Commit 9cf45d4f authored by Tobias Haker's avatar Tobias Haker

Release

parents

Too many changes to show.

To preserve performance only 1000 of 1000+ files are displayed.

# This .gitignore file should be placed at the root of your Unity project directory
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]onoBleedingEdge/
/[Pp]roject */
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# TextMesh Pro files
[Aa]ssets/TextMesh*Pro/
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Generated build/runnables
/UnityCrashHandler64.exe
/UnityPlayer.dll
/WinPixEventRuntime.dll
/Project *.exe
fileFormatVersion: 2
guid: 2613060174e6f134db8cc2fd1d0f7e31
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: e6b2fdf128c1def4c90f444a2356e92d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: 5d18c484ad5762c4692afb9fbade7711
folderAsset: yes
timeCreated: 1466259278
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: 6eecadcebc2a77946afd10fffcc3cde7
folderAsset: yes
timeCreated: 1466260696
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Fence
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION _ENVIRONMENTREFLECTIONS_OFF _GLOSSYREFLECTIONS_OFF
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: d63761f76a7a53b43b47dd37908310e3, type: 3}