Commit df8e70d5 authored by Sebastian Höffner's avatar Sebastian Höffner
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Adding Editor for WebGLBuilder in an attempt to fix editor layout could not be...

Adding Editor for WebGLBuilder in an attempt to fix editor layout could not be loaded -- doesn't seem to work though.
parent a29c9062
using UnityEditor;
class WebGLBuilder {
[CustomEditor(typeof(WebGLBuilder))]
public class WebGLBuilderEditor : Editor {} // Fixes "Editor layout could not be fully loaded"
public class WebGLBuilder {
public static void BuildWebGL() {
// Place all your scenes here
......
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