diff --git a/core/assets/options/Audio_Volume_up.png b/core/assets/options/Audio_Volume_up.png
new file mode 100644
index 0000000000000000000000000000000000000000..8a70426ce4633adefeb6b35b5244e5d93a763d4b
Binary files /dev/null and b/core/assets/options/Audio_Volume_up.png differ
diff --git a/core/assets/options/Audio_Voume_down.png b/core/assets/options/Audio_Voume_down.png
new file mode 100644
index 0000000000000000000000000000000000000000..13002a7f1d1ce0a353790e991a068756784ecb3f
Binary files /dev/null and b/core/assets/options/Audio_Voume_down.png differ
diff --git a/core/assets/options/Audio_mute.png b/core/assets/options/Audio_mute.png
new file mode 100644
index 0000000000000000000000000000000000000000..b302d663274dca13823f02336dc9fbd68fb15bf8
Binary files /dev/null and b/core/assets/options/Audio_mute.png differ
diff --git a/core/assets/options/Button_Vorlage.png b/core/assets/options/Button_Vorlage.png
new file mode 100644
index 0000000000000000000000000000000000000000..63bb4e533d27fd7e732324ff8cb0ca5ce99d1788
Binary files /dev/null and b/core/assets/options/Button_Vorlage.png differ
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/MuteButton.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/MuteButton.java
new file mode 100644
index 0000000000000000000000000000000000000000..14f3c2f31693adf90cb9045ea87d355d6411946c
--- /dev/null
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/MuteButton.java
@@ -0,0 +1,32 @@
+package com.galaxytrucker.galaxytruckerreloaded.View.Buttons.InGameButtons.OptionButtons.Audio;
+
+import com.badlogic.gdx.audio.Sound;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.scenes.scene2d.InputEvent;
+import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
+import com.badlogic.gdx.audio.*;
+import com.galaxytrucker.galaxytruckerreloaded.Main;
+import com.galaxytrucker.galaxytruckerreloaded.View.Buttons.ImButton;
+
+
+public class MuteButton extends ImButton {
+
+    private Sound sound;
+    private Main main;
+
+    public MuteButton(float x, float y, float width, float height, Main main){
+        super(new Texture("options/Audio_mute.png"), x, y, width, height);
+        this.main = main;
+        this.addListener(new ClickListener() {
+            public void clicked(InputEvent event, float x, float y) {
+                leftClick();
+            }
+        });
+    }
+
+    @Override
+    public void leftClick(){
+       //gamesound pausieren
+        return;
+    }
+}
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/VolumeDownButton.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/VolumeDownButton.java
new file mode 100644
index 0000000000000000000000000000000000000000..b424c43d2672e461737b18730dcf70d70ed59321
--- /dev/null
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/VolumeDownButton.java
@@ -0,0 +1,29 @@
+package com.galaxytrucker.galaxytruckerreloaded.View.Buttons.InGameButtons.OptionButtons.Audio;
+
+import com.badlogic.gdx.audio.Sound;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.scenes.scene2d.InputEvent;
+import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
+import com.galaxytrucker.galaxytruckerreloaded.Main;
+import com.galaxytrucker.galaxytruckerreloaded.View.Buttons.ImButton;
+
+public class VolumeDownButton extends ImButton {
+
+    private Sound sound;
+    private Main main;
+
+    public VolumeDownButton(float x, float y, float width, float height, Main main) {
+        super(new Texture("options/Audio_Voume_down.png"), x, y, width, height);
+        this.main = main;
+        this.addListener(new ClickListener() {
+            public void clicked(InputEvent event, float x, float y) {
+                leftClick();
+            }
+        });
+    }
+
+    @Override
+    public void leftClick() {
+        //lower sound voulme
+    }
+}
\ No newline at end of file
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/VolumeUpButton.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/VolumeUpButton.java
new file mode 100644
index 0000000000000000000000000000000000000000..442b06681c9c8fc2403bfffc3241acdd71256a99
--- /dev/null
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/Buttons/InGameButtons/OptionButtons/Audio/VolumeUpButton.java
@@ -0,0 +1,30 @@
+package com.galaxytrucker.galaxytruckerreloaded.View.Buttons.InGameButtons.OptionButtons.Audio;
+
+import com.badlogic.gdx.audio.Sound;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.scenes.scene2d.InputEvent;
+import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
+import com.galaxytrucker.galaxytruckerreloaded.Main;
+import com.galaxytrucker.galaxytruckerreloaded.View.Buttons.ImButton;
+
+public class VolumeUpButton extends ImButton {
+
+    private Sound sound;
+    private Main main;
+
+    public VolumeUpButton(float x, float y, float width, float height, Main main){
+        super(new Texture("options/Audio_Volume_up.png"), x, y, width, height);
+        this.main = main;
+        this.addListener(new ClickListener() {
+            public void clicked(InputEvent event, float x, float y) {
+                leftClick();
+            }
+        });
+    }
+
+    @Override
+    public void leftClick(){
+        //rise sound voulme
+    }
+
+}
diff --git a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Options/AudioUI.java b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Options/AudioUI.java
index 31fec312ae91e1cc2f192ed443d6b3f6ece18684..6fc30668569f90bf401d559ce6ea55b0d53e5fb8 100644
--- a/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Options/AudioUI.java
+++ b/core/src/com/galaxytrucker/galaxytruckerreloaded/View/UI/Options/AudioUI.java
@@ -5,6 +5,9 @@ import com.badlogic.gdx.Input;
 import com.badlogic.gdx.graphics.Texture;
 import com.badlogic.gdx.scenes.scene2d.Stage;
 import com.galaxytrucker.galaxytruckerreloaded.Main;
+import com.galaxytrucker.galaxytruckerreloaded.View.Buttons.InGameButtons.OptionButtons.Audio.MuteButton;
+import com.galaxytrucker.galaxytruckerreloaded.View.Buttons.InGameButtons.OptionButtons.Audio.VolumeDownButton;
+import com.galaxytrucker.galaxytruckerreloaded.View.Buttons.InGameButtons.OptionButtons.Audio.VolumeUpButton;
 import com.galaxytrucker.galaxytruckerreloaded.View.Buttons.InGameButtons.OptionButtons.General.BackButton;
 import com.galaxytrucker.galaxytruckerreloaded.View.Screen.GamePlay;
 import com.galaxytrucker.galaxytruckerreloaded.View.Screen.MainMenu;
@@ -19,6 +22,9 @@ public class AudioUI {
     private BackButton backButton;
     private Stage stage;
     private MainMenu mainMenu;
+    private MuteButton muteButton;
+    private VolumeUpButton volumeUpButton;
+    private VolumeDownButton volumeDownButton;
 
     /**
      * Constructor
@@ -44,8 +50,14 @@ public class AudioUI {
         y = main.HEIGHT / 2 - audioBackgroundTexture.getHeight() / 2;
 
         backButton = new BackButton(x + 220, y + 100, 128, 24, optionUI, this);
+        muteButton = new MuteButton(x + 220, y + (3*audioBackgroundTexture.getHeight() / 5),128,24,main);
+        volumeDownButton = new VolumeDownButton(x + 220 - 130, y + (3*audioBackgroundTexture.getHeight() / 5) ,128,24, main);
+        volumeUpButton = new VolumeUpButton(x + 220 + 130, y + (3*audioBackgroundTexture.getHeight() / 5) ,128,24,main);
 
         stage.addActor(backButton);
+        stage.addActor(muteButton);
+        stage.addActor(volumeDownButton);
+        stage.addActor(volumeUpButton);
     }
 
     /**
@@ -67,6 +79,9 @@ public class AudioUI {
     public void disposeAudioUI() {
         audioBackgroundTexture.dispose();
         backButton.remove();
+        volumeUpButton.remove();
+        volumeDownButton.remove();
+        muteButton.remove();
         if(gamePlay != null){
             gamePlay.deleteAudioUI();
         }