Commit bbfe2820 authored by Sebastian Höffner's avatar Sebastian Höffner
Browse files

bug report unity

parent 043a9e1e
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......
var DirectCommunication = {
$dc: {
response: null
},
Reply: function(string) {
if (dc.response != null)
{
dc.response(JSON.parse(Pointer_stringify(string)));
}
else
{
console.error("No response handler");
console.error(JSON.parse(Pointer_stringify(string)));
}
},
};
autoAddDeps(DirectCommunication, "$dc");
mergeInto(LibraryManager.library, DirectCommunication);
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using UnityEngine;
using System.Collections;
using SimpleJSON;
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using HybridWebSocket;
namespace dlu
{
public class DirectCommunication : Communication
{
protected override void StartServer()
{
// nothing to do here
}
[DllImport("__Internal")]
public static extern void Reply(byte[] response);
public void PerformRequest(string request) {
Debug.Log($"[DirectCommunication] Received message:\n{request}");
JSONObject requestObject = JSON.Parse(request) as JSONObject;
HandleRequest(requestObject);
}
public override IEnumerator ReplyToRequest(string response)
{
Reply(Encoding.UTF8.GetBytes(response));
yield return null;
}
public void SendMessageTester(string tolog)
{
Debug.Log($"Got a message: {tolog}");
}
}
}
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......@@ -12,6 +12,8 @@ public class WebsocketCommunication : Communication
{
private WebSocket ws;
public string address = "ws://127.0.0.1:5000";
public bool restartOnError = true;
private bool workingOnRequest = false;
protected override void StartServer()
......@@ -43,7 +45,7 @@ public class WebsocketCommunication : Communication
{
if (!workingOnRequest)
{
if (ws == null)
if (ws == null && restartOnError)
{
Debug.LogWarning("[WebSocket] Restarting WebSocket...");
StartServer();
......
......@@ -108,7 +108,7 @@ public class JSONHandler
}
JSONObject metaObject = new JSONObject();
metaObject.Add("image", screenShotPath);
// metaObject.Add("image", screenShotPath);
JSONObject contextObject = new JSONObject();
contextObject.Add("meta", metaObject);
contextObject.Add("context", sceneArray);
......
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path: Assets/DLU/Scenes/Kitchen.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
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path: Assets/DLU/Scenes/KitchenNao.unity
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path: Assets/DLU/Scenes/SocketIO.unity
guid: 36977ce8433324aabb5efd0703c8b27f
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