max="2"/> + + +</sectorDescrption> + + + + + + + +<!-- -------------------- +UNKNOWN SECTORS + +make this have the unique map exploring (cant see all nodes, slow rebel movement), filled with many empty, some normal pirates/civilizations, + some special "discover new aliens" events + -----------------------> + + +<sectorDescription name="DEEP_SPACE_SECTOR" minSector="0" unique="false"> + <nameList> + </nameList> + <event name="STORE" min="2" max="4"/> + + +</sectorDescrption> + +<sectorDescription name="ABANDONED_SECTOR" minSector="0" unique="false"> + <nameList> + </nameList> + <event name="STORE" min="2" max="4"/> + + +</sectorDescrption> + + +<sectorDescription name="ZOLTAN_SECTOR" minSector="1" unique="false"> + <nameList> + <name>Zoltan Controlled Sector</name> + </nameList> + <trackList> + <track>zoltan</track> + <track>cosmos</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="3"/> + <blueprint name="mantis" rarity="3"/> + <blueprint name="energy" rarity="1"/> + <blueprint name="slug" rarity="3"/> + <blueprint name="rock" rarity="3"/> + <blueprint name="human" rarity="2"/> + </rarityList> + <startEvent>START_BEACON_ZOLTAN</startEvent> + <event name="ZOLTAN_CREW_STUDY" min="1" max="1"/> + <event name="STORE_ZOLTAN" min="2" max="2"/> + <event name="NOTHING_ZOLTAN" min="1" max="2"/> + <event name="DISTRESS_BEACON_ZOLTAN" min="1" max="2"/> + <event name="NEBULA_ZOLTAN" min="2" max="6"/> + <event name="HOSTILE_ZOLTAN" min="6" max="8"/> + <event name="BOARDERS_ZOLTAN" min="1" max="2"/> + <event name="ITEM_ZOLTAN" min="1" max="2"/> + <event name="QUESTS_ZOLTAN" min="0" max="1"/> + <event name="NEUTRAL_ZOLTAN" min="5" max="6"/> +</sectorDescrption> + + +<sectorDescription name="ZOLTAN_HOME" minSector="2" unique="true"> + <nameList> + <name>Zoltan Homeworlds</name> + </nameList> + <trackList> + <track>zoltan</track> + <track>cosmos</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="3"/> + <blueprint name="mantis" rarity="3"/> + <blueprint name="energy" rarity="1"/> + <blueprint name="slug" rarity="3"/> + <blueprint name="rock" rarity="3"/> + <blueprint name="human" rarity="2"/> + </rarityList> + <startEvent>START_BEACON_ZOLTAN</startEvent> + <event name="ZOLTAN_CREW_STUDY" min="1" max="1"/> + <event name="ZOLTAN_PEACE_QUEST" min="1" max="1"/> + <event name="STORE_ZOLTAN" min="2" max="2"/> + <event name="NOTHING_ZOLTAN" min="1" max="2"/> + <event name="DISTRESS_BEACON_ZOLTAN" min="1" max="2"/> + <event name="NEBULA_ZOLTAN" min="2" max="6"/> + <event name="HOSTILE_ZOLTAN" min="6" max="8"/> + <event name="BOARDERS_ZOLTAN" min="1" max="2"/> + <event name="ITEM_ZOLTAN" min="1" max="2"/> + <event name="QUESTS_ZOLTAN" min="0" max="1"/> + <event name="NEUTRAL_ZOLTAN" min="5" max="6"/> + + +</sectorDescrption> + + + +<sectorDescription name="ROCK_SECTOR" minSector="1" unique="false"> + <nameList> + <name>Rock Controlled Sector</name> + </nameList> + <trackList> + <track>rock</track> + <track>wasteland</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="0"/> + <blueprint name="mantis" rarity="0"/> + <blueprint name="energy" rarity="3"/> + <blueprint name="slug" rarity="0"/> + <blueprint name="rock" rarity="1"/> + <blueprint name="human" rarity="2"/> + <blueprint name="BOMB_LOCK" rarity="4"/> + </rarityList> + <!--<event name="STORE" min="2" max="4"/>--> + + <startEvent>START_BEACON_ROCK</startEvent> + <event name="STORE_ROCK" min="2" max="2"/> + <event name="NOTHING_ROCK" min="2" max="3"/> + <event name="DISTRESS_BEACON_ROCK" min="1" max="2"/> + <event name="HOSTILE_ROCK" min="6" max="8"/> + <event name="BOARDERS_ROCK" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="QUESTS_ROCK" min="0" max="1"/> + <event name="NEUTRAL_ROCK" min="7" max="8"/> + +</sectorDescrption> + +<sectorDescription name="ROCK_HOME" minSector="4" unique="true"> + <nameList> + <name>Rock Homeworlds</name> + </nameList> + <trackList> + <track>rock</track> + <track>wasteland</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="0"/> + <blueprint name="mantis" rarity="0"/> + <blueprint name="energy" rarity="3"/> + <blueprint name="slug" rarity="0"/> + <blueprint name="rock" rarity="1"/> + <blueprint name="human" rarity="2"/> + <blueprint name="BOMB_LOCK" rarity="2"/> + </rarityList> + <!--<event name="STORE" min="2" max="4"/>--> + + <startEvent>START_BEACON_ROCK</startEvent> + <event name="ROCK_CRYSTAL_BEACON" min="1" max="1"/> <!-- CRYSTAL UNLOCK--> + <event name="ROCK_UNLOCK1" min="1" max="1"/> + <event name="STORE_ROCK" min="2" max="2"/> + <event name="NOTHING_ROCK" min="2" max="3"/> + <event name="DISTRESS_BEACON_ROCK" min="1" max="2"/> + <event name="HOSTILE_ROCK" min="6" max="8"/> + <event name="BOARDERS_ROCK" min="1" max="2"/> + <event name="ITEMS" min="1" max="2"/> + <event name="QUESTS_ROCK" min="0" max="1"/> + <event name="NEUTRAL_ROCK" min="7" max="8"/> + +</sectorDescrption> + + +<!-- -------------------- +HIDDEN SECTORS + -----------------------> +<!-- carbon copy of slugs for now just as filler so i can run tests --> +<sectorDescription name="CRYSTAL_HOME" minSector="0" unique="true"> + <nameList> + <name>Hidden Crystal Worlds</name> + </nameList> + <trackList> + <track>debris</track> + <track>wasteland</track> + <track>deepspace</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="0"/> + <blueprint name="mantis" rarity="0"/> + <blueprint name="energy" rarity="0"/> + <blueprint name="slug" rarity="0"/> + <blueprint name="rock" rarity="0"/> + <blueprint name="human" rarity="0"/> + <blueprint name="crystal" rarity="1"/> + <blueprint name="LASER_BURST_1" rarity="0"/> + <blueprint name="LASER_BURST_2" rarity="0"/> + <blueprint name="LASER_BURST_2_A" rarity="0"/> + <blueprint name="LASER_BURST_3" rarity="0"/> + <blueprint name="LASER_BURST_5" rarity="0"/> + <blueprint name="LASER_HEAVY_1" rarity="0"/> + <blueprint name="LASER_HEAVY_2" rarity="0"/> + <blueprint name="MISSILES_1" rarity="0"/> + <blueprint name="MISSILES_2" rarity="0"/> + <blueprint name="MISSILES_2_PLAYER" rarity="0"/> + <blueprint name="MISSILES_3" rarity="0"/> + <blueprint name="MISSILES_BURST" rarity="0"/> + <blueprint name="MISSILES_BREACH" rarity="0"/> + <blueprint name="BEAM_1" rarity="0"/> + <blueprint name="BEAM_2" rarity="0"/> + <blueprint name="BEAM_3" rarity="0"/> + <blueprint name="BEAM_LONG" rarity="0"/> + <blueprint name="BEAM_FIRE" rarity="0"/> + <blueprint name="BOMB_BREACH_1" rarity="0"/> + <blueprint name="BOMB_BREACH_2" rarity="0"/> + <blueprint name="ION_1" rarity="0"/> + <blueprint name="ION_2" rarity="0"/> + <blueprint name="ION_4" rarity="0"/> + <blueprint name="BOMB_1" rarity="0"/> + <blueprint name="BOMB_FIRE" rarity="0"/> + <blueprint name="BOMB_ION" rarity="0"/> + <blueprint name="BOMB_HEAL" rarity="0"/> + <blueprint name="LASER_HULL_1" rarity="0"/> + <blueprint name="LASER_HULL_2" rarity="0"/> + <blueprint name="BEAM_HULL" rarity="0"/> + <blueprint name="MISSILES_HULL" rarity="0"/> + <blueprint name="BOMB_LOCK" rarity="3"/> + <blueprint name="CRYSTAL_BURST_1" rarity="1"/> + <blueprint name="CRYSTAL_BURST_2" rarity="4"/> + <blueprint name="CRYSTAL_HEAVY_1" rarity="2"/> + <blueprint name="CRYSTAL_HEAVY_2" rarity="5"/> + </rarityList> + <startEvent>START_BEACON_CRYSTAL</startEvent> + <event name="STORE_CRYSTAL" min="2" max="3"/> + <event name="ITEMS_CRYSTAL" min="2" max="2"/> + <event name="NOTHING_CRYSTAL" min="2" max="2"/> + <event name="HOSTILE_CRYSTAL" min="6" max="10"/> + <event name="BOARDERS_CRYSTAL" min="1" max="2"/> + <event name="NEUTRAL_CRYSTAL" min="12" max="12"/> + + +</sectorDescrption> + + + + + +<sectorDescription name="LANIUS_SECTOR" minSector="1" unique="false"> + <nameList> + <name>Abandoned Sector</name> + </nameList> + <trackList> + <track>shrike</track> + <track>deepspace</track> + <track>wasteland</track> + </trackList> + <rarityList> + <blueprint name="engi" rarity="3"/> + <blueprint name="mantis" rarity="3"/> + <blueprint name="energy" rarity="4"/> + <blueprint name="slug" rarity="4"/> + <blueprint name="rock" rarity="3"/> + <blueprint name="human" rarity="2"/> + <blueprint name="anaerobic" rarity="2"/> + </rarityList> + <startEvent>START_BEACON_LANIUS</startEvent> + <event name="STORE_LANIUS" min="2" max="2"/> + <event name="NOTHING_LANIUS" min="1" max="2"/> + <event name="DISTRESS_BEACON_LANIUS" min="1" max="2"/> +<!-- <event name="NEBULA_LANIUS" min="2" max="6"/> --> + <event name="HOSTILE_LANIUS" min="5" max="6"/> + <event name="HOSTILE_ENVIRONMENT_LANIUS" min="1" max="2"/> + <event name="BOARDERS_LANIUS" min="1" max="2"/> + <event name="ITEM_LANIUS" min="2" max="4"/> + <event name="QUESTS_LANIUS" min="0" max="1"/> + <event name="NEUTRAL_LANIUS" min="5" max="6"/> +</sectorDescrption> + + +<!-- Old name lists + + + <name>Federation Sector B53</name> + <name>Federation Sector C21</name> + <name>Former Republic of Gilead</name> + + <name>New Colonies of Qarth</name> + <name>Varlian DMZ</name> + <name>The United Talrasi Planets</name> + <name>Planets of Lodor</name> + <name>Colonies of Marlith</name> + <name>The Remskar Colonies</name> + <name>Tasador 8</name> + <name>Local Trade Sector 51-A2</name> + <name>Local Trade Sector 21-F3</name> + <name>Local Trade Sector 125-S1</name> + <name>Local Trade Sector 42-MX</name> + + <name>Quarantine Zone 13C</name> + <name>Quarantine Zone 45A</name> + <name>Hergarth Protectorate - Pirate Warning!</name> + <name>The Lawless Zone - Pirate Warning!</name> + <name>Freedom's End - Pirate Warning!</name> + <name>Parth Mining Colonies - Pirate Warning!</name> + + <name>Rebel Forward Base Omega</name> + <name>Rebel Forward Base Sigma</name> + <name>The Liberated Front - Rebel Controlled!</name> + <name>Or'Arst Protectorate - Rebel Controlled!</name> + <name>Yarin IV - Rebel Controlled!</name> + + <name>Kirrakthas - Mantis Prime</name> + + <name>Perasian Nebula</name> + <name>Erkarth Nebula</name> + <name>Nebula of Teras</name> + <name>Yis'ver Nebula</name> + <name>Ceris Nebula</name> + <name>Persey Nebula</name> + <name>Uncharted Nebula 3.45</name> + <name>Uncharted Nebula 6.567</name> + <name>Uncharted Nebula 52.4.2</name> + + <name>Uncharted Sector 42.53</name> + <name>Uncharted Sector 12.425.2</name> + <name>Uncharted Sector 51.26</name> + <name>Uncharted Sector 2.XM.42</name> + <name>Uncharted Sector Omega 42</name> + <name>Uncharted Sector 21.56</name> + + <name>Vector 253.1 - Engi Home Sector</name>--> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/sounds.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/sounds.xml new file mode 100644 index 0000000000000000000000000000000000000000..cd9ae39813a4fdecd8edc85d2ebef909b957de25 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/sounds.xml @@ -0,0 +1,299 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- music tracks --> +<music> + <track> + <name>civilian</name> + <explore>bp_MUS_CivilEXPLORE.ogg</explore> + <combat>bp_MUS_CivilBATTLE.ogg</combat> + </track> + <track> + <name>milkyway</name> + <explore>bp_MUS_MilkyWayEXPLORE.ogg</explore> + <combat>bp_MUS_MilkyWayBATTLE.ogg</combat> + </track> + <track> + <name>wasteland</name> + <explore>bp_MUS_WastelandEXPLORE.ogg</explore> + <combat>bp_MUS_WastelandBATTLE.ogg</combat> + </track> + <track> + <name>rock</name> + <explore>bp_MUS_RockmenEXPLORE.ogg</explore> + <combat>bp_MUS_RockmenBATTLE.ogg</combat> + </track> + <track> + <name>engi</name> + <explore>bp_MUS_EngiEXPLORE.ogg</explore> + <combat>bp_MUS_EngiBATTLE.ogg</combat> + </track> + <track> + <name>debris</name> + <explore>bp_MUS_DebrisEXPLORE.ogg</explore> + <combat>bp_MUS_DebrisBATTLE.ogg</combat> + </track> + <track> + <name>mantis</name> + <explore>bp_MUS_MantisEXPLORE.ogg</explore> + <combat>bp_MUS_MantisBATTLE.ogg</combat> + </track> + <track> + <name>deepspace</name> + <explore>bp_MUS_DeepspaceEXPLORE.ogg</explore> + <combat>bp_MUS_DeepspaceBATTLE.ogg</combat> + </track> + <track> + <name>colonial</name> + <explore>bp_MUS_ColonialEXPLORE.ogg</explore> + <combat>bp_MUS_ColonialBATTLE.ogg</combat> + </track> + <track> + <name>void</name> + <explore>bp_MUS_VoidEXPLORE.ogg</explore> + <combat>bp_MUS_VoidBATTLE.ogg</combat> + </track> + <track> + <name>zoltan</name> + <explore>bp_MUS_ZoltanEXPLORE.ogg</explore> + <combat>bp_MUS_ZoltanBATTLE.ogg</combat> + </track> + <track> + <name>cosmos</name> + <explore>bp_MUS_CosmosEXPLORE.ogg</explore> + <combat>bp_MUS_CosmosBATTLE.ogg</combat> + </track> + <track> + <name>title</name> + <explore>bp_MUS_TitleScreen.ogg</explore> + </track> + <track> + <name>laststand</name> + <explore>bp_MUS_LastStand.ogg</explore> + </track> + <track> + <name>shrike</name> + <explore>bp_MUS_ShrikeEXPLORE.ogg</explore> + <combat>bp_MUS_ShrikeBATTLE.ogg</combat> + </track> + <track> + <name>slug</name> + <explore>bp_MUS_SlugEXPLORE.ogg</explore> + <combat>bp_MUS_SlugBATTLE.ogg</combat> + </track> + <track> + <name>lostship</name> + <explore>bp_MUS_LostShipEXPLORE.ogg</explore> + <combat>bp_MUS_LostShipBATTLE.ogg</combat> + </track> + <track> + <name>hacking</name> + <explore>bp_MUS_HackEXPLORE.ogg</explore> + <combat>bp_MUS_HackBATTLE.ogg</combat> + </track> +</music> + +<!-- Victory Sound --> +<victory volume="9">ui/bp_MUS_Victory.ogg</victory> + +<!-- System UI sounds --> +<powerUpFail volume="9">ui/select_b_fail1.wav</powerUpFail> +<powerUpSystem volume="9">ui/select_up1.wav</powerUpSystem> +<powerDownSystem volume="9">ui/select_down2.wav</powerDownSystem> +<upgradeSystem volume="5">ui/bp_upgrade_1.ogg</upgradeSystem> +<downgradeSystem volume="7">ui/select_down2.wav</downgradeSystem> +<undoUpgrades volume="10">ui/select_down2.wav</undoUpgrades> +<acceptUpgrades volume="10">ui/select_up1.wav</acceptUpgrades> +<autofireOn volume="10">ui/select_up1.wav</autofireOn> +<autofireOff volume="10">ui/select_down2.wav</autofireOff> +<jumpReady volume="5">ui/bell.ogg</jumpReady> + +<!-- Sound Loops --> +<fire volume="5" loop="true" count="4">ship/bp_fire_1.ogg</fire> +<airLeak volume="2" loop="true" count="1">ship/bp_air_escaping_1.ogg</airLeak> +<repair volume="5" loop="true" count="5">ship/bp_fix_1.ogg</repair> +<extinguish volume="3" loop="true" count="5">ship/bp_fire_extinguisher_1.ogg</extinguish> +<nebula volume="7" loop="true" count="1">environment/bp_amb_nebula_minimal_01.ogg</nebula> +<healing volume="5" loop="true" count="4">ship/bp_sfx_healing_01.ogg</healing> +<brawling volume="2" loop="true" count="4">ship/bp_sfx_punching_01.ogg</brawling> +<distress volume="7" loop="true" count="1">ui/bp_sfx_distress_beacon_01.ogg</distress> + + +<!-- Store Sounds --> +<repairShip volume="8">ui/bp_repair_1.ogg</repairShip> +<buy volume="7">ui/bp_purchase_1.ogg</buy> +<sell volume="7">ui/bp_purchase_1.ogg</sell> + +<!-- Generic UI sound --> +<hoverBeep volume="7">ui/select_light1.wav</hoverBeep> +<warning volume="2">ui/warning3.ogg</warning> +<!--<warning volume="8">ui/bp_alarm_1.ogg</warning>--> +<environWarning volume="3">ui/warning3b.ogg</environWarning > +<surgeWarning volume="5">ui/bp_SFX_FlagshipPowerSurgeWarning.ogg</surgeWarning> + +<!-- success sounds --> +<achievement volume="7">ui/bp_SFX_AchievementUnlocked.ogg</achievement> +<unlock volume="7">ui/bp_SFX_NewShipUnlocked.ogg</unlock> +<levelup volume="10">ui/bp_SFX_LevelUp.ogg</levelup> + +<!-- Crew Sounds --> +<death1 volume="5">ship/bp_crew_death_1.ogg</death1> +<death2 volume="5">ship/bp_crew_death_2.ogg</death2> + +<femaleDeath1 volume="7">ship/bp_SFX_FemaleDeath1.ogg</femaleDeath1> +<femaleDeath2 volume="7">ship/bp_SFX_FemaleDeath2.ogg</femaleDeath2> +<femaleDeath3 volume="7">ship/bp_SFX_FemaleDeath3.ogg</femaleDeath3> + +<lowCrewHealth volume="5">ship/bp_SFX_HealthWarning.ogg</lowCrewHealth> + +<!-- Alien Sounds --> +<!-- RockMan Sounds --> +<rockDeath volume="5">aliens/bp_sfx_RockMan_Death_01.ogg</rockDeath> + +<rockHit1 volume="8">aliens/bp_sfx_RockMan_RockHit1_01.ogg</rockHit1> +<rockHit2 volume="8">aliens/bp_sfx_RockMan_RockHit2_01.ogg</rockHit2> +<rockHit3 volume="8">aliens/bp_sfx_RockMan_RockHit3_01.ogg</rockHit3> + +<rockThrow1 volume="4">aliens/bp_sfx_RockMan_Throw1_01.ogg</rockThrow1> +<rockThrow2 volume="4">aliens/bp_sfx_RockMan_Throw2_01.ogg</rockThrow2> +<rockThrow3 volume="4">aliens/bp_sfx_RockMan_Throw3_01.ogg</rockThrow3> + +<rockStomp1 volume="9">aliens/bp_sfx_RockMan_Stomp1_01.ogg</rockStomp1> +<rockStomp2 volume="9">aliens/bp_sfx_RockMan_Stomp2_01.ogg</rockStomp2> + +<rockThud1 volume="4">aliens/bp_sfx_RockMan_Thud1_01.ogg</rockThud1> +<rockThud2 volume="4">aliens/bp_sfx_RockMan_Thud2_01.ogg</rockThud2> +<rockThud3 volume="4">aliens/bp_sfx_RockMan_Thud3_01.ogg</rockThud3> + +<!-- Mantis Sounds --> +<mantisDeath volume="4">aliens/bp_sfx_Mantis_Death_01.ogg</mantisDeath> + +<mantisSplat1 volume="8">aliens/bp_sfx_Mantis_Splat1_01.ogg</mantisSplat1> +<mantisSplat2 volume="8">aliens/bp_sfx_Mantis_Splat2_01.ogg</mantisSplat2> +<mantisSplat3 volume="8">aliens/bp_sfx_Mantis_Splat3_01.ogg</mantisSplat3> + +<mantisSpit1 volume="6">aliens/bp_SFX_MantisSpit1.ogg</mantisSpit1> +<mantisSpit2 volume="6">aliens/bp_SFX_MantisSpit2.ogg</mantisSpit2> +<mantisSpit3 volume="6">aliens/bp_SFX_MantisSpit3.ogg</mantisSpit3> + +<!-- Crystal Sounds --> + +<crystalDeath volume="5">aliens/bp_SFX_CrystalDeath.ogg</crystalDeath> + +<lockdown1 volume="7">aliens/bp_SFX_CrystalLockdown1.ogg</lockdown1> +<lockdown2 volume="7">aliens/bp_SFX_CrystalLockdown2.ogg</lockdown2> + +<!-- Engi Sounds --> + +<engiDeath volume="4">aliens/bp_SFX_EngiDeath.ogg</engiDeath> + +<!-- Zoltan Sounds --> + +<energyDeath volume="4">aliens/bp_SFX_ZoltanDeath.ogg</energyDeath> + +<!-- Environment sounds --> +<solarFlare volume="10">environment/bp_flare_1.ogg</solarFlare> +<lightning1 volume="10">environment/bp_lightning1_01.ogg</lightning1> +<lightning2 volume="10">environment/bp_lightning2_01.ogg</lightning2> +<lightning3 volume="10">environment/bp_lightning3_01.ogg</lightning3> +<lightning4 volume="10">environment/bp_lightning4_01.ogg</lightning4> +<nebula volume="7">environment/bp_amb_nebula_minimal_01.ogg</nebula> + + +<!-- ship sounds --> +<!-- doorOpen and doorClose are WAVs to reduce CPU load when opening/closing + all doors at once --> +<doorOpen volume="6">ui/bp_door_open.wav</doorOpen> +<doorClose volume="6">ui/bp_door_open.wav</doorClose> +<shieldsUp volume="6">ship/shield_up1.ogg</shieldsUp> +<shieldsDown volume="8">ship/shield_down1.ogg</shieldsDown> +<enginesOn volume="10">ship/engines_power_on.ogg</enginesOn> +<enginesOff volume="10">ship/engines_power_down.ogg</enginesOff> +<jumpLeave volume="6">ship/bp_jump_1.ogg</jumpLeave> +<jumpArrive volume="2">ship/jump.ogg</jumpArrive> +<droneLaunch volume="7">ship/bp_drone_launch_2.ogg</droneLaunch> +<airLoss volume="3">ship/bp_air_woosh_1.ogg</airLoss> +<breach volume="3">ship/bp_air_woosh_1.ogg</breach> +<cloak volume="5">ship/bp_sfx_cloak_01.ogg</cloak> +<decloak volume="5">ship/bp_sfx_cloak-decloak_01.ogg</decloak> +<teleport volume="9">ship/bp_sfx_teleport_01.ogg</teleport> + + +<!-- explosions .. using for ship explosion--> +<explosion1 volume="6">explosions/bp_explosion_large_1.ogg</explosion1> +<explosion2 volume="6">explosions/bp_explosion_large_1.ogg</explosion2> +<explosion3 volume="6">explosions/bp_explosion_large_3.ogg</explosion3> +<explosion4 volume="6">explosions/bp_explosion_large_3.ogg</explosion4> + +<sysExplosion volume="2">explosions/bp_explosion_small_1.ogg</sysExplosion> + +<!-- weapon sounds --> +<lightLaser1 volume="2">weapons/bp_laser_3.ogg</lightLaser1> +<lightLaser2 volume="2">weapons/bp_laser_3b.ogg</lightLaser2> +<lightLaser3 volume="2">weapons/bp_laser_3c.ogg</lightLaser3> + +<heavyLaser1 volume="2">weapons/bp_laser_heavy_1.ogg</heavyLaser1> +<heavyLaser2 volume="2">weapons/bp_laser_heavy_1b.ogg</heavyLaser2> +<heavyLaser3 volume="2">weapons/bp_laser_heavy_1c.ogg</heavyLaser3> + +<!-- bomb teleport --> +<bombTeleport volume="8">weapons/bp_SFX_BombTeleport.ogg</bombTeleport> + +<!-- heal bomb explosion --> +<healBomb volume="6">explosions/bp_SFX_BombHeal.ogg</healBomb> + +<!-- fire bomb explosion --> +<fireBomb volume="6">explosions/bp_SFX_BombFire.ogg</fireBomb> + +<!-- ion weapon sounds --> +<ionShoot1 volume="2">weapons/ions/bp_SFX_IonWeapon1.ogg</ionShoot1> +<ionShoot2 volume="2">weapons/ions/bp_SFX_IonWeapon2.ogg</ionShoot2> +<ionShoot3 volume="2">weapons/ions/bp_SFX_IonWeapon3.ogg</ionShoot3> + +<ionShields1 volume="10">weapons/ions/bp_SFX_IonShieldHit1.ogg</ionShields1> +<ionShields2 volume="10">weapons/ions/bp_SFX_IonShieldHit2.ogg</ionShields2> +<ionShields3 volume="10">weapons/ions/bp_SFX_IonShieldHit3.ogg</ionShields3> + +<ionHit1 volume="2">weapons/ions/bp_SFX_IonHitShip1.ogg</ionHit1> +<ionHit2 volume="2">weapons/ions/bp_SFX_IonHitShip2.ogg</ionHit2> +<ionHit3 volume="2">weapons/ions/bp_SFX_IonHitShip3.ogg</ionHit3> + +<!-- crew sounds --> +<brawling volume="2">ship/bp_sfx_punching_01.ogg</brawling> +<punch1 volume="5">ship/bp_sfx_punch1_01.ogg</punch1> +<punch2 volume="5">ship/bp_sfx_punch2_01.ogg</punch2> +<punch3 volume="5">ship/bp_sfx_punch3_01.ogg</punch3> + +<!-- crew weapon sounds --> +<crewLaser1 volume="2">ship/bp_sfx_smallarms1_01.ogg</crewLaser1> +<crewLaser2 volume="2">ship/bp_sfx_smallarms2_01.ogg</crewLaser2> +<crewLaser3 volume="2">ship/bp_sfx_smallarms3_01.ogg</crewLaser3> + +<!-- currently used by all missiles? --> +<smallMissile1 volume="10">weapons/bp_missile_small.ogg</smallMissile1> +<smallMissile2 volume="10">weapons/bp_missile_small.ogg</smallMissile2> + +<!-- Flak weapon sound --> +<flak volume="10">weapons/bp_missile_large.ogg</flak> + + +<beam1 volume="3">weapons/bp_beam_1.ogg</beam1> +<beam1_2 volume="3">weapons/AESFX _Beam_2.ogg</beam1_2> +<beam2 volume="3">weapons/bp_beam_2.ogg</beam2> +<beam3 volume="8">weapons/AESFX _Beam_X.ogg</beam3> + +<!-- currently used by all missiels? --> +<smallExplosion volume="10">explosions/bp_explosion_large_3.ogg</smallExplosion> +<!-- currently used by drones? --> +<smallExplosion2 volume="10">explosions/explosion_lowfi_small1.ogg</smallExplosion2> +<smallExplosion3 volume="10">explosions/explosion_lowfi_small2.ogg</smallExplosion3> + +<!-- i think every projectile uses these! --> +<hitHull1 volume="10">explosions/bp_hit_hull_1.ogg</hitHull1> +<hitHull2 volume="10">explosions/bp_hit_hull_2.ogg</hitHull2> +<hitHull3 volume="10">explosions/bp_hit_hull_2.ogg</hitHull3> + +<hitShield1 volume="10">explosions/bp_hit_shield_1.ogg</hitShield1> +<hitShield2 volume="10">explosions/bp_hit_shield_2.ogg</hitShield2> +<hitShield3 volume="10">explosions/bp_hit_shield_3.ogg</hitShield3> + +<miss volume="10">weapons/miss3.ogg</miss> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth.txt new file mode 100644 index 0000000000000000000000000000000000000000..1f0a8eb0d7923598a249fa641f0941efbb14167b --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth.txt @@ -0,0 +1,227 @@ +X_OFFSET +2 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +350 +245 +-70 +0 +ROOM +0 +12 +2 +1 +2 +ROOM +1 +10 +2 +2 +1 +ROOM +2 +10 +3 +2 +1 +ROOM +3 +8 +2 +2 +2 +ROOM +4 +6 +1 +2 +1 +ROOM +5 +7 +2 +1 +2 +ROOM +6 +6 +4 +2 +1 +ROOM +7 +4 +0 +2 +2 +ROOM +8 +4 +4 +2 +2 +ROOM +9 +5 +2 +1 +2 +ROOM +10 +3 +2 +2 +2 +ROOM +11 +2 +2 +1 +2 +ROOM +12 +0 +2 +2 +2 +ROOM +13 +2 +0 +2 +1 +ROOM +14 +2 +5 +2 +1 +DOOR +12 +2 +0 +1 +1 +DOOR +10 +3 +1 +2 +0 +DOOR +10 +4 +2 +-1 +0 +DOOR +11 +4 +2 +-1 +0 +DOOR +10 +2 +1 +3 +1 +DOOR +8 +3 +3 +5 +1 +DOOR +7 +4 +5 +6 +0 +DOOR +7 +2 +4 +5 +0 +DOOR +6 +1 +4 +7 +1 +DOOR +6 +2 +9 +-1 +1 +DOOR +6 +3 +9 +-1 +1 +DOOR +6 +4 +6 +8 +1 +DOOR +5 +4 +8 +9 +0 +DOOR +5 +2 +7 +9 +0 +DOOR +5 +2 +9 +10 +1 +DOOR +4 +4 +8 +10 +0 +DOOR +4 +5 +8 +14 +1 +DOOR +4 +2 +7 +10 +0 +DOOR +4 +0 +7 +13 +1 +DOOR +3 +3 +10 +11 +1 +DOOR +2 +2 +11 +12 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth.xml new file mode 100644 index 0000000000000000000000000000000000000000..0ccdeb95a3d28fffd321a05cbac451f301bdb882 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth.xml @@ -0,0 +1,63 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<!--<img x="-71" y="-116" w="595" h="438"/>--> +<img x="-71" y="-116" w="595" h="438"/> + +<offsets> + <floor x="62" y="107"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="469" y="178" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="469" y="260" rotate="true" mirror="false" gib="3" slide="down"/> + <mount x="250" y="99" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="250" y="340" rotate="true" mirror="false" gib="6" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.2" max="0.4"/> + <direction min="0" max="40"/> + <angular min="-0.1" max="0.1"/> + <x>58</x> + <y>78</y> + </gib2> + <gib2> + <velocity min="0.5" max="1"/> + <direction min="40" max="70"/> + <angular min="-0.5" max="-0.2"/> + <x>0</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.3"/> + <direction min="200" max="250"/> + <angular min="0.05" max="0.1"/> + <x>102</x> + <y>150</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.3"/> + <direction min="80" max="100"/> + <angular min= "-0.1" max="0.1"/> + <x>18</x> + <y>114</y> + </gib4> + <gib5> + <velocity min="0.4" max="0.6"/> + <direction min="290" max="320"/> + <angular min= "0.1" max="0.3"/> + <x>213</x> + <y>133</y> + </gib5> + <gib6> + <velocity min="0.5" max="0.7"/> + <direction min="120" max="150"/> + <angular min= "0.1" max="0.4"/> + <x>0</x> + <y>237</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_2.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..509efbcbd12883a95c79ec909e7252cd92718895 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_2.txt @@ -0,0 +1,223 @@ +X_OFFSET +2 +Y_OFFSET +2 +VERTICAL +-20 +HORIZONTAL +5 +ELLIPSE +350 +245 +-70 +0 +ROOM +0 +2 +0 +2 +1 +ROOM +1 +3 +1 +2 +2 +ROOM +2 +5 +1 +2 +2 +ROOM +3 +1 +2 +2 +1 +ROOM +4 +7 +2 +2 +1 +ROOM +5 +0 +3 +2 +1 +ROOM +6 +3 +3 +2 +1 +ROOM +7 +5 +3 +2 +1 +ROOM +8 +8 +3 +2 +1 +ROOM +9 +10 +3 +2 +1 +ROOM +10 +1 +4 +2 +1 +ROOM +11 +3 +4 +2 +2 +ROOM +12 +5 +4 +2 +2 +ROOM +13 +7 +4 +2 +1 +ROOM +14 +2 +6 +2 +1 +DOOR +3 +6 +11 +14 +0 +DOOR +3 +4 +10 +11 +1 +DOOR +1 +4 +5 +10 +0 +DOOR +1 +3 +3 +5 +0 +DOOR +1 +2 +3 +-1 +1 +DOOR +1 +4 +10 +-1 +1 +DOOR +3 +2 +1 +3 +1 +DOOR +3 +3 +1 +6 +0 +DOOR +3 +4 +6 +11 +0 +DOOR +6 +4 +7 +12 +0 +DOOR +6 +3 +2 +7 +0 +DOOR +7 +3 +7 +-1 +1 +DOOR +5 +5 +11 +12 +1 +DOOR +7 +4 +12 +13 +1 +DOOR +5 +1 +1 +2 +1 +DOOR +3 +1 +0 +1 +0 +DOOR +7 +2 +2 +4 +1 +DOOR +8 +3 +4 +8 +0 +DOOR +8 +4 +8 +13 +0 +DOOR +10 +3 +8 +9 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_2.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_2.xml new file mode 100644 index 0000000000000000000000000000000000000000..74d0f6f379cc4392f717b1475c9e9f2d74353e1e --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_2.xml @@ -0,0 +1,63 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<!--<img x="-71" y="-116" w="595" h="438"/>--> +<img x="-76" y="-96" w="595" h="438"/> + +<offsets> + <floor x="66" y="89"/> + <cloak x="-10" y="-10"/> +</offsets> + +<weaponMounts> + <mount x="469" y="178" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="469" y="260" rotate="true" mirror="false" gib="3" slide="down"/> + <mount x="250" y="99" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="250" y="340" rotate="true" mirror="false" gib="6" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.2" max="0.4"/> + <direction min="0" max="40"/> + <angular min="-0.1" max="0.1"/> + <x>58</x> + <y>78</y> + </gib2> + <gib2> + <velocity min="0.5" max="1"/> + <direction min="40" max="70"/> + <angular min="-0.5" max="-0.2"/> + <x>0</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.3"/> + <direction min="200" max="250"/> + <angular min="0.05" max="0.1"/> + <x>102</x> + <y>150</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.3"/> + <direction min="80" max="100"/> + <angular min= "-0.1" max="0.1"/> + <x>18</x> + <y>114</y> + </gib4> + <gib5> + <velocity min="0.4" max="0.6"/> + <direction min="290" max="320"/> + <angular min= "0.1" max="0.3"/> + <x>213</x> + <y>133</y> + </gib5> + <gib6> + <velocity min="0.5" max="0.7"/> + <direction min="120" max="150"/> + <angular min= "0.1" max="0.4"/> + <x>0</x> + <y>237</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_3.txt b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..219593657f2b003a29c4076c8999ad8f947e08a3 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_3.txt @@ -0,0 +1,233 @@ +X_OFFSET +2 +Y_OFFSET +2 +VERTICAL +0 +ELLIPSE +350 +245 +-70 +0 +ROOM +0 +2 +0 +2 +2 +ROOM +1 +4 +0 +2 +1 +ROOM +2 +5 +1 +1 +2 +ROOM +3 +6 +1 +2 +2 +ROOM +4 +0 +2 +2 +1 +ROOM +5 +2 +2 +2 +2 +ROOM +6 +8 +2 +2 +2 +ROOM +7 +10 +2 +2 +1 +ROOM +8 +12 +2 +1 +2 +ROOM +9 +0 +3 +2 +1 +ROOM +10 +5 +3 +1 +2 +ROOM +11 +6 +3 +2 +2 +ROOM +12 +2 +4 +2 +2 +ROOM +13 +4 +5 +2 +1 +DOOR +4 +0 +0 +1 +1 +DOOR +3 +2 +0 +5 +0 +DOOR +3 +4 +5 +12 +0 +DOOR +2 +2 +4 +5 +1 +DOOR +2 +3 +5 +9 +1 +DOOR +2 +1 +0 +-1 +1 +DOOR +2 +4 +12 +-1 +1 +DOOR +4 +5 +12 +13 +1 +DOOR +5 +5 +10 +13 +0 +DOOR +5 +3 +2 +10 +0 +DOOR +5 +1 +1 +2 +0 +DOOR +5 +1 +2 +-1 +1 +DOOR +5 +2 +2 +-1 +1 +DOOR +5 +3 +10 +-1 +1 +DOOR +5 +4 +10 +-1 +1 +DOOR +6 +1 +2 +3 +1 +DOOR +6 +4 +10 +11 +1 +DOOR +8 +2 +3 +6 +1 +DOOR +8 +3 +6 +11 +1 +DOOR +10 +2 +6 +7 +1 +DOOR +10 +3 +7 +-1 +0 +DOOR +11 +3 +7 +-1 +0 +DOOR +12 +2 +7 +8 +1 diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_3.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_3.xml new file mode 100644 index 0000000000000000000000000000000000000000..2ac3fcca559bb3cce3321e0fb244aa34d5e1c6cf --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/stealth_3.xml @@ -0,0 +1,63 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- 4 + 3--> +<!--<img x="-71" y="-116" w="595" h="438"/>--> +<img x="-71" y="-116" w="595" h="438"/> + +<offsets> + <floor x="62" y="107"/> + <cloak x="0" y="0"/> +</offsets> + +<weaponMounts> + <mount x="469" y="178" rotate="true" mirror="true" gib="5" slide="up"/> + <mount x="469" y="260" rotate="true" mirror="false" gib="3" slide="down"/> + <mount x="250" y="99" rotate="true" mirror="true" gib="2" slide="up"/> + <mount x="250" y="340" rotate="true" mirror="false" gib="6" slide="down"/> +</weaponMounts> + + +<explosion> + <gib1> + <velocity min="0.2" max="0.4"/> + <direction min="0" max="40"/> + <angular min="-0.1" max="0.1"/> + <x>58</x> + <y>78</y> + </gib2> + <gib2> + <velocity min="0.5" max="1"/> + <direction min="40" max="70"/> + <angular min="-0.5" max="-0.2"/> + <x>0</x> + <y>0</y> + </gib2> + <gib3> + <velocity min="0.1" max="0.3"/> + <direction min="200" max="250"/> + <angular min="0.05" max="0.1"/> + <x>102</x> + <y>150</y> + </gib3> + <gib4> + <velocity min="0.1" max="0.3"/> + <direction min="80" max="100"/> + <angular min= "-0.1" max="0.1"/> + <x>18</x> + <y>114</y> + </gib4> + <gib5> + <velocity min="0.4" max="0.6"/> + <direction min="290" max="320"/> + <angular min= "0.1" max="0.3"/> + <x>213</x> + <y>133</y> + </gib5> + <gib6> + <velocity min="0.5" max="0.7"/> + <direction min="120" max="150"/> + <angular min= "0.1" max="0.4"/> + <x>0</x> + <y>237</y> + </gib6> +</explosion> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/tooltips.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/tooltips.xml new file mode 100644 index 0000000000000000000000000000000000000000..c654be95f4550666d3598d1a033a55cb2a10fde7 --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/tooltips.xml @@ -0,0 +1,72 @@ +<!-- Copyright (c) 2012 by Subset Games. All rights reserved --> + +<!-- SYSTEM TOOLTIPS FOR THE BOTTOM --> +<oxygen>Oxygen: Replenishes the ship's oxygen supply.</oxygen> +<doors>Doors: Allows for remote opening/closing of doors.</doors> +<doors_touch>Doors: Allows for remote opening/closing of doors. On your ship, tap individual doors or drag over multiple to open or close them.</doors_touch> +<shields>Shields: Sustains projectile-blocking shields. Manning increases shield recharge speed.</shields> +<pilot>Piloting: Requires a crewmember to evade in combat or jump.</pilot> +<engines>Engines: Charges the FTL drive and powers evasion. Manning increases dodge chance.</engines> +<sensors>Sensors: Enables view of all rooms and info for enemy ships.</sensors> +<medbay>Medbay: Heals crewmembers inside the Medbay</medbay> +<weapons>Weapons: Click on a weapon to charge and fire. Manning reduces charge time.</weapons> +<weapons_touch>Weapons: Tap on a weapon to charge and fire. Manning reduces charge time.</weapons_touch> +<drones>Drones: Power automated robots for attack and defense.</drones> +<teleporter>Teleporter: Send crewmembers in the teleporter room to board enemy ships.</teleporter> +<cloaking>Cloaking: Partially disappear into another dimension, providing +60 to dodge and temporarily stopping enemy weapon charging and aiming.</cloaking> +<artillery>Artillery: Beam that automatically fires a 1 damage beam that pierces all shields.</artillery><!-- dummy text. will steal from whatever weapon blueprint it uses--> +<powerTotal>Reactor: Unused reactor energy available to power your systems.</powerTotal> +<battery>Battery: Activate to temporarily increase available reactor power.</battery> +<clonebay>Clone Bay: Automatically clones any dead crewmember.</clonebay> +<mind>Mind Control: Turn enemies into friendlies temporarily.</mind> +<hacking>Hacking: Lockdown a system room while periodically disrupting the system and stunning crew. </hacking> + +<!-- System tooltips FOR THE ENEMY --> +<oxygen_enemy>Oxygen: Replenishes the enemy ship's oxygen supply.</oxygen_enemy> +<doors_enemy>Doors: Powers enemy blast doors, delaying boarder movement.</doors_enemy> +<shields_enemy>Shields: Powers the enemy's projectile blocking shields.</shields_enemy> +<pilot_enemy>Piloting: If functional with a crew-member, the enemy can dodge your shots.</pilot_enemy> +<engines_enemy>Engines: Charges the enemy FTL drive and powers evasion.</engines_enemy> +<sensors_enemy>Sensors: No functionality for the enemy.</sensors_enemy> +<medbay_enemy>Medbay: Heals enemy crewmembers.</medbay_enemy> +<weapons_enemy>Weapons: Powers the enemy's weapons.</weapons_enemy> +<weapons_touch_enemy>Weapons: Powers the enemy's weapons. Destroy it to stop them firing.</weapons_enemy> +<drones_enemy>Drones: Powers the enemy's drones. Destroy it to shut them down.</drones_enemy> +<teleporter_enemy>Teleporter: The enemy uses this to teleport intruders onto your ship.</teleporter_enemy> +<cloaking_enemy>Cloaking: When in use, your weapons cannot charge and the enemy evasion is increased by 60.</cloaking_enemy> +<artillery_enemy>Artillery: Powers a single powerful weapon.</artillery_enemy><!-- dummy text. will steal from whatever weapon blueprint it uses--> +<battery_enemy>Battery: Grants temporary power to the enemy.</battery_enemy> +<clonebay_enemy>Clone Bay: Will automatically clone any crew you kill, reviving them to fight again!</clonebay_enemy> +<mind_enemy>Mind Control: Can temporarily gain control of your crew, destroy it to prevent this.</mind_enemy> +<hacking_enemy>Hacking: Launches a hacking drone that can temporarily disable a system. </hacking_enemy> + +<!-- Ship status tooltips --> +<hull>Current hull integrity. If it drops to zero, the ship is destroyed.</hull> +<droneCount>Number of Drone Parts. Using a Drone consumes one Drone Part.</droneCount> +<fuelCount>Amount of fuel. Each jump consumes one fuel.</fuelCount> +<missileCount>Number of Missiles. Some weapons consume one Missile when fired.</missileCount> +<scrapCount>Current scrap total</scrapCount> +<FTLButton>Opens star map to choose jump location.</FTLButton> +<shieldDisplay>Current shield status.</shieldDisplay> +<evadeDisplay>Percent chance to dodge incoming fire.</evadeDisplay> +<oxygenDisplay>Ship's current oxygen.</oxygenDisplay> +<energyShieldDisplay>Zoltan Energy Shield: Will completely block incoming damage of any weapon type.</energyShieldDisplay> + +<!-- Other --> +<autofire>Toggle to active/deactive weapons automatically firing. Hotkey: </autofire> + +<asteroids>You're in an asteroid field. Periodically asteroids will strike your ship.</asteroids> +<sun>You're too close to a star. Solar flares will light the ship on fire. Shields will reduce the effect.</sun> +<nebula>You're inside a nebula. Your sensors will not function, but the Rebel fleet will advance more slowly towards you.</nebula> +<storm>This section of the nebula is experiencing a plasma storm. Your main reactor can only function at half capacity.</storm> +<pulsar>You're close to a pulsar. Periodic waves of electromagnetic energy will disrupt your shields and drones.</pulsar> +<PDS_FLEET>The Fleet's Anti-Ship Batteries are targeting you.</PDS_FLEET> +<PDS_PLAYER>An Anti-Ship Battery on the planet is targeting you.</PDS_PLAYER> +<PDS_ENEMY>An Anti-Ship Battery on the planet is targeting your enemies.</PDS_ENEMY> +<PDS_ALL>An Anti-Ship Battery on the planet is firing on all ships in the area.</PDS_ALL> + +<map_wait>Wait for help to arrive.</map_wait> +<map_distress>Toggling the distress beacon might increase the chances you'll be found, but no telling who will find you first.</map_distress> + +<rename>Click to rename</rename> +<subsystems>Subsystems are powered for free as long as they are functional</subsystems> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/data/tutorial.xml b/Ressourcen/Rainmeter-skin/resources/game_data/data/tutorial.xml new file mode 100644 index 0000000000000000000000000000000000000000..e0df6828b6d64af13cc293938d73ed4b11a033dd --- /dev/null +++ b/Ressourcen/Rainmeter-skin/resources/game_data/data/tutorial.xml @@ -0,0 +1,606 @@ + +<!-- NAMES ARE IMPORTANT + I don't have a fancy script system, so there are code things that line up with these + specific NAMES for each STEP. --> + +<order type="PC"> + <step>SHIP_INTRO_1</step> + <step>SHIP_INTRO_2</step> + <step>SHIP_INTRO_3</step> + <step>SHIP_INTRO_4</step> + <step>SHIP_INTRO_5</step> + + <step>POWER_SYSTEM_1</step> + <step>POWER_SYSTEM_2</step> + + <step>DAMAGE_SYSTEM_1</step> + <step>DAMAGE_SYSTEM_2</step> + <step>DAMAGE_SYSTEM_3</step> + <step>DAMAGE_SYSTEM_4</step> + <step>DAMAGE_SYSTEM_5</step> + <step>DAMAGE_SYSTEM_5_5</step> + + <step>FIRE_PC_1</step> + <step>FIRE_END</step> + + <step>DAMAGE_SYSTEM_6</step> + <step>DAMAGE_SYSTEM_7</step> + + <step>STAR_MAP_1</step> + + <step>COMBAT_0</step> + <step>COMBAT_1</step> + <step>COMBAT_2</step> + <step>COMBAT_3</step> + <step>COMBAT_4</step> + <step>COMBAT_4_5</step> + <step>COMBAT_4_6</step> + + <step>INVENTORY_1</step> + <step>INVENTORY_2</step> + + <step>COMBAT_5</step> + + <step>UPGRADES_1</step> + <step>UPGRADES_1_2</step> + <step>UPGRADES_2</step> + <step>UPGRADES_3</step> + + <step>DONE_1</step> +</order> + +<order type="IPAD"> + <step>SHIP_INTRO_1</step> + <step>SHIP_INTRO_2</step> + <step>SHIP_INTRO_3</step> + <step>SHIP_INTRO_5</step> + + <step>POWER_SYSTEM_1</step> + <step>POWER_SYSTEM_2</step> + + <step>IPAD_TOOLTIPS</step> + + <step>DAMAGE_SYSTEM_1</step> + <step>DAMAGE_SYSTEM_2</step> + <step>DAMAGE_SYSTEM_3</step> + <step>DAMAGE_SYSTEM_4</step> + <step>DAMAGE_SYSTEM_5</step> + <step>DAMAGE_SYSTEM_5_5</step> + + <step>FIRE_IPAD_1</step> + <step>FIRE_IPAD_2</step> + + <step>FIRE_END</step> + + <step>DAMAGE_SYSTEM_6</step> + <step>DAMAGE_SYSTEM_7</step> + + <step>STAR_MAP_1</step> + + <step>COMBAT_0</step> + <step>COMBAT_IPAD_0</step> + <step>COMBAT_1</step> + <step>COMBAT_2</step> + <step>COMBAT_3</step> + <step>COMBAT_4</step> + <step>COMBAT_4_5</step> + <step>COMBAT_4_6</step> + + <step>INVENTORY_1</step> + <step>INVENTORY_2</step> + + <step>COMBAT_5</step> + + <step>UPGRADES_1</step> + <step>UPGRADES_1_2</step> + <step>UPGRADES_2</step> + <step>UPGRADES_3</step> + + <step>DONE_1</step> +</order> + +<!--- TEXT + default = used for both PC and iPad + IPAD / PC = used for specific + NOTE: If something appears in both the iPad list and the PC list, yet there is no text for it specifically, it will default to whatever is available. (Thus "default" isn't necessary. But makes this more readable) +---> + +<step name="SHIP_INTRO_1"> + <default>Your ship, the Kestrel, is the focus of the typical game view.</default> + <continue>true</continue> +</step> + +<step name="SHIP_INTRO_2"> + <default>The circular icons at the bottom of the screen are your ship's primary systems. \n\nSystems use power from the reactor (pointed at by the arrow).</default> + <continue>true</continue> + <arrow type="PC"> + <x>-55</x> + <y>500</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>-52</x> + <y>548</y> + <angle>90</angle> + </arrow> +</step> + +<step name="SHIP_INTRO_3"> + <default>These are your ship's subsystems. \n\nUnlike systems, they do not require power from the reactor.</default> + <continue>true</continue> + <arrow type="PC"> + <x>1020</x> + <y>525</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>668</x> + <y>557</y> + <angle>90</angle> + </arrow> +</step> + +<!--- PC Only. Cover tooltips when you cover powering--> +<step name="SHIP_INTRO_4"> + <PC>Hover your mouse over any system icon to get more information about the system. \n\nEach system's corresponding room will light up.</PC> + <continue>true</continue> +</step> + +<step name="SHIP_INTRO_5"> + <default>The Hull Meter, Shield Level and current resources are in the top left. \n\nIf your Hull Meter is reduced to zero, your ship will explode.</default> + <continue>true</continue> + <arrow type="PC"> + <x>100</x> + <y>170</y> + <angle>270</angle> + </arrow> + <arrow type="IPAD"> + <x>100</x> + <y>130</y> + <angle>270</angle> + </arrow> +</step> + + +<step name="POWER_SYSTEM_1"> + <default>We should get going, but it looks like your engines are currently powered down. \n\nGREEN system boxes are powered. WHITE system boxes are unpowered and providing no benefit to the Kestrel!</default> + <continue>true</continue> + <arrow type="PC"> + <x>42</x> + <y>540</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>154</x> + <y>548</y> + <angle>90</angle> + </arrow> +</step> + + +<step name="POWER_SYSTEM_2"> + <PC>LEFT CLICK on the engine system icon and power will transfer from your REACTOR into your ENGINES. \n\nTry to keep your vital systems fully powered. RIGHT CLICK to depower a system if you want to reroute its power!</PC> + <IPAD>DRAG UP on the engine system and power will transfer from your REACTOR into your ENGINES. \n\nTry to keep your vital systems fully powered. DRAG DOWN to depower a system if you want to reroute its power!</IPAD> + <continue>false</continue> + <arrow type="PC"> + <x>42</x> + <y>540</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>154</x> + <y>548</y> + <angle>90</angle> + </arrow> +</step> + +<!-- IPAD ONLY - COVER TOOLTIPS--> +<step name="IPAD_TOOLTIPS"> + <IPAD>DRAG RIGHT on a system to open its info panel (as indicated by the info arrow). \n\nThis will give you a more detailed description of its purpose and status.</IPAD> + <continue>false</continue> +</step> + +<step name="DAMAGE_SYSTEM_1"> + <default>Oh no! Your engine room took 2 damage! Its system icon has become red to show it is broken. \n\nYour Hull Meter has also taken 2 damage.</default> + <continue>true</continue> + <arrow type="PC"> + <x>42</x> + <y>540</y> + <angle>90</angle> + </arrow> + <arrow type="PC"> + <x>225</x> + <y>325</y> + <angle>0</angle> + </arrow> + <arrow type="IPAD"> + <x>154</x> + <y>548</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>96</x> + <y>343</y> + <angle>0</angle> + </arrow> +</step> + +<step name="DAMAGE_SYSTEM_2"> + <PC>Your crew cannot repair the ship's hull, but they can fix the engines! \n\nSelect your crewmembers using LEFT CLICK. Select multiple crew by left clicking and dragging. \n\nSelect some crew to continue.</PC> + <IPAD>Your crew cannot repair the ship's hull, but they can fix the engines! \n\nSelect a crewmember by TAPPING them, or select multiple crew by DRAGGING over them. \n\nSelect some crew to continue.</IPAD> + <continue>false</continue> +</step> + +<step name="DAMAGE_SYSTEM_3"> + <PC>With crew selected, RIGHT CLICK on a room to send them there. \n\nTry sending your crewmembers to the engine room.</PC> + <IPAD>With crew selected, TAP a room to send them there. \n\nTry sending your crewmembers to the engine room.</IPAD> + <continue>false</continue> + <arrow type="PC"> + <x>225</x> + <y>325</y> + <angle>0</angle> + </arrow> + <arrow type="IPAD"> + <x>96</x> + <y>343</y> + <angle>0</angle> + </arrow> +</step> + +<step name="DAMAGE_SYSTEM_4"> + <default>Crewmembers will automatically repair systems, fight fires, fix breaches and fight intruders in their room. \n\nFighting, low oxygen and fire will hurt the crew.</default> + <continue>false</continue> +</step> + +<step name="DAMAGE_SYSTEM_5"> + <default>Awesome, your engines are now repaired! \n\nNotice that repaired systems will automatically try to repower themselves to their last power state.</default> + <continue>true</continue> + <arrow type="PC"> + <x>43</x> + <y>534</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>154</x> + <y>548</y> + <angle>90</angle> + </arrow> +</step> + +<step name="DAMAGE_SYSTEM_5_5"> + <default>Some systems can be manned by crewmembers to provide a small bonus to the system. Crewmembers will automatically man any functioning system in their room. \n\nThe silhouette above the power bars shows if the system is manned.</default> + <continue>true</continue> + <arrow type="PC"> + <x>43</x> + <y>534</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>154</x> + <y>548</y> + <angle>90</angle> + </arrow> +</step> + +<step name="FIRE_IPAD_1"> + <IPAD>Oh no! A fire has broken out in your starboard airlock! You could send your crewmembers to put it out, but let's take advantage of your airlock. \n\nTAP on your door system on the bottom right to control the ship's doors.</IPAD> + <continue>false</continue> + <arrow type="IPAD"> + <x>724</x> + <y>557</y> + <angle>90</angle> + </arrow> +</step> + +<step name="FIRE_IPAD_2"> + <IPAD>TAP a door to open or close it. DRAG over doors to open (or close) multiple doors quickly. \n\nTry opening the airlock DOORS now.</IPAD> + <continue>false</continue> + <arrow type="IPAD"> + <x>366</x> + <y>533</y> + <angle>270</angle> + </arrow> +</step> + +<step name="FIRE_PC_1"> + <PC>Oh no! A fire has broken out in your starboard airlock! You could send your crewmembers to put it out, but let's take advantage of your airlock. \n\nOpen one of the airlock DOORS by LEFT CLICKING on it.</PC> + <continue>false</continue> + <arrow type="PC"> + <x>495</x> + <y>515</y> + <angle>270</angle> + </arrow> +</step> + +<step name="FIRE_END"> + <default>Opening doors allows you to drain sections of your ship of oxygen and put out fires. \n\nRooms turn pink as the oxygen drains out. Your oxygen system will slowly refill your ship once leaks are gone.</default> + <continue>false</continue> +</step> + +<step name="DAMAGE_SYSTEM_6"> + <default>Now that your engines are fixed and the fires are out, we should FTL jump to the next location. If you don't currently have a pilot, you should probably send a crewman to the helm.</default> + <continue>false</continue> +</step> + +<step name="DAMAGE_SYSTEM_7"> + <PC>Each jump consumes 1 fuel. Without fuel you will be stranded and unable to jump. Jumping also requires a crewmember in the piloting system and a powered engine system. \n\nClick on the JUMP button to continue.</default> + <IPAD>Each jump consumes 1 fuel. Without fuel you will be stranded and unable to jump. Jumping also requires a crewmember in the piloting system and a powered engine system. \n\nTap the JUMP button to continue.</default> + <continue>false</continue> + <arrow type="PC"> + <x>488</x> + <y>143</y> + <angle>270</angle> + </arrow> + <arrow type="PC"> + <x>70</x> + <y>140</y> + <angle>270</angle> + </arrow> + <arrow type="IPAD"> + <x>53</x> + <y>120</y> + <angle>270</angle> + </arrow> + <arrow type="IPAD"> + <x>476</x> + <y>120</y> + <angle>270</angle> + </arrow> +</step> + +<step name="STAR_MAP_1"> + <PC>This is the beacon map. A ship marks your current location. \n\nHover your mouse over a location to get more information about it. \n\nLEFT CLICK on a connecting node to travel there now.</PC> + <IPAD>This is the beacon map. A ship marks your current location. \n\nTAP a location to get more information about it. \n\nSelect an adjacent location and tap JUMP to travel there now.</IPAD> + <continue>false</continue> +</step> + +<step name="COMBAT_0"> + <PC>Welcome to combat! You can use SPACE BAR or MIDDLE MOUSE to pause the game at any time to strategize, give commands, or reallocate your power. \n\nTry to pause the game now.</PC> + <IPAD>Welcome to combat! Tap the PAUSE BUTTON to pause the game at any time to strategize, give commands, or reallocate your power. \n\nTry to pause the game now.</IPAD> + <continue>false</continue> + <arrow type="IPAD"> + <x>847</x> + <y>582</y> + <angle>90</angle> + </arrow> +</step> + +<step name="COMBAT_IPAD_0"> + <IPAD>You'll notice you're focused on one ship at a time. TAP on either ship to shift your focus and enlarge that ship. \n\nWhen you're ready, TAP your weapon system to prepare to fire!</IPAD> + <continue>false</continue> + <arrow type="IPAD"> + <x>4</x> + <y>550</y> + <angle>90</angle> + </arrow> +</step> + +<step name="COMBAT_1"> + <PC>You need to power your weapon to fight. The amount of power required is pictured in the weapon box (marked below). \n\nLEFT CLICK on it to power it (a powered weapon turns WHITE). RIGHT CLICK depowers a weapon.</PC> + <IPAD>You need to power your weapon to fight. The amount of power required is pictured in the weapon box. \n\nTAP on it to power it (a powered weapon turns WHITE). Tapping OFF depowers a weapon.</IPAD> + <continue>false</continue> + <arrow type="PC"> + <x>187</x> + <y>550</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>170</x> + <y>500</y> + <angle>180</angle> + </arrow> +</step> + +<step name="COMBAT_2"> + <PC>LEFT CLICK a powered weapon to arm it, then target a room in the enemy ship by LEFT CLICKING on it. You can also use the hotkeys 1-4 to access your weapons. \n\nThe weapon will fire when ready. Make sure the game is unpaused (SPACE BAR or MIDDLE MOUSE).</PC> + <IPAD>The weapon is now powered. TAP the weapon again to arm it, then target a room in the enemy ship by TAPPING on it. \n\nThe weapon will fire when ready. Make sure the game is unpaused (toggled with bottom right button).</IPAD> + <continue>false</continue> +</step> + +<step name="COMBAT_3"> + <default>Oh no! Your 2 shot laser cannot penetrate the pirate's level 2 shields, but luckily he can't get through your shields either. \n\n(Note: Every 2 powered bars in your shields system nets you 1 more shield.)</default> + <continue>true</continue> + <arrow type="PC"> + <x>7</x> + <y>537</y> + <angle>90</angle> + <angle>90</angle> + </arrow> + <arrow type="PC"> + <x>120</x> + <y>70</y> + <angle>180</angle> + </arrow> + <arrow type="PC"> + <x>935</x> + <y>110</y> + <angle>180</angle> + </arrow> + <arrow type="IPAD"> + <x>-30</x> + <y>135</y> + <angle>270</angle> + </arrow> + <arrow type="IPAD"> + <x>97</x> + <y>550</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD" relative="hostilebox"> + <x>58</x> + <y>20</y> + <angle>180</angle> + </arrow> +</step> + +<step name="COMBAT_4"> + <default>The Artemis was automatically equipped in an available weapon slot. Shooting it expends your missiles stock, but missiles pierce through all enemy shields. \n\nUse the missile to damage the enemy SHIELDS system and then your lasers can get through as well.</default> + <continue>false</continue> + <arrow type="PC"> + <x>320</x> + <y>510</y> + <angle>90</angle> + </arrow> + <arrow type="PC"> + <x>150</x> + <y>145</y> + <angle>270</angle> + </arrow> + <arrow type="PC"> + <x>1060</x> + <y>235</y> + <angle>180</angle> + </arrow> + <arrow type="IPAD"> + <x>113</x> + <y>129</y> + <angle>270</angle> + </arrow> + <arrow type="IPAD"> + <x>170</x> + <y>412</y> + <angle>180</angle> + </arrow> + <arrow type="IPAD" relative="enemy"> + <x>205</x> + <y>188</y> + <angle>180</angle> + </arrow> +</step> + +<step name="COMBAT_4_5"> + <default>You'll notice as enemy systems are DAMAGED or DESTROYED, their icons turn ORANGE or RED respectively. \n\nRepeatedly attacking a RED system will do no additional damage to the system, but will still damage the enemy's HULL. Reduce their hull to zero, and they will explode.</default> + <continue>true</continue> +</step> + +<step name="COMBAT_4_6"> + <PC>If you need a reminder for what each enemy system icon stands for, you can mouse over the green symbols along the bottom of the target box. \n\nChoose your targets wisely, though weapons and shields often make good choices. Now defeat the Pirate!</PC> + <IPAD>If you need a reminder for what each enemy system icon stands for, you can TAP and HOLD your finger on the green symbols along the bottom of the target box. \n\nChoose your targets wisely, though weapons and shields often make good choices.</IPAD> + <continue>false</continue> +</step> + +<step name="INVENTORY_1"> + <PC>Weapons or drones are added to your cargo if there is no more room in their respective system. \n\nLEFT CLICK on the ship info button so we can equip your new weapon.</PC> + <IPAD>Weapons or drones are added to your cargo if there is no more room in their respective system. \n\nTAP on the ship info button so we can equip your new weapon.</IPAD> + <continue>false</continue> + <arrow type="PC"> + <x>580</x> + <y>130</y> + <angle>270</angle> + </arrow> + <arrow type="IPAD"> + <x>565</x> + <y>115</y> + <angle>270</angle> + </arrow> +</step> + +<step name="INVENTORY_2"> + <PC>This is your equipment screen. You can see more detailed information about your weapons, drones, or augments by mousing over them. \n\nClick and drag your new Halberd Beam over the Artemis to swap them out. Then hit ACCEPT.</PC> + <IPAD>This is your equipment screen. You can see more detailed information about your weapons, drones, or augments by tapping them. \n\nTap and drag your new Halberd Beam over the Artemis to swap them out. Then tap ACCEPT.</IPAD> + <continue>false</continue> + <arrow type="PC"> + <x>750</x> + <y>170</y> + <angle>180</angle> + </arrow> + <arrow type="PC"> + <x>200</x> + <y>410</y> + <angle>0</angle> + </arrow> + <arrow type="IPAD"> + <x>450</x> + <y>170</y> + <angle>180</angle> + </arrow> + <arrow type="IPAD"> + <x>184</x> + <y>394</y> + <angle>180</angle> + </arrow> +</step> + +<step name="COMBAT_5"> + <default>Oops, your Weapon system (max power 2) is not upgraded enough to support your new weapon (power requirement 3). \n\nOpen your ship screen back up so we can fix this.</default> + <continue>false</continue> + <arrow type="PC"> + <x>152</x> + <y>548</y> + <angle>90</angle> + </arrow> + <arrow type="PC"> + <x>580</x> + <y>130</y> + <angle>270</angle> + </arrow> + <arrow type="IPAD"> + <x>23</x> + <y>300</y> + <angle>90</angle> + </arrow> + <arrow type="IPAD"> + <x>565</x> + <y>115</y> + <angle>270</angle> + </arrow> +</step> + +<step name="UPGRADES_1"> + <default>This is the upgrade screen. You can see detailed info about your systems and upgrade them by spending SCRAP. \n\nYou can also upgrade your REACTOR at the bottom of the menu, which is important for keeping everything fully powered.</default> + <continue>true</continue> + <arrow type="PC"> + <x>505</x> + <y>10</y> + <angle>180</angle> + </arrow> + <arrow type="PC"> + <x>920</x> + <y>450</y> + <angle>180</angle> + </arrow> + <arrow type="IPAD"> + <x>507</x> + <y>9</y> + <angle>180</angle> + </arrow> + <arrow type="IPAD"> + <x>625</x> + <y>440</y> + <angle>180</angle> + </arrow> +</step> + +<step name="UPGRADES_1_2"> + <PC>\nLEFT CLICK on your Weapon system to upgrade it. Then click ACCEPT to close the upgrades.</PC> + <IPAD>\nTAP on your Weapon system to select it, then tap the UPGRADE button on the right to spend scrap and improve the system. \n\nTap ACCEPT to close the upgrades screen when done.</IPAD> + <continue>false</continue> + <arrow type="PC"> + <x>680</x> + <y>210</y> + <angle>180</angle> + </arrow> + <arrow type="IPAD"> + <x>380</x> + <y>200</y> + <angle>180</angle> + </arrow> +</step> + +<step name="UPGRADES_2"> + <PC>Now power your new weapon. \n\nYou might need to power down your other weapon in order to have enough power (RIGHT CLICK depowers weapons).</PC> + <IPAD>Now power your new weapon. \n\nYou might need to power down your other weapon in order to have enough power (tap OFF to depower weapons).</IPAD> + <continue>false</continue> +</step> + +<step name="UPGRADES_3"> + <PC>Final tip: You can rearrange your weapons in the weapon system toolbar by clicking and dragging. \n\nIf your weapon system is damaged, this order determines the order they are depowered (right to left).</PC> + <IPAD>Final tip: You can rearrange your weapons in the weapon system toolbar by tapping and dragging. \n\nIf your weapon system is damaged, this order determines the order they are depowered (top to bottom).</IPAD> + <continue>true</continue> +</step> + +<step name="DONE_1"> + <PC>That's it for the basics. Good luck out there. \n\nPress CONTINUE to quit this tutorial.</PC> + <IPAD>That's it for the basics. Good luck out there. \n\nTap CONTINUE to quit this tutorial.</IPAD> + <continue>true</continue> +</step> diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/fonts/24.font b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/24.font new file mode 100644 index 0000000000000000000000000000000000000000..680bc6a3198ef980c7314daab54df1354e6cc2fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/24.font differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont11.ttf b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont11.ttf new file mode 100644 index 0000000000000000000000000000000000000000..4aff7b5f0434c303baa8354fa081ea7d09497696 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont11.ttf differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont11Bold.ttf b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont11Bold.ttf new file mode 100644 index 0000000000000000000000000000000000000000..8609518458604ed59f8767013c12f6742ab0c4ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont11Bold.ttf differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont12.ttf b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont12.ttf new file mode 100644 index 0000000000000000000000000000000000000000..a0bfb38b0fee73899abc1cff176aafe8f1f774ba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont12.ttf differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont7.ttf b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont7.ttf new file mode 100644 index 0000000000000000000000000000000000000000..05dbc4340e9f2d4eb761271c267e276f842d9450 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/JustinFont7.ttf differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/fonts/c&c.ttf b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/c&c.ttf new file mode 100644 index 0000000000000000000000000000000000000000..d791ef8471de13946f758040a8ee7ec5624e2287 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/c&c.ttf differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/fonts/c&cnew.ttf b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/c&cnew.ttf new file mode 100644 index 0000000000000000000000000000000000000000..0683a8c9442ffb80c317e5189603d6657fc2117d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/c&cnew.ttf differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/fonts/num_font.ttf b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/num_font.ttf new file mode 100644 index 0000000000000000000000000000000000000000..c9f4bca6ce6b998fe97746cdef9a7f648ebb3981 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/fonts/num_font.ttf differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/Missile.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/Missile.png new file mode 100644 index 0000000000000000000000000000000000000000..d139dff215e4ff580f6f30ae1fa00c49cb2caf76 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/Missile.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/Text_pause1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/Text_pause1.png new file mode 100644 index 0000000000000000000000000000000000000000..9193f554dc70916ae49c46f5761e0f3458e5fb0f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/Text_pause1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/Text_pause2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/Text_pause2.png new file mode 100644 index 0000000000000000000000000000000000000000..7c76faf62c5695cd129c9170333a034cc6598b50 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/Text_pause2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/0.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/0.png new file mode 100644 index 0000000000000000000000000000000000000000..8aff470b76ccbffae6a8b173dfd4950948b994c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/0.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/1.png new file mode 100644 index 0000000000000000000000000000000000000000..e9e23dd5a14f75a2c80572aafd6afab84c685db5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/10.png new file mode 100644 index 0000000000000000000000000000000000000000..877db4fd204560ddf10e29b095c9ca1679e58a4b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/11.png new file mode 100644 index 0000000000000000000000000000000000000000..ff3c6447bf4d2a87a72aa18b0cbf86861536023d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/12.png new file mode 100644 index 0000000000000000000000000000000000000000..cbe053068b683ae13fadbae241ed55703a4420c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/13.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/13.png new file mode 100644 index 0000000000000000000000000000000000000000..e12ab57dd036c9ddb296ec960d303c46e013e0ac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/13.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/14.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/14.png new file mode 100644 index 0000000000000000000000000000000000000000..6aa6ac53497da7dc0cb90519f8749e9bffe89c10 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/14.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/15.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/15.png new file mode 100644 index 0000000000000000000000000000000000000000..388ce36686d72bca0d67977347a1eee51aa62ad8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/15.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/16.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/16.png new file mode 100644 index 0000000000000000000000000000000000000000..824d3ba660e0016f66f7a73c5823d116df91d704 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/16.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/17.png new file mode 100644 index 0000000000000000000000000000000000000000..bc0272c8afb374d32d34e33900da3f624cdf6511 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/18.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/18.png new file mode 100644 index 0000000000000000000000000000000000000000..705c6e07b1b391fba5acf1f4af858db108993277 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/18.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/19.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/19.png new file mode 100644 index 0000000000000000000000000000000000000000..530595cde1b089628822c01979b3ef86b6b2a012 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/19.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/2.png new file mode 100644 index 0000000000000000000000000000000000000000..04e203de3a57d209319f73187a2d9974ab4be5af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/20.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/20.png new file mode 100644 index 0000000000000000000000000000000000000000..cbd6fa39d7ce79593702de9de763c6afc5486014 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/20.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/3.png new file mode 100644 index 0000000000000000000000000000000000000000..030cddf21df437ddd79662acec8607e48f543cae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/4.png new file mode 100644 index 0000000000000000000000000000000000000000..8856ac0c8dfdca3c038242bd60df72ec4bd503fc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/5.png new file mode 100644 index 0000000000000000000000000000000000000000..9065bf2831470723769a4ae36f8f1120ea915e26 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/6.png new file mode 100644 index 0000000000000000000000000000000000000000..f8e28253ce0dc878c02ec5c51306531f01584660 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/7.png new file mode 100644 index 0000000000000000000000000000000000000000..21e9a3747eae46a10b2ca64602f8ce604d804c77 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/8.png new file mode 100644 index 0000000000000000000000000000000000000000..3ccef300e1bcdace4eb7f51be13a9821eb2948aa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/9.png new file mode 100644 index 0000000000000000000000000000000000000000..99b665e48916b3c110f2fc6198d540e73815f4db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_1_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_1_off.png new file mode 100644 index 0000000000000000000000000000000000000000..9dbc72b6f05012b6292b2f11971a65b831afb21b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_1_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_1_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_1_on.png new file mode 100644 index 0000000000000000000000000000000000000000..726e6bd9913e953b3042d19490d7d77c898eb03d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_1_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_2_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_2_off.png new file mode 100644 index 0000000000000000000000000000000000000000..8407f1a30ae5c103989b6a67515f5629cd5de70d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_2_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_2_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_2_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ae04fd82bc0c286fd5ddd8ef79a54505e9a81331 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_2_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_3_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_3_off.png new file mode 100644 index 0000000000000000000000000000000000000000..a0ac7ab642d2d9dd8ee6866479be973e77a3c780 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_3_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_3_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_3_on.png new file mode 100644 index 0000000000000000000000000000000000000000..f2385b207bbaf4a68dbb611061d8a1ffd73900e3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_3_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_Q_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_Q_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c5df6243057c7e19abdf6fea298ce38c781a9b2e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_Q_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_Q_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_Q_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5d751436d2567ca18836755c7c615ade7cd255a8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_Q_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_dot_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_dot_off.png new file mode 100644 index 0000000000000000000000000000000000000000..cc53fad4f93884f801adc7736ec0e31b9e80644d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_dot_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_dot_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_dot_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ed49daa7e83a3a4f8f867eb0b0a65c6f6f51c443 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_dot_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_off.png new file mode 100644 index 0000000000000000000000000000000000000000..7e26fff015c6c07fbdb9bdad0d35118a2876187b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_on.png new file mode 100644 index 0000000000000000000000000000000000000000..19483ceedad85312afdd83f5df3c79579a8b8683 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/S_V_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_1.png new file mode 100644 index 0000000000000000000000000000000000000000..d86858c39f6898c07976a97bad641aef0c9856d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..63f82d3044bd67bacd9a1d8f7a41dc10da2448d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..cefecaa4ba3d98d2d416f881c6866ff7bdc3b0df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/anaerobic_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_1.png new file mode 100644 index 0000000000000000000000000000000000000000..88e94bfaa94fcc34820ea91e7779da87d4ea7c0a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..9ba1e73bb421fa81cf5917f55363001933ab0765 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..09e06e0b2b6ae854974d86f12695fbb7ea83b912 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/circle_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_1.png new file mode 100644 index 0000000000000000000000000000000000000000..596d334b265f6bfcb02e3ea13e2628ae0a7d0464 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..7e88b029d55d11dc9f635458028c3e5093167b96 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..6e8ae810bfcac1fb892953dc6125f29123a3448e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/crystal_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_1.png new file mode 100644 index 0000000000000000000000000000000000000000..d868c3de6adb48d6d9c7bc6a6a9b11619f93ac4b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..6cf1262c4b741c442777181ca08fe9d1fc9a9321 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..ac614072f9664145260aee5e8a33cbf520ca26c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/energy_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_1.png new file mode 100644 index 0000000000000000000000000000000000000000..af025b7ed3e849d52bee972c9859857ea54d656e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..1ebb50f750b0e9aa1606a888b4affb879a806f1e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..b7b7881eeab17fb91009984f303e4a5aef673e63 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/fed_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_1.png new file mode 100644 index 0000000000000000000000000000000000000000..6196f14fdb1b6dcde6d717cb876ea2e330384d71 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..aff536c447b9d0c8a6cb58f858e88bf35245c58f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..6968e662b4233eb47c50afee21196ba1a75f169a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/jelly_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_1.png new file mode 100644 index 0000000000000000000000000000000000000000..9069b8e9dd4d54300cdbd2b525a8606f88bcb2b4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_2.png new file mode 100644 index 0000000000000000000000000000000000000000..a15cd3bab93a5960b8c5c59c9081768a52fc7518 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_3.png new file mode 100644 index 0000000000000000000000000000000000000000..bcb397194a1732295814906174a0dc326ad0f400 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/kestral_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_1.png new file mode 100644 index 0000000000000000000000000000000000000000..7e13b5c56a42cdeb82134786db36e7047dc240f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..1ff90df920419186513c32e93792bca59679f728 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..161e6d59889634387ebb946e774a04f77bba8080 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/mantis_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/popup_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/popup_box.png new file mode 100644 index 0000000000000000000000000000000000000000..1fa622664682ef9f7e844590366a6d64971b8e76 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/popup_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_1.png new file mode 100644 index 0000000000000000000000000000000000000000..4020a07876180e7e0707ed48dd25775eba51955e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..a28ea6a18fb2c814172cc53c1054bb2f45ffb6a8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..bb06833b633d627dbc3c214872415ac216ca5db1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/rock_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_1.png new file mode 100644 index 0000000000000000000000000000000000000000..2e3fea0508afb468f34c530f12426162baa016d9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_2.png new file mode 100644 index 0000000000000000000000000000000000000000..241aa0dc09228e8220d2be2a56cafd5c9601d978 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_3.png new file mode 100644 index 0000000000000000000000000000000000000000..26c5427ad976405f61097efeefbbfa55b7d8e09c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/achievements/stealth_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/arrow_head.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/arrow_head.png new file mode 100644 index 0000000000000000000000000000000000000000..192c654449b9d785b43f5d256809d4655c58fa9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/arrow_head.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid0.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid0.png new file mode 100644 index 0000000000000000000000000000000000000000..8fa4048015b6fe2ee16f75f9c375e9a528e3013d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid0.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid1.png new file mode 100644 index 0000000000000000000000000000000000000000..827613081e08e4941535e92dd94dd3e44cade1ba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid2.png new file mode 100644 index 0000000000000000000000000000000000000000..2c90307607474ac2536d9ccacf6641bf99370542 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid3.png new file mode 100644 index 0000000000000000000000000000000000000000..34aa49f1dd48a661eb38e087988205d948e66566 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid4.png new file mode 100644 index 0000000000000000000000000000000000000000..74ce9c029d803d1081576ad4dbd586b8ff04900f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid5.png new file mode 100644 index 0000000000000000000000000000000000000000..fd733a5905201370443660996b83df0a6b8965c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid6.png new file mode 100644 index 0000000000000000000000000000000000000000..7b46c8f01f29b98c230962a3f13c8da52c3cd08a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid7.png new file mode 100644 index 0000000000000000000000000000000000000000..953a8b5f5a83370ba78eff1eaea5b7fdfcf292f9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid8.png new file mode 100644 index 0000000000000000000000000000000000000000..c662babb574cf8d32aba036902f5214b015c0d31 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid9.png new file mode 100644 index 0000000000000000000000000000000000000000..2b01962494916f9deaeea87461cadbb0956cc765 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back1.png new file mode 100644 index 0000000000000000000000000000000000000000..846ddd1cea150799c2edd6167a2d8d9021fe4549 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back2.png new file mode 100644 index 0000000000000000000000000000000000000000..7ddd0b2382d4e19e6a4fee07746e694952897bd0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back3.png new file mode 100644 index 0000000000000000000000000000000000000000..a30d38ec36fa37b2ae78a29408fd3c9f70c95fbe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/asteroids/asteroid_back3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/autopause.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/autopause.png new file mode 100644 index 0000000000000000000000000000000000000000..65c92c59d640fa39409b2e16d6137ae29918ce25 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/autopause.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/bar_weapon_minibox_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/bar_weapon_minibox_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..0983729d74f835cfd8ead01e83b2f40fea95f44f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/bar_weapon_minibox_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom.png new file mode 100644 index 0000000000000000000000000000000000000000..90aff57a7d70f813be4b87c0123dcb97ec4b4a44 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom3.png new file mode 100644 index 0000000000000000000000000000000000000000..3cddd5a66c0a43b622b64bc8cb93e11c388eba5f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom4.png new file mode 100644 index 0000000000000000000000000000000000000000..ca8822b2154ef0f4041133ff9aaeba3c0999af43 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_drones_bottom4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_options_configure_tab.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_options_configure_tab.png new file mode 100644 index 0000000000000000000000000000000000000000..789ea29fb91fcc34d2be8be0d436d7d78b9c47cf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_options_configure_tab.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_subsystems4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_subsystems4.png new file mode 100644 index 0000000000000000000000000000000000000000..c67ce2ba08c4544295c0553280044484a7bfdc00 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_subsystems4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_text_sectors.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_text_sectors.png new file mode 100644 index 0000000000000000000000000000000000000000..d1978b2d3ad482b24fab54ac24126272231a5fd0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_text_sectors.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_off.png new file mode 100644 index 0000000000000000000000000000000000000000..ac14d38f229a8b06d054e89d80c571718b040ab6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e3f82d2c44303ef0b4b1e13597b22a197c0dddcb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_select.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_select.png new file mode 100644 index 0000000000000000000000000000000000000000..0d88db2e3159bcb03b2eee39b3b22d4cf11e4ca1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_autofire_select.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom.png new file mode 100644 index 0000000000000000000000000000000000000000..98417de8c08f12f87a571560145230503c734f2c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom2.png new file mode 100644 index 0000000000000000000000000000000000000000..024084cd550f920a708477dc4cb34b88f41625bd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom3.png new file mode 100644 index 0000000000000000000000000000000000000000..ed735579f6554f2ff8b4cb051857f4f162cb1409 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/box_weapons_bottom3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_CHARGING.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_CHARGING.png new file mode 100644 index 0000000000000000000000000000000000000000..339774e206f5a69aeac8514cf30c10b2b0e75ae3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_CHARGING.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP.png new file mode 100644 index 0000000000000000000000000000000000000000..950d066428fe0d92e890e4fa13208c8e260067b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_off.png new file mode 100644 index 0000000000000000000000000000000000000000..cab8ada2d13d58d233e134a2aadb9c08832df3a6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_off_nofuel.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_off_nofuel.png new file mode 100644 index 0000000000000000000000000000000000000000..81aa6f9237f13c04eaa2916cb4ca14b6b872f087 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_off_nofuel.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..260e068772a69df73f492c2a8c6447986f5eab39 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_JUMP_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_READY.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_READY.png new file mode 100644 index 0000000000000000000000000000000000000000..a59f1056e52e35c149514094f27662a6a6ddfb90 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_READY.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_base.png new file mode 100644 index 0000000000000000000000000000000000000000..49dac83e53d3219578b925da25b076579166a6a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_off1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_off1.png new file mode 100644 index 0000000000000000000000000000000000000000..162cbbf6360dae2b5e321350367ef151f9c669de Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_off1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_off2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_off2.png new file mode 100644 index 0000000000000000000000000000000000000000..8dc87d20c3c7e92d2253fd21696926f0eb319cdf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_off2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_on.png new file mode 100644 index 0000000000000000000000000000000000000000..a00f15062a7afcec56947a855e9075f0baa939ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_engine_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars.png new file mode 100644 index 0000000000000000000000000000000000000000..16b6e827e991fafb6749e9487a094a2fb6e881a4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..89e88242e0c0bbd97bca1b31caa83f2f19b7286f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars_off.png new file mode 100644 index 0000000000000000000000000000000000000000..6ab350ab172098dbcb380fc168b9d319059339b9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_loadingbars_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_off1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_off1.png new file mode 100644 index 0000000000000000000000000000000000000000..c486f981872f00dd4a2f3619a0eb123027e7c19f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_off1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_off2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_off2.png new file mode 100644 index 0000000000000000000000000000000000000000..7d150a9a8e76d4fea0904e32493e94da0f295d82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_off2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e81ed9e41f544a0a218675d15e6cc8a7e02f3862 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pilot_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pullout.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pullout.png new file mode 100644 index 0000000000000000000000000000000000000000..0f3f2b0022df6d11d155c0c410865cb212f7fa2d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pullout.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pullout_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pullout_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..8c112058f6bde6647e94f1203027eb8a2781a1b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/FTL/FTL_pullout_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/Top_FTL_ready.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/Top_FTL_ready.png new file mode 100644 index 0000000000000000000000000000000000000000..1dc663580fb12ac606e90716f3b8055869a25bd7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/buttons/Top_FTL_ready.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/icon_broken_x_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/icon_broken_x_large.png new file mode 100644 index 0000000000000000000000000000000000000000..a9f725ad51e6b0bae032b7e0759131eb311bf975 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/icon_broken_x_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/icon_broken_x_small.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/icon_broken_x_small.png new file mode 100644 index 0000000000000000000000000000000000000000..c6daf5945e657a04065c8597b7daee2ab886f7d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/icon_broken_x_small.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..c9ec0b4be68d15ea63ecf01d67bc8c64131120ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..108880d6cbb530242bd6b6f79dd15de625aa769f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..108880d6cbb530242bd6b6f79dd15de625aa769f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..77283f06b426a66f299fde6374ea6c98e7e09ac2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..77283f06b426a66f299fde6374ea6c98e7e09ac2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..5c8bc64760a3f8a59d870c52d84dac945af30420 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..5c8bc64760a3f8a59d870c52d84dac945af30420 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..b149a8633369e7934df85dbf6ae3fe88577cae6c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..e2468fa6245d1f669077c249b16ce49b7363eac1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..05c7f76ffec9d2e51cb535579706e1d9698e1886 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..05c7f76ffec9d2e51cb535579706e1d9698e1886 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_artillery_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..950eb845eb8add4c8d80c8d8db61f90121fcf89d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..f44d1ac56f919a985794f54f6daac467d289e39f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..f44d1ac56f919a985794f54f6daac467d289e39f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..b35119b9c899e73945c9aecabf2b995d670e2ac3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..b35119b9c899e73945c9aecabf2b995d670e2ac3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..e76d17f0b01faeb7eb54eb5b33d609fb02adb911 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..e76d17f0b01faeb7eb54eb5b33d609fb02adb911 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..4df687edbb90297c43cb74322a8194672d34ae36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..3815391e77a93041580bfd6cf972e967b5af2442 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..af820955d94f5d4fbd8803ce7ce0dbea37bfa0ec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..af820955d94f5d4fbd8803ce7ce0dbea37bfa0ec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_battery_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..cdac2d4a7d532ccba262e55d1532929646930b13 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..886fad520821e8fe921d5788a88197c7caa3d668 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..886fad520821e8fe921d5788a88197c7caa3d668 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..078432dc990a3850ea67f56162c8af9c1e00b718 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..078432dc990a3850ea67f56162c8af9c1e00b718 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..e2e6f64387a3903ccd01c20fec37c95dd31ccd71 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..e2e6f64387a3903ccd01c20fec37c95dd31ccd71 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..33aaabd8462ecc134ee11f292e162a12e41d6027 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..6f9d75ddb8347cc6987d1a00e0750d76f2005e0a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..c50b5aa9d1f786908af8c0152e5dabcb34483472 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..c50b5aa9d1f786908af8c0152e5dabcb34483472 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_cloaking_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..64492ff614169064fb3746111c1e86c7ced4ea8f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..9cd7b74b9a027df3bf1b1c29fd71fc848a2ea5a0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..9cd7b74b9a027df3bf1b1c29fd71fc848a2ea5a0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..d161df395bc58ef83889370aa8281e3ebe439d6c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..d161df395bc58ef83889370aa8281e3ebe439d6c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..968a5f468b730c5654a9c8565bc38a498e807bd2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..968a5f468b730c5654a9c8565bc38a498e807bd2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..2b0b812f963809edf7190057430fa9fdecc93d08 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..8d643ff34843b5b0a8f229ab69471adc925c9be6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..74231f74301806f26426c39bf8ad48b840f81987 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..74231f74301806f26426c39bf8ad48b840f81987 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_clonebay_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_combat_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_combat_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..ebad1c5b46e704df94bafd97d602abad8c4b5c3d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_combat_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..adcfe91da70e6750a1aa53e7b4803cdc9026a497 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..14dd46188eacf74dea9ef1e0d0ddf58b7c52a1d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..14dd46188eacf74dea9ef1e0d0ddf58b7c52a1d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..ee0637cf1691d35979aad6741e3bb94ec9117303 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..ee0637cf1691d35979aad6741e3bb94ec9117303 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..6060f61669622f08c124fe41adbda24016d8fad1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..6060f61669622f08c124fe41adbda24016d8fad1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..8548428f4a2d20635c3573a19e211556ebfa4d94 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..8bab18243025763f33f40f39d1b794d9cf244a89 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..e4a7ed4bb88a49466b994fad0988ea5ad8ae1113 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..e4a7ed4bb88a49466b994fad0988ea5ad8ae1113 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_doors_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..89ab8f8b6f0a5af948f30466dfac75e3a67815c5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..30e10fe8f3762c44f2bdde3625cca01b46af6664 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..30e10fe8f3762c44f2bdde3625cca01b46af6664 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..2fd32ef3b834d49012c9e4174515ec14fd610efa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..2fd32ef3b834d49012c9e4174515ec14fd610efa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..ea7a9812b9b2db763c3acbbd596d0315a36a4fd2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..ea7a9812b9b2db763c3acbbd596d0315a36a4fd2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..64af5eb65e02c214d0c46f0b2f5cda013a0f2a60 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..41aeb7384ca70a57bf563646f445c233f1b8763d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..3103e5259295621bf1ba55b87f0afeb1b89313dc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..3103e5259295621bf1ba55b87f0afeb1b89313dc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_drones_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..e497df8ae12ec8ef3c7eefe32f36db5618cb01ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..9b7d5b2435129abd22d51c1c107cf74764b8298a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..9b7d5b2435129abd22d51c1c107cf74764b8298a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..3d15c936446156d9434a9196ced3fedee996dc30 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..3d15c936446156d9434a9196ced3fedee996dc30 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..2a5d1065df0a49834505934dc1fb082d4491106e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..2a5d1065df0a49834505934dc1fb082d4491106e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..634d3c3df61da145bdb29a28143cafae9cb8f849 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..5b7d10df6375a1d290d1e1d1f2eaa76bc6212949 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..be34f36a5a5d19aabf21bad8ba558577ecf988f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..be34f36a5a5d19aabf21bad8ba558577ecf988f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_engines_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_fire2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_fire2.png new file mode 100644 index 0000000000000000000000000000000000000000..8d131753fa110b9255587490d93f3513dd912219 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_fire2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..04c53e97dc647726eb0e6ff5db23bd46c7773c7a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..ee15390b40ab456006487ed422f3ce55eb783ed8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..ee15390b40ab456006487ed422f3ce55eb783ed8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..2e539fedeb7341075e9a9dfdb519ac0ed3fbb599 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..2e539fedeb7341075e9a9dfdb519ac0ed3fbb599 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..f9ca58181c01d5dff030b5e69c62b4a8099fa505 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..f9ca58181c01d5dff030b5e69c62b4a8099fa505 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..5884b06a6a88917efa2b9613b0204036874bb640 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..6451cb0ec42664d01a862c10d69bd968919c61b1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..bc0c87443863b4b7b3ac61647ba79378df4b9937 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..bc0c87443863b4b7b3ac61647ba79378df4b9937 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_hacking_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..9254c880c872afa9ec6710e45a2be7a8852b776d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..52e13c5e6041a92add1e8912930fdd17cf37da7f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..52e13c5e6041a92add1e8912930fdd17cf37da7f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..dd7a6ce085dee3314c21b191ee42fe00ca6cc3f7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..dd7a6ce085dee3314c21b191ee42fe00ca6cc3f7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..03968ce2080dd1a521e1f1e4664986db39449d8c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..03968ce2080dd1a521e1f1e4664986db39449d8c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..a2714638aa13ddb8c035739c983f1a38e8915328 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..e02d3c1315b051186da32f14eebbcaf7111edf6d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..f9af2d1527ba9085c315b2f55a6431eb4ea640ac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..f9af2d1527ba9085c315b2f55a6431eb4ea640ac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_medbay_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..bced045c804fdf2a886511cd1c065d06649c5ea3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..b6d6d65f06b889b5c6bd96629037adc30e2a5417 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..b6d6d65f06b889b5c6bd96629037adc30e2a5417 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..5007f975ba21a8c87f618a4d4c99585bddcd6eb9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..5007f975ba21a8c87f618a4d4c99585bddcd6eb9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_o.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_o.png new file mode 100644 index 0000000000000000000000000000000000000000..fc7da67a0edf19d1869f00c482e65698b63d24c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_o.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..160147c59581a297b41e31b82ac112950a9138ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..fc7da67a0edf19d1869f00c482e65698b63d24c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..78bec4219ed18bdbb13cab735a2e00d190e0d9cd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..3d6f68a6c176f9b393f18c2a282519d31b0e66da Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..da48e5ff109871a3ffecd691fe96eb168aacd618 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..da48e5ff109871a3ffecd691fe96eb168aacd618 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_mind_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..c107232592dd0982a301c7fceb0da034ff17067e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..c8b5a11b53372c7a029ed4af19af2a446d5a840d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..c8b5a11b53372c7a029ed4af19af2a446d5a840d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..dcf5c5ba94e58f40c36878e6550a6013fdb88e3a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..dcf5c5ba94e58f40c36878e6550a6013fdb88e3a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..45018fee0340bece57774d0c8105bbc97a748bc0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..45018fee0340bece57774d0c8105bbc97a748bc0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..a2061c82a089ab1526521b228ca0db7b6b40c4b8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..7d3b4dae3991bfe24525977a469e497ef635f54b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..4dbf06fb85d26809e5f76c7adeea2e77ff976cc1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..4dbf06fb85d26809e5f76c7adeea2e77ff976cc1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_oxygen_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..d5a4bfdb30e2a929a66b4a015f987d8a05074145 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..17fda81a505b2f27266d207375ae1d9c9eb6fd0f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..17fda81a505b2f27266d207375ae1d9c9eb6fd0f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..f1b28435f017a175e2ba495191474f46f8de4fd0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..f1b28435f017a175e2ba495191474f46f8de4fd0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..36484382790aa4d3dde8a5837f1b92be0abc305e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..36484382790aa4d3dde8a5837f1b92be0abc305e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..25f5d64b25187ce6404a65e32f4a4a686d4efea9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..b2dd774df726ff5663eefb877a08fb512956a272 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..d2bc33b4ac505b3cd4a97563e54f61dbefbb63ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..d2bc33b4ac505b3cd4a97563e54f61dbefbb63ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_pilot_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_repair_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_repair_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..9918b18a739c320442b7475533477f3b5bdf8db2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_repair_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sabatoge.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sabatoge.png new file mode 100644 index 0000000000000000000000000000000000000000..bf256364ecbecd65af39ca2a54dbd41a20f55fde Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sabatoge.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..653ff0a7681cc341153f375cf82df64677829528 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..5639890fad1f97f6efad400ad7e5055ae77a0e35 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..5639890fad1f97f6efad400ad7e5055ae77a0e35 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..ebf68b29af90f87f43f43fcdca59a553ccc0fb51 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..ebf68b29af90f87f43f43fcdca59a553ccc0fb51 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..6e943af4d120282655dc105a982edef4e0ac787c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..6e943af4d120282655dc105a982edef4e0ac787c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..2db2693eca4c2aeb6aefa0bf341c8faf22e5e54d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..c4adbee02789d063ea46d76d0cd5d02c4983dd0a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..c31827e623ae524c328234b063c82b127e2be6ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..c31827e623ae524c328234b063c82b127e2be6ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_sensors_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..84b2ef0d069c6f6224458ae80e757d86c28cc410 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..d35d326fdbf0fd9e5617caf8c7b75ff9c8334fa2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..d35d326fdbf0fd9e5617caf8c7b75ff9c8334fa2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..9f07df341c1ec0c337fa38805c2d41f4e0fe1e31 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..9f07df341c1ec0c337fa38805c2d41f4e0fe1e31 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..ea5333bfc5326da656d5010262351d74bf453b6d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..ea5333bfc5326da656d5010262351d74bf453b6d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..292c650c6e1e2ce9c6806566eb6772558df40e45 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..bb8989cf6839bb3d42ad36efd501b9c2fd254c09 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..1693eb853303b402ce073203a1f26cf004775fc4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..1693eb853303b402ce073203a1f26cf004775fc4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_shields_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..65eb8f2c7d6cb27c1242ff4071d72f208add0a50 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..5273e8262818bb40d0d338417d7e34e9e69c2eca Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..5273e8262818bb40d0d338417d7e34e9e69c2eca Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..b9f6e2a46540a3aecd4dc28ddd22184e104fd153 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..b9f6e2a46540a3aecd4dc28ddd22184e104fd153 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..7605da6cec03927aa5495c0c7a005f87c86ddb86 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..7605da6cec03927aa5495c0c7a005f87c86ddb86 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..fb97dc3f3d3ae98f9f7208b308ebf0b29ceeaa8f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..c6894391a3f2c7878cf7c13fc92bc4360b6442d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..7b298ebd1c4088a0cf8ca526cdced44b190a32cc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..7b298ebd1c4088a0cf8ca526cdced44b190a32cc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_teleporter_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..79151ba980b9f326a3032aee93bb07833080fb0c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..f692d63f30305fc5a7ae90639f0eca5621ea1291 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..8d0f7eccba18292b5d649378080ee446fc66325e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..8d0f7eccba18292b5d649378080ee446fc66325e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..0a0a5b5aa00f9279aafd858982aa6b45733ba0db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..0a0a5b5aa00f9279aafd858982aa6b45733ba0db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..807a9f7e4127b706ae119552964de8503f80bc51 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..807a9f7e4127b706ae119552964de8503f80bc51 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons2_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..865cd1c77a817460a3a723cd070ff184b0809448 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..baf6bf7cf95066c1a60312f64b2a9d817718a72b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..baf6bf7cf95066c1a60312f64b2a9d817718a72b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..cb25783c81e802b81ff7f5150887706ace5c5879 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..cb25783c81e802b81ff7f5150887706ace5c5879 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..cd44b47444579286fd2dfde543123d1c45b09997 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..cd44b47444579286fd2dfde543123d1c45b09997 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..f0d5c853ada705a05101652548a977c97128285a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..9424d3a7e649775c9a3856130bcb5e5c3d3ef38f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..8b0ff0641f914c7e5586be44d1800189b9265f36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..8b0ff0641f914c7e5586be44d1800189b9265f36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/icons/s_weapons_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/battle_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/battle_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..2586ed9fdf8519644d451dbd5e8850108c94f520 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/battle_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/crystal_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/crystal_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..6bc35b0a218eca9605505080993a817cba027884 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/crystal_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/energy_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/energy_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..901cae4df5d9bdd7507556851b08468e5179d3f7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/energy_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/engi_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/engi_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..73aa5fa51c72e685fd9db3e0bfb04cca95f10552 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/engi_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/female_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/female_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..f4202ce1b3a86cb9579d2cd2c805dffdd4f33961 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/female_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/human_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/human_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..071c0f0757ce5f09971debcc1dc78ba9c04e6612 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/human_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/mantis_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/mantis_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..94c2e503761795f2029dbd1252d0b17a47f7368a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/mantis_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/repair_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/repair_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..5b83fb94697afc63121ba356afeb20177931c974 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/repair_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/rock_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/rock_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..2ecf5c149f41ebd8d1299097adc3b1c56c66fa14 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/rock_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/slug_enemy_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/slug_enemy_red.png new file mode 100644 index 0000000000000000000000000000000000000000..e877399ed3625a14a4c85a7fccf49cc4a0c7bb51 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/people/slug_enemy_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/systemUI/manning_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/systemUI/manning_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..1d061c95b2aac4a021316a6983ab45ce9b829ee1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/colorblind/systemUI/manning_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles2.png new file mode 100644 index 0000000000000000000000000000000000000000..b9a44c9f2efc6972c71bee8e19f345bea3914b7d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_boss.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_boss.png new file mode 100644 index 0000000000000000000000000000000000000000..eb00a7196f59b8b0d4f64d7e5a677d479b9bf5c4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_boss.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_boss_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_boss_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..a78b768d0ded61590050efe012a6716de54a47f5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_boss_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_hull2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_hull2.png new file mode 100644 index 0000000000000000000000000000000000000000..d6aeea942f740b9c5d0c2c554e62b81e0c947cb7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_hull2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..41f62df499799e695ca282b1e1d5329373c4f0ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield1.png new file mode 100644 index 0000000000000000000000000000000000000000..cd49b3ac5f270db178562bc95f152f3a00b30ef9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2.png new file mode 100644 index 0000000000000000000000000000000000000000..11f83f56ed8cdf5aa6024d6eb991852988ca1b57 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2_hacked.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2_hacked.png new file mode 100644 index 0000000000000000000000000000000000000000..c2c2e68a431de2b7eba69b4e5a2de2ef44b48623 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2_hacked.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2_hacked_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2_hacked_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..96023eae8f505d82e580be62ac6b51f7b9512bc9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield2_hacked_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_charge.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_charge.png new file mode 100644 index 0000000000000000000000000000000000000000..c6bdbdd80af3d3f02533d57a92c39b58e6ab55c4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_charge.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_super12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_super12.png new file mode 100644 index 0000000000000000000000000000000000000000..abf613ba35a742df6a3ce0fea53ac81e662a71f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_super12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_super5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_super5.png new file mode 100644 index 0000000000000000000000000000000000000000..e16b03f23da26573e6688fc0e5ebaf80338a647f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_shield_super5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_weapon_charge.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_weapon_charge.png new file mode 100644 index 0000000000000000000000000000000000000000..2093a54f2a7eeeed57830b78a268b1af6a30a357 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_weapon_charge.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_weapon_chargebar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_weapon_chargebar.png new file mode 100644 index 0000000000000000000000000000000000000000..db33476818d6a0c98c685008455b0437446b13c2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/box_hostiles_weapon_chargebar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_arrow_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_arrow_off.png new file mode 100644 index 0000000000000000000000000000000000000000..57b93c6be5d1e69042ba23ebb99d90ee95ebe661 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_arrow_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_arrow_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_arrow_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8217509da4300075e9bb62b813b5ab83edac2777 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_arrow_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_off.png new file mode 100644 index 0000000000000000000000000000000000000000..eea8f99bf01f0a5280dcf6fef7ba9888114145f4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ceb8c8ef802a72fb79602cc1eeb782076f9ae44f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_use.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_use.png new file mode 100644 index 0000000000000000000000000000000000000000..e5ebbb5fd8e00868dd254325f2a1a2c0c26baf6d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_chain_use.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_clock_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_clock_off.png new file mode 100644 index 0000000000000000000000000000000000000000..4f0a3f9178a3f13838042c6a7e8ddfd0e23794a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_clock_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_clock_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_clock_on.png new file mode 100644 index 0000000000000000000000000000000000000000..f89aa826632445466b6c335a0a03897a7182c3d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/combatUI/icon_clock_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/advanced_warning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/advanced_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..bbb5d09d902647528b80fd3f10a74f2f5f922b9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/advanced_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_5_right.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_5_right.png new file mode 100644 index 0000000000000000000000000000000000000000..4967d4c7b2065f0602027a10ab95af221a1cfa49 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_5_right.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_lock_down.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_lock_down.png new file mode 100644 index 0000000000000000000000000000000000000000..e64c86818f168166974fb6c2b8c413f16612a1c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_lock_down.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_lock_left.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_lock_left.png new file mode 100644 index 0000000000000000000000000000000000000000..da3f9fa8ec9ad85aaea542bb963e778252992bc6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_lock_left.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_v_down.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_v_down.png new file mode 100644 index 0000000000000000000000000000000000000000..b8a67b55c6c9ddbc1ac11c347ab1c7e4565bf995 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_v_down.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_v_left.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_v_left.png new file mode 100644 index 0000000000000000000000000000000000000000..ea15103c0e128be954bfc210b627b31912d3f1f0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/arrow_v_left.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crew_details.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crew_details.png new file mode 100644 index 0000000000000000000000000000000000000000..9a178f9d9b742739d38240c4f0645642948ce327 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crew_details.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_off.png new file mode 100644 index 0000000000000000000000000000000000000000..5793ee908ac3a52755b4b155dbcb0c390ee1e4d4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_on.png new file mode 100644 index 0000000000000000000000000000000000000000..70398241b7c7dc7790d9450940e2555ee720abea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..9bf6103d5075a5108a421b570a7a6e914c7a0f01 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_crewcustom_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_lock_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_lock_on.png new file mode 100644 index 0000000000000000000000000000000000000000..337d25d8deefd3fd1e98ae03efa4fe6694eae2ef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_lock_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_lock_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_lock_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..5dbb6693ef8e608ea2fee4a930e44efb83aea605 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_lock_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_shipname.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_shipname.png new file mode 100644 index 0000000000000000000000000000000000000000..f63af2d60637a2a1535c6b931fe293ec17abfae6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_shipname.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_system_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_system_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c225ff385eb44f69319895cfd14854b032d72443 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_system_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_system_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_system_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..588ac72b8b8501898653a51a596199aa9ad3573d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/box_system_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_off.png new file mode 100644 index 0000000000000000000000000000000000000000..1cb3c786ae166170e1da70d0129a5e347bb56315 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e9eb4232a984fefa2d60e8eb2b749eac3a18f1a4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..18827f981188604e30e64b8a67438611531b2bc7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_accept_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_off.png new file mode 100644 index 0000000000000000000000000000000000000000..2faa53a2152ea5e5b2f3034c6479d2f6c13e85eb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5a5d7fd777d8341f269d3615395796ac668b6682 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..e5d4a4045a9fd4161687970f19d2faf9b22fb0aa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_arrow_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_off.png new file mode 100644 index 0000000000000000000000000000000000000000..739fdd5ed91d7d4df06b5b60cf08014d2911ceeb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9f417c09b46f3dcf7f4c02016e4766e5b65d3220 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..381fda783185c27f74c7991cae8d3221e669e4bd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_back_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_off.png new file mode 100644 index 0000000000000000000000000000000000000000..cf1259dfb13d095c8d49849af5f620db2cbd5b7d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ad14c7c055c42545176075b2cacda6182e413630 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..245027f6b9cafc27b356a33474a8a15b3ff6f1ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_clear_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_off.png new file mode 100644 index 0000000000000000000000000000000000000000..fda4f58d6b389a83c2f966cda591c2443f1d5392 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e040db0ebb35c84fbc222d5879d7286f44da123a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..68ac366b2d511bd5dc3b17b91907fc7050f6cccd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_color_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_off.png new file mode 100644 index 0000000000000000000000000000000000000000..34f28f1cbca3e129645af16e5ceda7decdc38c39 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e685d0186ee6219d345e2f9b6fe7a9c118c0c6a2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..aaa09643dd8b8a7a26a62803bfdf0407445db134 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewaccept_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_off.png new file mode 100644 index 0000000000000000000000000000000000000000..11f5453738b91ad16eb5662161b9bdd14a3580f4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_on.png new file mode 100644 index 0000000000000000000000000000000000000000..84a074233a620dae2fbb290d2ecfcc1a5b92a33b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..702cdf05658e186fa884795f2878160a6ca08c44 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewarrow_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewrename_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewrename_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5b6184d2bf6dabfed5a21130abd5784a547594c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewrename_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewrename_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewrename_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..6ab074eaf002f6c24bcfd94a124176074bf7096c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_crewrename_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_customize_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_customize_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5ccf68bf2ae6068ce414ba00b63c692c63f8fb6e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_customize_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_customize_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_customize_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..1cf7b949339dcff3ac81617544f34f900a8c6a17 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_customize_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_disabled_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_disabled_on.png new file mode 100644 index 0000000000000000000000000000000000000000..483ee5027aae3a85c84918a6ea92fb660b6d3818 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_disabled_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_disabled_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_disabled_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..51e614a5201cd1ca420144038a3d3e3f10442261 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_disabled_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_off.png new file mode 100644 index 0000000000000000000000000000000000000000..e6a17b7a4e6c7d8313a854176dca130f3ba62426 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5f43f217576a7e399e241cba73cf5d062ff5d095 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..06732e9858ae3976765875797f6d55e71e5ac2f0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_easy_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_enabled_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_enabled_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c0a0a05421a43a03c0544eb9443fd66971fd76d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_enabled_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_enabled_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_enabled_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..957cf77c6f18317051368a839a654759d0dd956e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_enabled_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_off.png new file mode 100644 index 0000000000000000000000000000000000000000..0a916fe210fa18101afeb19aa4579335851d0dbb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_on.png new file mode 100644 index 0000000000000000000000000000000000000000..899a286946b5d7728b6e3af718eeb1834c89505e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..151ef04778e126501f3c7692f64a68eb444ce4c0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hard_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hide_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hide_on.png new file mode 100644 index 0000000000000000000000000000000000000000..a74c07084cdfb2fe653089f58a40a336fff9997e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hide_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hide_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hide_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..35ac1e66eec14997309db460f7cba4ddb46fbaa6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_hide_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_off.png new file mode 100644 index 0000000000000000000000000000000000000000..15dd29941901a28244bd0b39187e709c4a01a680 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_on.png new file mode 100644 index 0000000000000000000000000000000000000000..1d2a95861c555d3600813630e9cc291a1feb9af5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..9baa139fbb9f009fed52d39336c43d97c1d84906 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layouta_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_off.png new file mode 100644 index 0000000000000000000000000000000000000000..cb3611f1c817bea1e1c539e0c9d1ef689e65de49 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_on.png new file mode 100644 index 0000000000000000000000000000000000000000..28f1ec4586a8f51e41f77c60c7ac78177ae37d20 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..afe25da3bea360a28fb5e97058cae89cd3d2d96e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutb_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_off.png new file mode 100644 index 0000000000000000000000000000000000000000..9e6a0ae40582caadc750bf485c9795342fbd7717 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_on.png new file mode 100644 index 0000000000000000000000000000000000000000..d1f35ae11b8ac7527d11af8fd33a94cee4235728 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..15a6941757d3330e214f20d37a8364587e670602 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_layoutc_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_list_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_list_on.png new file mode 100644 index 0000000000000000000000000000000000000000..39fde4e444c160e6887f6a791ecf44ec667f7e90 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_list_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_list_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_list_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..091f78bde0085680a47c7627edc6e35d6dedc12d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_list_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_name_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_name_on.png new file mode 100644 index 0000000000000000000000000000000000000000..eee27e62989a22c2822eee4ae932fde5f30e311e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_name_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_name_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_name_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..07bd9c7e5b7ebc4297c8c5c87f96a415809f06a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_name_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_off.png new file mode 100644 index 0000000000000000000000000000000000000000..aae05592137580df142cb5869823501a764bc536 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_on.png new file mode 100644 index 0000000000000000000000000000000000000000..64bf3680bd17010a4fc632a09fd2fb2800a1a9e2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..62ae5715af55e3ef8918b8bd6d1937df2db4596a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_normal_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_off.png new file mode 100644 index 0000000000000000000000000000000000000000..a3fa1a56d8e06c21b7e6e02875602e13aa6a0f97 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_on.png new file mode 100644 index 0000000000000000000000000000000000000000..d0384e530cee180b9d6ea3162a4dc3be0ffc36e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..ce916bc8ec23a6f27c037f92a63cfc9e6096c53e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_random_ship_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_rename_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_rename_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7393ab40e9d7cd040fd7c1ec69fb575c71fc18a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_rename_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_rename_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_rename_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..7fdf51b5536ed6d8eeb72f59bf55cb46b579e12e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_rename_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_off.png new file mode 100644 index 0000000000000000000000000000000000000000..2bef0b636880db0950f018e530163b6ac443992d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_on.png new file mode 100644 index 0000000000000000000000000000000000000000..6752e1721faa90d7ac176255f45c67740295ef8b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..e9e8913a74fbd24cdf7111eafa0cf3aa65bca6c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_reset_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_show_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_show_on.png new file mode 100644 index 0000000000000000000000000000000000000000..b98e044aa9d215fb1b154f00ae3bdb41945f92ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_show_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_show_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_show_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..9a5079a69653cf8e85d2f91e04427e9167aa6209 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_show_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_off.png new file mode 100644 index 0000000000000000000000000000000000000000..b741b0248c9408b499c3969a70e4d526671e712f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_on.png new file mode 100644 index 0000000000000000000000000000000000000000..2245cb3d82900561437fd32842af5ee9d9f5f653 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..a022e73b565eaab89ba8b81a1beb6dbe456962b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_start_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_off.png new file mode 100644 index 0000000000000000000000000000000000000000..304105b728a6901ed3c3b0bff41d37d9f059633d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_on.png new file mode 100644 index 0000000000000000000000000000000000000000..f1bdf292b0379b394061598a8492e919f6eef4db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..aad93fd4e924853c7af5fb277a81a5607b4fde9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typea_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c91246029dd74827f17fbd64629f30fb22d1b91b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_on.png new file mode 100644 index 0000000000000000000000000000000000000000..3314a2ec77495d8767f11894311dad38e5a1c0fd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..37b8e8d1f6b0361c0d2b7aa82a32c6199a156164 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typeb_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_off.png new file mode 100644 index 0000000000000000000000000000000000000000..683d9fe7219c73fc992a874000a84b2a2f188254 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7f900b9beb7f1646fb4a6e3f1e2ff6c14a265fdb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..7e12c64c5814b5260134458e4041c09791151234 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/button_typec_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/challenge_bar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/challenge_bar.png new file mode 100644 index 0000000000000000000000000000000000000000..e538c1ca197759dc08da43050493b6035c92f0ba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/challenge_bar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/challenge_star.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/challenge_star.png new file mode 100644 index 0000000000000000000000000000000000000000..651cba495e7764262d251d9b030bdb3218902bd6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/challenge_star.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/color_kestrel_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/color_kestrel_1.png new file mode 100644 index 0000000000000000000000000000000000000000..99ebe13143a8b417113be6574b3d80e3d32bc4e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/color_kestrel_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_chartman_strip6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_chartman_strip6.png new file mode 100644 index 0000000000000000000000000000000000000000..49cb9fc54a32673b74e65c2827adbec7969469c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_chartman_strip6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_main.png new file mode 100644 index 0000000000000000000000000000000000000000..30e1fab78e956573c17973b618d58403768de633 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_repair_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_repair_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..a8757debf7d165d0de1207d5aed0a4045c95a8f0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_repair_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_rockman_strip4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_rockman_strip4.png new file mode 100644 index 0000000000000000000000000000000000000000..a9495bf12d826a19c2f155ddd6c9000811581620 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_rockman_strip4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_type_strip4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_type_strip4.png new file mode 100644 index 0000000000000000000000000000000000000000..3c51dfc29921496e647fb25d1f295638da60a205 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/custom_type_strip4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_anaerobic_cruiser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_anaerobic_cruiser.png new file mode 100644 index 0000000000000000000000000000000000000000..90a160a13e33ee99123e2abfd228fec9a605322a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_anaerobic_cruiser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_anaerobic_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_anaerobic_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..cc88b03964a66a49a659124db896a7cf7d8a0bb4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_anaerobic_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser.png new file mode 100644 index 0000000000000000000000000000000000000000..4a1a06ad94146696d9a728dfc38fe20382a91556 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..69ab51725d8b759cf7bb519bca7df6e461d41669 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..46ef7ac03eb46c51e7124c52684de98324c381af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_circle_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_crystal_cruiser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_crystal_cruiser.png new file mode 100644 index 0000000000000000000000000000000000000000..7c4a9315f9ae08312f728161556cebcfca0deba2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_crystal_cruiser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_crystal_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_crystal_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..d5cc0bdf17346d56a728e1feafbc55c209d2c274 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_crystal_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser.png new file mode 100644 index 0000000000000000000000000000000000000000..6036607d3cae144417876f527c68a6bf9d3b59a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..d8cade28e1c04fb4bf458ad676bc339c79d19ee5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..4fc884a336c045c211ee1bab1ca7272b432fd744 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_energy_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser.png new file mode 100644 index 0000000000000000000000000000000000000000..80a8eccd6535ecbd881d0197c66b1d7fae0a65a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..bf3d58d812832b7edd62730dac0701031589af14 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..c77ead4953cb736ebfe623a34b910b34b5640742 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_fed_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser.png new file mode 100644 index 0000000000000000000000000000000000000000..48bf40c76f7e6970f640bd927f1556089382ba88 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..b1d840a13e5b597885d2905da731c4ee3fb6a37f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..52ca853e25575302c4b7876aebe61064097e3100 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_jelly_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral.png new file mode 100644 index 0000000000000000000000000000000000000000..e31f9941eb01078fd81e02f21ed72eab0b5ab5f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral_2.png new file mode 100644 index 0000000000000000000000000000000000000000..35af86684608075e94c2fbbfccf6a2a4296bd376 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral_3.png new file mode 100644 index 0000000000000000000000000000000000000000..e1bd9a293287fec9aed8c19c900851b2e9915797 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_kestral_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser.png new file mode 100644 index 0000000000000000000000000000000000000000..46ecbff9e778eb49301e406f3d3e70935d8ab81b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..78e652797e7ff1f1c15c4b511098c6df85b714f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..77b0a106e271e100053f65084b0ddc1266323e3e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_mantis_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser.png new file mode 100644 index 0000000000000000000000000000000000000000..ba12aa4c061ab2f1d8aea10b902833567cbf886e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser_2.png new file mode 100644 index 0000000000000000000000000000000000000000..e5c7889fae4732ca99df6cdd6862d69415a554de Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser_3.png new file mode 100644 index 0000000000000000000000000000000000000000..681fbf8710cd1c415e7db38b425152585a228554 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_rock_cruiser_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth.png new file mode 100644 index 0000000000000000000000000000000000000000..42e73f3c8ec210c11c37dc590ba03cc76cd202d4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth_2.png new file mode 100644 index 0000000000000000000000000000000000000000..fb51a6742960a1c6198e55326eba67ead7d0bb27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth_3.png new file mode 100644 index 0000000000000000000000000000000000000000..0bbf0b3ccc483b5f843aee529383373948478558 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/miniship_stealth_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_lower_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_lower_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5e295a827e5720590292d34e7acf3d6ae1eb2103 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_lower_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_lower_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_lower_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..b80889724b0a340464b22d923e9d05b64a2f0d03 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_lower_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_off.png new file mode 100644 index 0000000000000000000000000000000000000000..45e564ccc5600627b3e3c1b909229cdbb2fdb6fc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_on.png new file mode 100644 index 0000000000000000000000000000000000000000..93b2ad24cbdd93d274cf7420fbfc50fac0826812 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..ca5478bc76ceaf601e2a0c54bb163d0af83f2c4b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_button_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_main_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_main_2.png new file mode 100644 index 0000000000000000000000000000000000000000..f7cc3d95d56b783b6291795209d543da9a0bb9ca Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/customizeUI/ship_list_main_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/asteroidSmallExplosion1_strip6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/asteroidSmallExplosion1_strip6.png new file mode 100644 index 0000000000000000000000000000000000000000..bcc5e6dd51591fcff85cc2517f6f38908906bf4e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/asteroidSmallExplosion1_strip6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/breach.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/breach.png new file mode 100644 index 0000000000000000000000000000000000000000..7c42272ffcc7481311607bcb5e3aeb5ec5d2138c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/breach.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_highlight.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_highlight.png new file mode 100644 index 0000000000000000000000000000000000000000..3c3f90e32f2f9b741232231d63b3479a4a710e6c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_highlight.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_sheet.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_sheet.png new file mode 100644 index 0000000000000000000000000000000000000000..6c47d99007ee86d3ff0d5f226d031ffc2455ca58 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_sheet.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_sheet_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_sheet_large.png new file mode 100644 index 0000000000000000000000000000000000000000..371bd7c7ebec85d681ae0b1bfb4f38dc57d44614 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/door_sheet_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/drone_ship_repair_wave.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/drone_ship_repair_wave.png new file mode 100644 index 0000000000000000000000000000000000000000..1a82465e2ada24ba348332be0c1cf75d3a047655 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/drone_ship_repair_wave.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion1_strip10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion1_strip10.png new file mode 100644 index 0000000000000000000000000000000000000000..3bd86dc46cbbc149618d6f2eb999c50a05c493a0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion1_strip10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_asteroid_strip6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_asteroid_strip6.png new file mode 100644 index 0000000000000000000000000000000000000000..bcc5e6dd51591fcff85cc2517f6f38908906bf4e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_asteroid_strip6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_repair.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_repair.png new file mode 100644 index 0000000000000000000000000000000000000000..21bc74fc9f3c5e74901d33c3f8ecc6cd436e4c9b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_repair.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_repair2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_repair2.png new file mode 100644 index 0000000000000000000000000000000000000000..661c95ab452e40e9821d1d402c39a8fd633a580c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_repair2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10.png new file mode 100644 index 0000000000000000000000000000000000000000..f597a9b38d43654b63e0145443876d1df57b8254 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_green.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_green.png new file mode 100644 index 0000000000000000000000000000000000000000..078629babd33352356451bb1a9777bffc593e90a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_green.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_heal.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_heal.png new file mode 100644 index 0000000000000000000000000000000000000000..4f48857baef9dfbb4845dde39fd4b34d4bcc56b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_heal.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_ion.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_ion.png new file mode 100644 index 0000000000000000000000000000000000000000..0dae358fac0267e5bc5db9a06fa51f891dd282fa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_strip10_ion.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_unknown.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_unknown.png new file mode 100644 index 0000000000000000000000000000000000000000..4023fcec9df5f22099f240e9b63492aca37af0b4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big1_unknown.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big2.png new file mode 100644 index 0000000000000000000000000000000000000000..eb7f8502dc4a6525ff2db87b09f5e03cf7c08896 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big3.png new file mode 100644 index 0000000000000000000000000000000000000000..1a6b18814b9df29697d540a1b249729cf9e91b69 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big4.png new file mode 100644 index 0000000000000000000000000000000000000000..5e63955acc88e41755b5ffc31c91d4d42884e3c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_big4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_crystal.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_crystal.png new file mode 100644 index 0000000000000000000000000000000000000000..73c4e82b219eb786d8f7e3a302a5c40d4b6d9eb9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_crystal.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_crystal_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_crystal_2.png new file mode 100644 index 0000000000000000000000000000000000000000..818dd3de16935c090ad2122e218ff4306d6c61db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_crystal_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion.png new file mode 100644 index 0000000000000000000000000000000000000000..bbccc52472f09ad0e0f208556e4a6506cb089cea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion2.png new file mode 100644 index 0000000000000000000000000000000000000000..38ac4a6b10397bcfd746742fe024b72cbf08d851 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion_stun.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion_stun.png new file mode 100644 index 0000000000000000000000000000000000000000..4f6071466cde420a2579c695906da1a9f49d892b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_ion_stun.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_lockdown.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_lockdown.png new file mode 100644 index 0000000000000000000000000000000000000000..327ea9cc9bba2f8ddd995398ac4f131d38b87574 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_lockdown.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..8031e251bb29465371b4bcfe09d66a2d18164082 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1a_strip13.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1a_strip13.png new file mode 100644 index 0000000000000000000000000000000000000000..ba1b7e6c9532aaf0ac4974d02003426d5524cacb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1a_strip13.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1b_strip11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1b_strip11.png new file mode 100644 index 0000000000000000000000000000000000000000..e2f23bff2e2ddef98b2d8f62f635464c219f423b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile1b_strip11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..f1b3ff9e22cf3bd948bc554f5bea0cc7a10fdb7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2a_strip11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2a_strip11.png new file mode 100644 index 0000000000000000000000000000000000000000..f45ec7aa14dad80c05c14e01e81b05c61c0b4863 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2a_strip11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2b_strip11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2b_strip11.png new file mode 100644 index 0000000000000000000000000000000000000000..659e19aaf93d22d7fe01bbc0c3e9237e5b6e6e88 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2b_strip11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2b_strip13.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2b_strip13.png new file mode 100644 index 0000000000000000000000000000000000000000..b9d21b11d7bce27da6d50021554010b0a930338c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_missile2b_strip13.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_small1_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_small1_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..4ef9de9d64407df9bf105bea10de21739c7cf5dd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/explosion_small1_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_L1_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_L1_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..55d50405207ad68b29d314a0e4fda592c51c3da5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_L1_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_S1_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_S1_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..e459d2ea848366a8f6eacafbeff4af9f9ca58a5e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_S1_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_icon_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_icon_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..345662733eab8f128cee25ffac726e15fb654f30 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_icon_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_smoke.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_smoke.png new file mode 100644 index 0000000000000000000000000000000000000000..050d74ea88744018e18e7a0c94849bdf2f76d1f6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/fire_smoke.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/glowing_star.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/glowing_star.png new file mode 100644 index 0000000000000000000000000000000000000000..af1200c1b775f8e9256c5be532d3158afae57830 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/glowing_star.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/largeFire.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/largeFire.png new file mode 100644 index 0000000000000000000000000000000000000000..55d50405207ad68b29d314a0e4fda592c51c3da5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/largeFire.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/light_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/light_base.png new file mode 100644 index 0000000000000000000000000000000000000000..230af946ebe782dfdc59bbe1d8e1ef2622d5ca13 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/light_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/light_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/light_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..43d9a6e3ce6d362975de09c8b06abdd40bf385b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/light_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_1x2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_1x2.png new file mode 100644 index 0000000000000000000000000000000000000000..c022300d885a84f94c6318979219aa33927e111a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_1x2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_2x1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_2x1.png new file mode 100644 index 0000000000000000000000000000000000000000..a865c9ce3ccc1566224a362bca7d39d23da995e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_2x1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_2x2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_2x2.png new file mode 100644 index 0000000000000000000000000000000000000000..85fe755c6be4335997f432f291da007186b28d7e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/low_o2_stripes_2x2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_backL.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_backL.png new file mode 100644 index 0000000000000000000000000000000000000000..a6cf4e7783e5e87d3bcefa5564004608176397fd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_backL.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_black.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_black.png new file mode 100644 index 0000000000000000000000000000000000000000..9a6d7fa77519d0c311060a2d7151ebe0634859ea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_black.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_frontL.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_frontL.png new file mode 100644 index 0000000000000000000000000000000000000000..977e5de44a500fdbb8007dbbb0c2a8ec1393b073 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_frontL.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_white.png new file mode 100644 index 0000000000000000000000000000000000000000..6a0f9e589420e49607f3568806b955fb268d5e17 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/pulsar_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_burst2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_burst2.png new file mode 100644 index 0000000000000000000000000000000000000000..5ea893f91e9439c9e75b0d7b267b6016b80cfca0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_burst2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_computer.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_computer.png new file mode 100644 index 0000000000000000000000000000000000000000..106a3c174c407d30393805d1e36cad5457c64ba3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_computer.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..9efba8ed8db75670d0119423300776077acbefb2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/stun_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/thrusters_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/thrusters_on.png new file mode 100644 index 0000000000000000000000000000000000000000..94b224b52fe698791b9c8b4e97c86356aaab39c5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/thrusters_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/thrusters_on_img.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/thrusters_on_img.png new file mode 100644 index 0000000000000000000000000000000000000000..e90e195a6691baa65fd656f8018a89e8ef9cab10 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/effects/thrusters_on_img.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/glow.png new file mode 100644 index 0000000000000000000000000000000000000000..db482c0a9f017d2116d8c72686c4fb94eaa5645a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/help_screen_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/help_screen_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..abef8cd0487ff448eff3ea31f79ceeb854b6faec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/help_screen_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/arrow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/arrow.png new file mode 100644 index 0000000000000000000000000000000000000000..6efd4efb1e2759ff89211817008914acd9f6d268 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/arrow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow.png new file mode 100644 index 0000000000000000000000000000000000000000..68fc71eea6ea8105be2981587caa598cd2c4f9e8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow_blue.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow_blue.png new file mode 100644 index 0000000000000000000000000000000000000000..8ca1618b817bb8c0b97cf067da282b9fe6a21908 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow_blue.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow_red.png new file mode 100644 index 0000000000000000000000000000000000000000..4d052b0a63bfcd720198a608f03ccde2ae3dd66e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/bar_backgroundglow_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/battery_ok_c.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/battery_ok_c.png new file mode 100644 index 0000000000000000000000000000000000000000..9b3dc9122af941465789890448da92a2bdcd9740 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/battery_ok_c.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_lock.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_lock.png new file mode 100644 index 0000000000000000000000000000000000000000..c507fded1d1693f2fe01a113756cb90df6ae47a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_lock.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_lock_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_lock_white.png new file mode 100644 index 0000000000000000000000000000000000000000..cb615f54372360521730b90a4424a0f7dfc0a37e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_lock_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_1_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_1_base.png new file mode 100644 index 0000000000000000000000000000000000000000..7dc154ae724daa0cc1d65af0a9f996716ecd9de2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_1_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..32129995a046a332f3579528a7ad6244fd14643d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..52e63c4a14ee3519d01da9b6ea0bb854f9e44d94 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_4_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_4_base.png new file mode 100644 index 0000000000000000000000000000000000000000..fb82c625632f6f8f20c782c7d128b64c4c3cf4bf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_4_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_5_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_5_base.png new file mode 100644 index 0000000000000000000000000000000000000000..509a38833e53597f1e67cbe9e1b0ce1a996d23c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_5_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_6_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_6_base.png new file mode 100644 index 0000000000000000000000000000000000000000..8d306e96b13a89c16600e485803e28365aa12319 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_6_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_7_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_7_base.png new file mode 100644 index 0000000000000000000000000000000000000000..bf3f654ef74b93d81950c1b5072d0cc3776b8c7b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_7_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_8_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_8_base.png new file mode 100644 index 0000000000000000000000000000000000000000..ad91f911cc0a66fd57d418b195463157ef1b7b72 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_8_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_9_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_9_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3925fb0a156e2ad9a24520ca8be92ee97f5ec114 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_9_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_timer.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_timer.png new file mode 100644 index 0000000000000000000000000000000000000000..e5ac8d73b8ad4d7aaae8c734fee40b2d6d15ac95 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_octa_timer.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_1_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_1_base.png new file mode 100644 index 0000000000000000000000000000000000000000..7e5d1b0fb9437decf56d4fee070f693ee72fd1dd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_1_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..15a84bf89b3a4d10ea9d9ea787f86c997119304d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..fc2b8045c826bf8fc212da9062b029c5abebd935 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_4_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_4_base.png new file mode 100644 index 0000000000000000000000000000000000000000..016eef2ef4452f7388ca5ffb5a3914408ce3b8b1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_4_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_5_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_5_base.png new file mode 100644 index 0000000000000000000000000000000000000000..466636e4b98d652a97f243ad909902c5079a715c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_5_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_6_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_6_base.png new file mode 100644 index 0000000000000000000000000000000000000000..20780a722848dcb7c50c0616adf68b8452d8633b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_6_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_7_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_7_base.png new file mode 100644 index 0000000000000000000000000000000000000000..250b3d78596c3adeb224b72f81a8577f361fd5a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_7_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_8_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_8_base.png new file mode 100644 index 0000000000000000000000000000000000000000..28754510e09a4b34134271beda9d0c4946a4c7e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_8_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_9_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_9_base.png new file mode 100644 index 0000000000000000000000000000000000000000..26640d2737485a739103047d658e75c7c6852d4a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_9_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_timer.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_timer.png new file mode 100644 index 0000000000000000000000000000000000000000..cc1d63bfc3e1c2c7146707b0ea360a0f449013c1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/locking/s_ring_timer.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery.png new file mode 100644 index 0000000000000000000000000000000000000000..bc668f12f4ff216ec76ed7420e2291295bcebb06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..c9ec0b4be68d15ea63ecf01d67bc8c64131120ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..5752fe07cd7e8b5752be311f13db4d5d724df6ae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..5ebf0c0d9f1badf1c06cc08d26cd1132032ed170 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..d27e0396369d57d236d4fa4f2db86ce16c73aaef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..0a087ddd6ddf314d899562e509e93f9598478f74 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..fe6ad7966866ce46aae37c237b0408704abc6556 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..956ec5727863d062a6bd6fcc40fa1c2258c49cd7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..b149a8633369e7934df85dbf6ae3fe88577cae6c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..e2468fa6245d1f669077c249b16ce49b7363eac1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..bd179baa12e12ce7c7d0bfa576c50670eff7930a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..40c916b8409986dd2586ec9d19a61317a03bf98d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_artillery_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery.png new file mode 100644 index 0000000000000000000000000000000000000000..8a8c134ee62ad1f5b0a3d3ee4c81c5f4c67bdda9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..950eb845eb8add4c8d80c8d8db61f90121fcf89d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..52a9469bf805fe9dc45cb28623aa510219386083 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..52a9469bf805fe9dc45cb28623aa510219386083 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..fbef97296878a1e313f52ad5c12d39334b960466 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..18b139dcfef90f4d9601995612bc177fd083e7bf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..acf0b6b86cd43ce3dd4cd619ff1606eef08522d3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..acf0b6b86cd43ce3dd4cd619ff1606eef08522d3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..4df687edbb90297c43cb74322a8194672d34ae36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..3815391e77a93041580bfd6cf972e967b5af2442 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..089fe507310732d0aec0cba6186cbf375777c115 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..089fe507310732d0aec0cba6186cbf375777c115 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_battery_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking.png new file mode 100644 index 0000000000000000000000000000000000000000..0da2e7b49fe65a6c64bd7a90de0f74ecfac4e6f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..cdac2d4a7d532ccba262e55d1532929646930b13 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..779eb2ffdb08fb36aa9cc550992188ad9587de82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..2722625c5840ca73f1807a3ccf7eef2a56a9d0c1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..9cae291def3d3504a1ff2cd824587532b6aaac78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..2a78b8c7c2cacb05862f3a3e72ffcd9d505b12ac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..bd074b15c6f89834fef11eb16f91f0016214d1e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..683255a86ecc2c8ee8ef2d97800bf85b875ba3c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..33aaabd8462ecc134ee11f292e162a12e41d6027 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..6f9d75ddb8347cc6987d1a00e0750d76f2005e0a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..238754e4082c20a79e823f75476a31bc8902cc7a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..830a0fcb409ea906525c4af87adb683cfd06a18e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_cloaking_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay.png new file mode 100644 index 0000000000000000000000000000000000000000..9e74370486262302a0d7467530c8cf71da4f0ef8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..64492ff614169064fb3746111c1e86c7ced4ea8f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..d3cf53d8521b39195e04aace0919cbc41a0ccd9b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..c5e91627332ede6987368abdc1449eafbb0f5b4f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..05236b447e46d03e936c88c1fc7ecf3e8443e920 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..27be6fde396a25e31144c5eaef289d8a93572aad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..b5d6ae5c35083fe3f0eb00b950889563e65c93df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..62b63ba012f7bfb219b20614ce18bb8b0a8ac4aa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..2b0b812f963809edf7190057430fa9fdecc93d08 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..8d643ff34843b5b0a8f229ab69471adc925c9be6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..60e381c29fa2eb3988d65829502af12660aa713f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..7cbef9ef8beb7d7f48df79ee49002f3b9aea699d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_clonebay_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_combat_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_combat_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..ebad1c5b46e704df94bafd97d602abad8c4b5c3d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_combat_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors.png new file mode 100644 index 0000000000000000000000000000000000000000..bcab1caa4890dd32e81dde24818b2e28010b5044 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..adcfe91da70e6750a1aa53e7b4803cdc9026a497 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..bb9e44afde9398e51dc27fddd66d18e033d6499e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..bb9e44afde9398e51dc27fddd66d18e033d6499e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..92d61482d55792fe74de5ce6d15d05e74aa976ef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..07dbbde91c0be75519b24d2684c0e0c4cdd090ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..661fa9ab6931384b7fc1a93acbadd8d3096be724 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..661fa9ab6931384b7fc1a93acbadd8d3096be724 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..8548428f4a2d20635c3573a19e211556ebfa4d94 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..8bab18243025763f33f40f39d1b794d9cf244a89 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..f1f672b11b8fd3ac73718d368774ab586f18a1bb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..f1f672b11b8fd3ac73718d368774ab586f18a1bb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_doors_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones.png new file mode 100644 index 0000000000000000000000000000000000000000..b6f9346356f517db518a669154529b99c0550d5a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..89ab8f8b6f0a5af948f30466dfac75e3a67815c5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..56b4f550fdec3a45ad16c4fdf65cf3e9fa75a090 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..5c324a9e9a4919ac80f37431508bec1e1c6b99dd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..58e29b1e40812363f59e185fb70308989497cbc5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..f383f9bfa09cd83805bf332dfb31fc012d32e54c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..b1c4882dcf7877eeecc2343946cf539bf06431d9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..59b7a87723a469aee503766ef6f65409ee7eceb0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..64af5eb65e02c214d0c46f0b2f5cda013a0f2a60 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..41aeb7384ca70a57bf563646f445c233f1b8763d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..7ba37aac94ce201a477bb5e012c46258809e5c36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..99425116763b0d8207f498f30b00b91c664db047 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_drones_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines.png new file mode 100644 index 0000000000000000000000000000000000000000..7171eeed381e98c4395b2ed82bf6669e10e0c21e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..e497df8ae12ec8ef3c7eefe32f36db5618cb01ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..87d5d0d0023beca8e53d8fd1c8070d14811f80df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..cf1f739345f209cd2acf71bd01fcd3fe3d6717af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..391ba19efed857d04165878ccb73e2c3bc7b93d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..888960fad4dea42262f28eee4504df746ee4aa6b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..c6b9afab792531862d486c31a78403e48a9553f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..fd44c987d23b0f7ee201886d0cb6a883e378206b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..634d3c3df61da145bdb29a28143cafae9cb8f849 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..5b7d10df6375a1d290d1e1d1f2eaa76bc6212949 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..cf17afef27d2e523e0aafbf58dec2c0e9a786d33 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..c771b2eee6684a293037ccb6d75cebc9b6684165 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_engines_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_fire2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_fire2.png new file mode 100644 index 0000000000000000000000000000000000000000..8d131753fa110b9255587490d93f3513dd912219 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_fire2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked.png new file mode 100644 index 0000000000000000000000000000000000000000..4fe3d0a776c703285a73cb47b1dac4f10d06ebae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked1.png new file mode 100644 index 0000000000000000000000000000000000000000..4f621cac2ee6c835f3589475a3e9574bee60fdae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked2.png new file mode 100644 index 0000000000000000000000000000000000000000..23cbc1a499744b9a13e1fef7b6c7c2f7229b189d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked3.png new file mode 100644 index 0000000000000000000000000000000000000000..02a75f26c5571f89fb7ca8d56d54e69d8ce87c21 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacked3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking.png new file mode 100644 index 0000000000000000000000000000000000000000..c1822ed9a625f10855a0594b806ed83b0126d0b4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..04c53e97dc647726eb0e6ff5db23bd46c7773c7a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..622e9b41fe279e1039f873e3a7446eb311c27cff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..551d541e0692779d3cec33adbd76d76b903277d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..c8b66c65545b5f8b76d8397599c8139458aa8703 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..0fd96467a7b6c240c20abf8c6e2ab0fc15b69a98 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..d33f834ad2eb3d9526c411a2470ff5663a697f76 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..441ce55559c956d53486afe7cd1be8cfd5f7acfa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..04f55b4418b1c8695d95abbb03e2c1195720f0fc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..6451cb0ec42664d01a862c10d69bd968919c61b1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..81b639227e9a3b294cd4c92c428b8a2038c89304 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..40b991a67b93bd8a4ac5acc9d99bd8c2044793af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_hacking_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay.png new file mode 100644 index 0000000000000000000000000000000000000000..e506c298e10bbbc467228eaebf99f4d4f1133cdf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..9254c880c872afa9ec6710e45a2be7a8852b776d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..f2ae2f4d82b2d44b4f259e7e1bbdbcf18d2d4861 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..e5ac292be24c77587b67cdb82783fe92a98c0d56 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..82489fbac1de8a1cdabfb3bcba430bde57dc077c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..f3e4764ca3868ff7fa822ecbb04d8c64a557d591 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..0881de2c2062450c8e26315ab3c74f5239a77e97 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..ff899ac58c03497dac84039c679a56259e64e36f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..a2714638aa13ddb8c035739c983f1a38e8915328 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..e02d3c1315b051186da32f14eebbcaf7111edf6d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..5c6726a82dbcdb62f9323d77c7a5dd60559ed2f7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..a1cfc883d2868b63efe0d2a269991b5f8788885c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_medbay_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind.png new file mode 100644 index 0000000000000000000000000000000000000000..36fb9f469a9fbd942d3b8f80d7ad958649732c4e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..bced045c804fdf2a886511cd1c065d06649c5ea3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..e02f150675acc6fddee7258be773c20c70550637 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..8a9327cbe2060d8ebe8dd2736efb7754b2c31cf1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..47dc81ba3ccec8a0d23ea24370779b65dcec58f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..3d112396738a5d6be679a7dec0a6412a29e3a7cf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..160147c59581a297b41e31b82ac112950a9138ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..a1b0892a9e19bcd4533a661d98cd3be11e6c0cc7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..78bec4219ed18bdbb13cab735a2e00d190e0d9cd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..3d6f68a6c176f9b393f18c2a282519d31b0e66da Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..0fb9bb8d59696ea7c7dec4013515bc4a673b12b9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..0abd2ec0b1efbbb8143049bd76a73ba2560d92e8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_mind_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen.png new file mode 100644 index 0000000000000000000000000000000000000000..4e5c6da1ef3e5430fcbc0695f3a437f09c8e75f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..c107232592dd0982a301c7fceb0da034ff17067e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..0577f3ef7be632d3e01feb06d4cd1326622fe3b5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..58c6a37375b1dd9a5388136bf7ed1932e3558f99 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..29b5f5c772d9e8c8b685fe332c5f54b973a977d2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..b24fa84684c5b524d31340b2e9379f9eadc307be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..81394c3e03ee75e5648fa5494849270c4f380c9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..bb721dcb1e02c2adaacb6cb27252f5677e9e38b9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..a2061c82a089ab1526521b228ca0db7b6b40c4b8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..7d3b4dae3991bfe24525977a469e497ef635f54b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..2386a6f56875ef06d5da222fc5c8e298ae72cd05 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..433b49d9f42ae308efbed308d6d73dd30ae6a6aa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_oxygen_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot.png new file mode 100644 index 0000000000000000000000000000000000000000..5ee5eca870dfe892d017a886ebdff14ea09a278c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..d5a4bfdb30e2a929a66b4a015f987d8a05074145 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..ebcf97673682b0cb80cc5fcd4d81dc390fa7cb16 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..ebcf97673682b0cb80cc5fcd4d81dc390fa7cb16 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..bed165b0f77face217a17fe784b0d9aab271016e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..cf63f9d44fb2a0e0ec859da0acaa407ec5835c39 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..a7149ca0f085bbf9e2503e8fcf3bd0e8240fb781 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..a7149ca0f085bbf9e2503e8fcf3bd0e8240fb781 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..25f5d64b25187ce6404a65e32f4a4a686d4efea9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..b2dd774df726ff5663eefb877a08fb512956a272 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..31ef42d3843f87a0cfc5174b0f01eb64d7953ef5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..31ef42d3843f87a0cfc5174b0f01eb64d7953ef5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_pilot_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_repair_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_repair_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..9918b18a739c320442b7475533477f3b5bdf8db2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_repair_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sabatoge.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sabatoge.png new file mode 100644 index 0000000000000000000000000000000000000000..bf256364ecbecd65af39ca2a54dbd41a20f55fde Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sabatoge.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors.png new file mode 100644 index 0000000000000000000000000000000000000000..868a0080dc75a43f732edf58cad1f3395ba84b49 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..653ff0a7681cc341153f375cf82df64677829528 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..93a59aee352e142899ef8134bd4e8535f03638d9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..93a59aee352e142899ef8134bd4e8535f03638d9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..74da11810832729188bb6c5108b25eb2995287ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..5a33aec70100182e8357dbd653a7d30ea5562c5f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..c277f4027fe6d854e6a45f79939fa36323d49d74 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..c277f4027fe6d854e6a45f79939fa36323d49d74 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..2db2693eca4c2aeb6aefa0bf341c8faf22e5e54d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..c4adbee02789d063ea46d76d0cd5d02c4983dd0a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..d6253cda9aed9be165f9a125a8b677212d734477 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..d6253cda9aed9be165f9a125a8b677212d734477 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_sensors_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields.png new file mode 100644 index 0000000000000000000000000000000000000000..ef218046bf0399620c9ab2d8d360ef2f8426e0b9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..84b2ef0d069c6f6224458ae80e757d86c28cc410 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..faf1c5a475913d80fbf64af2412929faa95b0a66 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..9d31e988a25ae3f216db46c90595b2f8b8a22591 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..06013e97f4d55fb54b4f23112b141ed05a5cdde6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..7b6f84501042584cd6acce8f425325c6feaca658 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..3a16cb4c901b66184111ee07fbe747cd042b7d3b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..38fdaa00cbc23c956a020959d70a2534e6060ac9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..292c650c6e1e2ce9c6806566eb6772558df40e45 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..bb8989cf6839bb3d42ad36efd501b9c2fd254c09 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..0fbbd37678ef0f30ed2ed2320fab0f864e291e13 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..0c8e5aff942b30b34536008d295bfea01e114954 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_shields_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter.png new file mode 100644 index 0000000000000000000000000000000000000000..15d64501197ddacc5b290cad8a0676cb53977b7b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..65eb8f2c7d6cb27c1242ff4071d72f208add0a50 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..48cb3067c69df39979390c0c649118ee4996fa75 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..19569ec73535ee9e796de60c0fa4199827cfdde8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..73963ab6e15e3de38348545fe609ea308d9d1e06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..7ca6cc5fa651e8fcb59180b52adcb613d373b931 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..97300014123002bca5d69ff33a8d3653fa521ae0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..cb68e5981054e1c786b73d4002192ab86c2014df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..fb97dc3f3d3ae98f9f7208b308ebf0b29ceeaa8f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..c6894391a3f2c7878cf7c13fc92bc4360b6442d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..1cce2b5e04a706d1fb77b7ffe6f6e3be1c95e4e1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..f3739242737bd3ae652d546005f9785d3710553d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_teleporter_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons.png new file mode 100644 index 0000000000000000000000000000000000000000..5ecabdaf43aadd12d1b797763f3ac582236ba8b0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..79151ba980b9f326a3032aee93bb07833080fb0c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..f692d63f30305fc5a7ae90639f0eca5621ea1291 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..fa3e47eff8c58f8a4c931a80e6994664a69cfe5d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..ac8cde42616822a35108842d91a88bfbbdbfaf3e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..9e4753310e1a49a6cf52390997570ce7112e7dbd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..c4a9846f18559955e5092a071d743496b9e8cf3e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..6d1185e74acf50bcf91650237504f4da49a53a52 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..1cca4cf9d077a09a20e439cbc5490cd728d240a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons2_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_blue1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_blue1.png new file mode 100644 index 0000000000000000000000000000000000000000..865cd1c77a817460a3a723cd070ff184b0809448 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_blue1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_green1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_green1.png new file mode 100644 index 0000000000000000000000000000000000000000..891fbb22b92e29503d24471925d3b2858cd4eb28 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_green1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_green2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_green2.png new file mode 100644 index 0000000000000000000000000000000000000000..6a2c3a6fcf138855741a6af4921bfce0d57327a4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_green2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_grey1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_grey1.png new file mode 100644 index 0000000000000000000000000000000000000000..f7e6fa4621b469bd004aaffb2fae42001e31c29f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_grey1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_grey2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_grey2.png new file mode 100644 index 0000000000000000000000000000000000000000..68ff19bc8ac9c21562dccb10a5e0f224d453700c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_grey2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_orange1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_orange1.png new file mode 100644 index 0000000000000000000000000000000000000000..d424f0132b4808f6823028bad75055660281e1ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_orange1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_orange2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_orange2.png new file mode 100644 index 0000000000000000000000000000000000000000..930e0830cff04fb9e0b730c7a6b64083e374e644 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_orange2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..f0d5c853ada705a05101652548a977c97128285a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_overlay2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_overlay2.png new file mode 100644 index 0000000000000000000000000000000000000000..9424d3a7e649775c9a3856130bcb5e5c3d3ef38f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_overlay2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_red1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_red1.png new file mode 100644 index 0000000000000000000000000000000000000000..faa1379fc2a1a2dbbef883f6eedcffa0949c7fd6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_red1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_red2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_red2.png new file mode 100644 index 0000000000000000000000000000000000000000..1a092f7f90220d72ed0963073290fc7162071726 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/icons/s_weapons_red2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_CHARGING.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_CHARGING.png new file mode 100644 index 0000000000000000000000000000000000000000..0bbcf7d47c4738716437bf2c058f6c45898606d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_CHARGING.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP.png new file mode 100644 index 0000000000000000000000000000000000000000..b774a9898a2179c8cc2aa2615c2c3b0a23f9a1c7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP_off.png new file mode 100644 index 0000000000000000000000000000000000000000..4590cde8688de4aebffe827e1785c632b7ea33c5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP_off_nofuel.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP_off_nofuel.png new file mode 100644 index 0000000000000000000000000000000000000000..083072b2f7306ca1a29700023b4968358e4cb585 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_JUMP_off_nofuel.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_READY.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_READY.png new file mode 100644 index 0000000000000000000000000000000000000000..edea3c0f326798d5db2b5a895a51818bebd5891a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_READY.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_base.png new file mode 100644 index 0000000000000000000000000000000000000000..6d506e4b0455c6c47ae538c1779ce8e5d782ce3e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_base_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_base_red.png new file mode 100644 index 0000000000000000000000000000000000000000..a5671be5d7caf12aa20e88cc9dd2ee11d915ff4a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_base_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_loadingbars.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_loadingbars.png new file mode 100644 index 0000000000000000000000000000000000000000..92425542059720a89387dabf658805ce8ed961ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_loadingbars.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_loadingbars_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_loadingbars_off.png new file mode 100644 index 0000000000000000000000000000000000000000..d31bf6b80cd11d362694262d310cee0e1fc8dda8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_loadingbars_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_pullout.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_pullout.png new file mode 100644 index 0000000000000000000000000000000000000000..af024ae2428b2a48e401e31b2ab459e1cb6fa5be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_pullout.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_pullout_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_pullout_red.png new file mode 100644 index 0000000000000000000000000000000000000000..95bc0f843606ab8347e80616d3a598f4c1ebb7c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/buttons/FTL/FTL_pullout_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_charging2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_charging2.png new file mode 100644 index 0000000000000000000000000000000000000000..72b64c1e249cc5bfbec5bf704f757e24db8677d2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_charging2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_delayed2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_delayed2.png new file mode 100644 index 0000000000000000000000000000000000000000..4e72357e9c7aa735f5d5ac260d08af8d663904e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_delayed2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_imminent2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_imminent2.png new file mode 100644 index 0000000000000000000000000000000000000000..a47d785ab3393ea098cac673ae4beaf195577785 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_FTL_imminent2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_stats.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_stats.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3cba43e080de58efecb9680e6f43dc7a07af2e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/combatUI/enemy_stats.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/box_advanced.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/box_advanced.png new file mode 100644 index 0000000000000000000000000000000000000000..2b9f9b7a8d7b5344ee95bece7cb3dedd2c0308ba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/box_advanced.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/box_mainmenu.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/box_mainmenu.png new file mode 100644 index 0000000000000000000000000000000000000000..4873ebb0214303e4e8b105004217783e5a0d2f11 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/box_mainmenu.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_off.png new file mode 100644 index 0000000000000000000000000000000000000000..b61f02ff4edf5d8500e78849cef70bfa48fb5991 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8bd2ad5018d11cd1e553893baf8a4f03f69d553a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..cab16f015ef590209fdb7ea814345c8220bc5a12 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_arrow_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_off.png new file mode 100644 index 0000000000000000000000000000000000000000..574085eba46493ba7f8841846d697aa6ccdef298 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_on.png new file mode 100644 index 0000000000000000000000000000000000000000..bfdcc0099d9d464d2541cd4265200132adb71383 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..bc3de4fe37bec6074bbde1291f3deb1f6f5492b8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layouta_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_off.png new file mode 100644 index 0000000000000000000000000000000000000000..ea9678658dcc9115162a5fc5f7290aed4bcecabd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8eaac227074200cb538f29e7db5c795374b3f397 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..674c7a46e588fdfd303bbb6f5963a2b5792dfdc8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutb_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_off.png new file mode 100644 index 0000000000000000000000000000000000000000..39c7f226e39affd685c06b98beea98b5db580976 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9ac243fc7042eaf89dbfe7ed198ca321bb495da6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..e370192cd960f4584cbf6f14cbe82aa23638e251 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_layoutc_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_off.png new file mode 100644 index 0000000000000000000000000000000000000000..a0798295aaf8eb14322ac0fc1b402474fc6fc361 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_on.png new file mode 100644 index 0000000000000000000000000000000000000000..02b69722a0867c466bae0dacfeae729a3eb1d3a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..c3321a5ec050bd47ac3099d6b30c27a6dd51777c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_list_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_off.png new file mode 100644 index 0000000000000000000000000000000000000000..1e8cc1afb8133f844139fa5ec349e2a01db08741 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7ccae4c58e988c316641a06114b5c73a695b71d2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..02b5645b57a54ac7d117bf7032ad45dc31bff6c5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_mainmenu_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_type_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_type_box.png new file mode 100644 index 0000000000000000000000000000000000000000..df566b7a9c7b5fb605f0e836c105eb5be27bdadc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_type_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_off.png new file mode 100644 index 0000000000000000000000000000000000000000..39ccc1a9c589add7bab3ae52c34f668e1beb0404 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_on.png new file mode 100644 index 0000000000000000000000000000000000000000..43d55243e3eaad590512a852d83fbacfafae4d55 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..68f8ede654db2ec1248d3906b2d78bd979618acf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typea_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_off.png new file mode 100644 index 0000000000000000000000000000000000000000..809b5b6e63c7b171468b63150aa3ba026de4b0b0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_on.png new file mode 100644 index 0000000000000000000000000000000000000000..b35b3e18f3458e9fe5347b5764bed79b205c6a8a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..1f42465c3a0c931e2a1e3bcc906b9768a6110c9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typeb_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_off.png new file mode 100644 index 0000000000000000000000000000000000000000..6ea1535a2ebd1f01feda802d092c1a2a382e233e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_on.png new file mode 100644 index 0000000000000000000000000000000000000000..97b97cfde20b927892285b4493e6fdc3287055dc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..373de79082310f7ed0ab011c13b681d72474d51a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/button_typec_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/custom_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/custom_main.png new file mode 100644 index 0000000000000000000000000000000000000000..78f81c0e94e325682a1304a66af3a7ab0bda75f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/custom_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/ship_list_main_down.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/ship_list_main_down.png new file mode 100644 index 0000000000000000000000000000000000000000..8713a27ec9d53c1e26c8c8d41b6c5d9374dfa082 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/ship_list_main_down.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/ship_list_main_up.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/ship_list_main_up.png new file mode 100644 index 0000000000000000000000000000000000000000..3465b6b8d32ece0a9ead4ea3269eab2497863e74 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/customizeUI/ship_list_main_up.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/hand.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/hand.png new file mode 100644 index 0000000000000000000000000000000000000000..1b5368aa32d5a69a233c34e02f1da06f9831e2ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/hand.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/help_screen_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/help_screen_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..17d9d4378237d9d7a5325e255026d018f42db0c0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/help_screen_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_1_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_1_base.png new file mode 100644 index 0000000000000000000000000000000000000000..d96b10d63f911c171e6aec29e17719c37073cfdc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_1_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..f153553b0eee37388b4a6424067d5b7e2ea234df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..5fac7f1e83082a43ecd72039685dd97a21451b10 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_4_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_4_base.png new file mode 100644 index 0000000000000000000000000000000000000000..703df2db2186aef00514573a5d2785e907ea514b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_4_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_5_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_5_base.png new file mode 100644 index 0000000000000000000000000000000000000000..63f8825c46e040c7cb1428fddb45a32c148dfd12 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_5_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_6_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_6_base.png new file mode 100644 index 0000000000000000000000000000000000000000..a5b3b183b2f690b8b2f310333a7ebd627d7fa5ab Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_6_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_7_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_7_base.png new file mode 100644 index 0000000000000000000000000000000000000000..13a9c122ecf7fbf81722d52da3d28107316cdd45 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_7_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_8_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_8_base.png new file mode 100644 index 0000000000000000000000000000000000000000..b4b7a9a541c894d9e08a8747e0f8bcdd209d3ab7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_8_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_9_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_9_base.png new file mode 100644 index 0000000000000000000000000000000000000000..b7b2e4fd26d2b5cbe80aaac24dce518c04ce831b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_9_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_timer.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_timer.png new file mode 100644 index 0000000000000000000000000000000000000000..fef1082339755dc740bfa941063687a6723a796a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_octa_timer.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_1_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_1_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3a12631f63abbccf559767248e4c3d9794182baa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_1_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..8b4cf2b35c0b29cf963eabf3213fb43614edac00 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..7ac11f2a060cf842658995b3de01050ed5df4bf1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_4_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_4_base.png new file mode 100644 index 0000000000000000000000000000000000000000..dd6bd39b657cc3b4e54f3f7b256208b8233ed514 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_4_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_5_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_5_base.png new file mode 100644 index 0000000000000000000000000000000000000000..df4617151c0d48c737a317a9ef98732a567827aa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_5_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_6_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_6_base.png new file mode 100644 index 0000000000000000000000000000000000000000..2757ef53c55de023f0dc868862d327e6b831b1cc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_6_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_7_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_7_base.png new file mode 100644 index 0000000000000000000000000000000000000000..18e4e1f904fa0bcf173e250e72e959d0e1e965f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_7_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_8_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_8_base.png new file mode 100644 index 0000000000000000000000000000000000000000..7ce96c1bf9fd9033c7377df6eb89daa83169203f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_8_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_9_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_9_base.png new file mode 100644 index 0000000000000000000000000000000000000000..66b807df2e10b4ffcfe0a81cf07de4ed7ff57ca5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_9_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_timer.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_timer.png new file mode 100644 index 0000000000000000000000000000000000000000..905bc35a837c23ed59226ddf74aaa4e6a25c7194 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/locking/s_ring_timer.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_artillery_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_artillery_large.png new file mode 100644 index 0000000000000000000000000000000000000000..13c5f0607056e9702cc0539af0e975369e6c9fae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_artillery_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_battery_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_battery_large.png new file mode 100644 index 0000000000000000000000000000000000000000..6eb793dab3dca401c9830b6e061a42fa37360026 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_battery_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_cloaking_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_cloaking_large.png new file mode 100644 index 0000000000000000000000000000000000000000..edcf943e9fde8146146ec1e1284d0fef8b0a8b6f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_cloaking_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_clonebay_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_clonebay_large.png new file mode 100644 index 0000000000000000000000000000000000000000..a2ed4006307311e44bbca6135cf502181fb5c29a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_clonebay_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_doors_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_doors_large.png new file mode 100644 index 0000000000000000000000000000000000000000..6079da542e3eee3ad09d9d16f97e1996bd2c7e6e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_doors_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_drones_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_drones_large.png new file mode 100644 index 0000000000000000000000000000000000000000..35c64a141eab15e0c84d0a537754c786acb20399 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_drones_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_engines_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_engines_large.png new file mode 100644 index 0000000000000000000000000000000000000000..f778d3407d9a07f7361911876bbdad356c185f4c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_engines_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_hacking_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_hacking_large.png new file mode 100644 index 0000000000000000000000000000000000000000..f20751a9d4a8ebc55f53edcd95a07739e7282baf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_hacking_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_medbay_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_medbay_large.png new file mode 100644 index 0000000000000000000000000000000000000000..c650d2de7b09995cc0986ef7a826261eea7eca9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_medbay_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_mind_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_mind_large.png new file mode 100644 index 0000000000000000000000000000000000000000..6952f97c66bf756535a91517e374b4aa080164cb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_mind_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_oxygen_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_oxygen_large.png new file mode 100644 index 0000000000000000000000000000000000000000..47bdd481a4a96e10461bb95e1902682b44543105 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_oxygen_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_pilot_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_pilot_large.png new file mode 100644 index 0000000000000000000000000000000000000000..9cc9f92feefff67a139a95492ccd25e6a8f7d413 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_pilot_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_sensors_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_sensors_large.png new file mode 100644 index 0000000000000000000000000000000000000000..0a24c38aa38c4edbc6cd499ce07c50d5acfcabe2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_sensors_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_shields_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_shields_large.png new file mode 100644 index 0000000000000000000000000000000000000000..1bb272f951b31c3c48cff7e0ef56b103f0187fa4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_shields_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_teleporter_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_teleporter_large.png new file mode 100644 index 0000000000000000000000000000000000000000..8357dde56ff181d2ccf0c5c6cc071456c5946663 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_teleporter_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_weapons_large.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_weapons_large.png new file mode 100644 index 0000000000000000000000000000000000000000..8c4a465497dcce0a879aa9d2dbf4944594b453a6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/icons/s_weapons_large.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/main_menus/main_base2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/main_menus/main_base2.png new file mode 100644 index 0000000000000000000000000000000000000000..b5a8ee03568b5703514cd33137b6febffe0f9fcc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/main_menus/main_base2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_off.png new file mode 100644 index 0000000000000000000000000000000000000000..1eced427524c1f4721b78b069e7ff18eb9aa5507 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_on.png new file mode 100644 index 0000000000000000000000000000000000000000..2aaa0deb37077841fa3c225c409846ec4be064db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..8c7509c2840ba2681186751c7c96e4d68a32a532 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_jump_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_off.png new file mode 100644 index 0000000000000000000000000000000000000000..86550a4c9567c0ec6403f1336afaae14284a1364 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_on.png new file mode 100644 index 0000000000000000000000000000000000000000..cb7a0e46fdac2e70e9822783599444fe0bff02aa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..46861529555312e985fe7040486d43643bd94259 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_nextsector_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_off.png new file mode 100644 index 0000000000000000000000000000000000000000..f5c6b2d4e256c928b8d4db87adf36c24eb211cc1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_on.png new file mode 100644 index 0000000000000000000000000000000000000000..fbae5bacc2f2b23b1388fcc329af024f6c470811 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..6df940bb95ea84df5c2444e0e56fdc64f5235211 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_off_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_off.png new file mode 100644 index 0000000000000000000000000000000000000000..b8e6883c55e8e0087c014e8d749fee3c3cea9e63 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7225d3bee769386b7b05fcf4ae2d5ac09f3186b6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..75b632cbf47a766e5462e68a3839c34153295252 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_on_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_off.png new file mode 100644 index 0000000000000000000000000000000000000000..3c5c410031827f8bcbc4c2d55e2e798ff8b56d25 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_on.png new file mode 100644 index 0000000000000000000000000000000000000000..29b09c610a33e0b3d03f9c5082ddc587a7c246ec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..9f4be1e30841049db27d7540b1389d2d70cc85a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/button_wait_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/dotted_line.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/dotted_line.png new file mode 100644 index 0000000000000000000000000000000000000000..f63cd0ac00af1578885aef4f784c03fdefb74a91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/dotted_line.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_fuel_text_nofuel.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_fuel_text_nofuel.png new file mode 100644 index 0000000000000000000000000000000000000000..dbbf783ce56bb74baf6bee77d22ef6a2a1c47ada Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_fuel_text_nofuel.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_fuel_text_waiting.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_fuel_text_waiting.png new file mode 100644 index 0000000000000000000000000000000000000000..3a91bec4a328e832bc6632517bf0e384be54f887 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_fuel_text_waiting.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_base.png new file mode 100644 index 0000000000000000000000000000000000000000..de842c04e8b910831311466160d7a9a7eb29c2fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_boss.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_boss.png new file mode 100644 index 0000000000000000000000000000000000000000..c75119de76c2beaf48fdb01287528d11e365e35a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_boss.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_diamond_blue.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_diamond_blue.png new file mode 100644 index 0000000000000000000000000000000000000000..8b38c8bf3ffd16f8a2dbdeaa3acb7c2b921ad3ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_diamond_blue.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_diamond_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_diamond_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..64b273b6dbc5ba671112290823310e75237bc892 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_diamond_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_distress.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_distress.png new file mode 100644 index 0000000000000000000000000000000000000000..65f7cd4155b3215e98ce28a0e6155b665a422e7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_distress.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_exit.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_exit.png new file mode 100644 index 0000000000000000000000000000000000000000..6ddc2c890f2380a004da49cbfc3f260f7715da3a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_exit.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_hazard.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_hazard.png new file mode 100644 index 0000000000000000000000000000000000000000..f69b878207dce9b799bf50568169f689bf1192f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_hazard.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_quest.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_quest.png new file mode 100644 index 0000000000000000000000000000000000000000..3286865227aa37c6ec3db11533961a905003638e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_quest.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_repair.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_repair.png new file mode 100644 index 0000000000000000000000000000000000000000..7097f443b5c8d48bf57d965d95f7f128f27363c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_repair.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_ship.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_ship.png new file mode 100644 index 0000000000000000000000000000000000000000..a088d76fda63391f34a2942663abccdab7c31842 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_ship.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_ship_fuel.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_ship_fuel.png new file mode 100644 index 0000000000000000000000000000000000000000..1ec25d406b95472761e2ae3d5bb7e59dde88ca54 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_ship_fuel.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_store.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_store.png new file mode 100644 index 0000000000000000000000000000000000000000..4f422202ae30dd681bd86af27a85eeed23be19fa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_store.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_target.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_target.png new file mode 100644 index 0000000000000000000000000000000000000000..1c74fdab09d9c2de5b3ebc2676705481c8e7c155 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_target.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_blue.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_blue.png new file mode 100644 index 0000000000000000000000000000000000000000..043328c54a744c9745ada61351f0ddf11dc760ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_blue.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_red.png new file mode 100644 index 0000000000000000000000000000000000000000..f838a778470974eeab7d6d53204faaa9dba004ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..5b9c55d271006380db1167b88dd2004089a658fc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_triangle_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_warning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..0bc2fb04440a1f71e683c8e9fc93e68c5014a12b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_icon_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_targetbox.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_targetbox.png new file mode 100644 index 0000000000000000000000000000000000000000..311df60f8897c5f2a9837f038e2a4e9d8a029f7e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_targetbox.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle.png new file mode 100644 index 0000000000000000000000000000000000000000..a5630918ec317ad3b6b9c25e0d2be63e3d695a24 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle_point.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle_point.png new file mode 100644 index 0000000000000000000000000000000000000000..1fcef26e5cbdbf147a6a2488e9952b93be89f254 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle_point.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle_tile.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle_tile.png new file mode 100644 index 0000000000000000000000000000000000000000..fa9ca52a1307eb3227acf2d214721bcea4546cde Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/map_warningcircle_tile.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_beaconmap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_beaconmap.png new file mode 100644 index 0000000000000000000000000000000000000000..6233483fb0b6bbc36be300cdde466d59676c76e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_beaconmap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_distressbeacon_redlight.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_distressbeacon_redlight.png new file mode 100644 index 0000000000000000000000000000000000000000..f1af33d44ad53a739ac47c249816c92b063af247 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_distressbeacon_redlight.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_nextsector.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_nextsector.png new file mode 100644 index 0000000000000000000000000000000000000000..6e79b4269f2f980a321ac8a629315a9b806ae693 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_nextsector.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_sector.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_sector.png new file mode 100644 index 0000000000000000000000000000000000000000..31cf036b5b7ee946d234c957f159d76f95bdcdb9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_sector.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_jump.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_jump.png new file mode 100644 index 0000000000000000000000000000000000000000..2796de4a396b14155196e861fd3377cab6d20c6e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_jump.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_left.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_left.png new file mode 100644 index 0000000000000000000000000000000000000000..91fa56cd012d1d3aa9fd6f4a485a5c1b9367cb8e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_left.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_middle.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_middle.png new file mode 100644 index 0000000000000000000000000000000000000000..5720e63fb0a1bd2ee52431d5ea366c3e933767d5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_middle.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_right.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_right.png new file mode 100644 index 0000000000000000000000000000000000000000..8eae6143e511d8fcf5f914b131e8576fe7ea645d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_text_right.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_wait.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_wait.png new file mode 100644 index 0000000000000000000000000000000000000000..888a231c6e576d4e30b453c5576167d0eb7821ac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_wait.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_wait_distress.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_wait_distress.png new file mode 100644 index 0000000000000000000000000000000000000000..0e3922d507337abe6e50077353e1811fecb0c69a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/side_wait_distress.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_1.png new file mode 100644 index 0000000000000000000000000000000000000000..4c483f4bcbf29149bc09bb054d8e8345b4bcd5c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_2.png new file mode 100644 index 0000000000000000000000000000000000000000..94f128eb8756c748dccaf8dae3c263cc3f2d48d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_3.png new file mode 100644 index 0000000000000000000000000000000000000000..d5ad880b40e6dffbbaf7052798447134c50775e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/map/zone_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/optionsUI/escape_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/optionsUI/escape_main.png new file mode 100644 index 0000000000000000000000000000000000000000..92fbbaa3013a8fd92f56edcf76a1d216be442c5c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/optionsUI/escape_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_off.png new file mode 100644 index 0000000000000000000000000000000000000000..69ecd43f191b750ef918f8eab960014adff94ffb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_on.png new file mode 100644 index 0000000000000000000000000000000000000000..2e2101a65024c33cfaf4645441d6f37fc87551f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..69252ee741f341fc86cd5791b2ebc86d10975c8e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/people/crystal_button_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/gameover_victory_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/gameover_victory_main.png new file mode 100644 index 0000000000000000000000000000000000000000..bcbd641eca10460a59505e4deaa812a25ddf4705 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/gameover_victory_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_off.png new file mode 100644 index 0000000000000000000000000000000000000000..cbceb3555317ccb5a1b82b88c49438ebf8d58fe7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_on.png new file mode 100644 index 0000000000000000000000000000000000000000..478dd172b28fb6ce06b41a08cdfa7b583f11aabc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..0251f6cd2d32946e2567f1a7ae803688da31035d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_achievements_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_off.png new file mode 100644 index 0000000000000000000000000000000000000000..4fdce44309219f8c508fd14981ae96935140b452 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_on.png new file mode 100644 index 0000000000000000000000000000000000000000..76c54800670eb763bdf3d131dc00b7e40685b2b5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..81b64f2fdb5c75e600c4f034deb3de81a8a536b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_shipbest_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_off.png new file mode 100644 index 0000000000000000000000000000000000000000..40c589073f8c1a16a2da69a35127e9eadac4a513 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_on.png new file mode 100644 index 0000000000000000000000000000000000000000..90ca7b7df8c3a738688d065a678427d02d898acd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..298322110733876568658a69b1f2ed9405f5c552 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_stats_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_off.png new file mode 100644 index 0000000000000000000000000000000000000000..bd93b9c4a995799954dbaf06db4fd37fe9c81a8c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_on.png new file mode 100644 index 0000000000000000000000000000000000000000..3d5b8696f2befaf510217744f15bb2d02b83cfb3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..ce3c30c4bb60fb157fc2a4a7d6f6c2bf53eacfd7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_button_topscores_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_close_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_close_box.png new file mode 100644 index 0000000000000000000000000000000000000000..0c937e52a1655576cce06eb4c9454dbb7b6dbf91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_close_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_main_shipbest.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_main_shipbest.png new file mode 100644 index 0000000000000000000000000000000000000000..1606a0afa5f1f41413a98c876744e05c63885395 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_main_shipbest.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_main_topscores.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_main_topscores.png new file mode 100644 index 0000000000000000000000000000000000000000..9d12cc43c37b989df429eca66d622e89be74b914 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_main_topscores.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_upperbar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_upperbar.png new file mode 100644 index 0000000000000000000000000000000000000000..bbe7dadecd562dcfedb2af13d9a8f2a06979406f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/scoreUI/score_upperbar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_blueStarcluster.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_blueStarcluster.png new file mode 100644 index 0000000000000000000000000000000000000000..b7c1ce66026a596e251c3b5dca678e7cb3b07db5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_blueStarcluster.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_darknebula.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_darknebula.png new file mode 100644 index 0000000000000000000000000000000000000000..bd5cbe5ccd5c1fc05e58c206edfd0b935f49c3e6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_darknebula.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_dullstars.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_dullstars.png new file mode 100644 index 0000000000000000000000000000000000000000..cea308debce5ca675496ed117c9fd21c9d715ff8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_dullstars.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_dullstars2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_dullstars2.png new file mode 100644 index 0000000000000000000000000000000000000000..1ae8bb490ede172727342b8fac4e923d4a4ea614 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_dullstars2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_lonelyRedStar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_lonelyRedStar.png new file mode 100644 index 0000000000000000000000000000000000000000..4ca811e5c7fe23834fe0fec8a1220ccf0d0e3d4d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_lonelyRedStar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_lonelystar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_lonelystar.png new file mode 100644 index 0000000000000000000000000000000000000000..389675ff29432af22f2cc3897d098d9bd40f5a9a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_lonelystar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_smallbluenebula.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_smallbluenebula.png new file mode 100644 index 0000000000000000000000000000000000000000..ce76911ef7ce0756a94fd3fadaf6c67fa99eb7c0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/bg_smallbluenebula.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_asteroid.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_asteroid.png new file mode 100644 index 0000000000000000000000000000000000000000..d9252dda45a2bb9261471f375f3fb66f765fada3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_asteroid.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_nebula.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_nebula.png new file mode 100644 index 0000000000000000000000000000000000000000..147cb2c5091910f4552c1eb8be452145fea469ec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_nebula.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_pulsar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_pulsar.png new file mode 100644 index 0000000000000000000000000000000000000000..fdd6d884d5ce857a3efa2adbccce65757a2786d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_pulsar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_storm.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_storm.png new file mode 100644 index 0000000000000000000000000000000000000000..d6bf34e60a30b3a8208ab82fcc57975c4f8a3724 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_storm.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_sun.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_sun.png new file mode 100644 index 0000000000000000000000000000000000000000..4998e175a622d2873816171907a74d2e5380220a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/stars/low_sun.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_off.png new file mode 100644 index 0000000000000000000000000000000000000000..fe69a4d39bdb11b5a52b43db5432844cea73c460 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_on.png new file mode 100644 index 0000000000000000000000000000000000000000..2c12b55ded5e88d59d5510646bac820182e66ccb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..57dd175fa507d4c0d432cc53bb25598c1d46ec2e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_assign_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_base.png new file mode 100644 index 0000000000000000000000000000000000000000..fe871fb2f662e1c9cfc7a235770e8e393d8e6ed1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_off.png new file mode 100644 index 0000000000000000000000000000000000000000..1c0c913f8c0965c5672235a6197e4e85b6bf0000 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c2b43b0e8577af046b15f9e6d62af59e75b5100f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..afa40fdc8612ca7197eb9dee0a2d36974cb8a4d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/button_station_return_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_drones_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_drones_on.png new file mode 100644 index 0000000000000000000000000000000000000000..772b336fb562dd92a2d9d25ee1c213c41582d777 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_drones_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_drones_on_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_drones_on_red.png new file mode 100644 index 0000000000000000000000000000000000000000..3ceeabbd55a22b800f9c8af105379a0771536cf3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_drones_on_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen.png new file mode 100644 index 0000000000000000000000000000000000000000..f1f064697802d7c2579b4c8fbc6c221a9f11311f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_both_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_both_red.png new file mode 100644 index 0000000000000000000000000000000000000000..d459909b27c6b5d7775144ec4d61016fbdacf28d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_both_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_down_purple.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_down_purple.png new file mode 100644 index 0000000000000000000000000000000000000000..8d90d67a81e89cd6eb85b94996e79031f876c81f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_down_purple.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_down_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_down_red.png new file mode 100644 index 0000000000000000000000000000000000000000..defdb7c91a0050018449fd06a2bf4d462f078662 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_down_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_up_purple.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_up_purple.png new file mode 100644 index 0000000000000000000000000000000000000000..a6c0ba91ecfdd10c1a965cd5eb7b3639a8ca64b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_up_purple.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_up_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_up_red.png new file mode 100644 index 0000000000000000000000000000000000000000..942a525f2de26fcb5f38769985ca74c2b13fb594 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_evade_oxygen_up_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_fuel_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_fuel_on.png new file mode 100644 index 0000000000000000000000000000000000000000..915c23760d2aa33e317cae8d61e7ef2fae34040c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_fuel_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_fuel_on_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_fuel_on_red.png new file mode 100644 index 0000000000000000000000000000000000000000..beac0d2b5770023c3ccd51d74ec8c1a08186bc7e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_fuel_on_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull.png new file mode 100644 index 0000000000000000000000000000000000000000..5550d7d86ace03f0c6ea4a965b77a5c5532dabe8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull_bar_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull_bar_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..0a70e152cd2a94f88be9491863665ed60b1b812c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull_bar_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull_red.png new file mode 100644 index 0000000000000000000000000000000000000000..9a0c16805409fb0df1879d4f8c25f110151d107b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_hull_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_missiles_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_missiles_on.png new file mode 100644 index 0000000000000000000000000000000000000000..1a92dc42dd421bcd323be8f4841a11c6ceeb1567 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_missiles_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_missiles_on_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_missiles_on_red.png new file mode 100644 index 0000000000000000000000000000000000000000..4d8b7e5e76057e6a520ad0e0ec5326bc43bd494b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_missiles_on_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_off.png new file mode 100644 index 0000000000000000000000000000000000000000..a9e82cfcefbd92dde194da2e1b2be598811d4fa2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_on.png new file mode 100644 index 0000000000000000000000000000000000000000..43f975f4ea2be042f7da0b789033793bfa653e31 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_purple.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_purple.png new file mode 100644 index 0000000000000000000000000000000000000000..94ad407931c664a98f1de8e08be45d8893bed8e0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_purple.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_red.png new file mode 100644 index 0000000000000000000000000000000000000000..edd864e59978b648ec540f61a58f819569dcaa3d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/statusUI/top_shields4_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_off.png new file mode 100644 index 0000000000000000000000000000000000000000..0fb426816c9d3c8685d8d63cec4050b97e820148 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e38620b739fdb426576495ac7b1c43cfe2197bb4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..41e7cdce0c67395b8f9a1d972d0393b25d432a24 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/autofire_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_1_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_1_box.png new file mode 100644 index 0000000000000000000000000000000000000000..341663569e16dbda153bac6bdce91921a334a803 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_1_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_1_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_1_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..d2d6d12f5b210d4b4bf5ebfabe0b96112a991088 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_1_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_2_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_2_box.png new file mode 100644 index 0000000000000000000000000000000000000000..b7d2e04bb02dd907c8327cb15d6e02ead73a3197 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_2_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_2_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_2_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..fee10e42419d2518f690aa8dad205915efefe456 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_2_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_3_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_3_box.png new file mode 100644 index 0000000000000000000000000000000000000000..ad93811d2a6d97f1d712f3e8ed97e3752fb9ee8a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_3_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_3_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_3_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..fcc3572c9b32ce7f9c1a11a0b4040d9087784929 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_3_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_4_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_4_box.png new file mode 100644 index 0000000000000000000000000000000000000000..23a135d84db872900e73b4f614313dd79fb69338 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_4_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_4_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_4_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..bc6615f2abccab0eddff456447fcc4de452f5b81 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/bar_4_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_off.png new file mode 100644 index 0000000000000000000000000000000000000000..771e2d8899c52dc01771b67b6debd60dce500fad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ede399c89e69f823e0350061e1278cd8fab0c761 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..c64f35dd818200bc1a5dbd3b4002069046ccd5a2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_default_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_off.png new file mode 100644 index 0000000000000000000000000000000000000000..ef90c2a9790e04615fcc7b50618065ea3b29b04f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_on.png new file mode 100644 index 0000000000000000000000000000000000000000..bb665d4abda4b7c0354c28aa478b72bb9b6d485e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..e2a1efc4f0f29b0b8a62ca8986aac3df2e32d169 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_doorclose_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_off.png new file mode 100644 index 0000000000000000000000000000000000000000..4c44b2342b207b8f2b86adad523928ced9e59e6d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_on.png new file mode 100644 index 0000000000000000000000000000000000000000..6d62be5c514dc2888c8a7b2f5f6efea9d8aa76be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..e28fa1a9ebad405fa6f0c3a575f374233233c587 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_dooropen_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_off.png new file mode 100644 index 0000000000000000000000000000000000000000..4dbe4f78bdc827254e8fb9d5ecbf3d5a43779e17 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_on.png new file mode 100644 index 0000000000000000000000000000000000000000..4a148609732e2d366e4a01b89059e9d0320a9540 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..a5fcf0d6e75a4ca9864dbc9e223d82628fde8e27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_hacklaunch_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_off.png new file mode 100644 index 0000000000000000000000000000000000000000..47db79a90b01044195828d7b48058ef4f5b14fb1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7948577e0ad76f83cd038b819c8fde50603811a7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..25d63b0568e2db8e6cc6f6969a48c156ee065e34 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_down_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_off.png new file mode 100644 index 0000000000000000000000000000000000000000..eda09cf648212fdf4acd6dd98b84babbc84dc482 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_on.png new file mode 100644 index 0000000000000000000000000000000000000000..19f774f350cbc1710284251c54f36b58dba342f7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..1fd61726651549ebd283ea96f38e9f2ab6aa1980 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/button_tele_up_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/clonebar_large_fill.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/clonebar_large_fill.png new file mode 100644 index 0000000000000000000000000000000000000000..88c009a5310c2fd5674d6f968ae4e5c8b10f8d9c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/clonebar_large_fill.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/dronebox_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/dronebox_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..4403ee2b788366356287dc2f98118705dd872f78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/dronebox_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_ion.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_ion.png new file mode 100644 index 0000000000000000000000000000000000000000..6f22c950f08c3779416d06165dc60acd4f697567 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_ion.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_off.png new file mode 100644 index 0000000000000000000000000000000000000000..f7ce264f937d79a5147bce5e986d3a3fc1333ffe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e1bf35ff4559382ab57c10e0a82fb2f8fd6a6ae2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/manning_bar_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_1px.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_1px.png new file mode 100644 index 0000000000000000000000000000000000000000..1df215f93589f02a032e9282c8aeefaab4765e6b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_1px.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_bottom.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_bottom.png new file mode 100644 index 0000000000000000000000000000000000000000..88b56fea03eddcfe724802c5f03ba036a0bf572a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_bottom.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_separator.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_separator.png new file mode 100644 index 0000000000000000000000000000000000000000..eca85f05e3a68b19e47d72edf4c22dc793acb3de Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_separator.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_top.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_top.png new file mode 100644 index 0000000000000000000000000000000000000000..55ae43805e6a39b5fbe7bad8d5d9d8f4a4598e2a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox2_top.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_1px.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_1px.png new file mode 100644 index 0000000000000000000000000000000000000000..3b1ac303f2ecb7697abb6454f9d19d4b0ccde36b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_1px.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_bottom.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_bottom.png new file mode 100644 index 0000000000000000000000000000000000000000..63d6720a3f64d5b30ba244b7dc38e9d0b05c7c27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_bottom.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_separator.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_separator.png new file mode 100644 index 0000000000000000000000000000000000000000..1ece704a17ed72ef5d41f2da5739c4b08baa5e1d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_separator.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_top.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_top.png new file mode 100644 index 0000000000000000000000000000000000000000..50fcc55ed646137526e1f1f3ac6fdefdf6049437 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/sysbox_top.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_off.png new file mode 100644 index 0000000000000000000000000000000000000000..896b0a7a2b5e4031c673d016187ca93733e134a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_on.png new file mode 100644 index 0000000000000000000000000000000000000000..58601eeda6d4862162e56bb4ec482328aff5d4f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..1b5e8fb22975f77cb34d58cf4adf4f376f186551 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_button_turnoff_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_drones_leftbox.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_drones_leftbox.png new file mode 100644 index 0000000000000000000000000000000000000000..839c7aaeb20a2c7bfb8987f09420217b6d4bb663 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/tabs_drones_leftbox.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/weaponbox_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/weaponbox_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..4c71924a2beafad16d49925f27bb1b905fa8947c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/systemUI/weaponbox_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/tooltips_border.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/tooltips_border.png new file mode 100644 index 0000000000000000000000000000000000000000..ce9fd340ab20d1f5149c8712a8ed95e6908efb3b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/tooltips_border.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/tooltips_tab.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/tooltips_tab.png new file mode 100644 index 0000000000000000000000000000000000000000..d9495d471f9c2c2015b5c8f1194d19658c79e9dc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/tooltips_tab.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_off.png new file mode 100644 index 0000000000000000000000000000000000000000..9d8aa6097c9bc82b920843eb387c2a4f395bd643 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_on.png new file mode 100644 index 0000000000000000000000000000000000000000..77a5cc0b323b56a0f3eb6fe645953f0785b95b4e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_off.png new file mode 100644 index 0000000000000000000000000000000000000000..1093ca29ee527ce6e8ba7842763271c89a77e54c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_on.png new file mode 100644 index 0000000000000000000000000000000000000000..1bc17783fb5beda23adc58bd3d7a84ac5a6a2cb1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..e515093d8dded7d1488e74bfecc2ca6e213bd22a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_rename_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..95d5e050e6011f411af47a745b403d06ea340dca Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/Equipment/box_crew_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/box_crew_dismiss_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/box_crew_dismiss_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8e423ff227cb44d3661855282c8030195d2602bc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/box_crew_dismiss_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/box_crew_dismiss_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/box_crew_dismiss_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..b79f80efba0bdb31387f5e1bdbb7210f3e0688f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/box_crew_dismiss_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_buy.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_buy.png new file mode 100644 index 0000000000000000000000000000000000000000..2d6e55fa0a671ad49ff517ceb3258fd7712fa736 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_buy.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_scrap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_scrap.png new file mode 100644 index 0000000000000000000000000000000000000000..f7240d0e9d59dc0566bae8aa0ae3b72fa3741e61 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_scrap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_upgrade.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_upgrade.png new file mode 100644 index 0000000000000000000000000000000000000000..af01ad8280d94c5c6fcf8bf437fd5136a048cca8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_box_upgrade.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_off.png new file mode 100644 index 0000000000000000000000000000000000000000..9c222431939e27bd3cf941ad63212a19a756a87d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_on.png new file mode 100644 index 0000000000000000000000000000000000000000..1fcf14ce8e7094728f67199bb593c9e20dcd78ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..c19a575bf7cf967c9dc8d6d46815221aa515178c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_buy_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_off.png new file mode 100644 index 0000000000000000000000000000000000000000..91fdd7ef3c0240e448a38e093191227dc03b68b8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_on.png new file mode 100644 index 0000000000000000000000000000000000000000..998d5df0593f0b1b75d09fe1da0a52a5f8979724 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..f2a6d07d4a9186d68e3940cec9f2dae7c31243bf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_sell_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_off.png new file mode 100644 index 0000000000000000000000000000000000000000..f16ab3111b31854d247004a7df4b42d039c38d0a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_on.png new file mode 100644 index 0000000000000000000000000000000000000000..12805e6feafcda5d995cc5520171f58dde535821 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..7fe0488dacc7c89fbbcab6ae7d1d6f7544af0d05 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/upgradeUI/get_button_upgrade_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/not_enough_power.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/not_enough_power.png new file mode 100644 index 0000000000000000000000000000000000000000..4fba2533e0f38770eeec23bc012e2da9485a78b2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/not_enough_power.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/oxygen_low.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/oxygen_low.png new file mode 100644 index 0000000000000000000000000000000000000000..0f5e71fbe15280ba9db3d33499ba7f7cb1028e6f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/oxygen_low.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_clone_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_clone_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c94e1ddbdc7116ce1fba8882032c844a62add9f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_clone_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_engine.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_engine.png new file mode 100644 index 0000000000000000000000000000000000000000..e3ff159f232a77e7cbc31c62ffe18f89fe28be64 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_engine.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_25.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_25.png new file mode 100644 index 0000000000000000000000000000000000000000..7d3959819b1a317aaadab8e0a224c724c15a6f45 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_25.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_50.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_50.png new file mode 100644 index 0000000000000000000000000000000000000000..d5412527a9c6eb484210f5ce3401e04a268cec81 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_50.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_75.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_75.png new file mode 100644 index 0000000000000000000000000000000000000000..1b351e013c8ce9daf6a1916868f10067e6c45b15 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_75.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_critical.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_critical.png new file mode 100644 index 0000000000000000000000000000000000000000..df2b9cd73439ba787c60c5ca0d535a869a17fa9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_hull_critical.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_icon_drones.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_icon_drones.png new file mode 100644 index 0000000000000000000000000000000000000000..b6ee3297efcf80cae1a19d3516daee199b611a1c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_icon_drones.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_icon_missile.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_icon_missile.png new file mode 100644 index 0000000000000000000000000000000000000000..d47fa23fede30393c1ab2a47a9c9335b9011627d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_icon_missile.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_shields.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_shields.png new file mode 100644 index 0000000000000000000000000000000000000000..8e867abc4cf2462af10c355c090c018abe7812b6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/warnings/warning_shields.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_56.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_56.png new file mode 100644 index 0000000000000000000000000000000000000000..ff29265eb4f95848cf6d63e9b379fd487e7f5d8f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_56.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_94.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_94.png new file mode 100644 index 0000000000000000000000000000000000000000..32abf9f38812f73ff2d9caaed70509d5fc017178 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_94.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_left.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_left.png new file mode 100644 index 0000000000000000000000000000000000000000..8dc6bb39a07582563ab93b66aced4c17a96ee0a8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_left.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_left2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_left2.png new file mode 100644 index 0000000000000000000000000000000000000000..d2f8cd4f9e771e10bcb1a028992d2662b1af24c2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_left2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_right.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_right.png new file mode 100644 index 0000000000000000000000000000000000000000..cba4c0c2bc97bd4223547388a8c54426d53e4364 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ipad/wireUI/wire_right.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_bar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_bar.png new file mode 100644 index 0000000000000000000000000000000000000000..04acd56d118651c47966ab9261faf8ef78df2df4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_bar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_bar_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_bar_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..f8b7b4592559efa1df63fd70884c63bdc84b9043 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_bar_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_main.png new file mode 100644 index 0000000000000000000000000000000000000000..49bf68ef47fc3b398bae423df1972b32d30f0b9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/Loading_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_base.png new file mode 100644 index 0000000000000000000000000000000000000000..20dec5be5b4ec0e32610dd1e3293ea7e83b0dadd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_off.png new file mode 100644 index 0000000000000000000000000000000000000000..398989fff3904edb0ba4d8a4ce4f1e7e6324a325 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_on.png new file mode 100644 index 0000000000000000000000000000000000000000..fc34280543fdc98386f40fc27ad91b45fb2a3aeb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..9d55ab776e467a0aa47e9e0fbb22aa9cd9db1cf9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_cancel_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_off.png new file mode 100644 index 0000000000000000000000000000000000000000..30710e07617bcbdffdb31cde0fd681449ce95f82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5266cbd31e029211774825c34196ed1487dc81ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..66bf4eabc6a9a213a8f21b654161f60e20ef282a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/button_confirm_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_off.png new file mode 100644 index 0000000000000000000000000000000000000000..04d57dee09adef7ed90bea030a64aed019dce757 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_on.png new file mode 100644 index 0000000000000000000000000000000000000000..0cc748724773771cf683950727e453cfdae39adf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..2ca358912c17f96dd026531b1522627c788cb7d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/continue_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_off.png new file mode 100644 index 0000000000000000000000000000000000000000..130cc0c5ece69a0238dd2f057422c621fa836879 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_on.png new file mode 100644 index 0000000000000000000000000000000000000000..a6a0127a28ccf38a3569ea3436b7ce48f53d1b9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..d2298e5d8f386f43bbdb91ef376434bfdb64d0d3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/credits_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_off.png new file mode 100644 index 0000000000000000000000000000000000000000..310217faa1b6e60c55d0ef6719f9fecb64c0ef03 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_on.png new file mode 100644 index 0000000000000000000000000000000000000000..cd3c275ecab1abfcb7098cb91d92e7ed4d5a2fbb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..edb0e2440c1f8476c353999bac07fe8ee0b0a988 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_continue_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_main.png new file mode 100644 index 0000000000000000000000000000000000000000..b2bc8f9afe7bf692dc2bfab56cd240b5d2af4547 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_off.png new file mode 100644 index 0000000000000000000000000000000000000000..bd9c54c1cfe253a423aa67e72ab2a19106bb99b5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_on.png new file mode 100644 index 0000000000000000000000000000000000000000..041c7f0dd1f9044c668468c1049fae1fbb69fe61 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..acebc6cdd0714710a054f24fca0ff5ae84dd1864 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/loadgame_new_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/main_FTL2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/main_FTL2.png new file mode 100644 index 0000000000000000000000000000000000000000..2c9f3b939a2b02a96c8bde34bd733064d5f5134a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/main_FTL2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/main_base2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/main_base2.png new file mode 100644 index 0000000000000000000000000000000000000000..577ec5d7e63197d8dd2ebe0612f87f034068abe4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/main_base2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_off.png new file mode 100644 index 0000000000000000000000000000000000000000..daa400149ffd05ac84c696572ebdd7632a2f458b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_on.png new file mode 100644 index 0000000000000000000000000000000000000000..fd9cf94d9c87d1dfdf146216e7d48f4ca4664920 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..258bff8af645c25851d517960f6df0599471c137 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/options_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_off.png new file mode 100644 index 0000000000000000000000000000000000000000..64c4bd272b577ad07be8eb7a085bcf678404dda2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_on.png new file mode 100644 index 0000000000000000000000000000000000000000..f2936ed78a9f3209abdadf6d43c4f88b5224aad4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..3a4204301c66ae61cc09d38a2481028269f1ff85 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/quit_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_off.png new file mode 100644 index 0000000000000000000000000000000000000000..63889923d59ca01ae0eb15dda827e2aeefb424a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_on.png new file mode 100644 index 0000000000000000000000000000000000000000..530e0150bc0c017d3bbe1f1a1bf7204c04ffc022 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..17e34639dc79f7e59b22f36d3143517ad1359ca6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/start_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c3c597afc5e4db335d1b616e53747eec8fbbc7be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_on.png new file mode 100644 index 0000000000000000000000000000000000000000..a9a5c192279d82fff63d9bb45da96ce7cc5af8fe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..231d93efd8e1ad2a7b00cec00ef31e88b48d742f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/stats_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_off.png new file mode 100644 index 0000000000000000000000000000000000000000..e4a53784f3da6ccfb6ca7aff4d8baff1e121d419 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c82733b0b8f214a6ba9892ba756bb93ef526a535 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..8e93cd60ff9016e3caebaae4ab25aeb317d17ab0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/main_menus/tutorial_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/boss_jumps_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/boss_jumps_box.png new file mode 100644 index 0000000000000000000000000000000000000000..d3b4dc29dfca6c6bdac0cb4aa64b630215e5d749 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/boss_jumps_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/boss_jumps_warning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/boss_jumps_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..bdf99082fa113a4ce93b721768b7d21db408e45c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/boss_jumps_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/dotted_line.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/dotted_line.png new file mode 100644 index 0000000000000000000000000000000000000000..87325db57ae38ddb2b8988c2dd4a39af2ceb2d28 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/dotted_line.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_base.png new file mode 100644 index 0000000000000000000000000000000000000000..578d87ea8b167ee185207dbda4d7a2e802c747ae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_distress.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_distress.png new file mode 100644 index 0000000000000000000000000000000000000000..39af5f09fdcce07c647a421d01a99f0f9d700f7b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_distress.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_exit.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_exit.png new file mode 100644 index 0000000000000000000000000000000000000000..b84057545fdde2e7b6289084302537029f21cf9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_exit.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_quest.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_quest.png new file mode 100644 index 0000000000000000000000000000000000000000..bf76c4e041a04644f8b39ff20163d9afd32b0ef7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_quest.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_repair.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_repair.png new file mode 100644 index 0000000000000000000000000000000000000000..7e6b0e4e11f9bf8412e0aef2cf30019b118eb343 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_repair.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_store.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_store.png new file mode 100644 index 0000000000000000000000000000000000000000..20d710f967d61158283606f2719eab43ae645be2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_store.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_target.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_target.png new file mode 100644 index 0000000000000000000000000000000000000000..3f2069a8e7e87455d257935b8ec66f51b12688d7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_target.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_trader.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_trader.png new file mode 100644 index 0000000000000000000000000000000000000000..9fcda1b5a70dc8145cf27b11b8a28a8525222b68 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_box_trader.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_NOFUEL_text.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_NOFUEL_text.png new file mode 100644 index 0000000000000000000000000000000000000000..d517aed828c64717f222ce25cb704ccd54cbc0b4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_NOFUEL_text.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_NOFUEL_waiting.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_NOFUEL_waiting.png new file mode 100644 index 0000000000000000000000000000000000000000..e41b6919398d10905e55ae9bcd90c99b2f30c7f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_NOFUEL_waiting.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_off.png new file mode 100644 index 0000000000000000000000000000000000000000..bb3180029e035647c6fb5ab2054a716a4a3cfc4f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_on.png new file mode 100644 index 0000000000000000000000000000000000000000..94f62038d465acbe12d456513844be5c8dae795a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..cead3a87150e1b24420cd342b6a911c707de54bf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_OFF_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_off.png new file mode 100644 index 0000000000000000000000000000000000000000..e647451a347ea3b984ae5688fe724aa0a57c5278 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_on.png new file mode 100644 index 0000000000000000000000000000000000000000..d9f64d3a6732fd274aa1d78dbc061d5be583ae39 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..1e2e30a0854ac64738bf4ffef66394c1fe0a8de7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_ON_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_off.png new file mode 100644 index 0000000000000000000000000000000000000000..37504535f9f35387c2a28c83f1099f2339686a1b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_on.png new file mode 100644 index 0000000000000000000000000000000000000000..209a7e8a82123ce400a5dad1b3a595859aa8956b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..82483d58f7ab4732f37dc4e2a8b0444d7fb39014 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_WAIT_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_redlight.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_redlight.png new file mode 100644 index 0000000000000000000000000000000000000000..3e6ee2c62b5e581ef82482a66ec6d63b79b51785 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_fuel_redlight.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_boss.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_boss.png new file mode 100644 index 0000000000000000000000000000000000000000..7cf77c583c767053c2d7dbec5f98bd23af73c579 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_boss.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_blue.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_blue.png new file mode 100644 index 0000000000000000000000000000000000000000..02a7049e012876429a6567fedb66b9b293be3128 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_blue.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_circle.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_circle.png new file mode 100644 index 0000000000000000000000000000000000000000..d92ff4cbe890a7c42e837b9c1142fae66efa6d11 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_circle.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_shadow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_shadow.png new file mode 100644 index 0000000000000000000000000000000000000000..7ca3ecb20c6c30240fae9da4f3a2b0b8eae90f7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_shadow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..b78da100606c8fb6331ac568591fb64130c81e2b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_diamond_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_hazard.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_hazard.png new file mode 100644 index 0000000000000000000000000000000000000000..6cc56b6cb9acf99a68a17e48f104518738be6c16 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_hazard.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_ship.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_ship.png new file mode 100644 index 0000000000000000000000000000000000000000..d28a5b52a74bab68e068b98a62c11218350300c0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_ship.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_ship_fuel.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_ship_fuel.png new file mode 100644 index 0000000000000000000000000000000000000000..1ec25d406b95472761e2ae3d5bb7e59dde88ca54 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_ship_fuel.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_blue.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_blue.png new file mode 100644 index 0000000000000000000000000000000000000000..203337225b121df22f432c7c7bff3306913a7a16 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_blue.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_red.png new file mode 100644 index 0000000000000000000000000000000000000000..465dde4b129147549f564a6ba7e2970f9b299d99 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_shadow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_shadow.png new file mode 100644 index 0000000000000000000000000000000000000000..98240cf2ee6f97249b99204b7dd9d274854e07f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_shadow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..67227fc25f921fd14883ab8bac2050ea59720ac5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_triangle_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_warning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..9de29048674119c010de90291215ef376a9203a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_icon_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_overlay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_overlay.png new file mode 100644 index 0000000000000000000000000000000000000000..51017bee376fdeff0876f2358a260ac937983846 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_overlay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_targetbox.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_targetbox.png new file mode 100644 index 0000000000000000000000000000000000000000..66ac893aea556cd071bea7cd3beab7a89e87b75c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_targetbox.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_targetbox_small.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_targetbox_small.png new file mode 100644 index 0000000000000000000000000000000000000000..a2e0f47521250e18c89b8338e2a43aa95936d3dd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_targetbox_small.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_warningcircle.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_warningcircle.png new file mode 100644 index 0000000000000000000000000000000000000000..2d4b54067b35d0a972c2f9d7d88cfd5d180fe833 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_warningcircle.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_warningcircle_point.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_warningcircle_point.png new file mode 100644 index 0000000000000000000000000000000000000000..34fcfef0e0390482f8193ede7d9a4c47365e0017 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/map_warningcircle_point.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_0.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_0.png new file mode 100644 index 0000000000000000000000000000000000000000..9f015fe9f03ab929133f2f2c94fdb5c76f92c106 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_0.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_1.png new file mode 100644 index 0000000000000000000000000000000000000000..847346c526eb5813ec25d3524df42998d82875c7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_2.png new file mode 100644 index 0000000000000000000000000000000000000000..2c8965c9fd71cfe125babb13994e3ce8cb5bcfe7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_3.png new file mode 100644 index 0000000000000000000000000000000000000000..4952f6ce2f2d50c874ad3d43dfd2d8bdc371a53e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_0.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_0.png new file mode 100644 index 0000000000000000000000000000000000000000..0d9e4fe319c6a0855c896e51541331cae440ebf5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_0.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_1.png new file mode 100644 index 0000000000000000000000000000000000000000..d00715effa68ec6c47e9398ee47a36b6134e85b0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_2.png new file mode 100644 index 0000000000000000000000000000000000000000..4d7fec15075c1569bf58c89670648ba1bab106bc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/nebula_large_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/map/sector_cross.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/sector_cross.png new file mode 100644 index 0000000000000000000000000000000000000000..6be0c2dc58f0f268b3b64e10a791c4c4684f489d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/map/sector_cross.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_cap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_cap.png new file mode 100644 index 0000000000000000000000000000000000000000..5e65a6de3aa6cafbebd9c207845855fccf3614cb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_cap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_cap_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_cap_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..1660d5bfa3d9ba411022f846f1aa785af4744048 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_cap_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_center.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_center.png new file mode 100644 index 0000000000000000000000000000000000000000..85180d3b2f30ac3b3d03188d3240db4ed00e5f9c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_center.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_center_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_center_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..f53dbd858044dfdcb00c021148236ce4e17e5868 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/beam_center_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed.png new file mode 100644 index 0000000000000000000000000000000000000000..af13f92dc0544e5edcef55ac0429d607b18ce24d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed1.png new file mode 100644 index 0000000000000000000000000000000000000000..d3431df2cdede2344ee8d2979a835036690d17fd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed1_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed1_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..81426d5c49fe0f9f0c2440bc623cb25aa090730d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed1_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed2.png new file mode 100644 index 0000000000000000000000000000000000000000..8ea3c6a3dc3b5c7be115c067c8de261948de905b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed2_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed2_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..325633b295337cbeddd125e12a6ff45b02319309 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed2_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed3.png new file mode 100644 index 0000000000000000000000000000000000000000..3ec46c800111a6339c346d415d27450c730d065f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed3_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed3_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..3940dded100695cfaedf34130fc5a4c6e23cea3d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed3_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed4.png new file mode 100644 index 0000000000000000000000000000000000000000..b8da88835593853a9f936d53b43ca2fbd781f257 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed4_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed4_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..d1ea27fb637a32fa20b398a4ea5bc2b2709f67f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed4_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..c6aaca0db3b9dae3010ac6d6e14decbf85061c65 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/crosshairs_placed_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/hack_placed.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/hack_placed.png new file mode 100644 index 0000000000000000000000000000000000000000..ee8bd915b4f85e79ef02e30434afa97a759c85e7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/hack_placed.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/mind_placed.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/mind_placed.png new file mode 100644 index 0000000000000000000000000000000000000000..bae1587f88843c00d9e8e849f60944e5de56ada1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/mind_placed.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/teleport_placed_return.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/teleport_placed_return.png new file mode 100644 index 0000000000000000000000000000000000000000..6bbfec5beae0dac32da9c33d588fb5ef9b26f664 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/teleport_placed_return.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/teleport_placed_send.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/teleport_placed_send.png new file mode 100644 index 0000000000000000000000000000000000000000..645ccfd70028b0f1ddc4dc4b94d17d240e44011e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/misc/teleport_placed_send.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs.png new file mode 100644 index 0000000000000000000000000000000000000000..3db7e59536d81173a75fdf7cab8566c3ee9dc7e5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_1.png new file mode 100644 index 0000000000000000000000000000000000000000..60fc064577cb7b4214aa147ba98d43c0c4f2748f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_2.png new file mode 100644 index 0000000000000000000000000000000000000000..883463937db67218ca68e0cdabb4543bbf7989ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_3.png new file mode 100644 index 0000000000000000000000000000000000000000..b5ad571566ccee0a1db24137448e7b386e1504ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_4.png new file mode 100644 index 0000000000000000000000000000000000000000..ba44c2e78b38c698a9cfc428fa369027a8989b91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs2_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_1.png new file mode 100644 index 0000000000000000000000000000000000000000..9c1b97e8f169e36cb7e0009baa2dc92ae145d57e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_2.png new file mode 100644 index 0000000000000000000000000000000000000000..026381db6b78002ff47debef0ace3b654957a116 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_3.png new file mode 100644 index 0000000000000000000000000000000000000000..5c3805be2e27412df5a38e8374ed29df8c369123 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_4.png new file mode 100644 index 0000000000000000000000000000000000000000..39c2f5bcfb3e6385c4ec309077ae5e514fcbe1d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs3_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs_valid.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs_valid.png new file mode 100644 index 0000000000000000000000000000000000000000..5094c32d8dc5c6b4cd473cd24731874a2064d15c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs_valid.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs_valid2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs_valid2.png new file mode 100644 index 0000000000000000000000000000000000000000..119dd416a7f405a97f35c4f64f75d53fc5463ac2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_crosshairs_valid2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_door_strip.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_door_strip.png new file mode 100644 index 0000000000000000000000000000000000000000..0353a1a7a89cbc3e260381a6bfbc39b813b92058 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_door_strip.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking.png new file mode 100644 index 0000000000000000000000000000000000000000..427cf0826acc3d13cb015d658aa482aff4382c1b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking_valid.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking_valid.png new file mode 100644 index 0000000000000000000000000000000000000000..ac982dc3ab6630b07d32b56e4b1c379250fd0bdd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking_valid.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking_valid2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking_valid2.png new file mode 100644 index 0000000000000000000000000000000000000000..a296205395e3bc86b929b60973aa96d0f275da82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_hacking_valid2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind.png new file mode 100644 index 0000000000000000000000000000000000000000..244fb2320369c82fbc7ce66786471645c51bc705 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind_valid.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind_valid.png new file mode 100644 index 0000000000000000000000000000000000000000..811325748b8dfd6420df142bdeb200d4ca6db42e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind_valid.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind_valid2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind_valid2.png new file mode 100644 index 0000000000000000000000000000000000000000..bffa67073fed49b84b9322b844449595205dba3c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_mind_valid2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_scrap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_scrap.png new file mode 100644 index 0000000000000000000000000000000000000000..48ef3bad6c3c8d2fcae89f83275903c8f7b26bcb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_scrap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_in1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_in1.png new file mode 100644 index 0000000000000000000000000000000000000000..7e5e7822cd2363174bbf0a34d29c0586cca4d2fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_in1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_in2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_in2.png new file mode 100644 index 0000000000000000000000000000000000000000..8c804ab49ca27bdfbac553a2dc070955dcbe71c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_in2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_out1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_out1.png new file mode 100644 index 0000000000000000000000000000000000000000..6794894f19d4e6b8ccdfb0dc3832a121f8c7f95a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_out1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_out2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_out2.png new file mode 100644 index 0000000000000000000000000000000000000000..b90ec87a030b1ce15fa4d7b1ed2749404dfdcbb1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/mouse_teleport_out2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/pointerInvalid.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/pointerInvalid.png new file mode 100644 index 0000000000000000000000000000000000000000..1cced8fbacf9775cfe23d461e0dea96c480245a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/pointerInvalid.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/pointerValid.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/pointerValid.png new file mode 100644 index 0000000000000000000000000000000000000000..717809d4d60de7077cd65738cdd72e5f2fd9cd4d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/mouse/pointerValid.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/nullResource.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/nullResource.png new file mode 100644 index 0000000000000000000000000000000000000000..69bddd40d1e99525c0fe5968ce3c7a4eabdfcb49 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/nullResource.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_0_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_0_L.png new file mode 100644 index 0000000000000000000000000000000000000000..22b17977b7ff8bddbe1b315fa88088aa9557a8a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_0_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_1_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_1_L.png new file mode 100644 index 0000000000000000000000000000000000000000..461c0ea38a1f0d377a2db72b4cf4a2acdf78970a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_1_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_2_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_2_L.png new file mode 100644 index 0000000000000000000000000000000000000000..7d7975febbaf922d8c5e6620f0152ca760ff9a56 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_2_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_3_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_3_L.png new file mode 100644 index 0000000000000000000000000000000000000000..f52b0d7d0b181921c0965814c06df31e13e2b5f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_3_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_4_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_4_L.png new file mode 100644 index 0000000000000000000000000000000000000000..803e91e62ce094f1927574d7bc9de7c35b2aca98 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_4_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_5_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_5_L.png new file mode 100644 index 0000000000000000000000000000000000000000..ef56479804f086ff233abeb239519eaf1a17a0d7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_5_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_6_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_6_L.png new file mode 100644 index 0000000000000000000000000000000000000000..6f104bd09041bb436de1f774e5826aead6171227 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_6_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_7_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_7_L.png new file mode 100644 index 0000000000000000000000000000000000000000..abfa3a5dba7ca56585e04a56d55044de6064ebdd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_7_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_8_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_8_L.png new file mode 100644 index 0000000000000000000000000000000000000000..6b5010c818ff99a15b00dc1d5627266447ddea77 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_8_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_9_L.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_9_L.png new file mode 100644 index 0000000000000000000000000000000000000000..7a9569d9f83891f4648273ca52956720c6ca066d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_9_L.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_minus.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_minus.png new file mode 100644 index 0000000000000000000000000000000000000000..74d5ff198d609a21aef934b03eb6a457ea383a0b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_minus.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_plus.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_plus.png new file mode 100644 index 0000000000000000000000000000000000000000..3893ce5723ffd495dc58708a67aa7075e9f5b0df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/Text_plus.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/text_miss.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/text_miss.png new file mode 100644 index 0000000000000000000000000000000000000000..f8144c21cc71cb003cdedbaedd13cc1250258a3a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/text_miss.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/text_resist.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/text_resist.png new file mode 100644 index 0000000000000000000000000000000000000000..991a1d99b9fa4089be4302f7ff4f0336c88ae35d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/numbers/text_resist.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_base.png new file mode 100644 index 0000000000000000000000000000000000000000..945ac4164b58df86500bf80574b8e5cf670e1e0d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_off.png new file mode 100644 index 0000000000000000000000000000000000000000..7972c7f608e512f93fb2d727b2cc342eef366696 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_on.png new file mode 100644 index 0000000000000000000000000000000000000000..4bc0e7a6a98c948dfa45a5dc9d9ba8016d0502ae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..3051999b8c8596f50b527b198ac640db1f833d3e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/button_deleteprofile_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_deleteprofile.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_deleteprofile.png new file mode 100644 index 0000000000000000000000000000000000000000..4138125781746a97959e131a0cb82bf9f2c79055 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_deleteprofile.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_exit_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_exit_main.png new file mode 100644 index 0000000000000000000000000000000000000000..21ee329d7210a5d511368347a2809cd6ede4250b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_exit_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_main.png new file mode 100644 index 0000000000000000000000000000000000000000..96044dc0fc95dc0ea71958199c4d8d15d8e0d23b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_off.png new file mode 100644 index 0000000000000000000000000000000000000000..bce2a7cd48d16eb8df3555db9e773c922b8809c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_on.png new file mode 100644 index 0000000000000000000000000000000000000000..dd0c2a123f3c9a3306ea4288da9885f9bceddf10 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..670b7274d1f0e246e7539d72fafcd21d29070cfd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_no_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_reset_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_reset_main.png new file mode 100644 index 0000000000000000000000000000000000000000..41a3e81f39af97a353446d86fbc082578d0db08e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_reset_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_off.png new file mode 100644 index 0000000000000000000000000000000000000000..164c10aa72bb000dac3d0ec0e891ea79c03c9e8a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_on.png new file mode 100644 index 0000000000000000000000000000000000000000..b6f8d7b869b6cc21219c28d595d195e9a392f1fd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..b9eb655ad403cc6722cc5837d34cb1c61321f333 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/confirm_yes_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/current_info.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/current_info.png new file mode 100644 index 0000000000000000000000000000000000000000..93bd9940d7fa6cc297b63bbdd5935ce9fabcd6d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/current_info.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_base.png new file mode 100644 index 0000000000000000000000000000000000000000..7def9a481bbc48a5794a6205e85afa9854be0931 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_off.png new file mode 100644 index 0000000000000000000000000000000000000000..d2c3ece0bb1525c484ddf8fec6d2b719a5eeb52b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_on.png new file mode 100644 index 0000000000000000000000000000000000000000..1303f672e5ffad671330f5a00b30efa6b1f1a5fa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..26e740402cf5f9c60f2a7aab07f94f9b8768b7ab Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/defaults_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_off.png new file mode 100644 index 0000000000000000000000000000000000000000..a76410c9b050d2c3fa1e8d8e919485bbcc33503d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_on.png new file mode 100644 index 0000000000000000000000000000000000000000..6221e9733363f257419626ea8b9aaf7785f9f1d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..ba059d4ffe14b3cfa7baa4df14b5e9f03ee3a73d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_continue_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c259017069cb30284e5ba01aff8b7b2769efe040 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c7b30bf6717f0f09ec61c7e463d2eac4879b3671 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..81115fdc9bcaa92d7e56f175a8deed6946797a64 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_controls_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_off.png new file mode 100644 index 0000000000000000000000000000000000000000..808c5ee002b17f452899189bb0c166703bbd57c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_on.png new file mode 100644 index 0000000000000000000000000000000000000000..51972099178fda805e73f7713cc51e3c70040ff0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..7898f2d38196aa71e0eb3bd5852ff218fbf3d522 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_hangar_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_main.png new file mode 100644 index 0000000000000000000000000000000000000000..dbfa167960aa11e27d1f4ab05fc9bc425193eafc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_off.png new file mode 100644 index 0000000000000000000000000000000000000000..32e8fafdbac7fa48b63002a788dac2cb1cb84128 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ba07b8528dafe2d81c17ee65140127e94558b8be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..801ac4e1335e95b4b794ff4c9764b3b0d7185f97 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_mainmenu_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_off.png new file mode 100644 index 0000000000000000000000000000000000000000..3a60b480f257b3f827af543fbf84a11832b70340 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_on.png new file mode 100644 index 0000000000000000000000000000000000000000..0bfa5210deecd765d92ea96599f3e44ff36e7e28 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..105861ad5054ab4794265a82bf9843871e6c0957 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_options_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_off.png new file mode 100644 index 0000000000000000000000000000000000000000..1115201a3fbba23fac86a27a5035a1b0f752f548 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7351490e2348cb53b9ce25c6900673c6ea63048c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..cc85df6d14e60a6ab48e0749a25e80171a424e36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_quit_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_off.png new file mode 100644 index 0000000000000000000000000000000000000000..57b8e231b943beb75b8526548ff9d618bda43a43 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8d61e723f744de1e7ba545311e8fdd6a67cb80db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..34324213426fcbad1dcdcbbf6dd666259a09440a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_reset_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_off.png new file mode 100644 index 0000000000000000000000000000000000000000..3d17b040d14e5f9c131d958f635389cd8907000e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_on.png new file mode 100644 index 0000000000000000000000000000000000000000..11326afe84764848909c437b165567d0d271128b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..0b06678b1390e2dfb143ffd025907d1c53192a37 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/escape_save_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/leave_crew_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/leave_crew_main.png new file mode 100644 index 0000000000000000000000000000000000000000..1b5c1b341ac97aaa2486036a5afbaedd73225dba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI/leave_crew_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI_new.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI_new.png new file mode 100644 index 0000000000000000000000000000000000000000..636134078b399c6d34c5c5782a3365ac75f46ee9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/optionsUI_new.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause.png new file mode 100644 index 0000000000000000000000000000000000000000..7844f1e7e716aaf3b0dcbd1df0135a58a6c4455d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_crewselection.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_crewselection.png new file mode 100644 index 0000000000000000000000000000000000000000..351765323f570de8d8df3936be5d1840abc2f236 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_crewselection.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_doors.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_doors.png new file mode 100644 index 0000000000000000000000000000000000000000..7e6bcd87413c7976b22e0c7b8f7d35fad0d13740 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_doors.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_hacking.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_hacking.png new file mode 100644 index 0000000000000000000000000000000000000000..6d52c388709e91c819602f6c275cd7da94d34936 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_hacking.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_base.png new file mode 100644 index 0000000000000000000000000000000000000000..7a8c8ae45c746cc1e3aec6aaf0fbe11626bc4c07 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_off.png new file mode 100644 index 0000000000000000000000000000000000000000..e88cb7e6fd1ea7fe831d25bbb02d0232519bc0f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_on.png new file mode 100644 index 0000000000000000000000000000000000000000..3cf22a4482dc0f19995aacc3ec13868a54e9e551 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..3d8e5092daad84dc44dfc7c8ebecb33857a82edd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_large_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_mind.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_mind.png new file mode 100644 index 0000000000000000000000000000000000000000..2db621426e8be8dbb4a2af8b6c6fc73156fbc048 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_mind.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_roomselection.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_roomselection.png new file mode 100644 index 0000000000000000000000000000000000000000..92fcfeaf76689ae68d7b30724f63d8d90eac7de2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_roomselection.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_target.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_target.png new file mode 100644 index 0000000000000000000000000000000000000000..faa846a09399c607f126b8160e3733fbdf243d78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_target.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_target_beam.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_target_beam.png new file mode 100644 index 0000000000000000000000000000000000000000..d88e61aa6a43cca483772fb511b9d0402ce46834 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_target_beam.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_teleport_arrive.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_teleport_arrive.png new file mode 100644 index 0000000000000000000000000000000000000000..6e2091f0de9351db076a32e2e39c6290eb1dfd89 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_teleport_arrive.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_teleport_leave.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_teleport_leave.png new file mode 100644 index 0000000000000000000000000000000000000000..bdb45208b18412765dbfc2b288389b2e9d0f5fd1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/pause_teleport_leave.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_base.png new file mode 100644 index 0000000000000000000000000000000000000000..333e0282773f240e6c2794d3af2d9f6d8d855f98 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_color.png new file mode 100644 index 0000000000000000000000000000000000000000..1a85d6eca2013fc5623ee4ce4c792d6b768dde06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..701e70a1c94d36ee6971225bb866ebcb5576b66c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/anaerobic_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/battle_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/battle_base.png new file mode 100644 index 0000000000000000000000000000000000000000..061d81fb0c284b25e0ddd211e8bd3d4dec962c9c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/battle_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/battle_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/battle_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..d2976d99ffa5671ee412d6c751fb9aa4281a9b6a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/battle_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/boarder_ion_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/boarder_ion_base.png new file mode 100644 index 0000000000000000000000000000000000000000..34b2ffe7235ef7177ae3d2e404c29691c7f9e88d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/boarder_ion_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/boarder_ion_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/boarder_ion_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..33222328bffac77f1ac78d94a487befcd0919028 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/boarder_ion_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_off.png new file mode 100644 index 0000000000000000000000000000000000000000..1cd8ef32bcd18dd09bfde8caa106ad7e1179de69 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_on.png new file mode 100644 index 0000000000000000000000000000000000000000..81480900277dcca572c8f178647190a4df011886 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..ec6921030fa73c631f48ea1addad00c51b89ae4b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/button_lock_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_1.png new file mode 100644 index 0000000000000000000000000000000000000000..927094f4a1b93a05c525e9aa5eef8a66f6659c38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_2.png new file mode 100644 index 0000000000000000000000000000000000000000..f6abd8f0986f7035b9d1b9678a0c2d2a1b160a4c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_base.png new file mode 100644 index 0000000000000000000000000000000000000000..c3347250fe4e0e9e8035b36c4721944f61b63b79 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_burst.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_burst.png new file mode 100644 index 0000000000000000000000000000000000000000..5406ae12b278f9c1b0711f1abef25e86baa84db2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_burst.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_color.png new file mode 100644 index 0000000000000000000000000000000000000000..77d8b3ec9a31c5cf9ff81e79175b8be150286193 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..814aa1092dae0b8465187c4a3d2f0934e83c151c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/crystal_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_base.png new file mode 100644 index 0000000000000000000000000000000000000000..5c39c1853796ae888a09a37b75032219dccc3a17 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_color.png new file mode 100644 index 0000000000000000000000000000000000000000..ad5b4d1c55f1a8302a250d111451f162648fdfbf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..56a41a70788742d6bb37b3921deb5d5d12cad71e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/energy_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/engi_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/engi_base.png new file mode 100644 index 0000000000000000000000000000000000000000..5b8ef135c105e75d9cd25f35df3a7f76b4daab18 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/engi_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/engi_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/engi_color.png new file mode 100644 index 0000000000000000000000000000000000000000..b923e87be54e14ebfc601a4310939a01ebb85b98 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/engi_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_base.png new file mode 100644 index 0000000000000000000000000000000000000000..1e1159706dab9212e5e8b646f43b60e8556bb9fe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_color.png new file mode 100644 index 0000000000000000000000000000000000000000..9b7654f02e86547fcb083493b167ccf3ea0207dc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..c0e5dc80d30615bd061f4891b7380a07f0e17cdc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_layer2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_layer2.png new file mode 100644 index 0000000000000000000000000000000000000000..62744e654f54cad805c6a10bd60c947511e5f2a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/female_layer2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/firefight_cloud.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/firefight_cloud.png new file mode 100644 index 0000000000000000000000000000000000000000..e3c3fb3d02f0f72ea162cc093aa869e3c9e0ecb1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/firefight_cloud.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/green_destination.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/green_destination.png new file mode 100644 index 0000000000000000000000000000000000000000..c79136eebcc75e3aac2194bda47a9c9b85da62cb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/green_destination.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/healing_hurt_strip11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/healing_hurt_strip11.png new file mode 100644 index 0000000000000000000000000000000000000000..f3c762c20f320e014a7e3a9f24a577e3b856a5a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/healing_hurt_strip11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/healing_strip11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/healing_strip11.png new file mode 100644 index 0000000000000000000000000000000000000000..706b6b50337d752923276ccc8cd0e93343d0152f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/healing_strip11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/health_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/health_box.png new file mode 100644 index 0000000000000000000000000000000000000000..6537e7d779891489f6d51930d3fb715057d760f9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/health_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/health_box_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/health_box_red.png new file mode 100644 index 0000000000000000000000000000000000000000..fa0bab53f1a3a20f2972128bfdfa964223ae735c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/health_box_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3695724012b54818402ed29d06498adf41bdd025 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_color.png new file mode 100644 index 0000000000000000000000000000000000000000..7e922d481d08d83837c03be2238dbde11c66a5e0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..e9d787dacbb1075ce51b6f89ac9e2925f52f5cbb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_layer2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_layer2.png new file mode 100644 index 0000000000000000000000000000000000000000..4366188b89514af8498a23b2f73393a478f9f4a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/human_layer2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_base.png new file mode 100644 index 0000000000000000000000000000000000000000..1680de2589ccf15aba829dbff89bbde685cb9927 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_color.png new file mode 100644 index 0000000000000000000000000000000000000000..b34b814d1c655b6963696701d292e20c663babb3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..f48365086b49e890e50c1614534034096f40ea71 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mantis_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mindcontrol_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mindcontrol_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..66eeb8c9a9ffff1b25014530ed277697c655dcf4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/mindcontrol_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/repair_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/repair_base.png new file mode 100644 index 0000000000000000000000000000000000000000..997e3ea7a7494ab8e7b1fd08b27acb0b72637e02 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/repair_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/repair_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/repair_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..415d5605a2607570a1d40e124e3865941d9500f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/repair_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3db634e0c756223d6620a51cc99cc449714c4c63 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_color.png new file mode 100644 index 0000000000000000000000000000000000000000..df97a128448bbe1c7471e2e31fb0e8be2386ce33 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..e8553f9c8380165632f96f5d40e25a1c89f1a036 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/rock_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_combat_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_combat_white.png new file mode 100644 index 0000000000000000000000000000000000000000..09f5fedae067a5ce0212cdf153e0b35c20c9b9e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_combat_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_engines_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_engines_white.png new file mode 100644 index 0000000000000000000000000000000000000000..817c0913734b1a8e8956486a5f1b95583c0c8058 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_engines_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_hacking_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_hacking_white.png new file mode 100644 index 0000000000000000000000000000000000000000..fd576f566f21575f542b30c2c2ee7f778388d3e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_hacking_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_pilot_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_pilot_white.png new file mode 100644 index 0000000000000000000000000000000000000000..a7ac6b2ddf8e7a5c00882aefb554a540ca8ffafb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_pilot_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_repair_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_repair_white.png new file mode 100644 index 0000000000000000000000000000000000000000..20668004d7213d7a892e74ce9d809f7e6293a999 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_repair_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_sensors_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_sensors_white.png new file mode 100644 index 0000000000000000000000000000000000000000..a1c7aa53b5f7c20bbb25fb6c724e7568c6b06842 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_sensors_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_shields_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_shields_white.png new file mode 100644 index 0000000000000000000000000000000000000000..e7c00293bd5e67d76872a98a0ffffdca49e30639 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_shields_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_weapons_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_weapons_white.png new file mode 100644 index 0000000000000000000000000000000000000000..0444b3c17f726493ee5e4a50da9a02bfe6a9a4c7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/skill_weapons_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_base.png new file mode 100644 index 0000000000000000000000000000000000000000..12919e17999a0df1bb39d1198fef47977f5f2592 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_color.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_color.png new file mode 100644 index 0000000000000000000000000000000000000000..e21d6ef5b7381b149c0e8f4d937737d116ef518f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_color.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_layer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_layer1.png new file mode 100644 index 0000000000000000000000000000000000000000..74d57ed14432727b618c87273f921add8926f894 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_layer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_slime.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_slime.png new file mode 100644 index 0000000000000000000000000000000000000000..b9d5ec52a864c07b5906b32ea384bb9e04d9e96a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/slug_slime.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/people/stun_strip5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/stun_strip5.png new file mode 100644 index 0000000000000000000000000000000000000000..8d46ab3a3751f34e9977efa21773333167f2bb3d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/people/stun_strip5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_off.png new file mode 100644 index 0000000000000000000000000000000000000000..3dbe135dadc6e11097c43260009e0a511fd76403 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_on.png new file mode 100644 index 0000000000000000000000000000000000000000..60f057c5deadd3687cf2f003219d62eb246fa01d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..5704309a290e037fb32338967ea42ce71652ed9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_continue_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_off.png new file mode 100644 index 0000000000000000000000000000000000000000..f2c38f7697db049a9faf7b0598a6b1a0fd1cb393 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_on.png new file mode 100644 index 0000000000000000000000000000000000000000..550c48a05916d494dffb9d33a843eff5ec8f2c91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..9a66de84dddce8d103d35c16c3723c4fd597fb50 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_hangar_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_main.png new file mode 100644 index 0000000000000000000000000000000000000000..c807100b2b9874f0824910c8e473e440c5ca5cb7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_off.png new file mode 100644 index 0000000000000000000000000000000000000000..32e8fafdbac7fa48b63002a788dac2cb1cb84128 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ba07b8528dafe2d81c17ee65140127e94558b8be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..801ac4e1335e95b4b794ff4c9764b3b0d7185f97 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_mainmenu_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_off.png new file mode 100644 index 0000000000000000000000000000000000000000..8dae547805452fd6750af205037a464e96cd9fad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c815f917333fbfa0b6c37e0af7aa97a5d22da1ef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..e0479cec74d6b12ff85a6f0707c69c5baadfa15c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_quit_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_off.png new file mode 100644 index 0000000000000000000000000000000000000000..9ddf117fb177823fb740126fe47d1bcdcdeee6a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_on.png new file mode 100644 index 0000000000000000000000000000000000000000..2951d09a0318ef586b904b00eed10b8b994ff1ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..5de9e010a8fd80733ecb349602c746478ae6baf1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_restart_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_off.png new file mode 100644 index 0000000000000000000000000000000000000000..e8b5591d684927fe75ec054f3636a97e471be8c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_on.png new file mode 100644 index 0000000000000000000000000000000000000000..dd3dbe334959773b603d7333990f5e211162b5e1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..6a1ab5a77d058bef95d6dd6c1ca28ec14ca98c15 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_stats_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_victory_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_victory_main.png new file mode 100644 index 0000000000000000000000000000000000000000..71b0e4731b330ef5abb50d39cf8f968a98aa1e97 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/gameover_victory_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_off.png new file mode 100644 index 0000000000000000000000000000000000000000..0c2094743a4186042eaedafb123a3603827fe68c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_on.png new file mode 100644 index 0000000000000000000000000000000000000000..4fe4d827df094228c2fed670e95f2df2dd425fbf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..cbcb300e3f8a0e4fe32d0e3d9e7a225723953a1e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_close_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_left_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_left_1.png new file mode 100644 index 0000000000000000000000000000000000000000..fa0dacb86a94d9f0970e008bafd4603ee5bd6ef2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_left_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_left_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_left_2.png new file mode 100644 index 0000000000000000000000000000000000000000..bc480066a287aa09308ddb77098f8c1ca0653d83 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_left_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_right_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_right_1.png new file mode 100644 index 0000000000000000000000000000000000000000..408853e8bc45d8d202b11b8065c01004485e4ca0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_right_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_right_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_right_2.png new file mode 100644 index 0000000000000000000000000000000000000000..9f69beeb41580ca1d6fdae41ec87a7440171f873 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/score_main_right_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_off.png new file mode 100644 index 0000000000000000000000000000000000000000..283ebd2949da226d234885fa09c13d5819cb4ffb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7f69421b994ae42f8d71098ab9336e2996b99b9a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..8136c2691f01b193e18bbce23c43a4ea04bbcc94 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_achieve_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_off.png new file mode 100644 index 0000000000000000000000000000000000000000..a6a41343724666392d12520450511089563cca15 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_on.png new file mode 100644 index 0000000000000000000000000000000000000000..f66e78d3a7554998abdfb9f20ea177b2190ea15e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..7af95118c31eab2608d9ddf4158b29af23339ff5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_shipbest_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_off.png new file mode 100644 index 0000000000000000000000000000000000000000..69fe28d8c992d708ad999aad1f5884bfbc40db80 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_on.png new file mode 100644 index 0000000000000000000000000000000000000000..b7da25a1a3cb7d3394c1bf28ee8faf178fd094b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..4b654bace4d017303f2780cb0d1549c6adc2b775 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_stats_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_off.png new file mode 100644 index 0000000000000000000000000000000000000000..a20aeff2f971e8529e8fbad18abb883abd6f234f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_on.png new file mode 100644 index 0000000000000000000000000000000000000000..86839b2feaafb452549f945f02feab6b03e850fd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..a4f55c8a3c272f02320c1d85a702e3386bdb3a0c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/scoreUI/tab_topscores_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_bomber_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_bomber_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..d05a9128152b0dd67cc2aafda99b15eebc826bed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_bomber_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..af6286828d2eb47c8004ba87e36c7dbd53437097 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..64498e82e81459aa3b85a58de3f03493582ac494 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..a374ee4e80a372e6b33eb3a64cbeb0678fd1692b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..f51598a239332efd2164e2fd0f16b491e1a4440f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..d531527081396eaeccb33d9b32ed820ff16183b0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..eff253d6940f142785a82fcdf2a495cf109dd4c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..a6fde49597f7ab80ecaedc8383c5703c63a1672f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..602ef945c7bb97346557bf074884d0cdf62581c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_base.png new file mode 100644 index 0000000000000000000000000000000000000000..fd02ca36c93530ea6c9c8510ad6226c92edd423a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..f8635f07dab64667f4b5ad5cde15088d5ba975df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..034711fa1c8cfa9cc8ca02b89e7596ea86738b9b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..c6376086e7eda1c50a85e7d826ecdd68f0817b67 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..88a115c58ff9038c1eb2fbbf0a355ac4b91e022c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..8cfa0a950d50e6c5ecc3817f86744145115d5a2c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..88c830b3fb6e69d1f6a26025b30418e39d4484f6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..f6064bb89d7b7737c2be2ab19d1b8936290cdfbc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..22c9e663b943a8980b68f2a0c3358b8b40312c9a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..44687c0a1dd12d68e7268e789c1f1e30f9a2d6de Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_cruiser_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_scout_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_scout_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..51308820837e229bc09ee6803e91497092a3e730 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/anaerobic_scout_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/auto_assault_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/auto_assault_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..a516242c9b37b49ad1b7725ae51010891c2cd924 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/auto_assault_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/auto_basic_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/auto_basic_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..c2536af259468c761f10ff05a481018540ecfa13 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/auto_basic_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/boss_1_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/boss_1_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..22eceb975dbcb5dd908afd42ca5f1d186418cea6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/boss_1_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_bomber_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_bomber_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..8ab3ef611c9674a6036f50fa13dd7f8e68355031 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_bomber_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..052cf337acd4e175bbbfe52e4f7320add3dd1452 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..b3117c7ec06028ceeed0e8139dd0c885618e68c0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..cd8773efa2125e4c2cd1fc4391b00708cd0e8af2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..5139894eb45cf2aec206dd66a0c022e83106cf95 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..df8d51e3b7d1f00918707490e1f76ec14c8247a4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..9e19e70b8631e3a9470ee3eeb79d32d53713e51e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..d353e4a34524255bc2c7c6842b0c382c17b708c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..c82d04d05f984b6fd9bcce7071e325604908be3d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..8d064f25a84c37f46c6bc6b2bf454547f250eced Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..c2389977d61a65155cd708e2b8edfc78b06f6069 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..9880dde0e40262b98e13b4eab872d926fa9e64ce Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..082e535d12853f5c32fe994e49ec0d3e6a577a4f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..2dfbb2e6b907ee227bc2c2dcd7e45b5cfda32a3c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..9f1b75c0149b9cf7e273239a2dbe1610e79b0dae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..25a1a6d0e3555754e548d43605ec4625b4a995c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_3_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_base.png new file mode 100644 index 0000000000000000000000000000000000000000..171971e9cd5a4925db8c4021ed34cf4e981ca124 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..d47f2f4756881b71b6c87a5c2a306dc718500c1b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..5aa731d6e716521cfd442c1972b496d8dbe706ae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..1c58b7d03c4f3436af1a086159dcda0220fe7155 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..1500809eb9cad5494c11c4169df7fbd971cc2b4e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..0a8dab4a157aa6f56309462c5ab39a802c27c414 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..4ae5fe593d3d8d1efe7f6859a8699e570c3dd316 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..febe6c9747a532d027fbf9b6b634fe010fe551f9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..e2770b6f0993e8612a47a459fb813c8184784259 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..b91bde80593bd686c95226da1367c5b6f27158e3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_cruiser_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_scout_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_scout_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..e78e5e2082f8f389d96954f9ecd08ebf113cb5b1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/circle_scout_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_bomber_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_bomber_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..2119ac3406ab779f82849964f87ca66408373819 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_bomber_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..254cdab3cb57d7a8989cbe5376b3d996a684f436 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..c8eeb1c627182cd24a2158c3246e71d246e4c354 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..51fdb1f1536730b66abf3db9a6ab678d136134ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..59da68123e809e2ecf05e01351fde03070d2d389 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f2b765f9f73e973d85bc587f849be9998e84ecdb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..7353a08011f8e1dd19a92c3de8a1fd8e9a698706 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..fdf4ecf39cf715308106f22a38bee2dd0e7d5ea2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..92316a7349670c76be29619e37c9111d291c3660 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_base.png new file mode 100644 index 0000000000000000000000000000000000000000..f1c3fc813caeaa5e4251f9d4ae91bdea902e5b67 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..b32c347c133687de12abcd2e19ee8ae3816f9f6a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..b7a2298f1c2128dd4721d3c6c6e2c286d0e6236f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..0b46fbed22565b629f45ea4b84f838f914993c7f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..81cc78ba617a2822913c2859c20b06a762a82a2a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4891f0081a2462b6a532b7ed84033bb672541f38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..da0f537fc97cc908477c2767a01deefb07979177 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..2aea467365c9cd70b18cde096a826a5eafd8f702 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..3303a756caed0e23fff2e3587282eb4134bd1a78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..d2a4c4803640a685b3207faa48dc75eb05cfa562 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_cruiser_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_scout_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_scout_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..b9a3ea01ba4aa068b062a7c2b3d272f291ea0d9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/crystal_scout_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/boarder_engine.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/boarder_engine.png new file mode 100644 index 0000000000000000000000000000000000000000..4f89d578d4af07b740702ddba1aee43f9896d3d8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/boarder_engine.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_base.png new file mode 100644 index 0000000000000000000000000000000000000000..4108a0492c5a79dba49ec3871270ca04499a35f5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..4108a0492c5a79dba49ec3871270ca04499a35f5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun.png new file mode 100644 index 0000000000000000000000000000000000000000..d3250b576ee080591eebc3b0adcf06354a0633f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..46f938d303e3b0af965eb8d5d1c509e6ed39ff19 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun_on.png new file mode 100644 index 0000000000000000000000000000000000000000..bf9b1b75679f671ea54c905dc880007f3e0511c1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_anti_gun_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..07a28ff6f91395787e408b23f55ab87665598e7d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..37bba7c0f18b91df4495e45de8b6ebec2355456d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_on.png new file mode 100644 index 0000000000000000000000000000000000000000..78d6da7aa591eff16048b6fc605804afcb9ecf81 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_2_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_base.png new file mode 100644 index 0000000000000000000000000000000000000000..23aabce1f6b038eb92aebf894e013826649edc37 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..704dacf037e9b71d5b0639502a75fa4425bb055d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_on.png new file mode 100644 index 0000000000000000000000000000000000000000..83643d7ce337b5e52aee044dbca0a3c13f9518a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_beam_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..f3f0ecd85999cdafb47064d819a9e68fbcfbec1e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..549d14de1c5b864f49d1cad3883989046fc73bcc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_on.png new file mode 100644 index 0000000000000000000000000000000000000000..eab4894672d0cfeb8a702b006bd3fb2419c0ee28 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat2_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_base.png new file mode 100644 index 0000000000000000000000000000000000000000..38d2f62eaa3c09451d7a0b0e0a1ffbec6ba884e7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..dd499ca98e9f13c7d15e2b51dc93c07e715c49d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_on.png new file mode 100644 index 0000000000000000000000000000000000000000..cdc2b4ae8e251a2e333a58965814de235603437a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_combat_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..ccf9043cf89a6a86c09bfefb18fc2519043e7dac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..ccf9043cf89a6a86c09bfefb18fc2519043e7dac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun.png new file mode 100644 index 0000000000000000000000000000000000000000..472be5707a89fa2e7495558b5e5afcd69d13be14 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..96aed0d7e9be4fb7cdb1ddef021d576ec0e5ffc4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun_on.png new file mode 100644 index 0000000000000000000000000000000000000000..933d7cf96ffb8c9e636cb59906a66541a5634ca2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense2_gun_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_base.png new file mode 100644 index 0000000000000000000000000000000000000000..100552e23684eca1ec0061721aa0309d3496922d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..100552e23684eca1ec0061721aa0309d3496922d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun.png new file mode 100644 index 0000000000000000000000000000000000000000..6efd79666af8ed2f112b23bffd5ca0da0856f207 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..e28cc747c7b6c7cb46b8cdf6f2c7db37c7311f7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun_on.png new file mode 100644 index 0000000000000000000000000000000000000000..b0b201e6c3709a6879d858cfdf9bb0c04ad7559e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_defense_gun_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_engine.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_engine.png new file mode 100644 index 0000000000000000000000000000000000000000..39b849612e047ced87a45c530f23ea986e9e042f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_engine.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e8b624096e1b7388673462c9e7caca8ba54f835a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..43afe27c99241da446c1ef499a02788c17f2d35b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_on.png new file mode 100644 index 0000000000000000000000000000000000000000..12a64dceccacff789e1a75fdb3bd8bbd7efb82ad Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_fire_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_base.png new file mode 100644 index 0000000000000000000000000000000000000000..16cc6b3b7c1ff3409ae2702c850e8916b74123b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_extend.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_extend.png new file mode 100644 index 0000000000000000000000000000000000000000..28e4344fad196b62e3a23e9d18625913d1c514f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_extend.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_land.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_land.png new file mode 100644 index 0000000000000000000000000000000000000000..b93f347ba6eeafb23ff62498c08fe8207d1da07a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_land.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_light1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_light1.png new file mode 100644 index 0000000000000000000000000000000000000000..8ae0ef666958f131ba4b37e393652fb6d7233b8d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_light1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_light2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_light2.png new file mode 100644 index 0000000000000000000000000000000000000000..bb48428a82307e139ebb400ef4d47efda959cbb8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_light2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_on.png new file mode 100644 index 0000000000000000000000000000000000000000..5943f691870bd3b6e642e04b966dd425cf3d06a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_hack_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..1b6c52d0b3c56074b12485701e0dd755f38e20ea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..28d05eb4809f5c2c864fec663ae150e3b851bd12 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_off.png new file mode 100644 index 0000000000000000000000000000000000000000..63887a1581cf4e4c77d8c98a73304b5b499374c1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shield_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_base.png new file mode 100644 index 0000000000000000000000000000000000000000..24c20ad17d7160312dd02dc701ba94e87c66151b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..aebe6b7170acd46b0a85931fb53ce7b18f55f159 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_on.png new file mode 100644 index 0000000000000000000000000000000000000000..aebe6b7170acd46b0a85931fb53ce7b18f55f159 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/drones/drone_shiprepair_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/enemy_shields.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/enemy_shields.png new file mode 100644 index 0000000000000000000000000000000000000000..4296b1e39f7305555a70e2fe41738d55a2a60cb1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/enemy_shields.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_bomber_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_bomber_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..72d5ccf48e3e37ff6391c19efc64274f613ec982 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_bomber_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..492202679fe2f8a336520ab14c2caa734ab336ea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..7af5e5f7c03889fcddd0389964c27f7425093290 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..421679747fa15fe1de23083f9cd65a0f3846e733 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..1236d2a76b487f03224e95cbd13f63608b06cec0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..2dba7b6ad1de7dc5d98e60089b31624d3ba96d8e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..58ce89c48362ff29457e4d60c59d9acc91cfdc2d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..ba3149a869b6e933814e2def16b19fd9ac3dd6e1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..3cf22bebf93897051406bd7d4dcfa2702e3b5aa9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..cb33304e0beba7e40303a30da85873612acff441 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..8253aca48b57aa9338c8760352e741657aad8237 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..eca6957d6f70fe9af24c736b8c9025014d8f0d56 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..3f530b9fe2762593154e30d955cbd073a31aa547 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..b34db4ef4ba69b58824c663a36bd5cec8cb1860e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..564b380ce3951a06f4ace7cba97523967ab79adf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..e639f012e17b59a521e970f0477c78a90eff1303 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_3_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_base.png new file mode 100644 index 0000000000000000000000000000000000000000..24f498fae3fcec6be4a1075941274fb39dab8e42 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..743aec280aef888dae52fe65b215a8cf3016a85e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..271a263a8b68c7f553ee1125f6092bda0037218e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..5f25b12021658f0a745ad99935f9d463eb45c76e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..8029950db922d92d04139971c2a5fe933fd93bf3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..cd5d60785b3b7624191bd71ea8e978dee5d30ef6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..3510feb8af4893b5665d2b619997304a893062b1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..e7b14d2c2a70a4259745e160e1f79959e8f41b2f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..ba8f231c380492c637fd51f3ba5f343e05775926 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..4e333d2b4e8cc4c9c7c795179e6ed5da130a2aa0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_cruiser_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_fighter_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_fighter_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..4363c185411728360d4ec96b40f23e4b04db8661 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/energy_fighter_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_bomber_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_bomber_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..59c900fd65df60283e4b89b02f8d811b0d711674 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_bomber_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e2bd77f40492091ff0b148bcbf76bbef2d6b04d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..73364506dbc93a2fbfe9cf1ccab1d2dc63233dd4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..a73cabc0cc9e35765c136491cdbd0f36353da95d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a94a04aba1aa65a3daea75a935f99c36c65e68b0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..5c937c363675af1dfd49bdfc276315a12353acd5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..1c8158814177d747d4d67c5d7b0c8de4e45f2be7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..3741d896f64a74cd40e916b21947abcecfbd4cc4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..e31e1c376033074974f5a7d666af51477e4ed585 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..b32e0ab0ea1ef08f57364020cfc4f0fda91e2453 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..92dd00a77cd399dff834058116e2c6f7fed49fa1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..e094ecb52572e44125467c6728ef3ae32230c7b5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..67b0e9bec61c8027391ffd6ee7d4c027ba81bdba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..713e22609e24e08700c816c82c3033629ee81fde Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..e56042c07133fb434db0a06936c058b7d3e2c30a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..b219cb6a0903b3b153261a36c3a51cee47e62813 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_3_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_base.png new file mode 100644 index 0000000000000000000000000000000000000000..71f22f9f9ef3118a4f8187ff63d400d34ae24ed9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..0477529978c4fa8a4007bb4d87189a92004755e2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..19d6e7d1ffafa1981fd4aec0f7cd5449de9bf2f9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..bd445c4b443044ec31de4d78433df4f78233d27d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..e414f8aaa34e31c5107fb9f2a7bff740aee3934a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..ed02f0164eab1d23b418635482e0596b9775b96d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..a95e19dffe51ff6f08f48970d4a0b853334cd728 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..15fe18c979e421ef156a01af51b759df52bbc969 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..21356c8d35c4468866ef10ffdbd6810fcf531dab Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..240d82e2e219beac8a52583cdb73f0bea5518ca0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_cruiser_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_scout_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_scout_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..dddd3c4988bb46ac86e26f411eca2bd556a15d94 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fed_scout_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_med.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_med.png new file mode 100644 index 0000000000000000000000000000000000000000..a5f465b7829c781699a926579d3555d68c73ea18 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_med.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_med_warning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_med_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..2ffb724fabae5962ce8757f74cefdb4df35868cc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_med_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_small.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_small.png new file mode 100644 index 0000000000000000000000000000000000000000..c8e2ad90b1c2874359179932d152a59b814b088e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_small.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_small_warning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_small_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..6890bbeae966b3bc7764f204eb5ef8df93d57638 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_1_small_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_med.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_med.png new file mode 100644 index 0000000000000000000000000000000000000000..fff76db22bd993539da13449f5ea05f0d670098e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_med.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_med_warning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_med_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..8cee988de1c7e0c081fe4c71ecfb9961bcf2bf46 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_med_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_small.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_small.png new file mode 100644 index 0000000000000000000000000000000000000000..37d18d80da5311c3558c38af6a954ba62e141f5f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_small.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_small_warning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_small_warning.png new file mode 100644 index 0000000000000000000000000000000000000000..663caf5547eafb08c57fd2d28a352e590be990ab Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_2_small_warning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_big.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_big.png new file mode 100644 index 0000000000000000000000000000000000000000..f2319ecd85ec63c55dc7d6fb4552e3da52b19d4c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleet_big.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_1_med.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_1_med.png new file mode 100644 index 0000000000000000000000000000000000000000..d8c82f385d1bae6219b32f66557f9c03605e04f9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_1_med.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_1_small.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_1_small.png new file mode 100644 index 0000000000000000000000000000000000000000..1da1fca778508259db34fba5d40a114e19ea1d9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_1_small.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_2_med.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_2_med.png new file mode 100644 index 0000000000000000000000000000000000000000..4eff0fb423730946ba094f6ef129c7334cd81f23 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_2_med.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_2_small.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_2_small.png new file mode 100644 index 0000000000000000000000000000000000000000..256eaf9e551d045c3cbc1d84432bf8b1f354d858 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/fleet/fleetfed_2_small.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_bottom.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_bottom.png new file mode 100644 index 0000000000000000000000000000000000000000..ad546dca6b0fbde75a2a920b671892549ef8f13a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_bottom.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_gas.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_gas.png new file mode 100644 index 0000000000000000000000000000000000000000..57e939bf71f7b231749b67cd95429ce1f423a27a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_gas.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_top.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_top.png new file mode 100644 index 0000000000000000000000000000000000000000..26694bbcbde723f38ec4ba67ec7afe68acd58a65 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/clone_top.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1.png new file mode 100644 index 0000000000000000000000000000000000000000..b83186537a28c79e4deb4d1998b6eb87b43d4514 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow1.png new file mode 100644 index 0000000000000000000000000000000000000000..d45368782376551bdaa462fcfc01e29c33fd0423 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow2.png new file mode 100644 index 0000000000000000000000000000000000000000..828eeaa2a5ab7aaf34c8df3cd744231f658b6e9b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow3.png new file mode 100644 index 0000000000000000000000000000000000000000..200a7bbf84e16fe4f5071d6dcdbc8664737d2666 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/computer1_glow3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow1.png new file mode 100644 index 0000000000000000000000000000000000000000..40cefb499e89ef93f378783f4f8f3f4d67febe63 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow2.png new file mode 100644 index 0000000000000000000000000000000000000000..54d350393d894a016b85e01270a01912a7d7eeb1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow3.png new file mode 100644 index 0000000000000000000000000000000000000000..04713a43213a88f8bf65f1d57146ba583b9a7b71 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot1.png new file mode 100644 index 0000000000000000000000000000000000000000..3fb556bc4626622d4f05a0424b75979f75f40238 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot2.png new file mode 100644 index 0000000000000000000000000000000000000000..947c8f3c2a2d95b082ce3c6b4c58235a64d29647 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot3.png new file mode 100644 index 0000000000000000000000000000000000000000..6f96f2c77d6c4e3ccb2d500ccfeebdc88f87c168 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/glow_pilot3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_artillery.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_artillery.png new file mode 100644 index 0000000000000000000000000000000000000000..aeaf9abb419a2b0fcafabc933ab0cf4980e93398 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_artillery.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery.png new file mode 100644 index 0000000000000000000000000000000000000000..c9c372fa0839cc7b3bac00b4ac1cd1e3f1dc44a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_10.png new file mode 100644 index 0000000000000000000000000000000000000000..9bb619bb2447a4285ee575c55e3ea84cfbe0a1f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_11.png new file mode 100644 index 0000000000000000000000000000000000000000..6186d2144b9e2a6d27ce01b53c874c1318f78ff1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_12.png new file mode 100644 index 0000000000000000000000000000000000000000..ec45c6b2697051903f3b521a0ca227ff7823644f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_13.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_13.png new file mode 100644 index 0000000000000000000000000000000000000000..22141be6ffdbd23f55f442b20d6d09a250667903 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_13.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_14.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_14.png new file mode 100644 index 0000000000000000000000000000000000000000..3ca193d1e756db1c5e91f252ad2f75031eead3c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_14.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_15.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_15.png new file mode 100644 index 0000000000000000000000000000000000000000..a4241172cd760e41ae3c9e8a0650318d8e3d930a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_15.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_16.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_16.png new file mode 100644 index 0000000000000000000000000000000000000000..d8e4e0f6edbf9380a0ea4329e2da014e2cf6e591 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_16.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_17.png new file mode 100644 index 0000000000000000000000000000000000000000..b921bda1229038919c6a262665b5ffd29efc160b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_2.png new file mode 100644 index 0000000000000000000000000000000000000000..c60ffd7144860cd84eabcf9f06469306d8f11de2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_3.png new file mode 100644 index 0000000000000000000000000000000000000000..b2ed6925e0ccfd28acf0ece11b53e5bc649e3caf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_4.png new file mode 100644 index 0000000000000000000000000000000000000000..a7f4733c9b2dd7a1e948a351ce13397cc8fdde96 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_5.png new file mode 100644 index 0000000000000000000000000000000000000000..ca69a2adb6951743d6cf89a0ac9d9a36a5020325 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_6.png new file mode 100644 index 0000000000000000000000000000000000000000..b82c4ca497655a34828ce561495bf47d6147b56d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_7.png new file mode 100644 index 0000000000000000000000000000000000000000..b58bc27fb62fd1d7e77216fe732e64385f607110 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_8.png new file mode 100644 index 0000000000000000000000000000000000000000..3359b0dd2850a1a47140e81ad1d5cd90f6ad8bc7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_9.png new file mode 100644 index 0000000000000000000000000000000000000000..aa171b85dd68f7c5cf678c9d500f4f99a9069bc7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_battery_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking.png new file mode 100644 index 0000000000000000000000000000000000000000..f21f60a182efb75439f8b8c98d7df65e53b3b38b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_10.png new file mode 100644 index 0000000000000000000000000000000000000000..e76567c37fb48616835f0617a478a7a5aced0d9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_10_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_10_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..7469854f9672da765b72eabd9caa1b4e45092ecf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_10_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_11.png new file mode 100644 index 0000000000000000000000000000000000000000..0f9a52b2c9e2cb00950d695c0c10847f8a71e4fd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_11_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_11_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..e85c38c0b7e1a1491f4e18133b34660a0da0251f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_11_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_2.png new file mode 100644 index 0000000000000000000000000000000000000000..affb902ab9f08b68f3390aef2cd95732259f082d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_2_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_2_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..8518183a42662c2cde0c6444d2e10f751b8d4639 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_2_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_3.png new file mode 100644 index 0000000000000000000000000000000000000000..eed2dad01c4843bef8984dcc53714b5ef4f38d71 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_3_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_3_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..db7d2ab48ce2386b5435f08df6de8e6a94b13c1e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_3_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_4.png new file mode 100644 index 0000000000000000000000000000000000000000..0b516cb4a7104bde4d745a5971cf81c8a254c516 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_4_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_4_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..644e5584a6eae33a4d738bb74e4923594a4fab77 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_4_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_5.png new file mode 100644 index 0000000000000000000000000000000000000000..9d341151eb65ea244d5278e066b67915e3890629 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_5_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_5_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..5a245b08fa68706c925272c649a863164c9a90cb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_5_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_6.png new file mode 100644 index 0000000000000000000000000000000000000000..0142472f5c6bf153748ca47f08e2d6392ce64c50 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_6_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_6_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..19650592f41c0b063a102abc11d113f20711f1f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_6_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_7.png new file mode 100644 index 0000000000000000000000000000000000000000..f7d9044d6c102ae319a955d3f0f079c480e2ef27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_7_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_7_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..ff77ea7a9e483d3eaad1f2a70e31bd5168ba1bdc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_7_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_8.png new file mode 100644 index 0000000000000000000000000000000000000000..667e1ac1e37b6b73d59f2fcd212a75abb8202ea6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_8_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_8_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..d87db745e0925f3a10fdd53c77ffe0d32df8b5d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_8_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_9.png new file mode 100644 index 0000000000000000000000000000000000000000..1c7bb73ab3c16834dd44df0449618e4e573ca26a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_9_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_9_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..41b558e695cb81ea90e0f00ab8ce254e07cc58d7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_9_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..d08df9f90f569859c9098c775b19cc13aa77fec6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_cloaking_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_computer.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_computer.png new file mode 100644 index 0000000000000000000000000000000000000000..3d4bd38ab7e4143d1b186635a571c3efcb084ca1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_computer.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors.png new file mode 100644 index 0000000000000000000000000000000000000000..51401fe48842f932c078e29d9476bfa68eac1964 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_2.png new file mode 100644 index 0000000000000000000000000000000000000000..8730891b35c79a59628b8dfcd4433a005b952d95 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_3.png new file mode 100644 index 0000000000000000000000000000000000000000..2c86db27aaee614362f146f9b3a9104342ef2874 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_4.png new file mode 100644 index 0000000000000000000000000000000000000000..1e5e53637dc6d5cb330f9347eb93cbbd374167d5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_5.png new file mode 100644 index 0000000000000000000000000000000000000000..f39de4a2daf0142f1acf440c846b2f44931c5f8b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_6.png new file mode 100644 index 0000000000000000000000000000000000000000..8f716a6c2452c0891fda457045a7ef88cccf4dca Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_7.png new file mode 100644 index 0000000000000000000000000000000000000000..cba2ce80905a6a1bc74eaa677dd404d8d67688a4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_8.png new file mode 100644 index 0000000000000000000000000000000000000000..aa0aac749dc5e6ae88485ff673e0e2b65ee5d39b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_9.png new file mode 100644 index 0000000000000000000000000000000000000000..4723917710acd1db266a93f5052f1af91668e238 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_doors_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones.png new file mode 100644 index 0000000000000000000000000000000000000000..91ff5e4533d48421e70ba1f7d7309a6883bd2b50 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_10.png new file mode 100644 index 0000000000000000000000000000000000000000..a8be2298935e3c562694700dcc96da044db72faf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_11.png new file mode 100644 index 0000000000000000000000000000000000000000..af2a9e09fab940d71c62b7687984427a1d1c6d44 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_12.png new file mode 100644 index 0000000000000000000000000000000000000000..f3667deab3de99d5f37f3b1de6ebbfe8e5ea4d17 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_13.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_13.png new file mode 100644 index 0000000000000000000000000000000000000000..0636b60402f4bdb13908398e28f7b70d21c9cd32 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_13.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_14.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_14.png new file mode 100644 index 0000000000000000000000000000000000000000..556d55a5cdfb5c63bb181cfcabf6617eacf41697 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_14.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_15.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_15.png new file mode 100644 index 0000000000000000000000000000000000000000..7ceaa8b9215b4b965d899a3f345ceb79688abb4e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_15.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_2.png new file mode 100644 index 0000000000000000000000000000000000000000..0939c46702e1397d6b3b04dccba06b19af8a1121 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_3.png new file mode 100644 index 0000000000000000000000000000000000000000..5b8b814782b52180102f12c34c4fceec64e07b90 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_4.png new file mode 100644 index 0000000000000000000000000000000000000000..a1aa6fc3e05cbab668fd2f440271f6ce17cbb663 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_5.png new file mode 100644 index 0000000000000000000000000000000000000000..ffb294e036e02f147e94e6e067c825c756b888b2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_6.png new file mode 100644 index 0000000000000000000000000000000000000000..d0689866a54dfff7001b9cf2244de1685373f2ba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_7.png new file mode 100644 index 0000000000000000000000000000000000000000..1f53483edf3bbc84cd7442b813c0aca4ca7746b1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_8.png new file mode 100644 index 0000000000000000000000000000000000000000..00772c25b74446a90d8aa9848dd2670969181966 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_9.png new file mode 100644 index 0000000000000000000000000000000000000000..390aa38008e43e78fe656efd44a08d7e5fb002a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_drones_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines.png new file mode 100644 index 0000000000000000000000000000000000000000..68c299d015117a1510137d99c1967efb96397ab6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_2.png new file mode 100644 index 0000000000000000000000000000000000000000..cee483c0c7e6e41533aa6f716d95f56c41f8b500 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_3.png new file mode 100644 index 0000000000000000000000000000000000000000..6f1d97110c1beeef160e6f9b0644302a46a3ba5c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_4.png new file mode 100644 index 0000000000000000000000000000000000000000..1b289d72fe5858fb711a00024d730bbfda1eae9b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_5.png new file mode 100644 index 0000000000000000000000000000000000000000..8724631152fd7ddf73adfa5f0fdc9cbf0d654c0c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_6.png new file mode 100644 index 0000000000000000000000000000000000000000..3c0e67d8d32cc22311d57ff141de4d7a499f6f62 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_7.png new file mode 100644 index 0000000000000000000000000000000000000000..37ba32c2bf40b0db7e250909c0ec58aea85d7d7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_8.png new file mode 100644 index 0000000000000000000000000000000000000000..10328d9fdcf72e56365cf508562477e65d0bf476 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_9.png new file mode 100644 index 0000000000000000000000000000000000000000..c5dd3816c91fb534aefa7b50da2ae998dc3140f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_engines_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking.png new file mode 100644 index 0000000000000000000000000000000000000000..a36f237d56def70e7d387720b99f0114e4b6989d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_2.png new file mode 100644 index 0000000000000000000000000000000000000000..120c62b632babb977e879c44e873e932d27c2091 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_3.png new file mode 100644 index 0000000000000000000000000000000000000000..92da1d5c706496cb2f432f1ad1e496bdcc810c5d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_4.png new file mode 100644 index 0000000000000000000000000000000000000000..ec059869ca67a9ef594c6b07ecbcd6367d0f52b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_5.png new file mode 100644 index 0000000000000000000000000000000000000000..337e76cc28a80ae5fd90c7401d8bfc57a97f9565 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_6.png new file mode 100644 index 0000000000000000000000000000000000000000..097811a0a3aac6b5787a254da3497a066b0e0969 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_7.png new file mode 100644 index 0000000000000000000000000000000000000000..d3ee56283c3e832f6622d9f1e34fdb7924ceb67f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_8.png new file mode 100644 index 0000000000000000000000000000000000000000..294c3d9d24856a354c579dd8b3c01f69e908c491 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_9.png new file mode 100644 index 0000000000000000000000000000000000000000..f9612b523cc0688aed44b74d6fb0b7d1b500ee34 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_hacking_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay.png new file mode 100644 index 0000000000000000000000000000000000000000..7bf92f47e4ece7909eea916e6414c2353e2ecad0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_2.png new file mode 100644 index 0000000000000000000000000000000000000000..ddb177117b2b5aeb3efc7fcf480a90d8f1d55b75 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_3.png new file mode 100644 index 0000000000000000000000000000000000000000..1561e8cd1d8cd7c444f0837ca02176e8e23af2b5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_4.png new file mode 100644 index 0000000000000000000000000000000000000000..08ce88ef7b518401e1ae0c4749673ce34f5c7a7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_5.png new file mode 100644 index 0000000000000000000000000000000000000000..3382061b5e3c8e2e5f5656af5c060bc118f260ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_6.png new file mode 100644 index 0000000000000000000000000000000000000000..7abbb8f2dd1a305b90c2d8ffea834056c5edcbcc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_7.png new file mode 100644 index 0000000000000000000000000000000000000000..4b9c4f01fe555b0a20cfa9a0779b8c1cd8af1ddd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_8.png new file mode 100644 index 0000000000000000000000000000000000000000..f4acb2cdb6f612f83498f93dee36e9a1d32752d3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_9.png new file mode 100644 index 0000000000000000000000000000000000000000..d8d98c1e976a7e46e49117aa639cecfc957a1b91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_medbay_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind.png new file mode 100644 index 0000000000000000000000000000000000000000..9404f55826d905e3103c0fb55b49e435cc007ccc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_1.png new file mode 100644 index 0000000000000000000000000000000000000000..8388c29ce60275a45b664eb0c8beb1801628e099 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_10.png new file mode 100644 index 0000000000000000000000000000000000000000..9365b8b3b3e8b2ce6ca9eb99a8b628b7bb76c1eb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_11.png new file mode 100644 index 0000000000000000000000000000000000000000..249e33136589854c9b731f7fb0c05f653c81c491 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_12.png new file mode 100644 index 0000000000000000000000000000000000000000..ed220c5a9f66260b613c8dad00455b17b4a4653f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_2.png new file mode 100644 index 0000000000000000000000000000000000000000..b985f20513de3718bae69fa9185b2f50de55f174 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_3.png new file mode 100644 index 0000000000000000000000000000000000000000..8fb99d304a27496ae83719e75bb32b235c448e28 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_4.png new file mode 100644 index 0000000000000000000000000000000000000000..2bc53cfdade3b6aec08d94399eabd3fa99d1e899 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_5.png new file mode 100644 index 0000000000000000000000000000000000000000..bf526f0d569516f9e945734124e059ed89e9cc38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_6.png new file mode 100644 index 0000000000000000000000000000000000000000..f3ed1c4cb42045b2ff8a8dda9a3da6a1d8e3d0fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_7.png new file mode 100644 index 0000000000000000000000000000000000000000..a4d876911bccf0e686dec5b33743020f7ef12016 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_8.png new file mode 100644 index 0000000000000000000000000000000000000000..87319d3854ef9e035f57269ec6d39e4e0bf02447 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_9.png new file mode 100644 index 0000000000000000000000000000000000000000..aba274c60523c3f8b2c33fc4e038e3126c5e5548 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_mind_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen.png new file mode 100644 index 0000000000000000000000000000000000000000..39b2359daf02788913330f9243f783949bf8e074 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_10.png new file mode 100644 index 0000000000000000000000000000000000000000..eb4da40e0a7616ee5fe5c01ab9d23860a772b602 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_11.png new file mode 100644 index 0000000000000000000000000000000000000000..7b1ae9e22bf23e2c2971f9c605e014fe07256ed8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_12.png new file mode 100644 index 0000000000000000000000000000000000000000..5a50a71fcf64c0d156f0a2f158e25aefbe54a6b6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_13.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_13.png new file mode 100644 index 0000000000000000000000000000000000000000..3070255bc7d9a6aa8183817b6e17857f2650cc56 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_13.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_2.png new file mode 100644 index 0000000000000000000000000000000000000000..9a22bbce53dfdab8b553c01c4592b0e180b8e09b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_3.png new file mode 100644 index 0000000000000000000000000000000000000000..0b5b41258ce30e2202d6fcab22e498db2812dd53 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_4.png new file mode 100644 index 0000000000000000000000000000000000000000..95a929b1a968a18bfbbb93c0f34485a356b0cd88 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_5.png new file mode 100644 index 0000000000000000000000000000000000000000..49972bbc1c7be32a2ae3df69a89f4e78ee50f3cc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_6.png new file mode 100644 index 0000000000000000000000000000000000000000..eb4da40e0a7616ee5fe5c01ab9d23860a772b602 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_7.png new file mode 100644 index 0000000000000000000000000000000000000000..7c735e10a68f4eac4bf74a84f510bb28f579f02a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_8.png new file mode 100644 index 0000000000000000000000000000000000000000..97213c6c1d19989b26ae5d3fe96910f79e06b4d5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_9.png new file mode 100644 index 0000000000000000000000000000000000000000..87a38061285e9893c96ecade2ee9ce02f3cb30e6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_oxygen_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot.png new file mode 100644 index 0000000000000000000000000000000000000000..7dbb0cf608cdbf9422da9ce26b3fa2762d307c28 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_2.png new file mode 100644 index 0000000000000000000000000000000000000000..e052f3fd54d35fb40d576388d3d360adc13df543 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_3.png new file mode 100644 index 0000000000000000000000000000000000000000..3de04142c937ce67550f39d9f86040c2088dba72 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_4.png new file mode 100644 index 0000000000000000000000000000000000000000..0ea004c97aca657eb351cdbee2c1311a04eff30d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_pilot_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors.png new file mode 100644 index 0000000000000000000000000000000000000000..a0c4033d7509311bb11111095e207e770c7eeab6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_2.png new file mode 100644 index 0000000000000000000000000000000000000000..b62f8c1cad1d4abee9486399a23d0193e0fb3d25 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_3.png new file mode 100644 index 0000000000000000000000000000000000000000..3a0a85673dd8be5875bd4b36f00aecae7ee9ae66 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_4.png new file mode 100644 index 0000000000000000000000000000000000000000..824325694ef9d02b721e6953f050d2fb66c1fbfb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_6.png new file mode 100644 index 0000000000000000000000000000000000000000..26fcd400da57a8ef77c78b5f6901901e77989098 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_sensors_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields.png new file mode 100644 index 0000000000000000000000000000000000000000..2419b6b80357a1d7fe29242b013026434b726c72 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_10.png new file mode 100644 index 0000000000000000000000000000000000000000..e8ccd116254ea2a5dad5f0848d8bdb482896db4c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_11.png new file mode 100644 index 0000000000000000000000000000000000000000..1b5b4a18e8669c622cad4b4329a23ffeba259997 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_2.png new file mode 100644 index 0000000000000000000000000000000000000000..f519b13b31657dd72752dccb4f2b83b98c1a7db8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_3.png new file mode 100644 index 0000000000000000000000000000000000000000..02c6b15fb2f1959204d315f9e1eae59d79df468f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_4.png new file mode 100644 index 0000000000000000000000000000000000000000..41078ca55043520a49d88690e86ae556c5277066 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_5.png new file mode 100644 index 0000000000000000000000000000000000000000..b5d77d2332737a9e83ff7a3362b1914f837e0583 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_6.png new file mode 100644 index 0000000000000000000000000000000000000000..a01beb782afb404e84091f2949f1190e6eea7bfb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_7.png new file mode 100644 index 0000000000000000000000000000000000000000..56f4353274a89538462c968ebf64a150960e496b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_8.png new file mode 100644 index 0000000000000000000000000000000000000000..4a035e18bc9ad8c5450324f721bbb391c52b02ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_9.png new file mode 100644 index 0000000000000000000000000000000000000000..b4d762c063906726ae0404b9d98de88c057e233b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_shields_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons.png new file mode 100644 index 0000000000000000000000000000000000000000..b7947727371c2d56806f2f28d1b634d1cf344f06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_10.png new file mode 100644 index 0000000000000000000000000000000000000000..3e86d6c14818600e40dbdd5744998bc7c2d5f36a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_2.png new file mode 100644 index 0000000000000000000000000000000000000000..5eed92019178b143e0888a6bcbd5575cf54eee61 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_3.png new file mode 100644 index 0000000000000000000000000000000000000000..e97e9883cf528f6ab936827f21ad178abbb1b428 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_4.png new file mode 100644 index 0000000000000000000000000000000000000000..fde4c8c83484eb403d9caa2127e393f17648db25 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_5.png new file mode 100644 index 0000000000000000000000000000000000000000..a722ce4a1f946793ecd9ee035d722e35ebf08c5e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_6.png new file mode 100644 index 0000000000000000000000000000000000000000..54f858a94ef46e2cf8e2a028ca33f93d7f997f91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_7.png new file mode 100644 index 0000000000000000000000000000000000000000..5465a06e81649dda834b319fee0127d452c91749 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_8.png new file mode 100644 index 0000000000000000000000000000000000000000..f44adbc54cd528c991c332aeca95ff17939ca3b8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_9.png new file mode 100644 index 0000000000000000000000000000000000000000..6b5231d0ae5d9dfb4af664d1a9724bfe07d6b59e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/room_weapons_9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_off.png new file mode 100644 index 0000000000000000000000000000000000000000..4782a25281a0fe062194017f022ce574065c6cfe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_on.png new file mode 100644 index 0000000000000000000000000000000000000000..129769b15e3710d8b25f26054e191d05ccc5dd8c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_on_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_on_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..e081f325f70151666b11956d226e2b4baff3b135 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_on_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..1302caabe089cb5f10ee1621645000c363b82e5c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_selected_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_selected_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..6c2ab7f21f36864fb4fd6389f8b992929e21125b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/interior/teleporter_selected_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_button_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_button_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..a9a5aa71b84e336318a63fa42eb33bf36319db2d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_button_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_croissant_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_croissant_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..63c252a99116457377991d946684fe91353f17e0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_croissant_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..212d74eee13067d3276ff890fc1a0fc8eca71d2b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..e3fd9ca55437b2cdb9a1d2dec1f23eee2baa1486 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..c4b26bac16b6738e9efdd74f09540c883efdd5e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..09aae5d05b43445f432daaceb1234e95e891179f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..ed28020941274783d7da62342ab171a7cb683091 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..192eb1daa6cb4bec696aa589d6f3d90a7db4d6f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..6bfd8b88e587985e1c8ce789bf971d6457c412a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..59bbabedd202d473a685e9bc3318ca3aa7ddb5cb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e4206cf9aea351206575e809e4f06e7779186436 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..bd8e858a3a96b88cf4a8370c5b2ef1f6eabe566f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..3964870847e60903034789541d4d3c0aca19f88c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..d106a82a48506a13650c78781cd8cc7f6f83e82c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..cb4f943159874970fd77ef91deeeda06a8aac893 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..9444fbfe093d8598a3269c1421ae120942c78f01 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..9abd918c265a09f277ddfd938db21317cd702114 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_3_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_base.png new file mode 100644 index 0000000000000000000000000000000000000000..702819ca84fb3c4bf998fceb20d10ce619a197c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..c17d0e5e045cf72bddfd414d047ac350139fd186 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..0080bdbe05a82bb03c8059b85874968069c67091 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..a288686d07da65139d6faea9d037f7a77b1e14fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..6660c5d21e113438f8e75581d5c6b51b5baff829 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f715587e96e20c0ba18c08bdff5f165136d5ebe6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..51b13c972f6143e1dc1a5875d90d9d4af67ff31f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..627b1b05b63361fd7a2e9452410e15f408aeecef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..1f5264a758b49a12a1ac7b957dd5ba31ec7b9b42 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..98a36016bbb595ff0299a417390623ecb466ed37 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_cruiser_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_truffle_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_truffle_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..d29fce9e4863b7babb4ce3a7a335875b747c33e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/jelly_truffle_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..ce7113b7315b766c5e048e59346b61d6d48d5f67 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..593f7b9f8b9142bb6ebd8903f773c3f0ad00d050 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..6e89db6b5ed3c7098444589e5b93c1fe59d09498 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a362d210d4be5672489200e092e42313e8daa35e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..9781de5491b0b27bb19a0c40d00bf5693cc8bd5d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..c70d42cb7644fd1eb6d4fdfc0b9ee842db8636d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..50a02282abbf3b543b98f0da86bb8231b513e9fc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..8a889f98e8f6563c9b10e1941acb103bf76f54e6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3aa53833aaeb51454e9c9be15f446b9b98cba7e3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..f12c05587d4d0133c5d39357694121870aa6369a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..563b9593e8fdbd34acf80b156de69d885e398ffb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..ad8615649cde3ad42925254b43d85011e9aa2f46 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..dc16df91663e5b2056bf2c153c34286a3b6a6a27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..e76d9e5e4862589bbac51996cc1439d548463732 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..bca12f9e92486a02039b47f643878f0e564674bc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_3_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_base.png new file mode 100644 index 0000000000000000000000000000000000000000..c6440a7be18b8baadfd6af875e53e7573a69d810 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..0b2b9ccb0dbecf6951cb80fb79b78231b8f31c56 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..f3151f22e4466d9d85a0d670198613d9d6d789e0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..de5d3e2c155dcb6bc57340587a56ae68f2a55756 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..5528b9dcc44e373279d16deaf8907c8308054b7e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4890aafadee4ff7a703eca16485ca8ff95893087 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..47ef1121e7591a6baf7541b60fdbc416e0b8de03 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..787af9ffa7d99514ece94382049deaff4323f353 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..d51c6ffedfbb57ed5d771182371abf74a2fbc914 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..d5fa5932f782490e8b280ec0ef33e62aa15e5d89 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/kestral_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_bomber_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_bomber_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..a7c9d4daf799f99d4021b2140355df055656707a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_bomber_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..ac0bcf52cb90215e32fda4c8753528e8af6986cf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..f0a8885dcb118c1d61385b4b5bc6359872eb7436 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..7d262f77b1d793e9ee93d8d893298e6e05f93f3e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..0f44e4597dd31e298a106ce96b735663ac409d9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..2899094560a7895d05e5e6f19837d3aa89c7dc1f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..8aa043397c6f98d019cf5f193aa2b80b98a0b4f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..23eb9e7e8586777d322426829a3eda2128ba2c64 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..626114b724e1c38a5b3c7586449ef7149e24cc20 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..de3a5a3e04ad547c602fef4c9ae7a3bee1de38d5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..a6fee178e45a3a6c70521a0962cbc57e6bee3bec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..e72411994fa96a53ca7271909cbd467e543e86bf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4979c436b82a3b0c9ac1f880713d047a09673127 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..7cb69542d307b3d2606f5c3caab28801cfafd9c7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..4df22883940bb1bc4f68eba8cb6295ede11b992d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..414917de02efedfa52784469d1509ac9b1a7a20a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_3_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_base.png new file mode 100644 index 0000000000000000000000000000000000000000..c340cc2e8d41d2d793ed5fa170e0ff7805c4eae3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..2570d4ffe42efe79abf6c3957137398954fee3b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..b517d1f1966354ce239c197dc662699e2e52d899 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..5a4f804ab3a49287387c0086b3440ae8f9e96e23 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..de3912337089c7af0cddfe9e4c148b631f4d0230 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..b45aed3742199337c93b5abfe255631aa13a6859 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..e74ba93229a93930f0c9d0dd6550858480c9b3e7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..e4747967974653c09dadcb06ff1e0f10af708576 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..73dc8d78d33b3ba052f52494437538520792e3aa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..a36f38674bc0d6350fff7800ba5f95ae48faaec3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_cruiser_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_fighter_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_fighter_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..a64937d419bd59151fd09cb984a7cf077f3f981e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_fighter_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_scout_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_scout_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..aafe993558595bb5d3e15727d512efb19b97266e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/mantis_scout_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rebel_long_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rebel_long_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..0ee05b85fdd5a874a6e1e6b7e2eee7c0a3fe680b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rebel_long_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rebel_squat_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rebel_squat_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..09594e5aab7d694aec39cd7fcf0789a53ce33da1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rebel_squat_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_assault_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_assault_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..6e8665c74b36ede8f071d26efc4a01e06f6ef87b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_assault_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..71dd33c3f7f3ad08a1ff566ca0670572b6cc766d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..5fa723527af95c9e8cf76735a81426e51a801013 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..8a48b31ecc47db117c899373b311f184eead6579 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..cc680a246b76cbd72917201b419e9d96078deb95 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..13cacd4a48233300579a3c126e11409a145c004a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..4af04370c083638accbc47a55a536e7a31f4c52f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..1c1b835b523cab9fa2a5207b8f477e3e6ec34f93 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..eea9417eb0c1a1fd1a1fd7110843b50f747d6875 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..ea2c665b8d0826af0e3f1a82a1dc77d9d4a42f8d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..b5d7fcd6efba6f0a05f02afc76e45749e8b3bb10 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..f552900bfd39a061a0893a6abcdc3a4c8be68fe2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..469fb47bb233bfaa2a8e4dc3b3140d9150d2fc8a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..20e147fcabff2131b87ce045b455619c4dcb51f5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..91657d443834d0a9b9590ad6cefdee9e64d98acb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..5d4e6e2aa09e93cc1a530e4256dc458c6fe92208 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_3_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_base.png new file mode 100644 index 0000000000000000000000000000000000000000..dd735ceaafb1b21484e5aad58d26eca4c2acaa25 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..386b080f1fdc5ce34e014073a3839004bf73410c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..bea507db9f2d225f27ceb08792b0e749e77153ce Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..b1db82b2b285fd27356aba8198db629d9c8761de Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..7e61af5a4b72295619d3ea64c5090600d9060063 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..50294e676e1a311d46b03a5d6cdf1bc397c99c27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..c77f9fb9a5561ed08fd3314e710ae84404d80e77 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..535d587f3c64703fdf1d40a17fe93ee398daa57d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..776438ecbc2133831a1912d3b369c5181fbdf4bf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..98a36016bbb595ff0299a417390623ecb466ed37 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_cruiser_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_fight_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_fight_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..262b5405d2440ee671aaa634ec2cac6bd32905bd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_fight_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_scout_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_scout_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..e4aedf6fd5e617bba2f81caef92b9784767eb88b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/rock_scout_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..c81f6c53ea5266a5194a740abf46b0f15870b428 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..8e2fa5f145537c373ddf7ab7fa432caae2dfabb4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..f3cc1d8e5ae76b7b5a59f9e334ccb52258be8abd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..2e72ba3432b4eb350576d32ef8a20a7422cebeb7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f87ef5fce8acd2c5c36e3775a2384ddd8f2cb2d2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..03668895679162e6721a2584a4af0408b7819c98 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..71bd8c11e80e4b53d22a09baea0665323a894fc4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..76a29d3d69f14ee976a28c986488e4f2a123b4a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_2_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..030a566dbc489a74f80b71e8df172bd61ce34c2e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..c6e751659ce3458366569bfc7754abc3f6f18028 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a2579ec72bade226daf01239d271a7e6dcb19b2c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..77a8851e3276aaf50d6c641a220718ab100288e5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..5e7f88c2b9ce131ceb870b41640047a86e017789 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..edc2107ca981471f71a6d5b98163534e67e21e84 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..e52bcb20e5d177dc49d0195a4aae764d83859267 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_3_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_base.png new file mode 100644 index 0000000000000000000000000000000000000000..4aad1a9de93dd52482cb4d00905e9ee14567535a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_cloak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_cloak.png new file mode 100644 index 0000000000000000000000000000000000000000..0722659320802436e0e787a3754d135dc06a996e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_cloak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_floor.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_floor.png new file mode 100644 index 0000000000000000000000000000000000000000..3fde46d88d7494ef37f9b5fbf47c010b9a25782f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_floor.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..e7e02ad014298ac00395145fdac54b7cb45645af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..9f51edfb4d539d405cf246ee3a56c888a5b3b046 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..b9a66b705e4850acc97a32746fd2961e0ee1f22b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3ede14f66b3e86eb0b5f5487b9d60667a6d174 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib5.png new file mode 100644 index 0000000000000000000000000000000000000000..80edb03e43fda1eea29dc70d9d1683ef3404a88a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib6.png new file mode 100644 index 0000000000000000000000000000000000000000..034841a4d635ae3103be3349c51af3e0a52be62e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_gib6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_shields1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_shields1.png new file mode 100644 index 0000000000000000000000000000000000000000..7d0f62bd71918d50d9fc7302a30eb5c48aaf52f6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ship/stealth_shields1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..44afb76ab518ea482bf3dacbc94031e8d47afdf2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..8e3ea1acaba2c46bdc7163f8985cc05c80620dcb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..4fbd633b3183b9e5dbfd711e8611e8d7654c6fcc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f948a826f029a2d572296c7c4724d83b94b8f614 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..9bb5550b603c52b6b10cdcb6df1e67053a349ee0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..9ff68faf8267f0e7ba0ebd7a51830064dfd17006 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..6309c879dad545682460598a182f7a23beec5a86 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..2f0fdba8133d345c7b3ac4bf953fd58b81e0c650 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..ba59b21b3ac04821964a41a3c0a7ca104d3dcf27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..e1293783a9bff98202532e680a8644dfca074ec8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/anaerobic_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_base.png new file mode 100644 index 0000000000000000000000000000000000000000..6d2fc7dcdef165092524d220cd9076cb007cd2fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..a89c442986071af139e30e9a9dbc36d98b2e5aa3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..8a310c2d3993c321ed8adeca6e4dfbadda22ef06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..93b50684091bacd878f5376b649683ebb79e290c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..ec93b9d7187f491ed5cf0f14c009935ae85ecf9d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_assault_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_base.png new file mode 100644 index 0000000000000000000000000000000000000000..b7c5a2ad1d1b6684b60812601ab233bfd1e05f2f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..56a11a88b686de88a4a6ff63e4f32b9bc6c7291f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..0aacf807b057f2b1c3331681f5a353d044af5cfc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..8c49279bd2b76bcc72e06726c0770f1c6c9b8cae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..c4443e748f768e206de21db5eb54d68dfd106d78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/auto_basic_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_base.png new file mode 100644 index 0000000000000000000000000000000000000000..6535550582159c06e3cd53298aa63acfe87422b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..3714b8907488b5c44d38686e665303ed191a7b5b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..f57fff529a0db921ece4536106fc4dc656da1fdb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..5f026ae2e66cb6d72c3754df6b366e2a05da4af8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..bab01163a12b7019361da812a5172b97b0f3f719 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_1_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..077c56a8bd36cf3f77a156808785cc885d6d30ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..144d5da1c53f195e403beebe3f033efddaef1bd8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..1c5c4af044ccf24708ba21b4bde209a0a1e923cf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..a7e96d826b3e2ee85df3a42cb105fc14a1b0ddb7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..f477da0a467b17e8e13a6224bc6e7676be0d4b91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..111b74013faaf65409de93d0e2976156295c4a5b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..e252db3966459ce30da9817298ad1ecc0f2fe3ef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..737f94f61615f21f1b8bb9f5e1e313ce519e1144 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..496efd19b6f3af422653b93603f7367be6b4e9af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..a156111eb0eaf3d88206c275aa9fe216e185a4aa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/boss_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..fc5b9b992d132cf2ba0b80bbf1f5b6722ea19420 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..e74216f11a8b78215c94cead256397c84fef6691 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..8a3775a0b6657cd886877a729f130eaecde36a02 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4fe53073401a8debdc46f000116e7b3b7befdee1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..8846c333955a91502e8ad40996676de07edab436 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..07cbefca1a022d4c71b1f21271af48cf67dcf334 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..99e631f1b2c9a227d8e6bb90a491511c55345c19 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..311c8dba77c0852ccc833dd63f9c0cdf591d398d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..acf9c01d68d9c4d6bc6b26645611b88371c51c59 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..abad13643fe2c536493afd6a4eb41ae84ec17b93 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/circle_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..80c236e4666852f5dacce27b5cc1376073fb8267 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..60900d885094a5b877b50a88ce3627ffa120af97 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..49fd4863dd7561a28b97bc50dabbd8ad49ffd985 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..777cc5a6d4755477e3c7dbf516703bf282441b6f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..5ffcf356f070de28635b44b3189963801c73da09 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..690f731e5b79fdd8d211198d719666db15d72f36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..d55a57b22f1f4dcf9626e416dc766514737e7a72 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..283a30c48e9ffb4df28c353d2f1632b670fd5244 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4643c1504fda5288b457ab8c24883a9a4c41e0bb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..c5f408e7792969715bebda6b5916c21db3843174 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/crystal_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..cbcacb1c3ad4af16ee28aaeb6f4afb4a8d532d84 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..5c93d42b4315ed09ab791520ec5bd0a19881e14a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..9121f5c48835766a58822caead8e335d4576c200 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f7f2323e2d6e9a762006a32ad90300d53068ae25 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..b3c6d24ff7e3bbae0c6023ed9fb8c8d8acdc646c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..4e315fc27cbe4ae1a89abbe07748fb9ddaded55b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..742335a19c1556c8191b382014863e4f36399e21 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..2cffba3aa5afd00dfdccc862a369eb9352af77d5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..9d8d8c7b1064ba0d0c4ceb54eb1ef1a34fb5317f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..0d4ffdbceddd963d7bb002111b700ff025ff74d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_bomber_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_base.png new file mode 100644 index 0000000000000000000000000000000000000000..bed4e7b779b9e9302fac1c4fafa5d44626cc5b50 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..51276e809d20dc0b232576662c4cfbda0149bc02 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..435700ddd2224b91a663aa2d6643e56b27433f88 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..1dbdca90e3127d98724772e1e00fad02bfdf4932 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..6f2e2ab5351dc07a0e4dfe6735e97f39fbb69a07 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..1ff910cae6fa94ca7e0984fde8d16c76692ec866 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..d467ca45f8c5a0f9d917db9660acefdf9fda5203 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..5e0e8f7820e6cc8c51f3c432981f21b04d0556d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..8cbc496d2f30094386d4d3b3bf4096fbb8ea2e70 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..3fef52b52ac12e058f34ec4720c9b673105772e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/energy_fighter_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3a91c053f702bde3be14f810960b780986ca40be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..44a26d8b46f576548ef0d1141015cef46559c1a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..125d2eb1f4e9d10c0510cb5a6d7545ec27435162 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..3a15486ace44f34292a60dd5359e9cd8efd429b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..bf2622a36ba3e2f71f66593b20cad30019241147 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..efad479ed54ecdeba578b7470c8711ba1b879245 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..90a404888a28942179c75fffe0bb6cb25b05884f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..6898f8ed49e92dde54674ff1e845efd982c710d2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..77cf47bd05736dacb2c5e078eb4ba14b5de19028 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..ccc3a0fadb871cb089c44020210b22428e681264 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_bomber_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..1409c4a34c200f596584f0fe10f1dcf210fda0c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..87a5a24bd91af81a368221ed8b65cfa52eaede9e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..37355bcbefec55a83e8391f1c99cbf110c02b6f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..089200cc428991a2cb6dff89e8114ac49de89198 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..9fbc751cf414dc62a94a0cbc40e69c9046adbd03 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..0afde1c504ab5bfe8d1917fdecc4bae05bcf2f80 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..8206e369be0efd451380cb8012a701248fbe42da Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a37d2151c1587092ad606dff1dad3cead782c929 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..eeff03be6cce5bc245d033537c0686b1f6c8cae1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..75cec86b2dbba5d7508aad8c633eb73d3a5c891f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/fed_scout_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_base.png new file mode 100644 index 0000000000000000000000000000000000000000..a95429abb8c3c070c006c164bb21b720b15a5e23 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..8f5ccf7321c8523bec264e32b4eb4809d729fa6b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..7b7ae5bc277b48f83cf494d476f5df1722068727 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..8c5a27340c5d382ce4fe9a8dbb6762b926002134 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..2897720072fe06b44a1c04783e73a9c50027aa27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..53e7ab356500554eb53abeb5c0dc321a4fd9bf8b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..84cb9b64cc22fae86dd2d69f9fd8fd4dcc68cfda Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..4eacff7d40cd1d48e75946c01f081064474e866c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..e79e5271cb6213095ba01e49b9ce4a6dac2be58a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..ee2458bc2184f0b1b163bfe47f62f1642eb8f88d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_button_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_base.png new file mode 100644 index 0000000000000000000000000000000000000000..25f0b435fb2876af90f6436fc3c70fa77f76169d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..fcee8a109a356ebc553a3e36675ec14da319f2c1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a485f0d96d0f6f9305eaae49780b8834a929b87d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..be325f3affc30190fd7798f84ed4f123fb780b78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..2e7cbc9bc87963a0da11655c051c2044ae74ec59 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..937f778ebe18e88e3e001c1fccc07a9c46eb469c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..e19f60eb694c755bed8701248763ffe1904b6802 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..da75587746b859fefa06bf1530f2e79826e13d9b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..322395a4c474d28c28123f6867434079cc8f07f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..8404e0235bfd2ed4a535e76bb0900c11d68ad8a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_croissant_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_base.png new file mode 100644 index 0000000000000000000000000000000000000000..8d89995f2bd880d46ca4bbb16b4970fcd5bccc91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..9e9fbb4428c9c5e4f876bccd0362486d5150cc6f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..413fd62e7f111ecaadb865cf6270e11674738077 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..7d48596f05d0191790549d231c5a2097e9510878 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..a90b4f2316939768bf2fd383fec596ff64dc4e18 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..9eed544f42b5618eb4e720bbf49e26f300700177 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..b12bb48022c741a3eacb4f6d899b75dfe99de8f7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..973e09002b9009e1911a50098db5d2cfd39b2e4c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..0b1cc0634e4cbf7d05508c6b11dbc44c3a12f25c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..ec6c639675b352ea290fb91d32fd65345164eb25 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/jelly_truffle_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..cdd6e6ae6c642190ca19a1d7e826bb05df181c92 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..fea8c5d1dcab25d0f80b0bc4c9262dced1a18735 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..61268a9f6243bbbc02868a9dcb53d192da344dfd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..ff1553f924ce4cd0c6c29b4672f7bbdc7fb2a204 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..031658a69d0a892d5dbed1742b616b4bd62611af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..8ca4eeda349d4415fb717db0f19569ab0bb2f219 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..6052e5199ade7b412f3498ea984f0112b7040675 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..b5ecebae51aa3e9d94809cb3854eb0f660826e87 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..8a0f92a276cfe62f9853e54cb7527c64ea7a223f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..f7653a08dc580ae856bb82114be2f432251cc5c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_bomber_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_base.png new file mode 100644 index 0000000000000000000000000000000000000000..85e26592f690c6c95cfe3400709c5740c5bbd529 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..49eb7fee5b58f6dfca041b670616f22504ae3ebd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..0cd32db6532d4918c16442f8bb5d19b5207e50e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f51fcd019ccf18149cd12eb896dc4d596e6babf9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..81d3f52f783b12e6f0791708effc13d43963ad82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..b1a935ebf2467dfc74b4b3c8bb2698897599b1cb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..a0b540a073e191289b1f6d870a874beaf1e4ce86 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..390c76b2e77da266e7a2999dac4e470eaad10e36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..b057760e1ab875416eb42be9429eb8a5fb9f9c37 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..68f0d7cf4fa4a4ab7260999e31bf1bd214ee21d3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_fighter_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..854aeab94fc540a989de97c9034be069e41bd744 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..e9cd8f69cf6827634bcefe0b67cc072e25adb0a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..7ec573bb3b6725f7152312221430958edc99f2e0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..5762803f090d72661f26e5f22b6cc8acacc3b162 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..3d35b3ebf73caa26927e00020c1d990465ce81e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..a4ae609396f8bdfeafc56a9c4d13c01087ae5957 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..ef9aa084e872bcd5136749209541e1cd6ea04ce4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..ea79e09a49bada808e5edab440c80e1d54db6f79 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..5219defd193438c97dc290a1e20bcd47c48eb80b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..1f23ecf6c7fe2545ae4f4e97d2dd149deb3281b3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/mantis_scout_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_base.png new file mode 100644 index 0000000000000000000000000000000000000000..2790dd6f1954927d32c5b039a933a39b2f84aca0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_base.png new file mode 100644 index 0000000000000000000000000000000000000000..1e4692489206a8064483e212492ec0e2e7f2649f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..216eeff9988a73c2152f11551382ced34b4bd79d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a99eb6b038cbcce89f86b1f510da5770b873d0c4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..cf8b54d290247094c33110d4fae41667020be39c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..2ee961bfe1ba14fb2e91160a840b60eeead5b13e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_elite_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..8b487531bed9a8bed3634accd3188c56beb46ec3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..56b1f233754ebf8f2a6d2f10dfa95d0d535ddf24 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..d8ba33ff16db01090f39027e8b82e31b03b66e5b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..9ef472f965c12768607a12eb3f92faa1d6402fd2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e57c9d2cd29c65e4a64e50e5e539078014cd9e56 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..3cdc3cba60a42e94ad692ef649f5a102f92fca81 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..aa38bfd11ece1ac877ca74b246f2a10f7e2cb93f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..0a9a940eb8e41e81e3eac2f6938e3275c5c0300e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..832b6c8e4ba2f9fcdd0d400603a40f2752643ab2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_long_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_base.png new file mode 100644 index 0000000000000000000000000000000000000000..07f78dd1989485669541be7460ca593a8ff162ec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..27d6771fd122d7797c9931e8103bd466e3b7d99d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..9bb1fa8ad9e5032822c3029b855b1ceb510f1981 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..d388c899d5ccf76820f8c7007d19ad62a6b8e944 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..191f22d9176f2bcbbff8ac3de162db9c7dad410f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..af4a80a8d06f40408e57871b0be48c2cb1b08e18 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..a4dca5cce91f4cb8ef987591891861907ca7b520 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..9f94a808e4ea49b19866a55e749e28b879627fbb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..9142554779ed2f32bed0df13abd7233bb401f3bc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..c49eb712aa6b6a959259429052456452c4ea314d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rebel_squat_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_base.png new file mode 100644 index 0000000000000000000000000000000000000000..fe6ee5d040c717917ea9105b69902a204da25845 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..f6d4ede5e9b71d5145b28c2684305e018ee1ac1b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..63efbd919852475e7419e6e8b700bcfc7a95f3f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..953c31650b7b5724d7f657d9d45124f5735a48ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..ac0af2c946a465c2db4a9592c5e755dad2dd2909 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_assault_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_base.png new file mode 100644 index 0000000000000000000000000000000000000000..7d4f55c71b6055e864a42e2eab7e573b96a237a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..d9695c6d70b52ab2d51e88e045cdae3ef6255040 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..f4a2c6f9eb475fd8cfee9baa3124e80b42ad74d9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..3872848edc7a4c4da3900e4dbea35e7ac4edf8d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..97a09bbea01e7786dd0d51eab9e81ed50ce5e151 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..ea440d22942c2724f0430a45842b704c67e28e63 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..259e3c580c931ce418706a2a60cd4363074d7286 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..fc40a3d3574f75aeadc75515256d594b6b16a43d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..5ba3b2ed77e770094cd98456e02c9bfcc9f66940 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..55c30d6aa53f022e178cec873e27a7345bd604e2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_fight_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..0aa9183b5d6b675c58390e0b9de61b5399c36fac Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..adac808543692ae71c4cb055ef55cc4f39e97b58 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..bf4d286b2851131b7498e259621642fed4e2c3f5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..8af10765263e3c52b84a0dfa0ff50220896214be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..b5fd863d33e35d8f0d85aed85eff3677a36c991d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..be21c306981b8678adc0688151bdf0a634516c33 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..3b153a701d1615ac6e0f5bef4b483815a0c6603a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..7313d80c6079e3b6bf5fae090c14cbf6b7dce481 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..1331c52634e5b6bbaa5ab2d017de5ff7e4f197c4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..d5191d29e85e23a98c71cb00ae8e2de422463b6f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_glow/rock_scout_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..c03fbc7ac2eb2981e1ef14d9306eac02e9aa8084 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..8c769f9d3fc626befaa8ae90cabf332fcaf4cbce Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a069107a0e87d5c70de24da6037b2f0505b2b7f4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..20f455249a8fd1e70f6bbb416e7abc28d59c17e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..c430982c024c7a163acd2e2574c827d609f9c55e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..141eb1d30842059d45efceca04d6e78a7ea3041d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..c5d37113c41d28ff5d2e37c3e0f5361682af1f3b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a0432656b3524f46b56b03841980e41c4b5e7fe5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..8ae5203dd957b1a7cc40ca184abac6f731774d67 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..57614754e3ace52c4cc8843c2eea8d5233b6b1ae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/anaerobic_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_base.png new file mode 100644 index 0000000000000000000000000000000000000000..21d8453a97318d8ce00da4e4798598a617a34f04 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..b276331fede2c9d7b10f9498d8ca4d29ff4f9b28 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..c9b99bc873d807e38659b9160e2e845c0145d205 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..a9aefb760b59fd1fe8e476425ef31e713f447153 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..56da683e973e03e9fb9f422de9503c06d0133be7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_assault_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_base.png new file mode 100644 index 0000000000000000000000000000000000000000..46b7ba6f5a7f263ad175778b3af20cebd5b4b15e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..22f40a0aea9247712434f58159925e64edeb844c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..57e721801fe6d60096d861245aa1114d2ec23186 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..cfa2740703a533e356721e7d3b921609a56a241e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..8c7f4d57ee19c375874f421408713c80d7de8b9f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/auto_basic_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_base.png new file mode 100644 index 0000000000000000000000000000000000000000..b27c9de1d7d424e25a9bf17cdae49033e2dd3e26 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..643a96cbbd9ca999bae33374c27c194d0c45dd6b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..6e3d20ec2159c58edf0304184417a53fd36b56f0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..a3d06c4355f3eba271f7deb10110f6cdbd3f2050 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..055bbfc2ff816637c671607d68b3effbf7f05e8b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_1_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..833042821d51d7a5b3989d15a8419469a613adea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..cad930f06b102f7b81a6bbd06b7b5f978d3255e2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..579078b1f7f157bf7262a03cfc6a0cc4411e7da5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..6919fa0cbd01584c9b998b10ddfa254b4b0aa5f4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..3a1b582bd760c3ac18c046b275185973335a1bda Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_2_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e5a27cd07a059595f82d2171041ac65355f4a643 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..91f7e7205ffe06817d38ede71431a0c2a9c57b38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..399cae1c656738f45d3eaba535eac631c2bd30cc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..d258fe710ca0714f35944aa8f5e2f1d01bf53ab8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..a1b8d95eecf768f2694746ca8478199d8824e49c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/boss_3_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..6cceda24e06f92c2f43f8574697185c49eb883ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..fcedf251456062f720dbb5337652f90c0f9fa54c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..bf47b33284764e7edc062dce2006c4093c648af1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..2d5929feaa4edb19d2e9e54b9d466b5aa5004413 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..981fd564625811187faacb4b6c04cb753cb11ee5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..93cf2ac0650f91d20641081d7a7233131cac17da Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..adf06153c2a6d4fbece43a5aa1796e0207aa909e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..e6d624cbecf465ce94b9d7d04195720421e54121 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4dcaa34bcce4ff8d851583caac65747d5f6609d7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..99692582f388072eaae028ea1b3701db1829d30b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/circle_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..2c41a3f576c815c94a7031b953ae7ca6e948fc98 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..d50c345613c9b7d17d814d204cab34d86fc6c94d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..301fe171bb58d11fb63b2e1a7672868fb781df5b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..ffa9a82dcfc6198fba3231dc043fc948f187a2f6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..8114f54e0fc56aa2d04b190b18a851266522da29 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e29952dbd676c8473bb55742fe3a7c442525e85f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..32e566cd0b99c38245487a1bd8b7fb47b2d495e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..69d86ac5bf41dc7c0ed50d122c5cca9ff3aefaea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..0526a783bb5c6be135b4c0e8a3999fb89a095021 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..3d4710f47cddec364d61ed1ac1f45b2ec328e2ce Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/crystal_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..0a24a626cfe2d5bd86aa91b967381a4539315de0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..b467bdf0d6c03e9280a3ad9825f0ade7373c0ae8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..15cfe1e365322056df6f191eb87f18f98f1a6f49 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..7330b1bb06ab3e64771db81789eba882f7ab161c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..0d81e234447718c9b40f778812b4ae8581deaafc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..88e732619c0247acc34adabb9ad3a286229f2043 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..4be9b4a4602001d080792040737b8f1bfe299a48 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..1de9b6c7d1e263a89ac1e303fe0af9c13506a0cd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..6976b9d8dfafff6c9c0f0414bc0be8ae36a67d88 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..8df5838d70d5ce93f6c298d89111522dd9537cdc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_bomber_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_base.png new file mode 100644 index 0000000000000000000000000000000000000000..695124b489cb10f56899af33634457f58fbed2c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..bb4a0f29a0c7bf4bb027d3676b5e00468b47feb6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..ff3543839a5643006a8d00a724cc9d3a7f24cf4d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..0c18deb34403269bf2580e6414d363543ec12f37 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..d8df3ef6e8c3e4971d24a8856b68082fb09f9405 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..c5dd30da36f3eb0ef04bcb828b4ae9f701c71a27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..6d31b72934ca5418188e37eb581dfef002f910f0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..215a143af766930d58dfb6a4cb5f4dfc64d4c444 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..5dfd8f95abdd01584c53536214f1835719faef2c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..f06cdf25bb2c83eb301ec8c77f1339097fb67856 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/energy_fighter_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..9c0372a2e1e3e9ac7d02f114365edb2d968a710a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..f73b207722324412089783b3a5bfc88cc0567ebc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..2491b313fa6b225d35265f15d1d7f9d46839b011 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..40ef08e67becd7af88cd5f566f9d42eca3953f82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..50a08c4cb96cdd244ce98d8e4ff6a82b4e8fafec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..0d25b07b5be1c3029b4b415bac31e3421fef5556 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..314183be56f1cb0284b679006dc50464df9cb224 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a4bc19290d3980b6c5026d6d57e1dff006a94b7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..12337087616156cc1feaf6a8f11680ef9914ee4a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..91c6601a84b7d8af7ee2c595061db9d1847d5691 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_bomber_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..78cbfcb4890a89e2d7c90c4f5edf0b82c0e321b5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..965e4d5019f770aec0b3fa6c35bc9674bd36c7fe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..e896f6f62314a31391262529e9c096b098d01871 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..d9ebfb91c4ae2a1d4537fdf4294352e3c69f425c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..4ee7f819aace8ffdb7b017400ce9f218c51d46e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..cc4482f2313eba9cc56e0788298e2d8e331627be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..370dc528c56bd205b710adca8336356e5143ef4b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..c924b5ca635aecc98970705994984e6bbc04251a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..651fbdad502067d7d5b1874b9661d4e3f7a0b5a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..4ee7f819aace8ffdb7b017400ce9f218c51d46e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/fed_scout_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_base.png new file mode 100644 index 0000000000000000000000000000000000000000..880c10455dd608fa6eba087cb90ae2eedc8e3995 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..0befb37978e1e017de801ca9f97dbc2f57400c2a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..9da2d7e70147c82be83b2275cb60e5e9c6d2003f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..474eb1dd05963a092553895f4c155dd4a1997352 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..f66fc8363a292a6b1cc0c4d13af4651af7f5bfef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..53aeee7ef2fe75ebaf8cd11091a9ceab66cca351 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..3022898400a2667364d5225ad2d05c0f76ee8ca3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..e413e034f40365fd74831e1544b3083c7cb02059 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4e542aa786bf3766dacf154ed65b09161e6f489b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..2d9378d353bc6a834b20035b530acb3e59b8c0f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_button_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_base.png new file mode 100644 index 0000000000000000000000000000000000000000..92239db7ab805491f746104341361008864cd101 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..61534964e2e39646c1696c59554b3e27499bcb0b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..baadf2a8f62bf3bbf3deffe5e7d92a6608ecbdfa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4aa895111d955fe42319f2c0f9f3f59b350c6aaf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..b5b31a44edd221357bc9d29f0e53ce5aaf292c93 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..8922ce0f3fb4f3b98dcb14ed9136999b490d9b8b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..cce0cc6271c7cdf63d13d73d0fa055353efa9982 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..baadf2a8f62bf3bbf3deffe5e7d92a6608ecbdfa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..c9091db34eb7ecf041ee522e1e9dd4640f0b7676 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..571398a4882b6224c0093ea1d0dce39b50370b5b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_croissant_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_base.png new file mode 100644 index 0000000000000000000000000000000000000000..410e0cf45a16408a4af1b8299b9405269fdff783 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..dfeb35f5b21c8b133e0b2bd1a1fa296c1dcc35d0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..9716e73e156f6baa21bd046101b12ef42183805c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..b502578c2a05a2a68b48ce3c1b8dc9651c587fd3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..05c4c84097f457eab933554a5087a02a50cafe0d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..30ea2f168b74c34be33699da8ce9249c462515c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..91ecaa169a72eb1c0b43b0b518fcb10d3f0e5430 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..a2d5e6f9ea4fbd1288547333895475eb94b352ef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..8f841ed5c1358a06b9ab97a1d864d673a3619abe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..7e270384c350642ba6718feb01bcbacb9d80d6c0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/jelly_truffle_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_base.png new file mode 100644 index 0000000000000000000000000000000000000000..d02fa235ba6dd66a41b738f4032f6b7fc24732b6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..4d06b116b3a6d2de668ee3ed6888b6b610da2fe7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..fc6b1bf17c1c8bc5d27a6edcf4cb836e74ee39a6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..82f5ec27d52222b2e73a88af1b6c0752559028de Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..d34bfc37a60506a1ec18cfb41caf4c8a1e195699 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..50b8fb56ad90cb28661e030d9034d646ea279e7a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..cb4a8bdef866c439cc0e656e4428d2086adfd6d4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..de5b65cba077f5e96cd8fe66e8dea5cdb5bc1bef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..2312c16abb9c3d35fbca2626771fa0890ac3804e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..1a5ff26b3831bfbfbfb73f7154b565c93425c191 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_bomber_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_base.png new file mode 100644 index 0000000000000000000000000000000000000000..739d06784064510babddced6a1379faf22c7d1e7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..593517f3facc03dbd9336e74cb828fe0870d3397 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..409d7d3586f0b322ed847c550464e103a703b78f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..12a6040340857637baedcc09ace46983209c0f45 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..58c490fae688a2a08680e1b8a62a9a3e5fc5f2f7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3e0cd9b0e347155b0b19cd2fd53078c968113f56 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..d148e15c18c6d08c3f18d034e2a8e8ee03472ba9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..8596f4faa1f9cfec128cb721e3da1aef3e4ad2b0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f29fc58e31e9f61ea7af519b216f751bffdf199a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..872dcc159ce06d0dd03133c8324822c9be5cad39 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_fighter_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..6d1b2e406a703bd3c13a7e62f2d12dce0541a816 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..967ba1eb6d331587bc915459f8496aac9039a925 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..9ac0510317da5f2780cda6dafd6f720b6e216040 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..d1614178a69467eb6505331bb2aec9223d9c5668 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..d53a1599409981049c0fb6f39d3720e7c5502cf3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..13dbc7d776efbc759c6db7cc86ef8f2b73e8e7d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..8faa8c38755a7a9e812938b122baac4070dcbf89 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..b675833a78d6ea980942094a9d53f2bea4396130 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..a3b02d052e3851ad9098802a89b150e4417a4fb4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..d53a1599409981049c0fb6f39d3720e7c5502cf3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/mantis_scout_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_base.png new file mode 100644 index 0000000000000000000000000000000000000000..875e1c3375e0e33504755578e5d7051e34eaf8da Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3762c9a3ac2669c8cd8c8794722ea8aa71999c3b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..67e6eec096cf1603c5dd8d3fadc457de6a4fbcb5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..07e0b89fe1c507b3b3cd9e7ba03aa334b97864ce Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..4303c8a27649674a892c702c34adf58a04fd3548 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..5db2d20946609e7851dc1c5e735968782a5ae50e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_elite_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..22d71f2b5ac0be110d698afb29f6cb4613a16ac0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..54992a01e6bb30373e3aae96b5acf20fc2a77edf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..abcfbde41d7a913072936c75121fbc5445ef1a2f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..5eeb69adbf3fe48f4e4576652459ae0dcd3d2dc8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..b6feb39f02d2154c58825458826ec0bd50219bf3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..50af70181b571dea49bcc5c90da962bda121288b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..839b9de3ea89d51525e307aa625f5cf8f1c882eb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..566bcd9ab3139f468081f931bfc24ef478ec06ea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..51b3548c796e82f071bc8d6c9634284fdbb4ec86 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_long_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_base.png new file mode 100644 index 0000000000000000000000000000000000000000..a284dc18fdf7e6bb1ba00def9b9d5e3ff653cc38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..1c22256af6a950fa7cb2cd2b1c71d2bb463a016f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..384eac4c31f95b178220ca16ad424bbe21fa30d4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..bb59c524c500a76e8d83647785432504fc8c8d8a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..4d71b3055f58280b4339090fb57ebc7f1f8fac53 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..f6fe608a1311d963f801a44cfbac548ef5171dc9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..956adbfe235d973bab3b9b78606ef6a4fe146825 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..aee9fade9eda98c1996893580bd9be6251b42f52 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..0764b25b64eee291ae9d00d569b759bb6d8a6b12 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..dd3ba47ee84268f73e1b8e779a557e11a4d0d870 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rebel_squat_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_base.png new file mode 100644 index 0000000000000000000000000000000000000000..85d786f112b746d8190b23566226ece07f0dc0b4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..9891aa57a9150323209fa4ee183d7fd7a5820203 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..98a61340cc602343c37e227d494436f6fe0d562a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f880a4d7e685bd8e504a1f1c90e688a8562e31bb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..a5f3249f359bfc166c0301af59b606cef46eac13 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_assault_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_base.png new file mode 100644 index 0000000000000000000000000000000000000000..c32b1183dd380351a0be0bec1c64294514992b40 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..be111b2517e7fce728d9adb29290896dcda51783 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..cf78032a253d5d01df445a5ed759b08eb57518fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..bc6ccb1582a4faf92fc1111c4c8b2b6f338db7d3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..df29e499ba9f57937af88173f34bfc3d5a1e25f7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..b3cbf10e5c61eaa643ffdd1958f52398eb2f6ee9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..6f067ea33a32e84f2ece43ef5815efa1508f87a8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..52170091462af162ca720ecafc4b8fe2c522a706 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..31b8bc59fc78accd9eb84306c106264876b41834 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..fbb2134fb29bbb36adae3d1edfdddf75e408b770 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_fight_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_base.png new file mode 100644 index 0000000000000000000000000000000000000000..f2e4df25365f495506ce858f353c98122838c4c7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..e51839dec07895a046f55ca481a4cfdf0ef4c057 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..51c066564329db9619fcc88b2b74ecea90f45f81 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..f0241fc94988e1bbac96a674a6bb729b80362621 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..4161b874ec31e9a124c04b6bf1eda0e2306a2289 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_base.png new file mode 100644 index 0000000000000000000000000000000000000000..42cf6c0b8688b68f9937931db46e412604792061 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib1.png new file mode 100644 index 0000000000000000000000000000000000000000..45dc91e314dd5d69821c25f36a8102d27c315f38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib2.png new file mode 100644 index 0000000000000000000000000000000000000000..c0e20dc8a233587d73bc95dcd1a12a1918142b3b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib3.png new file mode 100644 index 0000000000000000000000000000000000000000..2eeae05a996359b3e3320c608890e12b3bab6574 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib4.png new file mode 100644 index 0000000000000000000000000000000000000000..40f6579b66a6aa91419c5d06572a4a8cb4eb0f04 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ships_noglow/rock_scout_pirate_gib4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_blueStarcluster.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_blueStarcluster.png new file mode 100644 index 0000000000000000000000000000000000000000..279fda06f4323a69d96c0601aa159cccd11a9552 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_blueStarcluster.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_darknebula.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_darknebula.png new file mode 100644 index 0000000000000000000000000000000000000000..56e27f6a73409e0d414c77b20f0f3fac09bb3e3f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_darknebula.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_dullstars.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_dullstars.png new file mode 100644 index 0000000000000000000000000000000000000000..8e46d3cbf0dbf624327427100661ed7fa543dce5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_dullstars.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_dullstars2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_dullstars2.png new file mode 100644 index 0000000000000000000000000000000000000000..5d5a511117ea2ccc29ddfd14bbef40c5221bee0d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_dullstars2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_lonelyRedStar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_lonelyRedStar.png new file mode 100644 index 0000000000000000000000000000000000000000..2fb1c97ee88e418ec2f3208ee660e2b562070a96 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_lonelyRedStar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_lonelystar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_lonelystar.png new file mode 100644 index 0000000000000000000000000000000000000000..4293d06e2fd702faceb4eba71adb06dad6c67bde Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/bg_lonelystar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/lightning.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/lightning.png new file mode 100644 index 0000000000000000000000000000000000000000..a2dc274cb18c62191a8e326aba7c27b094340db9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/lightning.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_asteroid.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_asteroid.png new file mode 100644 index 0000000000000000000000000000000000000000..78cb35052f834541cae20474fc438b8a6c3ee1ae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_asteroid.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_nebula.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_nebula.png new file mode 100644 index 0000000000000000000000000000000000000000..dd269472f88148762f974051da5499229c348526 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_nebula.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_pulsar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_pulsar.png new file mode 100644 index 0000000000000000000000000000000000000000..f95ad6932ccdf973c5d2e21ac5cb44c465434fc4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_pulsar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_storm.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_storm.png new file mode 100644 index 0000000000000000000000000000000000000000..a2c581e7e344a1c4d38850dd28ad5db774b50490 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_storm.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_sun.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_sun.png new file mode 100644 index 0000000000000000000000000000000000000000..3180e5ccc2a15865bb558e809a8f91cb1bf8c14a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/low_sun.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_a.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_a.png new file mode 100644 index 0000000000000000000000000000000000000000..8b03b20742d795c2e23705113ab588675fbddadb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_a.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_b.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_b.png new file mode 100644 index 0000000000000000000000000000000000000000..a5453d62a4bbff1e3a15fcfe8d00eb9a050ab4fc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_b.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_c.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_c.png new file mode 100644 index 0000000000000000000000000000000000000000..45674e919324fd1f2f351d613fa3a152609665f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/nebula_large_c.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_bigblue.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_bigblue.png new file mode 100644 index 0000000000000000000000000000000000000000..fd01d90c53bf990c64342a683d2102f1aaf03f96 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_bigblue.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_brown.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_brown.png new file mode 100644 index 0000000000000000000000000000000000000000..493a9418b3815e477ceda0dc4b2545f5619ef3b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_brown.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_gas_blue.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_gas_blue.png new file mode 100644 index 0000000000000000000000000000000000000000..6f5c5150018d9bfd19ba65901530e591c88b8947 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_gas_blue.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_gas_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_gas_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..8f4d2d8161887ac0a5ae164b64ffce02fdb84a3d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_gas_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_peach.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_peach.png new file mode 100644 index 0000000000000000000000000000000000000000..a33620c9eeeb73a0e0943d19e377a77a5db66d42 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_peach.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_brown.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_brown.png new file mode 100644 index 0000000000000000000000000000000000000000..992a5664ac9aca64487b8d84cd7406cba4038801 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_brown.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_dark.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_dark.png new file mode 100644 index 0000000000000000000000000000000000000000..047bc743800d159c731890bd696c5b9318030138 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_dark.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_orange.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_orange.png new file mode 100644 index 0000000000000000000000000000000000000000..76126dfc766ee1d7912108605a981eefdc8c41ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_populated_orange.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_red.png new file mode 100644 index 0000000000000000000000000000000000000000..69ef50a929fa40fe04be897344aa77a9617cdd1e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun1.png new file mode 100644 index 0000000000000000000000000000000000000000..b3a1eea5a04546b7ca7a2dbbe66027d142094aef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun2.png new file mode 100644 index 0000000000000000000000000000000000000000..9e984eac4f806158581b1a022550f5b94bb08bd3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun_flare.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun_flare.png new file mode 100644 index 0000000000000000000000000000000000000000..2e1b883e4f75bb5de37287d8d8611a9a41468ec8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/stars/planet_sun_flare.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_off.png new file mode 100644 index 0000000000000000000000000000000000000000..6690f0fffb77fff91dd32ff27ebbec1c327df369 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8f9116cc0fe1b7c580374841a3907adbd5664ed6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..9f532add384ca3a98dba36919f9960c6ac362f26 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_assign_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_base.png new file mode 100644 index 0000000000000000000000000000000000000000..8d5a6eb277ea307b10b38146016a768b149631ab Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_off.png new file mode 100644 index 0000000000000000000000000000000000000000..0aeebe3a67e562f750f365717e10bef9ff763c7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_on.png new file mode 100644 index 0000000000000000000000000000000000000000..6e6421dbaadd5b4a83d9c238920d4dd40de7e74f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..661ce892ff79e7dbc505808d11b0ff94b0913517 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/button_station_return_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_bar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_bar.png new file mode 100644 index 0000000000000000000000000000000000000000..c5381b1add3c86edaf8bb2ec802fa1032a6623bc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_bar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_bar2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_bar2.png new file mode 100644 index 0000000000000000000000000000000000000000..7b4416284f10c2d1cc6b021dbfcf105033b3dcf7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_bar2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_box.png new file mode 100644 index 0000000000000000000000000000000000000000..0be3b2cd9359bc5e9097702c767200e542246044 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/energy_shield_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_evade_oxygen.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_evade_oxygen.png new file mode 100644 index 0000000000000000000000000000000000000000..ca30c0aaa4c5d85da68dccf24a405486c8060a29 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_evade_oxygen.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_hull.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_hull.png new file mode 100644 index 0000000000000000000000000000000000000000..f390e7874f60b88c048d2756acd4c00d4a182b89 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_hull.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_hull_bar_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_hull_bar_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..7e7c50f2fd04523017c14ca2ad24e45463dd7944 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_hull_bar_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_options_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_options_on.png new file mode 100644 index 0000000000000000000000000000000000000000..79fc256fa22a32e34f42feb85e4319a83c080a3d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_options_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_options_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_options_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..9cee2abbb3069aa7bebf9f25777d4db0e83385fe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_options_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_scrap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_scrap.png new file mode 100644 index 0000000000000000000000000000000000000000..a3a7c973248d0ddb243d1f4f1b7deb30a6f5e642 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_scrap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_scrap_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_scrap_red.png new file mode 100644 index 0000000000000000000000000000000000000000..0e6dceaa356855731c418797b144155cd84eae55 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_scrap_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shields4_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shields4_off.png new file mode 100644 index 0000000000000000000000000000000000000000..58391072ac4b60c7139901612eefacaecce4cf49 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shields4_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shields4_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shields4_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e8db3ac43eb4d4152bbab5e38a73c0086333271f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shields4_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_hacked.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_hacked.png new file mode 100644 index 0000000000000000000000000000000000000000..60abc47eacce644a414dd87705610a1c6836a5e5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_hacked.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_hacked_charged.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_hacked_charged.png new file mode 100644 index 0000000000000000000000000000000000000000..e65e77b65e1be89b9f762805aabd068b17ccfa00 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_hacked_charged.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_off.png new file mode 100644 index 0000000000000000000000000000000000000000..325bf49b11df5348a1822d6c8719a325a7b9c7bf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_on.png new file mode 100644 index 0000000000000000000000000000000000000000..db18f202af1dc311537ea57e5a71a727a5308223 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_shieldsquare1_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_off.png new file mode 100644 index 0000000000000000000000000000000000000000..88c8d0057672935a1fc3027cfdd8b03a16488132 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_off_danger.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_off_danger.png new file mode 100644 index 0000000000000000000000000000000000000000..a6f6572948762b1c6e1fce9bf9cb2a1fa4307163 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_off_danger.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_on.png new file mode 100644 index 0000000000000000000000000000000000000000..250f2e09528555695afd5c9baaace3691fefc297 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..8ec4b8c185d40e19f61a6d268a1c9ce34766db8d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_ship_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_off.png new file mode 100644 index 0000000000000000000000000000000000000000..8a6727b2608d110bce1a5e8bf9265072a6286290 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8ea7bd77d117a62a3efcd5efb9cfd87a30184a92 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..bdd4f814d294ffbd80f4fed2fd4a08ead504d7b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/statusUI/top_store_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_clonebay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_clonebay.png new file mode 100644 index 0000000000000000000000000000000000000000..567ac8cceb865017dcd9f35f809bfb39ee9dcc65 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_clonebay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_last_system.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_last_system.png new file mode 100644 index 0000000000000000000000000000000000000000..76f785be59b3b23e5d0511d86e009acd046fa17d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_last_system.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_medbay.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_medbay.png new file mode 100644 index 0000000000000000000000000000000000000000..f2b86a121d88f4a1550e08a5069c2267ddb03a24 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/confirm_buy_medbay.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_augments_title.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_augments_title.png new file mode 100644 index 0000000000000000000000000000000000000000..1fccbf6044ace56381df08312ab655479c33c432 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_augments_title.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_off.png new file mode 100644 index 0000000000000000000000000000000000000000..8d3ce9f416caf2bcc1b1a5e326029b2a275a650f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_on.png new file mode 100644 index 0000000000000000000000000000000000000000..57eb396f4388327840641ee6201a41d7f7b1e119 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..8591944fd8bc9f5378de885cf5b92511628cd0a2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_crew_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_off.png new file mode 100644 index 0000000000000000000000000000000000000000..6cd3b03cd4f8bba9ecb6c0c31a3215b2ffdf9112 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_on.png new file mode 100644 index 0000000000000000000000000000000000000000..30564dd5223cd1f752ae0ff43961a43983b40366 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..466c853e023fe54c8ab13d5fcbdeb4cbe462ae07 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_drones_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_main.png new file mode 100644 index 0000000000000000000000000000000000000000..5a4dab23d0cab9e9f8d65a85ac3958490c30e270 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_off.png new file mode 100644 index 0000000000000000000000000000000000000000..91468c7c3d8c2c611da18ac52462ec5bdf9aa437 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9183cdb44039bba3dedd523466458a747dad74e5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..6901550d0d33a7c72fb31f6eac5888178165ce3a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_buy_weapons_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_base.png new file mode 100644 index 0000000000000000000000000000000000000000..033c885805d8d3f9a212eba5ff9f8094192156a5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c79c536529e0f81d02b3daae1d1839bb6976d221 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_on.png new file mode 100644 index 0000000000000000000000000000000000000000..21085cf702f466a185c33ff279256aeeb24d907c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..76d51e5d70f8b6c1e49b4ebd7e677360bf93df24 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_close_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_crew_title.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_crew_title.png new file mode 100644 index 0000000000000000000000000000000000000000..0606ee79de8c5db3dd62b2004a13bcdaee5c39a7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_crew_title.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_drones_title.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_drones_title.png new file mode 100644 index 0000000000000000000000000000000000000000..de7237b35fbcf6cd81d8c8936578d3f855f0a026 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_drones_title.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_empty_title.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_empty_title.png new file mode 100644 index 0000000000000000000000000000000000000000..cd440367212659e9963c49daa366b769f5532084 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_empty_title.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_off.png new file mode 100644 index 0000000000000000000000000000000000000000..8384d0331d6b3bdc07d75313a7f54df1da2040a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_on.png new file mode 100644 index 0000000000000000000000000000000000000000..525bc4fff031ef349fb54821508a1abe5052174e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..a27f60ca6ccd06bc6a9899a29bab0ae364e2119c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_drones_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_off.png new file mode 100644 index 0000000000000000000000000000000000000000..81a637b0fb33612c492f3d1e6b989f59d4ee9c9a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c39e60032a8326970ec18a2ce3522284ee1848e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..9d1432db0c9b45f02e0dd979432e592e43be7822 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_fuel_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_off.png new file mode 100644 index 0000000000000000000000000000000000000000..f7243801559612ab5207fdcd56f551cb16d42e86 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_on.png new file mode 100644 index 0000000000000000000000000000000000000000..75bc9e2bf5d86e80e2daa3266c9da55e38a5ae5d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..32600c73925a525477c9987ff84464d52eed1ca5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_items_missiles_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_off.png new file mode 100644 index 0000000000000000000000000000000000000000..fd87fa48421c2c2dc284649886e753a7e6dad378 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_on.png new file mode 100644 index 0000000000000000000000000000000000000000..cb7de574812471270eb86bf9101f10c0553c1236 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..8486df15ca3392997381fa347444c2a3ef1a413b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fix1_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_off.png new file mode 100644 index 0000000000000000000000000000000000000000..b072027f97b6304bc988561faad977cab0879e36 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_on.png new file mode 100644 index 0000000000000000000000000000000000000000..60ab29c372ffac0cb3bc1b76acb2b0d2b5f8bfce Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..7b4d4dc7020783afcc871dbbf420ec98621b832b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_fixall_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_off.png new file mode 100644 index 0000000000000000000000000000000000000000..13707d5fbd4894e5adaa8ddaa3c3991366cd7fd0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_on.png new file mode 100644 index 0000000000000000000000000000000000000000..d36c4a7bc2feff81f368b409e97f464859966f14 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..87e5b43be5de55fff8938ca6cf3fa1ce331ef316 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_repair_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_main.png new file mode 100644 index 0000000000000000000000000000000000000000..873a088c6e92742798c1c99dfd0ec4dab1bdec2d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_sellbox_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_sellbox_on.png new file mode 100644 index 0000000000000000000000000000000000000000..0378267a8d280bf409fa459ce644b0561169d43c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_sellbox_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_sellbox_selected1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_sellbox_selected1.png new file mode 100644 index 0000000000000000000000000000000000000000..a87f5cbcac29fbd6f5151e6af2ced218f3ca7590 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_sell_sellbox_selected1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c9cb11b5bb92e9f2ea4fc634e276c17cb7557e1f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9bc1ebeab07dbf71c6a22c6b4c49a02c6f23c6a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..830a1291439a33215f695d1083a101a37fc65ebc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_title.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_title.png new file mode 100644 index 0000000000000000000000000000000000000000..3e18cda5cb145fecb34ac1184e893b0d9e6d07d2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_subsystems_title.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c800e1928b3bd48a9e0aeff271572c3564bd793d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_on.png new file mode 100644 index 0000000000000000000000000000000000000000..0120a11955650277559af505b1ac401c4d850b6f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..df6677a1339bc000386e69c16066fd36a0d81ef7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_title.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_title.png new file mode 100644 index 0000000000000000000000000000000000000000..a14e0faa6404602fdbec2955d090a8c676f041c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_systems_title.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_off.png new file mode 100644 index 0000000000000000000000000000000000000000..92addc0ca1e9f59b2a6a1f3561a4b3b3cabb83e1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_on.png new file mode 100644 index 0000000000000000000000000000000000000000..6524dba44f506ed40f7c527a609d530efcc23043 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..2b6907acdd1f645bde91a5889ef8546111bd5a47 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_title.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_title.png new file mode 100644 index 0000000000000000000000000000000000000000..f2c117cb8a276174b5336d83c3456507ffb44e67 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/storeUI/store_weapons_title.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_1.png new file mode 100644 index 0000000000000000000000000000000000000000..f49d956e303e5679b8655a65b26dbcc8de7023ec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_2.png new file mode 100644 index 0000000000000000000000000000000000000000..432887b1a1e3bbdbc3adeb5633ebbc3f744dede0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_3.png new file mode 100644 index 0000000000000000000000000000000000000000..981bab3f0d9fdf2f672617cfdc3b6669b8399e3b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_4.png new file mode 100644 index 0000000000000000000000000000000000000000..87b7e4aff8e64eaf5b03f23e28c525028bf63436 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_artillery_4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_charging_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_charging_off.png new file mode 100644 index 0000000000000000000000000000000000000000..9d486e2da40487eed7ffecdecf815d028b26b1fe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_charging_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_charging_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_charging_on.png new file mode 100644 index 0000000000000000000000000000000000000000..b81b08c77461e499a91135988ee57f719ce7d1db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_charging_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_base.png new file mode 100644 index 0000000000000000000000000000000000000000..20be16214fc979f85566b18bfb2b87964d4a473c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_charging_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_charging_off.png new file mode 100644 index 0000000000000000000000000000000000000000..ba64c691e5522aa200bf3a065e509faeddd6fa5a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_charging_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_charging_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_charging_on.png new file mode 100644 index 0000000000000000000000000000000000000000..e89526d0a22b9a8d5e36fa6b2efaea6df37ca3f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_charging_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_off.png new file mode 100644 index 0000000000000000000000000000000000000000..7c73b5ef71991235dc2a60ec3711237fdcdc56f9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_on.png new file mode 100644 index 0000000000000000000000000000000000000000..36ddad99cff5de4b27f9914d0bfb6b60189b2015 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..a08942ff0ffc086c95fb3d53a2bb5e1dffe535f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking1_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e9f14ed8cf8db1d1664e3ff45a8d1a00dc8f462f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_charging_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_charging_off.png new file mode 100644 index 0000000000000000000000000000000000000000..673544c68cce121d6d7ea0eca07f34df6eb59a7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_charging_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_charging_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_charging_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c853776aad5f588b0588956a62de04b2170742d9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_charging_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_off.png new file mode 100644 index 0000000000000000000000000000000000000000..05dc5e1024960145461ab9bd560463807b97d885 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_on.png new file mode 100644 index 0000000000000000000000000000000000000000..84fa0e96adf88e2bde27dec2a6a6e19b8e6d25be Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..d5399b5373ea606cedb17d7c19afc51f3c1565ef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking2_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_base.png new file mode 100644 index 0000000000000000000000000000000000000000..faee4ab5689f7037aa1cc89dcff85a7f3b74a78f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_charging_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_charging_off.png new file mode 100644 index 0000000000000000000000000000000000000000..f02aaaa23254782f5042dd24277588b15cbdaf80 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_charging_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_charging_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_charging_on.png new file mode 100644 index 0000000000000000000000000000000000000000..bd9960109ce01c2c99fa67887c034dc42c47efa5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_charging_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_off.png new file mode 100644 index 0000000000000000000000000000000000000000..5b82a8e97478724b9b6c0e1c051660789561020f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9a95a65d6b61c406f9a0db33db1bf1566c973ccb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..bac2b0e318843a8ecc8095ca6860e210d63f21a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking3_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e72476d3b497958cf376aaf4e2865d2f0d40c0b1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_charging_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_charging_off.png new file mode 100644 index 0000000000000000000000000000000000000000..fede09358811f5ae4c0df2aa7e8614b10f106fd7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_charging_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_charging_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_charging_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7b702e59092a3b0ef6f6d0928930eefc12e6c9b5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_charging_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_off.png new file mode 100644 index 0000000000000000000000000000000000000000..970709ba73f08313e8b999d785c595c5c1eb4459 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_on.png new file mode 100644 index 0000000000000000000000000000000000000000..74fb2daf28b39b7daefa063f7de373903ebf7dfa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..38d9f1f81a003e632f212d46a30196bd3fd72bb2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_cloaking4_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_base.png new file mode 100644 index 0000000000000000000000000000000000000000..a20df7933289513ffe74b5f139884f6c90871ad6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_off.png new file mode 100644 index 0000000000000000000000000000000000000000..49b528ced8a75033ad28e0740b458feb922e6706 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_on.png new file mode 100644 index 0000000000000000000000000000000000000000..22396f02a374b4b3bcdc1dc1058d11f95f105fb0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..a844934eb311a6c98bcfc0c1523b2e5a9fb568cd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_default_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_base.png new file mode 100644 index 0000000000000000000000000000000000000000..51003afca6c8b89af09bbc9fe23fbca8081aa5ed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_off.png new file mode 100644 index 0000000000000000000000000000000000000000..7888352c967849fcf0699366debccd85b76f13a7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_on.png new file mode 100644 index 0000000000000000000000000000000000000000..0d171ce614362df251853020d0d77172c720b501 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..dee4b6430f0dfab4d1c492208c2562e9139b69d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_bottom_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_off.png new file mode 100644 index 0000000000000000000000000000000000000000..ef623759849c87b123c0ed1ca36b06e3f18ff8c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ccc12aed2656f623327e8ef84460bbd4ad6d0dd0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..80de35893109e916f74ad8684d9f0cf6c3fe2dc9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_door_top_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack2_bottom_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack2_bottom_base.png new file mode 100644 index 0000000000000000000000000000000000000000..abce958aece1f2d492a07d88e44384cf9433e5fd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack2_bottom_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack2_top_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack2_top_base.png new file mode 100644 index 0000000000000000000000000000000000000000..9dabf0c4a5a7525af04e8800434516c5dd37ed8e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack2_top_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_base.png new file mode 100644 index 0000000000000000000000000000000000000000..6c97cbf3223b81475d8fd3a114036c1656f9c42c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_off.png new file mode 100644 index 0000000000000000000000000000000000000000..7f94c6c4b34853a368557c188b8202d1d2f400f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_on.png new file mode 100644 index 0000000000000000000000000000000000000000..12d17ef7f61add3d8c123a49293b50bdb938f210 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..fe6a11ac0877824883b6d250af98abb066022d62 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_drone_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_off.png new file mode 100644 index 0000000000000000000000000000000000000000..130474410a5cdc87fee0e5efa9defe279f0e155d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_on.png new file mode 100644 index 0000000000000000000000000000000000000000..55da9585e89df8f7df33409ceac203257d6da06f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple.png new file mode 100644 index 0000000000000000000000000000000000000000..bdc1f2eb70e2a010741db9a93500ed674055b71d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple_on.png new file mode 100644 index 0000000000000000000000000000000000000000..bdc1f2eb70e2a010741db9a93500ed674055b71d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..4c168f19d41c9088e425ecb5da2b90e7b37ec998 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_purple_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..4c168f19d41c9088e425ecb5da2b90e7b37ec998 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_hack_grid_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e02b6c39b668f0218ab24e994ebf8cc638851bbd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_off.png new file mode 100644 index 0000000000000000000000000000000000000000..ad21966a09fbcbb91cc97c06a4f51342ade535ba Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_on.png new file mode 100644 index 0000000000000000000000000000000000000000..05fcf6b5cd418c8f66dab3460e49c62b7b1bda35 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..00c90f0b5e331ad9af4aaedd9ccaeb96c335f8c2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_bottom_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_charging_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_charging_off.png new file mode 100644 index 0000000000000000000000000000000000000000..1ec4169e36d7b1bf15e7dcc41ff3610d48ed2a44 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_charging_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_charging_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_charging_on.png new file mode 100644 index 0000000000000000000000000000000000000000..a2bcdb9314f2e8e3b10a51ad4c23cab4aaf6fe5e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_charging_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..fe4be511c06729b45894119dd0322374cc1469b9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_off.png new file mode 100644 index 0000000000000000000000000000000000000000..5187ae38eb0a3cd4b13e521765f56eee6749ed52 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9ce3022d0bfc494bbb74c7e17d8978b713331237 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..7782746f872a745bf74fe5896b4e934d9357256a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/button_teleport_top_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_bottom.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_bottom.png new file mode 100644 index 0000000000000000000000000000000000000000..1aae383ad6487d5f1b76b51d0922fdac53f78808 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_bottom.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_fill.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_fill.png new file mode 100644 index 0000000000000000000000000000000000000000..de86f8eca8865e15d3e35b746c5ce40c15441f91 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_fill.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_middle.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_middle.png new file mode 100644 index 0000000000000000000000000000000000000000..e2eb086b5d94af60f1be90d4c92cae96fd763651 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_middle.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_solo.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_solo.png new file mode 100644 index 0000000000000000000000000000000000000000..098c970a63dfa82ff969830797489310b28e4957 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_solo.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_top.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_top.png new file mode 100644 index 0000000000000000000000000000000000000000..67cc9f59a7b48c4b2099eaf89a7e0e714a9ed3d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/clonebar_small_top.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/cloning_death_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/cloning_death_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..acf21dbe1133f2bbfc77a342df7aed4666956e68 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/cloning_death_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_ion.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_ion.png new file mode 100644 index 0000000000000000000000000000000000000000..2682295e9f29594adada74674b35c128d3b346bd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_ion.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_off.png new file mode 100644 index 0000000000000000000000000000000000000000..9cbbe9b381e068e0782058cd8efc154516f65c99 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_on.png new file mode 100644 index 0000000000000000000000000000000000000000..256d0be4e999db9a80246c065414c68d9b44ee1f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_bar_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_green.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_green.png new file mode 100644 index 0000000000000000000000000000000000000000..9418de2d186b827fa3a3428ecda5676eacf1edcc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_green.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_outline.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_outline.png new file mode 100644 index 0000000000000000000000000000000000000000..fa5355112ee73c82b48c848914ec847f53fd97f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_outline.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_white.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_white.png new file mode 100644 index 0000000000000000000000000000000000000000..0e3f3dcd32eeb5b7988bc08cd8475a915c2cc470 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_white.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_yellow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_yellow.png new file mode 100644 index 0000000000000000000000000000000000000000..a452d9d00ed7dbaf80d2f0dc78174b3c29eb409b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/manning_yellow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_bottom.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_bottom.png new file mode 100644 index 0000000000000000000000000000000000000000..89597415c04b2991872c14d484e08230ea19e48c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_bottom.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_mid.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_mid.png new file mode 100644 index 0000000000000000000000000000000000000000..11331ecc694e5e3cd745156a0f9ed8b5d4befa60 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_mid.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_top.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_top.png new file mode 100644 index 0000000000000000000000000000000000000000..3890bae3a69f7ce971e94979f3edd29dc08d4ea8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_box_top.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_Srepair.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_Srepair.png new file mode 100644 index 0000000000000000000000000000000000000000..f6516750a23f8f317735d997ce2a007cf4bb1bc3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_Srepair.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_antiD.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_antiD.png new file mode 100644 index 0000000000000000000000000000000000000000..c215362ecc509c68f363b0de0f16b5e630141248 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_antiD.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_battle.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_battle.png new file mode 100644 index 0000000000000000000000000000000000000000..c1f6d08c9a7bff4dc913c6598d2d05647bffefee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_battle.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_beam.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_beam.png new file mode 100644 index 0000000000000000000000000000000000000000..3414ba33bf9c7755f8abed549947a98f2a777441 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_beam.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_beam2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_beam2.png new file mode 100644 index 0000000000000000000000000000000000000000..57d253c15800c9ffddcc46586c69b9841ebd3652 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_beam2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_boarder.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_boarder.png new file mode 100644 index 0000000000000000000000000000000000000000..bc762bbab170c64273dcdceb3ecb6896e775d43b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_boarder.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_combat.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_combat.png new file mode 100644 index 0000000000000000000000000000000000000000..4e30d47077b87c9195c23e9c5d815f77f1269dee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_combat.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_combat2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_combat2.png new file mode 100644 index 0000000000000000000000000000000000000000..86351141cec7e181c75eb9f244c4d48665dc812d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_combat2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_defense.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_defense.png new file mode 100644 index 0000000000000000000000000000000000000000..1bac28b4fcf09a806a7039f4f40329c8ff63c52c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_defense.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_defense2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_defense2.png new file mode 100644 index 0000000000000000000000000000000000000000..8cc6b00c58639370e1f63cdc65e46e40572ff2a4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_defense2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_fire.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_fire.png new file mode 100644 index 0000000000000000000000000000000000000000..e9d5102e0e783af3d75fdcf80d03d22b0c52563e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_fire.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_ionD.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_ionD.png new file mode 100644 index 0000000000000000000000000000000000000000..164efb1fcac86cea3c217f420058cd90b384f9ae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_ionD.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_repair.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_repair.png new file mode 100644 index 0000000000000000000000000000000000000000..d29d02cf17fc3869d3af58ef2cddde6f2d398452 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_repair.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_shield.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_shield.png new file mode 100644 index 0000000000000000000000000000000000000000..78dcfc3953812e414d8be7850200f73b9f3cc937 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_D_shield.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_beam.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_beam.png new file mode 100644 index 0000000000000000000000000000000000000000..07b275ecd1b49db5c641695c0aad602a37094a57 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_beam.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_beamH.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_beamH.png new file mode 100644 index 0000000000000000000000000000000000000000..989e90eace2968f52eff9b5dd95d89c3097bc92f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_beamH.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb.png new file mode 100644 index 0000000000000000000000000000000000000000..22aff1fa771018ffd86d3f03538adb42d5864847 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb_heal.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb_heal.png new file mode 100644 index 0000000000000000000000000000000000000000..cbd0859c304c4b1f528a38af7ab6bf45bddd23dc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb_heal.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb_repair.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb_repair.png new file mode 100644 index 0000000000000000000000000000000000000000..ccec6a5bf0489b33457f6b17a6461986938038ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_bomb_repair.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_crystal.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_crystal.png new file mode 100644 index 0000000000000000000000000000000000000000..e0de6bce9cb37de4cbc818ba68c9a95bc8b92b8d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_crystal.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_crystalH.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_crystalH.png new file mode 100644 index 0000000000000000000000000000000000000000..02369ec7ab773c3da40bc14b11b001164e06e0f1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_crystalH.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_flak.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_flak.png new file mode 100644 index 0000000000000000000000000000000000000000..d780f28f98b1ffda503ca916c74ed5000517221a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_flak.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_heavyL.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_heavyL.png new file mode 100644 index 0000000000000000000000000000000000000000..74ce76c32a5dcdc8a7a4b563f8e927c73caf32ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_heavyL.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion.png new file mode 100644 index 0000000000000000000000000000000000000000..270e6ffd2d1e9e8cc108cbcf4c633d97c0f14b22 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_chain.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_chain.png new file mode 100644 index 0000000000000000000000000000000000000000..4b47ee704d0e801f2de7e716df58e1046c479927 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_chain.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_charge.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_charge.png new file mode 100644 index 0000000000000000000000000000000000000000..31bf66c1fdba6e1b4ccc29448915ac47dfdcd5f9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_charge.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_charge_green.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_charge_green.png new file mode 100644 index 0000000000000000000000000000000000000000..45ab0b42acaaa2056a7f97bb96c7585a834e2726 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_ion_charge_green.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser.png new file mode 100644 index 0000000000000000000000000000000000000000..ffb3968fb69a93bae4bcb8f792373e1acc4b79a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laserH.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laserH.png new file mode 100644 index 0000000000000000000000000000000000000000..8a84dd266aa06005af0331671ccd5e3557783f9b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laserH.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_chain.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_chain.png new file mode 100644 index 0000000000000000000000000000000000000000..958217683e4c1b18152ba469912c4522dcfead82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_chain.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge2.png new file mode 100644 index 0000000000000000000000000000000000000000..95f38e7a5616d5f723ae9acfab43c0fc0860957e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge4.png new file mode 100644 index 0000000000000000000000000000000000000000..4878d78ea51468708d106ce6b8953c940b4db2fb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge_green.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge_green.png new file mode 100644 index 0000000000000000000000000000000000000000..7c98925f699fa564cb58befe60fae523aeb0ecaa Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_laser_charge_green.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile.png new file mode 100644 index 0000000000000000000000000000000000000000..bd2e06fa46eae31239150448f4107e1d8d26d424 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missileH.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missileH.png new file mode 100644 index 0000000000000000000000000000000000000000..823bce42e14c34377a33d573bf76a03437f7cd3f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missileH.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile_charge.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile_charge.png new file mode 100644 index 0000000000000000000000000000000000000000..72636cbc6d59da9762c49d360cdc0fc5749e65c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile_charge.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile_charge_green.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile_charge_green.png new file mode 100644 index 0000000000000000000000000000000000000000..7c9289256e1ca641e5553b4a493bcc4067b43eb4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_icon_W_missile_charge_green.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_dronebox.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_dronebox.png new file mode 100644 index 0000000000000000000000000000000000000000..4a6a3f39df99fc4d1918ed9724c7af03cbbed80c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_dronebox.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_droneoff.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_droneoff.png new file mode 100644 index 0000000000000000000000000000000000000000..bf847c17c08f15072d07ef107f00b286d0e83090 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_droneoff.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_weaponbox.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_weaponbox.png new file mode 100644 index 0000000000000000000000000000000000000000..c5417639a08ec00c04fe14fe0bd85962a43ac42b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_weaponbox.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_weaponoff.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_weaponoff.png new file mode 100644 index 0000000000000000000000000000000000000000..6a5e084177ceaab5cbcfb9675855efaf555cec53 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/systemUI/weapbox_inner_weaponoff.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/arrow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/arrow.png new file mode 100644 index 0000000000000000000000000000000000000000..488b99537480a4eb64783bbe3db917009beb2308 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/arrow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/arrow2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/arrow2.png new file mode 100644 index 0000000000000000000000000000000000000000..f9ab666365172ba1d4f9856bf58e223a60893608 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/arrow2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_base.png new file mode 100644 index 0000000000000000000000000000000000000000..e15dfe38e1339784f40e9facf931199e0d8e880a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_off.png new file mode 100644 index 0000000000000000000000000000000000000000..058631da395acd9e8f078e08c3767c2dbf62c78c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c2eed4fc100bc949a0c83f475a2155d3569f173f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..df8bdeb4aabd78835bc368cbeca04a525eae0829 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/button_continue_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/door_circle.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/door_circle.png new file mode 100644 index 0000000000000000000000000000000000000000..3157a68862196320685936980b29424f253ae8b8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/door_circle.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/player_circle.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/player_circle.png new file mode 100644 index 0000000000000000000000000000000000000000..dd48e4fe044e15f1211aba3a572ffc2cad1d64a1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/tutorial/player_circle.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_drones.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_drones.png new file mode 100644 index 0000000000000000000000000000000000000000..957d55a32bda94a33612eba4fe377ea5d59f5f84 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_drones.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_fuel.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_fuel.png new file mode 100644 index 0000000000000000000000000000000000000000..0de29d75ebfa62f8097340dbf6d7270182581066 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_fuel.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_missiles.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_missiles.png new file mode 100644 index 0000000000000000000000000000000000000000..5b5f3abd3d03637f6c7a96f2d945fe49d49844bb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_missiles.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_scrap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_scrap.png new file mode 100644 index 0000000000000000000000000000000000000000..4291769cda568046c8e9495ee5a11ce0e284fcd2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/ui_icons/icon_scrap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/SYSTEM_NOT_INSTALLED.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/SYSTEM_NOT_INSTALLED.png new file mode 100644 index 0000000000000000000000000000000000000000..dd6a21dae8364ebfb143abaa22e4d6eef5e1744e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/SYSTEM_NOT_INSTALLED.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_off.png new file mode 100644 index 0000000000000000000000000000000000000000..438daca2a6cf2399d523c85b68dadcd3684634a2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_off_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_off_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..7497453b33b6346926736e5fb7f7e11206ef5d13 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_off_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_on.png new file mode 100644 index 0000000000000000000000000000000000000000..37b7e106dfa394312aa929b4eae329ce139da09a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..4e261dbfee3b331d6e6d663514cf553b941f354b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_augment_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_off.png new file mode 100644 index 0000000000000000000000000000000000000000..d12a10da6385c936e81b03eaf6be02de7ed91021 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_off_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_off_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..c0e599a569c8f9fcb42b0cc265197adefbfbba06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_off_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..c0e599a569c8f9fcb42b0cc265197adefbfbba06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_base_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_off.png new file mode 100644 index 0000000000000000000000000000000000000000..6dbf781ffdd6228a9c8a8feb264cc8a5baf7a122 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_off_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_off_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..9d559212364e9c6c5c6350bd2856947647975e7a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_off_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_on.png new file mode 100644 index 0000000000000000000000000000000000000000..f9994cbe0d843edb19dd43e9da43e2bcb0bcfc6b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..2f24671015e50db76be7b197ac9dc95a97027cd3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_crew_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_off.png new file mode 100644 index 0000000000000000000000000000000000000000..e5074f050ef5756613306b849edf26d89c1af763 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_off_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_off_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..66ee03a18e85c48d8198298c5034452440eb8ba1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_off_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_on.png new file mode 100644 index 0000000000000000000000000000000000000000..ee7bb90ff14588417cd09a536e909367fa665f25 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..54930c14224092ae6033eb059d0bb0f44328d2bb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_drones_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_overlay_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_overlay_red.png new file mode 100644 index 0000000000000000000000000000000000000000..8f093ca212864272272bf2d641f0e70ced70a8c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_overlay_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_off.png new file mode 100644 index 0000000000000000000000000000000000000000..af65037f4daaf4d7ac6d9db2c2d1e57bdb79c79a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_off_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_off_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..0bc354539fe386c04762c954f4123c44c46a1bed Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_off_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c11ae4660d806137e574489946930da27afe82cd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_selected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_selected.png new file mode 100644 index 0000000000000000000000000000000000000000..e366b25005f606b6159e71d22b1a8d223dc62a06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/box_weapons_selected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_off.png new file mode 100644 index 0000000000000000000000000000000000000000..3fd7808f2dabbbf196735ec60963d21096c4e84c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_on.png new file mode 100644 index 0000000000000000000000000000000000000000..280738432f743875616229e526772002f90a6fbe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..0f6531916664174dfd4c8960a3aa6aa29ff1c49b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/button_dismiss_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/crew_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/crew_main.png new file mode 100644 index 0000000000000000000000000000000000000000..add43ca321731b6340f5b1d8684df1ebc9131295 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/crew_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_augments_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_augments_on.png new file mode 100644 index 0000000000000000000000000000000000000000..2db2dcc9192c189ffde0dc02df686a761ba62156 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_augments_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_main.png new file mode 100644 index 0000000000000000000000000000000000000000..5f152a596dc71fe477bf66c5fd6ba97aa60b8b5a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_off.png new file mode 100644 index 0000000000000000000000000000000000000000..d1928e1c2280c76a2a7b17ca557fe957b87e83d3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8f5164da18be00ff9e5f59f9f6ad3b26ab423279 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..6819f7791ddbf10935ea81663f89d480db9bb113 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/equipment_reactor_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box.png new file mode 100644 index 0000000000000000000000000000000000000000..0619f22709173d9a97e40f8fe9dc52c3bfcb159e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box_augment.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box_augment.png new file mode 100644 index 0000000000000000000000000000000000000000..c0e0aee42ff99a869ecc5908f22a911594970c8b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box_augment.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box_selected1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box_selected1.png new file mode 100644 index 0000000000000000000000000000000000000000..3d231ba528237b72d429bac7f5118ff2037c25d1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_box_selected1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_crew_box.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_crew_box.png new file mode 100644 index 0000000000000000000000000000000000000000..a68dae29e94191c25bff48edbe1d0f36a918bba8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/over_capacity_crew_box.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_off.png new file mode 100644 index 0000000000000000000000000000000000000000..5e8eddd1e85624c79e896dc2005c6d2b13931390 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_on.png new file mode 100644 index 0000000000000000000000000000000000000000..1eb1f74628b70698ed3fcd43a1dedd41c4952b12 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..cf3e2e2fb999166f25ff8f0d36a9aba8332fc817 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/buy_sell_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_off.png new file mode 100644 index 0000000000000000000000000000000000000000..2153f5f5851438f85cc8796b4fd76d5a141175c1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_on.png new file mode 100644 index 0000000000000000000000000000000000000000..22e93caa365e1cb657bebc9d8fb8224c3769607f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..556c7fc19dbd796a06ab3e204158cb6593378e96 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_equipment_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_off.png new file mode 100644 index 0000000000000000000000000000000000000000..2454ea8d562faa7d17e849caaf2503557a2cd37d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_on.png new file mode 100644 index 0000000000000000000000000000000000000000..c318403df5239c2317d410ee19395f6762031506 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..95c54b3ecf1ae18564b9c4c59f85f08cd3f587f0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/crew_upgrades_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_off.png new file mode 100644 index 0000000000000000000000000000000000000000..ba0688037badfaacdb828dcd27e0ed4cde1657c6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_on.png new file mode 100644 index 0000000000000000000000000000000000000000..6f6f66c525ca7dc3e6d09728c5ef5485a65353e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..8d16188f4edc3b859679095bd058d1754daf62db Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_crew_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_off.png new file mode 100644 index 0000000000000000000000000000000000000000..8545b9260c07aab602e7be9a709a8a42570878f2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_on.png new file mode 100644 index 0000000000000000000000000000000000000000..0d73e1bccf1bd73e5e0c00021dcdb31f4a494dc7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..944f56d812c907c70f33c14267c955d33ee751eb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/equipment_upgrades_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_off.png new file mode 100644 index 0000000000000000000000000000000000000000..332f3235a2336e9549a8f6a4d6d29350323f7e70 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7d05d6c68ba34b00954afb3546325d6a2dc934e5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..bffa0e916c07beb73a9a1d1b866e3e9c2a4f882d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/sell_buy_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_off.png new file mode 100644 index 0000000000000000000000000000000000000000..9039ec6089446b39473ac2c8b8249a473a2054a0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9039ec6089446b39473ac2c8b8249a473a2054a0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..01feac95dffb2227dc297937a1ac0e4253fde597 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page1_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_off.png new file mode 100644 index 0000000000000000000000000000000000000000..8481cd80066bade877e48b12cd35efaec0a2c6ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_on.png new file mode 100644 index 0000000000000000000000000000000000000000..8481cd80066bade877e48b12cd35efaec0a2c6ff Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..050c4ebbf285ea2bfa97048e323b56bc2f31ece9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/store_page2_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_off.png new file mode 100644 index 0000000000000000000000000000000000000000..fabf2eac1ac807ff1414abc45addb792ac172933 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_on.png new file mode 100644 index 0000000000000000000000000000000000000000..4a85011426e6bd3d252913353f0849bf28cc03c8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..d6e68af767453169e60ac03fb468cdc81ca97235 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_crew_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_off.png new file mode 100644 index 0000000000000000000000000000000000000000..d8d19ed8dfa35cc95568c04b8d71f5531de2dd20 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_on.png new file mode 100644 index 0000000000000000000000000000000000000000..7b48648d19a976904c25001c6a5107ba108c47d8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..556c7fc19dbd796a06ab3e204158cb6593378e96 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/tabButtons/upgrades_equipment_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/upgrades_main.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/upgrades_main.png new file mode 100644 index 0000000000000000000000000000000000000000..17d78787b89c67a475c5bb6bc3924d740ff92f78 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/Equipment/upgrades_main.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_base.png new file mode 100644 index 0000000000000000000000000000000000000000..98c4cebcad80ffc55ab7f06cee4cd72fe41ed273 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_off.png new file mode 100644 index 0000000000000000000000000000000000000000..bea7677215fd1ace2ab15d77bcc008fe2f95ed9a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_on.png new file mode 100644 index 0000000000000000000000000000000000000000..50e71087ef783bd8c06837884f50767760876576 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..a56d24926c339a3045b806e9c55243bbe7d010f4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_accept_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_base.png new file mode 100644 index 0000000000000000000000000000000000000000..28df71130e9d21c130c72623307f436233477bc9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_off.png new file mode 100644 index 0000000000000000000000000000000000000000..6e778a04ae939dfcab9fe909a881435f5350d1c0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_on.png new file mode 100644 index 0000000000000000000000000000000000000000..4a4f664360ee73e31d5606c50c4ba8c17460458e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..145407f0d54f28d098aa436a0a7b5c4ecba61c61 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/buttons_undo_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/confirm_dismiss.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/confirm_dismiss.png new file mode 100644 index 0000000000000000000000000000000000000000..2ebcba042ec6c600188aaedf1dd0ebc99fbbc6c7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/confirm_dismiss.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_bar_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_bar_off.png new file mode 100644 index 0000000000000000000000000000000000000000..77c0fa594e36a2d2608e56e03706a409fe5c074c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_bar_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_bar_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_bar_on.png new file mode 100644 index 0000000000000000000000000000000000000000..a1ac4d63a605820f0df2a7236c4fb2d91a9cb215 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_bar_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_base.png new file mode 100644 index 0000000000000000000000000000000000000000..ee128cc440ac627e0cc141fbe3e8719639337da2 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/details_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_max_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_max_on.png new file mode 100644 index 0000000000000000000000000000000000000000..65df9fb9f2f6d05c196b3dd396667e2711de3e85 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_max_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_max_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_max_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..f7e1cf4b72fb1e69d33ff9738e43be9856fcc091 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_max_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_none.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_none.png new file mode 100644 index 0000000000000000000000000000000000000000..d224a8935a47b1647ff94f4c153448e3286d8f46 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_none.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_off.png new file mode 100644 index 0000000000000000000000000000000000000000..65df9fb9f2f6d05c196b3dd396667e2711de3e85 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_on.png new file mode 100644 index 0000000000000000000000000000000000000000..74a02b22adb1f2a56fcaa8cf0b4321c9612f8540 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..e2aa3a73d8ab54ce713eccba815b14b3fab73840 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_subsystem_bar_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_max_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_max_on.png new file mode 100644 index 0000000000000000000000000000000000000000..b177fa4b406dfc6eba07130836f6dec8f42d0ad9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_max_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_max_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_max_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..2ab1d7e1056dcd0fa9da294c51e63c3a91ac2f4e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_max_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_none.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_none.png new file mode 100644 index 0000000000000000000000000000000000000000..f89721aeb0a6b2d88d04365b79f32df96c078cb9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_none.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_off.png new file mode 100644 index 0000000000000000000000000000000000000000..b177fa4b406dfc6eba07130836f6dec8f42d0ad9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_on.png new file mode 100644 index 0000000000000000000000000000000000000000..b15dac036bc6134604649a0b623d18ffe1a9c797 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_select2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_select2.png new file mode 100644 index 0000000000000000000000000000000000000000..b290c56e354966f18a46ca9b9e198dab8c6a407d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/upgradeUI/upgrade_system_bar_select2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/FTL_base_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/FTL_base_red.png new file mode 100644 index 0000000000000000000000000000000000000000..f8ebf5f72febd82e56c403d71b7e3a0455df78af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/FTL_base_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/FTL_pullout_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/FTL_pullout_red.png new file mode 100644 index 0000000000000000000000000000000000000000..7422446373af599559361021754fefc6843bdd73 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/FTL_pullout_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/autofire_on.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/autofire_on.png new file mode 100644 index 0000000000000000000000000000000000000000..162fe8cdca0dd4d14e6e34e2e761e9e36f57f4d8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/autofire_on.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_asteroids.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_asteroids.png new file mode 100644 index 0000000000000000000000000000000000000000..8f4604d04bb35d4eeea1f1253af423efd5041c5a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_asteroids.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_hacking.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_hacking.png new file mode 100644 index 0000000000000000000000000000000000000000..22a790d05510f631d563e6aca1cdee421cd17a2b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_hacking.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_nebula.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_nebula.png new file mode 100644 index 0000000000000000000000000000000000000000..6566de35ae12c9a5395e8169a1a9cd79c94be0e9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_nebula.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds.png new file mode 100644 index 0000000000000000000000000000000000000000..21eeecb3f1c46223a01478ac91d9e9e3ee256db0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds_green.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds_green.png new file mode 100644 index 0000000000000000000000000000000000000000..536188cf1c1898d13955d51731b6d9539bb00e0a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds_green.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds_text.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds_text.png new file mode 100644 index 0000000000000000000000000000000000000000..16572d124f421f56f3acd602a9cdecfd7354ed57 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pds_text.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_power_surge.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_power_surge.png new file mode 100644 index 0000000000000000000000000000000000000000..c097d13758883c5096e423f2057b1d3d4ada69ab Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_power_surge.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pulsar.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pulsar.png new file mode 100644 index 0000000000000000000000000000000000000000..0835c90261547eb9251d939cf0f8e76f78378cb0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pulsar.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pulsar_text.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pulsar_text.png new file mode 100644 index 0000000000000000000000000000000000000000..ed48119835bce5f8d319e7965722bdf8d233c449 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_pulsar_text.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_star.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_star.png new file mode 100644 index 0000000000000000000000000000000000000000..321308f359ae2c96c29ed0f266279839f6380417 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_star.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_star_flare.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_star_flare.png new file mode 100644 index 0000000000000000000000000000000000000000..99812d00d48fb9635829fc475a2d975f7f5b868e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_star_flare.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_storm.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_storm.png new file mode 100644 index 0000000000000000000000000000000000000000..efbf86da225d2458345912cc8c33e66dd26b6c06 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/danger_storm.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_charging.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_charging.png new file mode 100644 index 0000000000000000000000000000000000000000..bfe8a4d58784207b75c7a2ba244ee667300c3a20 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_charging.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_delayed.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_delayed.png new file mode 100644 index 0000000000000000000000000000000000000000..a595f6f309e34945b2bd06294752ce375f48e1fc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_delayed.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_imminent.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_imminent.png new file mode 100644 index 0000000000000000000000000000000000000000..c107e5f00e235fc5d120249859c0b35558f8ebcf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/enemy_FTL_imminent.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/health_low.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/health_low.png new file mode 100644 index 0000000000000000000000000000000000000000..e8ac47f1f8503e3777c607c607d0545dc4abe180 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/health_low.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/intruders_detected.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/intruders_detected.png new file mode 100644 index 0000000000000000000000000000000000000000..250e1cf669efa32eb4041831743e0e27d518294c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/intruders_detected.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/needs_upgrade.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/needs_upgrade.png new file mode 100644 index 0000000000000000000000000000000000000000..4610fe09b92ac2d615baffddc0cb61fe8e26180f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/needs_upgrade.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/needs_upgrade_left.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/needs_upgrade_left.png new file mode 100644 index 0000000000000000000000000000000000000000..f0b70a9d9058fff8824b017293e0ac66d0507a12 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/needs_upgrade_left.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_drones.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_drones.png new file mode 100644 index 0000000000000000000000000000000000000000..2d8a2ac9ae68866215f0e4c6920e993756a968a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_drones.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_enemy_ship.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_enemy_ship.png new file mode 100644 index 0000000000000000000000000000000000000000..0e4202d19d2f730fd87924ebbcfd068b3ddda7c9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_enemy_ship.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_missiles.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_missiles.png new file mode 100644 index 0000000000000000000000000000000000000000..a277c3f6b2b86255d362ed00ca905eec9ebdd402 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/no_missiles.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/not_enough_power.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/not_enough_power.png new file mode 100644 index 0000000000000000000000000000000000000000..9a0cd861f41c2b2b5d60973c80e854903d833f5e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/not_enough_power.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/not_enough_system_power.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/not_enough_system_power.png new file mode 100644 index 0000000000000000000000000000000000000000..5b22af1987d48e4a4d36cd163a7f0b86ef53962f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/not_enough_system_power.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/oxygen_low.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/oxygen_low.png new file mode 100644 index 0000000000000000000000000000000000000000..1ff99b9dcc13eb8f14ad92bf8d6f7d4f510b8026 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/oxygen_low.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_block_mind_control.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_block_mind_control.png new file mode 100644 index 0000000000000000000000000000000000000000..2f73da40040ddd26469d83d3d04cfd8658bc3fcb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_block_mind_control.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_prevent_hacking.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_prevent_hacking.png new file mode 100644 index 0000000000000000000000000000000000000000..c7bdbb8404743505b7ffe31aabdcdabe14b30617 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_prevent_hacking.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_prevent_teleporting.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_prevent_teleporting.png new file mode 100644 index 0000000000000000000000000000000000000000..5519f3cd0703fdbcf68b0e5caee2beeb586a1101 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/super_shields_prevent_teleporting.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_broken.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_broken.png new file mode 100644 index 0000000000000000000000000000000000000000..469fef005c815bcdd48f071fa4b4f09a05480415 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_broken.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_ioned.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_ioned.png new file mode 100644 index 0000000000000000000000000000000000000000..68aea705c97ab65a6a98c7230f325ff273d75adc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_ioned.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_locked.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_locked.png new file mode 100644 index 0000000000000000000000000000000000000000..53b3b3da847ad013a9f674dbb5606673020a24ef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_locked.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_needs_repair.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_needs_repair.png new file mode 100644 index 0000000000000000000000000000000000000000..9d54f6399fc263da575c7bbbb0b31efc330f40d6 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/system_needs_repair.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/target_cloaked.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/target_cloaked.png new file mode 100644 index 0000000000000000000000000000000000000000..21d968103f7c33728ae9ce6fe6baf4fa28b24ee5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/target_cloaked.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_drones_on_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_drones_on_red.png new file mode 100644 index 0000000000000000000000000000000000000000..11a87c6b7ca202072ae5b9f7e3de35b631262dfb Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_drones_on_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_both_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_both_red.png new file mode 100644 index 0000000000000000000000000000000000000000..b5086c1a78c993e0f45219d9b473d69103bd8847 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_both_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_down_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_down_red.png new file mode 100644 index 0000000000000000000000000000000000000000..426f158251274cb8550f5ace2ddd3e4e2550dd4d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_down_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_up_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_up_red.png new file mode 100644 index 0000000000000000000000000000000000000000..3ab9182c82bf0bc5f2328c3757150de352815374 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_evade_oxygen_up_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_fuel_on_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_fuel_on_red.png new file mode 100644 index 0000000000000000000000000000000000000000..a3e07f3a28982cea6508690265149cc1881e5946 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_fuel_on_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_hull_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_hull_red.png new file mode 100644 index 0000000000000000000000000000000000000000..3aad905ead9c7c72f91c321d1f43d01615b1dd7e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_hull_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_missiles_on_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_missiles_on_red.png new file mode 100644 index 0000000000000000000000000000000000000000..b1749540eb22dc4825efe0b564712ecfa95444ce Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_missiles_on_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_shields4_red.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_shields4_red.png new file mode 100644 index 0000000000000000000000000000000000000000..0ff7633cad596fb3b2f6223a1e2bc1c48dc9b561 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/top_shields4_red.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_clone_off.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_clone_off.png new file mode 100644 index 0000000000000000000000000000000000000000..c94e1ddbdc7116ce1fba8882032c844a62add9f8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_clone_off.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_engine.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_engine.png new file mode 100644 index 0000000000000000000000000000000000000000..66b36ee7c0e598483d7c55bdb6bbce2beb717f38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_engine.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_25.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_25.png new file mode 100644 index 0000000000000000000000000000000000000000..873440f52c1ec00674271fa0fe33986dd626e886 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_25.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_50.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_50.png new file mode 100644 index 0000000000000000000000000000000000000000..dde399911f6b0a0d0650de21b132f7d060f0bd65 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_50.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_75.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_75.png new file mode 100644 index 0000000000000000000000000000000000000000..d3cb10754f495a970a3aa46c434f749f50b43686 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_75.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_critical.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_critical.png new file mode 100644 index 0000000000000000000000000000000000000000..b7d895001ab05dd2c238158c788973b9f02bb80a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_hull_critical.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_shields.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_shields.png new file mode 100644 index 0000000000000000000000000000000000000000..3b3b9b498bd4a036a03fa72b15330134050b2c2e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/warnings/warning_shields.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_1_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_1_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..d07bad085534504596fb0f3a58af198f4621b43f Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_1_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_1_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_1_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..923240bbaae2deab4c1b28612e9b8186a379dfef Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_1_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_2_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_2_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..a0f893e89a31b92f83e00abb92666eb42c2cf88d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_2_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_2_strip10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_2_strip10.png new file mode 100644 index 0000000000000000000000000000000000000000..b46a485244fc07aed82ad1928170c3fdd8bcf974 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_2_strip10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_3_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_3_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..a5837d1eb559fff6e3382c5a85477d87968c49cf Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_3_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_3_strip10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_3_strip10.png new file mode 100644 index 0000000000000000000000000000000000000000..eb0839a57ae3a62592b3c04bd9d548fe4d5eb16c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_3_strip10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_bio_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_bio_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..bcc1aca0c97f5ed61c4298b8fa6368797ce74306 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_bio_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_bio_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_bio_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..21f1bb370d6c6941a8adffeee652ad5e7f3191ae Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_bio_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fed_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fed_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..8ff643443da860d22a8bc66f882a22b1c7c39ade Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fed_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fed_strip10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fed_strip10.png new file mode 100644 index 0000000000000000000000000000000000000000..15a0e82729aac8d4eb4e51514447501711dad52c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fed_strip10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fire_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fire_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..7e18559ee5bdbe74903c1382d887f0508009b73a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fire_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fire_strip10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fire_strip10.png new file mode 100644 index 0000000000000000000000000000000000000000..92e31ae6dcb58aa6ffe07e07332ea59d2f0f6742 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_fire_strip10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_hull_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_hull_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..b969739364edbe6fa367c7d7b976ffe34b1eeed0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_hull_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_hull_strip7.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_hull_strip7.png new file mode 100644 index 0000000000000000000000000000000000000000..05b40624434e6a679665d60f86db64fd944eb848 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_hull_strip7.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_long_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_long_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..b3171683f95ad1fa21b5f957694ab574971267ec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_long_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_long_strip10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_long_strip10.png new file mode 100644 index 0000000000000000000000000000000000000000..cbd0ca7827b94f4d17d4e3da0930d5ab111d8f82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/beam_long_strip10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/blank.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/blank.png new file mode 100644 index 0000000000000000000000000000000000000000..bb6d6057d70fc3a9b6e5b27fc2596ef3fd658b58 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/blank.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_1_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_1_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..e91c5375716da2e0fff450184e1a39f25901f30e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_1_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_breach_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_breach_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..6749550b5cc43cd4d5eb0eec3e64e497f9d1d9d3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_breach_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_fire_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_fire_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..4f8202741ea817b0b07b8d1a3c85e3e3f043aa75 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_fire_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_heal_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_heal_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..feebce8c0af30372267bc5e7aa034231e291956b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_heal_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_ion_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_ion_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..56ee150e00d289afbc6bd972bcf8fde06a035399 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_ion_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_lockdown_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_lockdown_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..112d3fb6949b5901839a63322e6ca2f90facf944 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_lockdown_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_repair_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_repair_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..d693c8169af53806ac294da2e8f1498bce730ce5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_repair_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_stun_strip9.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_stun_strip9.png new file mode 100644 index 0000000000000000000000000000000000000000..d1972403f9143d11a27bdbee605ff69ff1d6a9b0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomb_stun_strip9.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..24b1d7bcb55a358fe2ce7c1af6095aad196a8791 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_strip11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_strip11.png new file mode 100644 index 0000000000000000000000000000000000000000..150a4f37ec14ad5a676ad3678169ebdf35ba4a90 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_strip11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_strip17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_strip17.png new file mode 100644 index 0000000000000000000000000000000000000000..150a4f37ec14ad5a676ad3678169ebdf35ba4a90 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_1_strip17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_breach_strip17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_breach_strip17.png new file mode 100644 index 0000000000000000000000000000000000000000..d4532441b913a87590515b8419dfebbfb7bc30c5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_breach_strip17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_fire_strip17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_fire_strip17.png new file mode 100644 index 0000000000000000000000000000000000000000..272598b9211b49ac1eeff7e50cd5c01308b874ab Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_fire_strip17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_heal_strip17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_heal_strip17.png new file mode 100644 index 0000000000000000000000000000000000000000..f1283c9e4a3b14f973104c341e05aeb33fb15e27 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_heal_strip17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_ion_strip17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_ion_strip17.png new file mode 100644 index 0000000000000000000000000000000000000000..e74e56f1694ddb45b6d973d69aed3bb280cb08a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_ion_strip17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_lockdown_strip17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_lockdown_strip17.png new file mode 100644 index 0000000000000000000000000000000000000000..58c001f7ae41e245a8fb5e3d4d246cc1056d32d9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_lockdown_strip17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_repair_strip17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_repair_strip17.png new file mode 100644 index 0000000000000000000000000000000000000000..70bfb665185a6abca0c49efeac80e6b2356e34bd Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_repair_strip17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_stun_strip17.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_stun_strip17.png new file mode 100644 index 0000000000000000000000000000000000000000..be568d7c6e4333aae9c0e4cf214bef23483dbab8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/bomblauncher_stun_strip17.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_1_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_1_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..712e9b56842045e8ab97b087544a02701849d8ea Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_1_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_2_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_2_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..59545e16ae657c6693d52056eee280bd3009fddc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_2_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_2_strip3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_2_strip3.png new file mode 100644 index 0000000000000000000000000000000000000000..40acd2c8fc46609c8e72b360108837ddab0bd464 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_2_strip3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_3_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_3_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..394c06d4c65c1336bc3c649702fdbb501f39371e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_3_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_3_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_3_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..8420bc08b858d9c71e721855a97ffaaa70328747 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_3_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_4_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_4_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..5303de62251632c8ce646f62a031eb0a0c8236b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_4_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_4_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_4_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..a9748f7fe15d9e33cc9901aa4e71cff8dae7e1df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/boss_4_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_1_chargeglow_strip3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_1_chargeglow_strip3.png new file mode 100644 index 0000000000000000000000000000000000000000..c9ba381a0680c47d4f996e08a553514c5fb7ca99 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_1_chargeglow_strip3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_1_strip11.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_1_strip11.png new file mode 100644 index 0000000000000000000000000000000000000000..cc396c03d67045e1f450420f98c4002e28c1e7b7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_1_strip11.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_2_chargeglow_strip5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_2_chargeglow_strip5.png new file mode 100644 index 0000000000000000000000000000000000000000..435672841cc67f98996e9751a12b46f8182f2200 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_2_chargeglow_strip5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_2_strip10.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_2_strip10.png new file mode 100644 index 0000000000000000000000000000000000000000..33b368168f1478eb7704c4d3097d891ff4ed276a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/chainlaser_2_strip10.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_burst_1_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_burst_1_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..2638e4f7e7c8e85277f925d685ec44bdd3bd799e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_burst_1_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_burst_2_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_burst_2_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..e1a15f259c48196801b0066da8b45554b34d9b38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_burst_2_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_heavy_1_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_heavy_1_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..ccff74af40e76d35ab3ed9715544f8afb9aa571b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_heavy_1_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_heavy_2_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_heavy_2_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..04e8651f94c575f0fafeab03b20821db4b00ef55 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_heavy_2_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot1.png new file mode 100644 index 0000000000000000000000000000000000000000..0dc25d1990b13f6d60c8a6d4f3c5f8f6f6a1c53d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot2.png new file mode 100644 index 0000000000000000000000000000000000000000..3a6149bdd3f8463d93b35c0e293dc3649dcee6ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot3.png new file mode 100644 index 0000000000000000000000000000000000000000..214a2abf1a5595d059d5858830520442e0dccefe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/crystal_shot3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_large_strip3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_large_strip3.png new file mode 100644 index 0000000000000000000000000000000000000000..d4268f4222cc88f8975af8fd71192ef8193746fe Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_large_strip3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_med_strip5.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_med_strip5.png new file mode 100644 index 0000000000000000000000000000000000000000..8277b9c23dcdc1e7162086187369b9d0acbba350 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_med_strip5.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_small_strip6.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_small_strip6.png new file mode 100644 index 0000000000000000000000000000000000000000..bffea64dec7d00a3470295a610807a858d882b5c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/debris_small_strip6.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_1_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_1_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..94633b8e23222d61a9841f4309a6b9f792664431 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_1_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_1_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_1_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..1ae1c6658b8bb701af0ab35eb4014682efe44b69 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_1_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_2_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_2_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..d9bc9d8cdee97a56f4b693424d2dcb9646296c3a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_2_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_2_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_2_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..457add7d512aae82f5e1bfaa8ae687e15aa8fa79 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/heavy_2_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..81c2c9350304c3682fbba2a5f790cd3762fa2fd4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_shot_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_shot_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..600b13ca6ad33848814a998a06e736bdd8b77c39 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_shot_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..5eed4579b45eb43a40645c7337cb6868f8fa2d7c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_1_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..3df8a02fb29fd89910ae2d6887e9e213c8d64cd5 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_shot_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_shot_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..600b13ca6ad33848814a998a06e736bdd8b77c39 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_shot_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..b9dd3732b2d3d41d1c26c6538121884de568f2da Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_2_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..c5255137a169c03836276c568c68344a61445bf4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_shot_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_shot_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..25813ecd0a9327f68bcbb21ab58b5feeb2112980 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_shot_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..304fe6ca9932f99518dae1c8ac107d390556cc05 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_4_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain.png new file mode 100644 index 0000000000000000000000000000000000000000..cb360d2329b0428288f47a2b73c446e87cf615a9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain_chargeglow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain_chargeglow.png new file mode 100644 index 0000000000000000000000000000000000000000..0c1b8c4762917c6cce62cc3644252423be09a485 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain_chargeglow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..c6f1435301dcb0f075b9e000f3f23f54fb8d0713 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_chain_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_base.png new file mode 100644 index 0000000000000000000000000000000000000000..13038421820d78b97e0d6e10728c17336270e00d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_charges.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_charges.png new file mode 100644 index 0000000000000000000000000000000000000000..d074429d0d3cf0b165b1a81d0e38ef5832338468 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_charges.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..5723279c27211056216a8c3ebb7807e52d5ead1b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_charger_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..3cc06c2ca6d0f289f23cb7b55d03bbc27e9287ec Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_shot_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_shot_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..2e381736d0832a5522f3f59c053ca1a9066c75d4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_shot_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..eff6e6674c137c32cc34ef7a01ae778e6bde20f3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/ion_stun_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser1_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser1_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..5d2c83a4437ff3e93f691a971e5e8cb0bbfed6b8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser1_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser2_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser2_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..c7cfbc891268dd05441844b842b3d0a5335183f9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser2_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser3_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser3_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..8f736a1b668250ba76447b0386ddbce7f0c522af Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser3_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser5_strip12.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser5_strip12.png new file mode 100644 index 0000000000000000000000000000000000000000..c6c636e955d0b39387c337755140b605d89f4664 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser5_strip12.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger2_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger2_base.png new file mode 100644 index 0000000000000000000000000000000000000000..f4be1234090023c5e20b4797fdae2e842eec40f4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger2_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger2_charges.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger2_charges.png new file mode 100644 index 0000000000000000000000000000000000000000..d00c61ca1da957da24eadcfafe293b5995cc668d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger2_charges.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger_base.png new file mode 100644 index 0000000000000000000000000000000000000000..3009cd6d33ae519c634eb541f483fcba1688999e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger_charges.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger_charges.png new file mode 100644 index 0000000000000000000000000000000000000000..a17c616ec5f8aa7d6fd634d404f5152667148b4a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_charger_charges.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_contact.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_contact.png new file mode 100644 index 0000000000000000000000000000000000000000..a8c037d8af017e15e92b0a640e032b9548758fce Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_contact.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_drone_strip4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_drone_strip4.png new file mode 100644 index 0000000000000000000000000000000000000000..c3409de4fbdfe1374c15df37bb61c23d216af8df Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_drone_strip4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_heavy_strip4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_heavy_strip4.png new file mode 100644 index 0000000000000000000000000000000000000000..7782e1444e2b51ec338fdd9510ae0310783bbf38 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_heavy_strip4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_hull_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_hull_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..92799238b244fc97c6fcaf4725909ffb2f1b9212 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_hull_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_hull_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_hull_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..b240ab68275e279246dc8b2f24d799600ce95614 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_hull_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_ion_strip1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_ion_strip1.png new file mode 100644 index 0000000000000000000000000000000000000000..735f67ca8e0b476f173d6803ac2d8beb5a948c30 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_ion_strip1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_light2_strip4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_light2_strip4.png new file mode 100644 index 0000000000000000000000000000000000000000..8852394c59daf4ffef385f408c013ee34ff4c1c3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_light2_strip4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_light_strip4.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_light_strip4.png new file mode 100644 index 0000000000000000000000000000000000000000..f8b8536ecf5ed9c1324b52f8240fe12379e5782a Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/laser_light_strip4.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile.png new file mode 100644 index 0000000000000000000000000000000000000000..7c963007f9987a376b109462f15225ebbfda5a83 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile2.png new file mode 100644 index 0000000000000000000000000000000000000000..7b64cf171903a4e97b8df69d1226c4650dca73a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_1.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_1.png new file mode 100644 index 0000000000000000000000000000000000000000..7b64cf171903a4e97b8df69d1226c4650dca73a3 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_1.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_2.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_2.png new file mode 100644 index 0000000000000000000000000000000000000000..9fd04dfa4075c0cfa355d275caca28071a503855 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_2.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_3.png new file mode 100644 index 0000000000000000000000000000000000000000..6c8c440179095513f6be62258cac4829aed45cd8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_breach.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_breach.png new file mode 100644 index 0000000000000000000000000000000000000000..f75d37ed31553e19ee9f58e207b3541bd17848b8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_breach.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_burst.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_burst.png new file mode 100644 index 0000000000000000000000000000000000000000..cb2a7bd953b01dbba9fa82e3b6da38c50d31cba1 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_burst.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_charger_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_charger_base.png new file mode 100644 index 0000000000000000000000000000000000000000..7680a59c4ac11da383f1ff3d02f6924e47c9516d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_charger_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_charger_charges.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_charger_charges.png new file mode 100644 index 0000000000000000000000000000000000000000..e948207a1d6745f133672778fd22abab3106fd85 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_charger_charges.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_hull.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_hull.png new file mode 100644 index 0000000000000000000000000000000000000000..41392962a81303d23c5bea03cbaea62c91be4bc7 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missile_hull.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_1_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_1_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..4f35a4c8bbd9f10f2a12c05ffd0d37a645886de9 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_1_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_1_strip3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_1_strip3.png new file mode 100644 index 0000000000000000000000000000000000000000..f9e9d3d529e136d4ffcbc18a267282c0e5c0129b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_1_strip3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_2_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_2_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..a96790af0d0df910dd55f41e59f6c282967145e4 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_2_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_2_strip3.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_2_strip3.png new file mode 100644 index 0000000000000000000000000000000000000000..2cc4d07c59a4754945c752727a2b1a27072e7f04 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/missiles_2_strip3.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/pds.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/pds.png new file mode 100644 index 0000000000000000000000000000000000000000..bc09b2a0716755e2ccfd9a471fc98665a79d508c Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/pds.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_2_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_2_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..d3700c7f6a25771d642a406a4c8044ff2ddf1f92 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_2_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_2_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_2_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..c6530a793b417a4a1e9ddb1ead4e64e9f4807246 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_2_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_glow.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_glow.png new file mode 100644 index 0000000000000000000000000000000000000000..7e40a5b9c28f169826aefc8e26f69008cc58fc95 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_glow.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_strip8.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_strip8.png new file mode 100644 index 0000000000000000000000000000000000000000..b5b8236e5d99de225f22dd25ffc721e66c514ef0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/weapons/shotgun_strip8.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/window_base.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/window_base.png new file mode 100644 index 0000000000000000000000000000000000000000..8bb6ed493150690388a8782bfe05f9bf95d1abc8 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/window_base.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/window_base_alpha.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/window_base_alpha.png new file mode 100644 index 0000000000000000000000000000000000000000..88d06143d21f8074f443ae603887045e2ffb0e6d Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/window_base_alpha.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/window_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/window_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..04d4f0512ef20c8e970e447fcf4026865dc428ee Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/window_mask.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/window_outline.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/window_outline.png new file mode 100644 index 0000000000000000000000000000000000000000..a75384c371e58d68b0bc2ca5356f10da07516a76 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/window_outline.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_36.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_36.png new file mode 100644 index 0000000000000000000000000000000000000000..6c9826f69c14c30547a7044999d558d990ace7dc Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_36.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_36_cap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_36_cap.png new file mode 100644 index 0000000000000000000000000000000000000000..0c5da9209f7ea2fa854ecfd3aeca5607a59a643b Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_36_cap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_2weapon_cap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_2weapon_cap.png new file mode 100644 index 0000000000000000000000000000000000000000..fe57606a69de4b0cbf4d850f96d09988aeaecf82 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_2weapon_cap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_3weapon_cap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_3weapon_cap.png new file mode 100644 index 0000000000000000000000000000000000000000..42a7fc3aee042391a86dd3e16e364807c4198025 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_3weapon_cap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_cap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_cap.png new file mode 100644 index 0000000000000000000000000000000000000000..5cec92a42e7326c6b014ab92d2467d58d32677f0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_456_cap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_54.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_54.png new file mode 100644 index 0000000000000000000000000000000000000000..c2c691a7f8394339a8bc881e13c1871b89d4c282 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_54.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_54_cap.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_54_cap.png new file mode 100644 index 0000000000000000000000000000000000000000..4964dede34721d3de14739d71868c6eed92483f0 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_54_cap.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_full.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_full.png new file mode 100644 index 0000000000000000000000000000000000000000..453686a5ac34ceea76aaeb4e44cc5150c448fc32 Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wireUI/wire_full.png differ diff --git a/Ressourcen/Rainmeter-skin/resources/game_data/img/wire_left_mask.png b/Ressourcen/Rainmeter-skin/resources/game_data/img/wire_left_mask.png new file mode 100644 index 0000000000000000000000000000000000000000..67e7414f88e955a00667d5b83b0cb22c51fec74e Binary files /dev/null and b/Ressourcen/Rainmeter-skin/resources/game_data/img/wire_left_mask.png differ